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  1. #include "stdafx.h"
  2. #include <boost/algorithm/string.hpp>
  3. #include "../../common/teen_packet.h"
  4. #include "../../common/VnumHelper.h"
  5.  
  6. #include "char.h"
  7.  
  8. #include "config.h"
  9. #include "utils.h"
  10. #include "crc32.h"
  11. #include "char_manager.h"
  12. #include "desc_client.h"
  13. #include "desc_manager.h"
  14. #include "buffer_manager.h"
  15. #include "item_manager.h"
  16. #include "motion.h"
  17. #include "vector.h"
  18. #include "packet.h"
  19. #include "cmd.h"
  20. #include "fishing.h"
  21. #include "exchange.h"
  22. #include "battle.h"
  23. #include "affect.h"
  24. #include "shop.h"
  25. #include "shop_manager.h"
  26. #include "safebox.h"
  27. #include "regen.h"
  28. #include "pvp.h"
  29. #include "party.h"
  30. #include "start_position.h"
  31. #include "questmanager.h"
  32. #include "log.h"
  33. #include "p2p.h"
  34. #include "guild.h"
  35. #include "guild_manager.h"
  36. #include "dungeon.h"
  37. #include "messenger_manager.h"
  38. #include "unique_item.h"
  39. #include "priv_manager.h"
  40. #include "war_map.h"
  41. #include "xmas_event.h"
  42. #include "banword.h"
  43. #include "target.h"
  44. #include "wedding.h"
  45. #include "mob_manager.h"
  46. #include "mining.h"
  47. #include "monarch.h"
  48. #include "castle.h"
  49. #include "arena.h"
  50. #include "dev_log.h"
  51. #include "horsename_manager.h"
  52. #include "pcbang.h"
  53. #include "gm.h"
  54. #include "map_location.h"
  55. #include "BlueDragon_Binder.h"
  56. #include "HackShield.h"
  57. #include "skill_power.h"
  58. #include "XTrapManager.h"
  59. #include "buff_on_attributes.h"
  60.  
  61. #ifdef __PET_SYSTEM__
  62. #include "PetSystem.h"
  63. #endif
  64. #include "DragonSoul.h"
  65.  
  66. extern const BYTE g_aBuffOnAttrPoints;
  67. extern bool RaceToJob(unsigned race, unsigned *ret_job);
  68.  
  69. extern int g_nPortalLimitTime;
  70. extern int test_server;
  71.  
  72. extern bool IS_SUMMONABLE_ZONE(int map_index); // char_item.cpp
  73. bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index);
  74.  
  75. bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index)
  76. {
  77. switch (map_index)
  78. {
  79. case 301:
  80. case 302:
  81. case 303:
  82. case 304:
  83. if (ch->GetLevel() < 90)
  84. return false;
  85. }
  86. return true;
  87. }
  88.  
  89. // <Factor> DynamicCharacterPtr member function definitions
  90.  
  91. LPCHARACTER DynamicCharacterPtr::Get() const {
  92. LPCHARACTER p = NULL;
  93. if (is_pc) {
  94. p = CHARACTER_MANAGER::instance().FindByPID(id);
  95. } else {
  96. p = CHARACTER_MANAGER::instance().Find(id);
  97. }
  98. return p;
  99. }
  100.  
  101. DynamicCharacterPtr& DynamicCharacterPtr::operator=(LPCHARACTER character) {
  102. if (character == NULL) {
  103. Reset();
  104. return *this;
  105. }
  106. if (character->IsPC()) {
  107. is_pc = true;
  108. id = character->GetPlayerID();
  109. } else {
  110. is_pc = false;
  111. id = character->GetVID();
  112. }
  113. return *this;
  114. }
  115.  
  116. CHARACTER::CHARACTER()
  117. {
  118. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateIdle, &CHARACTER::EndStateEmpty);
  119. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
  120. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateBattle, &CHARACTER::EndStateEmpty);
  121.  
  122. Initialize();
  123. }
  124.  
  125. CHARACTER::~CHARACTER()
  126. {
  127. Destroy();
  128. }
  129.  
  130. void CHARACTER::Initialize()
  131. {
  132. CEntity::Initialize(ENTITY_CHARACTER);
  133.  
  134. m_bNoOpenedShop = true;
  135.  
  136. m_bOpeningSafebox = false;
  137.  
  138. m_fSyncTime = get_float_time()-3;
  139. m_dwPlayerID = 0;
  140. m_dwKillerPID = 0;
  141.  
  142. m_iMoveCount = 0;
  143.  
  144. m_pkRegen = NULL;
  145. regen_id_ = 0;
  146. m_posRegen.x = m_posRegen.y = m_posRegen.z = 0;
  147. m_posStart.x = m_posStart.y = 0;
  148. m_posDest.x = m_posDest.y = 0;
  149. m_fRegenAngle = 0.0f;
  150.  
  151. m_iLastPMPulse = 0;
  152. m_iPMCounter = 0;
  153. m_pkMobData = NULL;
  154. m_pkMobInst = NULL;
  155.  
  156. m_pkShop = NULL;
  157. m_pkChrShopOwner = NULL;
  158. m_pkMyShop = NULL;
  159. m_pkExchange = NULL;
  160. m_pkParty = NULL;
  161. m_pkPartyRequestEvent = NULL;
  162.  
  163. m_pGuild = NULL;
  164.  
  165. m_pkChrTarget = NULL;
  166.  
  167. m_pkMuyeongEvent = NULL;
  168.  
  169. m_pkWarpNPCEvent = NULL;
  170. m_pkDeadEvent = NULL;
  171. m_pkStunEvent = NULL;
  172. m_pkSaveEvent = NULL;
  173. m_pkRecoveryEvent = NULL;
  174. m_pkTimedEvent = NULL;
  175. m_pkFishingEvent = NULL;
  176. m_pkWarpEvent = NULL;
  177.  
  178. // MINING
  179. m_pkMiningEvent = NULL;
  180. // END_OF_MINING
  181.  
  182. m_pkPoisonEvent = NULL;
  183. m_pkFireEvent = NULL;
  184. m_pkCheckSpeedHackEvent = NULL;
  185. m_speed_hack_count = 0;
  186.  
  187. m_pkAffectEvent = NULL;
  188. m_afAffectFlag = TAffectFlag(0, 0);
  189.  
  190. m_pkDestroyWhenIdleEvent = NULL;
  191.  
  192. m_pkChrSyncOwner = NULL;
  193.  
  194. memset(&m_points, 0, sizeof(m_points));
  195. memset(&m_pointsInstant, 0, sizeof(m_pointsInstant));
  196. memset(&m_quickslot, 0, sizeof(m_quickslot));
  197.  
  198. m_bCharType = CHAR_TYPE_MONSTER;
  199.  
  200. SetPosition(POS_STANDING);
  201.  
  202. m_dwPlayStartTime = m_dwLastMoveTime = get_dword_time();
  203.  
  204. GotoState(m_stateIdle);
  205. m_dwStateDuration = 1;
  206.  
  207. m_dwLastAttackTime = get_dword_time() - 20000;
  208.  
  209. m_bAddChrState = 0;
  210.  
  211. m_pkChrStone = NULL;
  212.  
  213. m_pkSafebox = NULL;
  214. m_iSafeboxSize = -1;
  215. m_iSafeboxLoadTime = 0;
  216.  
  217. m_pkMall = NULL;
  218. m_iMallLoadTime = 0;
  219.  
  220. m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
  221. m_lWarpMapIndex = 0;
  222.  
  223. m_posExit.x = m_posExit.y = m_posExit.z = 0;
  224. m_lExitMapIndex = 0;
  225.  
  226. m_pSkillLevels = NULL;
  227.  
  228. m_dwMoveStartTime = 0;
  229. m_dwMoveDuration = 0;
  230.  
  231. m_dwFlyTargetID = 0;
  232.  
  233. m_dwNextStatePulse = 0;
  234.  
  235. m_dwLastDeadTime = get_dword_time()-180000;
  236.  
  237. m_bSkipSave = false;
  238.  
  239. m_bItemLoaded = false;
  240.  
  241. m_bHasPoisoned = false;
  242.  
  243. m_pkDungeon = NULL;
  244. m_iEventAttr = 0;
  245.  
  246. m_kAttackLog.dwVID = 0;
  247. m_kAttackLog.dwTime = 0;
  248.  
  249. m_bNowWalking = m_bWalking = false;
  250. ResetChangeAttackPositionTime();
  251.  
  252. m_bDetailLog = false;
  253. m_bMonsterLog = false;
  254.  
  255. m_bDisableCooltime = false;
  256.  
  257. m_iAlignment = 0;
  258. m_iRealAlignment = 0;
  259.  
  260. m_iKillerModePulse = 0;
  261. m_bPKMode = PK_MODE_PEACE;
  262.  
  263. m_dwQuestNPCVID = 0;
  264. m_dwQuestByVnum = 0;
  265. m_pQuestItem = NULL;
  266.  
  267. m_szMobileAuth[0] = '\0';
  268.  
  269. m_dwUnderGuildWarInfoMessageTime = get_dword_time()-60000;
  270.  
  271. m_bUnderRefine = false;
  272.  
  273. // REFINE_NPC
  274. m_dwRefineNPCVID = 0;
  275. // END_OF_REFINE_NPC
  276.  
  277. m_dwPolymorphRace = 0;
  278.  
  279. m_bStaminaConsume = false;
  280.  
  281. ResetChainLightningIndex();
  282.  
  283. m_dwMountVnum = 0;
  284. m_chHorse = NULL;
  285. m_chRider = NULL;
  286.  
  287. m_pWarMap = NULL;
  288. m_pWeddingMap = NULL;
  289. m_bChatCounter = 0;
  290.  
  291. ResetStopTime();
  292.  
  293. m_dwLastVictimSetTime = get_dword_time() - 3000;
  294. m_iMaxAggro = -100;
  295.  
  296. m_bSendHorseLevel = 0;
  297. m_bSendHorseHealthGrade = 0;
  298. m_bSendHorseStaminaGrade = 0;
  299.  
  300. m_dwLoginPlayTime = 0;
  301.  
  302. m_pkChrMarried = NULL;
  303.  
  304. m_posSafeboxOpen.x = -1000;
  305. m_posSafeboxOpen.y = -1000;
  306.  
  307. // EQUIP_LAST_SKILL_DELAY
  308. m_dwLastSkillTime = get_dword_time();
  309. // END_OF_EQUIP_LAST_SKILL_DELAY
  310.  
  311. // MOB_SKILL_COOLTIME
  312. memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime));
  313. // END_OF_MOB_SKILL_COOLTIME
  314.  
  315. m_isinPCBang = false;
  316.  
  317. // ARENA
  318. m_pArena = NULL;
  319. m_nPotionLimit = quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count");
  320. // END_ARENA
  321.  
  322. //PREVENT_TRADE_WINDOW
  323. m_isOpenSafebox = 0;
  324. //END_PREVENT_TRADE_WINDOW
  325.  
  326. //PREVENT_REFINE_HACK
  327. m_iRefineTime = 0;
  328. //END_PREVENT_REFINE_HACK
  329.  
  330. //RESTRICT_USE_SEED_OR_MOONBOTTLE
  331. m_iSeedTime = 0;
  332. //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
  333. //PREVENT_PORTAL_AFTER_EXCHANGE
  334. m_iExchangeTime = 0;
  335. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  336. //
  337. m_iSafeboxLoadTime = 0;
  338.  
  339. m_iMyShopTime = 0;
  340.  
  341. InitMC();
  342.  
  343. m_deposit_pulse = 0;
  344.  
  345. SET_OVER_TIME(this, OT_NONE);
  346.  
  347. m_strNewName = "";
  348.  
  349. m_known_guild.clear();
  350.  
  351. m_dwLogOffInterval = 0;
  352.  
  353. m_bComboSequence = 0;
  354. m_dwLastComboTime = 0;
  355. m_bComboIndex = 0;
  356. m_iComboHackCount = 0;
  357. m_dwSkipComboAttackByTime = 0;
  358.  
  359. m_dwMountTime = 0;
  360.  
  361. m_dwLastGoldDropTime = 0;
  362.  
  363. m_HackShieldCheckEvent = NULL;
  364. m_HackShieldCheckMode = false;
  365.  
  366. m_bIsLoadedAffect = false;
  367. cannot_dead = false;
  368.  
  369. #ifdef ENABLE_CHAGE_VIEW
  370. costume_visible = true;
  371. #endif
  372.  
  373. #ifdef __PET_SYSTEM__
  374. m_petSystem = 0;
  375. m_bIsPet = false;
  376. #endif
  377.  
  378. #ifdef OFFLINE_SHOP
  379. m_pkRefreshShopEvent = NULL;
  380. bprivShop = 0;
  381. bprivShopOwner = 0;
  382. bprivShop = 0;
  383. bprivShopOwner = 0;
  384. dw_ShopTime = 0;
  385. m_mapshops.clear();
  386. #endif
  387. #ifdef GIFT_SYSTEM
  388. m_pkGiftRefresh = NULL;
  389. m_dwLastGiftPage = 0;
  390. m_mapGiftGrid.clear();
  391. #endif
  392.  
  393. m_fAttMul = 1.0f;
  394. m_fDamMul = 1.0f;
  395.  
  396. m_pointsInstant.iDragonSoulActiveDeck = -1;
  397.  
  398. memset(&m_tvLastSyncTime, 0, sizeof(m_tvLastSyncTime));
  399. m_iSyncHackCount = 0;
  400. #ifdef __CHANGELOOK_SYSTEM__
  401. m_bChangeLook = false;
  402. #endif
  403.  
  404. #ifdef DROP_WIKI
  405. m_iSendItemDropTime = 0;
  406. m_map_drop_item.clear();
  407. #endif
  408. }
  409.  
  410. void CHARACTER::Create(const char * c_pszName, DWORD vid, bool isPC)
  411. {
  412. static int s_crc = 172814;
  413.  
  414. char crc_string[128+1];
  415. snprintf(crc_string, sizeof(crc_string), "%s%p%d", c_pszName, this, ++s_crc);
  416. m_vid = VID(vid, GetCRC32(crc_string, strlen(crc_string)));
  417.  
  418. if (isPC)
  419. m_stName = c_pszName;
  420. }
  421.  
  422. void CHARACTER::Destroy()
  423. {
  424. CloseMyShop();
  425.  
  426. #ifdef NEW_RELOAD_COMMAND
  427. if (m_pkRegen)
  428. {
  429. if (m_pkDungeon) {
  430. // Dungeon regen may not be valid at this point
  431. if (m_pkDungeon->IsValidRegen(m_pkRegen, regen_id_)) {
  432. --m_pkRegen->count;
  433. }
  434. } else {
  435. // Is this really safe? NO IT ISNT! F*CK THAT SH!T!
  436. if (is_valid_regen(m_pkRegen))
  437. --m_pkRegen->count;
  438. }
  439. m_pkRegen = NULL;
  440. }
  441. #else
  442. if (m_pkRegen)
  443. {
  444. if (m_pkDungeon) {
  445. // Dungeon regen may not be valid at this point
  446. if (m_pkDungeon->IsValidRegen(m_pkRegen, regen_id_)) {
  447. --m_pkRegen->count;
  448. }
  449. } else {
  450. // Is this really safe?
  451. --m_pkRegen->count;
  452. }
  453. m_pkRegen = NULL;
  454. }
  455. #endif
  456.  
  457. if (m_pkDungeon)
  458. {
  459. SetDungeon(NULL);
  460. }
  461.  
  462. #ifdef __PET_SYSTEM__
  463. if (m_petSystem)
  464. {
  465. m_petSystem->Destroy();
  466. delete m_petSystem;
  467.  
  468. m_petSystem = 0;
  469. }
  470. #endif
  471.  
  472. #ifdef GIFT_SYSTEM
  473. event_cancel(&m_pkGiftRefresh);
  474. m_dwLastGiftPage = 0;
  475. m_mapGiftGrid.clear();
  476. #endif
  477. #ifdef OFFLINE_SHOP
  478. event_cancel(&m_pkRefreshShopEvent);
  479. bprivShop = 0;
  480. bprivShopOwner = 0;
  481. dw_ShopTime = 0;
  482. m_mapshops.clear();
  483. #endif
  484.  
  485. HorseSummon(false);
  486.  
  487. if (GetRider())
  488. GetRider()->ClearHorseInfo();
  489.  
  490. if( IsPC() )
  491. {
  492. if (isHackShieldEnable)
  493. {
  494. CHackShieldManager::instance().DeleteClientHandle(GetPlayerID());
  495. }
  496. }
  497.  
  498. if (GetDesc())
  499. {
  500. GetDesc()->BindCharacter(NULL);
  501. // BindDesc(NULL);
  502. }
  503.  
  504. if (m_pkExchange)
  505. m_pkExchange->Cancel();
  506.  
  507. SetVictim(NULL);
  508.  
  509. if (GetShop())
  510. {
  511. GetShop()->RemoveGuest(this);
  512. SetShop(NULL);
  513. }
  514.  
  515. ClearStone();
  516. ClearSync();
  517. ClearTarget();
  518.  
  519. if (NULL == m_pkMobData)
  520. {
  521. DragonSoul_CleanUp();
  522. ClearItem();
  523. }
  524.  
  525. // <Factor> m_pkParty becomes NULL after CParty destructor call!
  526. LPPARTY party = m_pkParty;
  527. if (party)
  528. {
  529. if (party->GetLeaderPID() == GetVID() && !IsPC())
  530. {
  531. M2_DELETE(party);
  532. }
  533. else
  534. {
  535. party->Unlink(this);
  536.  
  537. if (!IsPC())
  538. party->Quit(GetVID());
  539. }
  540.  
  541. SetParty(NULL); // 안해도 되지만 안전하게.
  542. }
  543.  
  544. if (m_pkMobInst)
  545. {
  546. M2_DELETE(m_pkMobInst);
  547. m_pkMobInst = NULL;
  548. }
  549.  
  550. m_pkMobData = NULL;
  551.  
  552. if (m_pkSafebox)
  553. {
  554. M2_DELETE(m_pkSafebox);
  555. m_pkSafebox = NULL;
  556. }
  557.  
  558. if (m_pkMall)
  559. {
  560. M2_DELETE(m_pkMall);
  561. m_pkMall = NULL;
  562. }
  563.  
  564. m_set_pkChrSpawnedBy.clear();
  565.  
  566. StopMuyeongEvent();
  567. event_cancel(&m_pkWarpNPCEvent);
  568. event_cancel(&m_pkRecoveryEvent);
  569. event_cancel(&m_pkDeadEvent);
  570. event_cancel(&m_pkSaveEvent);
  571. event_cancel(&m_pkTimedEvent);
  572. event_cancel(&m_pkStunEvent);
  573. event_cancel(&m_pkFishingEvent);
  574. event_cancel(&m_pkPoisonEvent);
  575. event_cancel(&m_pkFireEvent);
  576. event_cancel(&m_pkPartyRequestEvent);
  577. //DELAYED_WARP
  578. event_cancel(&m_pkWarpEvent);
  579. event_cancel(&m_pkCheckSpeedHackEvent);
  580. //END_DELAYED_WARP
  581.  
  582. // RECALL_DELAY
  583. //event_cancel(&m_pkRecallEvent);
  584. // END_OF_RECALL_DELAY
  585.  
  586. // MINING
  587. event_cancel(&m_pkMiningEvent);
  588. // END_OF_MINING
  589.  
  590. StopHackShieldCheckCycle();
  591.  
  592. for (itertype(m_mapMobSkillEvent) it = m_mapMobSkillEvent.begin(); it != m_mapMobSkillEvent.end(); ++it)
  593. {
  594. LPEVENT pkEvent = it->second;
  595. event_cancel(&pkEvent);
  596. }
  597. m_mapMobSkillEvent.clear();
  598.  
  599. //event_cancel(&m_pkAffectEvent);
  600. ClearAffect();
  601.  
  602. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  603. {
  604. if (NULL != it->second)
  605. {
  606. M2_DELETE(it->second);
  607. }
  608. }
  609. m_map_buff_on_attrs.clear();
  610.  
  611. event_cancel(&m_pkDestroyWhenIdleEvent);
  612.  
  613. if (m_pSkillLevels)
  614. {
  615. M2_DELETE_ARRAY(m_pSkillLevels);
  616. m_pSkillLevels = NULL;
  617. }
  618.  
  619. CEntity::Destroy();
  620.  
  621. if (GetSectree())
  622. GetSectree()->RemoveEntity(this);
  623.  
  624. if (m_bMonsterLog)
  625. CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
  626.  
  627. #ifdef DROP_WIKI
  628. m_map_drop_item.clear();
  629. #endif
  630. }
  631.  
  632. const char * CHARACTER::GetName() const
  633. {
  634. return m_stName.empty() ? (m_pkMobData ? m_pkMobData->m_table.szLocaleName : "") : m_stName.c_str();
  635. }
  636.  
  637. void CHARACTER::OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, WORD bItemCount)
  638. {
  639. if (GetPart(PART_MAIN) > 2)
  640. {
  641. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다."));
  642. return;
  643. }
  644.  
  645. if (IsRiding())
  646. {
  647. ChatPacket(CHAT_TYPE_INFO, "Jesli chcesz otworzyc sklep zejdz z wierzchowca");
  648. return;
  649. }
  650.  
  651. if (GetMyShop()) // 이미 샵이 열려 있으면 닫는다.
  652. {
  653. CloseMyShop();
  654. return;
  655. }
  656.  
  657. // 진행중인 퀘스트가 있으면 상점을 열 수 없다.
  658. quest::PC * pPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  659.  
  660. // GetPCForce는 NULL일 수 없으므로 따로 확인하지 않음
  661. if (pPC->IsRunning())
  662. return;
  663.  
  664. if (bItemCount == 0)
  665. return;
  666.  
  667. long long nTotalMoney = 0;
  668.  
  669. for (int n = 0; n < bItemCount; ++n)
  670. {
  671. nTotalMoney += static_cast<long long>((pTable+n)->price);
  672. }
  673.  
  674. nTotalMoney += static_cast<long long>(GetGold());
  675.  
  676. if (GOLD_MAX <= nTotalMoney)
  677. {
  678. ChatPacket(CHAT_TYPE_INFO, "Nie mozesz otworzyc sklepu!");
  679. ChatPacket(CHAT_TYPE_INFO, "Po sprzedaniu wszystkich przedmiotow wystawionych b?ziesz posiadac zbyt duza ilosc yang!");
  680. return;
  681. }
  682.  
  683. char szSign[SHOP_SIGN_MAX_LEN+1];
  684. strlcpy(szSign, c_pszSign, sizeof(szSign));
  685.  
  686. m_stShopSign = szSign;
  687.  
  688. if (m_stShopSign.length() == 0)
  689. return;
  690.  
  691. if (LC_IsCanada() == false)
  692. {
  693. if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()))
  694. {
  695. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("비속어나 은어가 포함된 상점 이름으로 상점을 열 수 없습니다."));
  696. return;
  697. }
  698. }
  699.  
  700. // MYSHOP_PRICE_LIST
  701. std::map<DWORD, DWORD> itemkind; // 아이템 종류별 가격, first: vnum, second: 단일 수량 가격
  702. // END_OF_MYSHOP_PRICE_LIST
  703.  
  704. std::set<TItemPos> cont;
  705. for (WORD i = 0; i < bItemCount; ++i)
  706. {
  707. if (cont.find((pTable + i)->pos) != cont.end())
  708. {
  709. sys_err("MYSHOP: duplicate shop item detected! (name: %s)", GetName());
  710. return;
  711. }
  712.  
  713. // ANTI_GIVE, ANTI_MYSHOP check
  714. LPITEM pkItem = GetItem((pTable + i)->pos);
  715.  
  716. if (pkItem)
  717. {
  718. const TItemTable * item_table = pkItem->GetProto();
  719.  
  720. if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
  721. {
  722. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("유료화 아이템은 개인상점에서 판매할 수 없습니다."));
  723. return;
  724. }
  725.  
  726. if (pkItem->IsEquipped() == true)
  727. {
  728. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장비중인 아이템은 개인상점에서 판매할 수 없습니다."));
  729. return;
  730. }
  731.  
  732. if (true == pkItem->isLocked())
  733. {
  734. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용중인 아이템은 개인상점에서 판매할 수 없습니다."));
  735. return;
  736. }
  737.  
  738. // MYSHOP_PRICE_LIST
  739. itemkind[pkItem->GetVnum()] = (pTable + i)->price / pkItem->GetCount();
  740. // END_OF_MYSHOP_PRICE_LIST
  741. }
  742.  
  743. cont.insert((pTable + i)->pos);
  744. }
  745.  
  746. // MYSHOP_PRICE_LIST
  747. // 보따리 개수를 감소시킨다.
  748. if (CountSpecifyItem(71049)) { // 비단 보따리는 없애지 않고 가격정보를 저장한다.
  749.  
  750. //
  751. // 아이템 가격정보를 저장하기 위해 아이템 가격정보 패킷을 만들어 DB 캐시에 보낸다.
  752. //
  753. TPacketMyshopPricelistHeader header;
  754. TItemPriceInfo info;
  755.  
  756. header.dwOwnerID = GetPlayerID();
  757. header.byCount = itemkind.size();
  758.  
  759. TEMP_BUFFER buf;
  760. buf.write(&header, sizeof(header));
  761.  
  762. for (itertype(itemkind) it = itemkind.begin(); it != itemkind.end(); ++it)
  763. {
  764. info.dwVnum = it->first;
  765. info.dwPrice = it->second;
  766.  
  767. buf.write(&info, sizeof(info));
  768. }
  769.  
  770. db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_UPDATE, 0, buf.read_peek(), buf.size());
  771. }
  772. // END_OF_MYSHOP_PRICE_LIST
  773. else if (CountSpecifyItem(50200))
  774. RemoveSpecifyItem(50200, 1);
  775. else
  776. return; // 보따리가 없으면 중단.
  777.  
  778. if (m_pkExchange)
  779. m_pkExchange->Cancel();
  780.  
  781. TPacketGCShopSign p;
  782.  
  783. p.bHeader = HEADER_GC_SHOP_SIGN;
  784. p.dwVID = GetVID();
  785. strlcpy(p.szSign, c_pszSign, sizeof(p.szSign));
  786.  
  787. PacketAround(&p, sizeof(TPacketGCShopSign));
  788.  
  789. m_pkMyShop = CShopManager::instance().CreatePCShop(this, pTable, bItemCount);
  790.  
  791. if (IsPolymorphed() == true)
  792. {
  793. RemoveAffect(AFFECT_POLYMORPH);
  794. }
  795.  
  796. if (GetHorse())
  797. {
  798. HorseSummon( false, true );
  799. }
  800. // new mount 이용 중에, 개인 상점 열면 자동 unmount
  801. // StopRiding으로 뉴마운트까지 처리하면 좋은데 왜 그렇게 안해놨는지 알 수 없다.
  802. else if (GetMountVnum())
  803. {
  804. RemoveAffect(AFFECT_MOUNT);
  805. RemoveAffect(AFFECT_MOUNT_BONUS);
  806. }
  807. //if (!LC_IsNewCIBN())
  808. SetPolymorph(30000, true);
  809.  
  810. }
  811.  
  812. void CHARACTER::CloseMyShop()
  813. {
  814. if (GetMyShop())
  815. {
  816. m_stShopSign.clear();
  817. CShopManager::instance().DestroyPCShop(this);
  818. m_pkMyShop = NULL;
  819.  
  820. TPacketGCShopSign p;
  821.  
  822. p.bHeader = HEADER_GC_SHOP_SIGN;
  823. p.dwVID = GetVID();
  824. p.szSign[0] = '\0';
  825.  
  826. PacketAround(&p, sizeof(p));
  827.  
  828. #ifdef OFFLINE_SHOP
  829. if (IsPrivShop())
  830. {
  831. M2_DESTROY_CHARACTER(this);
  832. return;
  833. }
  834. #endif
  835.  
  836. SetPolymorph(GetJob(), true);
  837. }
  838. }
  839.  
  840. void EncodeMovePacket(TPacketGCMove & pack, DWORD dwVID, BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, BYTE bRot)
  841. {
  842. pack.bHeader = HEADER_GC_MOVE;
  843. pack.bFunc = bFunc;
  844. pack.bArg = bArg;
  845. pack.dwVID = dwVID;
  846. pack.dwTime = dwTime ? dwTime : get_dword_time();
  847. pack.bRot = bRot;
  848. pack.lX = x;
  849. pack.lY = y;
  850. pack.dwDuration = dwDuration;
  851. }
  852.  
  853. void CHARACTER::RestartAtSamePos()
  854. {
  855. if (m_bIsObserver)
  856. return;
  857.  
  858. EncodeRemovePacket(this);
  859. EncodeInsertPacket(this);
  860.  
  861. ENTITY_MAP::iterator it = m_map_view.begin();
  862.  
  863. while (it != m_map_view.end())
  864. {
  865. LPENTITY entity = (it++)->first;
  866.  
  867. EncodeRemovePacket(entity);
  868. if (!m_bIsObserver)
  869. EncodeInsertPacket(entity);
  870.  
  871. if( entity->IsType(ENTITY_CHARACTER) )
  872. {
  873. LPCHARACTER lpChar = (LPCHARACTER)entity;
  874. if( lpChar->IsPC() || lpChar->IsNPC() || lpChar->IsMonster() )
  875. {
  876. if (!entity->IsObserverMode())
  877. entity->EncodeInsertPacket(this);
  878. }
  879. }
  880. else
  881. {
  882. if( !entity->IsObserverMode())
  883. {
  884. entity->EncodeInsertPacket(this);
  885. }
  886. }
  887. }
  888. }
  889.  
  890.  
  891. // Entity에 내가 나타났다고 패킷을 보낸다.
  892. void CHARACTER::EncodeInsertPacket(LPENTITY entity)
  893. {
  894.  
  895. LPDESC d;
  896.  
  897. if (!(d = entity->GetDesc()))
  898. return;
  899.  
  900. // 길드이름 버그 수정 코드
  901. LPCHARACTER ch = (LPCHARACTER) entity;
  902. ch->SendGuildName(GetGuild());
  903. // 길드이름 버그 수정 코드
  904.  
  905. TPacketGCCharacterAdd pack;
  906.  
  907. pack.header = HEADER_GC_CHARACTER_ADD;
  908. pack.dwVID = m_vid;
  909. pack.bType = GetCharType();
  910. pack.angle = GetRotation();
  911. pack.x = GetX();
  912. pack.y = GetY();
  913. pack.z = GetZ();
  914. pack.wRaceNum = GetRaceNum();
  915. if (IsPet())
  916. {
  917. pack.bMovingSpeed = 150;
  918. }
  919. else
  920. {
  921. pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
  922. }
  923. pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
  924. pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
  925. pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
  926.  
  927. pack.bStateFlag = m_bAddChrState;
  928.  
  929. int iDur = 0;
  930.  
  931. if (m_posDest.x != pack.x || m_posDest.y != pack.y)
  932. {
  933. iDur = (m_dwMoveStartTime + m_dwMoveDuration) - get_dword_time();
  934.  
  935. if (iDur <= 0)
  936. {
  937. pack.x = m_posDest.x;
  938. pack.y = m_posDest.y;
  939. }
  940. }
  941.  
  942. d->Packet(&pack, sizeof(pack));
  943.  
  944. if (IsPC() == true || m_bCharType == CHAR_TYPE_NPC)
  945. {
  946. TPacketGCCharacterAdditionalInfo addPacket;
  947. memset(&addPacket, 0, sizeof(TPacketGCCharacterAdditionalInfo));
  948.  
  949. addPacket.header = HEADER_GC_CHAR_ADDITIONAL_INFO;
  950. addPacket.dwVID = m_vid;
  951.  
  952. addPacket.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
  953. addPacket.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
  954. addPacket.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
  955. addPacket.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
  956. addPacket.awPart[CHR_EQUIPPART_ACCE] = GetPart(PART_ACCE);
  957.  
  958. addPacket.bPKMode = m_bPKMode;
  959. addPacket.dwMountVnum = GetMountVnum();
  960. addPacket.bEmpire = m_bEmpire;
  961.  
  962. if (IsPC() == true && (LC_IsEurope() == true || LC_IsCanada() == true || LC_IsSingapore() == true))
  963. {
  964. addPacket.dwLevel = GetLevel();
  965. }
  966. else
  967. {
  968. addPacket.dwLevel = 0;
  969. }
  970.  
  971. if (false)
  972. {
  973. LPCHARACTER ch = (LPCHARACTER) entity;
  974.  
  975. if (GetEmpire() == ch->GetEmpire() || ch->GetGMLevel() > GM_PLAYER || m_bCharType == CHAR_TYPE_NPC)
  976. {
  977. goto show_all_info;
  978. }
  979. else
  980. {
  981. memset(addPacket.name, 0, CHARACTER_NAME_MAX_LEN);
  982. addPacket.dwGuildID = 0;
  983. addPacket.sAlignment = 0;
  984. #ifdef __TITLE_SYSTEM__
  985. addPacket.iTitleID = 0;
  986. #endif
  987. }
  988. }
  989. else
  990. {
  991. show_all_info:
  992. #if defined(SHOP_HIDE_NAME) && defined(OFFLINE_SHOP)
  993. if (IsPC() || GetRaceNum() != 30000 && !IsPrivShop())
  994. #endif
  995. strlcpy(addPacket.name, GetName(), sizeof(addPacket.name));
  996.  
  997. if (GetGuild() != NULL)
  998. {
  999. addPacket.dwGuildID = GetGuild()->GetID();
  1000. }
  1001. else
  1002. {
  1003. addPacket.dwGuildID = 0;
  1004. }
  1005.  
  1006. addPacket.sAlignment = m_iAlignment / 10;
  1007. #ifdef __TITLE_SYSTEM__
  1008. addPacket.iTitleID = GetPoint(POINT_TITLE);
  1009. #endif
  1010. }
  1011.  
  1012. d->Packet(&addPacket, sizeof(TPacketGCCharacterAdditionalInfo));
  1013. }
  1014.  
  1015. if (iDur)
  1016. {
  1017. TPacketGCMove pack;
  1018. EncodeMovePacket(pack, GetVID(), FUNC_MOVE, 0, m_posDest.x, m_posDest.y, iDur, 0, (BYTE) (GetRotation() / 5));
  1019. d->Packet(&pack, sizeof(pack));
  1020.  
  1021. TPacketGCWalkMode p;
  1022. p.vid = GetVID();
  1023. p.header = HEADER_GC_WALK_MODE;
  1024. p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  1025.  
  1026. d->Packet(&p, sizeof(p));
  1027. }
  1028.  
  1029. if (entity->IsType(ENTITY_CHARACTER) && GetDesc())
  1030. {
  1031. LPCHARACTER ch = (LPCHARACTER) entity;
  1032. if (ch->IsWalking())
  1033. {
  1034. TPacketGCWalkMode p;
  1035. p.vid = ch->GetVID();
  1036. p.header = HEADER_GC_WALK_MODE;
  1037. p.mode = ch->m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  1038. GetDesc()->Packet(&p, sizeof(p));
  1039. }
  1040. }
  1041.  
  1042. if (GetMyShop())
  1043. {
  1044. TPacketGCShopSign p;
  1045.  
  1046. p.bHeader = HEADER_GC_SHOP_SIGN;
  1047. p.dwVID = GetVID();
  1048. strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));
  1049.  
  1050. d->Packet(&p, sizeof(TPacketGCShopSign));
  1051. }
  1052.  
  1053. if (entity->IsType(ENTITY_CHARACTER))
  1054. {
  1055. sys_log(3, "EntityInsert %s (RaceNum %d) (%d %d) TO %s",
  1056. GetName(), GetRaceNum(), GetX() / SECTREE_SIZE, GetY() / SECTREE_SIZE, ((LPCHARACTER)entity)->GetName());
  1057. }
  1058. }
  1059.  
  1060. void CHARACTER::EncodeRemovePacket(LPENTITY entity)
  1061. {
  1062. if (entity->GetType() != ENTITY_CHARACTER)
  1063. return;
  1064.  
  1065. LPDESC d;
  1066.  
  1067. if (!(d = entity->GetDesc()))
  1068. return;
  1069.  
  1070. TPacketGCCharacterDelete pack;
  1071.  
  1072. pack.header = HEADER_GC_CHARACTER_DEL;
  1073. pack.id = m_vid;
  1074.  
  1075. d->Packet(&pack, sizeof(TPacketGCCharacterDelete));
  1076.  
  1077. if (entity->IsType(ENTITY_CHARACTER))
  1078. sys_log(3, "EntityRemove %s(%d) FROM %s", GetName(), (DWORD) m_vid, ((LPCHARACTER) entity)->GetName());
  1079. }
  1080.  
  1081. void CHARACTER::UpdatePacket()
  1082. {
  1083. if (GetSectree() == NULL) return;
  1084.  
  1085. TPacketGCCharacterUpdate pack;
  1086. TPacketGCCharacterUpdate pack2;
  1087.  
  1088. pack.header = HEADER_GC_CHARACTER_UPDATE;
  1089. pack.dwVID = m_vid;
  1090.  
  1091. pack.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
  1092. pack.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
  1093. pack.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
  1094. pack.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
  1095. pack.awPart[CHR_EQUIPPART_ACCE] = GetPart(PART_ACCE);
  1096.  
  1097. pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
  1098. pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
  1099. pack.bStateFlag = m_bAddChrState;
  1100. pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
  1101. pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
  1102. pack.dwGuildID = 0;
  1103. pack.sAlignment = m_iAlignment / 10;
  1104. #ifdef ENABLE_LEVEL_ACTUALIZATION
  1105. pack.dwLevel = GetLevel();
  1106. #endif
  1107. pack.bPKMode = m_bPKMode;
  1108. #ifdef __TITLE_SYSTEM__
  1109. pack.iTitleID = GetPoint(POINT_TITLE);
  1110. #endif
  1111.  
  1112.  
  1113. if (GetGuild())
  1114. pack.dwGuildID = GetGuild()->GetID();
  1115.  
  1116. pack.dwMountVnum = GetMountVnum();
  1117.  
  1118. pack2 = pack;
  1119. pack2.dwGuildID = 0;
  1120. pack2.sAlignment = 0;
  1121. #ifdef __TITLE_SYSTEM__
  1122. pack.iTitleID = GetPoint(POINT_TITLE);
  1123. #endif
  1124.  
  1125. if (false)
  1126. {
  1127. if (m_bIsObserver != true)
  1128. {
  1129. for (ENTITY_MAP::iterator iter = m_map_view.begin(); iter != m_map_view.end(); iter++)
  1130. {
  1131. LPENTITY pEntity = iter->first;
  1132.  
  1133. if (pEntity != NULL)
  1134. {
  1135. if (pEntity->IsType(ENTITY_CHARACTER) == true)
  1136. {
  1137. if (pEntity->GetDesc() != NULL)
  1138. {
  1139. LPCHARACTER pChar = (LPCHARACTER)pEntity;
  1140.  
  1141. if (GetEmpire() == pChar->GetEmpire() || pChar->GetGMLevel() > GM_PLAYER)
  1142. {
  1143. pEntity->GetDesc()->Packet(&pack, sizeof(pack));
  1144. }
  1145. else
  1146. {
  1147. pEntity->GetDesc()->Packet(&pack2, sizeof(pack2));
  1148. }
  1149. }
  1150. }
  1151. else
  1152. {
  1153. if (pEntity->GetDesc() != NULL)
  1154. {
  1155. pEntity->GetDesc()->Packet(&pack, sizeof(pack));
  1156. }
  1157. }
  1158. }
  1159. }
  1160. }
  1161.  
  1162. if (GetDesc() != NULL)
  1163. {
  1164. GetDesc()->Packet(&pack, sizeof(pack));
  1165. }
  1166. }
  1167. else
  1168. {
  1169. PacketAround(&pack, sizeof(pack));
  1170. }
  1171. }
  1172.  
  1173. LPCHARACTER CHARACTER::FindCharacterInView(const char * c_pszName, bool bFindPCOnly)
  1174. {
  1175. ENTITY_MAP::iterator it = m_map_view.begin();
  1176.  
  1177. for (; it != m_map_view.end(); ++it)
  1178. {
  1179. if (!it->first->IsType(ENTITY_CHARACTER))
  1180. continue;
  1181.  
  1182. LPCHARACTER tch = (LPCHARACTER) it->first;
  1183.  
  1184. if (bFindPCOnly && tch->IsNPC())
  1185. continue;
  1186.  
  1187. if (!strcasecmp(tch->GetName(), c_pszName))
  1188. return (tch);
  1189. }
  1190.  
  1191. return NULL;
  1192. }
  1193.  
  1194. void CHARACTER::SetPosition(int pos)
  1195. {
  1196. if (pos == POS_STANDING)
  1197. {
  1198. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
  1199. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_STUN);
  1200.  
  1201. event_cancel(&m_pkDeadEvent);
  1202. event_cancel(&m_pkStunEvent);
  1203. }
  1204. else if (pos == POS_DEAD)
  1205. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
  1206.  
  1207. if (!IsStone())
  1208. {
  1209. switch (pos)
  1210. {
  1211. case POS_FIGHTING:
  1212. if (!IsState(m_stateBattle))
  1213. MonsterLog("[BATTLE] 싸우는 상태");
  1214.  
  1215. GotoState(m_stateBattle);
  1216. break;
  1217.  
  1218. default:
  1219. if (!IsState(m_stateIdle))
  1220. MonsterLog("[IDLE] 쉬는 상태");
  1221.  
  1222. GotoState(m_stateIdle);
  1223. break;
  1224. }
  1225. }
  1226.  
  1227. m_pointsInstant.position = pos;
  1228. }
  1229.  
  1230. void CHARACTER::Save()
  1231. {
  1232. if (!m_bSkipSave)
  1233. CHARACTER_MANAGER::instance().DelayedSave(this);
  1234. }
  1235.  
  1236. void CHARACTER::CreatePlayerProto(TPlayerTable & tab)
  1237. {
  1238. memset(&tab, 0, sizeof(TPlayerTable));
  1239.  
  1240. if (GetNewName().empty())
  1241. {
  1242. strlcpy(tab.name, GetName(), sizeof(tab.name));
  1243. }
  1244. else
  1245. {
  1246. strlcpy(tab.name, GetNewName().c_str(), sizeof(tab.name));
  1247. }
  1248.  
  1249. strlcpy(tab.ip, GetDesc()->GetHostName(), sizeof(tab.ip));
  1250.  
