Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local char = game.Players.LocalPlayer.Character
- local light = Instance.new("SurfaceLight", char.Torso)
- light.Angle = 150
- light.Brightness = 100
- light.Color = Color3.new(255,255,0)
- light.Face = "Top"
- light.Range = 100
- light.Shadows = true
- ----
- local pe1 = Instance.new("ParticleEmitter", char.Torso)
- pe1.Color = ColorSequence.new(Color3.new(255,255,0))
- pe1.LightEmission = 1
- pe1.Texture = "rbxassetid://304113188"
- pe1.Size = NumberSequence.new(1)
- pe1.Transparency = NumberSequence.new(0.4)
- pe1.ZOffset = 1
- pe1.Acceleration = Vector3.new(0,-20,0)
- pe1.EmissionDirection = "Top"
- pe1.Lifetime = NumberRange.new(0.5,1.5)
- pe1.Rate = 20
- pe1.Rotation = NumberRange.new(-180,180)
- pe1.RotSpeed = NumberRange.new(-180,180)
- pe1.Speed = NumberRange.new(3,12)
- pe1.SpreadAngle = Vector2.new(30,30)
- local pe2 = Instance.new("ParticleEmitter", char.Head)
- pe2.Color = ColorSequence.new(Color3.new(255,255,0))
- pe2.LightEmission = 1
- pe2.Texture = "rbxassetid://304113188"
- pe2.Size = NumberSequence.new(1)
- pe2.Transparency = NumberSequence.new(0.4)
- pe2.ZOffset = 1
- pe2.Acceleration = Vector3.new(0,-20,0)
- pe2.EmissionDirection = "Top"
- pe2.Lifetime = NumberRange.new(0.5,1.5)
- pe2.Rate = 20
- pe2.Rotation = NumberRange.new(-180,180)
- pe2.RotSpeed = NumberRange.new(-180,180)
- pe2.Speed = NumberRange.new(3,12)
- pe2.SpreadAngle = Vector2.new(30,30)
- local pe3 = Instance.new("ParticleEmitter", char["Right Arm"])
- pe3.Color = ColorSequence.new(Color3.new(255,255,0))
- pe3.LightEmission = 1
- pe3.Texture = "rbxassetid://304113188"
- pe3.Size = NumberSequence.new(1)
- pe3.Transparency = NumberSequence.new(0.4)
- pe3.ZOffset = 1
- pe3.Acceleration = Vector3.new(0,-20,0)
- pe3.EmissionDirection = "Top"
- pe3.Lifetime = NumberRange.new(0.5,1.5)
- pe3.Rate = 20
- pe3.Rotation = NumberRange.new(-180,180)
- pe3.RotSpeed = NumberRange.new(-180,180)
- pe3.Speed = NumberRange.new(3,12)
- pe3.SpreadAngle = Vector2.new(30,30)
- local pe4 = Instance.new("ParticleEmitter", char["Right Leg"])
- pe4.Color = ColorSequence.new(Color3.new(255,255,0))
- pe4.LightEmission = 1
- pe4.Texture = "rbxassetid://304113188"
- pe4.Size = NumberSequence.new(1)
- pe4.Transparency = NumberSequence.new(0.4)
- pe4.ZOffset = 1
- pe4.Acceleration = Vector3.new(0,-20,0)
- pe4.EmissionDirection = "Top"
- pe4.Lifetime = NumberRange.new(0.5,1.5)
- pe4.Rate = 20
- pe4.Rotation = NumberRange.new(-180,180)
- pe4.RotSpeed = NumberRange.new(-180,180)
- pe4.Speed = NumberRange.new(3,12)
- pe4.SpreadAngle = Vector2.new(30,30)
- local pe5 = Instance.new("ParticleEmitter", char["Left Arm"])
- pe5.Color = ColorSequence.new(Color3.new(255,255,0))
- pe5.LightEmission = 1
- pe5.Texture = "rbxassetid://304113188"
- pe5.Size = NumberSequence.new(1)
- pe5.Transparency = NumberSequence.new(0.4)
- pe5.ZOffset = 1
- pe5.Acceleration = Vector3.new(0,-20,0)
- pe5.EmissionDirection = "Top"
- pe5.Lifetime = NumberRange.new(0.5,1.5)
- pe5.Rate = 20
- pe5.Rotation = NumberRange.new(-180,180)
