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Jul 22nd, 2018
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  1. #include <GL/glut.h>
  2.  
  3. /*
  4. * Purpose: Returns the elapsed time in seconds since the last call to get_elapsed_time.
  5. */
  6. float get_elapsed_time() {
  7. static GLfloat old_time;
  8. GLfloat new_time, elapsed_time;
  9.  
  10. if (old_time == 0) {
  11. old_time = glutGet(GLUT_ELAPSED_TIME);
  12. }
  13.  
  14. new_time = glutGet(GLUT_ELAPSED_TIME);
  15. elapsed_time = (new_time - old_time) / 1000.0;
  16. old_time = new_time;
  17.  
  18. return elapsed_time;
  19. }
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