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Feb 12th, 2019
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  1. GameView Start
  2. GameController puts Automated Turret into play.
  3. GameController puts Automated Turret into play.
  4. GameController puts Sonic Mine into play.
  5. GameController puts Explosive Launcher into play.
  6. Ambuscade shuffles their the villain deck.
  7. Went to Ambuscade's Start phase.
  8. Went from Ambuscade's Start phase to PlayCard phase.
  9. GameController plays Custom Hand-Cannon.
  10. Went from Ambuscade's PlayCard phase to End phase.
  11. Ambuscade initiates 4 Projectile damage to The Scholar.
  12. Ambuscade deals The Scholar 4 Projectile damage.
  13. The Scholar is now at 25 HP.
  14. Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  15. Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
  16. Freedom Six Tachyon is now at 26 HP.
  17. Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  18. Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
  19. Freedom Six Tachyon is now at 24 HP.
  20. Ambuscade initiates 3 Fire damage to The Argent Adept.
  21. Ambuscade deals The Argent Adept 3 Fire damage.
  22. The Argent Adept is now at 21 HP.
  23. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  24. Ambuscade deals Freedom Six Tachyon 3 Fire damage.
  25. Freedom Six Tachyon is now at 21 HP.
  26. Ambuscade initiates 3 Fire damage to The Scholar.
  27. Ambuscade deals The Scholar 3 Fire damage.
  28. The Scholar is now at 22 HP.
  29. Ambuscade initiates 3 Fire damage to Dr. Medico.
  30. Ambuscade deals Dr. Medico 3 Fire damage.
  31. Dr. Medico is now at 21 HP.
  32. Ambuscade initiates 3 Fire damage to The Idealist.
  33. Ambuscade deals The Idealist 3 Fire damage.
  34. The Idealist is now at 21 HP.
  35. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  36. Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
  37. Freedom Six Tachyon is now at 19 HP.
  38. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  39. Went from The Argent Adept's Start phase to PlayCard phase.
  40. GameController plays Inventive Preparation.
  41. Went from The Argent Adept's PlayCard phase to UsePower phase.
  42. The Argent Adept uses the power on The Argent Adept.
  43. The Argent Adept activates the text on Inventive Preparation.
  44. Revealed card: Arcane Cadence
  45. Revealed card: Hypersonic Assault
  46. Revealed card: Bring What You Need
  47. Revealed card: Prescription Strength
  48. Revealed card: Strained Superego
  49. Inventive Preparation moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's deck.
  50. Inventive Preparation moved Hypersonic Assault from Tachyon's revealed cards to Tachyon's deck.
  51. Inventive Preparation moved Bring What You Need from The Scholar's revealed cards to The Scholar's deck.
  52. Void Guard Dr. Medico discards Prescription Strength.
  53. Inventive Preparation moved Prescription Strength from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's trash.
  54. Inventive Preparation moved Strained Superego from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
  55. Went from The Argent Adept's UsePower phase to DrawCard phase.
  56. The Argent Adept draws Arcane Cadence.
  57. Went from The Argent Adept's DrawCard phase to End phase.
  58. Went from The Argent Adept's End phase to Tachyon's Start phase.
  59. Went from Tachyon's Start phase to PlayCard phase.
  60. GameController plays Pushing The Limits.
  61. Pushing The Limits increased the action count of PlayCard by 1.
  62. GameController plays Synaptic Interruption.
  63. Went from Tachyon's PlayCard phase to UsePower phase.
  64. Tachyon uses the power on Freedom Six Tachyon.
  65. The Argent Adept draws Polyphoric Flare.
  66. Tachyon draws Hypersonic Assault.
  67. The Scholar draws Bring What You Need.
  68. Void Guard Dr. Medico draws Healing Pulse.
  69. Void Guard The Idealist draws Strained Superego.
  70. Pushing The Limits increased the action count of DrawCard by 1.
  71. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  72. Tachyon draws Fleet of Foot.
  73. Tachyon draws Nimble Strike.
  74. Went from Tachyon's DrawCard phase to End phase.
  75. Went from Tachyon's End phase to The Scholar's Start phase.
  76. Went from The Scholar's Start phase to PlayCard phase.
  77. GameController plays Flesh to Iron.
  78. Went from The Scholar's PlayCard phase to UsePower phase.
  79. The Scholar uses the power on The Scholar.
  80. The Scholar's Better Living caused The Scholar to regain 1 HP. HP is now 23.
  81. Went from The Scholar's UsePower phase to DrawCard phase.
  82. The Scholar draws Know When to Hold Fast.
  83. Went from The Scholar's DrawCard phase to End phase.
  84. Went from The Scholar's End phase to Void Guard Dr. Medico's Start phase.
  85. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  86. GameController plays Healing Pulse.
  87. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  88. Void Guard Dr. Medico uses the power on Healing Pulse.
  89. Dr. Medico initiates 2 Energy damage to Dr. Medico.
  90. Dr. Medico deals Dr. Medico 2 Energy damage.
  91. Dr. Medico is now at 19 HP.
  92. Healing Pulse caused The Argent Adept to regain 2 HP. HP is now 23.
  93. Healing Pulse caused Freedom Six Tachyon to regain 2 HP. HP is now 21.
  94. Healing Pulse caused The Scholar to regain 2 HP. HP is now 25.
  95. Healing Pulse caused The Idealist to regain 2 HP. HP is now 23.
  96. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  97. Void Guard Dr. Medico draws Intensive Care.
  98. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  99. Healing Pulse caused Freedom Six Tachyon to regain 1 HP. HP is now 22.
  100. Healing Pulse caused Dr. Medico to regain 1 HP. HP is now 20.
  101. Healing Pulse caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  102. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  103. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  104. GameController plays Conceptualize.
  105. Conceptualize puts Karate Robot into play.
  106. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  107. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  108. Conceptualize was moved under Karate Robot.
  109. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  110. Void Guard The Idealist uses the power on The Idealist.
  111. Void Guard The Idealist draws Bored Now.
  112. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
  113. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  114. Void Guard The Idealist draws Flying Stabby Knives.
  115. Went from Void Guard The Idealist's DrawCard phase to End phase.
  116. Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
  117. Went from Freedom Tower's Start phase to PlayCard phase.
  118. GameController plays Frost's Cryo Chamber.
  119. Went from Freedom Tower's PlayCard phase to End phase.
  120. Frost's Cryo Chamber initiates 1 Cold damage to Sonic Mine.
  121. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  122. Frost's Cryo Chamber deals Sonic Mine 2 Cold damage.
  123. Sonic Mine is now at -1 HP.
  124. Sonic Mine initiates 2 Sonic damage to The Argent Adept.
  125. Sonic Mine deals The Argent Adept 2 Sonic damage.
  126. The Argent Adept is now at 21 HP.
  127. Applying ongoing effect: The Argent Adept cannot deal damage.
  128. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  129. Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
  130. Freedom Six Tachyon is now at 20 HP.
  131. Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
  132. Sonic Mine initiates 2 Sonic damage to The Scholar.
  133. Flesh to Iron reduces the damage dealt to The Scholar by Sonic Mine by 2.
  134. Damage amount was 0, so no damage was dealt.
  135. Sonic Mine initiates 2 Sonic damage to Dr. Medico.
  136. Sonic Mine deals Dr. Medico 2 Sonic damage.
  137. Dr. Medico is now at 18 HP.
  138. Applying ongoing effect: Dr. Medico cannot deal damage.
  139. Sonic Mine initiates 2 Sonic damage to The Idealist.
  140. Sonic Mine deals The Idealist 2 Sonic damage.
  141. The Idealist is now at 22 HP.
  142. Applying ongoing effect: The Idealist cannot deal damage.
  143. Frost's Cryo Chamber destroys Sonic Mine!
  144. GameController moved Sonic Mine to the villain trash.
  145. Frost's Cryo Chamber initiates 1 Cold damage to Ambuscade.
  146. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  147. Frost's Cryo Chamber deals Ambuscade 2 Cold damage.
  148. Ambuscade is now at 48 HP.
  149. Frost's Cryo Chamber initiates 1 Cold damage to Automated Turret.
  150. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  151. Frost's Cryo Chamber deals Automated Turret 2 Cold damage.
  152. Automated Turret is now at 6 HP.
  153. Frost's Cryo Chamber initiates 1 Cold damage to Automated Turret.
  154. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  155. Frost's Cryo Chamber deals Automated Turret 2 Cold damage.
