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- using UnityEngine;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- public class Found : MonoBehaviour
- {
- float anisoValue = 0f;
- void OnGUI()
- {
- anisoValue = GUI.HorizontalSlider(new Rect(0, 0, 150, 30), anisoValue, 0f, 2f);
- anisoValue = Mathf.RoundToInt(anisoValue);
- if (anisoValue == 0f)
- QualitySettings.anisotropicFiltering = AnisotropicFiltering.Disable;
- else if (anisoValue == 1f)
- QualitySettings.anisotropicFiltering = AnisotropicFiltering.Enable;
- else if (anisoValue == 2f)
- QualitySettings.anisotropicFiltering = AnisotropicFiltering.ForceEnable;
- GUI.Label(new Rect(0, 50, 150, 30), QualitySettings.anisotropicFiltering.ToString());
- }
- }
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