rcubed1003

purple dagger fe ver

Sep 19th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. Player=game:GetService("Players").LocalPlayer
  148. Character=Player.Character
  149. PlayerGui=Player.PlayerGui
  150. Backpack=Player.Backpack
  151. Torso=Character.Torso
  152. Head=Character.Head
  153. Humanoid=Character.Humanoid
  154. LeftArm=Character["Left Arm"]
  155. LeftLeg=Character["Left Leg"]
  156. RightArm=Character["Right Arm"]
  157. RightLeg=Character["Right Leg"]
  158. cam=game.Workspace.CurrentCamera
  159. LS=Torso["Left Shoulder"]
  160. LH=Torso["Left Hip"]
  161. RS=Torso["Right Shoulder"]
  162. RH=Torso["Right Hip"]
  163. Face = Head.face
  164. Neck=Torso.Neck
  165. it=Instance.new
  166. attacktype=1
  167. vt=Vector3.new
  168. cf=CFrame.new
  169. euler=CFrame.fromEulerAnglesXYZ
  170. angles=CFrame.Angles
  171. cloaked=false
  172. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  173. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  174. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  175. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  176. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  177. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  178. RootPart=Character.HumanoidRootPart
  179. RootJoint=RootPart.RootJoint
  180. RootCF=euler(-1.57,0,3.14)
  181. attack = false
  182. bounce=false
  183. cooldown=false
  184. deeznuts=false
  185. attackdebounce = false
  186. deb=false
  187. equipped=true
  188. hand=false
  189. MMouse=nil
  190. combo=0
  191. mana=0
  192. trispeed=.2
  193. attackmode='none'
  194. local idle=0
  195. local Anim="Idle"
  196. local Effects={}
  197. local gun=false
  198. local shoot=false
  199. player=nil
  200. mana=0
  201. cam = workspace.CurrentCamera
  202. ZTarget = nil
  203. RocketTarget = nil
  204. local m = Instance.new("Model",Character)
  205. m.Name = "WeaponModel"
  206.  
  207. mouse=Player:GetMouse()
  208. --save shoulders
  209. RSH, LSH=nil, nil
  210. --welds
  211. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  212. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  213. LH=Torso["Left Hip"]
  214. RH=Torso["Right Hip"]
  215. TorsoColor=Torso.BrickColor
  216. function NoOutline(Part)
  217. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  218. end
  219. player=Player
  220. ch=Character
  221. RSH=ch.Torso["Right Shoulder"]
  222. LSH=ch.Torso["Left Shoulder"]
  223. --
  224. RSH.Parent=nil
  225. LSH.Parent=nil
  226. --
  227. RW.Name="Right Shoulder"
  228. RW.Part0=ch.Torso
  229. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  230. RW.C1=cf(0, 0.5, 0)
  231. RW.Part1=ch["Right Arm"]
  232. RW.Parent=ch.Torso
  233. --
  234. LW.Name="Left Shoulder"
  235. LW.Part0=ch.Torso
  236. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  237. LW.C1=cf(0, 0.5, 0)
  238. LW.Part1=ch["Left Arm"]
  239. LW.Parent=ch.Torso
  240.  
  241. function swait(num)
  242. if num==0 or num==nil then
  243. game:service'RunService'.Heartbeat:wait(0)
  244. else
  245. for i=0,num do
  246. game:service'RunService'.Heartbeat:wait(0)
  247. end
  248. end
  249. end
  250.  
  251. function nooutline(part)
  252. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  253. end
  254.  
  255. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  256. local fp=it("Part")
  257. fp.formFactor=formfactor
  258. fp.Parent=parent
  259. fp.Reflectance=reflectance
  260. fp.Transparency=transparency
  261. fp.CanCollide=false
  262. fp.Locked=true
  263. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  264. fp.Name=name
  265. fp.Size=size
  266. fp.Position=Character.Torso.Position
  267. nooutline(fp)
  268. fp.Material=material
  269. fp:BreakJoints()
  270. return fp
  271. end
  272.  
  273. function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  274. local fp = it("Part")
  275. fp.formFactor = formfactor
  276. fp.Parent = parent
  277. fp.Reflectance = reflectance
  278. fp.Transparency = transparency
  279. fp.CanCollide = false
  280. fp.Locked=true
  281. fp.BrickColor = brickcolor
  282. fp.Name = name
  283. fp.Size = size
  284. fp.Position = EffectPart.Position
  285. NoOutline(fp)
  286. fp.Material="Neon"
  287. fp:BreakJoints()
  288. return fp
  289. end
  290.  
  291. function wweld(parent,part0,part1,c0)
  292. local weld=it("Weld")
  293. weld.Parent=parent
  294. weld.Part0=part0
  295. weld.Part1=part1
  296. weld.C0=c0
  297. return weld
  298. end
  299.  