  156. Automated Turret is now at 6 HP.
  157. Frost's Cryo Chamber initiates 1 Cold damage to Custom Hand-Cannon.
  158. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  159. Frost's Cryo Chamber deals Custom Hand-Cannon 2 Cold damage.
  160. Custom Hand-Cannon is now at 3 HP.
  161. Frost's Cryo Chamber initiates 1 Cold damage to Explosive Launcher.
  162. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  163. Frost's Cryo Chamber deals Explosive Launcher 2 Cold damage.
  164. Explosive Launcher is now at 4 HP.
  165. Frost's Cryo Chamber initiates 1 Cold damage to The Argent Adept.
  166. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  167. Frost's Cryo Chamber deals The Argent Adept 2 Cold damage.
  168. The Argent Adept is now at 19 HP.
  169. Frost's Cryo Chamber initiates 1 Cold damage to Freedom Six Tachyon.
  170. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  171. Frost's Cryo Chamber deals Freedom Six Tachyon 2 Cold damage.
  172. Freedom Six Tachyon is now at 18 HP.
  173. Frost's Cryo Chamber initiates 1 Cold damage to The Scholar.
  174. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  175. Flesh to Iron reduces the damage dealt to The Scholar by Frost's Cryo Chamber by 2.
  176. Damage amount was 0, so no damage was dealt.
  177. Frost's Cryo Chamber initiates 1 Cold damage to Dr. Medico.
  178. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  179. Frost's Cryo Chamber deals Dr. Medico 2 Cold damage.
  180. Dr. Medico is now at 16 HP.
  181. Frost's Cryo Chamber initiates 1 Cold damage to The Idealist.
  182. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  183. Frost's Cryo Chamber deals The Idealist 2 Cold damage.
  184. The Idealist is now at 20 HP.
  185. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  186. Notice: an ongoing effect just expired: The Argent Adept cannot deal damage.
  187. Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
  188. Notice: an ongoing effect just expired: Dr. Medico cannot deal damage.
  189. Notice: an ongoing effect just expired: The Idealist cannot deal damage.
  190. Went from Ambuscade's Start phase to PlayCard phase.
  191. GameController plays Quick Stim-Patch.
  192. Quick Stim-Patch caused Ambuscade to regain 2 HP, up to their maximum HP. HP is now 50.
  193. Quick Stim-Patch moves 1 cards to the top of Ambuscade's Deck.
  194. Ambuscade shuffles their the villain deck.
  195. Quick Stim-Patch plays Sonic Mine.
  196. GameController moved Quick Stim-Patch to the villain trash.
  197. Went from Ambuscade's PlayCard phase to End phase.
  198. Ambuscade initiates 4 Projectile damage to The Scholar.
  199. Flesh to Iron reduces the damage dealt to The Scholar by Ambuscade by 2.
  200. Ambuscade deals The Scholar 2 Projectile damage.
  201. The Scholar is now at 23 HP.
  202. Automated Turret initiates 2 Projectile damage to The Scholar.
  203. Flesh to Iron reduces the damage dealt to The Scholar by Automated Turret by 2.
  204. Damage amount was 0, so no damage was dealt.
  205. Automated Turret initiates 2 Projectile damage to The Scholar.
  206. Flesh to Iron reduces the damage dealt to The Scholar by Automated Turret by 2.
  207. Damage amount was 0, so no damage was dealt.
  208. Ambuscade initiates 3 Fire damage to The Argent Adept.
  209. Frost's Cryo Chamber reduces the damage dealt to The Argent Adept by Ambuscade by 1.
  210. Ambuscade deals The Argent Adept 2 Fire damage.
  211. The Argent Adept is now at 17 HP.
  212. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  213. Frost's Cryo Chamber reduces the damage dealt to Freedom Six Tachyon by Ambuscade by 1.
  214. Ambuscade deals Freedom Six Tachyon 2 Fire damage.
  215. Freedom Six Tachyon is now at 16 HP.
  216. Ambuscade initiates 3 Fire damage to The Scholar.
  217. Flesh to Iron reduces the damage dealt to The Scholar by Ambuscade by 2.
  218. Frost's Cryo Chamber reduces the damage dealt to The Scholar by Ambuscade by 1.
  219. Damage amount was 0, so no damage was dealt.
  220. Ambuscade initiates 3 Fire damage to Dr. Medico.
  221. Frost's Cryo Chamber reduces the damage dealt to Dr. Medico by Ambuscade by 1.
  222. Ambuscade deals Dr. Medico 2 Fire damage.
  223. Dr. Medico is now at 14 HP.
  224. Ambuscade initiates 3 Fire damage to The Idealist.
  225. Frost's Cryo Chamber reduces the damage dealt to The Idealist by Ambuscade by 1.
  226. Ambuscade deals The Idealist 2 Fire damage.
  227. The Idealist is now at 18 HP.
  228. Ambuscade initiates 2 Projectile damage to The Idealist.
  229. Ambuscade deals The Idealist 2 Projectile damage.
  230. The Idealist is now at 16 HP.
  231. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  232. Went from The Argent Adept's Start phase to PlayCard phase.
  233. GameController plays Arcane Cadence.
  234. Revealed card: Vernal Sonata
  235. Revealed card: Scherzo of Frost and Flame
  236. Revealed card: Drake's Pipes
  237. Revealed card: Arcane Cadence
  238. Revealed card: Syncopated Onslaught
  239. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
  240. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's deck.
  241. Arcane Cadence moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  242. Arcane Cadence moved Drake's Pipes from The Argent Adept's revealed cards to The Argent Adept's trash.
  243. Arcane Cadence plays Arcane Cadence.
  244. Revealed card: Syncopated Onslaught
  245. Revealed card: Alacritous Subdominant
  246. Revealed card: Counterpoint Bulwark
  247. Revealed card: Inventive Preparation
  248. Revealed card: Silver Shadow
  249. Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's hand.
  250. Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's deck.
  251. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  252. Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's trash.
  253. Arcane Cadence plays Alacritous Subdominant.
  254. GameController moved Arcane Cadence to The Argent Adept's trash.
  255. GameController moved Arcane Cadence to The Argent Adept's trash.
  256. Went from The Argent Adept's PlayCard phase to UsePower phase.
  257. The Argent Adept uses the power on The Argent Adept.
  258. The Argent Adept activates the text on Alacritous Subdominant.
  259. Alacritous Subdominant plays Focusing Tiara.
  260. Went from The Argent Adept's UsePower phase to DrawCard phase.
  261. The Argent Adept draws Counterpoint Bulwark.
  262. Went from The Argent Adept's DrawCard phase to End phase.
  263. Went from The Argent Adept's End phase to Tachyon's Start phase.
  264. Pushing The Limits destroys itself!
  265. GameController moved Pushing The Limits to Tachyon's trash.
  266. Went from Tachyon's Start phase to PlayCard phase.
  267. GameController plays Fleet of Foot.
  268. The Argent Adept draws Vernal Sonata.
  269. Tachyon draws HUD Goggles.
  270. The Scholar draws Know When to Hold Fast.
  271. Void Guard Dr. Medico draws Flare Up.
  272. Void Guard The Idealist draws Making Things Up.
  273. Fleet of Foot plays HUD Goggles.
  274. HUD Goggles increased the action count of PlayCard by 1.
  275. GameController moved Fleet of Foot to Tachyon's trash.
  276. GameController plays Hypersonic Assault.
  277. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  278. Freedom Six Tachyon deals Ambuscade 1 Sonic damage.
  279. Ambuscade is now at 49 HP.
  280. Applying ongoing effect: Ambuscade cannot deal damage.
  281. Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
  282. Freedom Six Tachyon deals Automated Turret 1 Sonic damage.
  283. Automated Turret is now at 5 HP.
  284. Applying ongoing effect: Automated Turret cannot deal damage.
  285. Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
  286. Freedom Six Tachyon deals Automated Turret 1 Sonic damage.
  287. Automated Turret is now at 5 HP.
  288. Applying ongoing effect: Automated Turret cannot deal damage.
  289. Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
  290. Freedom Six Tachyon deals Custom Hand-Cannon 1 Sonic damage.
  291. Custom Hand-Cannon is now at 2 HP.
  292. Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
  293. Freedom Six Tachyon initiates 1 Sonic damage to Explosive Launcher.
  294. Freedom Six Tachyon deals Explosive Launcher 1 Sonic damage.
  295. Explosive Launcher is now at 3 HP.
  296. Applying ongoing effect: Explosive Launcher cannot deal damage.
  297. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  298. Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
  299. Sonic Mine is now at 0 HP.
  300. Applying ongoing effect: Sonic Mine cannot deal damage.
  301. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  302. GameController moved Sonic Mine to the villain trash.
  303. GameController moved Hypersonic Assault to Tachyon's trash.
  304. Went from Tachyon's PlayCard phase to UsePower phase.
  305. Tachyon uses the power on Freedom Six Tachyon.
  306. The Argent Adept draws Akpunku's Drum.
  307. Tachyon draws Nimble Strike.
  308. The Scholar draws Solid to Liquid.
  309. Void Guard Dr. Medico draws Regeneration.
  310. Void Guard The Idealist draws Bright Idea.
  311. Went from Tachyon's UsePower phase to DrawCard phase.
  312. Tachyon draws Fleet of Foot.
  313. Went from Tachyon's DrawCard phase to End phase.
  314. Went from Tachyon's End phase to The Scholar's Start phase.
  315. The Scholar discards Solid to Liquid.
  316. Flesh to Iron moved Solid to Liquid from The Scholar's hand to The Scholar's trash.
  317. Went from The Scholar's Start phase to PlayCard phase.
  318. GameController plays Alchemical Redirection.
  319. Went from The Scholar's PlayCard phase to UsePower phase.
  320. The Scholar uses the power on The Scholar.
  321. The Scholar's Better Living caused The Scholar to regain 1 HP. HP is now 24.
  322. Went from The Scholar's UsePower phase to DrawCard phase.
  323. The Scholar draws Proverbs and Axioms.
  324. Went from The Scholar's DrawCard phase to End phase.
  325. Went from The Scholar's End phase to Void Guard Dr. Medico's Start phase.
  326. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  327. GameController plays Positive Prognosis.
  328. Dr. Medico initiates 1 Energy damage to Dr. Medico.
  329. Alchemical Redirection redirects the damage dealt from Dr. Medico to The Scholar.
  330. Flesh to Iron reduces the damage dealt to The Scholar by Dr. Medico by 2.
  331. Damage amount was 0, so no damage was dealt.
  332. The Argent Adept draws Polyphoric Flare.
  333. Tachyon draws Lightning Reflexes.
  334. The Scholar draws Know When to Turn Loose.
  335. Void Guard Dr. Medico draws Universal Donor.
  336. Void Guard The Idealist draws Sound Beating.
  337. Positive Prognosis caused The Argent Adept to regain 1 HP. HP is now 18.
  338. Positive Prognosis caused Freedom Six Tachyon to regain 1 HP. HP is now 17.
  339. Positive Prognosis caused The Scholar to regain 1 HP. HP is now 25.
  340. Positive Prognosis caused Dr. Medico to regain 1 HP. HP is now 15.
  341. Positive Prognosis caused The Idealist to regain 1 HP. HP is now 17.
  342. GameController moved Positive Prognosis to Void Guard Dr. Medico's trash.
  343. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  344. Void Guard Dr. Medico uses the power on Healing Pulse.
  345. Dr. Medico initiates 2 Energy damage to Dr. Medico.
  346. Alchemical Redirection redirects the damage dealt from Dr. Medico to The Scholar.
  347. Flesh to Iron reduces the damage dealt to The Scholar by Dr. Medico by 2.
  348. Damage amount was 0, so no damage was dealt.
  349. Healing Pulse caused The Argent Adept to regain 2 HP. HP is now 20.
  350. Healing Pulse caused Freedom Six Tachyon to regain 2 HP. HP is now 19.
  351. Healing Pulse caused The Scholar to regain 2 HP. HP is now 27.
  352. Healing Pulse caused The Idealist to regain 2 HP. HP is now 19.
  353. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  354. Void Guard Dr. Medico draws Prescription Strength.
  355. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  356. Healing Pulse caused Dr. Medico to regain 1 HP. HP is now 16.
  357. Healing Pulse caused The Idealist to regain 1 HP. HP is now 20.
  358. Healing Pulse caused Freedom Six Tachyon to regain 1 HP. HP is now 20.
  359. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  360. Void Guard The Idealist draws Conceptualize.
  361. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  362. GameController plays Conceptualize.
  363. Conceptualize puts Giant Floaty Head into play.
  364. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  365. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  366. Conceptualize was moved under Giant Floaty Head.
  367. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  368. Void Guard The Idealist uses the power on Giant Floaty Head.
  369. Giant Floaty Head destroys Conceptualize!
  370. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  371. Void Guard The Idealist draws Giant Floaty Head.
  372. Void Guard The Idealist draws Strained Superego.
  373. Giant Floaty Head destroys Frost's Cryo Chamber!
  374. GameController moved Frost's Cryo Chamber to the environment trash.
  375. Focusing Tiara moved Conceptualize from Void Guard The Idealist's trash under Giant Floaty Head.
  376. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  377. Void Guard The Idealist draws Hedgy Hogs.
  378. Went from Void Guard The Idealist's DrawCard phase to End phase.
  379. Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
  380. Went from Freedom Tower's Start phase to PlayCard phase.
  381. GameController plays Dr.Stinson's Secondary Lab.
  382. Went from Freedom Tower's PlayCard phase to End phase.
  383. Revealed card: Inspiring Supertonic
  384. Revealed card: Hypersonic Assault
  385. Revealed card: Expect the Worst
  386. Revealed card: Second Opinion
  387. Revealed card: Sound Beating
  388. Dr.Stinson's Secondary Lab moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's deck.
  389. Dr.Stinson's Secondary Lab moved Hypersonic Assault from Tachyon's revealed cards to Tachyon's deck.
  390. Dr.Stinson's Secondary Lab moved Expect the Worst from The Scholar's revealed cards to The Scholar's deck.
  391. Void Guard Dr. Medico discards Second Opinion.
  392. Dr.Stinson's Secondary Lab moved Second Opinion from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's trash.
  393. Dr.Stinson's Secondary Lab moved Sound Beating from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
  394. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  395. Went from Ambuscade's Start phase to PlayCard phase.
  396. GameController plays Run and Gun.
  397. Run and Gun moves 2 cards to the top of Ambuscade's Deck.
  398. Ambuscade shuffles their the villain deck.
  399. Run and Gun plays Unavoidable Explosive.
  400. Unavoidable Explosive was moved to the bottom of the villain deck.
  401. Ambuscade shuffles their the villain deck.
  402. GameController moved Run and Gun to the villain trash.
  403. Went from Ambuscade's PlayCard phase to End phase.
  404. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  405. Went from The Argent Adept's Start phase to PlayCard phase.
  406. GameController plays Silver Shadow.
  407. The Argent Adept activates the text on Inventive Preparation.
  408. Inventive Preparation plays Proverbs and Axioms.
  409. The Argent Adept draws Inspiring Supertonic.
  410. Tachyon draws Hypersonic Assault.
  411. The Scholar draws Expect the Worst.
  412. Void Guard Dr. Medico draws Flare Up.
  413. Void Guard The Idealist draws Sound Beating.
  414. The Argent Adept initiates 3 Psychic damage to The Argent Adept.
  415. Alchemical Redirection redirects the damage dealt from The Argent Adept to The Scholar.
  416. Flesh to Iron reduces the damage dealt to The Scholar by The Argent Adept by 2.
  417. The Argent Adept deals The Scholar 1 Psychic damage.
  418. The Scholar is now at 26 HP.
  419. The Argent Adept uses the power on The Argent Adept.
  420. The Argent Adept activates the text on Alacritous Subdominant.
  421. Alacritous Subdominant plays Sound Beating.
  422. The Idealist initiates 3 Sonic damage to Explosive Launcher.
  423. The Idealist deals Explosive Launcher 3 Sonic damage.
  424. Explosive Launcher is now at 0 HP.
  425. The Idealist's Wild Imagination destroys Explosive Launcher!
  426. GameController moved Explosive Launcher to the villain trash.
  427. Sound Beating was moved under Giant Floaty Head.
  428. Freedom Six Tachyon initiates 3 Psychic damage to Freedom Six Tachyon.
  429. Alchemical Redirection redirects the damage dealt from Freedom Six Tachyon to The Scholar.
  430. Flesh to Iron reduces the damage dealt to The Scholar by Freedom Six Tachyon by 2.
  431. Freedom Six Tachyon deals The Scholar 1 Psychic damage.
  432. The Scholar is now at 25 HP.
  433. Tachyon uses the power on Freedom Six Tachyon.
  434. The Argent Adept draws Silver Shadow.
  435. Tachyon draws Sucker Punch.
  436. The Scholar draws Flesh to Iron.
  437. Void Guard Dr. Medico draws Doctor's Orders.
  438. Void Guard The Idealist draws Hedgy Hogs.
  439. Proverbs and Axioms caused The Scholar to regain 2 HP. HP is now 27.
  440. Dr. Medico initiates 3 Psychic damage to Dr. Medico.
  441. Alchemical Redirection redirects the damage dealt from Dr. Medico to The Scholar.
  442. Flesh to Iron reduces the damage dealt to The Scholar by Dr. Medico by 2.
  443. Dr. Medico deals The Scholar 1 Psychic damage.
  444. The Scholar is now at 26 HP.
  445. Void Guard Dr. Medico uses the power on Healing Pulse.
  446. Dr. Medico initiates 2 Energy damage to Dr. Medico.
  447. Alchemical Redirection redirects the damage dealt from Dr. Medico to The Scholar.
  448. Flesh to Iron reduces the damage dealt to The Scholar by Dr. Medico by 2.
  449. Damage amount was 0, so no damage was dealt.
  450. Healing Pulse caused The Argent Adept to regain 2 HP. HP is now 22.
  451. Healing Pulse caused Freedom Six Tachyon to regain 2 HP. HP is now 22.
  452. Healing Pulse caused The Scholar to regain 2 HP. HP is now 28.
  453. Healing Pulse caused The Idealist to regain 2 HP. HP is now 22.
  454. The Idealist initiates 3 Psychic damage to The Idealist.
  455. Alchemical Redirection redirects the damage dealt from The Idealist to The Scholar.
  456. Flesh to Iron reduces the damage dealt to The Scholar by The Idealist by 2.
  457. The Idealist deals The Scholar 1 Psychic damage.
  458. The Scholar is now at 27 HP.
  459. Void Guard The Idealist uses the power on The Idealist.
  460. Void Guard The Idealist draws Bored Now.
  461. GameController moved Proverbs and Axioms to The Scholar's trash.
  462. Silver Shadow plays Silver Shadow.
  463. The Argent Adept activates the text on Inventive Preparation.
  464. Inventive Preparation plays Know When to Hold Fast.
  465. The Scholar draws Keep Moving.
  466. The Scholar draws Truth Seeker.
  467. The Scholar draws Transmutive Recovery.
  468. The Scholar draws Flesh to Iron.
  469. The Scholar draws Keep Moving.
  470. GameController moved Know When to Hold Fast to The Scholar's trash.
  471. Silver Shadow plays Instrumental Conjuration.
  472. Instrumental Conjuration puts Telamon's Lyra into play.
  473. The Argent Adept shuffles their The Argent Adept's deck.
  474. The Argent Adept draws Arcane Cadence.
  475. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  476. GameController moved Silver Shadow to The Argent Adept's trash.
  477. GameController moved Silver Shadow to The Argent Adept's trash.
  478. Went from The Argent Adept's PlayCard phase to UsePower phase.
  479. The Argent Adept uses the power on Telamon's Lyra.
  480. The Argent Adept activates the text on Alacritous Subdominant.
  481. Alacritous Subdominant plays Universal Donor.
  482. The Argent Adept activates the text on Inventive Preparation.
  483. Inventive Preparation plays Flying Stabby Knives.
  484. Went from The Argent Adept's UsePower phase to DrawCard phase.
  485. The Argent Adept draws Instrumental Conjuration.
  486. Went from The Argent Adept's DrawCard phase to End phase.
  487. Went from The Argent Adept's End phase to Tachyon's Start phase.
  488. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  489. Notice: an ongoing effect just expired: Automated Turret cannot deal damage.
  490. Notice: an ongoing effect just expired: Automated Turret cannot deal damage.
  491. Notice: an ongoing effect just expired: Custom Hand-Cannon cannot deal damage.
  492. HUD Goggles increased the action count of PlayCard by 1.
  493. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  494. GameController plays Fleet of Foot.
  495. The Argent Adept draws Xu's Bell.
  496. Tachyon draws Lightspeed Barrage.
  497. The Scholar draws "Get Out of the Way!".
  498. Void Guard Dr. Medico draws Prescription Strength.
  499. Void Guard The Idealist draws Better Punching!.
  500. Fleet of Foot plays Sucker Punch.
  501. Sucker Punch destroys Custom Hand-Cannon!
  502. GameController moved Custom Hand-Cannon to the villain trash.
  503. GameController moved Sucker Punch to Tachyon's trash.
  504. GameController moved Fleet of Foot to Tachyon's trash.
  505. GameController plays Lightning Reflexes.
  506. Lightning Reflexes plays Nimble Strike.
  507. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  508. Freedom Six Tachyon deals Automated Turret 1 Melee damage.
  509. Automated Turret is now at 4 HP.
  510. Tachyon draws Synaptic Interruption.
  511. GameController moved Nimble Strike to Tachyon's trash.
  512. Lightning Reflexes plays Synaptic Interruption.
  513. GameController moved Lightning Reflexes to Tachyon's trash.
  514. Went from Tachyon's PlayCard phase to UsePower phase.
  515. Tachyon uses the power on Freedom Six Tachyon.
  516. The Argent Adept draws Cedistic Dissonant.
  517. Tachyon draws Sucker Punch.
  518. The Scholar draws Keep Moving.
  519. Void Guard Dr. Medico draws Lifeforce of Will.
  520. Void Guard The Idealist draws Flying Stabby Knives.
  521. Went from Tachyon's UsePower phase to DrawCard phase.
  522. Tachyon draws Blinding Speed.
  523. Went from Tachyon's DrawCard phase to End phase.
  524. Went from Tachyon's End phase to The Scholar's Start phase.
  525. The Scholar discards Flesh to Iron.
  526. Flesh to Iron moved Flesh to Iron from The Scholar's hand to The Scholar's trash.
  527. Alchemical Redirection destroys itself!
  528. GameController moved Alchemical Redirection to The Scholar's trash.
  529. Went from The Scholar's Start phase to PlayCard phase.
  530. GameController plays Truth Seeker.
  531. Went from The Scholar's PlayCard phase to UsePower phase.
  532. The Scholar uses the power on Truth Seeker.
  533. The Scholar initiates 2 Melee damage to Automated Turret.
  534. The Scholar deals Automated Turret 2 Melee damage.
  535. Automated Turret is now at 2 HP.
  536. The Scholar draws "Get Out of the Way!".
  537. Went from The Scholar's UsePower phase to DrawCard phase.
  538. The Scholar draws "Get Out of the Way!".
  539. Went from The Scholar's DrawCard phase to End phase.
  540. Went from The Scholar's End phase to Void Guard Dr. Medico's Start phase.
  541. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  542. GameController plays Lifeforce of Will.
  543. Dr. Medico initiates 2 Energy damage to Dr. Medico.
  544. Dr. Medico deals Dr. Medico 2 Energy damage.
  545. Dr. Medico is now at 14 HP.
  546. Universal Donor caused Freedom Six Tachyon to regain 1 HP. HP is now 23.
  547. The Argent Adept uses the power on Telamon's Lyra.
  548. The Argent Adept activates the text on Alacritous Subdominant.
  549. Alacritous Subdominant plays Arcane Cadence.
  550. Revealed card: Arcane Cadence
  551. Revealed card: Vernal Sonata
  552. Revealed card: Syncopated Onslaught
  553. Revealed card: Syncopated Onslaught
  554. Revealed card: Musaragni's Harp
  555. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
  556. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's deck.
  557. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  558. Arcane Cadence moved Musaragni's Harp from The Argent Adept's revealed cards to The Argent Adept's trash.
  559. Arcane Cadence plays Arcane Cadence.
  560. Revealed card: Syncopated Onslaught
  561. Revealed card: Scherzo of Frost and Flame
  562. Revealed card: Counterpoint Bulwark
  563. Revealed card: Inspiring Supertonic
  564. Revealed card: Sarabande of Destruction
  565. Arcane Cadence moved Sarabande of Destruction from The Argent Adept's revealed cards to The Argent Adept's hand.
  566. Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's deck.
  567. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  568. Arcane Cadence moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to The Argent Adept's trash.
  569. Arcane Cadence plays Counterpoint Bulwark.
  570. GameController moved Arcane Cadence to The Argent Adept's trash.
  571. GameController moved Arcane Cadence to The Argent Adept's trash.
  572. The Argent Adept activates the text on Inventive Preparation.
  573. Inventive Preparation plays Flying Stabby Knives.
  574. Tachyon uses the power on Freedom Six Tachyon.
  575. The Argent Adept draws Inspiring Supertonic.
  576. Tachyon draws HUD Goggles.
  577. The Scholar draws Keep Moving.
  578. Void Guard Dr. Medico draws Flare Up.
  579. Void Guard The Idealist draws Monster of Id.
  580. Monster of Id puts Monster of Id into play.
  581. The Scholar uses the power on Truth Seeker.
  582. The Scholar initiates 2 Melee damage to Automated Turret.
  583. The Scholar deals Automated Turret 2 Melee damage.
  584. Automated Turret is now at 0 HP.
  585. The Scholar's Better Living destroys Automated Turret!
  586. GameController moved Automated Turret to the villain trash.
  587. The Scholar draws Offensive Transmutation.
  588. Void Guard The Idealist uses the power on The Idealist.
  589. Void Guard The Idealist draws Spark of Inspiration.
  590. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Flying Stabby Knives.
  591. GameController moved Lifeforce of Will to Void Guard Dr. Medico's trash.
  592. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  593. Void Guard Dr. Medico uses the power on Dr. Medico.
  594. Applying ongoing effect: Increase the next HP gain by Dr. Medico by 2.
  595. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  596. Void Guard Dr. Medico draws Doctor's Orders.
  597. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  598. Dr. Medico's Clinical Consult increases the HP gained by Dr. Medico by 2.
  599. Healing Pulse caused Dr. Medico to regain 3 HP. HP is now 17.
  600. Healing Pulse caused Freedom Six Tachyon to regain 1 HP. HP is now 24.
  601. Healing Pulse caused The Idealist to regain 1 HP. HP is now 23.
  602. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  603. Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Flying Stabby Knives.
  604. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  605. GameController plays Better Punching!.
  606. The Idealist initiates 1 Melee damage to Automated Turret.
  607. Monster of Id increases the damage dealt by The Idealist by 1.
  608. The Idealist deals Automated Turret 2 Melee damage.
  609. Automated Turret is now at 3 HP.
  610. Void Guard The Idealist uses the power on Flying Stabby Knives.
  611. The Idealist initiates 2 Psychic damage to Automated Turret.
  612. Better Punching! makes the damage irreducible.
  613. Monster of Id increases the damage dealt by The Idealist by 1.
  614. The Idealist deals Automated Turret 3 Psychic damage.
  615. Automated Turret is now at 0 HP.
  616. The Idealist's Wild Imagination destroys Automated Turret!
  617. GameController moved Automated Turret to the villain trash.
  618. Better Punching! was moved under Flying Stabby Knives.
  619. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  620. Void Guard The Idealist uses the power on The Idealist.
  621. Void Guard The Idealist draws Better Punching!.
  622. ***** LOADED UNDO FILE: undo-87-VoidGuardTheIdealist-PlayCard *****
  623. Possible achievement: Base_CumulativeDamage, progress: 100
  624. Possible achievement: Base_CumulativeHeal, progress: 1511.5
  625. Possible achievement: Base_LargeAttack
  626. Possible achievement: Base_LastHeroStanding
  627. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  628. Possible achievement: Base_NoCards
  629. Possible achievement: Base_NoPowers
  630. Possible achievement: Base_RedirectMany
  631. Possible achievement: Base_WinFullHP
  632. Possible achievement: Base_WinGame
  633. GameController plays Strained Superego.
  634. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  635. Void Guard The Idealist uses the power on Strained Superego.
  636. Strained Superego plays Better Punching!.
  637. The Idealist initiates 1 Melee damage to Automated Turret.
  638. Monster of Id increases the damage dealt by The Idealist by 1.
  639. The Idealist deals Automated Turret 2 Melee damage.
  640. Automated Turret is now at 3 HP.
  641. Void Guard The Idealist uses the power on Flying Stabby Knives.
  642. The Idealist initiates 2 Psychic damage to Automated Turret.
  643. Better Punching! makes the damage irreducible.
  644. Monster of Id increases the damage dealt by The Idealist by 1.
  645. The Idealist deals Automated Turret 3 Psychic damage.
  646. Automated Turret is now at 0 HP.
  647. The Idealist's Wild Imagination destroys Automated Turret!
  648. GameController moved Automated Turret to the villain trash.
  649. Better Punching! was moved under Flying Stabby Knives.
  650. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  651. Void Guard The Idealist draws Better Punching!.
  652. Went from Void Guard The Idealist's DrawCard phase to End phase.
  653. Monster of Id moved Better Punching! from under Flying Stabby Knives under Monster of Id.
  654. Strained Superego moved Better Punching! from under Monster of Id under Flying Stabby Knives.
  655. Void Guard The Idealist uses the power on The Idealist.
  656. Void Guard The Idealist draws Strained Superego.
  657. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Monster of Id.
  658. Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
  659. Went from Freedom Tower's Start phase to PlayCard phase.
  660. GameController plays The Wraith's Arsenal.
  661. Went from Freedom Tower's PlayCard phase to End phase.
  662. Revealed card: Eydisar's Horn
  663. Revealed card: Lightning Reflexes
  664. Revealed card: Mortal Form to Energy
  665. Revealed card: Regeneration
  666. Revealed card: Conceptualize
  667. The Argent Adept discards Eydisar's Horn.
  668. Dr.Stinson's Secondary Lab moved Eydisar's Horn from The Argent Adept's revealed cards to The Argent Adept's trash.
  669. Dr.Stinson's Secondary Lab moved Lightning Reflexes from Tachyon's revealed cards to Tachyon's deck.
  670. The Scholar discards Mortal Form to Energy.
  671. Dr.Stinson's Secondary Lab moved Mortal Form to Energy from The Scholar's revealed cards to The Scholar's trash.
  672. Dr.Stinson's Secondary Lab moved Regeneration from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's deck.
  673. Dr.Stinson's Secondary Lab moved Conceptualize from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
  674. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  675. Went from Ambuscade's Start phase to PlayCard phase.
  676. GameController plays Quick Stim-Patch.
  677. Quick Stim-Patch caused Ambuscade to regain 1 HP, up to their maximum HP. HP is now 50.
  678. Quick Stim-Patch moves 5 cards to the top of Ambuscade's Deck.
  679. Ambuscade shuffles their the villain deck.
  680. Quick Stim-Patch plays Automated Turret.
  681. GameController moved Quick Stim-Patch to the villain trash.
  682. Went from Ambuscade's PlayCard phase to End phase.
  683. Ambuscade initiates 4 Projectile damage to The Scholar.
  684. Flesh to Iron reduces the damage dealt to The Scholar by Ambuscade by 2.
  685. Ambuscade deals The Scholar 2 Projectile damage.
  686. The Scholar is now at 25 HP.
  687. Automated Turret initiates 2 Projectile damage to The Scholar.
  688. Flesh to Iron reduces the damage dealt to The Scholar by Automated Turret by 2.
  689. Damage amount was 0, so no damage was dealt.
  690. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  691. Went from The Argent Adept's Start phase to PlayCard phase.
  692. GameController plays Inspiring Supertonic.
  693. Went from The Argent Adept's PlayCard phase to UsePower phase.
  694. The Argent Adept uses the power on Telamon's Lyra.
  695. The Argent Adept activates the text on Alacritous Subdominant.
  696. Alacritous Subdominant plays Hedgy Hogs.
  697. The Idealist initiates 2 Melee damage to Automated Turret.
  698. Monster of Id increases the damage dealt by The Idealist by 1.
  699. The Idealist deals Automated Turret 3 Melee damage.
  700. Automated Turret is now at 5 HP.
  701. The Idealist initiates 2 Melee damage to Ambuscade.
  702. Monster of Id increases the damage dealt by The Idealist by 1.
  703. The Idealist deals Ambuscade 3 Melee damage.
  704. Ambuscade is now at 47 HP.
  705. Hedgy Hogs was moved under Flying Stabby Knives.
  706. The Argent Adept activates the text on Inventive Preparation.
  707. Inventive Preparation plays Sound Beating.
  708. The Idealist initiates 3 Sonic damage to Automated Turret.
  709. Monster of Id increases the damage dealt by The Idealist by 1.
  710. The Idealist deals Automated Turret 4 Sonic damage.
  711. Automated Turret is now at 1 HP.
  712. Sound Beating was moved under Monster of Id.
  713. Went from The Argent Adept's UsePower phase to DrawCard phase.
  714. The Argent Adept draws Rhapsody of Vigor.
  715. Went from The Argent Adept's DrawCard phase to End phase.
  716. Went from The Argent Adept's End phase to Tachyon's Start phase.
  717. HUD Goggles increased the action count of PlayCard by 1.
  718. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  719. GameController plays Nimble Strike.
  720. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  721. Freedom Six Tachyon deals Automated Turret 1 Melee damage.
  722. Automated Turret is now at 0 HP.
  723. Freedom Six Tachyon's Team Leader destroys Automated Turret!
  724. GameController moved Automated Turret to the villain trash.
  725. Tachyon draws Lightning Reflexes.
  726. GameController moved Nimble Strike to Tachyon's trash.
  727. Went from Tachyon's PlayCard phase to UsePower phase.
  728. Tachyon uses the power on Freedom Six Tachyon.
  729. The Argent Adept draws Instrumental Conjuration.
  730. Tachyon draws Research Grant.
  731. The Scholar draws Solid to Liquid.
  732. Void Guard Dr. Medico draws Regeneration.
  733. Void Guard The Idealist draws Conceptualize.
  734. Went from Tachyon's UsePower phase to DrawCard phase.
  735. Tachyon draws Quick Insight.
  736. Went from Tachyon's DrawCard phase to End phase.
  737. Went from Tachyon's End phase to The Scholar's Start phase.
  738. The Scholar discards Flesh to Iron.
  739. Flesh to Iron moved Flesh to Iron from The Scholar's hand to The Scholar's trash.
  740. Went from The Scholar's Start phase to PlayCard phase.
  741. GameController plays Offensive Transmutation.
  742. The Scholar initiates 2 Infernal damage to Ambuscade.
  743. The Scholar deals Ambuscade 2 Infernal damage.
  744. Ambuscade is now at 45 HP.
  745. Applying ongoing effect: Ambuscade cannot deal damage.
  746. GameController moved Offensive Transmutation to The Scholar's trash.
  747. Went from The Scholar's PlayCard phase to UsePower phase.
  748. The Scholar uses the power on Truth Seeker.
  749. The Scholar initiates 2 Melee damage to Ambuscade.
  750. The Scholar deals Ambuscade 2 Melee damage.
  751. Ambuscade is now at 43 HP.
  752. The Scholar draws Mortal Form to Energy.
  753. Went from The Scholar's UsePower phase to DrawCard phase.
  754. The Scholar draws Expect the Worst.
  755. Went from The Scholar's DrawCard phase to End phase.
  756. Went from The Scholar's End phase to Void Guard Dr. Medico's Start phase.
  757. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  758. GameController plays Doctor's Orders.
  759. Dr. Medico initiates 1 Energy damage to Dr. Medico.
  760. Dr. Medico deals Dr. Medico 1 Energy damage.
  761. Dr. Medico is now at 16 HP.
  762. Universal Donor caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  763. Doctor's Orders tried to increase The Idealist's HP, but they are already at their maximum HP.
  764. Void Guard The Idealist uses the power on The Idealist.
  765. Void Guard The Idealist draws Making Things Up.
  766. GameController moved Doctor's Orders to Void Guard Dr. Medico's trash.
  767. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  768. Void Guard Dr. Medico uses the power on Universal Donor.
  769. Universal Donor caused Dr. Medico to regain 2 HP. HP is now 18.
  770. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  771. Void Guard Dr. Medico draws From the Brink.
  772. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  773. Healing Pulse caused Dr. Medico to regain 1 HP. HP is now 19.
  774. Healing Pulse caused Freedom Six Tachyon to regain 1 HP. HP is now 25.
  775. Healing Pulse caused The Scholar to regain 1 HP. HP is now 26.
  776. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  777. Focusing Tiara moved Giant Floaty Head from Void Guard The Idealist's hand under Monster of Id.
  778. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  779. GameController plays Better Punching!.
  780. The Idealist initiates 1 Melee damage to Ambuscade.
  781. Monster of Id increases the damage dealt by The Idealist by 1.
  782. The Idealist deals Ambuscade 2 Melee damage.
  783. Ambuscade is now at 41 HP.
  784. Void Guard The Idealist uses the power on Karate Robot.
  785. Karate Robot destroys Conceptualize!
  786. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  787. Karate Robot destroys Spark of Inspiration!
  788. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  789. The Idealist initiates 3 Melee damage to Ambuscade.
  790. Better Punching! makes the damage irreducible.
  791. Monster of Id increases the damage dealt by The Idealist by 1.
  792. The Idealist deals Ambuscade 4 Melee damage.
  793. Ambuscade is now at 37 HP.
  794. The Idealist initiates 3 Psychic damage to Ambuscade.
  795. Better Punching! makes the damage irreducible.
  796. Monster of Id increases the damage dealt by The Idealist by 1.
  797. The Idealist deals Ambuscade 4 Psychic damage.
  798. Ambuscade is now at 33 HP.
  799. Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's trash under Monster of Id.
  800. Better Punching! was moved under Monster of Id.
  801. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  802. Void Guard The Idealist uses the power on Flying Stabby Knives.
  803. Flying Stabby Knives destroys Bored Now!
  804. GameController moved Bored Now from under Flying Stabby Knives to Void Guard The Idealist's trash.
  805. Flying Stabby Knives destroys Spark of Inspiration!
  806. GameController moved Spark of Inspiration from under Flying Stabby Knives to Void Guard The Idealist's trash.
  807. The Idealist initiates 2 Psychic damage to Ambuscade.
  808. Monster of Id increases the damage dealt by The Idealist by 1.
  809. The Idealist deals Ambuscade 3 Psychic damage.
  810. Ambuscade is now at 30 HP.
  811. Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's trash under Monster of Id.
  812. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  813. Void Guard The Idealist draws Better Punching!.
  814. Went from Void Guard The Idealist's DrawCard phase to End phase.
  815. Monster of Id moved Hedgy Hogs from under Flying Stabby Knives under Monster of Id.
  816. Strained Superego moved Better Punching! from under Flying Stabby Knives under Monster of Id.
  817. Void Guard The Idealist uses the power on Giant Floaty Head.
  818. Giant Floaty Head destroys Conceptualize!
  819. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  820. Giant Floaty Head destroys Sound Beating!
  821. GameController moved Sound Beating from under Giant Floaty Head to Void Guard The Idealist's trash.
  822. Void Guard The Idealist draws Spark of Inspiration.
  823. Void Guard The Idealist draws Vivid Thoughts.
  824. Void Guard The Idealist draws Sound Beating.
  825. Focusing Tiara moved Sound Beating from Void Guard The Idealist's trash under Monster of Id.
  826. Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
  827. Tachyon draws Blinding Speed.
  828. The Argent Adept draws Sarabande of Destruction.
  829. Void Guard Dr. Medico draws Healing Pulse.
  830. Void Guard The Idealist draws Focusing Tiara.
  831. Went from Freedom Tower's Start phase to PlayCard phase.
  832. GameController plays Training Simulator.
  833. Went from Freedom Tower's PlayCard phase to End phase.
  834. Revealed card: Instrumental Conjuration
  835. Revealed card: HUD Goggles
  836. Revealed card: Offensive Transmutation
  837. Revealed card: Lifeforce of Will
  838. Revealed card: Bright Idea
  839. Dr.Stinson's Secondary Lab moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's deck.
  840. Tachyon discards HUD Goggles.
  841. Dr.Stinson's Secondary Lab moved HUD Goggles from Tachyon's revealed cards to Tachyon's trash.
  842. Dr.Stinson's Secondary Lab moved Offensive Transmutation from The Scholar's revealed cards to The Scholar's deck.
  843. Dr.Stinson's Secondary Lab moved Lifeforce of Will from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's deck.
  844. Void Guard The Idealist discards Bright Idea.
  845. Dr.Stinson's Secondary Lab moved Bright Idea from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
  846. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  847. Went from Ambuscade's Start phase to PlayCard phase.
  848. GameController plays Reactive Plating.
  849. Went from Ambuscade's PlayCard phase to End phase.
  850. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  851. Went from The Argent Adept's Start phase to PlayCard phase.
  852. GameController plays Instrumental Conjuration.
  853. Instrumental Conjuration puts Musaragni's Harp into play.
  854. The Argent Adept draws Instrumental Conjuration.
  855. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  856. Went from The Argent Adept's PlayCard phase to UsePower phase.
  857. The Argent Adept uses the power on Musaragni's Harp.
  858. The Argent Adept activates the text on Inspiring Supertonic.
  859. The Argent Adept uses the power on Telamon's Lyra.
  860. The Argent Adept activates the text on Alacritous Subdominant.
  861. Alacritous Subdominant plays Better Punching!.
  862. The Idealist initiates 1 Melee damage to Reactive Plating.
  863. Monster of Id increases the damage dealt by The Idealist by 1.
  864. Reactive Plating cannot reduce the damage, because it is irreducible.
  865. The Idealist deals Reactive Plating 2 Melee damage.
  866. Reactive Plating is now at 8 HP.
  867. Void Guard The Idealist uses the power on Karate Robot.
  868. The Idealist initiates 1 Melee damage to Reactive Plating.
  869. Better Punching! makes the damage irreducible.
  870. Monster of Id increases the damage dealt by The Idealist by 1.
  871. Reactive Plating cannot reduce the damage, because it is irreducible.
  872. The Idealist deals Reactive Plating 2 Melee damage.
  873. Reactive Plating is now at 6 HP.
  874. The Idealist initiates 1 Psychic damage to Reactive Plating.
  875. Better Punching! makes the damage irreducible.
  876. Monster of Id increases the damage dealt by The Idealist by 1.
  877. Reactive Plating cannot reduce the damage, because it is irreducible.
  878. The Idealist deals Reactive Plating 2 Psychic damage.
  879. Reactive Plating is now at 4 HP.
  880. Focusing Tiara moved Bright Idea from Void Guard The Idealist's trash under Monster of Id.
  881. Better Punching! was moved under Monster of Id.
  882. The Argent Adept activates the text on Inventive Preparation.
  883. Inventive Preparation plays Sound Beating.
  884. The Idealist initiates 3 Sonic damage to Reactive Plating.
  885. Monster of Id increases the damage dealt by The Idealist by 1.
  886. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  887. The Idealist deals Reactive Plating 3 Sonic damage.
  888. Reactive Plating is now at 1 HP.
  889. Sound Beating was moved under Monster of Id.
  890. The Argent Adept activates the text on Inspiring Supertonic.
  891. Inspiring Supertonic caused The Argent Adept to regain 2 HP, up to their maximum HP. HP is now 24.
  892. Went from The Argent Adept's UsePower phase to DrawCard phase.
  893. The Argent Adept draws Scherzo of Frost and Flame.
  894. Went from The Argent Adept's DrawCard phase to End phase.
  895. Went from The Argent Adept's End phase to Tachyon's Start phase.
  896. HUD Goggles increased the action count of PlayCard by 1.
  897. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  898. GameController plays Sucker Punch.
  899. Sucker Punch destroys Reactive Plating!
  900. GameController moved Reactive Plating to the villain trash.
  901. GameController moved Sucker Punch to Tachyon's trash.
  902. GameController plays Quick Insight.
  903. Tachyon draws Research Grant.
  904. Tachyon draws Lightspeed Barrage.
  905. Tachyon draws Pushing The Limits.
  906. Tachyon discards Accelerated Assault.
  907. Quick Insight moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
  908. Tachyon discards Sucker Punch.
  909. Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  910. GameController moved Quick Insight to Tachyon's trash.
  911. Went from Tachyon's PlayCard phase to UsePower phase.
  912. Tachyon uses the power on Freedom Six Tachyon.
  913. The Argent Adept draws Rhapsody of Vigor.
  914. Tachyon draws Hypersonic Assault.
  915. The Scholar draws Offensive Transmutation.
  916. Void Guard Dr. Medico draws Lifeforce of Will.
  917. Void Guard The Idealist draws Karate Robot.
  918. Went from Tachyon's UsePower phase to DrawCard phase.
  919. Tachyon draws Synaptic Interruption.
  920. Went from Tachyon's DrawCard phase to End phase.
  921. Went from Tachyon's End phase to The Scholar's Start phase.
  922. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  923. The Scholar discards Solid to Liquid.
  924. Flesh to Iron moved Solid to Liquid from The Scholar's hand to The Scholar's trash.
  925. Went from The Scholar's Start phase to PlayCard phase.
  926. GameController plays Offensive Transmutation.
  927. The Scholar initiates 2 Infernal damage to Ambuscade.
  928. The Scholar deals Ambuscade 2 Infernal damage.
  929. Ambuscade is now at 28 HP.
  930. Applying ongoing effect: Ambuscade cannot deal damage.
  931. GameController moved Offensive Transmutation to The Scholar's trash.
  932. Went from The Scholar's PlayCard phase to UsePower phase.
  933. The Scholar uses the power on Truth Seeker.
  934. The Scholar initiates 2 Melee damage to Ambuscade.
  935. The Scholar deals Ambuscade 2 Melee damage.
  936. Ambuscade is now at 26 HP.
  937. The Scholar draws Bring What You Need.
  938. Went from The Scholar's UsePower phase to DrawCard phase.
  939. The Scholar draws Grace Under Fire.
  940. Went from The Scholar's DrawCard phase to End phase.
  941. Went from The Scholar's End phase to Void Guard Dr. Medico's Start phase.
  942. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  943. GameController plays Doctor's Orders.
  944. Dr. Medico initiates 1 Energy damage to Dr. Medico.
  945. Dr. Medico deals Dr. Medico 1 Energy damage.
  946. Dr. Medico is now at 18 HP.
  947. Universal Donor caused The Scholar to regain 1 HP. HP is now 27.
  948. Doctor's Orders tried to increase The Idealist's HP, but they are already at their maximum HP.
  949. Void Guard The Idealist uses the power on The Idealist.
  950. Void Guard The Idealist draws Vivid Thoughts.
  951. The Idealist moved Conceptualize from Void Guard The Idealist's hand under Monster of Id.
  952. Focusing Tiara moved Conceptualize from Void Guard The Idealist's trash under Monster of Id.
  953. GameController moved Doctor's Orders to Void Guard Dr. Medico's trash.
  954. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  955. Void Guard Dr. Medico uses the power on Universal Donor.
  956. Universal Donor caused Dr. Medico to regain 2 HP. HP is now 20.
  957. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  958. Void Guard Dr. Medico draws Intensive Care.
  959. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  960. Healing Pulse caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
  961. Healing Pulse caused The Scholar to regain 1 HP. HP is now 28.
  962. Healing Pulse caused Dr. Medico to regain 1 HP. HP is now 21.
  963. Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
  964. Focusing Tiara moved Karate Robot from Void Guard The Idealist's hand under Monster of Id.
  965. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  966. GameController plays Bored Now.
  967. Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
  968. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  969. Bored Now moved Giant Floaty Head from under Monster of Id to Void Guard The Idealist's hand.
  970. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  971. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  972. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  973. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  974. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  975. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  976. Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
  977. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  978. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  979. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  980. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  981. Bored Now moved Karate Robot from under Monster of Id to Void Guard The Idealist's hand.
  982. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  983. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  984. The Idealist initiates 16 Psychic damage to Ambuscade.
  985. The Idealist deals Ambuscade 16 Psychic damage.
  986. Ambuscade is now at 10 HP.
  987. GameController moved Bored Now to Void Guard The Idealist's trash.
  988. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  989. Void Guard The Idealist uses the power on Karate Robot.
  990. The Idealist initiates 1 Melee damage to Ambuscade.
  991. The Idealist deals Ambuscade 1 Melee damage.
  992. Ambuscade is now at 9 HP.
  993. The Idealist initiates 1 Psychic damage to Ambuscade.
  994. The Idealist deals Ambuscade 1 Psychic damage.
  995. Ambuscade is now at 8 HP.
  996. Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Giant Floaty Head.
  997. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  998. Void Guard The Idealist draws Making Things Up.
  999. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1000. Strained Superego destroys Flying Stabby Knives!
  1001. GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
  1002. Void Guard The Idealist uses the power on Giant Floaty Head.
  1003. Giant Floaty Head destroys Bored Now!
  1004. GameController moved Bored Now from under Giant Floaty Head to Void Guard The Idealist's trash.
  1005. Void Guard The Idealist draws Monster of Id.
  1006. Monster of Id puts Monster of Id into play.
  1007. Void Guard The Idealist draws Hedgy Hogs.
  1008. Giant Floaty Head destroys Training Simulator!
  1009. GameController moved Training Simulator to the environment trash.
  1010. Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Karate Robot.