  1251. tab.id = m_dwPlayerID;
  1252. tab.voice = GetPoint(POINT_VOICE);
  1253. tab.level = GetLevel();
  1254. tab.level_step = GetPoint(POINT_LEVEL_STEP);
  1255. tab.exp = GetExp();
  1256. tab.gold = GetGold();
  1257. tab.job = m_points.job;
  1258. tab.part_base = m_pointsInstant.bBasePart;
  1259. tab.skill_group = m_points.skill_group;
  1260.  
  1261. DWORD dwPlayedTime = (get_dword_time() - m_dwPlayStartTime);
  1262.  
  1263. if (dwPlayedTime > 60000)
  1264. {
  1265. if (GetSectree() && !GetSectree()->IsAttr(GetX(), GetY(), ATTR_BANPK))
  1266. {
  1267. if (GetRealAlignment() < 0)
  1268. {
  1269. if (IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_TIME))
  1270. UpdateAlignment(120 * (dwPlayedTime / 60000));
  1271. else
  1272. UpdateAlignment(60 * (dwPlayedTime / 60000));
  1273. }
  1274. else
  1275. UpdateAlignment(5 * (dwPlayedTime / 60000));
  1276. }
  1277.  
  1278. SetRealPoint(POINT_PLAYTIME, GetRealPoint(POINT_PLAYTIME) + dwPlayedTime / 60000);
  1279. ResetPlayTime(dwPlayedTime % 60000);
  1280. }
  1281.  
  1282. tab.playtime = GetRealPoint(POINT_PLAYTIME);
  1283. tab.lAlignment = m_iRealAlignment;
  1284.  
  1285. if (m_posWarp.x != 0 || m_posWarp.y != 0)
  1286. {
  1287. tab.x = m_posWarp.x;
  1288. tab.y = m_posWarp.y;
  1289. tab.z = 0;
  1290. tab.lMapIndex = m_lWarpMapIndex;
  1291. }
  1292. else
  1293. {
  1294. tab.x = GetX();
  1295. tab.y = GetY();
  1296. tab.z = GetZ();
  1297. tab.lMapIndex = GetMapIndex();
  1298. }
  1299.  
  1300. if (m_lExitMapIndex == 0)
  1301. {
  1302. tab.lExitMapIndex = tab.lMapIndex;
  1303. tab.lExitX = tab.x;
  1304. tab.lExitY = tab.y;
  1305. }
  1306. else
  1307. {
  1308. tab.lExitMapIndex = m_lExitMapIndex;
  1309. tab.lExitX = m_posExit.x;
  1310. tab.lExitY = m_posExit.y;
  1311. }
  1312.  
  1313. sys_log(0, "SAVE: %s %dx%d", GetName(), tab.x, tab.y);
  1314.  
  1315. tab.st = GetRealPoint(POINT_ST);
  1316. tab.ht = GetRealPoint(POINT_HT);
  1317. tab.dx = GetRealPoint(POINT_DX);
  1318. tab.iq = GetRealPoint(POINT_IQ);
  1319.  
  1320. tab.stat_point = GetPoint(POINT_STAT);
  1321. tab.skill_point = GetPoint(POINT_SKILL);
  1322. tab.sub_skill_point = GetPoint(POINT_SUB_SKILL);
  1323. tab.horse_skill_point = GetPoint(POINT_HORSE_SKILL);
  1324.  
  1325. tab.stat_reset_count = GetPoint(POINT_STAT_RESET_COUNT);
  1326.  
  1327. tab.hp = GetHP();
  1328. tab.sp = GetSP();
  1329.  
  1330. tab.stamina = GetStamina();
  1331.  
  1332. tab.sRandomHP = m_points.iRandomHP;
  1333. tab.sRandomSP = m_points.iRandomSP;
  1334.  
  1335. for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i)
  1336. tab.quickslot[i] = m_quickslot[i];
  1337.  
  1338. if (m_stMobile.length() && !*m_szMobileAuth)
  1339. strlcpy(tab.szMobile, m_stMobile.c_str(), sizeof(tab.szMobile));
  1340.  
  1341. thecore_memcpy(tab.parts, m_pointsInstant.parts, sizeof(tab.parts));
  1342.  
  1343. // REMOVE_REAL_SKILL_LEVLES
  1344. thecore_memcpy(tab.skills, m_pSkillLevels, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  1345. // END_OF_REMOVE_REAL_SKILL_LEVLES
  1346.  
  1347. tab.horse = GetHorseData();
  1348. #ifdef __TITLE_SYSTEM__
  1349. tab.iTChoosed = GetPoint(POINT_TITLE);
  1350. strlcpy(tab.cTAvailable, GetTitlesAvailable(), sizeof(tab.cTAvailable));
  1351. #endif
  1352. }
  1353.  
  1354.  
  1355. void CHARACTER::SaveReal()
  1356. {
  1357. if (m_bSkipSave)
  1358. return;
  1359.  
  1360. if (!GetDesc())
  1361. {
  1362. sys_err("Character::Save : no descriptor when saving (name: %s)", GetName());
  1363. return;
  1364. }
  1365.  
  1366. TPlayerTable table;
  1367. CreatePlayerProto(table);
  1368.  
  1369. db_clientdesc->DBPacket(HEADER_GD_PLAYER_SAVE, GetDesc()->GetHandle(), &table, sizeof(TPlayerTable));
  1370.  
  1371. quest::PC * pkQuestPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  1372.  
  1373. if (!pkQuestPC)
  1374. sys_err("CHARACTER::Save : null quest::PC pointer! (name %s)", GetName());
  1375. else
  1376. {
  1377. pkQuestPC->Save();
  1378. }
  1379.  
  1380. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  1381. if (pMarriage)
  1382. pMarriage->Save();
  1383. }
  1384.  
  1385. void CHARACTER::FlushDelayedSaveItem()
  1386. {
  1387. // 저장 안된 소지품을 전부 저장시킨다.
  1388. LPITEM item;
  1389.  
  1390. for (int i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
  1391. if ((item = GetInventoryItem(i)))
  1392. ITEM_MANAGER::instance().FlushDelayedSave(item);
  1393. }
  1394.  
  1395. void CHARACTER::Disconnect(const char * c_pszReason)
  1396. {
  1397. assert(GetDesc() != NULL);
  1398.  
  1399. sys_log(0, "DISCONNECT: %s (%s)", GetName(), c_pszReason ? c_pszReason : "unset" );
  1400.  
  1401. if (GetShop())
  1402. {
  1403. GetShop()->RemoveGuest(this);
  1404. SetShop(NULL);
  1405. }
  1406.  
  1407. if (GetArena() != NULL)
  1408. {
  1409. GetArena()->OnDisconnect(GetPlayerID());
  1410. }
  1411.  
  1412. if (GetParty() != NULL)
  1413. {
  1414. GetParty()->UpdateOfflineState(GetPlayerID());
  1415. }
  1416.  
  1417. marriage::CManager::instance().Logout(this);
  1418.  
  1419. // P2P Logout
  1420. TPacketGGLogout p;
  1421. p.bHeader = HEADER_GG_LOGOUT;
  1422. strlcpy(p.szName, GetName(), sizeof(p.szName));
  1423. P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogout));
  1424. char buf[51];
  1425. snprintf(buf, sizeof(buf), "%s %lld %d %ld %d",
  1426. inet_ntoa(GetDesc()->GetAddr().sin_addr), GetGold(), g_bChannel, GetMapIndex(), GetAlignment());
  1427.  
  1428. LogManager::instance().CharLog(this, 0, "LOGOUT", buf);
  1429.  
  1430. if (LC_IsYMIR() || LC_IsKorea() || LC_IsBrazil())
  1431. {
  1432. long playTime = GetRealPoint(POINT_PLAYTIME) - m_dwLoginPlayTime;
  1433. LogManager::instance().LoginLog(false, GetDesc()->GetAccountTable().id, GetPlayerID(), GetLevel(), GetJob(), playTime);
  1434.  
  1435. if (LC_IsBrazil() != true)
  1436. CPCBangManager::instance().Log(GetDesc()->GetHostName(), GetPlayerID(), playTime);
  1437. }
  1438.  
  1439. if (m_pWarMap)
  1440. SetWarMap(NULL);
  1441.  
  1442. if (m_pWeddingMap)
  1443. {
  1444. SetWeddingMap(NULL);
  1445. }
  1446.  
  1447. if (GetGuild())
  1448. GetGuild()->LogoutMember(this);
  1449.  
  1450. quest::CQuestManager::instance().LogoutPC(this);
  1451.  
  1452. if (GetParty())
  1453. GetParty()->Unlink(this);
  1454.  
  1455. // 죽었을 때 접속끊으면 경험치 줄게 하기
  1456. if (IsStun() || IsDead())
  1457. {
  1458. DeathPenalty(0);
  1459. PointChange(POINT_HP, 50 - GetHP());
  1460. }
  1461.  
  1462.  
  1463. if (!CHARACTER_MANAGER::instance().FlushDelayedSave(this))
  1464. {
  1465. SaveReal();
  1466. }
  1467.  
  1468. FlushDelayedSaveItem();
  1469.  
  1470. SaveAffect();
  1471. m_bIsLoadedAffect = false;
  1472.  
  1473. m_bSkipSave = true; // 이 이후에는 더이상 저장하면 안된다.
  1474.  
  1475. quest::CQuestManager::instance().DisconnectPC(this);
  1476.  
  1477. CloseSafebox();
  1478.  
  1479. CloseMall();
  1480.  
  1481. CPVPManager::instance().Disconnect(this);
  1482.  
  1483. CTargetManager::instance().Logout(GetPlayerID());
  1484.  
  1485. MessengerManager::instance().Logout(GetName());
  1486.  
  1487. if (g_TeenDesc)
  1488. {
  1489. int offset = 0;
  1490. char buf[245] = {0};
  1491.  
  1492. buf[0] = HEADER_GT_LOGOUT;
  1493. offset += 1;
  1494.  
  1495. memset(buf+offset, 0x00, 2);
  1496. offset += 2;
  1497.  
  1498. TAccountTable &acc_table = GetDesc()->GetAccountTable();
  1499. memcpy(buf+offset, &acc_table.id, 4);
  1500. offset += 4;
  1501.  
  1502. g_TeenDesc->Packet(buf, offset);
  1503. }
  1504.  
  1505. if (GetDesc())
  1506. {
  1507. GetDesc()->BindCharacter(NULL);
  1508. // BindDesc(NULL);
  1509. }
  1510.  
  1511. CXTrapManager::instance().DestroyClientSession(this);
  1512.  
  1513. M2_DESTROY_CHARACTER(this);
  1514. }
  1515.  
  1516. bool CHARACTER::Show(long lMapIndex, long x, long y, long z, bool bShowSpawnMotion/* = false */)
  1517. {
  1518. LPSECTREE sectree = SECTREE_MANAGER::instance().Get(lMapIndex, x, y);
  1519.  
  1520. if (!sectree)
  1521. {
  1522. sys_log(0, "cannot find sectree by %dx%d mapindex %d", x, y, lMapIndex);
  1523. return false;
  1524. }
  1525.  
  1526. SetMapIndex(lMapIndex);
  1527.  
  1528. bool bChangeTree = false;
  1529.  
  1530. if (!GetSectree() || GetSectree() != sectree)
  1531. bChangeTree = true;
  1532.  
  1533. if (bChangeTree)
  1534. {
  1535. if (GetSectree())
  1536. GetSectree()->RemoveEntity(this);
  1537.  
  1538. ViewCleanup();
  1539. }
  1540.  
  1541. if (!IsNPC())
  1542. {
  1543. sys_log(0, "SHOW: %s %dx%dx%d", GetName(), x, y, z);
  1544. if (GetStamina() < GetMaxStamina())
  1545. StartAffectEvent();
  1546. }
  1547. else if (m_pkMobData)
  1548. {
  1549. m_pkMobInst->m_posLastAttacked.x = x;
  1550. m_pkMobInst->m_posLastAttacked.y = y;
  1551. m_pkMobInst->m_posLastAttacked.z = z;
  1552. }
  1553.  
  1554. if (bShowSpawnMotion)
  1555. {
  1556. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  1557. m_afAffectFlag.Set(AFF_SPAWN);
  1558. }
  1559.  
  1560. SetXYZ(x, y, z);
  1561.  
  1562. m_posDest.x = x;
  1563. m_posDest.y = y;
  1564. m_posDest.z = z;
  1565.  
  1566. m_posStart.x = x;
  1567. m_posStart.y = y;
  1568. m_posStart.z = z;
  1569.  
  1570. if (bChangeTree)
  1571. {
  1572. EncodeInsertPacket(this);
  1573. sectree->InsertEntity(this);
  1574.  
  1575. UpdateSectree();
  1576. }
  1577. else
  1578. {
  1579. ViewReencode();
  1580. sys_log(0, " in same sectree");
  1581. }
  1582.  
  1583. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  1584.  
  1585. SetValidComboInterval(0);
  1586. return true;
  1587. }
  1588.  
  1589. // BGM_INFO
  1590. struct BGMInfo
  1591. {
  1592. std::string name;
  1593. float vol;
  1594. };
  1595.  
  1596. typedef std::map<unsigned, BGMInfo> BGMInfoMap;
  1597.  
  1598. static BGMInfoMap gs_bgmInfoMap;
  1599. static bool gs_bgmVolEnable = false;
  1600.  
  1601. void CHARACTER_SetBGMVolumeEnable()
  1602. {
  1603. gs_bgmVolEnable = true;
  1604. sys_log(0, "bgm_info.set_bgm_volume_enable");
  1605. }
  1606.  
  1607. void CHARACTER_AddBGMInfo(unsigned mapIndex, const char* name, float vol)
  1608. {
  1609. BGMInfo newInfo;
  1610. newInfo.name = name;
  1611. newInfo.vol = vol;
  1612.  
  1613. gs_bgmInfoMap[mapIndex] = newInfo;
  1614.  
  1615. sys_log(0, "bgm_info.add_info(%d, '%s', %f)", mapIndex, name, vol);
  1616. }
  1617.  
  1618. const BGMInfo& CHARACTER_GetBGMInfo(unsigned mapIndex)
  1619. {
  1620. BGMInfoMap::iterator f = gs_bgmInfoMap.find(mapIndex);
  1621. if (gs_bgmInfoMap.end() == f)
  1622. {
  1623. static BGMInfo s_empty = {"", 0.0f};
  1624. return s_empty;
  1625. }
  1626. return f->second;
  1627. }
  1628.  
  1629. bool CHARACTER_IsBGMVolumeEnable()
  1630. {
  1631. return gs_bgmVolEnable;
  1632. }
  1633. // END_OF_BGM_INFO
  1634.  
  1635. void CHARACTER::MainCharacterPacket()
  1636. {
  1637. const unsigned mapIndex = GetMapIndex();
  1638. const BGMInfo& bgmInfo = CHARACTER_GetBGMInfo(mapIndex);
  1639.  
  1640. // SUPPORT_BGM
  1641. if (!bgmInfo.name.empty())
  1642. {
  1643. if (CHARACTER_IsBGMVolumeEnable())
  1644. {
  1645. sys_log(1, "bgm_info.play_bgm_vol(%d, name='%s', vol=%f)", mapIndex, bgmInfo.name.c_str(), bgmInfo.vol);
  1646. TPacketGCMainCharacter4_BGM_VOL mainChrPacket;
  1647. mainChrPacket.header = HEADER_GC_MAIN_CHARACTER4_BGM_VOL;
  1648. mainChrPacket.dwVID = m_vid;
  1649. mainChrPacket.wRaceNum = GetRaceNum();
  1650. mainChrPacket.lx = GetX();
  1651. mainChrPacket.ly = GetY();
  1652. mainChrPacket.lz = GetZ();
  1653. mainChrPacket.empire = GetDesc()->GetEmpire();
  1654. mainChrPacket.skill_group = GetSkillGroup();
  1655. strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
  1656.  
  1657. mainChrPacket.fBGMVol = bgmInfo.vol;
  1658. strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
  1659. GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter4_BGM_VOL));
  1660. }
  1661. else
  1662. {
  1663. sys_log(1, "bgm_info.play(%d, '%s')", mapIndex, bgmInfo.name.c_str());
  1664. TPacketGCMainCharacter3_BGM mainChrPacket;
  1665. mainChrPacket.header = HEADER_GC_MAIN_CHARACTER3_BGM;
  1666. mainChrPacket.dwVID = m_vid;
  1667. mainChrPacket.wRaceNum = GetRaceNum();
  1668. mainChrPacket.lx = GetX();
  1669. mainChrPacket.ly = GetY();
  1670. mainChrPacket.lz = GetZ();
  1671. mainChrPacket.empire = GetDesc()->GetEmpire();
  1672. mainChrPacket.skill_group = GetSkillGroup();
  1673. strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
  1674. strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
  1675. GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter3_BGM));
  1676. }
  1677. //if (m_stMobile.length())
  1678. // ChatPacket(CHAT_TYPE_COMMAND, "sms");
  1679. }
  1680. // END_OF_SUPPORT_BGM
  1681. else
  1682. {
  1683. sys_log(0, "bgm_info.play(%d, DEFAULT_BGM_NAME)", mapIndex);
  1684.  
  1685. TPacketGCMainCharacter pack;
  1686. pack.header = HEADER_GC_MAIN_CHARACTER;
  1687. pack.dwVID = m_vid;
  1688. pack.wRaceNum = GetRaceNum();
  1689. pack.lx = GetX();
  1690. pack.ly = GetY();
  1691. pack.lz = GetZ();
  1692. pack.empire = GetDesc()->GetEmpire();
  1693. pack.skill_group = GetSkillGroup();
  1694. strlcpy(pack.szName, GetName(), sizeof(pack.szName));
  1695. GetDesc()->Packet(&pack, sizeof(TPacketGCMainCharacter));
  1696.  
  1697. if (m_stMobile.length())
  1698. ChatPacket(CHAT_TYPE_COMMAND, "sms");
  1699. }
  1700. }
  1701.  
  1702. void CHARACTER::PointsPacket()
  1703. {
  1704. if (!GetDesc())
  1705. return;
  1706.  
  1707. TPacketGCPoints pack;
  1708. pack.header = HEADER_GC_CHARACTER_POINTS;
  1709. pack.points[POINT_LEVEL] = GetLevel();
  1710. pack.points[POINT_EXP] = GetExp();
  1711. pack.points[POINT_NEXT_EXP] = GetNextExp();
  1712. pack.points[POINT_HP] = GetHP();
  1713. pack.points[POINT_MAX_HP] = GetMaxHP();
  1714. pack.points[POINT_SP] = GetSP();
  1715. pack.points[POINT_MAX_SP] = GetMaxSP();
  1716. pack.points[POINT_GOLD] = GetGold();
  1717. pack.points[POINT_STAMINA] = GetStamina();
  1718. pack.points[POINT_MAX_STAMINA] = GetMaxStamina();
  1719. for (int i = POINT_ST; i < POINT_MAX_NUM; ++i)
  1720. pack.points[i] = GetPoint(i);
  1721.  
  1722. #ifdef __TITLE_SYSTEM__
  1723. for (int w = TITLE_0; w < TITLES_MAX_NUM; ++w)
  1724. {
  1725. BYTE bType = POINT_TITLE + w;
  1726. pack.points[bType] = GetPoint(bType);
  1727. }
  1728. #endif
  1729.  
  1730. GetDesc()->Packet(&pack, sizeof(TPacketGCPoints));
  1731.  
  1732. if (!IsAcceOpen())
  1733. {
  1734. LPITEM item;
  1735. for (int j = 0; j < INVENTORY_AND_EQUIP_SLOT_MAX; ++j)
  1736. {
  1737. if ((item = GetInventoryItem(j)))
  1738. if (item->GetType() == ITEM_COSTUME && item->GetSubType() == COSTUME_ACCE && item->GetSocket(0) == 1)
  1739. item->SetSocket(0, 0);
  1740. }
  1741. }
  1742. }
  1743.  
  1744. bool CHARACTER::ChangeSex()
  1745. {
  1746. int src_race = GetRaceNum();
  1747.  
  1748. switch (src_race)
  1749. {
  1750. case MAIN_RACE_WARRIOR_M:
  1751. m_points.job = MAIN_RACE_WARRIOR_W;
  1752. break;
  1753.  
  1754. case MAIN_RACE_WARRIOR_W:
  1755. m_points.job = MAIN_RACE_WARRIOR_M;
  1756. break;
  1757.  
  1758. case MAIN_RACE_ASSASSIN_M:
  1759. m_points.job = MAIN_RACE_ASSASSIN_W;
  1760. break;
  1761.  
  1762. case MAIN_RACE_ASSASSIN_W:
  1763. m_points.job = MAIN_RACE_ASSASSIN_M;
  1764. break;
  1765.  
  1766. case MAIN_RACE_SURA_M:
  1767. m_points.job = MAIN_RACE_SURA_W;
  1768. break;
  1769.  
  1770. case MAIN_RACE_SURA_W:
  1771. m_points.job = MAIN_RACE_SURA_M;
  1772. break;
  1773.  
  1774. case MAIN_RACE_SHAMAN_M:
  1775. m_points.job = MAIN_RACE_SHAMAN_W;
  1776. break;
  1777.  
  1778. case MAIN_RACE_SHAMAN_W:
  1779. m_points.job = MAIN_RACE_SHAMAN_M;
  1780. break;
  1781.  
  1782. default:
  1783. sys_err("CHANGE_SEX: %s unknown race %d", GetName(), src_race);
  1784. return false;
  1785. }
  1786.  
  1787. sys_log(0, "CHANGE_SEX: %s (%d -> %d)", GetName(), src_race, m_points.job);
  1788. return true;
  1789. }
  1790.  
  1791. WORD CHARACTER::GetRaceNum() const
  1792. {
  1793. if (m_dwPolymorphRace)
  1794. return m_dwPolymorphRace;
  1795.  
  1796. if (m_pkMobData)
  1797. return m_pkMobData->m_table.dwVnum;
  1798.  
  1799. return m_points.job;
  1800. }
  1801.  
  1802. void CHARACTER::SetRace(BYTE race)
  1803. {
  1804. if (race >= MAIN_RACE_MAX_NUM)
  1805. {
  1806. sys_err("CHARACTER::SetRace(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
  1807. return;
  1808. }
  1809.  
  1810. m_points.job = race;
  1811. }
  1812.  
  1813. BYTE CHARACTER::GetJob() const
  1814. {
  1815. unsigned race = m_points.job;
  1816. unsigned job;
  1817.  
  1818. if (RaceToJob(race, &job))
  1819. return job;
  1820.  
  1821. sys_err("CHARACTER::GetJob(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
  1822. return JOB_WARRIOR;
  1823. }
  1824.  
  1825. void CHARACTER::SetLevel(BYTE level)
  1826. {
  1827. m_points.level = level;
  1828.  
  1829. if (IsPC())
  1830. {
  1831. if (level < PK_PROTECT_LEVEL)
  1832. SetPKMode(PK_MODE_PROTECT);
  1833. else if (GetGMLevel() != GM_PLAYER)
  1834. SetPKMode(PK_MODE_PROTECT);
  1835. else if (m_bPKMode == PK_MODE_PROTECT)
  1836. SetPKMode(PK_MODE_PEACE);
  1837. }
  1838. }
  1839.  
  1840. void CHARACTER::SetEmpire(BYTE bEmpire)
  1841. {
  1842. m_bEmpire = bEmpire;
  1843. }
  1844.  
  1845. void CHARACTER::SetPlayerProto(const TPlayerTable * t)
  1846. {
  1847. if (!GetDesc() || !*GetDesc()->GetHostName())
  1848. sys_err("cannot get desc or hostname");
  1849. else
  1850. SetGMLevel();
  1851.  
  1852. m_bCharType = CHAR_TYPE_PC;
  1853.  
  1854. m_dwPlayerID = t->id;
  1855.  
  1856. m_iAlignment = t->lAlignment;
  1857. m_iRealAlignment = t->lAlignment;
  1858.  
  1859. m_points.voice = t->voice;
  1860.  
  1861. m_points.skill_group = t->skill_group;
  1862.  
  1863. m_pointsInstant.bBasePart = t->part_base;
  1864. SetPart(PART_HAIR, t->parts[PART_HAIR]);
  1865. SetPart(PART_ACCE, t->parts[PART_ACCE]);
  1866.  
  1867. m_points.iRandomHP = t->sRandomHP;
  1868. m_points.iRandomSP = t->sRandomSP;
  1869.  
  1870. // REMOVE_REAL_SKILL_LEVLES
  1871. if (m_pSkillLevels)
  1872. M2_DELETE_ARRAY(m_pSkillLevels);
  1873.  
  1874. m_pSkillLevels = M2_NEW TPlayerSkill[SKILL_MAX_NUM];
  1875. thecore_memcpy(m_pSkillLevels, t->skills, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  1876. // END_OF_REMOVE_REAL_SKILL_LEVLES
  1877.  
  1878. if (t->lMapIndex >= 10000)
  1879. {
  1880. m_posWarp.x = t->lExitX;
  1881. m_posWarp.y = t->lExitY;
  1882. m_lWarpMapIndex = t->lExitMapIndex;
  1883. }
  1884.  
  1885. SetRealPoint(POINT_PLAYTIME, t->playtime);
  1886. m_dwLoginPlayTime = t->playtime;
  1887. SetRealPoint(POINT_ST, t->st);
  1888. SetRealPoint(POINT_HT, t->ht);
  1889. SetRealPoint(POINT_DX, t->dx);
  1890. SetRealPoint(POINT_IQ, t->iq);
  1891.  
  1892. SetPoint(POINT_ST, t->st);
  1893. SetPoint(POINT_HT, t->ht);
  1894. SetPoint(POINT_DX, t->dx);
  1895. SetPoint(POINT_IQ, t->iq);
  1896.  
  1897. SetPoint(POINT_STAT, t->stat_point);
  1898. SetPoint(POINT_SKILL, t->skill_point);
  1899. SetPoint(POINT_SUB_SKILL, t->sub_skill_point);
  1900. SetPoint(POINT_HORSE_SKILL, t->horse_skill_point);
  1901.  
  1902. SetPoint(POINT_STAT_RESET_COUNT, t->stat_reset_count);
  1903.  
  1904. SetPoint(POINT_LEVEL_STEP, t->level_step);
  1905. SetRealPoint(POINT_LEVEL_STEP, t->level_step);
  1906.  
  1907. SetRace(t->job);
  1908.  
  1909. SetLevel(t->level);
  1910. SetExp(t->exp);
  1911. SetGold(t->gold);
  1912.  
  1913. SetMapIndex(t->lMapIndex);
  1914. SetXYZ(t->x, t->y, t->z);
  1915.  
  1916. #ifdef __TITLE_SYSTEM__
  1917. SetPoint(POINT_TITLE, t->iTChoosed);
  1918. int w = 1;
  1919. const std::string text = t->cTAvailable;
  1920. std::size_t start = 0, end = 0;
  1921. while ((end = text.find(',', start)) != std::string::npos)
  1922. {
  1923. BYTE bType = POINT_TITLE + w;
  1924. std::string sString = text.substr(start, end - start);
  1925. SetPoint(bType, atoi(sString.c_str()));
  1926. w += 1;
  1927. start = end + 1;
  1928. }
  1929. #endif
  1930.  
  1931. ComputePoints();
  1932.  
  1933. SetHP(t->hp);
  1934. SetSP(t->sp);
  1935. SetStamina(t->stamina);
  1936.  
  1937. //GM일때 보호모드
  1938. if (!test_server)
  1939. {
  1940. if (GetGMLevel() > GM_LOW_WIZARD)
  1941. {
  1942. m_afAffectFlag.Set(AFF_YMIR);
  1943. m_bPKMode = PK_MODE_PROTECT;
  1944. }
  1945. }
  1946.  
  1947. if (GetLevel() < PK_PROTECT_LEVEL)
  1948. m_bPKMode = PK_MODE_PROTECT;
  1949.  
  1950. m_stMobile = t->szMobile;
  1951.  
  1952. SetHorseData(t->horse);
  1953.  
  1954. if (GetHorseLevel() > 0)
  1955. UpdateHorseDataByLogoff(t->logoff_interval);
  1956.  
  1957. thecore_memcpy(m_aiPremiumTimes, t->aiPremiumTimes, sizeof(t->aiPremiumTimes));
  1958.  
  1959. m_dwLogOffInterval = t->logoff_interval;
  1960.  
  1961. sys_log(0, "PLAYER_LOAD: %s PREMIUM %d %d, LOGGOFF_INTERVAL %u PTR: %p", t->name, m_aiPremiumTimes[0], m_aiPremiumTimes[1], t->logoff_interval, this);
  1962.  
  1963. if (GetGMLevel() != GM_PLAYER)
  1964. {
  1965. LogManager::instance().CharLog(this, GetGMLevel(), "GM_LOGIN", "");
  1966. sys_log(0, "GM_LOGIN(gmlevel=%d, name=%s(%d), pos=(%d, %d)", GetGMLevel(), GetName(), GetPlayerID(), GetX(), GetY());
  1967. }
  1968.  
  1969. #ifdef __PET_SYSTEM__
  1970. // NOTE: 일단 캐릭터가 PC인 경우에만 PetSystem을 갖도록 함. 유럽 머신당 메모리 사용률때문에 NPC까지 하긴 좀..
  1971. if (m_petSystem)
  1972. {
  1973. m_petSystem->Destroy();
  1974. delete m_petSystem;
  1975. }
  1976.  
  1977. m_petSystem = M2_NEW CPetSystem(this);
  1978. #endif
  1979. }
  1980.  
  1981. EVENTFUNC(kill_ore_load_event)
  1982. {
  1983. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  1984. if ( info == NULL )
  1985. {
  1986. sys_err( "kill_ore_load_even> <Factor> Null pointer" );
  1987. return 0;
  1988. }
  1989.  
  1990. LPCHARACTER ch = info->ch;
  1991. if (ch == NULL) { // <Factor>
  1992. return 0;
  1993. }
  1994.  
  1995. ch->m_pkMiningEvent = NULL;
  1996. M2_DESTROY_CHARACTER(ch);
  1997. return 0;
  1998. }
  1999.  
  2000. void CHARACTER::SetProto(const CMob * pkMob)
  2001. {
  2002. if (m_pkMobInst)
  2003. M2_DELETE(m_pkMobInst);
  2004.  
  2005. m_pkMobData = pkMob;
  2006. m_pkMobInst = M2_NEW CMobInstance;
  2007.  
  2008. m_bPKMode = PK_MODE_FREE;
  2009.  
  2010. const TMobTable * t = &m_pkMobData->m_table;
  2011.  
  2012. m_bCharType = t->bType;
  2013.  
  2014. SetLevel(t->bLevel);
  2015. SetEmpire(t->bEmpire);
  2016.  
  2017. SetExp(t->dwExp);
  2018. SetRealPoint(POINT_ST, t->bStr);
  2019. SetRealPoint(POINT_DX, t->bDex);
  2020. SetRealPoint(POINT_HT, t->bCon);
  2021. SetRealPoint(POINT_IQ, t->bInt);
  2022.  
  2023. ComputePoints();
  2024.  
  2025. SetHP(GetMaxHP());
  2026. SetSP(GetMaxSP());
  2027.  
  2028. ////////////////////
  2029. m_pointsInstant.dwAIFlag = t->dwAIFlag;
  2030. SetImmuneFlag(t->dwImmuneFlag);
  2031.  
  2032. AssignTriggers(t);
  2033.  
  2034. ApplyMobAttribute(t);
  2035.  
  2036. if (IsStone())
  2037. {
  2038. DetermineDropMetinStone();
  2039. }
  2040.  
  2041. if (IsWarp() || IsGoto())
  2042. {
  2043. StartWarpNPCEvent();
  2044. }
  2045.  
  2046. CHARACTER_MANAGER::instance().RegisterRaceNumMap(this);
  2047.  
  2048. // XXX X-mas santa hardcoding
  2049. if (GetRaceNum() == xmas::MOB_SANTA_VNUM)
  2050. {
  2051. SetPoint(POINT_ATT_GRADE_BONUS, 10);
  2052. if (g_iUseLocale)
  2053. SetPoint(POINT_DEF_GRADE_BONUS, 6);
  2054. else
  2055. SetPoint(POINT_DEF_GRADE_BONUS, 15);
  2056.  
  2057. //산타용
  2058. //m_dwPlayStartTime = get_dword_time() + 10 * 60 * 1000;
  2059. //신선자 노해
  2060. m_dwPlayStartTime = get_dword_time() + 30 * 1000;
  2061. if (test_server)
  2062. m_dwPlayStartTime = get_dword_time() + 30 * 1000;
  2063. }
  2064.  
  2065. // XXX CTF GuildWar hardcoding
  2066. if (warmap::IsWarFlag(GetRaceNum()))
  2067. {
  2068. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  2069. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  2070. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  2071. }
  2072.  
  2073. if (warmap::IsWarFlagBase(GetRaceNum()))
  2074. {
  2075. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  2076. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  2077. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  2078. }
  2079.  
  2080. if (m_bCharType == CHAR_TYPE_HORSE ||
  2081. GetRaceNum() == 20101 ||
  2082. GetRaceNum() == 20102 ||
  2083. GetRaceNum() == 20103 ||
  2084. GetRaceNum() == 20104 ||
  2085. GetRaceNum() == 20105 ||
  2086. GetRaceNum() == 20106 ||
  2087. GetRaceNum() == 20107 ||
  2088. GetRaceNum() == 20108 ||
  2089. GetRaceNum() == 20109
  2090. )
  2091. {
  2092. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
  2093. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
  2094. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
  2095. }
  2096.  
  2097. // MINING
  2098. if (mining::IsVeinOfOre (GetRaceNum()))
  2099. {
  2100. char_event_info* info = AllocEventInfo<char_event_info>();
  2101.  
  2102. info->ch = this;
  2103.  
  2104. m_pkMiningEvent = event_create(kill_ore_load_event, info, PASSES_PER_SEC(number(7 * 60, 15 * 60)));
  2105. }
  2106. // END_OF_MINING
  2107. }
  2108.  
  2109. const TMobTable & CHARACTER::GetMobTable() const
  2110. {
  2111. return m_pkMobData->m_table;
  2112. }
  2113.  
  2114. bool CHARACTER::IsRaceFlag(DWORD dwBit) const
  2115. {
  2116. return m_pkMobData ? IS_SET(m_pkMobData->m_table.dwRaceFlag, dwBit) : 0;
  2117. }
  2118.  
  2119. DWORD CHARACTER::GetMobDamageMin() const
  2120. {
  2121. return m_pkMobData->m_table.dwDamageRange[0];
  2122. }
  2123.  
  2124. DWORD CHARACTER::GetMobDamageMax() const
  2125. {
  2126. return m_pkMobData->m_table.dwDamageRange[1];
  2127. }
  2128.  
  2129. float CHARACTER::GetMobDamageMultiply() const
  2130. {
  2131. float fDamMultiply = GetMobTable().fDamMultiply;
  2132.  
  2133. if (IsBerserk())
  2134. fDamMultiply = fDamMultiply * 2.0f; // BALANCE: 광폭화 시 두배
  2135.  
  2136. return fDamMultiply;
  2137. }
  2138.  
  2139. DWORD CHARACTER::GetMobDropItemVnum() const
  2140. {
  2141. return m_pkMobData->m_table.dwDropItemVnum;
  2142. }
  2143.  
  2144. bool CHARACTER::IsSummonMonster() const
  2145. {
  2146. return GetSummonVnum() != 0;
  2147. }
  2148.  
  2149. DWORD CHARACTER::GetSummonVnum() const
  2150. {
  2151. return m_pkMobData ? m_pkMobData->m_table.dwSummonVnum : 0;
  2152. }
  2153.  
  2154. DWORD CHARACTER::GetPolymorphItemVnum() const
  2155. {
  2156. return m_pkMobData ? m_pkMobData->m_table.dwPolymorphItemVnum : 0;
  2157. }
  2158.  
  2159. DWORD CHARACTER::GetMonsterDrainSPPoint() const
  2160. {
  2161. return m_pkMobData ? m_pkMobData->m_table.dwDrainSP : 0;
  2162. }
  2163.  
  2164. BYTE CHARACTER::GetMobRank() const
  2165. {
  2166. if (!m_pkMobData)
  2167. return MOB_RANK_KNIGHT; // PC일 경우 KNIGHT급
  2168.  
  2169. return m_pkMobData->m_table.bRank;
  2170. }
  2171.  
  2172. BYTE CHARACTER::GetMobSize() const
  2173. {
  2174. if (!m_pkMobData)
  2175. return MOBSIZE_MEDIUM;
  2176.  
  2177. return m_pkMobData->m_table.bSize;
  2178. }
  2179.  
  2180. WORD CHARACTER::GetMobAttackRange() const
  2181. {
  2182. switch (GetMobBattleType())
  2183. {
  2184. case BATTLE_TYPE_RANGE:
  2185. case BATTLE_TYPE_MAGIC:
  2186. return m_pkMobData->m_table.wAttackRange + GetPoint(POINT_BOW_DISTANCE);
  2187. default:
  2188. return m_pkMobData->m_table.wAttackRange;
  2189. }
  2190. }
  2191.  
  2192. BYTE CHARACTER::GetMobBattleType() const
  2193. {
  2194. if (!m_pkMobData)
  2195. return BATTLE_TYPE_MELEE;
  2196.  
  2197. return (m_pkMobData->m_table.bBattleType);
  2198. }
  2199.  
  2200. void CHARACTER::ComputeBattlePoints()
  2201. {
  2202. if (IsPolymorphed())
  2203. {
  2204. DWORD dwMobVnum = GetPolymorphVnum();
  2205. const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
  2206. int iAtt = 0;
  2207. int iDef = 0;
  2208.  
  2209. if (pMob)
  2210. {
  2211. iAtt = GetLevel() * 2 + GetPolymorphPoint(POINT_ST) * 2;
  2212. // lev + con
  2213. iDef = GetLevel() + GetPolymorphPoint(POINT_HT) + pMob->m_table.wDef;
  2214. }
  2215.  
  2216. SetPoint(POINT_ATT_GRADE, iAtt);
  2217. SetPoint(POINT_DEF_GRADE, iDef);
  2218. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  2219. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  2220. }
  2221. else if (IsPC())
  2222. {
  2223. SetPoint(POINT_ATT_GRADE, 0);
  2224. SetPoint(POINT_DEF_GRADE, 0);
  2225. SetPoint(POINT_CLIENT_DEF_GRADE, 0);
  2226. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  2227. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  2228.  
  2229. //
  2230. // 기본 ATK = 2lev + 2str, 직업에 마다 2str은 바뀔 수 있음
  2231. //
  2232. int iAtk = GetLevel() * 2;
  2233. int iStatAtk = 0;
  2234.  
  2235. switch (GetJob())
  2236. {
  2237. case JOB_WARRIOR:
  2238. case JOB_SURA:
  2239. iStatAtk = (2 * GetPoint(POINT_ST));
  2240. break;
  2241.  
  2242. case JOB_ASSASSIN:
  2243. iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_DX)) / 3;
  2244. break;
  2245.  
  2246. case JOB_SHAMAN:
  2247. iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_IQ)) / 3;
  2248. break;
  2249.  
  2250. default:
  2251. sys_err("invalid job %d", GetJob());
  2252. iStatAtk = (2 * GetPoint(POINT_ST));
  2253. break;
  2254. }
  2255.  
  2256. // 말을 타고 있고, 스탯으로 인한 공격력이 ST*2 보다 낮으면 ST*2로 한다.
  2257. // 스탯을 잘못 찍은 사람 공격력이 더 낮지 않게 하기 위해서다.
  2258. if (GetMountVnum() && iStatAtk < 2 * GetPoint(POINT_ST))
  2259. iStatAtk = (2 * GetPoint(POINT_ST));
  2260.  
  2261. iAtk += iStatAtk;
  2262.  
  2263. // 승마(말) : 검수라 데미지 감소
  2264. if (GetMountVnum())
  2265. {
  2266. if (GetJob() == JOB_SURA && GetSkillGroup() == 1)
  2267. {
  2268. iAtk += (iAtk * GetHorseLevel()) / 60;
  2269. }
  2270. else
  2271. {
  2272. iAtk += (iAtk * GetHorseLevel()) / 30;
  2273. }
  2274. }
  2275.  
  2276. //
  2277. // ATK Setting
  2278. //
  2279. iAtk += GetPoint(POINT_ATT_GRADE_BONUS);
  2280.  
  2281. PointChange(POINT_ATT_GRADE, iAtk);
  2282.  
  2283. // DEF = LEV + CON + ARMOR
  2284. int iShowDef = GetLevel() + GetPoint(POINT_HT); // For Ymir(천마)
  2285. int iDef = GetLevel() + (int) (GetPoint(POINT_HT) / 1.25); // For Other
  2286. int iArmor = 0;
  2287.  
  2288. LPITEM pkItem;
  2289.  
  2290. for (int i = 0; i < WEAR_MAX_NUM; ++i)
  2291. if ((pkItem = GetWear(i)) && pkItem->GetType() == ITEM_ARMOR)
  2292. {
  2293. if (pkItem->GetSubType() == ARMOR_BODY || pkItem->GetSubType() == ARMOR_HEAD || pkItem->GetSubType() == ARMOR_FOOTS || pkItem->GetSubType() == ARMOR_SHIELD)
  2294. {
  2295. iArmor += pkItem->GetValue(1);
  2296. iArmor += (2 * pkItem->GetValue(5));
  2297. }
  2298. }
  2299.  
  2300. // 말 타고 있을 때 방어력이 말의 기준 방어력보다 낮으면 기준 방어력으로 설정
  2301. if( true == IsHorseRiding() )
  2302. {
  2303. if (iArmor < GetHorseArmor())
  2304. iArmor = GetHorseArmor();
  2305.  
  2306. const char* pHorseName = CHorseNameManager::instance().GetHorseName(GetPlayerID());
  2307.  
  2308. if (pHorseName != NULL && strlen(pHorseName))
  2309. {
  2310. iArmor += 20;
  2311. }
  2312. }
  2313.  
  2314. iArmor += GetPoint(POINT_DEF_GRADE_BONUS);
  2315. iArmor += GetPoint(POINT_PARTY_DEFENDER_BONUS);
  2316.  