- pe5.RotSpeed = NumberRange.new(-180,180)
- pe5.Speed = NumberRange.new(3,12)
- pe5.SpreadAngle = Vector2.new(30,30)
- local pe6 = Instance.new("ParticleEmitter", char["Left Leg"])
- pe6.Color = ColorSequence.new(Color3.new(255,255,0))
- pe6.LightEmission = 1
- pe6.Texture = "rbxassetid://304113188"
- pe6.Size = NumberSequence.new(1)
- pe6.Transparency = NumberSequence.new(0.4)
- pe6.ZOffset = 1
- pe6.Acceleration = Vector3.new(0,-20,0)
- pe6.EmissionDirection = "Top"
- pe6.Lifetime = NumberRange.new(0.5,1.5)
- pe6.Rate = 20
- pe6.Rotation = NumberRange.new(-180,180)
- pe6.RotSpeed = NumberRange.new(-180,180)
- pe6.Speed = NumberRange.new(3,12)
- pe6.SpreadAngle = Vector2.new(30,30)
- ----
- local texture1 = Instance.new("Texture", char.Torso)
- texture1.Face = "Right"
- local texture2 = Instance.new("Texture", char.Torso)
- texture2.Face = "Left"
- local texture3 = Instance.new("Texture", char.Torso)
- texture3.Face = "Top"
- local texture4 = Instance.new("Texture", char.Torso)
- texture4.Face = "Bottom"
- local texture5 = Instance.new("Texture", char.Torso)
- texture5.Face = "Front"
- local texture6 = Instance.new("Texture", char.Torso)
- texture6.Face = "Back"
- ----
- local texture1 = Instance.new("Texture", char.Head)
- texture1.Face = "Right"
- local texture2 = Instance.new("Texture", char.Head)
- texture2.Face = "Left"
- local texture3 = Instance.new("Texture", char.Head)
- texture3.Face = "Top"
- local texture4 = Instance.new("Texture", char.Head)
- texture4.Face = "Bottom"
- local texture5 = Instance.new("Texture", char.Head)
- texture5.Face = "Front"
- local texture6 = Instance.new("Texture", char.Head)
- texture6.Face = "Back"
- ----
- local texture1 = Instance.new("Texture", char["Left Arm"])
- texture1.Face = "Right"
- local texture2 = Instance.new("Texture", char["Left Arm"])
- texture2.Face = "Left"
- local texture3 = Instance.new("Texture", char["Left Arm"])
- texture3.Face = "Top"
- local texture4 = Instance.new("Texture", char["Left Arm"])
- texture4.Face = "Bottom"
- local texture5 = Instance.new("Texture", char["Left Arm"])
- texture5.Face = "Front"
- local texture6 = Instance.new("Texture", char["Left Arm"])
- texture6.Face = "Back"
- ----
- local texture1 = Instance.new("Texture", char["Left Leg"])
- texture1.Face = "Right"
- local texture2 = Instance.new("Texture", char["Left Leg"])
- texture2.Face = "Left"
- local texture3 = Instance.new("Texture", char["Left Leg"])
- texture3.Face = "Top"
- local texture4 = Instance.new("Texture", char["Left Leg"])
- texture4.Face = "Bottom"
- local texture5 = Instance.new("Texture", char["Left Leg"])
- texture5.Face = "Front"
- local texture6 = Instance.new("Texture", char["Left Leg"])
- texture6.Face = "Back"
- ----
- local texture1 = Instance.new("Texture", char["Right Leg"])
- texture1.Face = "Right"
- local texture2 = Instance.new("Texture", char["Right Leg"])
- texture2.Face = "Left"
- local texture3 = Instance.new("Texture", char["Right Leg"])
- texture3.Face = "Top"
- local texture4 = Instance.new("Texture", char["Right Leg"])
