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Apr 26th, 2018
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  1. Force Host On
  2.  
  3. PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x02 });
  4.  
  5. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  6.  
  7. PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x02 });
  8.  
  9. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  10.  
  11. PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x02 });
  12.  
  13. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  14.  
  15. PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
  16.  
  17. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  18.  
  19. PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
  20.  
  21. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  22.  
  23. PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x03 });
  24.  
  25. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  26.  
  27. PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x02 });
  28.  
  29. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  30.  
  31. PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x02 });
  32.  
  33. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  34.  
  35. PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x02 });
  36.  
  37. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  38.  
  39. PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
  40.  
  41. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  42.  
  43. PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
  44.  
  45. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  46.  
  47. PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xFF, 0xFF });
  48.  
  49. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  50.  
  51. PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  52.  
  53. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  54.  
  55. PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  56.  
  57. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  58.  
  59. PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  60.  
  61. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  62.  
  63. PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
  64.  
  65. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  66.  
  67. PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
  68.  
  69. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  70.  
  71. PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x4E, 0x20 });
  72.  
  73. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  74.  
  75. PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x01 });
  76.  
  77. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  78.  
  79. PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x01 });
  80.  
  81. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  82.  
  83. PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x01 });
  84.  
  85. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  86.  
  87. PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  88.  
  89. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  90.  
  91. PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  92.  
  93. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  94.  
  95. PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  96.  
  97. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  98.  
  99. PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  100.  
  101. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  102.  
  103. PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  104.  
  105. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  106.  
  107. PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  108.  
  109. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  110.  
  111. PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x0C });
  112.  
  113. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  114.  
  115. PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x0C });
  116.  
  117. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  118.  
  119. PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x0C });
  120.  
  121. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  122.  
  123. PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x01 });
  124.  
  125. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  126.  
  127. PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x01 });
  128.  
  129. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  130.  
  131. PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x01 });
  132.  
  133. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  134.  
  135. PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  136.  
  137. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  138.  
  139. PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  140.  
  141. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  142.  
  143. PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  144.  
  145. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  146.  
  147. PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  148.  
  149. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  150.  
  151. PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  152.  
  153. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  154.  
  155. PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  156.  
  157. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  158.  
  159. PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  160.  
  161. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  162.  
  163. PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  164.  
  165. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  166.  
  167. PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  168.  
  169. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  170.  
  171. PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  172.  
  173. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  174.  
  175. PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  176.  
  177. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  178.  
  179. PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x00, 0x00 });
  180.  
  181. PS3.SetMemory(0x2350A83, new byte[] { 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  182.  
  183.  
  184.  
  185. Force Host Off
  186.  
  187. PS3.SetMemory(0x2350A58, new byte[] { 0x00, 0x00, 0x00, 0x08 });
  188.  
  189. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  190.  
  191. PS3.SetMemory(0x2350A68, new byte[] { 0x00, 0x00, 0x00, 0x08 });
  192.  
  193. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  194.  
  195. PS3.SetMemory(0x2350A78, new byte[] { 0x00, 0x00, 0x00, 0x08 });
  196.  
  197. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  198.  
  199. PS3.SetMemory(0x234FFA8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
  200.  
  201. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  202.  
  203. PS3.SetMemory(0x234FFB8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
  204.  
  205. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  206.  
  207. PS3.SetMemory(0x234FFC8, new byte[] { 0x00, 0x00, 0x00, 0x08 });
  208.  
  209. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  210.  
  211. PS3.SetMemory(0x234FFF0, new byte[] { 0x00, 0x00, 0x00, 0x05 });
  212.  
  213. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  214.  
  215. PS3.SetMemory(0x2350000, new byte[] { 0x00, 0x00, 0x00, 0x05 });
  216.  
  217. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  218.  
  219. PS3.SetMemory(0x2350010, new byte[] { 0x00, 0x00, 0x00, 0x05 });
  220.  
  221. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  222.  
  223. PS3.SetMemory(0x2350038, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
  224.  
  225. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  226.  
  227. PS3.SetMemory(0x2350048, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
  228.  
  229. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  230.  
  231. PS3.SetMemory(0x2350058, new byte[] { 0x00, 0x00, 0xAF, 0xC8 });
  232.  
  233. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  234.  
  235. PS3.SetMemory(0x2350080, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
  236.  
  237. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  238.  
  239. PS3.SetMemory(0x2350090, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
  240.  
  241. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  242.  
  243. PS3.SetMemory(0x23500A0, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
  244.  
  245. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  246.  
  247. PS3.SetMemory(0x23500C8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
  248.  
  249. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  250.  
  251. PS3.SetMemory(0x23500D8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
  252.  
  253. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  254.  
  255. PS3.SetMemory(0x23500E8, new byte[] { 0x00, 0x00, 0x0B, 0xB8 });
  256.  
  257. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  258.  
  259. PS3.SetMemory(0x2350158, new byte[] { 0x00, 0x00, 0x00, 0x05 });
  260.  
  261. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  262.  
  263. PS3.SetMemory(0x2350168, new byte[] { 0x00, 0x00, 0x00, 0x05 });
  264.  
  265. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  266.  
  267. PS3.SetMemory(0x2350178, new byte[] { 0x00, 0x00, 0x00, 0x05 });
  268.  
  269. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  270.  
  271. PS3.SetMemory(0x23501A0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
  272.  
  273. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  274.  
  275. PS3.SetMemory(0x23501B0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
  276.  
  277. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  278.  
  279. PS3.SetMemory(0x23501C0, new byte[] { 0x00, 0x00, 0x00, 0x16 });
  280.  
  281. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  282.  
  283. PS3.SetMemory(0x23501E8, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
  284.  
  285. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  286.  
  287. PS3.SetMemory(0x23501F8, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
  288.  
  289. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  290.  
  291. PS3.SetMemory(0x2350208, new byte[] { 0x00, 0x00, 0x03, 0xE8 });
  292.  
  293. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  294.  
  295. PS3.SetMemory(0x2351040, new byte[] { 0x00, 0x00, 0x00, 0x01 });
  296.  
  297. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  298.  
  299. PS3.SetMemory(0x2351050, new byte[] { 0x00, 0x00, 0x00, 0x01 });
  300.  
  301. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  302.  
  303. PS3.SetMemory(0x2351060, new byte[] { 0x00, 0x00, 0x00, 0x01 });
  304.  
  305. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  306.  
  307. PS3.SetMemory(0x2351088, new byte[] { 0x00, 0x00, 0x00, 0x3C });
  308.  
  309. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  310.  
  311. PS3.SetMemory(0x2351098, new byte[] { 0x00, 0x00, 0x00, 0x3C });
  312.  
  313. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  314.  
  315. PS3.SetMemory(0x23510A8, new byte[] { 0x00, 0x00, 0x00, 0x3C });
  316.  
  317. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  318.  
  319. PS3.SetMemory(0x23513A0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
  320.  
  321. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  322.  
  323. PS3.SetMemory(0x23513B0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
  324.  
  325. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  326.  
  327. PS3.SetMemory(0x23513C0, new byte[] { 0x00, 0x00, 0x00, 0x01 });
  328.  
  329. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  330.  
  331. PS3.SetMemory(0x23515E0, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
  332.  
  333. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  334.  
  335. PS3.SetMemory(0x23515F0, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
  336.  
  337. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  338.  
  339. PS3.SetMemory(0x2351600, new byte[] { 0x00, 0x00, 0x1F, 0x40 });
  340.  
  341. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  342.  
  343. PS3.SetMemory(0x2357148, new byte[] { 0x00, 0x00, 0x27, 0x10 });
  344.  
  345. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  346.  
  347. PS3.SetMemory(0x2357158, new byte[] { 0x00, 0x00, 0x27, 0x10 });
  348.  
  349. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  350.  
  351. PS3.SetMemory(0x2357168, new byte[] { 0x00, 0x00, 0x27, 0x10 });
  352.  
  353. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  354.  
  355. PS3.SetMemory(0x2357190, new byte[] { 0x00, 0x00, 0x13, 0x88 });
  356.  
  357. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  358.  
  359. PS3.SetMemory(0x23571A0, new byte[] { 0x00, 0x00, 0x13, 0x88 });
  360.  
  361. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
  362.  
  363. PS3.SetMemory(0x23571B0, new byte[] { 0x00, 0x00, 0x13, 0x88 });
  364.  
  365. PS3.SetMemory(0x2350A83, new byte[] { 0x02, 0x00, 0x00, 0x00, 0x02, 0x02, 0x4E, 0x36, 0x70 });
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