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Aug 18th, 2017
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  1. "Water"
  2. {
  3. "%tooltexture" "dev/water_normal"
  4. "$refracttexture" "_rt_WaterRefraction"
  5.  
  6. "$abovewater" 1
  7.  
  8. //"$refracttint" "[.7 .7 .2]"
  9. //"$reflecttint" "[1 1 0.9]"
  10. "$reflectamount" ".3"
  11.  
  12. "$cheapwaterstartdistance" "500"
  13. "$cheapwaterenddistance" "1000"
  14.  
  15.  
  16. "Water_DX90"
  17. {
  18. "$reflecttexture" "_rt_WaterReflection"
  19. "$reflectentities" 1
  20. "$refractamount" "1"
  21. }
  22.  
  23. "Water_DX81"
  24. {
  25. "$refractamount" ".2"
  26. }
  27.  
  28. "Water_DX80"
  29. {
  30. "$refractamount" ".2"
  31. }
  32. "Water_DX60"
  33. {
  34. "$fallbackmaterial" "liquids/water_chateau_dx70"
  35. }
  36.  
  37. "$scale" "[.5 .5]"
  38.  
  39. "$bumpmap" "dev/water_dudv"
  40. "$normalmap" "dev/water_normal"
  41. "$envmap" "env_cubemap"
  42.  
  43. "%compilewater" 1
  44. "$surfaceprop" "water"
  45. "$bottommaterial" "dev/dev_waterbeneath2"
  46. "$bumpframe" "0"
  47.  
  48. "$fogenable" 1
  49. "$fogcolor" "[.05 .05 0]"
  50. "$fogstart" 0
  51. "$fogend" 50
  52.  
  53. "Proxies"
  54. {
  55. "AnimatedTexture"
  56. {
  57. "animatedtexturevar" "$normalmap"
  58. "animatedtextureframenumvar" "$bumpframe"
  59. "animatedtextureframerate" 16.00
  60. }
  61.  
  62. "TextureScroll"
  63. {
  64. "texturescrollvar" "$bumptransform"
  65. "texturescrollrate" .01
  66. "texturescrollangle" 45.00
  67. }
  68.  
  69. "WaterLOD"
  70. {
  71. }
  72. }
  73. }
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