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Cemu log NSMBU

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Feb 25th, 2020
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  1. [15:04:30] Outdated graphic pack or unknown version in 'D:/Games/WinDS PRO Apps/WinDS PRO Apps/windsproapps/app/cemu/graphicPacks/BreathOfTheWild_LwzxNullCheck\rules.txt'
  2. [15:04:31] ------- Init Cemu 1.16.1 -------
  3. [15:04:31] Init Wii U memory space (base: 0x1f2c4820000)
  4. [15:04:31] mlc01 path: D:\Games\WinDS PRO Apps\WinDS PRO Apps\windsproapps\app\cemu\mlc01\
  5. [15:04:31] Cemuhook version: 0.5.7.3
  6. [15:04:31] CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
  7. [15:04:31] RAM: 8076MB
  8. [15:04:31] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  9. [15:04:34] Loading red-pro2.rpx
  10. [15:04:36] Creating OpenGL canvas
  11. [15:04:36] Loaded RPL module red-pro2 (checksum 0x6CAEA914)
  12. [15:04:36] ------- Loaded title -------
  13. [15:04:36] TitleId: 00050000-10101d00
  14. [15:04:36] TitleVersion: v64
  15. [15:04:36] Update path: <mlc01>\usr\title\0005000E\10101D00\
  16. [15:04:36] AOC path: <mlc01>\usr\title\0005000C\10101D00\
  17. [15:04:36] Save path: <mlc01>\usr\save\00050000\10101D00\user\
  18. [15:04:36] shaderCache name: 80c3dfdc
  19. [15:04:36] gameprofile path: gameProfiles\default\0005000010101d00.ini
  20. [15:04:36] RPX hash: 050034fc
  21. [15:04:36] Loaded module 'red-pro2' with checksum 0x6caea914
  22. [15:04:36] RPL link time: 78ms
  23. [15:04:36] HLE scan time: 47ms
  24. [15:04:36] ------- Active settings -------
  25. [15:04:36] CPU-Mode: Single-core recompiler
  26. [15:04:36] Load shared libraries: true
  27. [15:04:36] GPUBufferCacheAccuracy: high
  28. [15:04:36] Use precompiled shaders: auto
  29. [15:04:36] Full sync at GX2DrawDone: true
  30. [15:04:36] Console region: Auto
  31. [15:04:36] Console language: Spanish
  32. [15:04:36] ------- Init OpenGL graphics backend -------
  33. [15:04:36] GL_VENDOR: NVIDIA Corporation
  34. [15:04:36] GL_RENDERER: GeForce GTX 1050/PCIe/SSE2
  35. [15:04:36] GL_VERSION: 4.6.0 NVIDIA 430.64
  36. [15:04:36] Using precompiled shaders: false
  37. [15:04:36] OpenGL extensions:
  38. [15:04:36] ARB_clip_control: available
  39. [15:04:36] ARB_get_program_binary: available
  40. [15:04:36] ARB_clear_texture: available
  41. [15:04:36] ARB_copy_image: available
  42. [15:04:36] NV_depth_buffer_float: available
  43. [15:04:36] Activate graphic pack: New Super Mario Bros. U/Workarounds/Crash Fix
  44. [15:04:36] Activate graphic pack: New Super Mario Bros. U/Enhancements/Fancy FX [Preset: 2560x1440 (Native x2)]
  45. [15:04:36] Activate graphic pack: New Super Mario Bros. U/Graphics/Resolution [Preset: 1280x720 (Default)]
  46. [15:04:36] ------- Init Audio backend -------
  47. [15:04:36] DirectSound: available
  48. [15:04:36] XAudio 2.8: available
  49. [15:04:36] ------- Run title -------
  50. [15:04:39] Shader cache loaded with 472 shaders. Commited mem 313MB. Took 2329ms
  51. [15:04:39] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  52. [15:04:39] Custom timer mode: none
  53. [15:04:39] Applying patch group NSMBUv64USv80EU from pack 'Crash Fix' v3 to module red-pro2 (checksum 0x6CAEA914)
  54. [15:04:39] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  55. [15:04:39] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
  56. [15:04:40] IOSU_ACT: using account default in first slot
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