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- wait()
- local min_damage = 3
- local max_damage = 7
- local super_damage = 55
- local newjumpower = 75
- local Me = game.Players.LocalPlayer
- local Character = Me.Character
- local Mouse = Me:GetMouse()
- local Enabled = false
- local Action = false
- local Running = false
- local RS = Character.Torso["Right Shoulder"]
- local LS = Character.Torso["Left Shoulder"]
- local RH = Character.Torso["Right Hip"]
- local LH = Character.Torso["Left Hip"]
- local RL = Character["Right Leg"]
- local LL = Character["Left Leg"]
- local RA = Character["Right Arm"]
- local LA = Character["Left Arm"]
- local Torso = Character.Torso
- local Humanoid = Character.Humanoid
- Humanoid.MaxHealth = 500
- Humanoid.Health = 500
- Humanoid.DisplayDistanceType = "None"
- local SetJumpPower = false
- local tCharacter
- function RefreshWelds()
- RS.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- LS.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- LH.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- RH.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- end
- local punch = Instance.new("Sound", Character.Head)
- punch.SoundId = "rbxassetid://137579113"
- local kick = Instance.new("Sound", Character.Head)
- kick.SoundId = "rbxassetid://174399344"
- for i,v in pairs(Character:GetChildren()) do
- if v:isA("Shirt") or v:isA("Pants") or v:isA("Hat") or v:isA("CharacterMesh") then
- v:Destroy()
- end
- end
- local s = Instance.new("Shirt", Character)
- local p = Instance.new("Pants", Character)
- local h = game:GetService("InsertService"):LoadAsset(5808672)
- for i,v in pairs(h:GetChildren()) do
- v.Parent=Character
- end
- h:Destroy()
- s.ShirtTemplate = "rbxassetid://164528817"
- p.PantsTemplate = "rbxassetid://164981506"
- function SuperAssault()
- if not Enabled then
- RefreshWelds()
- Enabled = true
- local tCharacter
- for i = 1,3 do
- RH.C0 = RH.C0 * CFrame.Angles(0, 0, 0.5)
- if not Action and Enabled and tCharacter == nil then
- RL.Touched:connect(function(x)
- if tCharacter == nil then
- if x.Parent:findFirstChild("Humanoid") then
- tCharacter = x.Parent
- end
- end
- end)
- end
- wait()
- end
- wait()
- if tCharacter then
- tCharacter.Torso.CFrame = Torso.CFrame * CFrame.new(0, 0, -1.5)
- tCharacter.Torso.Anchored = true
- tCharacter.Humanoid.PlatformStand = true
- Character.Torso.Anchored = true
- Character.Humanoid.PlatformStand = true
- RefreshWelds()
- for i = 1,3 do
- RS.C0 = RS.C0 * CFrame.Angles(0,0,0.5)
- LS.C0 = LS.C0 * CFrame.Angles(0, 0, -0.5)
- end
- for i = 1,6 do
- for i = 1,2 do
- local m = math.random(1,3)
- if m == 1 then
- tCharacter.Humanoid:TakeDamage(min_damage, max_damage)
- end
- RS.C0 = RS.C0 * CFrame.new(0,-0.8,0)
- punch:Play()
- wait()
- RS.C0 = RS.C0 * CFrame.new(0,0.8,0)
- end
- wait(0.1)
- for i = 1,2 do
- local m = math.random(1,3)
- if m == 1 then
- tCharacter.Humanoid:TakeDamage(min_damage, max_damage)
- end
- LS.C0 = LS.C0 * CFrame.new(0,-0.8,0)
- punch:Play()
- wait()
- LS.C0 = LS.C0 * CFrame.new(0,0.8,0)
- end
- end
- for i = 1,5 do
- RH.C0 = RH.C0 * CFrame.Angles(0, 0, 0.5)
- end
- kick:Play()
- tCharacter.Torso.Anchored = false
- tCharacter.Humanoid.PlatformStand = false
- local bv = Instance.new("BodyVelocity", tCharacter.Torso)
- bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- bv.velocity = Character.Torso.CFrame.lookVector*80
- tCharacter.Humanoid.PlatformStand = true
- game.Debris:AddItem(bv, 0.1)
- Character.Torso.Anchored = false
- Character.Humanoid.PlatformStand = false
- wait(0.2)
- for i = 1,5 do
- RH.C0 = RH.C0 * CFrame.Angles(0, 0, -0.5)
- wait()
- end
- RefreshWelds()
- Enabled = false
- local tCharacter
- else
- for i = 1,3 do
- RH.C0 = RH.C0 * CFrame.Angles(0, 0, -0.5)
- wait()
- end
- wait(0.2)
- Enabled = false
- RefreshWelds()
- local tCharacter
- end
- print(tCharacter)
- end
- end
- Mouse.KeyDown:connect(function(key)
- local key = key:lower()
- if key == "f" then
- SuperAssault()
- elseif key == "r" and not Enabled and not Running then
- Enabled = true
- Running = true
- Instance.new("Sparkles", Torso)
- for i =1,3 do RS.C0 = RS.C0 * CFrame.Angles(0, 0, -0.5) end
- for i =1,3 do LS.C0 = LS.C0 * CFrame.Angles(0, 0, 0.5) end
- Humanoid.WalkSpeed = 50
- elseif key == "r" and Enabled and Running then
- Enabled = false
- Running = false
- local sparklez = Torso:FindFirstChild("Sparkles")
- if sparklez then
- sparklez:Destroy()
- end
- for i =1,3 do RS.C0 = RS.C0 * CFrame.Angles(0, 0, 0.5) end
- for i =1,3 do LS.C0 = LS.C0 * CFrame.Angles(0, 0, -0.5) end
- Humanoid.WalkSpeed = 16
- elseif key == "c" and not SetJumpPower then
- Humanoid.JumpPower = newjumpower
- SetJumpPower = true
- elseif key == "c" and SetJumpPower then
- Humanoid.JumpPower = 50
- SetJumpPower = false
- end
- end)
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