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a guest May 26th, 2019 67 Never
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  1. local Player = game.Players.LocalPlayer;
  2.  
  3. while true do
  4.     pcall(function()
  5.         local mypos = Player.Character.HumanoidRootPart.CFrame.p;
  6.         Player.Character.Humanoid.WalkSpeed = 80;
  7.         for index, value in next, workspace.dungeon:GetDescendants() do
  8.             if (value:FindFirstChildOfClass("Humanoid") and (value ~= Player.Character)) then
  9.                 if ((value.HumanoidRootPart.CFrame.p - mypos).Magnitude < 20) then
  10.                     value.Humanoid.Health = 0;
  11.                 end;
  12.             end;
  13.         end;
  14.     end);
  15.     wait(0.15);
  16. end;
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