  300. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  301. local mesh=it(Mesh)
  302. mesh.Parent=part
  303. if Mesh=="SpecialMesh" then
  304. mesh.MeshType=meshtype
  305. mesh.MeshId=meshid
  306. end
  307. mesh.Offset=offset
  308. mesh.Scale=scale
  309. return mesh
  310. end
  311.  
  312. function decal(part,face,texture,transparency,shiny,specular,name)
  313. local d=it("Decal",part)
  314. d.Shiny=shiny
  315. d.Face=face
  316. d.Specular=specular
  317. d.Transparency=transparency
  318. d.Texture=texture
  319. d.Name=name
  320. return d
  321. end
  322.  
  323. function weld(parent,part0,part1,c0,c1)
  324. local weld=it("Weld")
  325. weld.Parent=parent
  326. weld.Part0=part0
  327. weld.Part1=part1
  328. weld.C0=c0
  329. weld.C1=c1
  330. return weld
  331. end
  332.  
  333.  
  334. local function CFrameFromTopBack(at, top, back)
  335. local right = top:Cross(back)
  336. return CFrame.new(at.x, at.y, at.z,
  337. right.x, top.x, back.x,
  338. right.y, top.y, back.y,
  339. right.z, top.z, back.z)
  340. end
  341.  
  342. function Triangle(a, b, c)
  343. local edg1 = (c-a):Dot((b-a).unit)
  344. local edg2 = (a-b):Dot((c-b).unit)
  345. local edg3 = (b-c):Dot((a-c).unit)
  346. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  347. a, b, c = a, b, c
  348. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  349. a, b, c = b, c, a
  350. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  351. a, b, c = c, a, b
  352. else
  353. assert(false, "unreachable")
  354. end
  355.  
  356. local len1 = (c-a):Dot((b-a).unit)
  357. local len2 = (b-a).magnitude - len1
  358. local width = (a + (b-a).unit*len1 - c).magnitude
  359.  
  360. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  361.  
  362. local list = {}
  363.  
  364. local TrailColor = ("Royal purple")
  365.  
  366. if len1 > 0.01 then
  367. local w1 = Instance.new('WedgePart', m)
  368. game:GetService("Debris"):AddItem(w1,5)
  369. w1.Material = "Neon"
  370. w1.FormFactor = 'Custom'
  371. w1.BrickColor = BrickColor.new(TrailColor)
  372. w1.Transparency = 0
  373. w1.Reflectance = 0
  374. w1.Material = "Neon"
  375. w1.CanCollide = false
  376. NoOutline(w1)
  377. local sz = Vector3.new(0.2, width, len1)
  378. w1.Size = sz
  379. local sp = Instance.new("SpecialMesh",w1)
  380. sp.MeshType = "Wedge"
  381. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  382. w1:BreakJoints()
  383. w1.Anchored = true
  384. w1.Parent = workspace
  385. w1.Transparency = 0.7
  386. table.insert(Effects,{w1,"Disappear",.01})
  387. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  388. table.insert(list,w1)
  389. end
  390.  
  391. if len2 > 0.01 then
  392. local w2 = Instance.new('WedgePart', m)
  393. game:GetService("Debris"):AddItem(w2,5)
  394. w2.Material = "Neon"
  395. w2.FormFactor = 'Custom'
  396. w2.BrickColor = BrickColor.new(TrailColor)
  397. w2.Transparency = 0
  398. w2.Reflectance = 0
  399. w2.Material = "Neon"
  400. w2.CanCollide = false
  401. NoOutline(w2)
  402. local sz = Vector3.new(0.2, width, len2)
  403. w2.Size = sz
  404. local sp = Instance.new("SpecialMesh",w2)
  405. sp.MeshType = "Wedge"
  406. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  407. w2:BreakJoints()
  408. w2.Anchored = true
  409. w2.Parent = workspace
  410. w2.Transparency = 0.7
  411. table.insert(Effects,{w2,"Disappear",.01})
  412. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  413. table.insert(list,w2)
  414. end
  415. return unpack(list)
  416. end
  417.  
  418.  
  419. so = function(id,par,vol,pit)
  420. coroutine.resume(coroutine.create(function()
  421. local sou = Instance.new("Sound",par or workspace)
  422. sou.Volume=vol
  423. sou.Pitch=pit or 1
  424. sou.SoundId=id
  425. swait()
  426. sou:play()
  427. game:GetService("Debris"):AddItem(sou,6)
  428. end))
  429. end
  430.  