  2317. // INTERNATIONAL_VERSION
  2318. if (LC_IsYMIR())
  2319. {
  2320. PointChange(POINT_DEF_GRADE, iShowDef + iArmor);
  2321. }
  2322. else
  2323. {
  2324. PointChange(POINT_DEF_GRADE, iDef + iArmor);
  2325. PointChange(POINT_CLIENT_DEF_GRADE, (iShowDef + iArmor) - GetPoint(POINT_DEF_GRADE));
  2326. }
  2327. // END_OF_INTERNATIONAL_VERSION
  2328.  
  2329. PointChange(POINT_MAGIC_ATT_GRADE, GetLevel() * 2 + GetPoint(POINT_IQ) * 2 + GetPoint(POINT_MAGIC_ATT_GRADE_BONUS));
  2330. PointChange(POINT_MAGIC_DEF_GRADE, GetLevel() + (GetPoint(POINT_IQ) * 3 + GetPoint(POINT_HT)) / 3 + iArmor / 2 + GetPoint(POINT_MAGIC_DEF_GRADE_BONUS));
  2331. }
  2332. else
  2333. {
  2334. // 2lev + str * 2
  2335. int iAtt = GetLevel() * 2 + GetPoint(POINT_ST) * 2;
  2336. // lev + con
  2337. int iDef = GetLevel() + GetPoint(POINT_HT) + GetMobTable().wDef;
  2338.  
  2339. SetPoint(POINT_ATT_GRADE, iAtt);
  2340. SetPoint(POINT_DEF_GRADE, iDef);
  2341. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  2342. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  2343. }
  2344. }
  2345.  
  2346. void CHARACTER::ComputePoints()
  2347. {
  2348. long lStat = GetPoint(POINT_STAT);
  2349. long lStatResetCount = GetPoint(POINT_STAT_RESET_COUNT);
  2350. long lSkillActive = GetPoint(POINT_SKILL);
  2351. long lSkillSub = GetPoint(POINT_SUB_SKILL);
  2352. long lSkillHorse = GetPoint(POINT_HORSE_SKILL);
  2353. long lLevelStep = GetPoint(POINT_LEVEL_STEP);
  2354.  
  2355. long lAttackerBonus = GetPoint(POINT_PARTY_ATTACKER_BONUS);
  2356. long lTankerBonus = GetPoint(POINT_PARTY_TANKER_BONUS);
  2357. long lBufferBonus = GetPoint(POINT_PARTY_BUFFER_BONUS);
  2358. long lSkillMasterBonus = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  2359. long lHasteBonus = GetPoint(POINT_PARTY_HASTE_BONUS);
  2360. long lDefenderBonus = GetPoint(POINT_PARTY_DEFENDER_BONUS);
  2361.  
  2362. long lHPRecovery = GetPoint(POINT_HP_RECOVERY);
  2363. long lSPRecovery = GetPoint(POINT_SP_RECOVERY);
  2364.  
  2365. #ifdef __TITLE_SYSTEM__
  2366. std::vector<int> vTitles;
  2367. if (IsPC())
  2368. {
  2369. for (int w = TITLE_0; w < TITLES_MAX_NUM; ++w)
  2370. {
  2371. BYTE bType = POINT_TITLE + w;
  2372. vTitles.push_back(GetPoint(bType));
  2373. }
  2374.  
  2375. vTitles.push_back(0);
  2376. }
  2377. #endif
  2378.  
  2379. memset(m_pointsInstant.points, 0, sizeof(m_pointsInstant.points));
  2380. BuffOnAttr_ClearAll();
  2381. m_SkillDamageBonus.clear();
  2382.  
  2383. SetPoint(POINT_STAT, lStat);
  2384. SetPoint(POINT_SKILL, lSkillActive);
  2385. SetPoint(POINT_SUB_SKILL, lSkillSub);
  2386. SetPoint(POINT_HORSE_SKILL, lSkillHorse);
  2387. SetPoint(POINT_LEVEL_STEP, lLevelStep);
  2388. SetPoint(POINT_STAT_RESET_COUNT, lStatResetCount);
  2389.  
  2390. SetPoint(POINT_ST, GetRealPoint(POINT_ST));
  2391. SetPoint(POINT_HT, GetRealPoint(POINT_HT));
  2392. SetPoint(POINT_DX, GetRealPoint(POINT_DX));
  2393. SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
  2394.  
  2395. SetPart(PART_MAIN, GetOriginalPart(PART_MAIN));
  2396. SetPart(PART_WEAPON, GetOriginalPart(PART_WEAPON));
  2397. SetPart(PART_HEAD, GetOriginalPart(PART_HEAD));
  2398. SetPart(PART_HAIR, GetOriginalPart(PART_HAIR));
  2399. SetPart(PART_ACCE, GetOriginalPart(PART_ACCE));
  2400.  
  2401. SetPoint(POINT_PARTY_ATTACKER_BONUS, lAttackerBonus);
  2402. SetPoint(POINT_PARTY_TANKER_BONUS, lTankerBonus);
  2403. SetPoint(POINT_PARTY_BUFFER_BONUS, lBufferBonus);
  2404. SetPoint(POINT_PARTY_SKILL_MASTER_BONUS, lSkillMasterBonus);
  2405. SetPoint(POINT_PARTY_HASTE_BONUS, lHasteBonus);
  2406. SetPoint(POINT_PARTY_DEFENDER_BONUS, lDefenderBonus);
  2407.  
  2408. SetPoint(POINT_HP_RECOVERY, lHPRecovery);
  2409. SetPoint(POINT_SP_RECOVERY, lSPRecovery);
  2410.  
  2411. // PC_BANG_ITEM_ADD
  2412. SetPoint(POINT_PC_BANG_EXP_BONUS, 0);
  2413. SetPoint(POINT_PC_BANG_DROP_BONUS, 0);
  2414. // END_PC_BANG_ITEM_ADD
  2415.  
  2416. #ifdef __TITLE_SYSTEM__
  2417. if (IsPC())
  2418. {
  2419. for (int w = TITLE_0; w < TITLES_MAX_NUM; ++w)
  2420. {
  2421. BYTE bType = POINT_TITLE + w;
  2422. SetPoint(bType, vTitles[w]);
  2423. }
  2424.  
  2425. vTitles.clear();
  2426. }
  2427. #endif
  2428.  
  2429. int iMaxHP, iMaxSP;
  2430. int iMaxStamina;
  2431.  
  2432. if (IsPC())
  2433. {
  2434. // 최대 생명력/정신력
  2435. iMaxHP = JobInitialPoints[GetJob()].max_hp + m_points.iRandomHP + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].hp_per_ht;
  2436. iMaxSP = JobInitialPoints[GetJob()].max_sp + m_points.iRandomSP + GetPoint(POINT_IQ) * JobInitialPoints[GetJob()].sp_per_iq;
  2437. iMaxStamina = JobInitialPoints[GetJob()].max_stamina + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].stamina_per_con;
  2438.  
  2439. {
  2440. CSkillProto* pkSk = CSkillManager::instance().Get(SKILL_ADD_HP);
  2441.  
  2442. if (NULL != pkSk)
  2443. {
  2444. pkSk->SetPointVar("k", 1.0f * GetSkillPower(SKILL_ADD_HP) / 100.0f);
  2445.  
  2446. iMaxHP += static_cast<int>(pkSk->kPointPoly.Eval());
  2447. }
  2448. }
  2449.  
  2450. // 기본 값들
  2451. SetPoint(POINT_MOV_SPEED, 150);
  2452. SetPoint(POINT_ATT_SPEED, 100);
  2453. PointChange(POINT_ATT_SPEED, GetPoint(POINT_PARTY_HASTE_BONUS));
  2454. SetPoint(POINT_CASTING_SPEED, 100);
  2455. }
  2456. else
  2457. {
  2458. iMaxHP = m_pkMobData->m_table.dwMaxHP;
  2459. iMaxSP = 0;
  2460. iMaxStamina = 0;
  2461.  
  2462. SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
  2463. SetPoint(POINT_MOV_SPEED, m_pkMobData->m_table.sMovingSpeed);
  2464. SetPoint(POINT_CASTING_SPEED, m_pkMobData->m_table.sAttackSpeed);
  2465. }
  2466.  
  2467. if (IsPC())
  2468. {
  2469. // 말 타고 있을 때는 기본 스탯이 말의 기준 스탯보다 낮으면 높게 만든다.
  2470. // 따라서 말의 기준 스탯이 무사 기준이므로, 수라/무당은 전체 스탯 합이
  2471. // 대채적으로 더 올라가게 될 것이다.
  2472. if (GetMountVnum())
  2473. {
  2474. if (GetHorseST() > GetPoint(POINT_ST))
  2475. PointChange(POINT_ST, GetHorseST() - GetPoint(POINT_ST));
  2476.  
  2477. if (GetHorseDX() > GetPoint(POINT_DX))
  2478. PointChange(POINT_DX, GetHorseDX() - GetPoint(POINT_DX));
  2479.  
  2480. if (GetHorseHT() > GetPoint(POINT_HT))
  2481. PointChange(POINT_HT, GetHorseHT() - GetPoint(POINT_HT));
  2482.  
  2483. if (GetHorseIQ() > GetPoint(POINT_IQ))
  2484. PointChange(POINT_IQ, GetHorseIQ() - GetPoint(POINT_IQ));
  2485. }
  2486.  
  2487. }
  2488.  
  2489. ComputeBattlePoints();
  2490.  
  2491. // 기본 HP/SP 설정
  2492. if (iMaxHP != GetMaxHP())
  2493. {
  2494. SetRealPoint(POINT_MAX_HP, iMaxHP); // 기본HP를 RealPoint에 저장해 놓는다.
  2495. }
  2496.  
  2497. PointChange(POINT_MAX_HP, 0);
  2498.  
  2499. if (iMaxSP != GetMaxSP())
  2500. {
  2501. SetRealPoint(POINT_MAX_SP, iMaxSP); // 기본SP를 RealPoint에 저장해 놓는다.
  2502. }
  2503.  
  2504. PointChange(POINT_MAX_SP, 0);
  2505.  
  2506. SetMaxStamina(iMaxStamina);
  2507.  
  2508. m_pointsInstant.dwImmuneFlag = 0;
  2509.  
  2510. for (int i = 0 ; i < WEAR_MAX_NUM; i++)
  2511. {
  2512. LPITEM pItem = GetWear(i);
  2513. if (pItem)
  2514. {
  2515. pItem->ModifyPoints(true);
  2516. SET_BIT(m_pointsInstant.dwImmuneFlag, GetWear(i)->GetImmuneFlag());
  2517. }
  2518. }
  2519.  
  2520. // 용혼석 시스템
  2521. // ComputePoints에서는 케릭터의 모든 속성값을 초기화하고,
  2522. // 아이템, 버프 등에 관련된 모든 속성값을 재계산하기 때문에,
  2523. // 용혼석 시스템도 ActiveDeck에 있는 모든 용혼석의 속성값을 다시 적용시켜야 한다.
  2524. if (DragonSoul_IsDeckActivated())
  2525. {
  2526. for (int i = WEAR_MAX_NUM + DS_SLOT_MAX * DragonSoul_GetActiveDeck();
  2527. i < WEAR_MAX_NUM + DS_SLOT_MAX * (DragonSoul_GetActiveDeck() + 1); i++)
  2528. {
  2529. LPITEM pItem = GetWear(i);
  2530. if (pItem)
  2531. {
  2532. if (DSManager::instance().IsTimeLeftDragonSoul(pItem))
  2533. pItem->ModifyPoints(true);
  2534. }
  2535. }
  2536. }
  2537.  
  2538. if (GetHP() > GetMaxHP())
  2539. PointChange(POINT_HP, GetMaxHP() - GetHP());
  2540.  
  2541. if (GetSP() > GetMaxSP())
  2542. PointChange(POINT_SP, GetMaxSP() - GetSP());
  2543.  
  2544. ComputeSkillPoints();
  2545.  
  2546. RefreshAffect();
  2547. CPetSystem* pPetSystem = GetPetSystem();
  2548. if (NULL != pPetSystem)
  2549. {
  2550. pPetSystem->RefreshBuff();
  2551. }
  2552.  
  2553. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  2554. {
  2555. it->second->GiveAllAttributes();
  2556. }
  2557.  
  2558. UpdatePacket();
  2559. }
  2560.  
  2561. // m_dwPlayStartTime의 단위는 milisecond다. 데이터베이스에는 분단위로 기록하기
  2562. // 때문에 플레이시간을 계산할 때 / 60000 으로 나눠서 하는데, 그 나머지 값이 남았
  2563. // 을 때 여기에 dwTimeRemain으로 넣어서 제대로 계산되도록 해주어야 한다.
  2564. void CHARACTER::ResetPlayTime(DWORD dwTimeRemain)
  2565. {
  2566. m_dwPlayStartTime = get_dword_time() - dwTimeRemain;
  2567. }
  2568.  
  2569. const int aiRecoveryPercents[10] = { 1, 5, 5, 5, 5, 5, 5, 5, 5, 5 };
  2570.  
  2571. EVENTFUNC(recovery_event)
  2572. {
  2573. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  2574. if ( info == NULL )
  2575. {
  2576. sys_err( "recovery_event> <Factor> Null pointer" );
  2577. return 0;
  2578. }
  2579.  
  2580. LPCHARACTER ch = info->ch;
  2581.  
  2582. if (ch == NULL) { // <Factor>
  2583. return 0;
  2584. }
  2585.  
  2586. if (!ch->IsPC())
  2587. {
  2588. //
  2589. // 몬스터 회복
  2590. //
  2591. if (ch->IsAffectFlag(AFF_POISON))
  2592. return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
  2593.  
  2594. if (2493 == ch->GetMobTable().dwVnum)
  2595. {
  2596. int regenPct = BlueDragon_GetRangeFactor("hp_regen", ch->GetHPPct());
  2597. regenPct += ch->GetMobTable().bRegenPercent;
  2598.  
  2599. for (int i=1 ; i <= 4 ; ++i)
  2600. {
  2601. if (REGEN_PECT_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
  2602. {
  2603. DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
  2604. size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
  2605. size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
  2606.  
  2607. regenPct += (val*cnt);
  2608.  
  2609. break;
  2610. }
  2611. }
  2612.  
  2613. ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * regenPct) / 100));
  2614. }
  2615. else if (!ch->IsDoor())
  2616. {
  2617. ch->MonsterLog("HP_REGEN +%d", MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
  2618. ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
  2619. }
  2620.  
  2621. if (ch->GetHP() >= ch->GetMaxHP())
  2622. {
  2623. ch->m_pkRecoveryEvent = NULL;
  2624. return 0;
  2625. }
  2626.  
  2627. if (2493 == ch->GetMobTable().dwVnum)
  2628. {
  2629. for (int i=1 ; i <= 4 ; ++i)
  2630. {
  2631. if (REGEN_TIME_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
  2632. {
  2633. DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
  2634. size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
  2635. size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
  2636.  
  2637. return PASSES_PER_SEC(MAX(1, (ch->GetMobTable().bRegenCycle - (val*cnt))));
  2638. }
  2639. }
  2640. }
  2641.  
  2642. return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
  2643. }
  2644. else
  2645. {
  2646. //
  2647. // PC 회복
  2648. //
  2649. ch->CheckTarget();
  2650. //ch->UpdateSectree(); // 여기서 이걸 왜하지?
  2651. ch->UpdateKillerMode();
  2652.  
  2653. if (ch->IsAffectFlag(AFF_POISON) == true)
  2654. {
  2655. // 중독인 경우 자동회복 금지
  2656. // 파법술인 경우 자동회복 금지
  2657. return 3;
  2658. }
  2659.  
  2660. int iSec = (get_dword_time() - ch->GetLastMoveTime()) / 3000;
  2661.  
  2662. // SP 회복 루틴.
  2663. // 왜 이걸로 해서 함수로 빼놨는가 ?!
  2664. ch->DistributeSP(ch);
  2665.  
  2666. if (ch->GetMaxHP() <= ch->GetHP())
  2667. return PASSES_PER_SEC(3);
  2668.  
  2669. int iPercent = 0;
  2670. int iAmount = 0;
  2671.  
  2672. {
  2673. iPercent = aiRecoveryPercents[MIN(9, iSec)];
  2674. iAmount = 15 + (ch->GetMaxHP() * iPercent) / 100;
  2675. }
  2676.  
  2677. iAmount += (iAmount * ch->GetPoint(POINT_HP_REGEN)) / 100;
  2678.  
  2679. sys_log(1, "RECOVERY_EVENT: %s %d HP_REGEN %d HP +%d", ch->GetName(), iPercent, ch->GetPoint(POINT_HP_REGEN), iAmount);
  2680.  
  2681. ch->PointChange(POINT_HP, iAmount, false);
  2682. return PASSES_PER_SEC(3);
  2683. }
  2684. }
  2685.  
  2686. void CHARACTER::StartRecoveryEvent()
  2687. {
  2688. if (m_pkRecoveryEvent)
  2689. return;
  2690.  
  2691. if (IsDead() || IsStun())
  2692. return;
  2693.  
  2694. if (IsNPC() && GetHP() >= GetMaxHP()) // 몬스터는 체력이 다 차있으면 시작 안한다.
  2695. return;
  2696.  
  2697. char_event_info* info = AllocEventInfo<char_event_info>();
  2698.  
  2699. info->ch = this;
  2700.  
  2701. int iSec = IsPC() ? 3 : (MAX(1, GetMobTable().bRegenCycle));
  2702. m_pkRecoveryEvent = event_create(recovery_event, info, PASSES_PER_SEC(iSec));
  2703. }
  2704.  
  2705. void CHARACTER::Standup()
  2706. {
  2707. struct packet_position pack_position;
  2708.  
  2709. if (!IsPosition(POS_SITTING))
  2710. return;
  2711.  
  2712. SetPosition(POS_STANDING);
  2713.  
  2714. sys_log(1, "STANDUP: %s", GetName());
  2715.  
  2716. pack_position.header = HEADER_GC_CHARACTER_POSITION;
  2717. pack_position.vid = GetVID();
  2718. pack_position.position = POSITION_GENERAL;
  2719.  
  2720. PacketAround(&pack_position, sizeof(pack_position));
  2721. }
  2722.  
  2723. void CHARACTER::Sitdown(int is_ground)
  2724. {
  2725. struct packet_position pack_position;
  2726.  
  2727. if (IsPosition(POS_SITTING))
  2728. return;
  2729.  
  2730. SetPosition(POS_SITTING);
  2731. sys_log(1, "SITDOWN: %s", GetName());
  2732.  
  2733. pack_position.header = HEADER_GC_CHARACTER_POSITION;
  2734. pack_position.vid = GetVID();
  2735. pack_position.position = POSITION_SITTING_GROUND;
  2736. PacketAround(&pack_position, sizeof(pack_position));
  2737. }
  2738.  
  2739. void CHARACTER::SetRotation(float fRot)
  2740. {
  2741. m_pointsInstant.fRot = fRot;
  2742. }
  2743.  
  2744. // x, y 방향으로 보고 선다.
  2745. void CHARACTER::SetRotationToXY(long x, long y)
  2746. {
  2747. SetRotation(GetDegreeFromPositionXY(GetX(), GetY(), x, y));
  2748. }
  2749.  
  2750. bool CHARACTER::CannotMoveByAffect() const
  2751. {
  2752. return (IsAffectFlag(AFF_STUN));
  2753. }
  2754.  
  2755. bool CHARACTER::CanMove() const
  2756. {
  2757. if (CannotMoveByAffect())
  2758. return false;
  2759.  
  2760. if (GetMyShop()) // 상점 연 상태에서는 움직일 수 없음
  2761. return false;
  2762.  
  2763. // 0.2초 전이라면 움직일 수 없다.
  2764. /*
  2765. if (get_float_time() - m_fSyncTime < 0.2f)
  2766. return false;
  2767. */
  2768. return true;
  2769. }
  2770.  
  2771. // 무조건 x, y 위치로 이동 시킨다.
  2772. bool CHARACTER::Sync(long x, long y)
  2773. {
  2774. if (!GetSectree())
  2775. return false;
  2776.  
  2777. LPSECTREE new_tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), x, y);
  2778.  
  2779. if (!new_tree)
  2780. {
  2781. if (GetDesc())
  2782. {
  2783. sys_err("cannot find tree at %d %d (name: %s)", x, y, GetName());
  2784. GetDesc()->SetPhase(PHASE_CLOSE);
  2785. }
  2786. else
  2787. {
  2788. sys_err("no tree: %s %d %d %d", GetName(), x, y, GetMapIndex());
  2789. Dead();
  2790. }
  2791.  
  2792. return false;
  2793. }
  2794.  
  2795. SetRotationToXY(x, y);
  2796. SetXYZ(x, y, 0);
  2797.  
  2798. if (GetDungeon())
  2799. {
  2800. // 던젼용 이벤트 속성 변화
  2801. int iLastEventAttr = m_iEventAttr;
  2802. m_iEventAttr = new_tree->GetEventAttribute(x, y);
  2803.  
  2804. if (m_iEventAttr != iLastEventAttr)
  2805. {
  2806. if (GetParty())
  2807. {
  2808. quest::CQuestManager::instance().AttrOut(GetParty()->GetLeaderPID(), this, iLastEventAttr);
  2809. quest::CQuestManager::instance().AttrIn(GetParty()->GetLeaderPID(), this, m_iEventAttr);
  2810. }
  2811. else
  2812. {
  2813. quest::CQuestManager::instance().AttrOut(GetPlayerID(), this, iLastEventAttr);
  2814. quest::CQuestManager::instance().AttrIn(GetPlayerID(), this, m_iEventAttr);
  2815. }
  2816. }
  2817. }
  2818.  
  2819. if (GetSectree() != new_tree)
  2820. {
  2821. if (!IsNPC())
  2822. {
  2823. SECTREEID id = new_tree->GetID();
  2824. SECTREEID old_id = GetSectree()->GetID();
  2825.  
  2826. sys_log(0, "SECTREE DIFFER: %s %dx%d was %dx%d",
  2827. GetName(),
  2828. id.coord.x,
  2829. id.coord.y,
  2830. old_id.coord.x,
  2831. old_id.coord.y);
  2832. }
  2833.  
  2834. new_tree->InsertEntity(this);
  2835. }
  2836.  
  2837. return true;
  2838. }
  2839.  
  2840. void CHARACTER::Stop()
  2841. {
  2842. if (!IsState(m_stateIdle))
  2843. MonsterLog("[IDLE] 정지");
  2844.  
  2845. GotoState(m_stateIdle);
  2846.  
  2847. m_posDest.x = m_posStart.x = GetX();
  2848. m_posDest.y = m_posStart.y = GetY();
  2849. }
  2850.  
  2851. bool CHARACTER::Goto(long x, long y)
  2852. {
  2853. // TODO 거리체크 필요
  2854. // 같은 위치면 이동할 필요 없음 (자동 성공)
  2855. if (GetX() == x && GetY() == y)
  2856. return false;
  2857.  
  2858. if (m_posDest.x == x && m_posDest.y == y)
  2859. {
  2860. if (!IsState(m_stateMove))
  2861. {
  2862. m_dwStateDuration = 4;
  2863. GotoState(m_stateMove);
  2864. }
  2865. return false;
  2866. }
  2867.  
  2868. m_posDest.x = x;
  2869. m_posDest.y = y;
  2870.  
  2871. CalculateMoveDuration();
  2872.  
  2873. m_dwStateDuration = 4;
  2874.  
  2875.  
  2876. if (!IsState(m_stateMove))
  2877. {
  2878. MonsterLog("[MOVE] %s", GetVictim() ? "대상추적" : "그냥이동");
  2879.  
  2880. if (GetVictim())
  2881. {
  2882. //MonsterChat(MONSTER_CHAT_CHASE);
  2883. MonsterChat(MONSTER_CHAT_ATTACK);
  2884. }
  2885. }
  2886.  
  2887. GotoState(m_stateMove);
  2888.  
  2889. return true;
  2890. }
  2891.  
  2892.  
  2893. DWORD CHARACTER::GetMotionMode() const
  2894. {
  2895. DWORD dwMode = MOTION_MODE_GENERAL;
  2896.  
  2897. if (IsPolymorphed())
  2898. return dwMode;
  2899.  
  2900. LPITEM pkItem;
  2901.  
  2902. if ((pkItem = GetWear(WEAR_WEAPON)))
  2903. {
  2904. switch (pkItem->GetProto()->bSubType)
  2905. {
  2906. case WEAPON_SWORD:
  2907. dwMode = MOTION_MODE_ONEHAND_SWORD;
  2908. break;
  2909.  
  2910. case WEAPON_TWO_HANDED:
  2911. dwMode = MOTION_MODE_TWOHAND_SWORD;
  2912. break;
  2913.  
  2914. case WEAPON_DAGGER:
  2915. dwMode = MOTION_MODE_DUALHAND_SWORD;
  2916. break;
  2917.  
  2918. case WEAPON_BOW:
  2919. dwMode = MOTION_MODE_BOW;
  2920. break;
  2921.  
  2922. case WEAPON_BELL:
  2923. dwMode = MOTION_MODE_BELL;
  2924. break;
  2925.  
  2926. case WEAPON_FAN:
  2927. dwMode = MOTION_MODE_FAN;
  2928. break;
  2929. }
  2930. }
  2931. return dwMode;
  2932. }
  2933.  
  2934. float CHARACTER::GetMoveMotionSpeed() const
  2935. {
  2936. DWORD dwMode = GetMotionMode();
  2937.  
  2938. const CMotion * pkMotion = NULL;
  2939.  
  2940. if (!GetMountVnum())
  2941. pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(dwMode, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2942. else
  2943. {
  2944. pkMotion = CMotionManager::instance().GetMotion(GetMountVnum(), MAKE_MOTION_KEY(MOTION_MODE_GENERAL, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2945.  
  2946. if (!pkMotion)
  2947. pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(MOTION_MODE_HORSE, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2948. }
  2949.  
  2950. if (pkMotion)
  2951. return -pkMotion->GetAccumVector().y / pkMotion->GetDuration();
  2952. else
  2953. {
  2954. sys_err("cannot find motion (name %s race %d mode %d)", GetName(), GetRaceNum(), dwMode);
  2955. return 300.0f;
  2956. }
  2957. }
  2958.  
  2959. float CHARACTER::GetMoveSpeed() const
  2960. {
  2961. return GetMoveMotionSpeed() * 10000 / CalculateDuration(GetLimitPoint(POINT_MOV_SPEED), 10000);
  2962. }
  2963.  
  2964. void CHARACTER::CalculateMoveDuration()
  2965. {
  2966. m_posStart.x = GetX();
  2967. m_posStart.y = GetY();
  2968.  
  2969. float fDist = DISTANCE_SQRT(m_posStart.x - m_posDest.x, m_posStart.y - m_posDest.y);
  2970.  
  2971. float motionSpeed = GetMoveMotionSpeed();
  2972.  
  2973. m_dwMoveDuration = CalculateDuration(GetLimitPoint(POINT_MOV_SPEED),
  2974. (int) ((fDist / motionSpeed) * 1000.0f));
  2975.  
  2976. if (IsNPC())
  2977. sys_log(1, "%s: GOTO: distance %f, spd %u, duration %u, motion speed %f pos %d %d -> %d %d",
  2978. GetName(), fDist, GetLimitPoint(POINT_MOV_SPEED), m_dwMoveDuration, motionSpeed,
  2979. m_posStart.x, m_posStart.y, m_posDest.x, m_posDest.y);
  2980.  
  2981. m_dwMoveStartTime = get_dword_time();
  2982. }
  2983.  
  2984. // x y 위치로 이동 한다. (이동할 수 있는 가 없는 가를 확인 하고 Sync 메소드로 실제 이동 한다)
  2985. // 서버는 char의 x, y 값을 바로 바꾸지만,
  2986. // 클라에서는 이전 위치에서 바꾼 x, y까지 interpolation한다.
  2987. // 걷거나 뛰는 것은 char의 m_bNowWalking에 달려있다.
  2988. // Warp를 의도한 것이라면 Show를 사용할 것.
  2989. bool CHARACTER::Move(long x, long y)
  2990. {
  2991. // 같은 위치면 이동할 필요 없음 (자동 성공)
  2992. if (GetX() == x && GetY() == y)
  2993. return true;
  2994.  
  2995. if (test_server)
  2996. if (m_bDetailLog)
  2997. sys_log(0, "%s position %u %u", GetName(), x, y);
  2998.  
  2999. OnMove();
  3000. return Sync(x, y);
  3001. }
  3002.  
  3003. void CHARACTER::SendMovePacket(BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, int iRot)
  3004. {
  3005. TPacketGCMove pack;
  3006.  
  3007. if (bFunc == FUNC_WAIT)
  3008. {
  3009. x = m_posDest.x;
  3010. y = m_posDest.y;
  3011. dwDuration = m_dwMoveDuration;
  3012. }
  3013.  
  3014. EncodeMovePacket(pack, GetVID(), bFunc, bArg, x, y, dwDuration, dwTime, iRot == -1 ? (int) GetRotation() / 5 : iRot);
  3015. PacketView(&pack, sizeof(TPacketGCMove), this);
  3016. }
  3017.  
  3018. int CHARACTER::GetRealPoint(BYTE type) const
  3019. {
  3020. return m_points.points[type];
  3021. }
  3022.  
  3023. void CHARACTER::SetRealPoint(BYTE type, int val)
  3024. {
  3025. m_points.points[type] = val;
  3026. }
  3027.  
  3028. int CHARACTER::GetPolymorphPoint(BYTE type) const
  3029. {
  3030. if (IsPolymorphed() && !IsPolyMaintainStat())
  3031. {
  3032. DWORD dwMobVnum = GetPolymorphVnum();
  3033. const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
  3034. int iPower = GetPolymorphPower();
  3035.  
  3036. if (pMob)
  3037. {
  3038. switch (type)
  3039. {
  3040. case POINT_ST:
  3041. if (GetJob() == JOB_SHAMAN || GetJob() == JOB_SURA && GetSkillGroup() == 2)
  3042. return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_IQ);
  3043. return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_ST);
  3044.  
  3045. case POINT_HT:
  3046. return pMob->m_table.bCon * iPower / 100 + GetPoint(POINT_HT);
  3047.  
  3048. case POINT_IQ:
  3049. return pMob->m_table.bInt * iPower / 100 + GetPoint(POINT_IQ);
  3050.  
  3051. case POINT_DX:
  3052. return pMob->m_table.bDex * iPower / 100 + GetPoint(POINT_DX);
  3053. }
  3054. }
  3055. }
  3056.  
  3057. return GetPoint(type);
  3058. }
  3059.  
  3060. int CHARACTER::GetPoint(BYTE type) const
  3061. {
  3062. if (type >= POINT_MAX_NUM)
  3063. {
  3064. sys_err("Point type overflow (type %u)", type);
  3065. return 0;
  3066. }
  3067.  
  3068. int val = m_pointsInstant.points[type];
  3069. int max_val = INT_MAX;
  3070.  
  3071. switch (type)
  3072. {
  3073. case POINT_STEAL_HP:
  3074. case POINT_STEAL_SP:
  3075. max_val = 50;
  3076. break;
  3077. }
  3078.  
  3079. if (val > max_val)
  3080. sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
  3081.  
  3082. return (val);
  3083. }
  3084.  
  3085. int CHARACTER::GetLimitPoint(BYTE type) const
  3086. {
  3087. if (type >= POINT_MAX_NUM)
  3088. {
  3089. sys_err("Point type overflow (type %u)", type);
  3090. return 0;
  3091. }
  3092.  
  3093. int val = m_pointsInstant.points[type];
  3094. int max_val = INT_MAX;
  3095. int limit = INT_MAX;
  3096. int min_limit = -INT_MAX;
  3097.  
  3098. switch (type)
  3099. {
  3100. case POINT_ATT_SPEED:
  3101. min_limit = 0;
  3102.  
  3103. if (IsPC())
  3104. limit = 170;
  3105. else
  3106. limit = 250;
  3107. break;
  3108.  
  3109. case POINT_MOV_SPEED:
  3110. min_limit = 0;
  3111.  
  3112. if (IsPC())
  3113. limit = 230;
  3114. else
  3115. limit = 260;
  3116. break;
  3117.  
  3118. case POINT_STEAL_HP:
  3119. case POINT_STEAL_SP:
  3120. limit = 50;
  3121. max_val = 50;
  3122. break;
  3123.  
  3124. case POINT_MALL_ATTBONUS:
  3125. case POINT_MALL_DEFBONUS:
  3126. limit = 20;
  3127. max_val = 50;
  3128. break;
  3129. }
  3130.  
  3131. if (val > max_val)
  3132. sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
  3133.  
  3134. if (val > limit)
  3135. val = limit;
  3136.  
  3137. if (val < min_limit)
  3138. val = min_limit;
  3139.  
  3140. return (val);
  3141. }
  3142.  
  3143. void CHARACTER::SetPoint(BYTE type, int val)
  3144. {
  3145. if (type >= POINT_MAX_NUM)
  3146. {
  3147. sys_err("Point type overflow (type %u)", type);
  3148. return;
  3149. }
  3150.  
  3151. m_pointsInstant.points[type] = val;
  3152.  
  3153. // 아직 이동이 다 안끝났다면 이동 시간 계산을 다시 해야 한다.
  3154. if (type == POINT_MOV_SPEED && get_dword_time() < m_dwMoveStartTime + m_dwMoveDuration)
  3155. {
  3156. CalculateMoveDuration();
  3157. }
  3158. }
  3159.  
  3160. long long CHARACTER::GetAllowedGold() const
  3161. {
  3162. if (GetLevel() <= 10)
  3163. return 100000;
  3164. else if (GetLevel() <= 20)
  3165. return 500000;
  3166. else
  3167. return 50000000;
  3168. }
  3169.  
  3170. void CHARACTER::CheckMaximumPoints()
  3171. {
  3172. if (GetMaxHP() < GetHP())
  3173. PointChange(POINT_HP, GetMaxHP() - GetHP());
  3174.  
  3175. if (GetMaxSP() < GetSP())
  3176. PointChange(POINT_SP, GetMaxSP() - GetSP());
  3177. }
  3178.  
  3179. void CHARACTER::PointChange(BYTE type, long long amount, bool bAmount, bool bBroadcast)
  3180. {
  3181. long long val = 0;
  3182.  
  3183. //sys_log(0, "PointChange %d %d | %d -> %d cHP %d mHP %d", type, amount, GetPoint(type), GetPoint(type)+amount, GetHP(), GetMaxHP());
  3184.  
  3185. switch (type)
  3186. {
  3187. case POINT_NONE:
  3188. return;
  3189.  
  3190. case POINT_LEVEL:
  3191. if ((GetLevel() + amount) > gPlayerMaxLevel)
  3192. return;
  3193.  
  3194. SetLevel(GetLevel() + amount);
  3195. val = GetLevel();
  3196.  
  3197. #ifdef EXP_LONG_LONG
  3198. sys_log(0, "LEVELUP: %s %d NEXT EXP %lld", GetName(), GetLevel(), GetNextExp());
  3199. #else
  3200. sys_log(0, "LEVELUP: %s %d NEXT EXP %d", GetName(), GetLevel(), GetNextExp());
  3201. #endif
  3202.  
  3203. PointChange(POINT_NEXT_EXP, GetNextExp(), false);
  3204.  
  3205. if (amount)
  3206. {
  3207. quest::CQuestManager::instance().LevelUp(GetPlayerID());
  3208.  
  3209. LogManager::instance().LevelLog(this, val, GetRealPoint(POINT_PLAYTIME) + (get_dword_time() - m_dwPlayStartTime) / 60000);
  3210.  
  3211. if (GetGuild())
  3212. {
  3213. GetGuild()->LevelChange(GetPlayerID(), GetLevel());
  3214. }
  3215.  
  3216. if (GetParty())
  3217. {
  3218. GetParty()->RequestSetMemberLevel(GetPlayerID(), GetLevel());
  3219. }
  3220. }
  3221. break;
  3222.  
  3223. case POINT_NEXT_EXP:
  3224. val = GetNextExp();
  3225. bAmount = false; // 무조건 bAmount는 false 여야 한다.
  3226. break;
  3227.  
  3228. case POINT_EXP:
  3229. {
  3230. signed long long exp = GetExp();
  3231. long long int next_exp = GetNextExp();
  3232.  
  3233. // 청소년보호
  3234. if (LC_IsNewCIBN())
  3235. {
  3236. if (IsOverTime(OT_NONE))
  3237. {
  3238. dev_log(LOG_DEB0, "<EXP_LOG> %s = NONE", GetName());
  3239. }
  3240. else if (IsOverTime(OT_3HOUR))
  3241. {
  3242. amount = (amount / 2);
  3243. dev_log(LOG_DEB0, "<EXP_LOG> %s = 3HOUR", GetName());
  3244. }
  3245. else if (IsOverTime(OT_5HOUR))
  3246. {
  3247. amount = 0;
  3248. dev_log(LOG_DEB0, "<EXP_LOG> %s = 5HOUR", GetName());
  3249. }
  3250. }
  3251.  
  3252. // exp가 0 이하로 가지 않도록 한다
  3253. if (amount < 0 && exp < -amount)
  3254. {
  3255. sys_log(1, "%s AMOUNT < 0 %d, CUR EXP: %d", GetName(), -amount, exp);
  3256. amount = -exp;
  3257.  
  3258. SetExp(exp + amount);
  3259. val = GetExp();
  3260. }
  3261. else
  3262. {
  3263. if (gPlayerMaxLevel <= GetLevel())
  3264. return;
  3265.  
  3266. if (block_exp && amount > 0)
  3267. {
  3268. return;
  3269. }
  3270.  
  3271. if (test_server)
  3272. #ifdef EXP_LONG_LONG
  3273. ChatPacket(CHAT_TYPE_INFO, "You have gained %lld exp.", amount);
  3274. #else
  3275. ChatPacket(CHAT_TYPE_INFO, "You have gained %d exp.", amount);
  3276. #endif
  3277.  
  3278. #ifdef EXP_LONG_LONG
  3279. long long iExpBalance = 0;
  3280. #else
  3281. DWORD iExpBalance = 0;
  3282. #endif
  3283.  
  3284. // BLOCK
  3285. switch (GetMapIndex())
  3286. {
  3287. case 71:
  3288. if (GetLevel() > 75)
  3289. return;
  3290. break;
  3291. case 85:
  3292. if (GetLevel() > 95)
  3293. return;
  3294. break;
  3295. case 217:
  3296. if (GetLevel() > 115)
  3297. return;
  3298. break;
  3299. case 218:
  3300. if (GetLevel() > 130)
  3301. return;
  3302. break;
  3303. case 216:
  3304. if (GetLevel() > 150)
  3305. return;
  3306. break;
  3307. }
  3308. // END_OF_BLOCK
  3309.  
  3310.  
  3311. // 레벨 업!
  3312. if (exp + amount >= next_exp)
  3313. {
  3314. iExpBalance = (exp + amount) - next_exp;
  3315. amount = next_exp - exp;
  3316.  
  3317. SetExp(0);
  3318. exp = next_exp;
  3319. }
  3320. else
  3321. {
  3322. SetExp(exp + amount);
  3323. exp = GetExp();
  3324. }
  3325. #ifdef EXP_LONG_LONG
  3326. long long q = DWORD(next_exp / 4.0f);
  3327. #else
  3328. DWORD q = DWORD(next_exp / 4.0f);
  3329. #endif
  3330. int iLevStep = GetRealPoint(POINT_LEVEL_STEP);
  3331.  
  3332. // iLevStep이 4 이상이면 레벨이 올랐어야 하므로 여기에 올 수 없는 값이다.
  3333. if (iLevStep >= 4)
  3334. {
  3335. #ifdef EXP_LONG_LONG
  3336. sys_err("%s LEVEL_STEP bigger than 4! (%lld)", GetName(), iLevStep);
  3337. #else
  3338. sys_err("%s LEVEL_STEP bigger than 4! (%d)", GetName(), iLevStep);
  3339. #endif
  3340. iLevStep = 4;
  3341. }
  3342.  
  3343. if (exp >= next_exp && iLevStep < 4)
  3344. {
  3345. for (int i = 0; i < 4 - iLevStep; ++i)
  3346. PointChange(POINT_LEVEL_STEP, 1, false, true);
  3347. }
  3348. else if (exp >= q * 3 && iLevStep < 3)
  3349. {
  3350. for (int i = 0; i < 3 - iLevStep; ++i)
  3351. PointChange(POINT_LEVEL_STEP, 1, false, true);
  3352. }
  3353. else if (exp >= q * 2 && iLevStep < 2)
  3354. {
  3355. for (int i = 0; i < 2 - iLevStep; ++i)
  3356. PointChange(POINT_LEVEL_STEP, 1, false, true);
  3357. }
  3358. else if (exp >= q && iLevStep < 1)
  3359. PointChange(POINT_LEVEL_STEP, 1);
  3360.  
  3361. if (iExpBalance)
  3362. {
  3363. PointChange(POINT_EXP, iExpBalance);
  3364. }
  3365.  
  3366. val = GetExp();
  3367. }
  3368. }
  3369. break;
  3370.  
  3371. case POINT_LEVEL_STEP:
  3372. if (amount > 0)
  3373. {
  3374. val = GetPoint(POINT_LEVEL_STEP) + amount;
  3375.  
  3376. switch (val)
  3377. {
  3378. case 1:
  3379. case 2:
  3380. case 3:
  3381. //if (GetLevel() < 100) PointChange(POINT_STAT, 1);
  3382. if (GetLevel() < 91) PointChange(POINT_STAT, 1);
  3383. break;
  3384.  
  3385. case 4:
  3386. {
  3387. int iHP = number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end);
  3388. int iSP = number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end);
  3389.  
  3390. m_points.iRandomHP += iHP;
  3391. m_points.iRandomSP += iSP;
  3392.  
  3393. if (GetSkillGroup())
  3394. {
  3395. if (GetLevel() >= 5)
  3396. PointChange(POINT_SKILL, 1);
  3397.  
  3398. if (GetLevel() >= 9)
  3399. PointChange(POINT_SUB_SKILL, 1);
  3400. }
  3401.  
  3402. PointChange(POINT_MAX_HP, iHP);
  3403. PointChange(POINT_MAX_SP, iSP);
  3404. PointChange(POINT_LEVEL, 1, false, true);
  3405.  
  3406. val = 0;
  3407. }
  3408. break;
  3409. }
  3410.  
