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  1. Set current directory to /home/alex/Загрузки/tmp/deadlocked_patched_linux
  2. Found path: /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked.x86_64
  3. Mono path[0] = '/home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed'
  4. Mono path[1] = '/home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Mono'
  5. Mono config path = '/home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Mono/etc'
  6. displaymanager : xrandr version warning. 1.5
  7. client has 4 screens
  8. displaymanager screen (0)(LVDS1): 1600 x 900
  9. Using libudev for joystick management
  10.  
  11.  
  12. Importing game controller configs
  13. Preloaded type GtkListStore
  14. Preloaded type GtkWindow
  15. Preloaded type GtkVBox
  16. Preloaded type GtkImage
  17. Preloaded type GtkNotebook
  18. Preloaded type GtkHBox
  19. Preloaded type GtkFrame
  20. Preloaded type GtkAlignment
  21. Preloaded type GtkTreeView
  22. Preloaded type GtkLabel
  23. Preloaded type GtkCheckButton
  24. Preloaded type GtkScrolledWindow
  25. Preloaded type GtkComboBox
  26.  
  27. Selecting FBConfig
  28. GLX_FBCONFIG_ID=119
  29. GLX_BUFFER_SIZE=32
  30. GLX_DOUBLEBUFFER=1
  31. GLX_RED_SIZE=8
  32. GLX_GREEN_SIZE=8
  33. GLX_BLUE_SIZE=8
  34. GLX_ALPHA_SIZE=8
  35. GLX_DEPTH_SIZE=24
  36. GLX_STENCIL_SIZE=8
  37. GLX_SAMPLES_ARB=0
  38. GLX_SAMPLE_BUFFERS_ARB=0
  39. GLX_STEREO=0
  40. GLX_CONFIG_CAVEAT=NONE
  41.  
  42. Desktop is 1600 x 900 @ 60 Hz
  43. XError: GLXBadFBConfig (error 178, opcode 154/34, serial 53, XID 07000002, display 0x3740190
  44. XError: GLXBadFBConfig (error 178, opcode 154/34, serial 56, XID 07000002, display 0x3740190
  45. XError: GLXBadFBConfig (error 178, opcode 154/34, serial 59, XID 07000002, display 0x3740190
  46. XError: GLXBadFBConfig (error 178, opcode 154/34, serial 62, XID 07000002, display 0x3740190
  47. XError: GLXBadFBConfig (error 178, opcode 154/34, serial 65, XID 07000002, display 0x3740190
  48. XError: GLXBadFBConfig (error 178, opcode 154/34, serial 68, XID 07000002, display 0x3740190
  49. Initialize engine version: 5.3.4f1 (fdbb5133b820)
  50. GfxDevice: creating device client; threaded=1
  51. GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
  52. Setting maxVSyncInterval to 4
  53. Renderer: Mesa DRI Intel(R) Ivybridge Mobile
  54. Vendor:   Intel Open Source Technology Center
  55. Version:  3.3 (Core Profile) Mesa 11.2.2
  56. GLES:     0
  57.  GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_frag
  58. ment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_A
  59. RB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_typ
  60. e_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_INTEL_performance_query GL_KHR_context_flush_control GL_KHR_debug GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_NV_conditional_render GL
  61. _NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc
  62. OPENGL LOG: Creating OpenGL 3.3 graphics device
  63. AudioManager: Using PulseAudio: Default Output Device
  64. Begin MonoManager ReloadAssembly
  65. Platform assembly: /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/UnityEngine.dll (this message is harmless)
  66. Loading /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/UnityEngine.dll into Unity Child Domain
  67. Platform assembly: /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  68. Loading /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  69. Platform assembly: /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  70. Loading /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  71. Platform assembly: /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  72. Loading /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  73. Platform assembly: /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  74. Loading /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  75. Platform assembly: /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/ProBuilderCore-Unity5.dll (this message is harmless)
  76. Loading /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/ProBuilderCore-Unity5.dll into Unity Child Domain
  77. Platform assembly: /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/ProBuilderMeshOps-Unity5.dll (this message is harmless)
  78. Loading /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/ProBuilderMeshOps-Unity5.dll into Unity Child Domain
  79. Platform assembly: /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/KDTree.dll (this message is harmless)
  80. Loading /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/KDTree.dll into Unity Child Domain
  81. - Completed reload, in  0,076 seconds
  82. Platform assembly: /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/System.Core.dll (this message is harmless)
  83. Platform assembly: /home/alex/Загрузки/tmp/deadlocked_patched_linux/deadlocked_Data/Managed/System.dll (this message is harmless)
  84. XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 78, XID 0700000e, display 0x3740190
  85. XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 81, XID 0700000e, display 0x3740190
  86. XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 84, XID 0700000e, display 0x3740190
  87. XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 87, XID 0700000e, display 0x3740190
  88. XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 90, XID 0700000e, display 0x3740190
  89. XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 93, XID 0700000e, display 0x3740190
  90. Default vsync count 1
  91. requesting resize 1024 x 768
  92. resizing window to 1024 x 768
  93. Desktop is 1600 x 900 @ 60 Hz
  94. Using libudev for joystick management
  95.  
  96.  
  97. Importing game controller configs
  98. UnloadTime: 4,389000 ms
  99. Setting up 1 worker threads for Enlighten.
  100.   Thread -> id: 7f93d27fa700 -> priority: 1
  101. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  102. UnloadTime: 4,571000 ms
  103.  
  104. Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 6756.
  105. Total: 6,690000 ms (FindLiveObjects: 0,595000 ms CreateObjectMapping: 0,186000 ms MarkObjects: 5,758000 ms  DeleteObjects: 0,149000 ms)
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