  431. function clerp(a,b,t)
  432. local qa = {QuaternionFromCFrame(a)}
  433. local qb = {QuaternionFromCFrame(b)}
  434. local ax, ay, az = a.x, a.y, a.z
  435. local bx, by, bz = b.x, b.y, b.z
  436. local _t = 1-t
  437. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  438. end
  439.  
  440. function QuaternionFromCFrame(cf)
  441. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  442. local trace = m00 + m11 + m22
  443. if trace > 0 then
  444. local s = math.sqrt(1 + trace)
  445. local recip = 0.5/s
  446. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  447. else
  448. local i = 0
  449. if m11 > m00 then
  450. i = 1
  451. end
  452. if m22 > (i == 0 and m00 or m11) then
  453. i = 2
  454. end
  455. if i == 0 then
  456. local s = math.sqrt(m00-m11-m22+1)
  457. local recip = 0.5/s
  458. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  459. elseif i == 1 then
  460. local s = math.sqrt(m11-m22-m00+1)
  461. local recip = 0.5/s
  462. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  463. elseif i == 2 then
  464. local s = math.sqrt(m22-m00-m11+1)
  465. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  466. end
  467. end
  468. end
  469.  
  470. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  471. local xs, ys, zs = x + x, y + y, z + z
  472. local wx, wy, wz = w*xs, w*ys, w*zs
  473. local xx = x*xs
  474. local xy = x*ys
  475. local xz = x*zs
  476. local yy = y*ys
  477. local yz = y*zs
  478. local zz = z*zs
  479. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  480. end
  481.  
  482. function QuaternionSlerp(a, b, t)
  483. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  484. local startInterp, finishInterp;
  485. if cosTheta >= 0.0001 then
  486. if (1 - cosTheta) > 0.0001 then
  487. local theta = math.acos(cosTheta)
  488. local invSinTheta = 1/math.sin(theta)
  489. startInterp = math.sin((1-t)*theta)*invSinTheta
  490. finishInterp = math.sin(t*theta)*invSinTheta
  491. else
  492. startInterp = 1-t
  493. finishInterp = t
  494. end
  495. else
  496. if (1+cosTheta) > 0.0001 then
  497. local theta = math.acos(-cosTheta)
  498. local invSinTheta = 1/math.sin(theta)
  499. startInterp = math.sin((t-1)*theta)*invSinTheta
  500. finishInterp = math.sin(t*theta)*invSinTheta
  501. else
  502. startInterp = t-1
  503. finishInterp = t
  504. end
  505. end
  506. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  507. end
  508.  
  509. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  510. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  511. end
  512.  
  513. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  514. if hit.Parent==nil then
  515. return
  516. end
  517. local h=hit.Parent:FindFirstChild("Humanoid")
  518. for _,v in pairs(hit.Parent:children()) do
  519. if v:IsA("Humanoid") then
  520. h=v
  521. end
  522. end
  523. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  524. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  525. end
  526. if hit.Parent.className=="Hat" then
  527. hit=hit.Parent.Parent:findFirstChild("Head")
  528. end
  529. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  530. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  531. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  532. return
  533. end]]
  534. -- hs(hit,1.2)
  535. local c=Instance.new("ObjectValue")
  536. c.Name="creator"
  537. c.Value=game:service("Players").LocalPlayer
  538. c.Parent=h
  539. game:GetService("Debris"):AddItem(c,.5)
  540. local Damage=math.random(minim,maxim)
  541. -- h:TakeDamage(Damage)
  542. local blocked=false
  543. local block=hit.Parent:findFirstChild("Block")
  544. if block~=nil then
  545. print(block.className)
  546. if block.className=="NumberValue" then
  547. if block.Value>0 then
  548. blocked=true
  549. if decreaseblock==nil then
  550. block.Value=block.Value-1
  551. end
  552. end
  553. end
  554. if block.className=="IntValue" then
  555. if block.Value>0 then
  556. blocked=true
  557. if decreaseblock~=nil then
  558. block.Value=block.Value-1
  559. end
  560. end
  561. end
  562. end
  563. if blocked==false then
  564. -- h:TakeDamage(Damage)
  565. h.Health=h.Health-Damage
  566. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  567. else
  568. h.Health=h.Health-(Damage/2)
  569. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  570. end
  571. if Type=="Knockdown" then
  572. local hum=hit.Parent.Humanoid
  573. hum.PlatformStand=true
  574. coroutine.resume(coroutine.create(function(HHumanoid)
  575. swait(1)
  576. HHumanoid.PlatformStand=false
  577. end),hum)
  578. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  579. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  580. local bodvol=Instance.new("BodyVelocity")
  581. bodvol.velocity=angle*knockback
  582. bodvol.P=5000
  583. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  584. bodvol.Parent=hit
  585. local rl=Instance.new("BodyAngularVelocity")
  586. rl.P=3000
  587. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  588. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  589. rl.Parent=hit
  590. game:GetService("Debris"):AddItem(bodvol,.5)
  591. game:GetService("Debris"):AddItem(rl,.5)
  592. elseif Type=="Normal" then
  593. local vp=Instance.new("BodyVelocity")
  594. vp.P=500
  595. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  596. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  597. if KnockbackType==1 then
  598. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  599. elseif KnockbackType==2 then
  600. vp.velocity=Property.CFrame.lookVector*knockback
  601. end
  602. if knockback>0 then
  603. vp.Parent=hit.Parent.Torso
  604. end
  605. game:GetService("Debris"):AddItem(vp,.5)
  606. elseif Type=="Up" then
  607. local bodyVelocity=Instance.new("BodyVelocity")
  608. bodyVelocity.velocity=vt(0,60,0)
  609. bodyVelocity.P=5000
  610. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  611. bodyVelocity.Parent=hit
  612. game:GetService("Debris"):AddItem(bodyVelocity,1)
  613. local rl=Instance.new("BodyAngularVelocity")
  614. rl.P=3000
  615. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  616. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  617. rl.Parent=hit
  618. game:GetService("Debris"):AddItem(rl,.5)
  619. elseif Type=="Snare" then
  620. local bp=Instance.new("BodyPosition")
  621. bp.P=2000
  622. bp.D=100
  623. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  624. bp.position=hit.Parent.Torso.Position
  625. bp.Parent=hit.Parent.Torso
  626. game:GetService("Debris"):AddItem(bp,1)
  627. elseif Type=="Target" then
  628. local Targetting = false
  629. if Targetting==false then
  630. ZTarget=hit.Parent.Torso
  631. coroutine.resume(coroutine.create(function(Part)
  632. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  633. swait(5)
  634. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  635. end),ZTarget)
  636. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  637. local targetgui=Instance.new("BillboardGui")
  638. targetgui.Parent=ZTarget
  639. targetgui.Size=UDim2.new(10,100,10,100)
  640. local targ=Instance.new("ImageLabel")
  641. targ.Parent=targetgui
  642. targ.BackgroundTransparency=1
  643. targ.Image="rbxassetid://4834067"
  644. targ.Size=UDim2.new(1,0,1,0)
  645. cam.CameraType="Scriptable"
  646. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  647. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  648. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  649. Targetting=true
  650. RocketTarget=ZTarget
  651. for i=1,Property do
  652. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  653. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  654. swait()
  655. end
  656. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  657. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  658. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  659. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  660. end
  661. Targetting=false
  662. RocketTarget=nil
  663. targetgui.Parent=nil
  664. cam.CameraType="Custom"
  665. end
  666. end
  667. local debounce=Instance.new("BoolValue")
  668. debounce.Name="DebounceHit"
  669. debounce.Parent=hit.Parent
  670. debounce.Value=true
  671. game:GetService("Debris"):AddItem(debounce,Delay)
  672. c=Instance.new("ObjectValue")
  673. c.Name="creator"
  674. c.Value=Player
  675. c.Parent=h
  676. game:GetService("Debris"):AddItem(c,.5)
  677. end
  678. end
  679.  
  680.  
  681. function ShowDamage(Pos, Text, Time, Color)
  682. local Rate = (1 / 30)
  683. local Pos = (Pos or Vector3.new(0, 0, 0))
  684. local Text = (Text or "")
  685. local Time = (Time or 2)
  686. local Color = (Color or Color3.new(1, 0, 0))
  687. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  688. EffectPart.Anchored = true
  689. local BillboardGui = Instance.new("BillboardGui")
  690. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  691. BillboardGui.Adornee = EffectPart
  692. local TextLabel = Instance.new("TextLabel")
  693. TextLabel.BackgroundTransparency = 1
  694. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  695. TextLabel.Text = Text
  696. TextLabel.TextColor3 = Color
  697. TextLabel.TextScaled = true
  698. TextLabel.Font = Enum.Font.ArialBold
  699. TextLabel.Parent = BillboardGui
  700. BillboardGui.Parent = EffectPart
  701. game.Debris:AddItem(EffectPart, (Time + 0.1))
  702. EffectPart.Parent = game:GetService("Workspace")
  703. Delay(0, function()
  704. local Frames = (Time / Rate)
  705. for Frame = 1, Frames do
  706. wait(Rate)
  707. local Percent = (Frame / Frames)
  708. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  709. TextLabel.TextTransparency = Percent
  710. end
  711. if EffectPart and EffectPart.Parent then
  712. EffectPart:Destroy()
  713. end
  714. end)
  715. end
  716.  
  717. handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
  718. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
  719. mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
  720. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
  721. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
  722. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  723. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
  724. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
  725. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  726. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
  727. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
  728. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  729. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
  730. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
  731. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
  732. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
  733. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
  734. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  735. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
  736. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
  737. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
  738. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
  739. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
  740. mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
  741. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  742. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  743. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  744. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  745. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  746. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
  747. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
  748. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  749. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
  750. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
  751. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  752. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
  753. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
  754. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  755. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  756. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
  757. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  758. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
  759. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  760. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
  761. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  762. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  763. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
  764. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  765. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
  766. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
  767. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  768. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
  769. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
  770. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  771. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
  772. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
  773. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  774. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
  775. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
  776. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  777. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
  778. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
  779. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
  780. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
  781. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
  782. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
  783. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  784. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
  785. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
  786. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
  787. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
  788. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
  789. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  790. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
  791. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
  792. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
  793. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
  794. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
  795. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  796. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
  797. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
  798. Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
  799. Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
  800. EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal purple","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  801. EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  802. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  803. EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  804. EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  805.  
  806. DarkRiftF=function(par)
  807. while lol == true do
  808. wait()
  809. local PWN={}
  810. for _,v in pairs(game.Workspace:children()) do
  811. if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
  812. if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
  813. table.insert(PWN,v.Torso)
  814. end
  815. end
  816. end
  817. for _,t in pairs(PWN) do
  818. local targ=par.Position-t.Position
  819. local Mag=targ.magnitude
  820. if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
  821. if Mag<=30 then
  822. t.Parent.Humanoid:TakeDamage(.5)
  823. local rl=Instance.new("BodyAngularVelocity")
  824. rl.P=3000
  825. rl.maxTorque=Vector3.new(500000,500000,500000)*5000
  826. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
  827. rl.Parent=t
  828. game:GetService("Debris"):AddItem(rl,.1)
  829. end
  830. if Mag<=20 then
  831. t.Parent.Humanoid:TakeDamage(.1)
  832. else
  833. local vl=Instance.new("BodyVelocity")
  834. vl.P=3000
  835. vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
  836. vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
  837. vl.Parent=t
  838. game:GetService("Debris"):AddItem(vl,.1)
  839. end
  840. end
  841. end
  842. wait(.08)
  843. end
  844. end
  845.  
  846. function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
  847. local msh1 = Instance.new("BlockMesh")
  848. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  849. local S=Instance.new("Part")
  850. S.Name="Effect"
  851. S.Material="Neon"
  852. S.formFactor=0
  853. S.Size=Vector3.new(x1,y1,z1)
  854. S.BrickColor=color
  855. S.Reflectance = 0
  856. S.TopSurface=0
  857. S.BottomSurface=0
  858. S.Transparency=0
  859. S.Anchored=false
  860. S.CanCollide=false
  861. S.CFrame=part.CFrame
  862. S.Parent=game.Workspace
  863. msh1.Parent = S
  864. local W=Instance.new("Weld")
  865. W.Parent=S
  866. W.Part0=S
  867. W.Part1=part
  868. W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  869. W.Parent=nil
  870. S.Anchored=true
  871. coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
  872. end
  873.  
  874. local function BlackHole(parent,cframe)
  875. local effectsmsh = Instance.new("SpecialMesh")
  876. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  877. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  878. effectsmsh.Scale = Vector3.new(3,3,3)
  879. local effectsg = Instance.new("Part")
  880. effectsg.formFactor = 3
  881. effectsg.CanCollide = false
  882. effectsg.Name = "Effect"
  883. effectsg.Locked = true
  884. effectsg.Transparency = 1
  885. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  886. effectsg.Parent = parent
  887. effectsg.BrickColor = BrickColor.new("Royal purple")
  888. effectsg.Material="Neon"
  889. coroutine.resume(coroutine.create(function(Part,Mesh)
  890. local Mesh = Instance.new("SpecialMesh")
  891. Mesh.Scale = Vector3.new(0.5,0.5,0.5)
  892. Mesh.MeshType = "Sphere"
  893. -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
  894. Part=Instance.new("Part")
  895. Part.Name="Effect"
  896. Part.formFactor=0
  897. Part.Size=Vector3.new(1,1,1)
  898. Part.BrickColor=BrickColor.new("Royal purple")
  899. Part.Material="Neon"
  900. Part.Reflectance = 0
  901. Part.TopSurface=0
  902. Part.BottomSurface=0
  903. Part.Transparency=0
  904. Part.Anchored=true
  905. NoOutline(Part)
  906. Part.CanCollide=false
  907. Part.CFrame=cframe
  908. Part.Parent=parent
  909. Mesh.Parent = Part
  910. lol=true
  911. coroutine.resume(coroutine.create(function()
  912. DarkRiftF(Part)
  913. end))
  914. for i=0,200 do
  915. wait()
  916. DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Royal purple"))
  917. Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
  918. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  919. end
  920. local fff=200
  921. for i=0,100 do
  922. wait()
  923. DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Royal purple"))
  924. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  925. end
  926. for i=0,1,0.05 do
  927. wait()
  928. Part.Transparency=Part.Transparency+0.05
  929. Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
  930. end
  931. lol=false
  932. Part.Parent=nil
  933. end),nil,nil)
  934. end
  935.  
  936. function makeShockwave(height,color,speed,range,pulse)
  937. local range = range or 2000
  938. local p = Instance.new("Part")
  939. p.Anchored = true
  940. p.CanCollide = false
  941. p.FormFactor = "Custom"
  942. p.BrickColor = color
  943. p.Parent = workspace
  944. local m = Instance.new("SpecialMesh",p)
  945. m.MeshId = "rbxassetid://3270017"
  946. local estimateSurvival = math.floor(range/speed) * 0.03
  947. game:GetService("Debris"):AddItem(p,estimateSurvival)
  948. Spawn(function ()
  949. for i = 1,range,speed do
  950. p.Transparency = 1-math.min(0.5,3-(i/500))
  951. m.Scale = Vector3.new(i,i,i*height)
  952. p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
  953. wait()
  954. end
  955. p:Destroy()
  956. end)
  957. end
  958.  
  959. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  960. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  961. prt.Anchored=true
  962. prt.CFrame=cframe
  963. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
  964. game:GetService("Debris"):AddItem(prt,2)
  965. coroutine.resume(coroutine.create(function(Part,Mesh)
  966. for i=0,2,delay do
  967. wait()
  968. Part.CFrame=Part.CFrame
  969. Part.Transparency=i
  970. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  971. end
  972. Part.Parent=nil
  973. end),prt,msh)
  974. end
  975.  
  976. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  977. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  978. prt.Anchored=true
  979. prt.CFrame=cframe
  980. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  981. game:GetService("Debris"):AddItem(prt,5)
  982. coroutine.resume(coroutine.create(function(Part,Mesh)
  983. for i=0,1,delay do
  984. wait()
  985. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  986. Part.Transparency=i
  987. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  988. end
  989. Part.Parent=nil
  990. end),prt,msh)
  991. end
  992.  
  993. local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
  994. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
  995. if Type~=2 then
  996. prt.Anchored=true
  997. end
  998. prt.CFrame=cframe
  999. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  1000. game:GetService("Debris"):AddItem(prt,5)
  1001. coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  1002. local wld=nil
  1003. if dur==2 then
  1004. wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
  1005. end
  1006. for i=0,1,delay do
  1007. swait()
  1008. if dur==1 then
  1009. Part.CFrame=Part.CFrame
  1010. elseif dur==2 then
  1011. wld.C0=cframe
  1012. end
  1013. Part.Transparency=i
  1014. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1015. end
  1016. Part.Parent=nil
  1017. end),prt,msh,Type)
  1018. end
  1019.  
  1020. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1021. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1022. prt.Anchored=true
  1023. prt.CFrame=cframe
  1024. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1025. game:GetService("Debris"):AddItem(prt,5)
  1026. coroutine.resume(coroutine.create(function(Part,Mesh)
  1027. for i=0,1,delay do
  1028. swait()
  1029. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1030. Part.Transparency=i
  1031. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1032. end
  1033. Part.Parent=nil
  1034. end),prt,msh)
  1035. end
  1036.  
  1037. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1038. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  1039. prt.Anchored=true
  1040. prt.CFrame=cframe
  1041. local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  1042. game:GetService("Debris"):AddItem(prt,5)
  1043. coroutine.resume(coroutine.create(function(Part,Mesh)
  1044. for i=0,1,delay do
  1045. wait()
  1046. Part.CFrame=Part.CFrame
  1047. Part.Transparency=i
  1048. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1049. end
  1050. Part.Parent=nil
  1051. end),prt,msh)
  1052. end
  1053.  
  1054. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1055. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
  1056. prt.Anchored=true
  1057. prt.CFrame=cframe
  1058. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1059. game:GetService("Debris"):AddItem(prt,5)
  1060. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  1061. end
  1062.  
  1063. function Blast(parent)
  1064. MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  1065. MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
  1066. end
  1067.  
  1068. function ChargeBall(parent,t)
  1069. local counter=0
  1070. local size=1
  1071. for i=0,t,1 do
  1072. swait()
  1073. counter=counter+1
  1074. if counter%10==0 then
  1075. if size==3 then
  1076. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1077. elseif size==2 then
  1078. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1079. end
  1080. end
  1081. if counter%5==0 then
  1082. if size==1 then
  1083. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1084. elseif size==2 then
  1085. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1086. elseif size==3 then
  1087. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1088. end
  1089. end
  1090. end
  1091. end
  1092.  
  1093. function ChargeBall2(parent,t)
  1094. local counter=0
  1095. local size=1
  1096. for i=0,t,1 do
  1097. swait()
  1098. counter=counter+1
  1099. if counter%10==0 then
  1100. if size==3 then
  1101. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1102. elseif size==2 then
  1103. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1104. end
  1105. end
  1106. if counter%5==0 then
  1107. if size==1 then
  1108. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1109. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1110. elseif size==2 then
  1111. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1112. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1113. elseif size==3 then
  1114. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
  1115. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1116. end
  1117. end
  1118. end
  1119. end
  1120.  
  1121. function MagniDamage(Part,dis,mind,maxd,force,knock)
  1122. for _,c in pairs(workspace:children()) do
  1123. local hum=c:findFirstChild("Humanoid")
  1124. if hum~=nil then
  1125. local head=c:findFirstChild("Torso")
  1126. if head~=nil then
  1127. local targ=head.Position-Part.Position
  1128. local mag=targ.magnitude
  1129. if mag<=dis and c.Name~=Character.Name then
  1130. Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
  1131. end
  1132. end
  1133. end
  1134. end
  1135. end
  1136.  
  1137. function computeDirection(vec)
  1138. local lenSquared = vec.magnitude * vec.magnitude
  1139. local invSqrt = 1 / math.sqrt(lenSquared)
  1140. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1141. end
  1142.  
  1143. function attackone()
  1144. attack = true
  1145. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1146. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
  1147. local fx=Hitbox.Touched:connect(function(part)
  1148. local human=part.Parent:findFirstChild("Humanoid")
  1149. if human~=nil and bounce==false then
  1150. bounce=true
  1151. local rndm=math.random(1,#hitsounds)
  1152. local r=rndm
  1153. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1154. end
  1155. end)
  1156. for i = 0,1,0.1 do
  1157. swait()
  1158. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
  1159. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
  1160. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
  1161. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
  1162. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
  1163. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
  1164. end
  1165. so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
  1166. for i = 0,1,0.1 do
  1167. swait()
  1168. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1169. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1170. local h = 5
  1171. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1172. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1173. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1174. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1175. scfr = blcf
  1176. elseif not scfr then
  1177. scfr = blcf
  1178. end
  1179. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
  1180. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
  1181. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
  1182. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
  1183. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
  1184. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
  1185. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
  1186. end
  1187. attack = false
  1188. bounce=false
  1189. scfr=nil
  1190. fx:disconnect()
  1191. con:disconnect()
  1192. end
  1193.  
  1194. function attacktwo()
  1195. attack=true
  1196. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1197. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
  1198. local fx=Hitbox.Touched:connect(function(part)
  1199. local human=part.Parent:findFirstChild("Humanoid")
  1200. if human~=nil and bounce==false then
  1201. bounce=true
  1202. local rndm=math.random(1,#hitsounds)
  1203. local r=rndm
  1204. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1205. end
  1206. end)
  1207. for i=0,1,.1 do
  1208. swait()
  1209. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
  1210. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
  1211. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
  1212. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
  1213. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
  1214. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
  1215. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
  1216. end
  1217. so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
  1218. for i = 0,1,0.1 do
  1219. swait()
  1220. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1221. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1222. local h = 5
  1223. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1224. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1225. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1226. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1227. scfr = blcf
  1228. elseif not scfr then
  1229. scfr = blcf
  1230. end
  1231. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
  1232. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
  1233. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
  1234. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
  1235. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
  1236. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
  1237. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1238. end
  1239. scfr=nil
  1240. attack=false
  1241. bounce=false
  1242. con:disconnect()
  1243. fx:disconnect()
  1244. end
  1245.  
  1246. function attackthree()
  1247. attack=true
  1248. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1249. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
  1250. local fx=Hitbox.Touched:connect(function(part)
  1251. local human=part.Parent:findFirstChild("Humanoid")
  1252. if human~=nil and bounce==false then
  1253. bounce=true
  1254. local rndm=math.random(1,#hitsounds)
  1255. local r=rndm
  1256. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1257. end
  1258. end)
  1259. for i=0,1,.1 do
  1260. swait()
  1261. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
  1262. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
  1263. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
  1264. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
  1265. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
  1266. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
  1267. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1268. end
  1269. so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
  1270. for i = 0,1,0.1 do
  1271. swait()
  1272. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
  1273. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1274. local h = 5
  1275. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1276. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1277. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1278. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1279. scfr = blcf
  1280. elseif not scfr then
  1281. scfr = blcf
  1282. end
  1283. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
  1284. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
  1285. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
  1286. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
  1287. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
  1288. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
  1289. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
  1290. end
  1291. attack=false
  1292. bounce=false
  1293. scfr=nil
  1294. con:disconnect()
  1295. fx:disconnect()
  1296. end
  1297.  