  1011. Monster of Id moved Bored Now from under Karate Robot under Monster of Id.
  1012. Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
  1013. The Argent Adept draws Alacritous Subdominant.
  1014. Tachyon draws Accelerated Assault.
  1015. Void Guard Dr. Medico draws Flare Up.
  1016. Void Guard The Idealist draws Vivid Thoughts.
  1017. Went from Freedom Tower's Start phase to PlayCard phase.
  1018. GameController plays Entry Point.
  1019. Entry Point moved The Wraith's Arsenal under Entry Point.
  1020. Went from Freedom Tower's PlayCard phase to End phase.
  1021. Revealed card: Syncopated Onslaught
  1022. Revealed card: Supersonic Response
  1023. Revealed card: Don't Dismiss Anything
  1024. Revealed card: Immunization
  1025. Revealed card: Bright Idea
  1026. The Argent Adept discards Syncopated Onslaught.
  1027. Dr.Stinson's Secondary Lab moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's trash.
  1028. Tachyon discards Supersonic Response.
  1029. Dr.Stinson's Secondary Lab moved Supersonic Response from Tachyon's revealed cards to Tachyon's trash.
  1030. Dr.Stinson's Secondary Lab moved Don't Dismiss Anything from The Scholar's revealed cards to The Scholar's deck.
  1031. Dr.Stinson's Secondary Lab moved Immunization from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's deck.
  1032. Dr.Stinson's Secondary Lab moved Bright Idea from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
  1033. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  1034. Went from Ambuscade's Start phase to PlayCard phase.
  1035. ***** LOADED UNDO FILE: undo-155-FreedomTower-End *****
  1036. Possible achievement: Base_CumulativeDamage, progress: 100
  1037. Possible achievement: Base_CumulativeHeal, progress: 1518.5
  1038. Possible achievement: Base_LargeAttack
  1039. Possible achievement: Base_LastHeroStanding
  1040. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1041. Possible achievement: Base_NoCards
  1042. Possible achievement: Base_NoPowers
  1043. Possible achievement: Base_RedirectMany
  1044. Possible achievement: Base_WinFullHP
  1045. Possible achievement: Base_WinGame
  1046. Went from Freedom Tower's PlayCard phase to End phase.
  1047. Revealed card: Syncopated Onslaught
  1048. Revealed card: Supersonic Response
  1049. Revealed card: Don't Dismiss Anything
  1050. Revealed card: Immunization
  1051. Revealed card: Bright Idea
  1052. Dr.Stinson's Secondary Lab moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's deck.
  1053. Dr.Stinson's Secondary Lab moved Supersonic Response from Tachyon's revealed cards to Tachyon's deck.
  1054. ***** LOADED UNDO FILE: undo-155-FreedomTower-End *****
  1055. Possible achievement: Base_CumulativeDamage, progress: 100
  1056. Possible achievement: Base_CumulativeHeal, progress: 1518.5
  1057. Possible achievement: Base_LargeAttack
  1058. Possible achievement: Base_LastHeroStanding
  1059. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1060. Possible achievement: Base_NoCards
  1061. Possible achievement: Base_NoPowers
  1062. Possible achievement: Base_RedirectMany
  1063. Possible achievement: Base_WinFullHP
  1064. Possible achievement: Base_WinGame
  1065. Went from Freedom Tower's PlayCard phase to End phase.
  1066. Revealed card: Syncopated Onslaught
  1067. Revealed card: Supersonic Response
  1068. Revealed card: Don't Dismiss Anything
  1069. Revealed card: Immunization
  1070. Revealed card: Bright Idea
  1071. Dr.Stinson's Secondary Lab moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's deck.
  1072. Tachyon discards Supersonic Response.
  1073. Dr.Stinson's Secondary Lab moved Supersonic Response from Tachyon's revealed cards to Tachyon's trash.
  1074. Dr.Stinson's Secondary Lab moved Don't Dismiss Anything from The Scholar's revealed cards to The Scholar's deck.
  1075. Void Guard Dr. Medico discards Immunization.
  1076. Dr.Stinson's Secondary Lab moved Immunization from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's trash.
  1077. Dr.Stinson's Secondary Lab moved Bright Idea from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
  1078. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  1079. Went from Ambuscade's Start phase to PlayCard phase.
  1080. GameController plays Sonic Mine.
  1081. Went from Ambuscade's PlayCard phase to End phase.
  1082. Went from Ambuscade's End phase to The Argent Adept's Start phase.
  1083. Went from The Argent Adept's Start phase to PlayCard phase.
  1084. GameController plays Alacritous Subdominant.
  1085. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1086. The Argent Adept uses the power on Musaragni's Harp.
  1087. The Argent Adept activates the text on Inspiring Supertonic.
  1088. Tachyon uses the power on Freedom Six Tachyon.
  1089. The Argent Adept draws Syncopated Onslaught.
  1090. Tachyon draws Quick Insight.
  1091. The Scholar draws Don't Dismiss Anything.
  1092. Void Guard Dr. Medico draws Experimental Medicine.
  1093. Void Guard The Idealist draws Bright Idea.
  1094. The Argent Adept activates the text on Alacritous Subdominant.
  1095. The Argent Adept uses the power on Telamon's Lyra.
  1096. The Argent Adept activates the text on Alacritous Subdominant.
  1097. Alacritous Subdominant plays Experimental Medicine.
  1098. The Argent Adept activates the text on Inventive Preparation.
  1099. Inventive Preparation plays Don't Dismiss Anything.
  1100. Don't Dismiss Anything puts Syncopated Onslaught into play.
  1101. Don't Dismiss Anything puts Supersonic Response into play.
  1102. Freedom Six Tachyon initiates 2 Melee damage to Ambuscade.
  1103. Freedom Six Tachyon deals Ambuscade 2 Melee damage.
  1104. Ambuscade is now at 6 HP.
  1105. GameController moved Supersonic Response to Tachyon's trash.
  1106. Don't Dismiss Anything puts Know When to Turn Loose into play.
  1107. The Scholar discards Grace Under Fire.
  1108. Know When to Turn Loose moved Grace Under Fire from The Scholar's hand to The Scholar's trash.
  1109. The Scholar discards Bring What You Need.
  1110. Know When to Turn Loose moved Bring What You Need from The Scholar's hand to The Scholar's trash.
  1111. The Scholar discards Expect the Worst.
  1112. Know When to Turn Loose moved Expect the Worst from The Scholar's hand to The Scholar's trash.
  1113. The Scholar discards Mortal Form to Energy.
  1114. Know When to Turn Loose moved Mortal Form to Energy from The Scholar's hand to The Scholar's trash.
  1115. The Scholar discards Solid to Liquid.
  1116. Know When to Turn Loose moved Solid to Liquid from The Scholar's hand to The Scholar's trash.
  1117. The Scholar discards Keep Moving.
  1118. Know When to Turn Loose moved Keep Moving from The Scholar's hand to The Scholar's trash.
  1119. The Scholar discards "Get Out of the Way!".
  1120. Know When to Turn Loose moved "Get Out of the Way!" from The Scholar's hand to The Scholar's trash.
  1121. The Scholar discards "Get Out of the Way!".
  1122. Know When to Turn Loose moved "Get Out of the Way!" from The Scholar's hand to The Scholar's trash.
  1123. The Scholar discards Keep Moving.
  1124. Know When to Turn Loose moved Keep Moving from The Scholar's hand to The Scholar's trash.
  1125. The Scholar discards "Get Out of the Way!".
  1126. Know When to Turn Loose moved "Get Out of the Way!" from The Scholar's hand to The Scholar's trash.
  1127. The Scholar discards Keep Moving.
  1128. Know When to Turn Loose moved Keep Moving from The Scholar's hand to The Scholar's trash.
  1129. The Scholar discards Transmutive Recovery.
  1130. Know When to Turn Loose moved Transmutive Recovery from The Scholar's hand to The Scholar's trash.
  1131. The Scholar discards Keep Moving.
  1132. Know When to Turn Loose moved Keep Moving from The Scholar's hand to The Scholar's trash.
  1133. The Scholar discards Expect the Worst.
  1134. Know When to Turn Loose moved Expect the Worst from The Scholar's hand to The Scholar's trash.
  1135. The Scholar discards Know When to Turn Loose.
  1136. Know When to Turn Loose moved Know When to Turn Loose from The Scholar's hand to The Scholar's trash.
  1137. The Scholar discards Know When to Hold Fast.
  1138. Know When to Turn Loose moved Know When to Hold Fast from The Scholar's hand to The Scholar's trash.
  1139. The Scholar discards Bring What You Need.
  1140. Know When to Turn Loose moved Bring What You Need from The Scholar's hand to The Scholar's trash.
  1141. The Scholar discards Transmutive Recovery.
  1142. Know When to Turn Loose moved Transmutive Recovery from The Scholar's hand to The Scholar's trash.
  1143. The Scholar initiates 18 Lightning damage to Ambuscade.
  1144. The Scholar deals Ambuscade 18 Lightning damage.
  1145. Ambuscade is now at -12 HP.
  1146. The Argent Adept, Freedom Six Tachyon, The Scholar, Dr. Medico and The Idealist all defeated Ambuscade! Congratulations!
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