  3411. #ifdef ENABLE_POTION_STATUS_DROP
  3412. if (GetLevel() <= 10)
  3413. AutoGiveItem(27001, 2);
  3414. else if (GetLevel() <= 30)
  3415. AutoGiveItem(27002, 2);
  3416. else
  3417. {
  3418. AutoGiveItem(27002, 2);
  3419. // AutoGiveItem(27003, 2);
  3420. }
  3421. #endif
  3422.  
  3423. PointChange(POINT_HP, GetMaxHP() - GetHP());
  3424. PointChange(POINT_SP, GetMaxSP() - GetSP());
  3425. PointChange(POINT_STAMINA, GetMaxStamina() - GetStamina());
  3426.  
  3427. SetPoint(POINT_LEVEL_STEP, val);
  3428. SetRealPoint(POINT_LEVEL_STEP, val);
  3429.  
  3430. Save();
  3431. }
  3432. else
  3433. val = GetPoint(POINT_LEVEL_STEP);
  3434.  
  3435. break;
  3436.  
  3437. case POINT_HP:
  3438. {
  3439. if (IsDead() || IsStun())
  3440. return;
  3441.  
  3442. int prev_hp = GetHP();
  3443.  
  3444. amount = MIN(GetMaxHP() - GetHP(), amount);
  3445. SetHP(GetHP() + amount);
  3446. val = GetHP();
  3447.  
  3448. BroadcastTargetPacket();
  3449.  
  3450. if (GetParty() && IsPC() && val != prev_hp)
  3451. GetParty()->SendPartyInfoOneToAll(this);
  3452. }
  3453. break;
  3454.  
  3455. case POINT_SP:
  3456. {
  3457. if (IsDead() || IsStun())
  3458. return;
  3459.  
  3460. amount = MIN(GetMaxSP() - GetSP(), amount);
  3461. SetSP(GetSP() + amount);
  3462. val = GetSP();
  3463. }
  3464. break;
  3465.  
  3466. case POINT_STAMINA:
  3467. {
  3468. if (IsDead() || IsStun())
  3469. return;
  3470.  
  3471. int prev_val = GetStamina();
  3472. amount = MIN(GetMaxStamina() - GetStamina(), amount);
  3473. SetStamina(GetStamina() + amount);
  3474. val = GetStamina();
  3475.  
  3476. if (val == 0)
  3477. {
  3478. // Stamina가 없으니 걷자!
  3479. SetNowWalking(true);
  3480. }
  3481. else if (prev_val == 0)
  3482. {
  3483. // 없던 스테미나가 생겼으니 이전 모드 복귀
  3484. ResetWalking();
  3485. }
  3486.  
  3487. if (amount < 0 && val != 0) // 감소는 보내지않는다.
  3488. return;
  3489. }
  3490. break;
  3491.  
  3492. case POINT_MAX_HP:
  3493. {
  3494. SetPoint(type, GetPoint(type) + amount);
  3495. int curMaxHP = GetMaxHP();
  3496. int hp = GetRealPoint(POINT_MAX_HP);
  3497. int add_hp = MIN(3500, hp * GetPoint(POINT_MAX_HP_PCT) / 100);
  3498. add_hp += GetPoint(POINT_MAX_HP);
  3499. add_hp += GetPoint(POINT_PARTY_TANKER_BONUS);
  3500. SetMaxHP(hp + add_hp);
  3501. float fRatio = (float)GetMaxHP() / (float)curMaxHP;
  3502. PointChange(POINT_HP, GetHP() * fRatio - GetHP());
  3503. val = GetMaxHP();
  3504. }
  3505. break;
  3506.  
  3507. case POINT_MAX_SP:
  3508. {
  3509. SetPoint(type, GetPoint(type) + amount);
  3510. int curMaxSP = GetMaxSP();
  3511. int sp = GetRealPoint(POINT_MAX_SP);
  3512. int add_sp = MIN(800, sp * GetPoint(POINT_MAX_SP_PCT) / 100);
  3513. add_sp += GetPoint(POINT_MAX_SP);
  3514. add_sp += GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  3515. SetMaxSP(sp + add_sp);
  3516. float fRatio = (float)GetMaxSP() / (float)curMaxSP;
  3517. PointChange(POINT_SP, GetSP() * fRatio - GetSP());
  3518. val = GetMaxSP();
  3519. }
  3520. break;
  3521.  
  3522. case POINT_MAX_HP_PCT:
  3523. SetPoint(type, GetPoint(type) + amount);
  3524. val = GetPoint(type);
  3525.  
  3526. PointChange(POINT_MAX_HP, 0);
  3527. break;
  3528.  
  3529. case POINT_MAX_SP_PCT:
  3530. SetPoint(type, GetPoint(type) + amount);
  3531. val = GetPoint(type);
  3532.  
  3533. PointChange(POINT_MAX_SP, 0);
  3534. break;
  3535.  
  3536. case POINT_MAX_STAMINA:
  3537. SetMaxStamina(GetMaxStamina() + amount);
  3538. val = GetMaxStamina();
  3539. break;
  3540.  
  3541. case POINT_GOLD:
  3542. {
  3543. const long long nTotalMoney = static_cast<long long>(GetGold()) + static_cast<long long>(amount);
  3544.  
  3545. if (GOLD_MAX < nTotalMoney)
  3546. {
  3547. ChatPacket(CHAT_TYPE_INFO, "Nie mozesz otrzymac wiecej yang, poniewaz przekroczysz limit %lld yang.", GOLD_MAX);
  3548. return;
  3549. }
  3550.  
  3551. SetGold(GetGold() + amount);
  3552. val = GetGold();
  3553. }
  3554. break;
  3555.  
  3556. case POINT_SKILL:
  3557. case POINT_STAT:
  3558. case POINT_SUB_SKILL:
  3559. case POINT_STAT_RESET_COUNT:
  3560. case POINT_HORSE_SKILL:
  3561. SetPoint(type, GetPoint(type) + amount);
  3562. val = GetPoint(type);
  3563.  
  3564. SetRealPoint(type, val);
  3565. break;
  3566.  
  3567. case POINT_DEF_GRADE:
  3568. SetPoint(type, GetPoint(type) + amount);
  3569. val = GetPoint(type);
  3570.  
  3571. PointChange(POINT_CLIENT_DEF_GRADE, amount);
  3572. break;
  3573.  
  3574. case POINT_CLIENT_DEF_GRADE:
  3575. SetPoint(type, GetPoint(type) + amount);
  3576. val = GetPoint(type);
  3577. break;
  3578.  
  3579. case POINT_ST:
  3580. case POINT_HT:
  3581. case POINT_DX:
  3582. case POINT_IQ:
  3583. case POINT_HP_REGEN:
  3584. case POINT_SP_REGEN:
  3585. case POINT_ATT_SPEED:
  3586. case POINT_ATT_GRADE:
  3587. case POINT_MOV_SPEED:
  3588. case POINT_CASTING_SPEED:
  3589. case POINT_MAGIC_ATT_GRADE:
  3590. case POINT_MAGIC_DEF_GRADE:
  3591. case POINT_BOW_DISTANCE:
  3592. case POINT_HP_RECOVERY:
  3593. case POINT_SP_RECOVERY:
  3594.  
  3595. case POINT_ATTBONUS_HUMAN: // 42 인간에게 강함
  3596. case POINT_ATTBONUS_ANIMAL: // 43 동물에게 데미지 % 증가
  3597. case POINT_ATTBONUS_ORC: // 44 웅귀에게 데미지 % 증가
  3598. case POINT_ATTBONUS_MILGYO: // 45 밀교에게 데미지 % 증가
  3599. case POINT_ATTBONUS_UNDEAD: // 46 시체에게 데미지 % 증가
  3600. case POINT_ATTBONUS_DEVIL: // 47 마귀(악마)에게 데미지 % 증가
  3601.  
  3602. case POINT_ATTBONUS_MONSTER:
  3603. case POINT_ATTBONUS_SURA:
  3604. case POINT_ATTBONUS_ASSASSIN:
  3605. case POINT_ATTBONUS_WARRIOR:
  3606. case POINT_ATTBONUS_SHAMAN:
  3607.  
  3608. case POINT_POISON_PCT:
  3609. case POINT_STUN_PCT:
  3610. case POINT_SLOW_PCT:
  3611.  
  3612. case POINT_BLOCK:
  3613. case POINT_DODGE:
  3614.  
  3615. case POINT_CRITICAL_PCT:
  3616. case POINT_RESIST_CRITICAL:
  3617. case POINT_PENETRATE_PCT:
  3618. case POINT_RESIST_PENETRATE:
  3619. case POINT_CURSE_PCT:
  3620.  
  3621. case POINT_STEAL_HP: // 48 생명력 흡수
  3622. case POINT_STEAL_SP: // 49 정신력 흡수
  3623.  
  3624. case POINT_MANA_BURN_PCT: // 50 마나 번
  3625. case POINT_DAMAGE_SP_RECOVER: // 51 공격당할 시 정신력 회복 확률
  3626. case POINT_RESIST_NORMAL_DAMAGE:
  3627. case POINT_RESIST_SWORD:
  3628. case POINT_RESIST_TWOHAND:
  3629. case POINT_RESIST_DAGGER:
  3630. case POINT_RESIST_BELL:
  3631. case POINT_RESIST_FAN:
  3632. case POINT_RESIST_BOW:
  3633. case POINT_RESIST_FIRE:
  3634. case POINT_RESIST_ELEC:
  3635. case POINT_RESIST_MAGIC:
  3636. case POINT_RESIST_WIND:
  3637. case POINT_RESIST_ICE:
  3638. case POINT_RESIST_EARTH:
  3639. case POINT_RESIST_DARK:
  3640. case POINT_REFLECT_MELEE: // 67 공격 반사
  3641. case POINT_REFLECT_CURSE: // 68 저주 반사
  3642. case POINT_POISON_REDUCE: // 69 독데미지 감소
  3643. case POINT_KILL_SP_RECOVER: // 70 적 소멸시 MP 회복
  3644. case POINT_KILL_HP_RECOVERY: // 75
  3645. case POINT_HIT_HP_RECOVERY:
  3646. case POINT_HIT_SP_RECOVERY:
  3647. case POINT_MANASHIELD:
  3648. case POINT_ATT_BONUS:
  3649. case POINT_DEF_BONUS:
  3650. case POINT_SKILL_DAMAGE_BONUS:
  3651. case POINT_NORMAL_HIT_DAMAGE_BONUS:
  3652.  
  3653. // DEPEND_BONUS_ATTRIBUTES
  3654. case POINT_SKILL_DEFEND_BONUS:
  3655. case POINT_NORMAL_HIT_DEFEND_BONUS:
  3656. SetPoint(type, GetPoint(type) + amount);
  3657. val = GetPoint(type);
  3658. break;
  3659. // END_OF_DEPEND_BONUS_ATTRIBUTES
  3660.  
  3661. case POINT_PARTY_ATTACKER_BONUS:
  3662. case POINT_PARTY_TANKER_BONUS:
  3663. case POINT_PARTY_BUFFER_BONUS:
  3664. case POINT_PARTY_SKILL_MASTER_BONUS:
  3665. case POINT_PARTY_HASTE_BONUS:
  3666. case POINT_PARTY_DEFENDER_BONUS:
  3667.  
  3668. case POINT_RESIST_WARRIOR :
  3669. case POINT_RESIST_ASSASSIN :
  3670. case POINT_RESIST_SURA :
  3671. case POINT_RESIST_SHAMAN :
  3672.  
  3673. SetPoint(type, GetPoint(type) + amount);
  3674. val = GetPoint(type);
  3675. break;
  3676.  
  3677. case POINT_MALL_ATTBONUS:
  3678. case POINT_MALL_DEFBONUS:
  3679. case POINT_MALL_EXPBONUS:
  3680. case POINT_MALL_ITEMBONUS:
  3681. case POINT_MALL_GOLDBONUS:
  3682. case POINT_MELEE_MAGIC_ATT_BONUS_PER:
  3683. if (GetPoint(type) + amount > 100)
  3684. {
  3685. sys_err("MALL_BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
  3686. amount = 100 - GetPoint(type);
  3687. }
  3688.  
  3689. SetPoint(type, GetPoint(type) + amount);
  3690. val = GetPoint(type);
  3691. break;
  3692.  
  3693. // PC_BANG_ITEM_ADD
  3694. case POINT_PC_BANG_EXP_BONUS :
  3695. case POINT_PC_BANG_DROP_BONUS :
  3696. case POINT_RAMADAN_CANDY_BONUS_EXP:
  3697. SetPoint(type, amount);
  3698. val = GetPoint(type);
  3699. break;
  3700. // END_PC_BANG_ITEM_ADD
  3701.  
  3702. case POINT_EXP_DOUBLE_BONUS: // 71
  3703. case POINT_GOLD_DOUBLE_BONUS: // 72
  3704. case POINT_ITEM_DROP_BONUS: // 73
  3705. case POINT_POTION_BONUS: // 74
  3706. if (GetPoint(type) + amount > 100)
  3707. {
  3708. sys_err("BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
  3709. amount = 100 - GetPoint(type);
  3710. }
  3711.  
  3712. SetPoint(type, GetPoint(type) + amount);
  3713. val = GetPoint(type);
  3714. break;
  3715.  
  3716. case POINT_IMMUNE_STUN: // 76
  3717. SetPoint(type, GetPoint(type) + amount);
  3718. val = GetPoint(type);
  3719. if (val)
  3720. {
  3721. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
  3722. }
  3723. else
  3724. {
  3725. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
  3726. }
  3727. break;
  3728.  
  3729. case POINT_IMMUNE_SLOW: // 77
  3730. SetPoint(type, GetPoint(type) + amount);
  3731. val = GetPoint(type);
  3732. if (val)
  3733. {
  3734. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
  3735. }
  3736. else
  3737. {
  3738. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
  3739. }
  3740. break;
  3741.  
  3742. case POINT_IMMUNE_FALL: // 78
  3743. SetPoint(type, GetPoint(type) + amount);
  3744. val = GetPoint(type);
  3745. if (val)
  3746. {
  3747. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
  3748. }
  3749. else
  3750. {
  3751. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
  3752. }
  3753. break;
  3754.  
  3755. case POINT_ATT_GRADE_BONUS:
  3756. SetPoint(type, GetPoint(type) + amount);
  3757. PointChange(POINT_ATT_GRADE, amount);
  3758. val = GetPoint(type);
  3759. break;
  3760.  
  3761. case POINT_DEF_GRADE_BONUS:
  3762. SetPoint(type, GetPoint(type) + amount);
  3763. PointChange(POINT_DEF_GRADE, amount);
  3764. val = GetPoint(type);
  3765. break;
  3766.  
  3767. case POINT_MAGIC_ATT_GRADE_BONUS:
  3768. SetPoint(type, GetPoint(type) + amount);
  3769. PointChange(POINT_MAGIC_ATT_GRADE, amount);
  3770. val = GetPoint(type);
  3771. break;
  3772.  
  3773. case POINT_MAGIC_DEF_GRADE_BONUS:
  3774. SetPoint(type, GetPoint(type) + amount);
  3775. PointChange(POINT_MAGIC_DEF_GRADE, amount);
  3776. val = GetPoint(type);
  3777. break;
  3778.  
  3779. case POINT_VOICE:
  3780. case POINT_EMPIRE_POINT:
  3781. //sys_err("CHARACTER::PointChange: %s: point cannot be changed. use SetPoint instead (type: %d)", GetName(), type);
  3782. val = GetRealPoint(type);
  3783. break;
  3784.  
  3785. case POINT_POLYMORPH:
  3786. SetPoint(type, GetPoint(type) + amount);
  3787. val = GetPoint(type);
  3788. SetPolymorph(val);
  3789. break;
  3790.  
  3791. case POINT_MOUNT:
  3792. SetPoint(type, GetPoint(type) + amount);
  3793. val = GetPoint(type);
  3794. MountVnum(val);
  3795. break;
  3796.  
  3797. case POINT_ENERGY:
  3798. case POINT_COSTUME_ATTR_BONUS:
  3799. {
  3800. int old_val = GetPoint(type);
  3801. SetPoint(type, old_val + amount);
  3802. val = GetPoint(type);
  3803. BuffOnAttr_ValueChange(type, old_val, val);
  3804. }
  3805. break;
  3806.  
  3807. default:
  3808. sys_err("CHARACTER::PointChange: %s: unknown point change type %d", GetName(), type);
  3809. return;
  3810. }
  3811.  
  3812. switch (type)
  3813. {
  3814. case POINT_LEVEL:
  3815. case POINT_ST:
  3816. case POINT_DX:
  3817. case POINT_IQ:
  3818. case POINT_HT:
  3819. ComputeBattlePoints();
  3820. break;
  3821. case POINT_MAX_HP:
  3822. case POINT_MAX_SP:
  3823. case POINT_MAX_STAMINA:
  3824. break;
  3825. }
  3826.  
  3827. if (type == POINT_HP && amount == 0)
  3828. return;
  3829.  
  3830. if (GetDesc())
  3831. {
  3832. struct packet_point_change pack;
  3833.  
  3834. pack.header = HEADER_GC_CHARACTER_POINT_CHANGE;
  3835. pack.dwVID = m_vid;
  3836. pack.type = type;
  3837. pack.value = val;
  3838.  
  3839. if (bAmount)
  3840. pack.amount = amount;
  3841. else
  3842. pack.amount = 0;
  3843.  
  3844. if (!bBroadcast)
  3845. GetDesc()->Packet(&pack, sizeof(struct packet_point_change));
  3846. else
  3847. PacketAround(&pack, sizeof(pack));
  3848. }
  3849. }
  3850.  
  3851. void CHARACTER::ApplyPoint(BYTE bApplyType, int iVal)
  3852. {
  3853. switch (bApplyType)
  3854. {
  3855. case APPLY_NONE: // 0
  3856. break;;
  3857.  
  3858. case APPLY_CON:
  3859. PointChange(POINT_HT, iVal);
  3860. PointChange(POINT_MAX_HP, (iVal * JobInitialPoints[GetJob()].hp_per_ht));
  3861. PointChange(POINT_MAX_STAMINA, (iVal * JobInitialPoints[GetJob()].stamina_per_con));
  3862. break;
  3863.  
  3864. case APPLY_INT:
  3865. PointChange(POINT_IQ, iVal);
  3866. PointChange(POINT_MAX_SP, (iVal * JobInitialPoints[GetJob()].sp_per_iq));
  3867. break;
  3868.  
  3869. case APPLY_SKILL:
  3870. // SKILL_DAMAGE_BONUS
  3871. {
  3872. // 최상위 비트 기준으로 8비트 vnum, 9비트 add, 15비트 change
  3873. // 00000000 00000000 00000000 00000000
  3874. // ^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^
  3875. // vnum ^ add change
  3876. BYTE bSkillVnum = (BYTE) (((DWORD)iVal) >> 24);
  3877. int iAdd = iVal & 0x00800000;
  3878. int iChange = iVal & 0x007fffff;
  3879.  
  3880. sys_log(1, "APPLY_SKILL skill %d add? %d change %d", bSkillVnum, iAdd ? 1 : 0, iChange);
  3881.  
  3882. if (0 == iAdd)
  3883. iChange = -iChange;
  3884.  
  3885. boost::unordered_map<BYTE, int>::iterator iter = m_SkillDamageBonus.find(bSkillVnum);
  3886.  
  3887. if (iter == m_SkillDamageBonus.end())
  3888. m_SkillDamageBonus.insert(std::make_pair(bSkillVnum, iChange));
  3889. else
  3890. iter->second += iChange;
  3891. }
  3892. // END_OF_SKILL_DAMAGE_BONUS
  3893. break;
  3894.  
  3895. case APPLY_STR:
  3896. case APPLY_DEX:
  3897. case APPLY_MAX_HP:
  3898. case APPLY_MAX_HP_PCT:
  3899. {
  3900. if(GetMaxHP() == 0) break;
  3901. PointChange(aApplyInfo[bApplyType].bPointType, iVal);
  3902. }
  3903. break;
  3904. case APPLY_MAX_SP:
  3905. case APPLY_MAX_SP_PCT:
  3906. {
  3907. if(GetMaxSP() == 0) break;
  3908. PointChange(aApplyInfo[bApplyType].bPointType, iVal);
  3909. }
  3910. break;
  3911. case APPLY_ATT_SPEED:
  3912. case APPLY_MOV_SPEED:
  3913. case APPLY_CAST_SPEED:
  3914. case APPLY_HP_REGEN:
  3915. case APPLY_SP_REGEN:
  3916. case APPLY_POISON_PCT:
  3917. case APPLY_STUN_PCT:
  3918. case APPLY_SLOW_PCT:
  3919. case APPLY_CRITICAL_PCT:
  3920. case APPLY_PENETRATE_PCT:
  3921. case APPLY_ATTBONUS_HUMAN:
  3922. case APPLY_ATTBONUS_ANIMAL:
  3923. case APPLY_ATTBONUS_ORC:
  3924. case APPLY_ATTBONUS_MILGYO:
  3925. case APPLY_ATTBONUS_UNDEAD:
  3926. case APPLY_ATTBONUS_DEVIL:
  3927. case APPLY_ATTBONUS_WARRIOR: // 59
  3928. case APPLY_ATTBONUS_ASSASSIN: // 60
  3929. case APPLY_ATTBONUS_SURA: // 61
  3930. case APPLY_ATTBONUS_SHAMAN: // 62
  3931. case APPLY_ATTBONUS_MONSTER: // 63
  3932. case APPLY_STEAL_HP:
  3933. case APPLY_STEAL_SP:
  3934. case APPLY_MANA_BURN_PCT:
  3935. case APPLY_DAMAGE_SP_RECOVER:
  3936. case APPLY_BLOCK:
  3937. case APPLY_DODGE:
  3938. case APPLY_RESIST_SWORD:
  3939. case APPLY_RESIST_TWOHAND:
  3940. case APPLY_RESIST_DAGGER:
  3941. case APPLY_RESIST_BELL:
  3942. case APPLY_RESIST_FAN:
  3943. case APPLY_RESIST_BOW:
  3944. case APPLY_RESIST_FIRE:
  3945. case APPLY_RESIST_ELEC:
  3946. case APPLY_RESIST_MAGIC:
  3947. case APPLY_RESIST_WIND:
  3948. case APPLY_RESIST_ICE:
  3949. case APPLY_RESIST_EARTH:
  3950. case APPLY_RESIST_DARK:
  3951. case APPLY_REFLECT_MELEE:
  3952. case APPLY_REFLECT_CURSE:
  3953. case APPLY_ANTI_CRITICAL_PCT:
  3954. case APPLY_ANTI_PENETRATE_PCT:
  3955. case APPLY_POISON_REDUCE:
  3956. case APPLY_KILL_SP_RECOVER:
  3957. case APPLY_EXP_DOUBLE_BONUS:
  3958. case APPLY_GOLD_DOUBLE_BONUS:
  3959. case APPLY_ITEM_DROP_BONUS:
  3960. case APPLY_POTION_BONUS:
  3961. case APPLY_KILL_HP_RECOVER:
  3962. case APPLY_IMMUNE_STUN:
  3963. case APPLY_IMMUNE_SLOW:
  3964. case APPLY_IMMUNE_FALL:
  3965. case APPLY_BOW_DISTANCE:
  3966. case APPLY_ATT_GRADE_BONUS:
  3967. case APPLY_DEF_GRADE_BONUS:
  3968. case APPLY_MAGIC_ATT_GRADE:
  3969. case APPLY_MAGIC_DEF_GRADE:
  3970. case APPLY_CURSE_PCT:
  3971. case APPLY_MAX_STAMINA:
  3972. case APPLY_MALL_ATTBONUS:
  3973. case APPLY_MALL_DEFBONUS:
  3974. case APPLY_MALL_EXPBONUS:
  3975. case APPLY_MALL_ITEMBONUS:
  3976. case APPLY_MALL_GOLDBONUS:
  3977. case APPLY_SKILL_DAMAGE_BONUS:
  3978. case APPLY_NORMAL_HIT_DAMAGE_BONUS:
  3979.  
  3980. // DEPEND_BONUS_ATTRIBUTES
  3981. case APPLY_SKILL_DEFEND_BONUS:
  3982. case APPLY_NORMAL_HIT_DEFEND_BONUS:
  3983. // END_OF_DEPEND_BONUS_ATTRIBUTES
  3984.  
  3985. case APPLY_PC_BANG_EXP_BONUS :
  3986. case APPLY_PC_BANG_DROP_BONUS :
  3987.  
  3988. case APPLY_RESIST_WARRIOR :
  3989. case APPLY_RESIST_ASSASSIN :
  3990. case APPLY_RESIST_SURA :
  3991. case APPLY_RESIST_SHAMAN :
  3992. case APPLY_ENERGY: // 82 기력
  3993. case APPLY_DEF_GRADE: // 83 방어력. DEF_GRADE_BONUS는 클라에서 두배로 보여지는 의도된 버그(...)가 있다.
  3994. case APPLY_COSTUME_ATTR_BONUS: // 84 코스튬 아이템에 붙은 속성치 보너스
  3995. case APPLY_MAGIC_ATTBONUS_PER: // 85 마법 공격력 +x%
  3996. case APPLY_MELEE_MAGIC_ATTBONUS_PER: // 86 마법 + 밀리 공격력 +x%
  3997. PointChange(aApplyInfo[bApplyType].bPointType, iVal);
  3998. break;
  3999.  
  4000. default:
  4001. sys_err("Unknown apply type %d name %s", bApplyType, GetName());
  4002. break;
  4003. }
  4004. }
  4005.  
  4006. void CHARACTER::MotionPacketEncode(BYTE motion, LPCHARACTER victim, struct packet_motion * packet)
  4007. {
  4008. packet->header = HEADER_GC_MOTION;
  4009. packet->vid = m_vid;
  4010. packet->motion = motion;
  4011.  
  4012. if (victim)
  4013. packet->victim_vid = victim->GetVID();
  4014. else
  4015. packet->victim_vid = 0;
  4016. }
  4017.  
  4018. void CHARACTER::Motion(BYTE motion, LPCHARACTER victim)
  4019. {
  4020. struct packet_motion pack_motion;
  4021. MotionPacketEncode(motion, victim, &pack_motion);
  4022. PacketAround(&pack_motion, sizeof(struct packet_motion));
  4023. }
  4024.  
  4025. EVENTFUNC(save_event)
  4026. {
  4027. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  4028. if ( info == NULL )
  4029. {
  4030. sys_err( "save_event> <Factor> Null pointer" );
  4031. return 0;
  4032. }
  4033.  
  4034. LPCHARACTER ch = info->ch;
  4035.  
  4036. if (ch == NULL) { // <Factor>
  4037. return 0;
  4038. }
  4039. sys_log(1, "SAVE_EVENT: %s", ch->GetName());
  4040. ch->Save();
  4041. ch->FlushDelayedSaveItem();
  4042. return (save_event_second_cycle);
  4043. }
  4044.  
  4045. void CHARACTER::StartSaveEvent()
  4046. {
  4047. if (m_pkSaveEvent)
  4048. return;
  4049.  
  4050. char_event_info* info = AllocEventInfo<char_event_info>();
  4051.  
  4052. info->ch = this;
  4053. m_pkSaveEvent = event_create(save_event, info, save_event_second_cycle);
  4054. }
  4055.  
  4056. void CHARACTER::MonsterLog(const char* format, ...)
  4057. {
  4058. if (!test_server)
  4059. return;
  4060.  
  4061. if (IsPC())
  4062. return;
  4063.  
  4064. char chatbuf[CHAT_MAX_LEN + 1];
  4065. int len = snprintf(chatbuf, sizeof(chatbuf), "%u)", (DWORD)GetVID());
  4066.  
  4067. if (len < 0 || len >= (int) sizeof(chatbuf))
  4068. len = sizeof(chatbuf) - 1;
  4069.  
  4070. va_list args;
  4071.  
  4072. va_start(args, format);
  4073.  
  4074. int len2 = vsnprintf(chatbuf + len, sizeof(chatbuf) - len, format, args);
  4075.  
  4076. if (len2 < 0 || len2 >= (int) sizeof(chatbuf) - len)
  4077. len += (sizeof(chatbuf) - len) - 1;
  4078. else
  4079. len += len2;
  4080.  
  4081. // \0 문자 포함
  4082. ++len;
  4083.  
  4084. va_end(args);
  4085.  
  4086. TPacketGCChat pack_chat;
  4087.  
  4088. pack_chat.header = HEADER_GC_CHAT;
  4089. pack_chat.size = sizeof(TPacketGCChat) + len;
  4090. pack_chat.type = CHAT_TYPE_TALKING;
  4091. pack_chat.id = (DWORD)GetVID();
  4092. pack_chat.bEmpire = 0;
  4093.  
  4094. TEMP_BUFFER buf;
  4095. buf.write(&pack_chat, sizeof(TPacketGCChat));
  4096. buf.write(chatbuf, len);
  4097.  
  4098. CHARACTER_MANAGER::instance().PacketMonsterLog(this, buf.read_peek(), buf.size());
  4099. }
  4100.  
  4101. void CHARACTER::ChatPacket(BYTE type, const char * format, ...)
  4102. {
  4103. LPDESC d = GetDesc();
  4104.  
  4105. if (!d || !format)
  4106. return;
  4107.  
  4108. char chatbuf[CHAT_MAX_LEN + 1];
  4109. va_list args;
  4110.  
  4111. va_start(args, format);
  4112. int len = vsnprintf(chatbuf, sizeof(chatbuf), format, args);
  4113. va_end(args);
  4114.  
  4115. struct packet_chat pack_chat;
  4116.  
  4117. pack_chat.header = HEADER_GC_CHAT;
  4118. pack_chat.size = sizeof(struct packet_chat) + len;
  4119. pack_chat.type = type;
  4120. pack_chat.id = 0;
  4121. pack_chat.bEmpire = d->GetEmpire();
  4122.  
  4123. TEMP_BUFFER buf;
  4124. buf.write(&pack_chat, sizeof(struct packet_chat));
  4125. buf.write(chatbuf, len);
  4126.  
  4127. d->Packet(buf.read_peek(), buf.size());
  4128.  
  4129. if (type == CHAT_TYPE_COMMAND && test_server)
  4130. sys_log(0, "SEND_COMMAND %s %s", GetName(), chatbuf);
  4131. }
  4132.  
  4133. // MINING
  4134. void CHARACTER::mining_take()
  4135. {
  4136. m_pkMiningEvent = NULL;
  4137. }
  4138.  
  4139. void CHARACTER::mining_cancel()
  4140. {
  4141. if (m_pkMiningEvent)
  4142. {
  4143. sys_log(0, "XXX MINING CANCEL");
  4144. event_cancel(&m_pkMiningEvent);
  4145. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("채광을 중단하였습니다."));
  4146. }
  4147. }
  4148.  
  4149. void CHARACTER::mining(LPCHARACTER chLoad)
  4150. {
  4151. if (m_pkMiningEvent)
  4152. {
  4153. mining_cancel();
  4154. return;
  4155. }
  4156.  
  4157. if (!chLoad)
  4158. return;
  4159.  
  4160. if (mining::GetRawOreFromLoad(chLoad->GetRaceNum()) == 0)
  4161. return;
  4162.  
  4163. LPITEM pick = GetWear(WEAR_WEAPON);
  4164.  
  4165. if (!pick || pick->GetType() != ITEM_PICK)
  4166. {
  4167. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("곡괭이를 장착하세요."));
  4168. return;
  4169. }
  4170.  
  4171. int count = number(5, 15); // 동작 횟수, 한 동작당 2초
  4172.  
  4173. // 채광 동작을 보여줌
  4174. TPacketGCDigMotion p;
  4175. p.header = HEADER_GC_DIG_MOTION;
  4176. p.vid = GetVID();
  4177. p.target_vid = chLoad->GetVID();
  4178. p.count = count;
  4179.  
  4180. PacketAround(&p, sizeof(p));
  4181.  
  4182. m_pkMiningEvent = mining::CreateMiningEvent(this, chLoad, count);
  4183. }
  4184. // END_OF_MINING
  4185.  
  4186. void CHARACTER::fishing()
  4187. {
  4188. if (m_pkFishingEvent)
  4189. {
  4190. fishing_take();
  4191. return;
  4192. }
  4193.  
  4194. // 못감 속성에서 낚시를 시도한다?
  4195. {
  4196. LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());
  4197.  
  4198. int x = GetX();
  4199. int y = GetY();
  4200.  
  4201. LPSECTREE tree = pkSectreeMap->Find(x, y);
  4202. DWORD dwAttr = tree->GetAttribute(x, y);
  4203.  
  4204. if (IS_SET(dwAttr, ATTR_BLOCK))
  4205. {
  4206. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시를 할 수 있는 곳이 아닙니다"));
  4207. return;
  4208. }
  4209. }
  4210.  
  4211. LPITEM rod = GetWear(WEAR_WEAPON);
  4212.  
  4213. // 낚시대 장착
  4214. if (!rod || rod->GetType() != ITEM_ROD)
  4215. {
  4216. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대를 장착 하세요."));
  4217. return;
  4218. }
  4219.  
  4220. if (0 == rod->GetSocket(2))
  4221. {
  4222. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("미끼를 끼고 던져 주세요."));
  4223. return;
  4224. }
  4225.  
  4226. float fx, fy;
  4227. GetDeltaByDegree(GetRotation(), 400.0f, &fx, &fy);
  4228.  
  4229. m_pkFishingEvent = fishing::CreateFishingEvent(this);
  4230. }
  4231.  
  4232. void CHARACTER::fishing_take()
  4233. {
  4234. LPITEM rod = GetWear(WEAR_WEAPON);
  4235. if (rod && rod->GetType() == ITEM_ROD)
  4236. {
  4237. using fishing::fishing_event_info;
  4238. if (m_pkFishingEvent)
  4239. {
  4240. struct fishing_event_info* info = dynamic_cast<struct fishing_event_info*>(m_pkFishingEvent->info);
  4241.  
  4242. if (info)
  4243. fishing::Take(info, this);
  4244. }
  4245. }
  4246. else
  4247. {
  4248. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대가 아닌 물건으로 낚시를 할 수 없습니다!"));
  4249. }
  4250.  
  4251. event_cancel(&m_pkFishingEvent);
  4252. }
  4253.  
  4254. bool CHARACTER::StartStateMachine(int iNextPulse)
  4255. {
  4256. if (CHARACTER_MANAGER::instance().AddToStateList(this))
  4257. {
  4258. m_dwNextStatePulse = thecore_heart->pulse + iNextPulse;
  4259. return true;
  4260. }
  4261.  
  4262. return false;
  4263. }
  4264.  
  4265. void CHARACTER::StopStateMachine()
  4266. {
  4267. CHARACTER_MANAGER::instance().RemoveFromStateList(this);
  4268. }
  4269.  
  4270. void CHARACTER::UpdateStateMachine(DWORD dwPulse)
  4271. {
  4272. if (dwPulse < m_dwNextStatePulse)
  4273. return;
  4274.  
  4275. if (IsDead())
  4276. return;
  4277.  
  4278. Update();
  4279. m_dwNextStatePulse = dwPulse + m_dwStateDuration;
  4280. }
  4281.  
  4282. void CHARACTER::SetNextStatePulse(int iNextPulse)
  4283. {
  4284. CHARACTER_MANAGER::instance().AddToStateList(this);
  4285. m_dwNextStatePulse = iNextPulse;
  4286.  
  4287. if (iNextPulse < 10)
  4288. MonsterLog("다음상태로어서가자");
  4289. }
  4290.  
  4291.  
  4292. // 캐릭터 인스턴스 업데이트 함수.
  4293. void CHARACTER::UpdateCharacter(DWORD dwPulse)
  4294. {
  4295. CFSM::Update();
  4296. }
  4297.  
  4298. void CHARACTER::SetShop(LPSHOP pkShop)
  4299. {
  4300. if ((m_pkShop = pkShop))
  4301. SET_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
  4302. else
  4303. {
  4304. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
  4305. SetShopOwner(NULL);
  4306. }
  4307. }
  4308.  
  4309. void CHARACTER::SetExchange(CExchange * pkExchange)
  4310. {
  4311. m_pkExchange = pkExchange;
  4312. }
  4313.  
  4314. void CHARACTER::SetPart(BYTE bPartPos, WORD wVal)
  4315. {
  4316. assert(bPartPos < PART_MAX_NUM);
  4317. m_pointsInstant.parts[bPartPos] = wVal;
  4318. }
  4319.  
  4320. WORD CHARACTER::GetPart(BYTE bPartPos) const
  4321. {
  4322. assert(bPartPos < PART_MAX_NUM);
  4323. #ifdef ENABLE_CHANGE_VIEW
  4324. if (bPartPos == PART_MAIN && GetWear(WEAR_COSTUME_BODY) && GetQuestFlag("luzer_kurwy.Kostiumik") == 1)
  4325. if (const LPITEM pArmor = GetWear(WEAR_BODY))
  4326. return pArmor->GetVnum();
  4327. #endif
  4328.  
  4329. #ifdef ENABLE_ACCE_VIEW
  4330. if (bPartPos == PART_ACCE && GetWear(WEAR_COSTUME_ACCE) && GetQuestFlag("luzer_kurwy.Szarfa") == 1)
  4331. return 0;
  4332. #endif
  4333.  
  4334. return m_pointsInstant.parts[bPartPos];
  4335. }
  4336.  
  4337. WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const
  4338. {
  4339. switch (bPartPos)
  4340. {
  4341. case PART_MAIN:
  4342. #ifdef ENABLE_CHANGE_VIEW
  4343. if (GetWear(WEAR_COSTUME_BODY) && GetQuestFlag("luzer_kurwy.Kostiumik") == 1)
  4344. if (const LPITEM pArmor = GetWear(WEAR_BODY))
  4345. return pArmor->GetVnum();
  4346. #endif
  4347.  
  4348. if (!IsPC())
  4349. return GetPart(PART_MAIN);
  4350. else
  4351. return m_pointsInstant.bBasePart;
  4352.  
  4353. case PART_HAIR:
  4354. return GetPart(PART_HAIR);
  4355. case PART_ACCE:
  4356. return GetPart(PART_ACCE);
  4357. #ifdef __WEAPON_COSTUME_SYSTEM__
  4358. case PART_WEAPON:
  4359. return GetPart(PART_WEAPON);
  4360. #endif
  4361. default:
  4362. return 0;
  4363. }
  4364. }
  4365.  
  4366. BYTE CHARACTER::GetCharType() const
  4367. {
  4368. return m_bCharType;
  4369. }
  4370.  
  4371. bool CHARACTER::SetSyncOwner(LPCHARACTER ch, bool bRemoveFromList)
  4372. {
  4373. // TRENT_MONSTER
  4374. if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
  4375. return false;
  4376. // END_OF_TRENT_MONSTER
  4377.  
  4378. if (ch == this)
  4379. {
  4380. sys_err("SetSyncOwner owner == this (%p)", this);
  4381. return false;
  4382. }
  4383.  
  4384. if (!ch)
  4385. {
  4386. if (bRemoveFromList && m_pkChrSyncOwner)
  4387. {
  4388. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
  4389. }
  4390.  
  4391. if (m_pkChrSyncOwner)
  4392. sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
  4393.  
  4394. // 리스트에서 제거하지 않더라도 포인터는 NULL로 셋팅되어야 한다.
  4395. m_pkChrSyncOwner = NULL;
  4396. }
  4397. else
  4398. {
  4399. if (!IsSyncOwner(ch))
  4400. return false;
  4401.  
  4402. // 거리가 200 이상이면 SyncOwner가 될 수 없다.
  4403. if (DISTANCE_APPROX(GetX() - ch->GetX(), GetY() - ch->GetY()) > 250)
  4404. {
  4405. sys_log(1, "SetSyncOwner distance over than 250 %s %s", GetName(), ch->GetName());
  4406.  
  4407. // SyncOwner일 경우 Owner로 표시한다.
  4408. if (m_pkChrSyncOwner == ch)
  4409. return true;
  4410.  
  4411. return false;
  4412. }
  4413.  
  4414. if (m_pkChrSyncOwner != ch)
  4415. {
  4416. if (m_pkChrSyncOwner)
  4417. {
  4418. sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
  4419. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
  4420. }
  4421.  
  4422. m_pkChrSyncOwner = ch;
  4423. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.push_back(this);
  4424.  
  4425. // SyncOwner가 바뀌면 LastSyncTime을 초기화한다.
  4426. static const timeval zero_tv = {0, 0};
  4427. SetLastSyncTime(zero_tv);
  4428.  
  4429. sys_log(1, "SetSyncOwner set %s %p to %s", GetName(), this, ch->GetName());
  4430. }
  4431.  
  4432. m_fSyncTime = get_float_time();
  4433. }
  4434.  
  4435. // TODO: Sync Owner가 같더라도 계속 패킷을 보내고 있으므로,
  4436. // 동기화 된 시간이 3초 이상 지났을 때 풀어주는 패킷을
  4437. // 보내는 방식으로 하면 패킷을 줄일 수 있다.
  4438. TPacketGCOwnership pack;
  4439.  
  4440. pack.bHeader = HEADER_GC_OWNERSHIP;
  4441. pack.dwOwnerVID = ch ? ch->GetVID() : 0;
  4442. pack.dwVictimVID = GetVID();
  4443.  
  4444. PacketAround(&pack, sizeof(TPacketGCOwnership));
  4445. return true;
  4446. }
  4447.  
  4448. struct FuncClearSync
  4449. {
  4450. void operator () (LPCHARACTER ch)
  4451. {
  4452. assert(ch != NULL);
  4453. ch->SetSyncOwner(NULL, false); // false 플래그로 해야 for_each 가 제대로 돈다.
  4454. }
  4455. };
  4456.  
  4457. void CHARACTER::ClearSync()
  4458. {
  4459. SetSyncOwner(NULL);
  4460.  
  4461. // 아래 for_each에서 나를 m_pkChrSyncOwner로 가진 자들의 포인터를 NULL로 한다.
  4462. std::for_each(m_kLst_pkChrSyncOwned.begin(), m_kLst_pkChrSyncOwned.end(), FuncClearSync());
  4463. m_kLst_pkChrSyncOwned.clear();
  4464. }
  4465.  
  4466. bool CHARACTER::IsSyncOwner(LPCHARACTER ch) const
  4467. {
  4468. if (m_pkChrSyncOwner == ch)
  4469. return true;
  4470.  