- texture4.Face = "Bottom"
- local texture5 = Instance.new("Texture", char["Right Leg"])
- texture5.Face = "Front"
- local texture6 = Instance.new("Texture", char["Right Leg"])
- texture6.Face = "Back"
- ----
- local texture1 = Instance.new("Texture", char["Right Arm"])
- texture1.Face = "Right"
- local texture2 = Instance.new("Texture", char["Right Arm"])
- texture2.Face = "Left"
- local texture3 = Instance.new("Texture", char["Right Arm"])
- texture3.Face = "Top"
- local texture4 = Instance.new("Texture", char["Right Arm"])
- texture4.Face = "Bottom"
- local texture5 = Instance.new("Texture", char["Right Arm"])
- texture5.Face = "Front"
- local texture6 = Instance.new("Texture", char["Right Arm"])
- texture6.Face = "Back"
- ----
- function onTouched(hit)
- if hit.Parent.Humanoid then
- hit.Parent.Humanoid:TakeDamage(math.huge)
- end
- end
- char.Torso.Touched:connect(onTouched)
- char.Head.Touched:connect(onTouched)
- char["Right Arm"].Touched:connect(onTouched)
- char["Right Leg"].Touched:connect(onTouched)
- char["Left Arm"].Touched:connect(onTouched)
- char["Left Leg"].Touched:connect(onTouched)
- while true do
- for i = 1,25 do
- for _,v in pairs(char.Torso:GetChildren()) do
- if v:IsA("Texture") then
- v.Texture = string.format("rbxasset://textures/water/normal_%02d.dds",i)
- end
- end
- for _,v in pairs(char["Right Arm"]:GetChildren()) do
- if v:IsA("Texture") then
- v.Texture = string.format("rbxasset://textures/water/normal_%02d.dds",i)
- end
- end
- for _,v in pairs(char["Left Arm"]:GetChildren()) do
- if v:IsA("Texture") then
- v.Texture = string.format("rbxasset://textures/water/normal_%02d.dds",i)
- end
- end
- for _,v in pairs(char["Right Leg"]:GetChildren()) do
- if v:IsA("Texture") then
- v.Texture = string.format("rbxasset://textures/water/normal_%02d.dds",i)
- end
- end
- for _,v in pairs(char["Left Leg"]:GetChildren()) do
- if v:IsA("Texture") then
- v.Texture = string.format("rbxasset://textures/water/normal_%02d.dds",i)
- end
- end
- for _,v in pairs(char.Head:GetChildren()) do
- if v:IsA("Texture") then
- v.Texture = string.format("rbxasset://textures/water/normal_%02d.dds",i)
- end
- end
- for i,v in pairs(char:GetChildren()) do
- if v.className == "Accessory" then
- v:Remove()
- end
- end
- for i,v in pairs(char.Head:GetChildren()) do
- if v.className == "SpecialMesh" then
- v:Remove()
- end
- end
- for i,v in pairs(char.Head:GetChildren()) do
- if v.className == "Decal" then
- v:Remove()
- end
- end
- for i,v in pairs(char:GetChildren()) do
- if v.className == "Shirt" then
- v:Remove()
- end
- end
- for i,v in pairs(char:GetChildren()) do
- if v.className == "Pants" then
- v:Remove()
- end
- end
- for i,v in pairs(char:GetChildren()) do
- if v.className == "CharacterMesh" then
- v:Remove()
- end
- end
- for i,v in pairs(char:GetChildren()) do
- if v.className == "Part" then
- v.Transparency = 1
- end
- end
- for i,v in pairs(char:GetChildren()) do
- if v.className == "Humanoid" then
- v.Name="Lava"
- end
- end
- wait()
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement