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- GameView Start
- GameController puts Automated Turret into play.
- GameController puts Automated Turret into play.
- GameController puts Sonic Mine into play.
- GameController puts Explosive Launcher into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to The Scholar.
- Ambuscade deals The Scholar 4 Projectile damage.
- The Scholar is now at 25 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
- Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 26 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
- Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 24 HP.
- Ambuscade initiates 3 Fire damage to The Argent Adept.
- Ambuscade deals The Argent Adept 3 Fire damage.
- The Argent Adept is now at 21 HP.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 3 Fire damage.
- Freedom Six Tachyon is now at 21 HP.
- Ambuscade initiates 3 Fire damage to The Scholar.
- Ambuscade deals The Scholar 3 Fire damage.
- The Scholar is now at 22 HP.
- Ambuscade initiates 3 Fire damage to Dr. Medico.
- Ambuscade deals Dr. Medico 3 Fire damage.
- Dr. Medico is now at 21 HP.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Ambuscade deals The Idealist 3 Fire damage.
- The Idealist is now at 21 HP.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 19 HP.
- Went from Ambuscade's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Inventive Preparation.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Inventive Preparation.
- Revealed card: Arcane Cadence
- Revealed card: Hypersonic Assault
- Revealed card: Bring What You Need
- Revealed card: Prescription Strength
- Revealed card: Strained Superego
- Inventive Preparation moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's deck.
- Inventive Preparation moved Hypersonic Assault from Tachyon's revealed cards to Tachyon's deck.
- Inventive Preparation moved Bring What You Need from The Scholar's revealed cards to The Scholar's deck.
- Void Guard Dr. Medico discards Prescription Strength.
- Inventive Preparation moved Prescription Strength from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's trash.
- Inventive Preparation moved Strained Superego from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Arcane Cadence.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- The Argent Adept draws Polyphoric Flare.
- Tachyon draws Hypersonic Assault.
- The Scholar draws Bring What You Need.
- Void Guard Dr. Medico draws Healing Pulse.
- Void Guard The Idealist draws Strained Superego.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Fleet of Foot.
- Tachyon draws Nimble Strike.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Scholar's Start phase.
- Went from The Scholar's Start phase to PlayCard phase.
- GameController plays Flesh to Iron.
- Went from The Scholar's PlayCard phase to UsePower phase.
- The Scholar uses the power on The Scholar.
- The Scholar's Better Living caused The Scholar to regain 1 HP. HP is now 23.
- Went from The Scholar's UsePower phase to DrawCard phase.
- The Scholar draws Know When to Hold Fast.
- Went from The Scholar's DrawCard phase to End phase.
- Went from The Scholar's End phase to Void Guard Dr. Medico's Start phase.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Healing Pulse.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Healing Pulse.
- Dr. Medico initiates 2 Energy damage to Dr. Medico.
- Dr. Medico deals Dr. Medico 2 Energy damage.
- Dr. Medico is now at 19 HP.
- Healing Pulse caused The Argent Adept to regain 2 HP. HP is now 23.
- Healing Pulse caused Freedom Six Tachyon to regain 2 HP. HP is now 21.
- Healing Pulse caused The Scholar to regain 2 HP. HP is now 25.
- Healing Pulse caused The Idealist to regain 2 HP. HP is now 23.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Intensive Care.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Healing Pulse caused Freedom Six Tachyon to regain 1 HP. HP is now 22.
- Healing Pulse caused Dr. Medico to regain 1 HP. HP is now 20.
- Healing Pulse caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Conceptualize.
- Conceptualize puts Karate Robot into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Bored Now.
- The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Flying Stabby Knives.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Frost's Cryo Chamber.
- Went from Freedom Tower's PlayCard phase to End phase.
- Frost's Cryo Chamber initiates 1 Cold damage to Sonic Mine.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Sonic Mine 2 Cold damage.
- Sonic Mine is now at -1 HP.
- Sonic Mine initiates 2 Sonic damage to The Argent Adept.
- Sonic Mine deals The Argent Adept 2 Sonic damage.
- The Argent Adept is now at 21 HP.
- Applying ongoing effect: The Argent Adept cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
- Freedom Six Tachyon is now at 20 HP.
- Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Scholar.
- Flesh to Iron reduces the damage dealt to The Scholar by Sonic Mine by 2.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Dr. Medico.
- Sonic Mine deals Dr. Medico 2 Sonic damage.
- Dr. Medico is now at 18 HP.
- Applying ongoing effect: Dr. Medico cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Sonic Mine deals The Idealist 2 Sonic damage.
- The Idealist is now at 22 HP.
- Applying ongoing effect: The Idealist cannot deal damage.
- Frost's Cryo Chamber destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Frost's Cryo Chamber initiates 1 Cold damage to Ambuscade.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Ambuscade 2 Cold damage.
- Ambuscade is now at 48 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Automated Turret.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Automated Turret 2 Cold damage.
- Automated Turret is now at 6 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Automated Turret.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Automated Turret 2 Cold damage.
- Automated Turret is now at 6 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Custom Hand-Cannon.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Custom Hand-Cannon 2 Cold damage.
- Custom Hand-Cannon is now at 3 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Explosive Launcher.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Explosive Launcher 2 Cold damage.
- Explosive Launcher is now at 4 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to The Argent Adept.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals The Argent Adept 2 Cold damage.
- The Argent Adept is now at 19 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Freedom Six Tachyon.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Freedom Six Tachyon 2 Cold damage.
- Freedom Six Tachyon is now at 18 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to The Scholar.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Flesh to Iron reduces the damage dealt to The Scholar by Frost's Cryo Chamber by 2.
- Damage amount was 0, so no damage was dealt.
- Frost's Cryo Chamber initiates 1 Cold damage to Dr. Medico.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Dr. Medico 2 Cold damage.
- Dr. Medico is now at 16 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to The Idealist.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals The Idealist 2 Cold damage.
- The Idealist is now at 20 HP.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: The Argent Adept cannot deal damage.
- Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
- Notice: an ongoing effect just expired: Dr. Medico cannot deal damage.
- Notice: an ongoing effect just expired: The Idealist cannot deal damage.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 2 HP, up to their maximum HP. HP is now 50.
- Quick Stim-Patch moves 1 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Sonic Mine.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to The Scholar.
- Flesh to Iron reduces the damage dealt to The Scholar by Ambuscade by 2.
- Ambuscade deals The Scholar 2 Projectile damage.
- The Scholar is now at 23 HP.
- Automated Turret initiates 2 Projectile damage to The Scholar.
- Flesh to Iron reduces the damage dealt to The Scholar by Automated Turret by 2.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to The Scholar.
- Flesh to Iron reduces the damage dealt to The Scholar by Automated Turret by 2.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to The Argent Adept.
- Frost's Cryo Chamber reduces the damage dealt to The Argent Adept by Ambuscade by 1.
- Ambuscade deals The Argent Adept 2 Fire damage.
- The Argent Adept is now at 17 HP.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Frost's Cryo Chamber reduces the damage dealt to Freedom Six Tachyon by Ambuscade by 1.
- Ambuscade deals Freedom Six Tachyon 2 Fire damage.
- Freedom Six Tachyon is now at 16 HP.
- Ambuscade initiates 3 Fire damage to The Scholar.
- Flesh to Iron reduces the damage dealt to The Scholar by Ambuscade by 2.
- Frost's Cryo Chamber reduces the damage dealt to The Scholar by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Dr. Medico.
- Frost's Cryo Chamber reduces the damage dealt to Dr. Medico by Ambuscade by 1.
- Ambuscade deals Dr. Medico 2 Fire damage.
- Dr. Medico is now at 14 HP.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Frost's Cryo Chamber reduces the damage dealt to The Idealist by Ambuscade by 1.
- Ambuscade deals The Idealist 2 Fire damage.
- The Idealist is now at 18 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Ambuscade deals The Idealist 2 Projectile damage.
- The Idealist is now at 16 HP.
- Went from Ambuscade's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Vernal Sonata
- Revealed card: Scherzo of Frost and Flame
- Revealed card: Drake's Pipes
- Revealed card: Arcane Cadence
- Revealed card: Syncopated Onslaught
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Drake's Pipes from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Arcane Cadence.
- Revealed card: Syncopated Onslaught
- Revealed card: Alacritous Subdominant
- Revealed card: Counterpoint Bulwark
- Revealed card: Inventive Preparation
- Revealed card: Silver Shadow
- Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Alacritous Subdominant.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Focusing Tiara.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Counterpoint Bulwark.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Fleet of Foot.
- The Argent Adept draws Vernal Sonata.
- Tachyon draws HUD Goggles.
- The Scholar draws Know When to Hold Fast.
- Void Guard Dr. Medico draws Flare Up.
- Void Guard The Idealist draws Making Things Up.
- Fleet of Foot plays HUD Goggles.
- HUD Goggles increased the action count of PlayCard by 1.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Freedom Six Tachyon deals Ambuscade 1 Sonic damage.
- Ambuscade is now at 49 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 1 Sonic damage.
- Automated Turret is now at 5 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 1 Sonic damage.
- Automated Turret is now at 5 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
- Freedom Six Tachyon deals Custom Hand-Cannon 1 Sonic damage.
- Custom Hand-Cannon is now at 2 HP.
- Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Explosive Launcher.
- Freedom Six Tachyon deals Explosive Launcher 1 Sonic damage.
- Explosive Launcher is now at 3 HP.
- Applying ongoing effect: Explosive Launcher cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
- Sonic Mine is now at 0 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- GameController moved Hypersonic Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- The Argent Adept draws Akpunku's Drum.
- Tachyon draws Nimble Strike.
- The Scholar draws Solid to Liquid.
- Void Guard Dr. Medico draws Regeneration.
- Void Guard The Idealist draws Bright Idea.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Scholar's Start phase.
- The Scholar discards Solid to Liquid.
- Flesh to Iron moved Solid to Liquid from The Scholar's hand to The Scholar's trash.
- Went from The Scholar's Start phase to PlayCard phase.
- GameController plays Alchemical Redirection.
- Went from The Scholar's PlayCard phase to UsePower phase.
- The Scholar uses the power on The Scholar.
- The Scholar's Better Living caused The Scholar to regain 1 HP. HP is now 24.
- Went from The Scholar's UsePower phase to DrawCard phase.
- The Scholar draws Proverbs and Axioms.
- Went from The Scholar's DrawCard phase to End phase.
- Went from The Scholar's End phase to Void Guard Dr. Medico's Start phase.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Positive Prognosis.
- Dr. Medico initiates 1 Energy damage to Dr. Medico.
- Alchemical Redirection redirects the damage dealt from Dr. Medico to The Scholar.
- Flesh to Iron reduces the damage dealt to The Scholar by Dr. Medico by 2.
- Damage amount was 0, so no damage was dealt.
- The Argent Adept draws Polyphoric Flare.
- Tachyon draws Lightning Reflexes.
- The Scholar draws Know When to Turn Loose.
- Void Guard Dr. Medico draws Universal Donor.
- Void Guard The Idealist draws Sound Beating.
- Positive Prognosis caused The Argent Adept to regain 1 HP. HP is now 18.
- Positive Prognosis caused Freedom Six Tachyon to regain 1 HP. HP is now 17.
- Positive Prognosis caused The Scholar to regain 1 HP. HP is now 25.
- Positive Prognosis caused Dr. Medico to regain 1 HP. HP is now 15.
- Positive Prognosis caused The Idealist to regain 1 HP. HP is now 17.
- GameController moved Positive Prognosis to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Healing Pulse.
- Dr. Medico initiates 2 Energy damage to Dr. Medico.
- Alchemical Redirection redirects the damage dealt from Dr. Medico to The Scholar.
- Flesh to Iron reduces the damage dealt to The Scholar by Dr. Medico by 2.
- Damage amount was 0, so no damage was dealt.
- Healing Pulse caused The Argent Adept to regain 2 HP. HP is now 20.
- Healing Pulse caused Freedom Six Tachyon to regain 2 HP. HP is now 19.
- Healing Pulse caused The Scholar to regain 2 HP. HP is now 27.
- Healing Pulse caused The Idealist to regain 2 HP. HP is now 19.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Prescription Strength.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Healing Pulse caused Dr. Medico to regain 1 HP. HP is now 16.
- Healing Pulse caused The Idealist to regain 1 HP. HP is now 20.
- Healing Pulse caused Freedom Six Tachyon to regain 1 HP. HP is now 20.
- Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Conceptualize.
- Conceptualize puts Giant Floaty Head into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Void Guard The Idealist draws Giant Floaty Head.
- Void Guard The Idealist draws Strained Superego.
- Giant Floaty Head destroys Frost's Cryo Chamber!
- GameController moved Frost's Cryo Chamber to the environment trash.
- Focusing Tiara moved Conceptualize from Void Guard The Idealist's trash under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Hedgy Hogs.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Dr.Stinson's Secondary Lab.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Inspiring Supertonic
- Revealed card: Hypersonic Assault
- Revealed card: Expect the Worst
- Revealed card: Second Opinion
- Revealed card: Sound Beating
- Dr.Stinson's Secondary Lab moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's deck.
- Dr.Stinson's Secondary Lab moved Hypersonic Assault from Tachyon's revealed cards to Tachyon's deck.
- Dr.Stinson's Secondary Lab moved Expect the Worst from The Scholar's revealed cards to The Scholar's deck.
- Void Guard Dr. Medico discards Second Opinion.
- Dr.Stinson's Secondary Lab moved Second Opinion from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's trash.
- Dr.Stinson's Secondary Lab moved Sound Beating from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Run and Gun moves 2 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Went from Ambuscade's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Silver Shadow.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Proverbs and Axioms.
- The Argent Adept draws Inspiring Supertonic.
- Tachyon draws Hypersonic Assault.
- The Scholar draws Expect the Worst.
- Void Guard Dr. Medico draws Flare Up.
- Void Guard The Idealist draws Sound Beating.
- The Argent Adept initiates 3 Psychic damage to The Argent Adept.
- Alchemical Redirection redirects the damage dealt from The Argent Adept to The Scholar.
- Flesh to Iron reduces the damage dealt to The Scholar by The Argent Adept by 2.
- The Argent Adept deals The Scholar 1 Psychic damage.
- The Scholar is now at 26 HP.
- The Argent Adept uses the power on The Argent Adept.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Explosive Launcher.
- The Idealist deals Explosive Launcher 3 Sonic damage.
- Explosive Launcher is now at 0 HP.
- The Idealist's Wild Imagination destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- Sound Beating was moved under Giant Floaty Head.
- Freedom Six Tachyon initiates 3 Psychic damage to Freedom Six Tachyon.
- Alchemical Redirection redirects the damage dealt from Freedom Six Tachyon to The Scholar.
- Flesh to Iron reduces the damage dealt to The Scholar by Freedom Six Tachyon by 2.
- Freedom Six Tachyon deals The Scholar 1 Psychic damage.
- The Scholar is now at 25 HP.
- Tachyon uses the power on Freedom Six Tachyon.
- The Argent Adept draws Silver Shadow.
- Tachyon draws Sucker Punch.
- The Scholar draws Flesh to Iron.
- Void Guard Dr. Medico draws Doctor's Orders.
- Void Guard The Idealist draws Hedgy Hogs.
- Proverbs and Axioms caused The Scholar to regain 2 HP. HP is now 27.
- Dr. Medico initiates 3 Psychic damage to Dr. Medico.
- Alchemical Redirection redirects the damage dealt from Dr. Medico to The Scholar.
- Flesh to Iron reduces the damage dealt to The Scholar by Dr. Medico by 2.
- Dr. Medico deals The Scholar 1 Psychic damage.
- The Scholar is now at 26 HP.
- Void Guard Dr. Medico uses the power on Healing Pulse.
- Dr. Medico initiates 2 Energy damage to Dr. Medico.
- Alchemical Redirection redirects the damage dealt from Dr. Medico to The Scholar.
- Flesh to Iron reduces the damage dealt to The Scholar by Dr. Medico by 2.
- Damage amount was 0, so no damage was dealt.
- Healing Pulse caused The Argent Adept to regain 2 HP. HP is now 22.
- Healing Pulse caused Freedom Six Tachyon to regain 2 HP. HP is now 22.
- Healing Pulse caused The Scholar to regain 2 HP. HP is now 28.
- Healing Pulse caused The Idealist to regain 2 HP. HP is now 22.
- The Idealist initiates 3 Psychic damage to The Idealist.
- Alchemical Redirection redirects the damage dealt from The Idealist to The Scholar.
- Flesh to Iron reduces the damage dealt to The Scholar by The Idealist by 2.
- The Idealist deals The Scholar 1 Psychic damage.
- The Scholar is now at 27 HP.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Bored Now.
- GameController moved Proverbs and Axioms to The Scholar's trash.
- Silver Shadow plays Silver Shadow.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Know When to Hold Fast.
- The Scholar draws Keep Moving.
- The Scholar draws Truth Seeker.
- The Scholar draws Transmutive Recovery.
- The Scholar draws Flesh to Iron.
- The Scholar draws Keep Moving.
- GameController moved Know When to Hold Fast to The Scholar's trash.
- Silver Shadow plays Instrumental Conjuration.
- Instrumental Conjuration puts Telamon's Lyra into play.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Arcane Cadence.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- GameController moved Silver Shadow to The Argent Adept's trash.
- GameController moved Silver Shadow to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Universal Donor.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Flying Stabby Knives.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- Notice: an ongoing effect just expired: Automated Turret cannot deal damage.
- Notice: an ongoing effect just expired: Automated Turret cannot deal damage.
- Notice: an ongoing effect just expired: Custom Hand-Cannon cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- The Argent Adept draws Xu's Bell.
- Tachyon draws Lightspeed Barrage.
- The Scholar draws "Get Out of the Way!".
- Void Guard Dr. Medico draws Prescription Strength.
- Void Guard The Idealist draws Better Punching!.
- Fleet of Foot plays Sucker Punch.
- Sucker Punch destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- GameController moved Sucker Punch to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Lightning Reflexes.
- Lightning Reflexes plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 1 Melee damage.
- Automated Turret is now at 4 HP.
- Tachyon draws Synaptic Interruption.
- GameController moved Nimble Strike to Tachyon's trash.
- Lightning Reflexes plays Synaptic Interruption.
- GameController moved Lightning Reflexes to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- The Argent Adept draws Cedistic Dissonant.
- Tachyon draws Sucker Punch.
- The Scholar draws Keep Moving.
- Void Guard Dr. Medico draws Lifeforce of Will.
- Void Guard The Idealist draws Flying Stabby Knives.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Blinding Speed.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Scholar's Start phase.
- The Scholar discards Flesh to Iron.
- Flesh to Iron moved Flesh to Iron from The Scholar's hand to The Scholar's trash.
- Alchemical Redirection destroys itself!
- GameController moved Alchemical Redirection to The Scholar's trash.
- Went from The Scholar's Start phase to PlayCard phase.
- GameController plays Truth Seeker.
- Went from The Scholar's PlayCard phase to UsePower phase.
- The Scholar uses the power on Truth Seeker.
- The Scholar initiates 2 Melee damage to Automated Turret.
- The Scholar deals Automated Turret 2 Melee damage.
- Automated Turret is now at 2 HP.
- The Scholar draws "Get Out of the Way!".
- Went from The Scholar's UsePower phase to DrawCard phase.
- The Scholar draws "Get Out of the Way!".
- Went from The Scholar's DrawCard phase to End phase.
- Went from The Scholar's End phase to Void Guard Dr. Medico's Start phase.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Lifeforce of Will.
- Dr. Medico initiates 2 Energy damage to Dr. Medico.
- Dr. Medico deals Dr. Medico 2 Energy damage.
- Dr. Medico is now at 14 HP.
- Universal Donor caused Freedom Six Tachyon to regain 1 HP. HP is now 23.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Arcane Cadence.
- Revealed card: Arcane Cadence
- Revealed card: Vernal Sonata
- Revealed card: Syncopated Onslaught
- Revealed card: Syncopated Onslaught
- Revealed card: Musaragni's Harp
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Musaragni's Harp from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Arcane Cadence.
- Revealed card: Syncopated Onslaught
- Revealed card: Scherzo of Frost and Flame
- Revealed card: Counterpoint Bulwark
- Revealed card: Inspiring Supertonic
- Revealed card: Sarabande of Destruction
- Arcane Cadence moved Sarabande of Destruction from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Counterpoint Bulwark.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Flying Stabby Knives.
- Tachyon uses the power on Freedom Six Tachyon.
- The Argent Adept draws Inspiring Supertonic.
- Tachyon draws HUD Goggles.
- The Scholar draws Keep Moving.
- Void Guard Dr. Medico draws Flare Up.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- The Scholar uses the power on Truth Seeker.
- The Scholar initiates 2 Melee damage to Automated Turret.
- The Scholar deals Automated Turret 2 Melee damage.
- Automated Turret is now at 0 HP.
- The Scholar's Better Living destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- The Scholar draws Offensive Transmutation.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Spark of Inspiration.
- The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Flying Stabby Knives.
- GameController moved Lifeforce of Will to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Dr. Medico by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Doctor's Orders.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Dr. Medico's Clinical Consult increases the HP gained by Dr. Medico by 2.
- Healing Pulse caused Dr. Medico to regain 3 HP. HP is now 17.
- Healing Pulse caused Freedom Six Tachyon to regain 1 HP. HP is now 24.
- Healing Pulse caused The Idealist to regain 1 HP. HP is now 23.
- Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Flying Stabby Knives.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Automated Turret.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Automated Turret 2 Melee damage.
- Automated Turret is now at 3 HP.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- The Idealist initiates 2 Psychic damage to Automated Turret.
- Better Punching! makes the damage irreducible.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Automated Turret 3 Psychic damage.
- Automated Turret is now at 0 HP.
- The Idealist's Wild Imagination destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Better Punching! was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Better Punching!.
- ***** LOADED UNDO FILE: undo-87-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1511.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Strained Superego.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Better Punching!.
- The Idealist initiates 1 Melee damage to Automated Turret.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Automated Turret 2 Melee damage.
- Automated Turret is now at 3 HP.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- The Idealist initiates 2 Psychic damage to Automated Turret.
- Better Punching! makes the damage irreducible.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Automated Turret 3 Psychic damage.
- Automated Turret is now at 0 HP.
- The Idealist's Wild Imagination destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Better Punching! was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Better Punching!.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Better Punching! from under Flying Stabby Knives under Monster of Id.
- Strained Superego moved Better Punching! from under Monster of Id under Flying Stabby Knives.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Strained Superego.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Monster of Id.
- Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays The Wraith's Arsenal.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Eydisar's Horn
- Revealed card: Lightning Reflexes
- Revealed card: Mortal Form to Energy
- Revealed card: Regeneration
- Revealed card: Conceptualize
- The Argent Adept discards Eydisar's Horn.
- Dr.Stinson's Secondary Lab moved Eydisar's Horn from The Argent Adept's revealed cards to The Argent Adept's trash.
- Dr.Stinson's Secondary Lab moved Lightning Reflexes from Tachyon's revealed cards to Tachyon's deck.
- The Scholar discards Mortal Form to Energy.
- Dr.Stinson's Secondary Lab moved Mortal Form to Energy from The Scholar's revealed cards to The Scholar's trash.
- Dr.Stinson's Secondary Lab moved Regeneration from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's deck.
- Dr.Stinson's Secondary Lab moved Conceptualize from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 1 HP, up to their maximum HP. HP is now 50.
- Quick Stim-Patch moves 5 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Automated Turret.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to The Scholar.
- Flesh to Iron reduces the damage dealt to The Scholar by Ambuscade by 2.
- Ambuscade deals The Scholar 2 Projectile damage.
- The Scholar is now at 25 HP.
- Automated Turret initiates 2 Projectile damage to The Scholar.
- Flesh to Iron reduces the damage dealt to The Scholar by Automated Turret by 2.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Inspiring Supertonic.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Hedgy Hogs.
- The Idealist initiates 2 Melee damage to Automated Turret.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Automated Turret 3 Melee damage.
- Automated Turret is now at 5 HP.
- The Idealist initiates 2 Melee damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 3 Melee damage.
- Ambuscade is now at 47 HP.
- Hedgy Hogs was moved under Flying Stabby Knives.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Automated Turret.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Automated Turret 4 Sonic damage.
- Automated Turret is now at 1 HP.
- Sound Beating was moved under Monster of Id.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Rhapsody of Vigor.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 1 Melee damage.
- Automated Turret is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Tachyon draws Lightning Reflexes.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- The Argent Adept draws Instrumental Conjuration.
- Tachyon draws Research Grant.
- The Scholar draws Solid to Liquid.
- Void Guard Dr. Medico draws Regeneration.
- Void Guard The Idealist draws Conceptualize.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Quick Insight.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Scholar's Start phase.
- The Scholar discards Flesh to Iron.
- Flesh to Iron moved Flesh to Iron from The Scholar's hand to The Scholar's trash.
- Went from The Scholar's Start phase to PlayCard phase.
- GameController plays Offensive Transmutation.
- The Scholar initiates 2 Infernal damage to Ambuscade.
- The Scholar deals Ambuscade 2 Infernal damage.
- Ambuscade is now at 45 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- GameController moved Offensive Transmutation to The Scholar's trash.
- Went from The Scholar's PlayCard phase to UsePower phase.
- The Scholar uses the power on Truth Seeker.
- The Scholar initiates 2 Melee damage to Ambuscade.
- The Scholar deals Ambuscade 2 Melee damage.
- Ambuscade is now at 43 HP.
- The Scholar draws Mortal Form to Energy.
- Went from The Scholar's UsePower phase to DrawCard phase.
- The Scholar draws Expect the Worst.
- Went from The Scholar's DrawCard phase to End phase.
- Went from The Scholar's End phase to Void Guard Dr. Medico's Start phase.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Doctor's Orders.
- Dr. Medico initiates 1 Energy damage to Dr. Medico.
- Dr. Medico deals Dr. Medico 1 Energy damage.
- Dr. Medico is now at 16 HP.
- Universal Donor caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Doctor's Orders tried to increase The Idealist's HP, but they are already at their maximum HP.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Making Things Up.
- GameController moved Doctor's Orders to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Universal Donor.
- Universal Donor caused Dr. Medico to regain 2 HP. HP is now 18.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws From the Brink.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Healing Pulse caused Dr. Medico to regain 1 HP. HP is now 19.
- Healing Pulse caused Freedom Six Tachyon to regain 1 HP. HP is now 25.
- Healing Pulse caused The Scholar to regain 1 HP. HP is now 26.
- Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Giant Floaty Head from Void Guard The Idealist's hand under Monster of Id.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 2 Melee damage.
- Ambuscade is now at 41 HP.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 3 Melee damage to Ambuscade.
- Better Punching! makes the damage irreducible.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 4 Melee damage.
- Ambuscade is now at 37 HP.
- The Idealist initiates 3 Psychic damage to Ambuscade.
- Better Punching! makes the damage irreducible.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 4 Psychic damage.
- Ambuscade is now at 33 HP.
- Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's trash under Monster of Id.
- Better Punching! was moved under Monster of Id.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- Flying Stabby Knives destroys Bored Now!
- GameController moved Bored Now from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Flying Stabby Knives to Void Guard The Idealist's trash.
- The Idealist initiates 2 Psychic damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 3 Psychic damage.
- Ambuscade is now at 30 HP.
- Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's trash under Monster of Id.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Better Punching!.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Hedgy Hogs from under Flying Stabby Knives under Monster of Id.
- Strained Superego moved Better Punching! from under Flying Stabby Knives under Monster of Id.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Sound Beating!
- GameController moved Sound Beating from under Giant Floaty Head to Void Guard The Idealist's trash.
- Void Guard The Idealist draws Spark of Inspiration.
- Void Guard The Idealist draws Vivid Thoughts.
- Void Guard The Idealist draws Sound Beating.
- Focusing Tiara moved Sound Beating from Void Guard The Idealist's trash under Monster of Id.
- Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
- Tachyon draws Blinding Speed.
- The Argent Adept draws Sarabande of Destruction.
- Void Guard Dr. Medico draws Healing Pulse.
- Void Guard The Idealist draws Focusing Tiara.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Training Simulator.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Instrumental Conjuration
- Revealed card: HUD Goggles
- Revealed card: Offensive Transmutation
- Revealed card: Lifeforce of Will
- Revealed card: Bright Idea
- Dr.Stinson's Secondary Lab moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's deck.
- Tachyon discards HUD Goggles.
- Dr.Stinson's Secondary Lab moved HUD Goggles from Tachyon's revealed cards to Tachyon's trash.
- Dr.Stinson's Secondary Lab moved Offensive Transmutation from The Scholar's revealed cards to The Scholar's deck.
- Dr.Stinson's Secondary Lab moved Lifeforce of Will from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's deck.
- Void Guard The Idealist discards Bright Idea.
- Dr.Stinson's Secondary Lab moved Bright Idea from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Went from Ambuscade's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Instrumental Conjuration.
- Instrumental Conjuration puts Musaragni's Harp into play.
- The Argent Adept draws Instrumental Conjuration.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Better Punching!.
- The Idealist initiates 1 Melee damage to Reactive Plating.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- The Idealist deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 8 HP.
- Void Guard The Idealist uses the power on Karate Robot.
- The Idealist initiates 1 Melee damage to Reactive Plating.
- Better Punching! makes the damage irreducible.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- The Idealist deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 6 HP.
- The Idealist initiates 1 Psychic damage to Reactive Plating.
- Better Punching! makes the damage irreducible.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- The Idealist deals Reactive Plating 2 Psychic damage.
- Reactive Plating is now at 4 HP.
- Focusing Tiara moved Bright Idea from Void Guard The Idealist's trash under Monster of Id.
- Better Punching! was moved under Monster of Id.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Reactive Plating.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 3 Sonic damage.
- Reactive Plating is now at 1 HP.
- Sound Beating was moved under Monster of Id.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused The Argent Adept to regain 2 HP, up to their maximum HP. HP is now 24.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Scherzo of Frost and Flame.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Sucker Punch.
- Sucker Punch destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- GameController moved Sucker Punch to Tachyon's trash.
- GameController plays Quick Insight.
- Tachyon draws Research Grant.
- Tachyon draws Lightspeed Barrage.
- Tachyon draws Pushing The Limits.
- Tachyon discards Accelerated Assault.
- Quick Insight moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
- Tachyon discards Sucker Punch.
- Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- The Argent Adept draws Rhapsody of Vigor.
- Tachyon draws Hypersonic Assault.
- The Scholar draws Offensive Transmutation.
- Void Guard Dr. Medico draws Lifeforce of Will.
- Void Guard The Idealist draws Karate Robot.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Synaptic Interruption.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Scholar's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- The Scholar discards Solid to Liquid.
- Flesh to Iron moved Solid to Liquid from The Scholar's hand to The Scholar's trash.
- Went from The Scholar's Start phase to PlayCard phase.
- GameController plays Offensive Transmutation.
- The Scholar initiates 2 Infernal damage to Ambuscade.
- The Scholar deals Ambuscade 2 Infernal damage.
- Ambuscade is now at 28 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- GameController moved Offensive Transmutation to The Scholar's trash.
- Went from The Scholar's PlayCard phase to UsePower phase.
- The Scholar uses the power on Truth Seeker.
- The Scholar initiates 2 Melee damage to Ambuscade.
- The Scholar deals Ambuscade 2 Melee damage.
- Ambuscade is now at 26 HP.
- The Scholar draws Bring What You Need.
- Went from The Scholar's UsePower phase to DrawCard phase.
- The Scholar draws Grace Under Fire.
- Went from The Scholar's DrawCard phase to End phase.
- Went from The Scholar's End phase to Void Guard Dr. Medico's Start phase.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Doctor's Orders.
- Dr. Medico initiates 1 Energy damage to Dr. Medico.
- Dr. Medico deals Dr. Medico 1 Energy damage.
- Dr. Medico is now at 18 HP.
- Universal Donor caused The Scholar to regain 1 HP. HP is now 27.
- Doctor's Orders tried to increase The Idealist's HP, but they are already at their maximum HP.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Vivid Thoughts.
- The Idealist moved Conceptualize from Void Guard The Idealist's hand under Monster of Id.
- Focusing Tiara moved Conceptualize from Void Guard The Idealist's trash under Monster of Id.
- GameController moved Doctor's Orders to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Universal Donor.
- Universal Donor caused Dr. Medico to regain 2 HP. HP is now 20.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Intensive Care.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Healing Pulse caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
- Healing Pulse caused The Scholar to regain 1 HP. HP is now 28.
- Healing Pulse caused Dr. Medico to regain 1 HP. HP is now 21.
- Went from Void Guard Dr. Medico's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Karate Robot from Void Guard The Idealist's hand under Monster of Id.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Giant Floaty Head from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 16 Psychic damage to Ambuscade.
- The Idealist deals Ambuscade 16 Psychic damage.
- Ambuscade is now at 10 HP.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Karate Robot.
- The Idealist initiates 1 Melee damage to Ambuscade.
- The Idealist deals Ambuscade 1 Melee damage.
- Ambuscade is now at 9 HP.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- The Idealist deals Ambuscade 1 Psychic damage.
- Ambuscade is now at 8 HP.
- Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Bored Now!
- GameController moved Bored Now from under Giant Floaty Head to Void Guard The Idealist's trash.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- Void Guard The Idealist draws Hedgy Hogs.
- Giant Floaty Head destroys Training Simulator!
- GameController moved Training Simulator to the environment trash.
- Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Karate Robot.
- Monster of Id moved Bored Now from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to Freedom Tower's Start phase.
- The Argent Adept draws Alacritous Subdominant.
- Tachyon draws Accelerated Assault.
- Void Guard Dr. Medico draws Flare Up.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Entry Point.
- Entry Point moved The Wraith's Arsenal under Entry Point.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Syncopated Onslaught
- Revealed card: Supersonic Response
- Revealed card: Don't Dismiss Anything
- Revealed card: Immunization
- Revealed card: Bright Idea
- The Argent Adept discards Syncopated Onslaught.
- Dr.Stinson's Secondary Lab moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's trash.
- Tachyon discards Supersonic Response.
- Dr.Stinson's Secondary Lab moved Supersonic Response from Tachyon's revealed cards to Tachyon's trash.
- Dr.Stinson's Secondary Lab moved Don't Dismiss Anything from The Scholar's revealed cards to The Scholar's deck.
- Dr.Stinson's Secondary Lab moved Immunization from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's deck.
- Dr.Stinson's Secondary Lab moved Bright Idea from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- ***** LOADED UNDO FILE: undo-155-FreedomTower-End *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1518.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Syncopated Onslaught
- Revealed card: Supersonic Response
- Revealed card: Don't Dismiss Anything
- Revealed card: Immunization
- Revealed card: Bright Idea
- Dr.Stinson's Secondary Lab moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's deck.
- Dr.Stinson's Secondary Lab moved Supersonic Response from Tachyon's revealed cards to Tachyon's deck.
- ***** LOADED UNDO FILE: undo-155-FreedomTower-End *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1518.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Syncopated Onslaught
- Revealed card: Supersonic Response
- Revealed card: Don't Dismiss Anything
- Revealed card: Immunization
- Revealed card: Bright Idea
- Dr.Stinson's Secondary Lab moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's deck.
- Tachyon discards Supersonic Response.
- Dr.Stinson's Secondary Lab moved Supersonic Response from Tachyon's revealed cards to Tachyon's trash.
- Dr.Stinson's Secondary Lab moved Don't Dismiss Anything from The Scholar's revealed cards to The Scholar's deck.
- Void Guard Dr. Medico discards Immunization.
- Dr.Stinson's Secondary Lab moved Immunization from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's trash.
- Dr.Stinson's Secondary Lab moved Bright Idea from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Went from Ambuscade's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Alacritous Subdominant.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- Tachyon uses the power on Freedom Six Tachyon.
- The Argent Adept draws Syncopated Onslaught.
- Tachyon draws Quick Insight.
- The Scholar draws Don't Dismiss Anything.
- Void Guard Dr. Medico draws Experimental Medicine.
- Void Guard The Idealist draws Bright Idea.
- The Argent Adept activates the text on Alacritous Subdominant.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Experimental Medicine.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Don't Dismiss Anything.
- Don't Dismiss Anything puts Syncopated Onslaught into play.
- Don't Dismiss Anything puts Supersonic Response into play.
- Freedom Six Tachyon initiates 2 Melee damage to Ambuscade.
- Freedom Six Tachyon deals Ambuscade 2 Melee damage.
- Ambuscade is now at 6 HP.
- GameController moved Supersonic Response to Tachyon's trash.
- Don't Dismiss Anything puts Know When to Turn Loose into play.
- The Scholar discards Grace Under Fire.
- Know When to Turn Loose moved Grace Under Fire from The Scholar's hand to The Scholar's trash.
- The Scholar discards Bring What You Need.
- Know When to Turn Loose moved Bring What You Need from The Scholar's hand to The Scholar's trash.
- The Scholar discards Expect the Worst.
- Know When to Turn Loose moved Expect the Worst from The Scholar's hand to The Scholar's trash.
- The Scholar discards Mortal Form to Energy.
- Know When to Turn Loose moved Mortal Form to Energy from The Scholar's hand to The Scholar's trash.
- The Scholar discards Solid to Liquid.
- Know When to Turn Loose moved Solid to Liquid from The Scholar's hand to The Scholar's trash.
- The Scholar discards Keep Moving.
- Know When to Turn Loose moved Keep Moving from The Scholar's hand to The Scholar's trash.
- The Scholar discards "Get Out of the Way!".
- Know When to Turn Loose moved "Get Out of the Way!" from The Scholar's hand to The Scholar's trash.
- The Scholar discards "Get Out of the Way!".
- Know When to Turn Loose moved "Get Out of the Way!" from The Scholar's hand to The Scholar's trash.
- The Scholar discards Keep Moving.
- Know When to Turn Loose moved Keep Moving from The Scholar's hand to The Scholar's trash.
- The Scholar discards "Get Out of the Way!".
- Know When to Turn Loose moved "Get Out of the Way!" from The Scholar's hand to The Scholar's trash.
- The Scholar discards Keep Moving.
- Know When to Turn Loose moved Keep Moving from The Scholar's hand to The Scholar's trash.
- The Scholar discards Transmutive Recovery.
- Know When to Turn Loose moved Transmutive Recovery from The Scholar's hand to The Scholar's trash.
- The Scholar discards Keep Moving.
- Know When to Turn Loose moved Keep Moving from The Scholar's hand to The Scholar's trash.
- The Scholar discards Expect the Worst.
- Know When to Turn Loose moved Expect the Worst from The Scholar's hand to The Scholar's trash.
- The Scholar discards Know When to Turn Loose.
- Know When to Turn Loose moved Know When to Turn Loose from The Scholar's hand to The Scholar's trash.
- The Scholar discards Know When to Hold Fast.
- Know When to Turn Loose moved Know When to Hold Fast from The Scholar's hand to The Scholar's trash.
- The Scholar discards Bring What You Need.
- Know When to Turn Loose moved Bring What You Need from The Scholar's hand to The Scholar's trash.
- The Scholar discards Transmutive Recovery.
- Know When to Turn Loose moved Transmutive Recovery from The Scholar's hand to The Scholar's trash.
- The Scholar initiates 18 Lightning damage to Ambuscade.
- The Scholar deals Ambuscade 18 Lightning damage.
- Ambuscade is now at -12 HP.
- The Argent Adept, Freedom Six Tachyon, The Scholar, Dr. Medico and The Idealist all defeated Ambuscade! Congratulations!
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