  4471. // 마지막으로 동기화 된 시간이 3초 이상 지났다면 소유권이 아무에게도
  4472. // 없다. 따라서 아무나 SyncOwner이므로 true 리턴
  4473. if (get_float_time() - m_fSyncTime >= 3.0f)
  4474. return true;
  4475.  
  4476. return false;
  4477. }
  4478.  
  4479. void CHARACTER::SetParty(LPPARTY pkParty)
  4480. {
  4481. if (pkParty == m_pkParty)
  4482. return;
  4483.  
  4484. if (pkParty && m_pkParty)
  4485. sys_err("%s is trying to reassigning party (current %p, new party %p)", GetName(), get_pointer(m_pkParty), get_pointer(pkParty));
  4486.  
  4487. sys_log(1, "PARTY set to %p", get_pointer(pkParty));
  4488.  
  4489. if (m_pkDungeon && IsPC() && !pkParty)
  4490. SetDungeon(NULL);
  4491.  
  4492. m_pkParty = pkParty;
  4493.  
  4494. if (IsPC())
  4495. {
  4496. if (m_pkParty)
  4497. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
  4498. else
  4499. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
  4500.  
  4501. UpdatePacket();
  4502. }
  4503. }
  4504.  
  4505. // PARTY_JOIN_BUG_FIX
  4506. /// 파티 가입 event 정보
  4507. EVENTINFO(TPartyJoinEventInfo)
  4508. {
  4509. DWORD dwGuestPID; ///< 파티에 참여할 캐릭터의 PID
  4510. DWORD dwLeaderPID; ///< 파티 리더의 PID
  4511.  
  4512. TPartyJoinEventInfo()
  4513. : dwGuestPID( 0 )
  4514. , dwLeaderPID( 0 )
  4515. {
  4516. }
  4517. } ;
  4518.  
  4519. EVENTFUNC(party_request_event)
  4520. {
  4521. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>( event->info );
  4522.  
  4523. if ( info == NULL )
  4524. {
  4525. sys_err( "party_request_event> <Factor> Null pointer" );
  4526. return 0;
  4527. }
  4528.  
  4529. LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(info->dwGuestPID);
  4530.  
  4531. if (ch)
  4532. {
  4533. sys_log(0, "PartyRequestEvent %s", ch->GetName());
  4534. ch->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  4535. ch->SetPartyRequestEvent(NULL);
  4536. }
  4537.  
  4538. return 0;
  4539. }
  4540.  
  4541. bool CHARACTER::RequestToParty(LPCHARACTER leader)
  4542. {
  4543. if (leader->GetParty())
  4544. leader = leader->GetParty()->GetLeaderCharacter();
  4545.  
  4546. if (!leader)
  4547. {
  4548. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티장이 접속 상태가 아니라서 요청을 할 수 없습니다."));
  4549. return false;
  4550. }
  4551.  
  4552. if (m_pkPartyRequestEvent)
  4553. return false;
  4554.  
  4555. if (!IsPC() || !leader->IsPC())
  4556. return false;
  4557.  
  4558. if (leader->IsBlockMode(BLOCK_PARTY_REQUEST))
  4559. return false;
  4560.  
  4561. PartyJoinErrCode errcode = IsPartyJoinableCondition(leader, this);
  4562.  
  4563. switch (errcode)
  4564. {
  4565. case PERR_NONE:
  4566. break;
  4567.  
  4568. case PERR_SERVER:
  4569. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  4570. return false;
  4571.  
  4572. case PERR_DIFFEMPIRE:
  4573. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
  4574. return false;
  4575.  
  4576. case PERR_DUNGEON:
  4577. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
  4578. return false;
  4579.  
  4580. case PERR_OBSERVER:
  4581. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  4582. return false;
  4583.  
  4584. case PERR_LVBOUNDARY:
  4585. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  4586. return false;
  4587.  
  4588. case PERR_LOWLEVEL:
  4589. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  4590. return false;
  4591.  
  4592. case PERR_HILEVEL:
  4593. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  4594. return false;
  4595.  
  4596. case PERR_ALREADYJOIN:
  4597. return false;
  4598.  
  4599. case PERR_PARTYISFULL:
  4600. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4601. return false;
  4602.  
  4603. default:
  4604. sys_err("Do not process party join error(%d)", errcode);
  4605. return false;
  4606. }
  4607.  
  4608. TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
  4609.  
  4610. info->dwGuestPID = GetPlayerID();
  4611. info->dwLeaderPID = leader->GetPlayerID();
  4612.  
  4613. SetPartyRequestEvent(event_create(party_request_event, info, PASSES_PER_SEC(10)));
  4614.  
  4615. leader->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequest %u", (DWORD) GetVID());
  4616. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님에게 파티가입 신청을 했습니다."), leader->GetName());
  4617. return true;
  4618. }
  4619.  
  4620. void CHARACTER::DenyToParty(LPCHARACTER member)
  4621. {
  4622. sys_log(1, "DenyToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
  4623.  
  4624. if (!member->m_pkPartyRequestEvent)
  4625. return;
  4626.  
  4627. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
  4628.  
  4629. if (!info)
  4630. {
  4631. sys_err( "CHARACTER::DenyToParty> <Factor> Null pointer" );
  4632. return;
  4633. }
  4634.  
  4635. if (info->dwGuestPID != member->GetPlayerID())
  4636. return;
  4637.  
  4638. if (info->dwLeaderPID != GetPlayerID())
  4639. return;
  4640.  
  4641. event_cancel(&member->m_pkPartyRequestEvent);
  4642.  
  4643. member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  4644. }
  4645.  
  4646. void CHARACTER::AcceptToParty(LPCHARACTER member)
  4647. {
  4648. sys_log(1, "AcceptToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
  4649.  
  4650. if (!member->m_pkPartyRequestEvent)
  4651. return;
  4652.  
  4653. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
  4654.  
  4655. if (!info)
  4656. {
  4657. sys_err( "CHARACTER::AcceptToParty> <Factor> Null pointer" );
  4658. return;
  4659. }
  4660.  
  4661. if (info->dwGuestPID != member->GetPlayerID())
  4662. return;
  4663.  
  4664. if (info->dwLeaderPID != GetPlayerID())
  4665. return;
  4666.  
  4667. event_cancel(&member->m_pkPartyRequestEvent);
  4668.  
  4669. if (!GetParty())
  4670. member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 파티에 속해있지 않습니다."));
  4671. else
  4672. {
  4673. if (GetPlayerID() != GetParty()->GetLeaderPID())
  4674. return;
  4675.  
  4676. PartyJoinErrCode errcode = IsPartyJoinableCondition(this, member);
  4677. switch (errcode)
  4678. {
  4679. case PERR_NONE: member->PartyJoin(this); return;
  4680. case PERR_SERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다.")); break;
  4681. case PERR_DUNGEON: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다.")); break;
  4682. case PERR_OBSERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다.")); break;
  4683. case PERR_LVBOUNDARY: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다.")); break;
  4684. case PERR_LOWLEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다.")); break;
  4685. case PERR_HILEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다.")); break;
  4686. case PERR_ALREADYJOIN: break;
  4687. case PERR_PARTYISFULL: {
  4688. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4689. member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
  4690. break;
  4691. }
  4692. default: sys_err("Do not process party join error(%d)", errcode);
  4693. }
  4694. }
  4695.  
  4696. member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  4697. }
  4698.  
  4699. /**
  4700. * 파티 초대 event callback 함수.
  4701. * event 가 발동하면 초대 거절로 처리한다.
  4702. */
  4703. EVENTFUNC(party_invite_event)
  4704. {
  4705. TPartyJoinEventInfo * pInfo = dynamic_cast<TPartyJoinEventInfo *>( event->info );
  4706.  
  4707. if ( pInfo == NULL )
  4708. {
  4709. sys_err( "party_invite_event> <Factor> Null pointer" );
  4710. return 0;
  4711. }
  4712.  
  4713. LPCHARACTER pchInviter = CHARACTER_MANAGER::instance().FindByPID(pInfo->dwLeaderPID);
  4714.  
  4715. if (pchInviter)
  4716. {
  4717. sys_log(1, "PartyInviteEvent %s", pchInviter->GetName());
  4718. pchInviter->PartyInviteDeny(pInfo->dwGuestPID);
  4719. }
  4720.  
  4721. return 0;
  4722. }
  4723.  
  4724. void CHARACTER::PartyInvite(LPCHARACTER pchInvitee)
  4725. {
  4726. if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
  4727. {
  4728. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
  4729. return;
  4730. }
  4731. else if (pchInvitee->IsBlockMode(BLOCK_PARTY_INVITE))
  4732. {
  4733. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s 님이 파티 거부 상태입니다."), pchInvitee->GetName());
  4734. return;
  4735. }
  4736. #ifdef ENABLE_GM_PARTY_BLOCK
  4737. else if (IsGM() == false && pchInvitee->IsGM() == true)
  4738. {
  4739. ChatPacket(CHAT_TYPE_INFO, "<Grupa> Czynnosc ta dla GMow jest zablokowana!");
  4740. return;
  4741. }
  4742. #endif
  4743.  
  4744. PartyJoinErrCode errcode = IsPartyJoinableCondition(this, pchInvitee);
  4745.  
  4746. switch (errcode)
  4747. {
  4748. case PERR_NONE:
  4749. break;
  4750.  
  4751. case PERR_SERVER:
  4752. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  4753. return;
  4754.  
  4755. case PERR_DIFFEMPIRE:
  4756. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
  4757. return;
  4758.  
  4759. case PERR_DUNGEON:
  4760. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
  4761. return;
  4762.  
  4763. case PERR_OBSERVER:
  4764. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  4765. return;
  4766.  
  4767. case PERR_LVBOUNDARY:
  4768. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  4769. return;
  4770.  
  4771. case PERR_LOWLEVEL:
  4772. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  4773. return;
  4774.  
  4775. case PERR_HILEVEL:
  4776. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  4777. return;
  4778.  
  4779. case PERR_ALREADYJOIN:
  4780. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 이미 %s님은 파티에 속해 있습니다."), pchInvitee->GetName());
  4781. return;
  4782.  
  4783. case PERR_PARTYISFULL:
  4784. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4785. return;
  4786.  
  4787. default:
  4788. sys_err("Do not process party join error(%d)", errcode);
  4789. return;
  4790. }
  4791.  
  4792. if (m_PartyInviteEventMap.end() != m_PartyInviteEventMap.find(pchInvitee->GetPlayerID()))
  4793. return;
  4794.  
  4795. //
  4796. // EventMap 에 이벤트 추가
  4797. //
  4798. TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
  4799.  
  4800. info->dwGuestPID = pchInvitee->GetPlayerID();
  4801. info->dwLeaderPID = GetPlayerID();
  4802.  
  4803. m_PartyInviteEventMap.insert(EventMap::value_type(pchInvitee->GetPlayerID(), event_create(party_invite_event, info, PASSES_PER_SEC(10))));
  4804.  
  4805. //
  4806. // 초대 받는 character 에게 초대 패킷 전송
  4807. //
  4808.  
  4809. TPacketGCPartyInvite p;
  4810. p.header = HEADER_GC_PARTY_INVITE;
  4811. p.leader_vid = GetVID();
  4812. pchInvitee->GetDesc()->Packet(&p, sizeof(p));
  4813. }
  4814.  
  4815. void CHARACTER::PartyInviteAccept(LPCHARACTER pchInvitee)
  4816. {
  4817. EventMap::iterator itFind = m_PartyInviteEventMap.find(pchInvitee->GetPlayerID());
  4818.  
  4819. if (itFind == m_PartyInviteEventMap.end())
  4820. {
  4821. sys_log(1, "PartyInviteAccept from not invited character(%s)", pchInvitee->GetName());
  4822. return;
  4823. }
  4824.  
  4825. event_cancel(&itFind->second);
  4826. m_PartyInviteEventMap.erase(itFind);
  4827.  
  4828. if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
  4829. {
  4830. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
  4831. return;
  4832. }
  4833.  
  4834. PartyJoinErrCode errcode = IsPartyJoinableMutableCondition(this, pchInvitee);
  4835.  
  4836. switch (errcode)
  4837. {
  4838. case PERR_NONE:
  4839. break;
  4840.  
  4841. case PERR_SERVER:
  4842. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  4843. return;
  4844.  
  4845. case PERR_DUNGEON:
  4846. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대에 응할 수 없습니다."));
  4847. return;
  4848.  
  4849. case PERR_OBSERVER:
  4850. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  4851. return;
  4852.  
  4853. case PERR_LVBOUNDARY:
  4854. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  4855. return;
  4856.  
  4857. case PERR_LOWLEVEL:
  4858. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  4859. return;
  4860.  
  4861. case PERR_HILEVEL:
  4862. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  4863. return;
  4864.  
  4865. case PERR_ALREADYJOIN:
  4866. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티 초대에 응할 수 없습니다."));
  4867. return;
  4868.  
  4869. case PERR_PARTYISFULL:
  4870. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4871. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
  4872. return;
  4873.  
  4874. default:
  4875. sys_err("ignore party join error(%d)", errcode);
  4876. return;
  4877. }
  4878.  
  4879. //
  4880. // 파티 가입 처리
  4881. //
  4882.  
  4883. if (GetParty())
  4884. pchInvitee->PartyJoin(this);
  4885. else
  4886. {
  4887. LPPARTY pParty = CPartyManager::instance().CreateParty(this);
  4888.  
  4889. pParty->Join(pchInvitee->GetPlayerID());
  4890. pParty->Link(pchInvitee);
  4891. pParty->SendPartyInfoAllToOne(this);
  4892. }
  4893. }
  4894.  
  4895. void CHARACTER::PartyInviteDeny(DWORD dwPID)
  4896. {
  4897. EventMap::iterator itFind = m_PartyInviteEventMap.find(dwPID);
  4898.  
  4899. if (itFind == m_PartyInviteEventMap.end())
  4900. {
  4901. sys_log(1, "PartyInviteDeny to not exist event(inviter PID: %d, invitee PID: %d)", GetPlayerID(), dwPID);
  4902. return;
  4903. }
  4904.  
  4905. event_cancel(&itFind->second);
  4906. m_PartyInviteEventMap.erase(itFind);
  4907.  
  4908. LPCHARACTER pchInvitee = CHARACTER_MANAGER::instance().FindByPID(dwPID);
  4909. if (pchInvitee)
  4910. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티 초대를 거절하셨습니다."), pchInvitee->GetName());
  4911. }
  4912.  
  4913. void CHARACTER::PartyJoin(LPCHARACTER pLeader)
  4914. {
  4915. pLeader->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티에 참가하셨습니다."), GetName());
  4916. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님의 파티에 참가하셨습니다."), pLeader->GetName());
  4917.  
  4918. pLeader->GetParty()->Join(GetPlayerID());
  4919. pLeader->GetParty()->Link(this);
  4920. }
  4921.  
  4922. CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
  4923. {
  4924. if (pchLeader->GetEmpire() != pchGuest->GetEmpire())
  4925. return PERR_DIFFEMPIRE;
  4926.  
  4927. return IsPartyJoinableMutableCondition(pchLeader, pchGuest);
  4928. }
  4929.  
  4930. static bool __party_can_join_by_level(LPCHARACTER leader, LPCHARACTER quest)
  4931. {
  4932. int level_limit = 30;
  4933.  
  4934. if (LC_IsCanada())
  4935. level_limit = 15;
  4936. else if (LC_IsBrazil() == true)
  4937. {
  4938. level_limit = 10;
  4939. }
  4940. else
  4941. level_limit = 30;
  4942.  
  4943. return (abs(leader->GetLevel() - quest->GetLevel()) <= level_limit);
  4944. }
  4945.  
  4946. CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableMutableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
  4947. {
  4948. if (!CPartyManager::instance().IsEnablePCParty())
  4949. return PERR_SERVER;
  4950. else if (pchLeader->GetDungeon())
  4951. return PERR_DUNGEON;
  4952. else if (pchGuest->IsObserverMode())
  4953. return PERR_OBSERVER;
  4954. else if (false == __party_can_join_by_level(pchLeader, pchGuest))
  4955. return PERR_LVBOUNDARY;
  4956. else if (pchGuest->GetParty())
  4957. return PERR_ALREADYJOIN;
  4958. else if (pchLeader->GetParty())
  4959. {
  4960. if (pchLeader->GetParty()->GetMemberCount() == PARTY_MAX_MEMBER)
  4961. return PERR_PARTYISFULL;
  4962. }
  4963.  
  4964. return PERR_NONE;
  4965. }
  4966. // END_OF_PARTY_JOIN_BUG_FIX
  4967.  
  4968. void CHARACTER::SetDungeon(LPDUNGEON pkDungeon)
  4969. {
  4970. if (pkDungeon && m_pkDungeon)
  4971. sys_err("%s is trying to reassigning dungeon (current %p, new party %p)", GetName(), get_pointer(m_pkDungeon), get_pointer(pkDungeon));
  4972.  
  4973. if (m_pkDungeon == pkDungeon) {
  4974. return;
  4975. }
  4976.  
  4977. if (m_pkDungeon)
  4978. {
  4979. if (IsPC())
  4980. {
  4981. if (GetParty())
  4982. m_pkDungeon->DecPartyMember(GetParty(), this);
  4983. else
  4984. m_pkDungeon->DecMember(this);
  4985. }
  4986. else if (IsMonster() || IsStone())
  4987. {
  4988. m_pkDungeon->DecMonster();
  4989. }
  4990. }
  4991.  
  4992. m_pkDungeon = pkDungeon;
  4993.  
  4994. if (pkDungeon)
  4995. {
  4996. sys_log(0, "%s DUNGEON set to %p, PARTY is %p", GetName(), get_pointer(pkDungeon), get_pointer(m_pkParty));
  4997.  
  4998. if (IsPC())
  4999. {
  5000. if (GetParty())
  5001. m_pkDungeon->IncPartyMember(GetParty(), this);
  5002. else
  5003. m_pkDungeon->IncMember(this);
  5004. }
  5005. else if (IsMonster() || IsStone())
  5006. {
  5007. m_pkDungeon->IncMonster();
  5008. }
  5009. }
  5010. }
  5011.  
  5012. void CHARACTER::SetWarMap(CWarMap * pWarMap)
  5013. {
  5014. if (m_pWarMap)
  5015. m_pWarMap->DecMember(this);
  5016.  
  5017. m_pWarMap = pWarMap;
  5018.  
  5019. if (m_pWarMap)
  5020. m_pWarMap->IncMember(this);
  5021. }
  5022.  
  5023. void CHARACTER::SetWeddingMap(marriage::WeddingMap* pMap)
  5024. {
  5025. if (m_pWeddingMap)
  5026. m_pWeddingMap->DecMember(this);
  5027.  
  5028. m_pWeddingMap = pMap;
  5029.  
  5030. if (m_pWeddingMap)
  5031. m_pWeddingMap->IncMember(this);
  5032. }
  5033.  
  5034. void CHARACTER::SetRegen(LPREGEN pkRegen)
  5035. {
  5036. m_pkRegen = pkRegen;
  5037. if (pkRegen != NULL) {
  5038. regen_id_ = pkRegen->id;
  5039. }
  5040. m_fRegenAngle = GetRotation();
  5041. m_posRegen = GetXYZ();
  5042. }
  5043.  
  5044. bool CHARACTER::OnIdle()
  5045. {
  5046. return false;
  5047. }
  5048.  
  5049. void CHARACTER::OnMove(bool bIsAttack)
  5050. {
  5051. m_dwLastMoveTime = get_dword_time();
  5052.  
  5053. if (bIsAttack)
  5054. {
  5055. m_dwLastAttackTime = m_dwLastMoveTime;
  5056.  
  5057. if (IsAffectFlag(AFF_REVIVE_INVISIBLE))
  5058. RemoveAffect(AFFECT_REVIVE_INVISIBLE);
  5059.  
  5060. if (IsAffectFlag(AFF_EUNHYUNG))
  5061. {
  5062. RemoveAffect(SKILL_EUNHYUNG);
  5063. SetAffectedEunhyung();
  5064. }
  5065. else
  5066. {
  5067. ClearAffectedEunhyung();
  5068. }
  5069.  
  5070. /*if (IsAffectFlag(AFF_JEONSIN))
  5071. RemoveAffect(SKILL_JEONSINBANGEO);*/
  5072. }
  5073.  
  5074. /*if (IsAffectFlag(AFF_GUNGON))
  5075. RemoveAffect(SKILL_GUNGON);*/
  5076.  
  5077. // MINING
  5078. mining_cancel();
  5079. // END_OF_MINING
  5080. }
  5081.  
  5082. void CHARACTER::OnClick(LPCHARACTER pkChrCauser)
  5083. {
  5084. if (!pkChrCauser)
  5085. {
  5086. sys_err("OnClick %s by NULL", GetName());
  5087. return;
  5088. }
  5089.  
  5090. DWORD vid = GetVID();
  5091. sys_log(0, "OnClick %s[vnum %d ServerUniqueID %d, pid %d] by %s", GetName(), GetRaceNum(), vid, GetPlayerID(), pkChrCauser->GetName());
  5092.  
  5093. // 상점을 연상태로 퀘스트를 진행할 수 없다.
  5094. {
  5095. // 단, 자신은 자신의 상점을 클릭할 수 있다.
  5096. if (pkChrCauser->GetMyShop() && pkChrCauser != this)
  5097. {
  5098. sys_err("OnClick Fail (%s->%s) - pc has shop", pkChrCauser->GetName(), GetName());
  5099. return;
  5100. }
  5101. }
  5102.  
  5103. // 교환중일때 퀘스트를 진행할 수 없다.
  5104. {
  5105. if (pkChrCauser->GetExchange())
  5106. {
  5107. if (test_server)
  5108. sys_err("OnClick Fail (%s->%s) - pc is exchanging", pkChrCauser->GetName(), GetName());
  5109. return;
  5110. }
  5111. }
  5112.  
  5113. #ifdef OFFLINE_SHOP
  5114. if (IsPC() || IsNPC() && GetRaceNum() == 30000)
  5115. {
  5116. if (!CTargetManager::instance().GetTargetInfo(pkChrCauser->GetPlayerID(), TARGET_TYPE_VID, GetVID()) || GetRaceNum() == 30000)
  5117. #else
  5118.  
  5119. if (IsPC())
  5120. {
  5121. if (!CTargetManager::instance().GetTargetInfo(pkChrCauser->GetPlayerID(), TARGET_TYPE_VID, GetVID()))
  5122. #endif
  5123. {
  5124. // 2005.03.17.myevan.타겟이 아닌 경우는 개인 상점 처리 기능을 작동시킨다.
  5125. if (GetMyShop())
  5126. {
  5127. if (pkChrCauser->IsDead() == true) return;
  5128.  
  5129. //PREVENT_TRADE_WINDOW
  5130. if (pkChrCauser == this) // 자기는 가능
  5131. {
  5132. if ((GetExchange() || IsOpenSafebox() || GetShopOwner()) || IsCubeOpen() || IsAcceOpen() )
  5133. {
  5134. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
  5135. return;
  5136. }
  5137. }
  5138. else // 다른 사람이 클릭했을때
  5139. {
  5140. // 클릭한 사람이 교환/창고/개인상점/상점이용중이라면 불가
  5141. if ((pkChrCauser->GetExchange() || pkChrCauser->IsOpenSafebox() || pkChrCauser->GetMyShop() || pkChrCauser->GetShopOwner()) || pkChrCauser->IsCubeOpen() || pkChrCauser->IsAcceOpen() )
  5142. {
  5143. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
  5144. return;
  5145. }
  5146.  
  5147. // 클릭한 대상이 교환/창고/상점이용중이라면 불가
  5148. //if ((GetExchange() || IsOpenSafebox() || GetShopOwner()))
  5149. if ((GetExchange() || IsOpenSafebox() || IsCubeOpen() || IsAcceOpen()))
  5150. {
  5151. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 다른 거래를 하고 있는 중입니다."));
  5152. return;
  5153. }
  5154. }
  5155. //END_PREVENT_TRADE_WINDOW
  5156. #ifdef OFFLINE_SHOP
  5157. if (GetMyShop()->IsLocked())
  5158. return;
  5159. #else
  5160. if (pkChrCauser->GetShop())
  5161. {
  5162. pkChrCauser->GetShop()->RemoveGuest(pkChrCauser);
  5163. pkChrCauser->SetShop(NULL);
  5164. }
  5165. #endif
  5166.  
  5167. GetMyShop()->AddGuest(pkChrCauser, GetVID(), false);
  5168.  
  5169. pkChrCauser->SetShopOwner(this);
  5170. return;
  5171. }
  5172.  
  5173. if (test_server)
  5174. sys_err("%s.OnClickFailure(%s) - target is PC", pkChrCauser->GetName(), GetName());
  5175.  
  5176. return;
  5177. }
  5178. }
  5179. pkChrCauser->SetQuestNPCID(GetVID());
  5180.  
  5181. if (quest::CQuestManager::instance().Click(pkChrCauser->GetPlayerID(), this))
  5182. {
  5183. return;
  5184. }
  5185.  
  5186.  
  5187. // NPC 전용 기능 수행 : 상점 열기 등
  5188. if (!IsPC())
  5189. {
  5190. if (!m_triggerOnClick.pFunc)
  5191. {
  5192. return;
  5193. }
  5194.  
  5195. m_triggerOnClick.pFunc(this, pkChrCauser);
  5196. }
  5197.  
  5198. }
  5199.  
  5200. BYTE CHARACTER::GetGMLevel() const
  5201. {
  5202. if (test_server)
  5203. return GM_IMPLEMENTOR;
  5204. return m_pointsInstant.gm_level;
  5205. }
  5206.  
  5207. void CHARACTER::SetGMLevel()
  5208. {
  5209. if (GetDesc())
  5210. {
  5211. m_pointsInstant.gm_level = gm_get_level(GetName(), GetDesc()->GetHostName(), GetDesc()->GetAccountTable().login);
  5212. }
  5213. else
  5214. {
  5215. m_pointsInstant.gm_level = GM_PLAYER;
  5216. }
  5217. }
  5218.  
  5219. BOOL CHARACTER::IsGM() const
  5220. {
  5221. if (m_pointsInstant.gm_level != GM_PLAYER)
  5222. return true;
  5223. if (test_server)
  5224. return true;
  5225. return false;
  5226. }
  5227.  
  5228. void CHARACTER::SetStone(LPCHARACTER pkChrStone)
  5229. {
  5230. m_pkChrStone = pkChrStone;
  5231.  
  5232. if (m_pkChrStone)
  5233. {
  5234. if (pkChrStone->m_set_pkChrSpawnedBy.find(this) == pkChrStone->m_set_pkChrSpawnedBy.end())
  5235. pkChrStone->m_set_pkChrSpawnedBy.insert(this);
  5236. }
  5237. }
  5238.  
  5239. struct FuncDeadSpawnedByStone
  5240. {
  5241. void operator () (LPCHARACTER ch)
  5242. {
  5243. ch->Dead(NULL);
  5244. ch->SetStone(NULL);
  5245. }
  5246. };
  5247.  
  5248. void CHARACTER::ClearStone()
  5249. {
  5250. if (!m_set_pkChrSpawnedBy.empty())
  5251. {
  5252. // 내가 스폰시킨 몬스터들을 모두 죽인다.
  5253. FuncDeadSpawnedByStone f;
  5254. std::for_each(m_set_pkChrSpawnedBy.begin(), m_set_pkChrSpawnedBy.end(), f);
  5255. m_set_pkChrSpawnedBy.clear();
  5256. }
  5257.  
  5258. if (!m_pkChrStone)
  5259. return;
  5260.  
  5261. m_pkChrStone->m_set_pkChrSpawnedBy.erase(this);
  5262. m_pkChrStone = NULL;
  5263. }
  5264.  
  5265. void CHARACTER::ClearTarget()
  5266. {
  5267. if (m_pkChrTarget)
  5268. {
  5269. m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
  5270. m_pkChrTarget = NULL;
  5271. }
  5272.  
  5273. TPacketGCTarget p;
  5274. p.header = HEADER_GC_TARGET;
  5275. p.dwVID = 0;
  5276. p.bHPPercent = 0;
  5277. #ifdef __VIEW_TARGET_DECIMAL_HP__
  5278. p.iMinHP = 0;
  5279. p.iMaxHP = 0;
  5280. #endif
  5281. CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
  5282. while (it != m_set_pkChrTargetedBy.end())
  5283. {
  5284. LPCHARACTER pkChr = *(it++);
  5285. pkChr->m_pkChrTarget = NULL;
  5286.  
  5287. if (!pkChr->GetDesc())
  5288. {
  5289. sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
  5290. abort();
  5291. }
  5292.  
  5293. pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  5294. }
  5295.  
  5296. m_set_pkChrTargetedBy.clear();
  5297. }
  5298.  
  5299. void CHARACTER::SetTarget(LPCHARACTER pkChrTarget)
  5300. {
  5301. if (m_pkChrTarget == pkChrTarget)
  5302. return;
  5303.  
  5304. if (IS_CASTLE_MAP(GetMapIndex()) && !IsGM())
  5305. return;
  5306.  
  5307. if (m_pkChrTarget)
  5308. m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
  5309.  
  5310. m_pkChrTarget = pkChrTarget;
  5311.  
  5312. TPacketGCTarget p;
  5313. p.header = HEADER_GC_TARGET;
  5314. if (m_pkChrTarget)
  5315. {
  5316. m_pkChrTarget->m_set_pkChrTargetedBy.insert(this);
  5317. p.dwVID = m_pkChrTarget->GetVID();
  5318. #ifdef __VIEW_TARGET_PLAYER_HP__
  5319. if ((m_pkChrTarget->GetMaxHP() <= 0))
  5320. {
  5321. p.bHPPercent = 0;
  5322. #ifdef __VIEW_TARGET_DECIMAL_HP__
  5323. p.iMinHP = 0;
  5324. p.iMaxHP = 0;
  5325. #endif
  5326. }
  5327. else if (m_pkChrTarget->IsPC() && !m_pkChrTarget->IsPolymorphed())
  5328. {
  5329. p.bHPPercent = MINMAX(0, (m_pkChrTarget->GetHP() * 100) / m_pkChrTarget->GetMaxHP(), 100);
  5330. #ifdef __VIEW_TARGET_DECIMAL_HP__
  5331. p.iMinHP = m_pkChrTarget->GetHP();
  5332. p.iMaxHP = m_pkChrTarget->GetMaxHP();
  5333. #endif
  5334. #else
  5335. if ((m_pkChrTarget->IsPC() && !m_pkChrTarget->IsPolymorphed()) || (m_pkChrTarget->GetMaxHP() <= 0))
  5336. {
  5337. p.bHPPercent = 0;
  5338. #ifdef __VIEW_TARGET_DECIMAL_HP__
  5339. p.iMinHP = 0;
  5340. p.iMaxHP = 0;
  5341. #endif
  5342. #endif
  5343. }
  5344. else
  5345. {
  5346. if (m_pkChrTarget->GetRaceNum() == 20101 || m_pkChrTarget->GetRaceNum() == 20102 || m_pkChrTarget->GetRaceNum() == 20103 || m_pkChrTarget->GetRaceNum() == 20104 || m_pkChrTarget->GetRaceNum() == 20105 || m_pkChrTarget->GetRaceNum() == 20106 || m_pkChrTarget->GetRaceNum() == 20107 || m_pkChrTarget->GetRaceNum() == 20108 || m_pkChrTarget->GetRaceNum() == 20109)
  5347. {
  5348. LPCHARACTER owner = m_pkChrTarget->GetVictim();
  5349. if (owner)
  5350. {
  5351. int iHorseHealth = owner->GetHorseHealth();
  5352. int iHorseMaxHealth = owner->GetHorseMaxHealth();
  5353. if (iHorseMaxHealth)
  5354. {
  5355. p.bHPPercent = MINMAX(0, iHorseHealth * 100 / iHorseMaxHealth, 100);
  5356. #ifdef __VIEW_TARGET_DECIMAL_HP__
  5357. p.iMinHP = 100;
  5358. p.iMaxHP = 100;
  5359. #endif
  5360. }
  5361. else
  5362. {
  5363. p.bHPPercent = 100;
  5364. #ifdef __VIEW_TARGET_DECIMAL_HP__
  5365. p.iMinHP = 100;
  5366. p.iMaxHP = 100;
  5367. #endif
  5368. }
  5369. }
  5370. else
  5371. {
  5372. p.bHPPercent = 100;
  5373. #ifdef __VIEW_TARGET_DECIMAL_HP__
  5374. p.iMinHP = 100;
  5375. p.iMaxHP = 100;
  5376. #endif
  5377. }
  5378. }
  5379. else
  5380. {
  5381. if (m_pkChrTarget->GetMaxHP() <= 0)
  5382. {
  5383. p.bHPPercent = 0;
  5384. #ifdef __VIEW_TARGET_DECIMAL_HP__
  5385. p.iMinHP = 0;
  5386. p.iMaxHP = 0;
  5387. #endif
  5388. }
  5389. else
  5390. {
  5391. p.bHPPercent = MINMAX(0, (m_pkChrTarget->GetHP() * 100) / m_pkChrTarget->GetMaxHP(), 100);
  5392. #ifdef __VIEW_TARGET_DECIMAL_HP__
  5393. p.iMinHP = m_pkChrTarget->GetHP();
  5394. p.iMaxHP = m_pkChrTarget->GetMaxHP();
  5395. #endif
  5396. }
  5397. }
  5398. }
  5399. }
  5400. else
  5401. {
  5402. p.dwVID = 0;
  5403. p.bHPPercent = 0;
  5404. #ifdef __VIEW_TARGET_DECIMAL_HP__
  5405. p.iMinHP = 0;
  5406. p.iMaxHP = 0;
  5407. #endif
  5408. }
  5409.  
  5410. GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  5411. }
  5412.  
  5413. void CHARACTER::BroadcastTargetPacket()
  5414. {
  5415. if (m_set_pkChrTargetedBy.empty())
  5416. return;
  5417.  
  5418. TPacketGCTarget p;
  5419. p.header = HEADER_GC_TARGET;
  5420. p.dwVID = GetVID();
  5421. if (GetMaxHP() <= 0)
  5422. {
  5423. p.bHPPercent = 0;
  5424. #ifdef __VIEW_TARGET_DECIMAL_HP__
  5425. p.iMinHP = 0;
  5426. p.iMaxHP = 0;
  5427. #endif
  5428. }
  5429. else
  5430. {
  5431. #ifdef __VIEW_TARGET_PLAYER_HP__
  5432. p.bHPPercent = MINMAX(0, (GetHP() * 100) / GetMaxHP(), 100);
  5433. #ifdef __VIEW_TARGET_DECIMAL_HP__
  5434. p.iMinHP = GetHP();
  5435. p.iMaxHP = GetMaxHP();
  5436. #endif
  5437. #else
  5438. if (IsPC())
  5439. {
  5440. p.bHPPercent = 0;
  5441. #ifdef __VIEW_TARGET_DECIMAL_HP__
  5442. p.iMinHP = 0;
  5443. p.iMaxHP = 0;
  5444. #endif
  5445. }
  5446. else
  5447. {
  5448. p.bHPPercent = MINMAX(0, (GetHP() * 100) / GetMaxHP(), 100);
  5449. #ifdef __VIEW_TARGET_DECIMAL_HP__
  5450. p.iMinHP = GetHP();
  5451. p.iMaxHP = GetMaxHP();
  5452. #endif
  5453. }
  5454. #endif
  5455. }
  5456.  
  5457. CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
  5458. while (it != m_set_pkChrTargetedBy.end())
  5459. {
  5460. LPCHARACTER pkChr = *it++;
  5461. if (!pkChr->GetDesc())
  5462. {
  5463. sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
  5464. abort();
  5465. }
  5466.  
  5467. pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  5468. }
  5469. }
  5470.  
  5471. #ifdef DROP_WIKI
  5472. void CHARACTER::SendTargetDrop()
  5473. {
  5474. if (!m_pkChrTarget)
  5475. return;
  5476.  
  5477. if (m_pkChrTarget->IsPC())
  5478. return;
  5479.  
  5480. if (test_server)
  5481. ChatPacket(CHAT_TYPE_INFO, "TPacketGCTargetDrop");
  5482.  
  5483. TPacketGCTargetDrop p;
  5484. p.header = HEADER_GC_TARGET_DROP;
  5485. p.raceVnum = m_pkChrTarget->GetRaceNum();
  5486. p.size = 0;
  5487.  
  5488. if (!m_map_drop_item.empty())
  5489. m_map_drop_item.clear();
  5490.  
  5491. if (ITEM_MANAGER::instance().GetDropItem(m_pkChrTarget, m_map_drop_item)) {
  5492. if (m_map_drop_item.size()) {
  5493. p.size = m_map_drop_item.size();
  5494. for (DWORD i = 0; i < MIN(ITEM_DROP_SIZE, m_map_drop_item.size()); ++i)
  5495. p.items[i] = m_map_drop_item[i];
  5496. }
  5497. }
  5498.  
  5499. GetDesc()->Packet(&p, sizeof(TPacketGCTargetDrop));
  5500. }
  5501. #endif
  5502.  
  5503. void CHARACTER::CheckTarget()
  5504. {
  5505. if (!m_pkChrTarget)
  5506. return;
  5507.  
  5508. if (DISTANCE_APPROX(GetX() - m_pkChrTarget->GetX(), GetY() - m_pkChrTarget->GetY()) >= 4800)
  5509. SetTarget(NULL);
  5510. }
  5511.  
  5512. void CHARACTER::SetWarpLocation(long lMapIndex, long x, long y)
  5513. {
  5514. m_posWarp.x = x * 100;
  5515. m_posWarp.y = y * 100;
  5516. m_lWarpMapIndex = lMapIndex;
  5517. }
  5518.  
  5519. void CHARACTER::SaveExitLocation()
  5520. {
  5521. m_posExit = GetXYZ();
  5522. m_lExitMapIndex = GetMapIndex();
  5523. }
  5524.  
  5525. void CHARACTER::ExitToSavedLocation()
  5526. {
  5527. sys_log (0, "ExitToSavedLocation");
  5528. WarpSet(m_posWarp.x, m_posWarp.y, m_lWarpMapIndex);
  5529.  
  5530. m_posExit.x = m_posExit.y = m_posExit.z = 0;
  5531. m_lExitMapIndex = 0;
  5532. }
  5533.  
  5534. // fixme
  5535. // 지금까진 privateMapIndex 가 현재 맵 인덱스와 같은지 체크 하는 것을 외부에서 하고,
  5536. // 다르면 warpset을 불렀는데
  5537. // 이를 warpset 안으로 넣자.
  5538. bool CHARACTER::WarpSet(long x, long y, long lPrivateMapIndex)
  5539. {
  5540. if (!IsPC())
  5541. return false;
  5542.  
  5543. long lAddr;
  5544. long lMapIndex;
  5545. WORD wPort;
  5546.  
  5547. if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
  5548. {
  5549. sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName());
  5550. return false;
  5551. }
  5552.  
  5553. //Send Supplementary Data Block if new map requires security packages in loading this map
  5554. {
  5555. long lCurAddr;
  5556. long lCurMapIndex = 0;
  5557. WORD wCurPort;
  5558.  
  5559. CMapLocation::instance().Get(GetX(), GetY(), lCurMapIndex, lCurAddr, wCurPort);
  5560.  
  5561. //do not send SDB files if char is in the same map
  5562. if( lCurMapIndex != lMapIndex )
  5563. {
  5564. const TMapRegion * rMapRgn = SECTREE_MANAGER::instance().GetMapRegion(lMapIndex);
  5565. {
  5566. DESC_MANAGER::instance().SendClientPackageSDBToLoadMap( GetDesc(), rMapRgn->strMapName.c_str() );
  5567. }
  5568. }
  5569. }
  5570.  
  5571. if (lPrivateMapIndex >= 10000)
  5572. {
  5573. if (lPrivateMapIndex / 10000 != lMapIndex)
  5574. {
  5575. sys_err("Invalid map inedx %d, must be child of %d", lPrivateMapIndex, lMapIndex);
  5576. return false;
  5577. }
  5578.  
  5579. lMapIndex = lPrivateMapIndex;
  5580. }
  5581.  
  5582. Stop();
  5583. Save();
  5584.  
  5585. if (GetSectree())
  5586. {
  5587. GetSectree()->RemoveEntity(this);
  5588. ViewCleanup();
  5589.  
  5590. EncodeRemovePacket(this);
  5591. }
  5592.  
  5593. m_lWarpMapIndex = lMapIndex;
  5594. m_posWarp.x = x;
  5595. m_posWarp.y = y;
  5596.  
  5597. sys_log(0, "WarpSet %s %d %d current map %d target map %d", GetName(), x, y, GetMapIndex(), lMapIndex);
  5598.  
  5599. TPacketGCWarp p;
  5600.  
  5601. p.bHeader = HEADER_GC_WARP;
  5602. p.lX = x;
  5603. p.lY = y;
  5604. p.lAddr = lAddr;
  5605. p.wPort = wPort;
  5606.  
  5607. GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
  5608.  
  5609. //if (!LC_IsNewCIBN())
  5610. {
  5611. char buf[256];
  5612. snprintf(buf, sizeof(buf), "%s MapIdx %ld DestMapIdx%ld DestX%ld DestY%ld Empire%d", GetName(), GetMapIndex(), lPrivateMapIndex, x, y, GetEmpire());
  5613. LogManager::instance().CharLog(this, 0, "WARP", buf);
  5614. }
  5615.  
  5616. return true;
  5617. }
  5618.  
  5619. void CHARACTER::WarpEnd()
  5620. {
  5621. if (test_server)
  5622. sys_log(0, "WarpEnd %s", GetName());
  5623.  
  5624. if (m_posWarp.x == 0 && m_posWarp.y == 0)
  5625. return;
  5626.  
  5627. int index = m_lWarpMapIndex;
  5628.  
  5629. if (index > 10000)
  5630. index /= 10000;
  5631.  
  5632. if (!map_allow_find(index))
  5633. {
  5634. GoHome();
  5635. }
  5636.  
  5637. sys_log(0, "WarpEnd %s %d %u %u", GetName(), m_lWarpMapIndex, m_posWarp.x, m_posWarp.y);
  5638.  
  5639. Show(m_lWarpMapIndex, m_posWarp.x, m_posWarp.y, 0);
  5640. Stop();
  5641.  
  5642. m_lWarpMapIndex = 0;
  5643. m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
  5644.  
  5645. {
  5646. // P2P Login
  5647. TPacketGGLogin p;
  5648.  
  5649. p.bHeader = HEADER_GG_LOGIN;
  5650. strlcpy(p.szName, GetName(), sizeof(p.szName));
  5651. p.dwPID = GetPlayerID();
  5652. p.bEmpire = GetEmpire();
  5653. p.lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(GetX(), GetY());
  5654. p.bChannel = g_bChannel;
  5655.  
  5656. P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogin));
  5657. }
  5658. }
  5659.  
  5660. bool CHARACTER::Return()
  5661. {
  5662. if (!IsNPC())
  5663. return false;
  5664.  
  5665. int x, y;
  5666. /*
  5667. float fDist = DISTANCE_SQRT(m_pkMobData->m_posLastAttacked.x - GetX(), m_pkMobData->m_posLastAttacked.y - GetY());
  5668. float fx, fy;
  5669. GetDeltaByDegree(GetRotation(), fDist, &fx, &fy);
  5670. x = GetX() + (int) fx;
  5671. y = GetY() + (int) fy;
  5672. */
  5673. SetVictim(NULL);
  5674.  
  5675. x = m_pkMobInst->m_posLastAttacked.x;
  5676. y = m_pkMobInst->m_posLastAttacked.y;
  5677.  
  5678. SetRotationToXY(x, y);
  5679.  
  5680. if (!Goto(x, y))
  5681. return false;
  5682.  
  5683. SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
  5684.  
  5685. if (test_server)
  5686. sys_log(0, "%s %p 포기하고 돌아가자! %d %d", GetName(), this, x, y);
  5687.  
  5688. if (GetParty())
  5689. GetParty()->SendMessage(this, PM_RETURN, x, y);
  5690.  
  5691. return true;
  5692. }
  5693.  
  5694. bool CHARACTER::Follow(LPCHARACTER pkChr, float fMinDistance)
  5695. {
  5696. if (IsPC())
  5697. {
  5698. sys_err("CHARACTER::Follow : PC cannot use this method", GetName());
  5699. return false;
  5700. }
  5701.  
  5702. // TRENT_MONSTER
  5703. if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
  5704. {
  5705. if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
  5706. {
  5707. // If i'm in a party. I must obey party leader's AI.
  5708. if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
  5709. {
  5710. if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
  5711. {
  5712. // 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
  5713. if (m_pkMobData->m_table.wAttackRange < DISTANCE_APPROX(pkChr->GetX() - GetX(), pkChr->GetY() - GetY()))
  5714. if (Return())
  5715. return true;
  5716. }
  5717. }
  5718. }
  5719. return false;
  5720. }
  5721. // END_OF_TRENT_MONSTER
  5722.  
  5723. long x = pkChr->GetX();
  5724. long y = pkChr->GetY();
  5725.  
  5726. if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
  5727. {
  5728. // If i'm in a party. I must obey party leader's AI.
  5729. if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
  5730. {
  5731. if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
  5732. {
  5733. // 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
  5734. if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
  5735. if (Return())
  5736. return true;
  5737. }
  5738. }
  5739. }
  5740.  
  5741. if (IsGuardNPC())
  5742. {
  5743. if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
  5744. if (Return())
  5745. return true;
  5746. }
  5747.  
  5748. if (pkChr->IsState(pkChr->m_stateMove) &&
  5749. GetMobBattleType() != BATTLE_TYPE_RANGE &&
  5750. GetMobBattleType() != BATTLE_TYPE_MAGIC &&
  5751. false == IsPet())
  5752. {
  5753. // 대상이 이동중이면 예측 이동을 한다
  5754. // 나와 상대방의 속도차와 거리로부터 만날 시간을 예상한 후
  5755. // 상대방이 그 시간까지 직선으로 이동한다고 가정하여 거기로 이동한다.
  5756. float rot = pkChr->GetRotation();
  5757. float rot_delta = GetDegreeDelta(rot, GetDegreeFromPositionXY(GetX(), GetY(), pkChr->GetX(), pkChr->GetY()));
  5758.  
  5759. float yourSpeed = pkChr->GetMoveSpeed();
  5760. float mySpeed = GetMoveSpeed();
  5761.  
  5762. float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
  5763. float fFollowSpeed = mySpeed - yourSpeed * cos(rot_delta * M_PI / 180);
  5764.  
  5765. if (fFollowSpeed >= 0.1f)
  5766. {
  5767. float fMeetTime = fDist / fFollowSpeed;
  5768. float fYourMoveEstimateX, fYourMoveEstimateY;
  5769.  
  5770. if( fMeetTime * yourSpeed <= 100000.0f )
  5771. {
  5772. GetDeltaByDegree(pkChr->GetRotation(), fMeetTime * yourSpeed, &fYourMoveEstimateX, &fYourMoveEstimateY);
  5773.  
  5774. x += (long) fYourMoveEstimateX;
  5775. y += (long) fYourMoveEstimateY;
  5776.  
  5777. float fDistNew = sqrt(((double)x - GetX())*(x-GetX())+((double)y - GetY())*(y-GetY()));
  5778. if (fDist < fDistNew)
  5779. {
  5780. x = (long)(GetX() + (x - GetX()) * fDist / fDistNew);
  5781. y = (long)(GetY() + (y - GetY()) * fDist / fDistNew);
  5782. }
  5783. }
  5784. }
  5785. }
  5786.  
  5787. // 가려는 위치를 바라봐야 한다.
  5788. SetRotationToXY(x, y);
  5789.  
  5790. float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
  5791.  
  5792. if (fDist <= fMinDistance)
  5793. return false;
  5794.  
  5795. float fx, fy;
  5796.  
  5797. if (IsChangeAttackPosition(pkChr) && GetMobRank() < MOB_RANK_BOSS)
  5798. {
  5799. // 상대방 주변 랜덤한 곳으로 이동
  5800. SetChangeAttackPositionTime();
  5801.  
  5802. int retry = 16;
  5803. int dx, dy;
  5804. int rot = (int) GetDegreeFromPositionXY(x, y, GetX(), GetY());
  5805.  
  5806. while (--retry)
  5807. {
  5808. if (fDist < 500.0f)
  5809. GetDeltaByDegree((rot + number(-90, 90) + number(-90, 90)) % 360, fMinDistance, &fx, &fy);
  5810. else
  5811. GetDeltaByDegree(number(0, 359), fMinDistance, &fx, &fy);
  5812.  
  5813. dx = x + (int) fx;
  5814. dy = y + (int) fy;
  5815.  
  5816. LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), dx, dy);
  5817.  
  5818. if (NULL == tree)
  5819. break;
  5820.  
  5821. if (0 == (tree->GetAttribute(dx, dy) & (ATTR_BLOCK | ATTR_OBJECT)))
  5822. break;
  5823. }
  5824.  
  5825. //sys_log(0, "근처 어딘가로 이동 %s retry %d", GetName(), retry);
  5826. if (!Goto(dx, dy))
  5827. return false;
  5828. }
  5829. else
  5830. {
  5831. // 직선 따라가기
  5832. float fDistToGo = fDist - fMinDistance;
  5833. GetDeltaByDegree(GetRotation(), fDistToGo, &fx, &fy);
  5834.  
  5835. //sys_log(0, "직선으로 이동 %s", GetName());
  5836. if (!Goto(GetX() + (int) fx, GetY() + (int) fy))
  5837. return false;
  5838. }
  5839.  
  5840. SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
  5841. //MonsterLog("쫓아가기; %s", pkChr->GetName());
  5842. return true;
  5843. }
  5844.  
  5845. float CHARACTER::GetDistanceFromSafeboxOpen() const
  5846. {
  5847. return DISTANCE_APPROX(GetX() - m_posSafeboxOpen.x, GetY() - m_posSafeboxOpen.y);
  5848. }
  5849.  
  5850. void CHARACTER::SetSafeboxOpenPosition()
  5851. {
  5852. m_posSafeboxOpen = GetXYZ();
  5853. }
  5854.  
  5855. CSafebox * CHARACTER::GetSafebox() const
  5856. {
  5857. return m_pkSafebox;
  5858. }
  5859.  
  5860. void CHARACTER::ReqSafeboxLoad(const char* pszPassword)
  5861. {
  5862. if (!*pszPassword || strlen(pszPassword) > SAFEBOX_PASSWORD_MAX_LEN)
  5863. {
  5864. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 잘못된 암호를 입력하셨습니다."));
  5865. return;
  5866. }
  5867. else if (m_pkSafebox)
  5868. {
  5869. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고가 이미 열려있습니다."));
  5870. return;
  5871. }
  5872.  
  5873. int iPulse = thecore_pulse();
  5874.  
  5875. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(10))
  5876. {
  5877. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고를 닫은지 10초 안에는 열 수 없습니다."));
  5878. return;
  5879. }
  5880. // Trzeba było usun?? na rzecz komendy /click_safebox :D
  5881. /*else if (GetDistanceFromSafeboxOpen() > 1000)
  5882. {
  5883. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 거리가 멀어서 창고를 열 수 없습니다."));
  5884. return;
  5885. }*/
  5886. else if (m_bOpeningSafebox)
  5887. {
  5888. sys_log(0, "Overlapped safebox load request from %s", GetName());
  5889. return;
  5890. }
  5891.  
  5892. SetSafeboxLoadTime();
  5893. m_bOpeningSafebox = true;
  5894.  
  5895. TSafeboxLoadPacket p;
  5896. p.dwID = GetDesc()->GetAccountTable().id;
  5897. strlcpy(p.szLogin, GetDesc()->GetAccountTable().login, sizeof(p.szLogin));
  5898. strlcpy(p.szPassword, pszPassword, sizeof(p.szPassword));
  5899.  
  5900. db_clientdesc->DBPacket(HEADER_GD_SAFEBOX_LOAD, GetDesc()->GetHandle(), &p, sizeof(p));
  5901. }
  5902.  
  5903. void CHARACTER::LoadSafebox(int iSize, long long dwGold, int iItemCount, TPlayerItem * pItems)
  5904. {
  5905. bool bLoaded = false;
  5906.  
  5907. //PREVENT_TRADE_WINDOW
  5908. SetOpenSafebox(true);
  5909. //END_PREVENT_TRADE_WINDOW
  5910.  
  5911. if (m_pkSafebox)
  5912. bLoaded = true;
  5913.  
  5914. if (!m_pkSafebox)
  5915. m_pkSafebox = M2_NEW CSafebox(this, iSize, dwGold);
  5916. else
  5917. m_pkSafebox->ChangeSize(iSize);
  5918.  
  5919. m_iSafeboxSize = iSize;
  5920.  
  5921. TPacketCGSafeboxSize p;
  5922.  
  5923. p.bHeader = HEADER_GC_SAFEBOX_SIZE;
  5924. p.bSize = iSize;
  5925.  
  5926. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  5927.  
  5928. if (!bLoaded)
  5929. {
  5930. for (int i = 0; i < iItemCount; ++i, ++pItems)
  5931. {
  5932. if (!m_pkSafebox->IsValidPosition(pItems->pos))
  5933. continue;
  5934.  
  5935. LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
  5936.  
  5937. if (!item)
  5938. {
  5939. sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
  5940. continue;
  5941. }
  5942.  
  5943. item->SetSkipSave(true);
  5944. item->SetSockets(pItems->alSockets);
  5945. item->SetAttributes(pItems->aAttr);
  5946. #ifdef __CHANGELOOK_SYSTEM__
  5947. item->SetTransmutation(pItems->transmutation);
  5948. #endif
  5949. if (!m_pkSafebox->Add(pItems->pos, item))
  5950. {
  5951. M2_DESTROY_ITEM(item);
  5952. }
  5953. else
  5954. item->SetSkipSave(false);
  5955. }
  5956. }
  5957. }
  5958.  
  5959. void CHARACTER::ChangeSafeboxSize(BYTE bSize)
  5960. {
  5961. //if (!m_pkSafebox)
  5962. //return;
  5963.  
  5964. TPacketCGSafeboxSize p;
  5965.  
  5966. p.bHeader = HEADER_GC_SAFEBOX_SIZE;
  5967. p.bSize = bSize;
  5968.  
  5969. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  5970.  
  5971. if (m_pkSafebox)
  5972. m_pkSafebox->ChangeSize(bSize);
  5973.  
  5974. m_iSafeboxSize = bSize;
  5975. }
  5976.  
  5977. void CHARACTER::CloseSafebox()
  5978. {
  5979. if (!m_pkSafebox)
  5980. return;
  5981.  
  5982. //PREVENT_TRADE_WINDOW
  5983. SetOpenSafebox(false);
  5984. //END_PREVENT_TRADE_WINDOW
  5985.  
  5986. m_pkSafebox->Save();
  5987.  
  5988. M2_DELETE(m_pkSafebox);
  5989. m_pkSafebox = NULL;
  5990.  
  5991. ChatPacket(CHAT_TYPE_COMMAND, "CloseSafebox");
  5992.  
  5993. SetSafeboxLoadTime();
  5994. m_bOpeningSafebox = false;
  5995.  
  5996. Save();
  5997. }
  5998.  
  5999. CSafebox * CHARACTER::GetMall() const
  6000. {
  6001. return m_pkMall;
  6002. }
  6003.  
  6004. void CHARACTER::LoadMall(int iItemCount, TPlayerItem * pItems)
  6005. {
  6006. bool bLoaded = false;
  6007.  
  6008. if (m_pkMall)
  6009. bLoaded = true;
  6010.  
  6011. if (!m_pkMall)
  6012. m_pkMall = M2_NEW CSafebox(this, 3 * SAFEBOX_PAGE_SIZE, 0);
  6013. else
  6014. m_pkMall->ChangeSize(3 * SAFEBOX_PAGE_SIZE);
  6015.  
  6016. m_pkMall->SetWindowMode(MALL);
  6017.  
  6018. TPacketCGSafeboxSize p;
  6019.  
  6020. p.bHeader = HEADER_GC_MALL_OPEN;
  6021. p.bSize = 3 * SAFEBOX_PAGE_SIZE;
  6022.  
  6023. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  6024.  
  6025. if (!bLoaded)
  6026. {
  6027. for (int i = 0; i < iItemCount; ++i, ++pItems)
  6028. {
  6029. if (!m_pkMall->IsValidPosition(pItems->pos))
  6030. continue;
  6031.  
  6032. LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
  6033.  
  6034. if (!item)
  6035. {
  6036. sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
  6037. continue;
  6038. }
  6039.  
  6040. item->SetSkipSave(true);
  6041. item->SetSockets(pItems->alSockets);
  6042. #ifdef __CHANGELOOK_SYSTEM__
  6043. item->SetTransmutation(pItems->transmutation);
  6044. #endif
  6045. item->SetAttributes(pItems->aAttr);
  6046.  
  6047. if (!m_pkMall->Add(pItems->pos, item))
  6048. M2_DESTROY_ITEM(item);
  6049. else
  6050. item->SetSkipSave(false);
  6051. }
  6052. }
  6053. }
  6054.  
  6055. void CHARACTER::CloseMall()
  6056. {
  6057. if (!m_pkMall)
  6058. return;
  6059.  
  6060. m_pkMall->Save();
  6061.  
  6062. M2_DELETE(m_pkMall);
  6063. m_pkMall = NULL;
  6064.  
  6065. ChatPacket(CHAT_TYPE_COMMAND, "CloseMall");
  6066. }
  6067.  
  6068. bool CHARACTER::BuildUpdatePartyPacket(TPacketGCPartyUpdate & out)
  6069. {
  6070. if (!GetParty())
  6071. return false;
  6072.  
  6073. memset(&out, 0, sizeof(out));
  6074.  
  6075. out.header = HEADER_GC_PARTY_UPDATE;
  6076. out.pid = GetPlayerID();
  6077. out.percent_hp = MINMAX(0, GetHP() * 100 / GetMaxHP(), 100);
  6078. out.role = GetParty()->GetRole(GetPlayerID());
  6079.  
  6080. sys_log(1, "PARTY %s role is %d", GetName(), out.role);
  6081.  
  6082. LPCHARACTER l = GetParty()->GetLeaderCharacter();
  6083.  
  6084. if (l && DISTANCE_APPROX(GetX() - l->GetX(), GetY() - l->GetY()) < PARTY_DEFAULT_RANGE)
  6085. {
  6086. if (g_iUseLocale)
  6087. out.affects[0] = GetParty()->GetPartyBonusExpPercent();
  6088. else
  6089. out.affects[0] = GetParty()->GetExpBonusPercent();
  6090. out.affects[1] = GetPoint(POINT_PARTY_ATTACKER_BONUS);
  6091. out.affects[2] = GetPoint(POINT_PARTY_TANKER_BONUS);
  6092. out.affects[3] = GetPoint(POINT_PARTY_BUFFER_BONUS);
  6093. out.affects[4] = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  6094. out.affects[5] = GetPoint(POINT_PARTY_HASTE_BONUS);
  6095. out.affects[6] = GetPoint(POINT_PARTY_DEFENDER_BONUS);
  6096. }
  6097.  
  6098. return true;
  6099. }
  6100.  
  6101. int CHARACTER::GetLeadershipSkillLevel() const
  6102. {
  6103. return GetSkillLevel(SKILL_LEADERSHIP);
  6104. }
  6105.  
  6106. void CHARACTER::QuerySafeboxSize()
  6107. {
  6108. if (m_iSafeboxSize == -1)
  6109. {
  6110. DBManager::instance().ReturnQuery(QID_SAFEBOX_SIZE,
  6111. GetPlayerID(),
  6112. NULL,
  6113. "SELECT size FROM safebox%s WHERE account_id = %u",
  6114. get_table_postfix(),
  6115. GetDesc()->GetAccountTable().id);
  6116. }
  6117. }
  6118.  
  6119. void CHARACTER::SetSafeboxSize(int iSize)
  6120. {
  6121. sys_log(1, "SetSafeboxSize: %s %d", GetName(), iSize);
  6122. m_iSafeboxSize = iSize;
  6123. DBManager::instance().Query("UPDATE safebox%s SET size = %d WHERE account_id = %u", get_table_postfix(), iSize / SAFEBOX_PAGE_SIZE, GetDesc()->GetAccountTable().id);
  6124. }
  6125.  
  6126. int CHARACTER::GetSafeboxSize() const
  6127. {
  6128. return m_iSafeboxSize;
  6129. }
  6130.  
  6131. void CHARACTER::SetNowWalking(bool bWalkFlag)
  6132. {
  6133. //if (m_bNowWalking != bWalkFlag || IsNPC())
  6134. if (m_bNowWalking != bWalkFlag)
  6135. {
  6136. if (bWalkFlag)
  6137. {
  6138. m_bNowWalking = true;
  6139. m_dwWalkStartTime = get_dword_time();
  6140. }
  6141. else
  6142. {
  6143. m_bNowWalking = false;
  6144. }
  6145.  
  6146. //if (m_bNowWalking)
  6147. {
  6148. TPacketGCWalkMode p;
  6149. p.vid = GetVID();
  6150. p.header = HEADER_GC_WALK_MODE;
  6151. p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  6152.  
  6153. PacketView(&p, sizeof(p));
  6154. }
  6155.  
  6156. if (IsNPC())
  6157. {
  6158. if (m_bNowWalking)
  6159. MonsterLog("걷는다");
  6160. else
  6161. MonsterLog("뛴다");
  6162. }
  6163.  
  6164. //sys_log(0, "%s is now %s", GetName(), m_bNowWalking?"walking.":"running.");
  6165. }
  6166. }
  6167.  
  6168. void CHARACTER::StartStaminaConsume()
  6169. {
  6170. if (m_bStaminaConsume)
  6171. return;
  6172. PointChange(POINT_STAMINA, 0);
  6173. m_bStaminaConsume = true;
  6174. //ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
  6175. if (IsStaminaHalfConsume())
  6176. ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec / 2, GetStamina());
  6177. else
  6178. ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
  6179. }
  6180.  
  6181. void CHARACTER::StopStaminaConsume()
  6182. {
  6183. if (!m_bStaminaConsume)
  6184. return;
  6185. PointChange(POINT_STAMINA, 0);
  6186. m_bStaminaConsume = false;
  6187. ChatPacket(CHAT_TYPE_COMMAND, "StopStaminaConsume %d", GetStamina());
  6188. }
  6189.  
  6190. bool CHARACTER::IsStaminaConsume() const
  6191. {
  6192. return m_bStaminaConsume;
  6193. }
  6194.  
  6195. bool CHARACTER::IsStaminaHalfConsume() const
  6196. {
  6197. return IsEquipUniqueItem(UNIQUE_ITEM_HALF_STAMINA);
  6198. }
  6199.  
  6200. void CHARACTER::ResetStopTime()
  6201. {
  6202. m_dwStopTime = get_dword_time();
  6203. }
  6204.  
  6205. DWORD CHARACTER::GetStopTime() const
  6206. {
  6207. return m_dwStopTime;
  6208. }
  6209.  
  6210. void CHARACTER::ResetPoint(int iLv)
  6211. {
  6212. BYTE bJob = GetJob();
  6213.  
  6214. PointChange(POINT_LEVEL, iLv - GetLevel());
  6215.  
  6216. SetRealPoint(POINT_ST, JobInitialPoints[bJob].st);
  6217. SetPoint(POINT_ST, GetRealPoint(POINT_ST));
  6218.  
  6219. SetRealPoint(POINT_HT, JobInitialPoints[bJob].ht);
  6220. SetPoint(POINT_HT, GetRealPoint(POINT_HT));
  6221.  
  6222. SetRealPoint(POINT_DX, JobInitialPoints[bJob].dx);
  6223. SetPoint(POINT_DX, GetRealPoint(POINT_DX));
  6224.  
  6225. SetRealPoint(POINT_IQ, JobInitialPoints[bJob].iq);
  6226. SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
  6227.  
  6228. SetRandomHP((iLv - 1) * number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end));
  6229. SetRandomSP((iLv - 1) * number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end));
  6230.  
  6231. //PointChange(POINT_STAT, ((MINMAX(1, iLv, 99) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
  6232. PointChange(POINT_STAT, ((MINMAX(1, iLv, 90) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
  6233.  
  6234. ComputePoints();
  6235.  
  6236. // 회복
  6237. PointChange(POINT_HP, GetMaxHP() - GetHP());
  6238. PointChange(POINT_SP, GetMaxSP() - GetSP());
  6239.  
  6240. PointsPacket();
  6241.  
  6242. LogManager::instance().CharLog(this, 0, "RESET_POINT", "");
  6243. }
  6244.  
  6245. bool CHARACTER::IsChangeAttackPosition(LPCHARACTER target) const
  6246. {
  6247. if (!IsNPC())
  6248. return true;
  6249.  
  6250. DWORD dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_NEAR;
  6251.  
  6252. if (DISTANCE_APPROX(GetX() - target->GetX(), GetY() - target->GetY()) >
  6253. AI_CHANGE_ATTACK_POISITION_DISTANCE + GetMobAttackRange())
  6254. dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_FAR;
  6255.  
  6256. return get_dword_time() - m_dwLastChangeAttackPositionTime > dwChangeTime;
  6257. }
  6258.  
  6259. void CHARACTER::GiveRandomSkillBook()
  6260. {
  6261. LPITEM item = AutoGiveItem(50300);
  6262.  
  6263. if (NULL != item)
  6264. {
  6265. BYTE bJob = 0;
  6266.  
  6267. if (!number(0, 1))
  6268. bJob = GetJob() + 1;
  6269.  
  6270. DWORD dwSkillVnum = 0;
  6271.  
  6272. do
  6273. {
  6274. dwSkillVnum = number(1, 111);
  6275. const CSkillProto* pkSk = CSkillManager::instance().Get(dwSkillVnum);
  6276.  
  6277. if (NULL == pkSk)
  6278. continue;
  6279.  
  6280. if (bJob && bJob != pkSk->dwType)
  6281. continue;
  6282.  
  6283. break;
  6284. } while (true);
  6285.  
  6286. item->SetSocket(0, dwSkillVnum);
  6287. }
  6288. }
  6289.  
  6290. void CHARACTER::ReviveInvisible(int iDur)
  6291. {
  6292. AddAffect(AFFECT_REVIVE_INVISIBLE, POINT_NONE, 0, AFF_REVIVE_INVISIBLE, iDur, 0, true);
  6293. }
  6294.  
  6295. void CHARACTER::ToggleMonsterLog()
  6296. {
  6297. m_bMonsterLog = !m_bMonsterLog;
  6298.  
  6299. if (m_bMonsterLog)
  6300. {
  6301. CHARACTER_MANAGER::instance().RegisterForMonsterLog(this);
  6302. }
  6303. else
  6304. {
  6305. CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
  6306. }
  6307. }
  6308.  
  6309. void CHARACTER::SetGuild(CGuild* pGuild)
  6310. {
  6311. if (m_pGuild != pGuild)
  6312. {
  6313. m_pGuild = pGuild;
  6314. UpdatePacket();
  6315. }
  6316. }
  6317.  
  6318. void CHARACTER::SendGreetMessage()
  6319. {
  6320. typeof(DBManager::instance().GetGreetMessage()) v = DBManager::instance().GetGreetMessage();
  6321.  
  6322. for (itertype(v) it = v.begin(); it != v.end(); ++it)
  6323. {
  6324. ChatPacket(CHAT_TYPE_NOTICE, it->c_str());
  6325. }
  6326. }
  6327.  
  6328. void CHARACTER::BeginStateEmpty()
  6329. {
  6330. MonsterLog("!");
  6331. }
  6332.  
  6333. void CHARACTER::EffectPacket(int enumEffectType)
  6334. {
  6335. TPacketGCSpecialEffect p;
  6336.  
  6337. p.header = HEADER_GC_SEPCIAL_EFFECT;
  6338. p.type = enumEffectType;
  6339. p.vid = GetVID();
  6340.  
  6341. PacketAround(&p, sizeof(TPacketGCSpecialEffect));
  6342. }
  6343.  
  6344. void CHARACTER::SpecificEffectPacket(const char filename[MAX_EFFECT_FILE_NAME])
  6345. {
  6346. TPacketGCSpecificEffect p;
  6347.  
  6348. p.header = HEADER_GC_SPECIFIC_EFFECT;
  6349. p.vid = GetVID();
  6350. memcpy (p.effect_file, filename, MAX_EFFECT_FILE_NAME);
  6351.  
  6352. PacketAround(&p, sizeof(TPacketGCSpecificEffect));
  6353. }
  6354.  
  6355. void CHARACTER::MonsterChat(BYTE bMonsterChatType)
  6356. {
  6357. if (IsPC())
  6358. return;
  6359.  
  6360. char sbuf[256+1];
  6361.  
  6362. if (IsMonster())
  6363. {
  6364. if (number(0, 60))
  6365. return;
  6366.  
  6367. snprintf(sbuf, sizeof(sbuf),
  6368. "(locale.monster_chat[%i] and locale.monster_chat[%i][%d] or '')",
  6369. GetRaceNum(), GetRaceNum(), bMonsterChatType*3 + number(1, 3));
  6370. }
  6371. else
  6372. {
  6373. if (bMonsterChatType != MONSTER_CHAT_WAIT)
  6374. return;
  6375.  
  6376. if (IsGuardNPC())
  6377. {
  6378. if (number(0, 6))
  6379. return;
  6380. }
  6381. else
  6382. {
  6383. if (number(0, 30))
  6384. return;
  6385. }
  6386.  
  6387. snprintf(sbuf, sizeof(sbuf), "(locale.monster_chat[%i] and locale.monster_chat[%i][number(1, table.getn(locale.monster_chat[%i]))] or '')", GetRaceNum(), GetRaceNum(), GetRaceNum());
  6388. }
  6389.  
  6390. std::string text = quest::ScriptToString(sbuf);
  6391.  
  6392. if (text.empty())
  6393. return;
  6394.  
  6395. struct packet_chat pack_chat;
  6396.  
  6397. pack_chat.header = HEADER_GC_CHAT;
  6398. pack_chat.size = sizeof(struct packet_chat) + text.size() + 1;
  6399. pack_chat.type = CHAT_TYPE_TALKING;
  6400. pack_chat.id = GetVID();
  6401. pack_chat.bEmpire = 0;
  6402.  
  6403. TEMP_BUFFER buf;
  6404. buf.write(&pack_chat, sizeof(struct packet_chat));
  6405. buf.write(text.c_str(), text.size() + 1);
  6406.  
  6407. PacketAround(buf.read_peek(), buf.size());
  6408. }
  6409.  
  6410. void CHARACTER::SetQuestNPCID(DWORD vid)
  6411. {
  6412. m_dwQuestNPCVID = vid;
  6413. }
  6414.  
  6415. LPCHARACTER CHARACTER::GetQuestNPC() const
  6416. {
  6417. return CHARACTER_MANAGER::instance().Find(m_dwQuestNPCVID);
  6418. }
  6419.  
  6420. void CHARACTER::SetQuestItemPtr(LPITEM item)
  6421. {
  6422. m_pQuestItem = item;
  6423. }
  6424.  
  6425. void CHARACTER::ClearQuestItemPtr()
  6426. {
  6427. m_pQuestItem = NULL;
  6428. }
  6429.  
  6430. LPITEM CHARACTER::GetQuestItemPtr() const
  6431. {
  6432. return m_pQuestItem;
  6433. }
  6434.  
  6435. LPDUNGEON CHARACTER::GetDungeonForce() const
  6436. {
  6437. if (m_lWarpMapIndex > 10000)
  6438. return CDungeonManager::instance().FindByMapIndex(m_lWarpMapIndex);
  6439.  
  6440. return m_pkDungeon;
  6441. }
  6442.  
  6443. void CHARACTER::SetBlockMode(BYTE bFlag)
  6444. {
  6445. m_pointsInstant.bBlockMode = bFlag;
  6446.  
  6447. ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
  6448.  
  6449. SetQuestFlag("game_option.block_exchange", bFlag & BLOCK_EXCHANGE ? 1 : 0);
  6450. SetQuestFlag("game_option.block_party_invite", bFlag & BLOCK_PARTY_INVITE ? 1 : 0);
  6451. SetQuestFlag("game_option.block_guild_invite", bFlag & BLOCK_GUILD_INVITE ? 1 : 0);
  6452. SetQuestFlag("game_option.block_whisper", bFlag & BLOCK_WHISPER ? 1 : 0);
  6453. SetQuestFlag("game_option.block_messenger_invite", bFlag & BLOCK_MESSENGER_INVITE ? 1 : 0);
  6454. SetQuestFlag("game_option.block_party_request", bFlag & BLOCK_PARTY_REQUEST ? 1 : 0);
  6455. }
  6456.  
  6457. void CHARACTER::SetBlockModeForce(BYTE bFlag)
  6458. {
  6459. m_pointsInstant.bBlockMode = bFlag;
  6460. ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
  6461. }
  6462.  
  6463. bool CHARACTER::IsGuardNPC() const
  6464. {
  6465. return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
  6466. }
  6467.  
  6468. int CHARACTER::GetPolymorphPower() const
  6469. {
  6470. if (test_server)
  6471. {
  6472. int value = quest::CQuestManager::instance().GetEventFlag("poly");
  6473. if (value)
  6474. return value;
  6475. }
  6476. return aiPolymorphPowerByLevel[MINMAX(0, GetSkillLevel(SKILL_POLYMORPH), 40)];
  6477. }
  6478.  
  6479. void CHARACTER::SetPolymorph(DWORD dwRaceNum, bool bMaintainStat)
  6480. {
  6481. if (dwRaceNum < JOB_MAX_NUM)
  6482. {
  6483. dwRaceNum = 0;
  6484. bMaintainStat = false;
  6485. }
  6486.  
  6487. if (m_dwPolymorphRace == dwRaceNum)
  6488. return;
  6489.  
  6490. m_bPolyMaintainStat = bMaintainStat;
  6491. m_dwPolymorphRace = dwRaceNum;
  6492.  
  6493. sys_log(0, "POLYMORPH: %s race %u ", GetName(), dwRaceNum);
  6494.  
  6495. if (dwRaceNum != 0)
  6496. StopRiding();
  6497.  
  6498. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  6499. m_afAffectFlag.Set(AFF_SPAWN);
  6500.  
  6501. ViewReencode();
  6502.  
  6503. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  6504.  
  6505. if (!bMaintainStat)
  6506. {
  6507. PointChange(POINT_ST, 0);
  6508. PointChange(POINT_DX, 0);
  6509. PointChange(POINT_IQ, 0);
  6510. PointChange(POINT_HT, 0);
  6511. }
  6512.  
  6513. // 폴리모프 상태에서 죽는 경우, 폴리모프가 풀리게 되는데
  6514. // 폴리 모프 전후로 valid combo interval이 다르기 때문에
  6515. // Combo 핵 또는 Hacker로 인식하는 경우가 있다.
  6516. // 따라서 폴리모프를 풀거나 폴리모프 하게 되면,
  6517. // valid combo interval을 reset한다.
  6518. SetValidComboInterval(0);
  6519. SetComboSequence(0);
  6520.  
  6521. ComputeBattlePoints();
  6522. }
  6523.  
  6524. int CHARACTER::GetQuestFlag(const std::string& flag) const
  6525. {
  6526. quest::CQuestManager& q = quest::CQuestManager::instance();
  6527. quest::PC* pPC = q.GetPC(GetPlayerID());
  6528.  
  6529. if (NULL == pPC)
  6530. return 0;
  6531.  
  6532. return pPC->GetFlag(flag);
  6533. }
  6534.  
  6535. void CHARACTER::SetQuestFlag(const std::string& flag, int value)
  6536. {
  6537. quest::CQuestManager& q = quest::CQuestManager::instance();
  6538. quest::PC* pPC = q.GetPC(GetPlayerID());
  6539.  
  6540. if (NULL == pPC)
  6541. return;
  6542.  
  6543. pPC->SetFlag(flag, value);
  6544. }
  6545.  
  6546. void CHARACTER::DetermineDropMetinStone()
  6547. {
  6548. const int METIN_STONE_NUM = 14;
  6549. static DWORD c_adwMetin[METIN_STONE_NUM] =
  6550. {
  6551. 28030,
  6552. 28031,
  6553. 28032,
  6554. 28033,
  6555. 28034,
  6556. 28035,
  6557. 28036,
  6558. 28037,
  6559. 28038,
  6560. 28039,
  6561. 28040,
  6562. 28041,
  6563. 28042,
  6564. 28043,
  6565. };
  6566. DWORD stone_num = GetRaceNum();
  6567. int idx = std::lower_bound(aStoneDrop, aStoneDrop+STONE_INFO_MAX_NUM, stone_num) - aStoneDrop;
  6568. if (idx >= STONE_INFO_MAX_NUM || aStoneDrop[idx].dwMobVnum != stone_num)
  6569. {
  6570. m_dwDropMetinStone = 0;
  6571. }
  6572. else
  6573. {
  6574. const SStoneDropInfo & info = aStoneDrop[idx];
  6575. m_bDropMetinStonePct = info.iDropPct;
  6576. {
  6577. m_dwDropMetinStone = c_adwMetin[number(0, METIN_STONE_NUM - 1)];
  6578. int iGradePct = number(1, 100);
  6579. for (int iStoneLevel = 0; iStoneLevel < STONE_LEVEL_MAX_NUM; iStoneLevel ++)
  6580. {
  6581. int iLevelGradePortion = info.iLevelPct[iStoneLevel];
  6582. if (iGradePct <= iLevelGradePortion)
  6583. {
  6584. break;
  6585. }
  6586. else
  6587. {
  6588. iGradePct -= iLevelGradePortion;
  6589. m_dwDropMetinStone += 100; // 돌 +a -> +(a+1)이 될때마다 100씩 증가
  6590. }
  6591. }
  6592. }
  6593. }
  6594. }
  6595.  
  6596. void CHARACTER::SendEquipment(LPCHARACTER ch)
  6597. {
  6598. TPacketViewEquip p;
  6599. p.header = HEADER_GC_VIEW_EQUIP;
  6600. p.vid = GetVID();
  6601. for (int i = 0; i<WEAR_MAX_NUM; i++)
  6602. {
  6603. LPITEM item = GetWear(i);
  6604. if (item)
  6605. {
  6606. p.equips[i].vnum = item->GetVnum();
  6607. p.equips[i].count = item->GetCount();
  6608.  
  6609. thecore_memcpy(p.equips[i].alSockets, item->GetSockets(), sizeof(p.equips[i].alSockets));
  6610. thecore_memcpy(p.equips[i].aAttr, item->GetAttributes(), sizeof(p.equips[i].aAttr));
  6611. }
  6612. else
  6613. {
  6614. p.equips[i].vnum = 0;
  6615. }
  6616. }
  6617. ch->GetDesc()->Packet(&p, sizeof(p));
  6618. }
  6619.  
  6620. bool CHARACTER::CanSummon(int iLeaderShip)
  6621. {
  6622. return (iLeaderShip >= 20 || iLeaderShip >= 12 && m_dwLastDeadTime + 180 > get_dword_time());
  6623. }
  6624.  
  6625.  
  6626. void CHARACTER::MountVnum(DWORD vnum)
  6627. {
  6628. if (m_dwMountVnum == vnum)
  6629. return;
  6630.  
  6631. m_dwMountVnum = vnum;
  6632. m_dwMountTime = get_dword_time();
  6633.  
  6634. if (m_bIsObserver)
  6635. return;
  6636.  
  6637. //NOTE : Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
  6638. //그리고 서버Side에서 탔을때 위치 이동은 하지 않는다. 왜냐하면 Client Side에서 Coliision Adjust를 할수 있는데
  6639. //객체를 소멸시켰다가 서버위치로 이동시키면 이때 collision check를 하지는 않으므로 배경에 끼거나 뚫고 나가는 문제가 존재한다.
  6640. m_posDest.x = m_posStart.x = GetX();
  6641. m_posDest.y = m_posStart.y = GetY();
  6642. //EncodeRemovePacket(this);
  6643. EncodeInsertPacket(this);
  6644.  
  6645. ENTITY_MAP::iterator it = m_map_view.begin();
  6646.  
  6647. while (it != m_map_view.end())
  6648. {
  6649. LPENTITY entity = (it++)->first;
  6650.  
  6651. //Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
  6652. //EncodeRemovePacket(entity);
  6653. //if (!m_bIsObserver)
  6654. EncodeInsertPacket(entity);
  6655.  
  6656. //if (!entity->IsObserverMode())
  6657. // entity->EncodeInsertPacket(this);
  6658. }
  6659.  
  6660. SetValidComboInterval(0);
  6661. SetComboSequence(0);
  6662.  
  6663. ComputePoints();
  6664. }
  6665.  
  6666. namespace {
  6667. class FuncCheckWarp
  6668. {
  6669. public:
  6670. FuncCheckWarp(LPCHARACTER pkWarp)
  6671. {
  6672. m_lTargetY = 0;
  6673. m_lTargetX = 0;
  6674.  
  6675. m_lX = pkWarp->GetX();
  6676. m_lY = pkWarp->GetY();
  6677.  
  6678. m_bInvalid = false;
  6679. m_bEmpire = pkWarp->GetEmpire();
  6680.  
  6681. char szTmp[64];
  6682.  
  6683. if (3 != sscanf(pkWarp->GetName(), " %s %ld %ld ", szTmp, &m_lTargetX, &m_lTargetY))
  6684. {
  6685. if (number(1, 100) < 5)
  6686. sys_err("Warp NPC name wrong : vnum(%d) name(%s)", pkWarp->GetRaceNum(), pkWarp->GetName());
  6687.  
  6688. m_bInvalid = true;
  6689.  
  6690. return;
  6691. }
  6692.  
  6693. m_lTargetX *= 100;
  6694. m_lTargetY *= 100;
  6695.  
  6696. m_bUseWarp = true;
  6697.  
  6698. if (pkWarp->IsGoto())
  6699. {
  6700. LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(pkWarp->GetMapIndex());
  6701. m_lTargetX += pkSectreeMap->m_setting.iBaseX;
  6702. m_lTargetY += pkSectreeMap->m_setting.iBaseY;
  6703. m_bUseWarp = false;
  6704. }
  6705. }
  6706.  
  6707. bool Valid()
  6708. {
  6709. return !m_bInvalid;
  6710. }
  6711.  
  6712. void operator () (LPENTITY ent)
  6713. {
  6714. if (!Valid())
  6715. return;
  6716.  
  6717. if (!ent->IsType(ENTITY_CHARACTER))
  6718. return;
  6719.  
  6720. LPCHARACTER pkChr = (LPCHARACTER) ent;
  6721.  
  6722. if (!pkChr->IsPC())
  6723. return;
  6724.  
  6725. int iDist = DISTANCE_APPROX(pkChr->GetX() - m_lX, pkChr->GetY() - m_lY);
  6726.  
  6727. if (iDist > 300)
  6728. return;
  6729.  
  6730. if (m_bEmpire && pkChr->GetEmpire() && m_bEmpire != pkChr->GetEmpire())
  6731. return;
  6732.  
  6733. if (pkChr->IsHack())
  6734. return;
  6735.  
  6736. if (!pkChr->CanHandleItem(false, true))
  6737. return;
  6738.  
  6739. if (m_bUseWarp)
  6740. pkChr->WarpSet(m_lTargetX, m_lTargetY);
  6741. else
  6742. {
  6743. pkChr->Show(pkChr->GetMapIndex(), m_lTargetX, m_lTargetY);
  6744. pkChr->Stop();
  6745. }
  6746. }
  6747.  
  6748. bool m_bInvalid;
  6749. bool m_bUseWarp;
  6750.  
  6751. long m_lX;
  6752. long m_lY;
  6753. long m_lTargetX;
  6754. long m_lTargetY;
  6755.  
  6756. BYTE m_bEmpire;
  6757. };
  6758. }
  6759.  
  6760. EVENTFUNC(warp_npc_event)
  6761. {
  6762. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  6763. if ( info == NULL )
  6764. {
  6765. sys_err( "warp_npc_event> <Factor> Null pointer" );
  6766. return 0;
  6767. }
  6768.  
  6769. LPCHARACTER ch = info->ch;
  6770.  
  6771. if (ch == NULL) { // <Factor>
  6772. return 0;
  6773. }
  6774.  
  6775. if (!ch->GetSectree())
  6776. {
  6777. ch->m_pkWarpNPCEvent = NULL;
  6778. return 0;
  6779. }
  6780.  
  6781. FuncCheckWarp f(ch);
  6782. if (f.Valid())
  6783. ch->GetSectree()->ForEachAround(f);
  6784.  
  6785. return passes_per_sec / 2;
  6786. }
  6787.  
  6788. void CHARACTER::ChannelSwitch(int iNewChannel)
  6789. {
  6790. long lAddr, lMapIndex;
  6791. WORD wPort;
  6792.  
  6793. long x = GetX();
  6794. long y = GetY();
  6795.  
  6796. if (!CMapLocation::Instance().Get(x, y, lMapIndex, lAddr, wPort))
  6797. {
  6798. sys_err("Can not find map location index[%ld] x[%ld] y[%ld] name[%s]", lMapIndex, x, y, GetName());
  6799. return;
  6800. }
  6801. //boze co za noob
  6802. if (g_bChannel == iNewChannel)
  6803. {
  6804. ChatPacket(CHAT_TYPE_INFO, "Nie mozesz przeniesc sie na ten sam kanal");
  6805. return;
  6806. }
  6807. if (g_bChannel == 99)
  6808. {
  6809. ChatPacket(CHAT_TYPE_INFO, "Tutaj nie mozna zmienic kanalu!");
  6810. return;
  6811. }
  6812. //mapa handlowa kurcze ??
  6813. /*if (GetMapIndex() == 244)
  6814. {
  6815. ChatPacket(CHAT_TYPE_INFO, "Na mapie handlowej nie mozna zmienic kanalu!");
  6816. return;
  6817. }*/
  6818. //na dungu? pojebalo cie
  6819. if (GetDungeon())
  6820. {
  6821. ChatPacket(CHAT_TYPE_INFO, "Niestety na dungeonie kanalu zmienic nie mozna!");
  6822. return;
  6823. }
  6824. if (lMapIndex >= 10000)
  6825. return;
  6826. //nie chce wspolpracowac to wypierdalaj
  6827. if (!g_bChannel || g_bChannel == 0)
  6828. {
  6829. return;
  6830. }
  6831. BYTE podch = 0;
  6832. WORD malpa = 0;
  6833. //mowia na mnie Ma?a, a jednak Luzer
  6834. if (wPort == 13051 || wPort == 13052 || wPort == 13053 || wPort == 13054 || wPort == 13055)
  6835. {
  6836. podch = 1;
  6837. }
  6838. else
  6839. {
  6840. podch = 0;
  6841. }
  6842.  
  6843. Stop();
  6844. Save();
  6845.  
  6846. if (GetSectree())
  6847. {
  6848. GetSectree()->RemoveEntity(this);
  6849. ViewCleanup();
  6850. EncodeRemovePacket(this);
  6851. }
  6852. //trudna funkcja fchuj
  6853. if (podch == 1)
  6854. {
  6855. malpa = 13050 + iNewChannel;
  6856. podch = 0;
  6857. }
  6858. else
  6859. {
  6860. malpa = 13000 + iNewChannel;
  6861. }
  6862.  
  6863. TPacketGCWarp p;
  6864. p.bHeader = HEADER_GC_WARP;
  6865. p.lX = x;
  6866. p.lY = y;
  6867. p.lAddr = lAddr;
  6868. p.wPort = malpa;
  6869.  
  6870. GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
  6871. }
  6872.  
  6873.  
  6874. void CHARACTER::StartWarpNPCEvent()
  6875. {
  6876. if (m_pkWarpNPCEvent)
  6877. return;
  6878.  
  6879. if (!IsWarp() && !IsGoto())
  6880. return;
  6881.  
  6882. char_event_info* info = AllocEventInfo<char_event_info>();
  6883.  
  6884. info->ch = this;
  6885.  
  6886. m_pkWarpNPCEvent = event_create(warp_npc_event, info, passes_per_sec / 2);
  6887. }
  6888.  
  6889. void CHARACTER::SyncPacket()
  6890. {
  6891. TEMP_BUFFER buf;
  6892.  
  6893. TPacketCGSyncPositionElement elem;
  6894.  
  6895. elem.dwVID = GetVID();
  6896. elem.lX = GetX();
  6897. elem.lY = GetY();
  6898.  
  6899. TPacketGCSyncPosition pack;
  6900.  
  6901. pack.bHeader = HEADER_GC_SYNC_POSITION;
  6902. pack.wSize = sizeof(TPacketGCSyncPosition) + sizeof(elem);
  6903.  
  6904. buf.write(&pack, sizeof(pack));
  6905. buf.write(&elem, sizeof(elem));
  6906.  
  6907. PacketAround(buf.read_peek(), buf.size());
  6908. }
  6909.  
  6910. LPCHARACTER CHARACTER::GetMarryPartner() const
  6911. {
  6912. return m_pkChrMarried;
  6913. }
  6914.  
  6915. void CHARACTER::SetMarryPartner(LPCHARACTER ch)
  6916. {
  6917. m_pkChrMarried = ch;
  6918. }
  6919.  
  6920. int CHARACTER::GetMarriageBonus(DWORD dwItemVnum, bool bSum)
  6921. {
  6922. if (IsNPC())
  6923. return 0;
  6924.  
  6925. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  6926.  
  6927. if (!pMarriage)
  6928. return 0;
  6929.  
  6930. return pMarriage->GetBonus(dwItemVnum, bSum, this);
  6931. }
  6932.  
  6933. void CHARACTER::ConfirmWithMsg(const char* szMsg, int iTimeout, DWORD dwRequestPID)
  6934. {
  6935. if (!IsPC())
  6936. return;
  6937.  
  6938. TPacketGCQuestConfirm p;
  6939.  
  6940. p.header = HEADER_GC_QUEST_CONFIRM;
  6941. p.requestPID = dwRequestPID;
  6942. p.timeout = iTimeout;
  6943. strlcpy(p.msg, szMsg, sizeof(p.msg));
  6944.  
  6945. GetDesc()->Packet(&p, sizeof(p));
  6946. }
  6947.  
  6948. int CHARACTER::GetPremiumRemainSeconds(BYTE bType) const
  6949. {
  6950. if (bType >= PREMIUM_MAX_NUM)
  6951. return 0;
  6952.  
  6953. return m_aiPremiumTimes[bType] - get_global_time();
  6954. }
  6955.  
  6956. bool CHARACTER::WarpToPID(DWORD dwPID)
  6957. {
  6958. LPCHARACTER victim;
  6959. if ((victim = (CHARACTER_MANAGER::instance().FindByPID(dwPID))))
  6960. {
  6961. int mapIdx = victim->GetMapIndex();
  6962. if (IS_SUMMONABLE_ZONE(mapIdx))
  6963. {
  6964. if (CAN_ENTER_ZONE(this, mapIdx))
  6965. {
  6966. WarpSet(victim->GetX(), victim->GetY());
  6967. }
  6968. else
  6969. {
  6970. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  6971. return false;
  6972. }
  6973. }
  6974. else
  6975. {
  6976. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  6977. return false;
  6978. }
  6979. }
  6980. else
  6981. {
  6982. // 다른 서버에 로그인된 사람이 있음 -> 메시지 보내 좌표를 받아오자
  6983. // 1. A.pid, B.pid 를 뿌림
  6984. // 2. B.pid를 가진 서버가 뿌린서버에게 A.pid, 좌표 를 보냄
  6985. // 3. 워프
  6986. CCI * pcci = P2P_MANAGER::instance().FindByPID(dwPID);
  6987.  
  6988. if (!pcci)
  6989. {
  6990. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 온라인 상태가 아닙니다."));
  6991. return false;
  6992. }
  6993.  
  6994. if (pcci->bChannel != g_bChannel)
  6995. {
  6996. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 %d 채널에 있습니다. (현재 채널 %d)"), pcci->bChannel, g_bChannel);
  6997. return false;
  6998. }
  6999. else if (false == IS_SUMMONABLE_ZONE(pcci->lMapIndex))
  7000. {
  7001. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  7002. return false;
  7003. }
  7004. else
  7005. {
  7006. if (!CAN_ENTER_ZONE(this, pcci->lMapIndex))
  7007. {
  7008. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  7009. return false;
  7010. }
  7011.  
  7012. TPacketGGFindPosition p;
  7013. p.header = HEADER_GG_FIND_POSITION;
  7014. p.dwFromPID = GetPlayerID();
  7015. p.dwTargetPID = dwPID;
  7016. pcci->pkDesc->Packet(&p, sizeof(TPacketGGFindPosition));
  7017.  
  7018. if (test_server)
  7019. ChatPacket(CHAT_TYPE_PARTY, "sent find position packet for teleport");
  7020. }
  7021. }
  7022. return true;
  7023. }
  7024.  
  7025. // ADD_REFINE_BUILDING
  7026. CGuild* CHARACTER::GetRefineGuild() const
  7027. {
  7028. LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
  7029.  
  7030. return (chRefineNPC ? chRefineNPC->GetGuild() : NULL);
  7031. }
  7032.  
  7033. bool CHARACTER::IsRefineThroughGuild() const
  7034. {
  7035. return GetRefineGuild() != NULL;
  7036. }
  7037.  
  7038. int CHARACTER::ComputeRefineFee(long long iCost, int iMultiply) const
  7039. {
  7040. CGuild* pGuild = GetRefineGuild();
  7041. if (pGuild)
  7042. {
  7043. if (pGuild == GetGuild())
  7044. return iCost * iMultiply * 9 / 10;
  7045.  
  7046. // 다른 제국 사람이 시도하는 경우 추가로 3배 더
  7047. LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
  7048. if (chRefineNPC && chRefineNPC->GetEmpire() != GetEmpire())
  7049. return iCost * iMultiply * 3;
  7050.  
  7051. return iCost * iMultiply;
  7052. }
  7053. else
  7054. return iCost;
  7055. }
  7056.  
  7057. void CHARACTER::PayRefineFee(long long iTotalMoney)
  7058. {
  7059. long long iFee = iTotalMoney / 10;
  7060. CGuild* pGuild = GetRefineGuild();
  7061.  
  7062. long long iRemain = iTotalMoney;
  7063.  
  7064. if (pGuild)
  7065. {
  7066. // 자기 길드이면 iTotalMoney에 이미 10%가 제외되어있다
  7067. if (pGuild != GetGuild())
  7068. {
  7069. pGuild->RequestDepositMoney(this, iFee);
  7070. iRemain -= iFee;
  7071. }
  7072. }
  7073.  
  7074. PointChange(POINT_GOLD, -iRemain);
  7075. }
  7076. // END_OF_ADD_REFINE_BUILDING
  7077.  
  7078. //Hack 방지를 위한 체크.
  7079. bool CHARACTER::IsHack(bool bSendMsg, bool bCheckShopOwner, int limittime)
  7080. {
  7081. const int iPulse = thecore_pulse();
  7082.  
  7083. if (test_server)
  7084. bSendMsg = true;
  7085.  
  7086. //창고 연후 체크
  7087. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(limittime))
  7088. {
  7089. if (bSendMsg)
  7090. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 다른곳으로 이동할수 없습니다."), limittime);
  7091.  
  7092. if (test_server)
  7093. ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(limittime));
  7094. return true;
  7095. }
  7096.  
  7097. //거래관련 창 체크
  7098. if (bCheckShopOwner)
  7099. {
  7100. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen() || IsAcceOpen())
  7101. {
  7102. if (bSendMsg)
  7103. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));
  7104.  
  7105. return true;
  7106. }
  7107. }
  7108. else
  7109. {
  7110. if (GetExchange() || GetMyShop() || IsOpenSafebox() || IsCubeOpen() || IsAcceOpen())
  7111. {
  7112. if (bSendMsg)
  7113. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));
  7114.  
  7115. return true;
  7116. }
  7117. }
  7118.  
  7119. //PREVENT_PORTAL_AFTER_EXCHANGE
  7120. //교환 후 시간체크
  7121. if (iPulse - GetExchangeTime() < PASSES_PER_SEC(limittime))
  7122. {
  7123. if (bSendMsg)
  7124. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime );
  7125. return true;
  7126. }
  7127. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  7128.  
  7129. //PREVENT_ITEM_COPY
  7130. if (iPulse - GetMyShopTime() < PASSES_PER_SEC(limittime))
  7131. {
  7132. if (bSendMsg)
  7133. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime);
  7134. return true;
  7135. }
  7136.  
  7137. if (iPulse - GetRefineTime() < PASSES_PER_SEC(limittime))
  7138. {
  7139. if (bSendMsg)
  7140. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), limittime);
  7141. return true;
  7142. }
  7143. //END_PREVENT_ITEM_COPY
  7144.  
  7145. return false;
  7146. }
  7147.  
  7148. BOOL CHARACTER::IsMonarch() const
  7149. {
  7150. //MONARCH_LIMIT
  7151. if (CMonarch::instance().IsMonarch(GetPlayerID(), GetEmpire()))
  7152. return true;
  7153.  
  7154. return false;
  7155.  
  7156. //END_MONARCH_LIMIT
  7157. }
  7158. void CHARACTER::Say(const std::string & s)
  7159. {
  7160. struct ::packet_script packet_script;
  7161.  
  7162. packet_script.header = HEADER_GC_SCRIPT;
  7163. packet_script.skin = 1;
  7164. packet_script.src_size = s.size();
  7165. packet_script.size = packet_script.src_size + sizeof(struct packet_script);
  7166.  
  7167. TEMP_BUFFER buf;
  7168.  
  7169. buf.write(&packet_script, sizeof(struct packet_script));
  7170. buf.write(&s[0], s.size());
  7171.  
  7172. if (IsPC())
  7173. {
  7174. GetDesc()->Packet(buf.read_peek(), buf.size());
  7175. }
  7176. }
  7177.  
  7178. //
  7179. // Monarch
  7180. //
  7181. void CHARACTER::InitMC()
  7182. {
  7183. for (int n = 0; n < MI_MAX; ++n)
  7184. {
  7185. m_dwMonarchCooltime[n] = thecore_pulse();
  7186. }
  7187.  
  7188. m_dwMonarchCooltimelimit[MI_HEAL] = PASSES_PER_SEC(MC_HEAL);
  7189. m_dwMonarchCooltimelimit[MI_WARP] = PASSES_PER_SEC(MC_WARP);
  7190. m_dwMonarchCooltimelimit[MI_TRANSFER] = PASSES_PER_SEC(MC_TRANSFER);
  7191. m_dwMonarchCooltimelimit[MI_TAX] = PASSES_PER_SEC(MC_TAX);
  7192. m_dwMonarchCooltimelimit[MI_SUMMON] = PASSES_PER_SEC(MC_SUMMON);
  7193.  
  7194. m_dwMonarchCooltime[MI_HEAL] -= PASSES_PER_SEC(GetMCL(MI_HEAL));
  7195. m_dwMonarchCooltime[MI_WARP] -= PASSES_PER_SEC(GetMCL(MI_WARP));
  7196. m_dwMonarchCooltime[MI_TRANSFER] -= PASSES_PER_SEC(GetMCL(MI_TRANSFER));
  7197. m_dwMonarchCooltime[MI_TAX] -= PASSES_PER_SEC(GetMCL(MI_TAX));
  7198. m_dwMonarchCooltime[MI_SUMMON] -= PASSES_PER_SEC(GetMCL(MI_SUMMON));
  7199. }
  7200.  
  7201. DWORD CHARACTER::GetMC(enum MONARCH_INDEX e) const
  7202. {
  7203. return m_dwMonarchCooltime[e];
  7204. }
  7205.  
  7206. void CHARACTER::SetMC(enum MONARCH_INDEX e)
  7207. {
  7208. m_dwMonarchCooltime[e] = thecore_pulse();
  7209. }
  7210.  
  7211. bool CHARACTER::IsMCOK(enum MONARCH_INDEX e) const
  7212. {
  7213. int iPulse = thecore_pulse();
  7214.  
  7215. if ((iPulse - GetMC(e)) < GetMCL(e))
  7216. {
  7217. if (test_server)
  7218. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  7219.  
  7220. return false;
  7221. }
  7222.  
  7223. if (test_server)
  7224. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  7225.  
  7226. return true;
  7227. }
  7228.  
  7229. DWORD CHARACTER::GetMCL(enum MONARCH_INDEX e) const
  7230. {
  7231. return m_dwMonarchCooltimelimit[e];
  7232. }
  7233.  
  7234. DWORD CHARACTER::GetMCLTime(enum MONARCH_INDEX e) const
  7235. {
  7236. int iPulse = thecore_pulse();
  7237.  
  7238. if (test_server)
  7239. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  7240.  
  7241. return (GetMCL(e)) / passes_per_sec - (iPulse - GetMC(e)) / passes_per_sec;
  7242. }
  7243.  
  7244. bool CHARACTER::IsSiegeNPC() const
  7245. {
  7246. return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
  7247. }
  7248.  
  7249. //------------------------------------------------
  7250. void CHARACTER::UpdateDepositPulse()
  7251. {
  7252. m_deposit_pulse = thecore_pulse() + PASSES_PER_SEC(60*5); // 5분
  7253. }
  7254.  
  7255. bool CHARACTER::CanDeposit() const
  7256. {
  7257. return (m_deposit_pulse == 0 || (m_deposit_pulse < thecore_pulse()));
  7258. }
  7259. //------------------------------------------------
  7260.  
  7261. ESex GET_SEX(LPCHARACTER ch)
  7262. {
  7263. switch (ch->GetRaceNum())
  7264. {
  7265. case MAIN_RACE_WARRIOR_M:
  7266. case MAIN_RACE_SURA_M:
  7267. case MAIN_RACE_ASSASSIN_M:
  7268. case MAIN_RACE_SHAMAN_M:
  7269. return SEX_MALE;
  7270.  
  7271. case MAIN_RACE_ASSASSIN_W:
  7272. case MAIN_RACE_SHAMAN_W:
  7273. case MAIN_RACE_WARRIOR_W:
  7274. case MAIN_RACE_SURA_W:
  7275. return SEX_FEMALE;
  7276. }
  7277.  
  7278. /* default sex = male */
  7279. return SEX_MALE;
  7280. }
  7281.  
  7282. int CHARACTER::GetHPPct() const
  7283. {
  7284. return (GetHP() * 100) / GetMaxHP();
  7285. }
  7286.  
  7287. bool CHARACTER::IsBerserk() const
  7288. {
  7289. if (m_pkMobInst != NULL)
  7290. return m_pkMobInst->m_IsBerserk;
  7291. else
  7292. return false;
  7293. }
  7294.  
  7295. void CHARACTER::SetBerserk(bool mode)
  7296. {
  7297. if (m_pkMobInst != NULL)
  7298. m_pkMobInst->m_IsBerserk = mode;
  7299. }
  7300.  
  7301. bool CHARACTER::IsGodSpeed() const
  7302. {
  7303. if (m_pkMobInst != NULL)
  7304. {
  7305. return m_pkMobInst->m_IsGodSpeed;
  7306. }
  7307. else
  7308. {
  7309. return false;
  7310. }
  7311. }
  7312.  
  7313. void CHARACTER::SetGodSpeed(bool mode)
  7314. {
  7315. if (m_pkMobInst != NULL)
  7316. {
  7317. m_pkMobInst->m_IsGodSpeed = mode;
  7318.  
  7319. if (mode == true)
  7320. {
  7321. SetPoint(POINT_ATT_SPEED, 250);
  7322. }
  7323. else
  7324. {
  7325. SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
  7326. }
  7327. }
  7328. }
  7329.  
  7330. bool CHARACTER::IsDeathBlow() const
  7331. {
  7332. if (number(1, 100) <= m_pkMobData->m_table.bDeathBlowPoint)
  7333. {
  7334. return true;
  7335. }
  7336. else
  7337. {
  7338. return false;
  7339. }
  7340. }
  7341.  
  7342. struct FFindReviver
  7343. {
  7344. FFindReviver()
  7345. {
  7346. pChar = NULL;
  7347. HasReviver = false;
  7348. }
  7349.  
  7350. void operator() (LPCHARACTER ch)
  7351. {
  7352. if (ch->IsMonster() != true)
  7353. {
  7354. return;
  7355. }
  7356.  
  7357. if (ch->IsReviver() == true && pChar != ch && ch->IsDead() != true)
  7358. {
  7359. if (number(1, 100) <= ch->GetMobTable().bRevivePoint)
  7360. {
  7361. HasReviver = true;
  7362. pChar = ch;
  7363. }
  7364. }
  7365. }
  7366.  
  7367. LPCHARACTER pChar;
  7368. bool HasReviver;
  7369. };
  7370.  
  7371. bool CHARACTER::HasReviverInParty() const
  7372. {
  7373. LPPARTY party = GetParty();
  7374.  
  7375. if (party != NULL)
  7376. {
  7377. if (party->GetMemberCount() == 1) return false;
  7378.  
  7379. FFindReviver f;
  7380. party->ForEachMemberPtr(f);
  7381. return f.HasReviver;
  7382. }
  7383.  
  7384. return false;
  7385. }
  7386.  
  7387. bool CHARACTER::IsRevive() const
  7388. {
  7389. if (m_pkMobInst != NULL)
  7390. {
  7391. return m_pkMobInst->m_IsRevive;
  7392. }
  7393.  
  7394. return false;
  7395. }
  7396.  
  7397. void CHARACTER::SetRevive(bool mode)
  7398. {
  7399. if (m_pkMobInst != NULL)
  7400. {
  7401. m_pkMobInst->m_IsRevive = mode;
  7402. }
  7403. }
  7404.  
  7405. #define IS_SPEED_HACK_PLAYER(ch) (ch->m_speed_hack_count > SPEEDHACK_LIMIT_COUNT)
  7406.  
  7407. EVENTFUNC(check_speedhack_event)
  7408. {
  7409. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  7410. if ( info == NULL )
  7411. {
  7412. sys_err( "check_speedhack_event> <Factor> Null pointer" );
  7413. return 0;
  7414. }
  7415.  
  7416. LPCHARACTER ch = info->ch;
  7417.  
  7418. if (NULL == ch || ch->IsNPC())
  7419. return 0;
  7420.  
  7421. if (IS_SPEED_HACK_PLAYER(ch))
  7422. {
  7423. // write hack log
  7424. LogManager::instance().SpeedHackLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), ch->m_speed_hack_count);
  7425.  
  7426. if (false == LC_IsEurope())
  7427. {
  7428. // close connection
  7429. LPDESC desc = ch->GetDesc();
  7430.  
  7431. if (desc)
  7432. {
  7433. DESC_MANAGER::instance().DestroyDesc(desc);
  7434. return 0;
  7435. }
  7436. }
  7437. }
  7438.  
  7439. ch->m_speed_hack_count = 0;
  7440.  
  7441. ch->ResetComboHackCount();
  7442. return PASSES_PER_SEC(60);
  7443. }
  7444.  
  7445. void CHARACTER::StartCheckSpeedHackEvent()
  7446. {
  7447. if (m_pkCheckSpeedHackEvent)
  7448. return;
  7449.  
  7450. char_event_info* info = AllocEventInfo<char_event_info>();
  7451.  
  7452. info->ch = this;
  7453.  
  7454. m_pkCheckSpeedHackEvent = event_create(check_speedhack_event, info, PASSES_PER_SEC(60)); // 1분
  7455. }
  7456.  
  7457. void CHARACTER::GoHome()
  7458. {
  7459. WarpSet(EMPIRE_START_X(GetEmpire()), EMPIRE_START_Y(GetEmpire()));
  7460. }
  7461.  
  7462. void CHARACTER::SendGuildName(CGuild* pGuild)
  7463. {
  7464. if (NULL == pGuild) return;
  7465.  
  7466. DESC *desc = GetDesc();
  7467.  
  7468. if (NULL == desc) return;
  7469. if (m_known_guild.find(pGuild->GetID()) != m_known_guild.end()) return;
  7470.  
  7471. m_known_guild.insert(pGuild->GetID());
  7472.  
  7473. TPacketGCGuildName pack;
  7474. memset(&pack, 0x00, sizeof(pack));
  7475.  
  7476. pack.header = HEADER_GC_GUILD;
  7477. pack.subheader = GUILD_SUBHEADER_GC_GUILD_NAME;
  7478. pack.size = sizeof(TPacketGCGuildName);
  7479. pack.guildID = pGuild->GetID();
  7480. memcpy(pack.guildName, pGuild->GetName(), GUILD_NAME_MAX_LEN);
  7481.  
  7482. desc->Packet(&pack, sizeof(pack));
  7483. }
  7484.  
  7485. void CHARACTER::SendGuildName(DWORD dwGuildID)
  7486. {
  7487. SendGuildName(CGuildManager::instance().FindGuild(dwGuildID));
  7488. }
  7489.  
  7490. EVENTFUNC(destroy_when_idle_event)
  7491. {
  7492. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  7493. if ( info == NULL )
  7494. {
  7495. sys_err( "destroy_when_idle_event> <Factor> Null pointer" );
  7496. return 0;
  7497. }
  7498.  
  7499. LPCHARACTER ch = info->ch;
  7500. if (ch == NULL) { // <Factor>
  7501. return 0;
  7502. }
  7503.  
  7504. if (ch->GetVictim())
  7505. {
  7506. return PASSES_PER_SEC(300);
  7507. }
  7508.  
  7509. sys_log(1, "DESTROY_WHEN_IDLE: %s", ch->GetName());
  7510.  
  7511. ch->m_pkDestroyWhenIdleEvent = NULL;
  7512. M2_DESTROY_CHARACTER(ch);
  7513. return 0;
  7514. }
  7515.  
  7516. void CHARACTER::StartDestroyWhenIdleEvent()
  7517. {
  7518. if (m_pkDestroyWhenIdleEvent)
  7519. return;
  7520.  
  7521. char_event_info* info = AllocEventInfo<char_event_info>();
  7522.  
  7523. info->ch = this;
  7524.  
  7525. m_pkDestroyWhenIdleEvent = event_create(destroy_when_idle_event, info, PASSES_PER_SEC(300));
  7526. }
  7527.  
  7528. void CHARACTER::SetComboSequence(BYTE seq)
  7529. {
  7530. m_bComboSequence = seq;
  7531. }
  7532.  
  7533. BYTE CHARACTER::GetComboSequence() const
  7534. {
  7535. return m_bComboSequence;
  7536. }
  7537.  
  7538. void CHARACTER::SetLastComboTime(DWORD time)
  7539. {
  7540. m_dwLastComboTime = time;
  7541. }
  7542.  
  7543. DWORD CHARACTER::GetLastComboTime() const
  7544. {
  7545. return m_dwLastComboTime;
  7546. }
  7547.  
  7548. void CHARACTER::SetValidComboInterval(int interval)
  7549. {
  7550. m_iValidComboInterval = interval;
  7551. }
  7552.  
  7553. int CHARACTER::GetValidComboInterval() const
  7554. {
  7555. return m_iValidComboInterval;
  7556. }
  7557.  
  7558. BYTE CHARACTER::GetComboIndex() const
  7559. {
  7560. return m_bComboIndex;
  7561. }
  7562.  
  7563. void CHARACTER::IncreaseComboHackCount(int k)
  7564. {
  7565. m_iComboHackCount += k;
  7566.  
  7567. if (m_iComboHackCount >= 10)
  7568. {
  7569. if (GetDesc())
  7570. if (GetDesc()->DelayedDisconnect(number(2, 7)))
  7571. {
  7572. sys_log(0, "COMBO_HACK_DISCONNECT: %s count: %d", GetName(), m_iComboHackCount);
  7573. LogManager::instance().HackLog("Combo", this);
  7574. }
  7575. }
  7576. }
  7577.  
  7578. void CHARACTER::ResetComboHackCount()
  7579. {
  7580. m_iComboHackCount = 0;
  7581. }
  7582.  
  7583. void CHARACTER::SkipComboAttackByTime(int interval)
  7584. {
  7585. m_dwSkipComboAttackByTime = get_dword_time() + interval;
  7586. }
  7587.  
  7588. DWORD CHARACTER::GetSkipComboAttackByTime() const
  7589. {
  7590. return m_dwSkipComboAttackByTime;
  7591. }
  7592.  
  7593. void CHARACTER::ResetChatCounter()
  7594. {
  7595. m_bChatCounter = 0;
  7596. }
  7597.  
  7598. BYTE CHARACTER::IncreaseChatCounter()
  7599. {
  7600. return ++m_bChatCounter;
  7601. }
  7602.  
  7603. BYTE CHARACTER::GetChatCounter() const
  7604. {
  7605. return m_bChatCounter;
  7606. }
  7607.  
  7608. // 말이나 다른것을 타고 있나?
  7609. bool CHARACTER::IsRiding() const
  7610. {
  7611. return IsHorseRiding() || GetMountVnum();
  7612. }
  7613.  
  7614. bool CHARACTER::CanWarp() const
  7615. {
  7616. const int iPulse = thecore_pulse();
  7617. const int limit_time = PASSES_PER_SEC(g_nPortalLimitTime);
  7618.  
  7619. if ((iPulse - GetSafeboxLoadTime()) < limit_time)
  7620. return false;
  7621.  
  7622. if ((iPulse - GetExchangeTime()) < limit_time)
  7623. return false;
  7624.  
  7625. if ((iPulse - GetMyShopTime()) < limit_time)
  7626. return false;
  7627.  
  7628. if ((iPulse - GetRefineTime()) < limit_time)
  7629. return false;
  7630.  
  7631. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen() || IsAcceOpen())
  7632. return false;
  7633.  
  7634. return true;
  7635. }
  7636.  
  7637. #ifdef EXP_LONG_LONG
  7638. long long CHARACTER::GetNextExp() const
  7639. #else
  7640. DWORD CHARACTER::GetNextExp() const
  7641. #endif
  7642. {
  7643. if (PLAYER_EXP_TABLE_MAX < GetLevel())
  7644. return 2500000000u;
  7645. else
  7646. return exp_table[GetLevel()];
  7647. }
  7648.  
  7649. #ifdef __TITLE_SYSTEM__
  7650. void CHARACTER::SetTitle(int iTitle, BYTE bValue)
  7651. {
  7652. assert(iTitle < TITLES_MAX_NUM);
  7653. int iNewTitle = POINT_TITLE + iTitle;
  7654. if (bValue > 0)
  7655. {
  7656. SetPoint(iNewTitle, 1);
  7657. sys_log(0, "[Title System]: %s has just learn the title %d.", GetName(), iTitle);
  7658. }
  7659. else
  7660. {
  7661. if (iTitle == ChoosedTitle())
  7662. {
  7663. SetPoint(POINT_TITLE, 0);
  7664. sys_log(0, "[Title System]: %s title choosed, was automated seted to 0.", GetName());
  7665. }
  7666.  
  7667. SetPoint(iNewTitle, 0);
  7668. sys_log(0, "[Title System]: %s has just unlearn the title %d.", GetName(), iTitle);
  7669. }
  7670.  
  7671. ComputePoints();
  7672. PointsPacket();
  7673. }
  7674.  
  7675. bool CHARACTER::GetTitle(int iTitle)
  7676. {
  7677. assert(iTitle < TITLES_MAX_NUM);
  7678. int iNewTitle = POINT_TITLE + iTitle;
  7679. bool _to_return = false;
  7680. if (GetPoint(iNewTitle) == 1)
  7681. _to_return = true;
  7682.  
  7683. return _to_return;
  7684. }
  7685.  
  7686. bool CHARACTER::ChooseTitle(int iTitle)
  7687. {
  7688. assert(iTitle < TITLES_MAX_NUM);
  7689. int iNewTitle = POINT_TITLE + iTitle;
  7690. bool _to_return = false;
  7691. if ((iTitle == 0) || (GetPoint(iNewTitle) == 1 && iNewTitle != POINT_TITLE))
  7692. _to_return = true;
  7693.  
  7694. if (_to_return)
  7695. {
  7696. SetPoint(POINT_TITLE, iTitle);
  7697. sys_log(0, "[Title System]: %s has just choose to have the title %d.", GetName(), iTitle);
  7698. }
  7699.  
  7700. ComputePoints();
  7701. PointsPacket();
  7702. UpdatePacket();
  7703. return _to_return;
  7704. }
  7705.  
  7706. void CHARACTER::pChooseTitle(int iTitle)
  7707. {
  7708. BYTE bAnswer = 0;
  7709. bool bPass = false;
  7710. int iNewTitle = POINT_TITLE + iTitle;
  7711. if (iTitle >= TITLES_MAX_NUM || iTitle < 1)
  7712. {
  7713. bAnswer = 1;
  7714. bPass = true;
  7715. }
  7716. else if (iTitle == ChoosedTitle())
  7717. {
  7718. bAnswer = 2;
  7719. bPass = true;
  7720. }
  7721. else if (GetPoint(iNewTitle) != 1)
  7722. {
  7723. bAnswer = 3;
  7724. bPass = true;
  7725. }
  7726. else
  7727. bAnswer = 4;
  7728.  
  7729. if (iTitle == 0)
  7730. {
  7731. if (GetPoint(iNewTitle) != 0)
  7732. {
  7733. bAnswer = 4;
  7734. bPass = false;
  7735. }
  7736. else
  7737. {
  7738. bAnswer = 2;
  7739. bPass = true;
  7740. }
  7741. }
  7742.  
  7743. if (!bPass)
  7744. bPass = ChooseTitle(iTitle);
  7745.  
  7746. TPacketGGTitleInfo p;
  7747. p.bHeader = HEADER_GG_TITLE_ANSWER;
  7748. p.iTitle = iTitle;
  7749. p.bAnswer = bAnswer;
  7750. GetDesc()->Packet(&p, sizeof(TPacketGGTitleInfo));
  7751. }
  7752.  
  7753. int CHARACTER::ChoosedTitle()
  7754. {
  7755. int iChoosed = GetPoint(POINT_TITLE);
  7756. return iChoosed;
  7757. }
  7758.  
  7759. const char * CHARACTER::GetTitlesAvailable() const
  7760. {
  7761. static char cString[TITLE_MAX_LEN + 1];
  7762. snprintf(cString, sizeof(cString), "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,", GetPoint(POINT_TITLE_1), GetPoint(POINT_TITLE_2), GetPoint(POINT_TITLE_3), GetPoint(POINT_TITLE_4), GetPoint(POINT_TITLE_5), GetPoint(POINT_TITLE_6), GetPoint(POINT_TITLE_7), GetPoint(POINT_TITLE_8), GetPoint(POINT_TITLE_9), GetPoint(POINT_TITLE_10), GetPoint(POINT_TITLE_11), GetPoint(POINT_TITLE_12), GetPoint(POINT_TITLE_13), GetPoint(POINT_TITLE_14), GetPoint(POINT_TITLE_15), GetPoint(POINT_TITLE_16), GetPoint(POINT_TITLE_17), GetPoint(POINT_TITLE_18), GetPoint(POINT_TITLE_19), GetPoint(POINT_TITLE_20));
  7763. return cString;
  7764. }
  7765. #endif
  7766.  
  7767. int CHARACTER::GetSkillPowerByLevel(int level, bool bMob) const
  7768. {
  7769. return CTableBySkill::instance().GetSkillPowerByLevelFromType(GetJob(), GetSkillGroup(), MINMAX(0, level, SKILL_MAX_LEVEL), bMob);
  7770. }
  7771.  
  7772. void CHARACTER::SetLastPMPulse(void)
  7773. {
  7774. m_iLastPMPulse = thecore_pulse() + 25;
  7775. }
  7776.  
  7777. int CHARACTER::SuraWP(LPCHARACTER ch)
  7778. {
  7779.  
  7780. LPITEM pkItem;
  7781.  
  7782. if (!ch)
  7783. return 0;
  7784. if (ch->GetJob() == JOB_SURA && (pkItem = ch->GetWear(WEAR_WEAPON)))
  7785. {
  7786. return 0;
  7787. }
  7788. else if (ch->GetJob() == JOB_ASSASSIN || ch->GetJob() == JOB_WARRIOR || ch->GetJob() == JOB_SHAMAN)
  7789. {
  7790. return 0;
  7791. }
  7792. else
  7793. {
  7794. return 1;
  7795. }
  7796. }
  7797.  
  7798. void CHARACTER::FunkcjaLuzera1()
  7799. {
  7800. if (GetMapIndex() == 113 && !IsGM())
  7801. {
  7802. quest::CQuestManager::instance().SetEventFlag("ox_przemiana", 1);
  7803. AddAffect(AFFECT_POLYMORPH, POINT_POLYMORPH, 34018, AFF_POLYMORPH, 999999, 0, true);
  7804. if (IsHorseRiding())
  7805. {
  7806. RemoveAffect(AFFECT_MOUNT);
  7807. RemoveAffect(AFFECT_MOUNT_BONUS);
  7808. StopRiding();
  7809. }
  7810. if (GetHorse())
  7811. {
  7812. HorseSummon(false);
  7813. }
  7814. //ChatPacket(CHAT_TYPE_INFO, "Znalaz?? si? na Arenie OX zostajesz przemieniony w pieska!");
  7815. //ChatPacket(CHAT_TYPE_INFO, "Zablakowano tak?e czynno?ci takie jak: u?ywanie skilli, pisanie i wyrzucanie przedmiotow.");
  7816. //ChatPacket(CHAT_TYPE_INFO, "?yczymy sukcesow!");
  7817. ChatPacket(CHAT_TYPE_INFO, "Polimorfia jest na czas pobytu na Arenie OX.");
  7818. }
  7819. else if (GetMapIndex() != 113 && quest::CQuestManager::instance().GetEventFlag("ox_przemiana") == 1)
  7820. {
  7821. quest::CQuestManager::instance().SetEventFlag("ox_przemiana", 0);
  7822. if (IsPolymorphed() == true)
  7823. {
  7824. RemoveAffect(AFFECT_POLYMORPH);
  7825. }
  7826. //ChatPacket(CHAT_TYPE_INFO, "OX zako?czony, standardy przywrocone!");
  7827. }
  7828. if (GetMapIndex() == 110 || GetMapIndex() == 111 || GetMapIndex() == 212)
  7829. {
  7830. //ChatPacket(CHAT_TYPE_INFO, "Znalaz?? si? na Wojnie Gildii!");
  7831. //ChatPacket(CHAT_TYPE_INFO, "Ko? odwo?ny i ju? go nie przywo?sz niestety przepraszamy!");
  7832. ChatPacket(CHAT_TYPE_INFO, "Na wojnie gildii nie mozna uzywac wierzchowcow.");
  7833. if (IsHorseRiding())
  7834. {
  7835. RemoveAffect(AFFECT_MOUNT);
  7836. RemoveAffect(AFFECT_MOUNT_BONUS);
  7837. StopRiding();
  7838. }
  7839. if (GetHorse())
  7840. {
  7841. HorseSummon(false);
  7842. }
  7843. }
  7844. }
  7845.  
  7846. #ifdef __CHANGELOOK_SYSTEM__
  7847. void CHARACTER::ChangeLookWindow(bool bOpen, bool bRequest)
  7848. {
  7849. if ((bOpen) && (isChangeLookOpened()))
  7850. {
  7851. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[Transmutation] The window is already opened."));
  7852. return;
  7853. }
  7854.  
  7855. if ((!bOpen) && (!isChangeLookOpened()))
  7856. {
  7857. if (!bRequest)
  7858. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[Transmutation] The window is not opened."));
  7859.  
  7860. return;
  7861. }
  7862.  
  7863. TItemPos tPos;
  7864. tPos.window_type = INVENTORY;
  7865. tPos.cell = 0;
  7866.  
  7867. TPacketChangeLook sPacket;
  7868. sPacket.header = HEADER_GC_CL;
  7869. sPacket.subheader = CL_SUBHEADER_OPEN;
  7870. sPacket.subheader = bOpen == true ? CL_SUBHEADER_OPEN : CL_SUBHEADER_CLOSE;
  7871. sPacket.dwCost = bOpen == true ? CL_TRANSMUTATION_PRICE : 0;
  7872. sPacket.bPos = 0;
  7873. sPacket.tPos = tPos;
  7874. GetDesc()->Packet(&sPacket, sizeof(TPacketChangeLook));
  7875.  
  7876. m_bChangeLook = bOpen;
  7877. ClearClWindowMaterials();
  7878. }
  7879.  
  7880. void CHARACTER::ClearClWindowMaterials()
  7881. {
  7882. LPITEM * pkItemMaterial;
  7883. pkItemMaterial = GetClWindowMaterials();
  7884. for (int i = 0; i < CL_WINDOW_MAX_MATERIALS; ++i)
  7885. {
  7886. if (!pkItemMaterial[i])
  7887. continue;
  7888.  
  7889. pkItemMaterial[i]->Lock(false);
  7890. pkItemMaterial[i] = NULL;
  7891. }
  7892. }
  7893.  
  7894. BYTE CHARACTER::CheckClEmptyMaterialSlot()
  7895. {
  7896. LPITEM * pkItemMaterial;
  7897. pkItemMaterial = GetClWindowMaterials();
  7898. for (int i = 0; i < CL_WINDOW_MAX_MATERIALS; ++i)
  7899. {
  7900. if (!pkItemMaterial[i])
  7901. return i;
  7902. }
  7903.  
  7904. return 255;
  7905. }
  7906.  
  7907. void CHARACTER::AddClMaterial(TItemPos tPos, BYTE bPos)
  7908. {
  7909. if (!isChangeLookOpened())
  7910. return;
  7911. else if (bPos >= CL_WINDOW_MAX_MATERIALS)
  7912. {
  7913. if (bPos != 255)
  7914. return;
  7915.  
  7916. bPos = CheckClEmptyMaterialSlot();
  7917. if (bPos >= CL_WINDOW_MAX_MATERIALS)
  7918. return;
  7919. }
  7920.  
  7921. LPITEM pkItem = GetItem(tPos);
  7922. if (!pkItem)
  7923. return;
  7924. else if ((pkItem->GetCell() >= INVENTORY_MAX_NUM) || (tPos.IsBeltInventoryPosition()))
  7925. return;
  7926. else if (pkItem->IsEquipped())
  7927. {
  7928. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[Transmutation] You cannot transmute an item while it is equipped."));
  7929. return;
  7930. }
  7931. else if ((pkItem->GetType() != ITEM_WEAPON) && (pkItem->GetType() != ITEM_ARMOR) && (pkItem->GetType() != ITEM_COSTUME))
  7932. {
  7933. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[Transmutation] This item cannot be transmuted."));
  7934. return;
  7935. }
  7936. #ifdef __NEW_ARROW_SYSTEM__
  7937. else if ((pkItem->GetType() == ITEM_WEAPON) && ((pkItem->GetSubType() == WEAPON_ARROW) || (pkItem->GetSubType() == WEAPON_MOUNT_SPEAR) || (pkItem->GetSubType() == WEAPON_UNLIMITED_ARROW)))
  7938. #else
  7939. else if ((pkItem->GetType() == ITEM_WEAPON) && ((pkItem->GetSubType() == WEAPON_ARROW) || (pkItem->GetSubType() == WEAPON_MOUNT_SPEAR)))
  7940. #endif
  7941. {
  7942. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[Transmutation] This item cannot be transmuted."));
  7943. return;
  7944. }
  7945. else if ((pkItem->GetType() == ITEM_ARMOR) && (pkItem->GetSubType() != ARMOR_BODY))
  7946. {
  7947. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[Transmutation] This item cannot be transmuted."));
  7948. return;
  7949. }
  7950. #ifdef __WEAPON_COSTUME_SYSTEM__
  7951. else if ((pkItem->GetType() == ITEM_COSTUME) && (pkItem->GetSubType() != COSTUME_BODY) && (pkItem->GetSubType() != COSTUME_HAIR) && (pkItem->GetSubType() != COSTUME_WEAPON))
  7952. #else
  7953. else if ((pkItem->GetType() == ITEM_COSTUME) && (pkItem->GetSubType() != COSTUME_BODY) && (pkItem->GetSubType() != COSTUME_HAIR))
  7954. #endif
  7955. {
  7956. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[Transmutation] This item cannot be transmuted."));
  7957. return;
  7958. }
  7959. #ifdef __SOULBINDING_SYSTEM__
  7960. else if ((pkItem->IsBind()) || (pkItem->IsUntilBind()))
  7961. {
  7962. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[Transmutation] You can't add binded items."));
  7963. return;
  7964. }
  7965. #endif
  7966. else if (pkItem->isLocked())
  7967. {
  7968. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[Transmutation] You can't add locked items."));
  7969. return;
  7970. }
  7971. else if (pkItem->GetTransmutation() != 0)
  7972. {
  7973. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[Transmutation] You can't add items which are transmuted yet."));
  7974. return;
  7975. }
  7976.  
  7977. LPITEM * pkItemMaterial;
  7978. pkItemMaterial = GetClWindowMaterials();
  7979. if ((bPos == 1) && (!pkItemMaterial[0]))
  7980. return;
  7981.  
  7982. if (pkItemMaterial[bPos])
  7983. return;
  7984.  
  7985. if (bPos == 1)
  7986. {
  7987. bool bStop = false;
  7988. if (pkItemMaterial[0]->GetType() != pkItem->GetType())
  7989. bStop = true;
  7990. else if (pkItemMaterial[0]->GetSubType() != pkItem->GetSubType())
  7991. bStop = true;
  7992. else if (pkItemMaterial[0]->GetOriginalVnum() == pkItem->GetOriginalVnum())
  7993. bStop = true;
  7994. else if (((IS_SET(pkItemMaterial[0]->GetAntiFlag(), ITEM_ANTIFLAG_FEMALE)) && (!IS_SET(pkItem->GetAntiFlag(), ITEM_ANTIFLAG_FEMALE))) || ((IS_SET(pkItemMaterial[0]->GetAntiFlag(), ITEM_ANTIFLAG_MALE)) && (!IS_SET(pkItem->GetAntiFlag(), ITEM_ANTIFLAG_MALE))))
  7995. bStop = true;
  7996. else if ((pkItem->GetAntiFlag() & ITEM_ANTIFLAG_WARRIOR) && (!IS_SET(pkItemMaterial[0]->GetAntiFlag(), ITEM_ANTIFLAG_WARRIOR)))
  7997. bStop = true;
  7998. else if ((pkItem->GetAntiFlag() & ITEM_ANTIFLAG_ASSASSIN) && (!IS_SET(pkItemMaterial[0]->GetAntiFlag(), ITEM_ANTIFLAG_ASSASSIN)))
  7999. bStop = true;
  8000. else if ((pkItem->GetAntiFlag() & ITEM_ANTIFLAG_SHAMAN) && (!IS_SET(pkItemMaterial[0]->GetAntiFlag(), ITEM_ANTIFLAG_SHAMAN)))
  8001. bStop = true;
  8002. else if ((pkItem->GetAntiFlag() & ITEM_ANTIFLAG_SURA) && (!IS_SET(pkItemMaterial[0]->GetAntiFlag(), ITEM_ANTIFLAG_SURA)))
  8003. bStop = true;
  8004. #ifdef __WOLFMAN_CHARACTER__
  8005. else if ((pkItem->GetAntiFlag() & ITEM_ANTIFLAG_WOLFMAN) && (!IS_SET(pkItemMaterial[0]->GetAntiFlag(), ITEM_ANTIFLAG_WOLFMAN)))
  8006. bStop = true;
  8007. #endif
  8008.  
  8009. if (bStop)
  8010. {
  8011. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[Transmutation] You cannot submit this item."));
  8012. return;
  8013. }
  8014. }
  8015.  
  8016. pkItemMaterial[bPos] = pkItem;
  8017. pkItemMaterial[bPos]->Lock(true);
  8018.  
  8019. TPacketChangeLook sPacket;
  8020. sPacket.header = HEADER_GC_CL;
  8021. sPacket.subheader = CL_SUBHEADER_ADD;
  8022. sPacket.dwCost = 0;
  8023. sPacket.bPos = bPos;
  8024. sPacket.tPos = tPos;
  8025. GetDesc()->Packet(&sPacket, sizeof(TPacketChangeLook));
  8026. }
  8027.  
  8028. void CHARACTER::RemoveClMaterial(BYTE bPos)
  8029. {
  8030. if (bPos >= CL_WINDOW_MAX_MATERIALS)
  8031. return;
  8032.  
  8033. LPITEM * pkItemMaterial;
  8034. pkItemMaterial = GetClWindowMaterials();
  8035.  
  8036. if (!pkItemMaterial[bPos])
  8037. return;
  8038.  
  8039. if (bPos == 1)
  8040. {
  8041. pkItemMaterial[bPos]->Lock(false);
  8042. pkItemMaterial[bPos] = NULL;
  8043. }
  8044. else
  8045. ClearClWindowMaterials();
  8046.  
  8047. TItemPos tPos;
  8048. tPos.window_type = INVENTORY;
  8049. tPos.cell = 0;
  8050.  
  8051. TPacketChangeLook sPacket;
  8052. sPacket.header = HEADER_GC_CL;
  8053. sPacket.subheader = CL_SUBHEADER_REMOVE;
  8054. sPacket.dwCost = 0;
  8055. sPacket.bPos = bPos;
  8056. sPacket.tPos = tPos;
  8057. GetDesc()->Packet(&sPacket, sizeof(TPacketChangeLook));
  8058. }
  8059.  
  8060. void CHARACTER::RefineClMaterials()
  8061. {
  8062. LPITEM * pkItemMaterial;
  8063. pkItemMaterial = GetClWindowMaterials();
  8064. if (!pkItemMaterial[0])
  8065. return;
  8066. else if (!pkItemMaterial[1])
  8067. {
  8068. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[Transmutation] Please submit the item you want to transmute."));
  8069. return;
  8070. }
  8071.  
  8072. DWORD dwPrice = CL_TRANSMUTATION_PRICE;
  8073. if (GetGold() < dwPrice)
  8074. {
  8075. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[Transmutation] You don't have enough Yang."));
  8076. return;
  8077. }
  8078.  
  8079. DWORD dwVnum = pkItemMaterial[1]->GetVnum();
  8080. PointChange(POINT_GOLD, -dwPrice);
  8081. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, pkItemMaterial[0]->GetVnum(), -dwPrice);
  8082. ITEM_MANAGER::instance().RemoveItem(pkItemMaterial[1], "TRANSMUTED (SUCCESSFULLY)");
  8083.  
  8084. pkItemMaterial[0]->SetTransmutation(dwVnum, true);
  8085. ClearClWindowMaterials();
  8086.  
  8087. TItemPos tPos;
  8088. tPos.window_type = INVENTORY;
  8089. tPos.cell = 0;
  8090.  
  8091. TPacketChangeLook sPacket;
  8092. sPacket.header = HEADER_GC_CL;
  8093. sPacket.subheader = CL_SUBHEADER_REFINE;
  8094. sPacket.dwCost = 0;
  8095. sPacket.bPos = 0;
  8096. sPacket.tPos = tPos;
  8097. GetDesc()->Packet(&sPacket, sizeof(TPacketChangeLook));
  8098. }
  8099.  
  8100. bool CHARACTER::CleanTransmutation(LPITEM pkItem, LPITEM pkTarget)
  8101. {
  8102. if (!CanHandleItem())
  8103. return false;
  8104. else if ((!pkItem) || (!pkTarget))
  8105. return false;
  8106. else if ((pkTarget->GetType() != ITEM_WEAPON) && (pkTarget->GetType() != ITEM_ARMOR) && (pkTarget->GetType() != ITEM_COSTUME))
  8107. return false;
  8108. #ifdef __SOULBINDING_SYSTEM__
  8109. else if ((pkTarget->IsBind()) || (pkTarget->IsUntilBind()))
  8110. {
  8111. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't remove the transmute because item is binded."));
  8112. return false;
  8113. }
  8114. #endif
  8115. else if (pkTarget->isLocked())
  8116. {
  8117. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't remove the transmute because item is locked."));
  8118. return false;
  8119. }
  8120.  
  8121. if (pkTarget->GetTransmutation() == 0)
  8122. return false;
  8123.  
  8124. pkTarget->SetTransmutation(0);
  8125. pkItem->SetCount(pkItem->GetCount() - 1);
  8126. LogManager::instance().ItemLog(this, pkTarget, "USE_DETACHMENT (CLEAN TRANSMUTED)", pkTarget->GetName());
  8127. return true;
  8128. }
  8129. #endif
  8130.  
  8131. #ifdef GIFT_SYSTEM
  8132. #include <boost/algorithm/string.hpp>
  8133. EVENTFUNC(gift_refresh_event)
  8134. {
  8135. char_event_info* info = dynamic_cast<char_event_info*>(event->info);
  8136. if (info == NULL)
  8137. {
  8138. sys_err("gift_refresh_event> <Factor> Null pointer");
  8139. return 0;
  8140. }
  8141.  
  8142. LPCHARACTER ch = info->ch;
  8143.  
  8144. if (NULL == ch || ch->IsNPC())
  8145. return 0;
  8146. ch->RefreshGift();
  8147. return PASSES_PER_SEC(5 * 60);
  8148. }
  8149. void CHARACTER::StartRefreshGift()
  8150. {
  8151. if (m_pkGiftRefresh)
  8152. return;
  8153. char_event_info* info = AllocEventInfo<char_event_info>();
  8154.  
  8155. info->ch = this;
  8156. m_pkGiftRefresh = event_create(gift_refresh_event, info, PASSES_PER_SEC(1)); // 1o?
  8157. }
  8158. void SendGift(LPCHARACTER ch, TGiftItem item)
  8159. {
  8160. char szSockets[1024] = { '\0' };
  8161. char *tempSockets = szSockets;
  8162. for (int soc = 0; soc < ITEM_SOCKET_MAX_NUM; soc++)
  8163. tempSockets += sprintf(tempSockets, "%ld%s", item.alSockets[soc], (soc<ITEM_SOCKET_MAX_NUM - 1 ? "|" : ""));
  8164. char szAttrs[1024] = { '\0' };
  8165. char *tempAttrs = szAttrs;
  8166. for (int attr = 0; attr < ITEM_ATTRIBUTE_MAX_NUM; attr++)
  8167. tempAttrs += sprintf(tempAttrs, "%u,%d%s", item.aAttr[attr].bType, item.aAttr[attr].sValue, (attr<ITEM_ATTRIBUTE_MAX_NUM - 1 ? "|" : ""));
  8168. #ifdef FULL_YANG
  8169. ch->ChatPacket(CHAT_TYPE_COMMAND, "gift_item %d %d %lld %d %d %s %s %s %s", item.id, item.vnum, item.count, item.pos, item.dwDateAdd, item.szFrom, item.szReason, szSockets, szAttrs);
  8170. #else
  8171. ch->ChatPacket(CHAT_TYPE_COMMAND, "gift_item %d %d %d %d %d %s %s %s %s", item.id, item.vnum, item.count, item.pos, item.dwDateAdd, item.szFrom, item.szReason, szSockets, szAttrs);
  8172. #endif
  8173. }
  8174. void CHARACTER::LoadGiftPage(int page)
  8175. {
  8176. page = MINMAX(1, page, m_mapGiftGrid.size());
  8177. ChatPacket(CHAT_TYPE_COMMAND, "gift_clear");
  8178. GIFT_MAP::iterator it = m_mapGiftGrid.find(page);
  8179. if (it == m_mapGiftGrid.end())
  8180. return;
  8181. m_dwLastGiftPage = page;
  8182. for (int i = 0; i < it->second.size(); i++)
  8183. SendGift(this, it->second[i]);
  8184. ChatPacket(CHAT_TYPE_COMMAND, "gift_load");
  8185.  
  8186. }
  8187. static CGrid* grid;
  8188. void CHARACTER::AddGiftGrid(int page)
  8189. {
  8190. if (m_mapGiftGrid.find(page) == m_mapGiftGrid.end())
  8191. {
  8192. std::vector<TGiftItem> vec;
  8193. m_mapGiftGrid.insert(std::make_pair(page, vec));
  8194. }
  8195.  
  8196. }
  8197. int CHARACTER::AddGiftGridItem(int page, int size)
  8198. {
  8199. AddGiftGrid(page);
  8200. int iPos = grid->FindBlank(1, size);
  8201.  
  8202. if (iPos < 0)
  8203. return -1;
  8204.  
  8205. if (!grid->IsEmpty(iPos, 1, size))
  8206. return -1;
  8207.  
  8208.  
  8209. grid->Put(iPos, 1, size);
  8210. return iPos;
  8211.  
  8212. }
  8213. void CHARACTER::RefreshGift()
  8214. {
  8215. char szSockets[1024] = { '\0' };
  8216. char *tempSockets = szSockets;
  8217. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++)
  8218. {
  8219. tempSockets += sprintf(tempSockets, "socket%d", i);
  8220.  
  8221. if (i<ITEM_SOCKET_MAX_NUM - 1)
  8222. tempSockets += sprintf(tempSockets, ",");
  8223. }
  8224. char szAttrs[1024] = { '\0' };
  8225. char *tempAttrs = szAttrs;
  8226. for (int i = 0; i < ITEM_ATTRIBUTE_MAX_NUM; i++)
  8227. {
  8228. if (i < 7)
  8229. tempAttrs += sprintf(tempAttrs, "attrtype%d,attrvalue%d", i, i);
  8230. else
  8231. tempAttrs += sprintf(tempAttrs, "applytype%d,applyvalue%d", i - 7, i - 7);
  8232. if (i<ITEM_ATTRIBUTE_MAX_NUM - 1)
  8233. tempAttrs += sprintf(tempAttrs, ",");
  8234. }
  8235. SQLMsg * pkMsg(DBManager::instance().DirectQuery("SELECT id,vnum,count,unix_timestamp(date_add),replace(reason,' ','_'),replace(`from`,' ','_'),%s,%s from player_gift where owner_id = %d and status = 'WAIT' ORDER BY date_add ", szSockets, szAttrs, GetPlayerID()));
  8236. SQLResult * pRes = pkMsg->Get();
  8237. m_mapGiftGrid.clear();
  8238. grid = M2_NEW CGrid(15, 8);
  8239. grid->Clear();
  8240. int page = 1;
  8241. if (pRes->uiNumRows>0)
  8242. {
  8243. AddGiftGrid(page);
  8244. MYSQL_ROW row;
  8245. while ((row = mysql_fetch_row(pRes->pSQLResult)) != NULL)
  8246. {
  8247. int col = 0;
  8248. TGiftItem item;
  8249. memset(&item, 0, sizeof(item));
  8250. str_to_number(item.id, row[col++]);
  8251. str_to_number(item.vnum, row[col++]);
  8252. str_to_number(item.count, row[col++]);
  8253. str_to_number(item.dwDateAdd, row[col++]);
  8254. strlcpy(item.szReason, row[col++], sizeof(item.szReason) - 1);
  8255. strlcpy(item.szFrom, row[col++], sizeof(item.szFrom) - 1);
  8256. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++)
  8257. str_to_number(item.alSockets[i], row[col++]);
  8258. for (int i = 0; i < ITEM_ATTRIBUTE_MAX_NUM; i++)
  8259. {
  8260. str_to_number(item.aAttr[i].bType, row[col++]);
  8261. str_to_number(item.aAttr[i].sValue, row[col++]);
  8262. }
  8263.  
  8264. const TItemTable * item_table = ITEM_MANAGER::instance().GetTable(item.vnum);
  8265. if (!item_table)
  8266. continue;
  8267. int iPos = AddGiftGridItem(page, item_table->bSize);
  8268. if (iPos < 0)
  8269. {
  8270. page++;
  8271. grid->Clear();
  8272. iPos = AddGiftGridItem(page, item_table->bSize);
  8273. if (iPos < 0)
  8274. {
  8275. sys_err("iPos <0");
  8276. break;
  8277. }
  8278. }
  8279. item.pos = iPos;
  8280. m_mapGiftGrid[page].push_back(item);
  8281.  
  8282. }
  8283. M2_DELETE(grid);
  8284. }
  8285. if (GetGiftPages()>0)
  8286. ChatPacket(CHAT_TYPE_COMMAND, "gift_info %d", GetGiftPages());
  8287. }
  8288. #endif
  8289.  
  8290. #ifdef OFFLINE_SHOP
  8291.  
  8292. extern std::map<DWORD, DWORD> g_ShopIndexCount;
  8293. extern std::map<int, TShopCost> g_ShopCosts;
  8294. void CHARACTER::OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount, DWORD id)
  8295. {
  8296.  
  8297. if (g_ShopCosts.find(id) == g_ShopCosts.end())
  8298. {
  8299. sys_log(0, "Shop days error %s %d", c_pszSign, id);
  8300. return;
  8301. }
  8302. int days = g_ShopCosts[id].days;
  8303. long long price = g_ShopCosts[id].price;
  8304. if (price > 0 && GetGold() < price)
  8305. {
  8306. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("SHOP_NEED_MONEY"), price);
  8307. return;
  8308. }
  8309. if (days == 0 && GetPart(PART_MAIN) > 2)
  8310. {
  8311. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다."));
  8312. return;
  8313. }
  8314.  
  8315. if (GetMyShop())
  8316. {
  8317. CloseMyShop();
  8318. return;
  8319. }
  8320.  
  8321.  
  8322. int gShopMax = quest::CQuestManager::Instance().GetEventFlag("shop_max");
  8323. if (m_mapshops.size() >= (gShopMax ? gShopMax : 2))
  8324. {
  8325. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("SHOP_MAX_ERR"));
  8326. return;
  8327. }
  8328.  
  8329.  
  8330. if (g_ShopIndexCount.count(GetMapIndex())>0)
  8331. {
  8332. int shop_max = g_ShopIndexCount[GetMapIndex()];
  8333. bool block = false;
  8334.  
  8335. #ifdef SHOP_ONLY_ALLOWED_INDEX
  8336. if (shop_max > 0)
  8337. {
  8338. #else
  8339. if (shop_max == 0)
  8340. block = true;
  8341. else{
  8342. #endif
  8343. std::auto_ptr<SQLMsg> pkMsg(DBManager::instance().DirectQuery("SELECT map_index from player_shop WHERE channel=%d and status='OK' and map_index=%d", g_bChannel, GetMapIndex()));
  8344. SQLResult * pRes = pkMsg->Get();
  8345. if (pRes->uiNumRows >= shop_max)
  8346. block = true;
  8347. }
  8348. if (block)
  8349. {
  8350. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("SHOP_MAP_MAX"));
  8351. return;
  8352. }
  8353. }
  8354. #ifdef SHOP_ONLY_ALLOWED_INDEX
  8355. else
  8356. {
  8357. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("SHOP_CANNOT_OPEN_HERE"));
  8358. return;
  8359. }
  8360. #endif
  8361. if (GetMyShop()) // AI1I 1YAI ?려 A?만?닫는?.
  8362. {
  8363. CloseMyShop();
  8364. return;
  8365. }
  8366. #ifndef FULL_YANG
  8367. int64_t nTotalMoney = 0;
  8368.  
  8369. for (int n = 0; n < bItemCount; ++n)
  8370. {
  8371. nTotalMoney += static_cast<int64_t> ((pTable + n)->price);
  8372. }
  8373.  
  8374. nTotalMoney += static_cast<int64_t> (GetGold());
  8375.  
  8376. if (GOLD_MAX <= nTotalMoney)
  8377. {
  8378. sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
  8379. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억 냥을 초과하여 상점을 열수가 없습니다"));
  8380. return;
  8381. }
  8382. #endif
  8383. #ifdef ACCE_FIX
  8384. if (IsAcceOpen())
  8385. Acce_close(this);
  8386. #endif
  8387. quest::PC * pPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  8388. if (pPC->IsRunning())
  8389. return;
  8390. std::vector<TShopItemTable *> map_shop;
  8391. for (BYTE i = 0; i < bItemCount; ++i)
  8392. {
  8393. // ANTI_GIVE, ANTI_MYSHOP check
  8394. LPITEM pkItem = GetItem((pTable + i)->pos);
  8395.  
  8396. if (pkItem)
  8397. {
  8398. const TItemTable * item_table = pkItem->GetProto();
  8399.  
  8400. if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
  8401. {
  8402. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("유료화 아이템은 개인상점에서 판매할 수 없습니다."));
  8403. return;
  8404. }
  8405.  
  8406. if (pkItem->IsEquipped())
  8407. {
  8408. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장비중인 아이템은 개인상점에서 판매할 수 없습니다."));
  8409. return;
  8410. }
  8411.  
  8412. if (pkItem->isLocked())
  8413. {
  8414. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용중인 아이템은 개인상점에서 판매할 수 없습니다."));
  8415. return;
  8416. }
  8417. if (pkItem->GetOwner() != this)
  8418. {
  8419. return;
  8420. }
  8421. #ifdef SOULBIND_SYSTEM
  8422. if (pkItem->IsSoulBind())
  8423. {
  8424. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't sell in private shop item with soul bind."));
  8425. return;
  8426. }
  8427. #endif
  8428. }
  8429. if (days != 0)
  8430. map_shop.push_back(pTable++);
  8431. }
  8432. if (days != 0 && map_shop.size() == 0)
  8433. return;
  8434. char szName[256];
  8435. DBManager::instance().EscapeString(szName, 256, c_pszSign, strlen(c_pszSign));
  8436. m_stShopSign = szName;
  8437. boost::replace_all(m_stShopSign, "%", "%%");
  8438.  
  8439.  
  8440. if (m_stShopSign.length()>30)
  8441. m_stShopSign.resize(30);
  8442. if (m_stShopSign.length() == 0)
  8443. return;
  8444. #ifdef STRING_PROTECTION
  8445. if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()) != "")
  8446. {
  8447. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("비속어나 은어가 포함된 상점 이름으로 상점을 열 수 없습니다."));
  8448. return;
  8449. }
  8450. #else
  8451. if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()))
  8452. {
  8453. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("비속어나 은어가 포함된 상점 이름으로 상점을 열 수 없습니다."));
  8454. return;
  8455. }
  8456. #endif
  8457. if (m_pkExchange)
  8458. m_pkExchange->Cancel();
  8459. if (price > 0)
  8460. #ifdef FULL_YANG_OWN
  8461. ChangeGold(-price);
  8462. #else
  8463. PointChange(POINT_GOLD, -price);
  8464. #endif
  8465. if (days != 0)
  8466. {
  8467. CShopManager::instance().CreateOfflineShop(this, m_stShopSign.c_str(), map_shop, id);
  8468. m_stShopSign.clear();
  8469. return;
  8470. }
  8471. TPacketGCShopSign p;
  8472. p.bHeader = HEADER_GC_SHOP_SIGN;
  8473. p.dwVID = GetVID();
  8474. strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));
  8475.  
  8476. PacketAround(&p, sizeof(TPacketGCShopSign));
  8477.  
  8478. m_pkMyShop = CShopManager::instance().CreatePCShop(this, pTable, bItemCount);
  8479. if (!m_pkMyShop)
  8480. {
  8481. sys_err("Cannot open normal shop %s %s", GetName(), m_stShopSign.c_str());
  8482. return;
  8483. }
  8484. if (IsPolymorphed() == true)
  8485. {
  8486. RemoveAffect(AFFECT_POLYMORPH);
  8487. }
  8488.  
  8489. if (GetHorse())
  8490. {
  8491. HorseSummon(false, true);
  8492. }
  8493. else if (GetMountVnum())
  8494. {
  8495. RemoveAffect(AFFECT_MOUNT);
  8496. RemoveAffect(AFFECT_MOUNT_BONUS);
  8497. }
  8498.  
  8499. SetPolymorph(30000, true);
  8500.  
  8501. }
  8502. void CHARACTER::SetShopSign(const char * name)
  8503. {
  8504. m_stShopSign = name;
  8505. TPacketGCShopSign p;
  8506. p.bHeader = HEADER_GC_SHOP_SIGN;
  8507. p.dwVID = GetVID();
  8508. strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));
  8509. PacketAround(&p, sizeof(TPacketGCShopSign));
  8510. }
  8511.  
  8512. TPrivShop CHARACTER::GetPrivShopTable(DWORD id)
  8513. {
  8514. TPrivShop shop;
  8515. memset(&shop, 0, sizeof(TPrivShop));
  8516. PSHOP_MAP::iterator it = m_mapshops.find(id);
  8517. if (it != m_mapshops.end())
  8518. return it->second;
  8519. return shop;
  8520.  
  8521. }
  8522. void CHARACTER::UpdatePrivShopTable(DWORD id, TPrivShop shop)
  8523. {
  8524. if (m_mapshops.find(id) != m_mapshops.end())
  8525. m_mapshops[id] = shop;
  8526. SendShops();
  8527. }
  8528. void CHARACTER::RemovePrivShopTable(DWORD id)
  8529. {
  8530. if (m_mapshops.find(id) != m_mapshops.end())
  8531. m_mapshops.erase(m_mapshops.find(id));
  8532. SendShops();
  8533. }
  8534. void CHARACTER::UpdateShopItems()
  8535. {
  8536. LPSHOP npcshop = GetMyShop();
  8537. LPCHARACTER owner = CHARACTER_MANAGER::instance().FindByPID(GetPrivShopOwner());
  8538. if (!npcshop || !IsPrivShop())
  8539. return;
  8540. npcshop->RemoveGuests(owner);
  8541. npcshop->SetLocked(true);
  8542. npcshop->ClearItems();
  8543. std::vector<TShopItemTable *> map_shop;
  8544. char szSockets[1024] = { '\0' };
  8545. char *tempSockets = szSockets;
  8546. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++)
  8547. {
  8548. tempSockets += sprintf(tempSockets, "socket%d", i);
  8549.  
  8550. if (i<ITEM_SOCKET_MAX_NUM - 1)
  8551. tempSockets += sprintf(tempSockets, ",");
  8552. }
  8553. char szAttrs[1024] = { '\0' };
  8554. char *tempAttrs = szAttrs;
  8555. for (int i = 0; i < ITEM_ATTRIBUTE_MAX_NUM; i++)
  8556. {
  8557. if (i < 7)
  8558. tempAttrs += sprintf(tempAttrs, "attrtype%d,attrvalue%d", i, i);
  8559. else
  8560. tempAttrs += sprintf(tempAttrs, "applytype%d,applyvalue%d", i - 7, i - 7);
  8561. if (i<ITEM_ATTRIBUTE_MAX_NUM - 1)
  8562. tempAttrs += sprintf(tempAttrs, ",");
  8563. }
  8564. SQLMsg * Msg(DBManager::instance().DirectQuery("SELECT id,vnum,count,display_pos,price,%s,%s from player_shop_items where shop_id='%d'", szSockets, szAttrs, GetPrivShop()));
  8565. SQLResult * Res = Msg->Get();
  8566. if (Res->uiNumRows > 0)
  8567. {
  8568. MYSQL_ROW row;
  8569. while ((row = mysql_fetch_row(Res->pSQLResult)) != NULL)
  8570. {
  8571.  
  8572. int col = 0;
  8573.  
  8574.  
  8575.  
  8576. TShopItemTable *shop = new TShopItemTable;
  8577. memset(shop, 0, sizeof(TShopItemTable));
  8578. DWORD id;
  8579. shop->pos.window_type = INVENTORY;
  8580. str_to_number(id, row[col++]);
  8581. str_to_number(shop->vnum, row[col++]);
  8582. str_to_number(shop->count, row[col++]);
  8583. str_to_number(shop->display_pos, row[col++]);
  8584. //col++;
  8585. str_to_number(shop->price, row[col++]);
  8586.  
  8587. const TItemTable * item_table = ITEM_MANAGER::instance().GetTable(shop->vnum);
  8588.  
  8589.  
  8590. if (!item_table)
  8591. {
  8592. sys_err("Shop: no item table by item vnum #%d", shop->vnum);
  8593. continue;
  8594. }
  8595. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  8596. {
  8597. if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetRealID() == id)
  8598. GetInventoryItem(i)->RemoveFromCharacter();
  8599. }
  8600. LPITEM item = ITEM_MANAGER::instance().CreateItem(shop->vnum, shop->count, id, false, -1, true);
  8601. if (-1 == (shop->pos.cell = GetEmptyInventory(item_table->bSize)))
  8602. {
  8603. sys_err("no empty position in npc inventory");
  8604. return;
  8605. }
  8606. if (item)
  8607. {
  8608. item->ClearAttribute();
  8609. item->SetRealID(id);
  8610. for (int s = 0; s<ITEM_SOCKET_MAX_NUM; s++)
  8611. {
  8612. DWORD soc;
  8613. str_to_number(soc, row[col++]);
  8614. item->SetSocket(s, soc, false);
  8615. }
  8616. for (int at = 0; at<ITEM_ATTRIBUTE_MAX_NUM; at++)
  8617. {
  8618. DWORD attr;
  8619. long val;
  8620. str_to_number(attr, row[col++]);
  8621. str_to_number(val, row[col++]);
  8622. item->SetForceAttribute(at, attr, val);
  8623. }
  8624.  
  8625. item->AddToCharacter(this, shop->pos);
  8626. }
  8627. else
  8628. {
  8629. sys_err("%d is not item", shop->vnum);
  8630. continue;
  8631. }
  8632. map_shop.push_back(shop);
  8633. }
  8634. }
  8635.  
  8636.  
  8637.  
  8638. if (map_shop.size() == 0 || map_shop.size() > SHOP_HOST_ITEM_MAX_NUM)
  8639. {
  8640. DeleteMyShop();
  8641. return;
  8642. }
  8643. npcshop->SetPrivShopItems(map_shop);
  8644. npcshop->SetLocked(false);
  8645. for (int i = 0; i < SHOP_HOST_ITEM_MAX_NUM; i++)
  8646. npcshop->BroadcastUpdateItem(i);
  8647.  
  8648. if (owner)
  8649. {
  8650. owner->LoadPrivShops();
  8651. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("SHOP_EDIT_SUCCESS"));
  8652. }
  8653. }
  8654. void CHARACTER::LoadPrivShops()
  8655. {
  8656. m_mapshops.clear();
  8657. SQLMsg * pkMsg(DBManager::instance().DirectQuery("SELECT id,shop_vid,replace(replace(name,' ','\\\\'),'#','_'),gold,item_count,(select count(id) from player_shop_items where shop_id=player_shop.id),DATEDIFF(date_close,now()) AS days,UNIX_TIMESTAMP(date_close) from player_shop WHERE player_id=%d", GetPlayerID()));
  8658. SQLResult * pRes = pkMsg->Get();
  8659. if (pRes->uiNumRows>0)
  8660. {
  8661.  
  8662. MYSQL_ROW row;
  8663. while ((row = mysql_fetch_row(pRes->pSQLResult)) != NULL)
  8664. {
  8665. int col = 0;
  8666. TPrivShop shop;
  8667. memset(&shop, 0, sizeof(TPrivShop));
  8668. str_to_number(shop.shop_id, row[col++]);
  8669. str_to_number(shop.shop_vid, row[col++]);
  8670. strlcpy(shop.szSign, row[col++], sizeof(shop.szSign));
  8671. str_to_number(shop.gold, row[col++]);
  8672. str_to_number(shop.item_count, row[col++]);
  8673. str_to_number(shop.rest_count, row[col++]);
  8674. str_to_number(shop.days, row[col++]);
  8675. str_to_number(shop.date_close, row[col++]);
  8676. m_mapshops.insert(std::make_pair(shop.shop_id, shop));
  8677. }
  8678. }
  8679. SendShops();
  8680. }
  8681. void CHARACTER::SendShops(bool isGm)
  8682. {
  8683. ChatPacket(CHAT_TYPE_COMMAND, "shop_clear");
  8684. PSHOP_MAP::iterator it = m_mapshops.begin();
  8685. while (it != m_mapshops.end())
  8686. {
  8687. ChatPacket(CHAT_TYPE_COMMAND, "shop_add %d %d %s %lld %d %d %d %d", it->second.shop_id, it->second.shop_vid, it->second.szSign, it->second.gold, it->second.item_count, it->second.rest_count, it->second.days, it->second.date_close);
  8688. it++;
  8689. }
  8690.  
  8691.  
  8692. }
  8693. void CHARACTER::SendShopCost()
  8694. {
  8695. extern std::map<int, TShopCost> g_ShopCosts;
  8696. ChatPacket(CHAT_TYPE_COMMAND, "shop_cost_clear");
  8697. std::map<int, TShopCost>::iterator it = g_ShopCosts.begin();
  8698. while (it != g_ShopCosts.end())
  8699. {
  8700. ChatPacket(CHAT_TYPE_COMMAND, "shop_cost %d %d %d %lld", it->first, it->second.days, it->second.time, it->second.price);
  8701. it++;
  8702. }
  8703.  
  8704.  
  8705. }
  8706. void CHARACTER::OpenShop(DWORD id, const char *name, bool onboot)
  8707. {
  8708. if (GetMyShop())
  8709. {
  8710. CloseMyShop();
  8711. return;
  8712. }
  8713. if (IsPC())
  8714. return;
  8715. char szSockets[1024] = { '\0' };
  8716. char *tempSockets = szSockets;
  8717. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++)
  8718. {
  8719. tempSockets += sprintf(tempSockets, "socket%d", i);
  8720.  
  8721. if (i<ITEM_SOCKET_MAX_NUM - 1)
  8722. tempSockets += sprintf(tempSockets, ",");
  8723. }
  8724. char szAttrs[1024] = { '\0' };
  8725. char *tempAttrs = szAttrs;
  8726. for (int i = 0; i < ITEM_ATTRIBUTE_MAX_NUM; i++)
  8727. {
  8728. if (i < 7)
  8729. tempAttrs += sprintf(tempAttrs, "attrtype%d,attrvalue%d", i, i);
  8730. else
  8731. tempAttrs += sprintf(tempAttrs, "applytype%d,applyvalue%d", i - 7, i - 7);
  8732. if (i<ITEM_ATTRIBUTE_MAX_NUM - 1)
  8733. tempAttrs += sprintf(tempAttrs, ",");
  8734. }
  8735. SQLMsg * pkMsg(DBManager::instance().DirectQuery("SELECT id,vnum,count,display_pos,price,%s,%s from player_shop_items where shop_id='%d'", szSockets, szAttrs, id));
  8736.  
  8737. SQLResult * pRes = pkMsg->Get();
  8738. BYTE bItemCount = pRes->uiNumRows;
  8739.  
  8740. TShopItemTable * m_pShopTable = new TShopItemTable[bItemCount];
  8741. memset(&m_pShopTable[0], 0, sizeof(TShopItemTable) * bItemCount);
  8742.  
  8743. std::vector<TShopItemTable *> map_shop;
  8744.  
  8745. if (bItemCount>0)
  8746. {
  8747. bItemCount = 0;
  8748. MYSQL_ROW row;
  8749. int c = 0;
  8750. while ((row = mysql_fetch_row(pRes->pSQLResult)) != NULL)
  8751. {
  8752. int col = 0;
  8753.  
  8754.  
  8755.  
  8756. TShopItemTable *shop = new TShopItemTable;
  8757. memset(shop, 0, sizeof(TShopItemTable));
  8758. DWORD id;
  8759. shop->pos.window_type = INVENTORY;
  8760. str_to_number(id, row[col++]);
  8761. str_to_number(shop->vnum, row[col++]);
  8762. str_to_number(shop->count, row[col++]);
  8763. str_to_number(shop->display_pos, row[col++]);
  8764. //col++;
  8765. str_to_number(shop->price, row[col++]);
  8766.  
  8767. const TItemTable * item_table = ITEM_MANAGER::instance().GetTable(shop->vnum);
  8768.  
  8769.  
  8770. if (!item_table)
  8771. {
  8772. sys_err("Shop: no item table by item vnum #%d", shop->vnum);
  8773. continue;
  8774. }
  8775. if (-1 == (shop->pos.cell = GetEmptyInventory(item_table->bSize)))
  8776. {
  8777. sys_err("no empty position in npc inventory");
  8778. return;
  8779. }
  8780.  
  8781. LPITEM item = ITEM_MANAGER::instance().CreateItem(shop->vnum, shop->count, 0, false, -1, true);
  8782.  
  8783. if (item)
  8784. {
  8785. item->ClearAttribute();
  8786. item->SetSkipSave(true);
  8787. item->SetRealID(id);
  8788. for (int s = 0; s<ITEM_SOCKET_MAX_NUM; s++)
  8789. {
  8790. DWORD soc;
  8791. str_to_number(soc, row[col++]);
  8792. item->SetSocket(s, soc, false);
  8793. }
  8794. for (int at = 0; at<ITEM_ATTRIBUTE_MAX_NUM; at++)
  8795. {
  8796. DWORD attr;
  8797. long val;
  8798. str_to_number(attr, row[col++]);
  8799. str_to_number(val, row[col++]);
  8800. item->SetForceAttribute(at, attr, val);
  8801. }
  8802.  
  8803.  
  8804. item->AddToCharacter(this, shop->pos);
  8805. }
  8806. else
  8807. {
  8808. sys_err("%d is not item", shop->vnum);
  8809. continue;
  8810. }
  8811.  
  8812. map_shop.push_back(shop);
  8813. ++bItemCount;
  8814. }
  8815. }
  8816.  
  8817.  
  8818.  
  8819. if (bItemCount == 0 && !onboot || bItemCount > SHOP_HOST_ITEM_MAX_NUM)
  8820. return;
  8821.  
  8822.  
  8823. m_stShopSign = name;
  8824.  
  8825. if (m_stShopSign.length()>30)
  8826. m_stShopSign.resize(30);
  8827. if (m_stShopSign.length() == 0)
  8828. return;
  8829.  
  8830.  
  8831. TPacketGCShopSign p;
  8832.  
  8833. p.bHeader = HEADER_GC_SHOP_SIGN;
  8834. p.dwVID = GetVID();
  8835. strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));
  8836.  
  8837. PacketAround(&p, sizeof(TPacketGCShopSign));
  8838.  
  8839. m_pkMyShop = CShopManager::instance().CreateNPCShop(this, map_shop);
  8840.  
  8841. }
  8842. void CHARACTER::DeleteMyShop()
  8843. {
  8844. if (GetMyShop())
  8845. {
  8846. SQLMsg * pkMsg(DBManager::instance().DirectQuery("SELECT gold FROM player_shop where id='%d'", GetPrivShop()));
  8847. SQLResult * pRes = pkMsg->Get();
  8848. if (pRes->uiNumRows>0)
  8849. {
  8850. MYSQL_ROW row;
  8851. while ((row = mysql_fetch_row(pRes->pSQLResult)) != NULL)
  8852. {
  8853. long long gold;
  8854. str_to_number(gold, row[0]);
  8855. if (gold>0)
  8856. {
  8857. char query[1024];
  8858. sprintf(query, "INSERT INTO player_gift SET \
  8859. owner_id=%d,vnum=1,count='%s',reason=\"%s\",`from`=replace(\"%s\",' ','_'),status='WAIT',date_add=NOW()",
  8860. GetPrivShopOwner(), row[0], LC_TEXT("SHOP_REASON"), GetName());
  8861. DBManager::instance().DirectQuery(query);
  8862. }
  8863.  
  8864. }
  8865. GetMyShop()->GetItems();
  8866. LPCHARACTER owner = CHARACTER_MANAGER::instance().FindByPID(GetPrivShopOwner());
  8867. if (owner)
  8868. {
  8869. #ifdef GIFT_SYSTEM
  8870. owner->RefreshGift();
  8871. #endif
  8872. owner->RemovePrivShopTable(GetPrivShop());
  8873. owner->SendShops();
  8874. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("SHOP_SUCCESS_CLOSE"));
  8875. }
  8876. else{
  8877. TPacketShopClose packet;
  8878. packet.shop_id = GetPrivShop();
  8879. packet.pid = GetPrivShopOwner();
  8880. db_clientdesc->DBPacket(HEADER_GD_SHOP_CLOSE, 0, &packet, sizeof(packet));
  8881. }
  8882.  
  8883. DBManager::instance().DirectQuery("delete from player_shop where id='%d'", GetPrivShop());
  8884. CloseMyShop();
  8885. }
  8886. return;
  8887. }
  8888. M2_DESTROY_CHARACTER(this);
  8889. }
  8890.  
  8891.  
  8892.  
  8893. EVENTFUNC(RefreshShopEvent)
  8894. {
  8895. char_event_info* info = dynamic_cast<char_event_info*>(event->info);
  8896. if (info == NULL)
  8897. {
  8898. sys_err("ishop_refresh_event> <Factor> Null pointer");
  8899. return 0;
  8900. }
  8901.  
  8902. LPCHARACTER ch = info->ch;
  8903.  
  8904. if (NULL == ch)
  8905. return 0;
  8906.  
  8907.  
  8908. ch->SendShops();
  8909. ch->SendShopCost();
  8910. if (ch->GetGiftPages()>0)
  8911. ch->ChatPacket(CHAT_TYPE_COMMAND, "gift_info %d", ch->GetGiftPages());
  8912. return PASSES_PER_SEC(10);
  8913. }
  8914. void CHARACTER::StartRefreshShopEvent()
  8915. {
  8916. if (m_pkRefreshShopEvent)
  8917. return;
  8918.  
  8919. char_event_info* info = AllocEventInfo<char_event_info>();
  8920.  
  8921. info->ch = this;
  8922.  
  8923. m_pkRefreshShopEvent = event_create(RefreshShopEvent, info, PASSES_PER_SEC(1)); // 1o?
  8924. }
  8925. #endif
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