  1298. function attackfour()
  1299. attack = true
  1300. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1301. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
  1302. local fx=Hitbox.Touched:connect(function(part)
  1303. local human=part.Parent:findFirstChild("Humanoid")
  1304. if human~=nil and bounce==false then
  1305. bounce=true
  1306. local rndm=math.random(1,#hitsounds)
  1307. local r=rndm
  1308. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
  1309. end
  1310. end)
  1311. for i = 0,1,0.1 do
  1312. swait()
  1313. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
  1314. Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
  1315. RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
  1316. LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
  1317. RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
  1318. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
  1319. handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
  1320. end
  1321. so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
  1322. local v=it("BodyVelocity",Torso)
  1323. v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
  1324. v.velocity=RootPart.CFrame.lookVector*50
  1325. for i = 0,1,0.1 do
  1326. swait()
  1327. local blcf = Hitbox.CFrame*cf(0,0,0)
  1328. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
  1329. local h = 5
  1330. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1331. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1332. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1333. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1334. scfr = blcf
  1335. elseif not scfr then
  1336. scfr = blcf
  1337. end
  1338. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
  1339. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1340. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
  1341. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
  1342. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  1343. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  1344. handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
  1345. end
  1346. v.Parent=nil
  1347. scfr=nil
  1348. attack = false
  1349. bounce=false
  1350. con:disconnect()
  1351. fx:disconnect()
  1352. end
  1353.  
  1354. function LustrisFulgo()
  1355. attack=true
  1356. Humanoid.WalkSpeed=0
  1357. for i=0,1,0.1 do
  1358. swait()
  1359. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
  1360. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
  1361. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
  1362. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
  1363. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
  1364. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
  1365. handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
  1366. end
  1367. local function boom()
  1368. local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Black"),"Effect",vt(1,1,1))
  1369. pprt.Anchored=true
  1370. pprt.CFrame=EffectPart.CFrame
  1371. game:GetService("Debris"):AddItem(pprt,2)
  1372. MagicCircle(BrickColor.new("Black"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
  1373. so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
  1374. so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
  1375. local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
  1376. local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
  1377. local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
  1378. MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
  1379. for i=0,80 do
  1380. swait()
  1381. MagicBlock(BrickColor.new("Black"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
  1382. MagicCircle(BrickColor.new("Black"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
  1383. wave.Size=vt(1+i,1+i,1+i)
  1384. wavemesh.Scale=vt(1+i,1+i,1+i)
  1385. wave.CFrame=EffectPart.CFrame
  1386. Humanoid.Health=Humanoid.Health+.15
  1387. end
  1388. wave:Destroy()
  1389. end
  1390. boom()
  1391. attack=false
  1392. Humanoid.WalkSpeed=16
  1393. end
  1394.  
  1395. function LeviterGlomus()
  1396. attack=true
  1397. for i=0,1,.1 do
  1398. swait()
  1399. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  1400. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1401. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
  1402. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
  1403. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
  1404. LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1405. handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
  1406. end
  1407. so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
  1408. efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Black","BallEffect",Vector3.new(2, 2, 2))
  1409. weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
  1410. mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
  1411. ChargeBall(EffectPart2,35)
  1412. for i=0,1,.1 do
  1413. swait()
  1414. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  1415. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  1416. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
  1417. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
  1418. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
  1419. LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
  1420. handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
  1421. end
  1422. so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
  1423. efprt:BreakJoints()
  1424. local Target=mouse.Hit.p
  1425. local direction = Target - handle.Position
  1426. direction = computeDirection(direction)
  1427. local pos = handle.Position + (direction * 10.0)
  1428. efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
  1429. local floatForce = Instance.new("BodyForce")
  1430. floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
  1431. floatForce.Parent = efprt
  1432. efprt.Velocity = direction * 160
  1433. efprt.Touched:connect(function(hit)
  1434. if not hit:IsDescendantOf(Character) then
  1435. if hit.Name~="Effect" then
  1436. MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
  1437. floatForce.Parent=nil
  1438. efprt.Anchored=true
  1439. so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
  1440. Blast(efprt)
  1441. efprt:Destroy()
  1442. end
  1443. end
  1444. end)
  1445. game:GetService("Debris"):AddItem(efprt,6)
  1446. attack=false
  1447. end
  1448.  
  1449. function PortalStorm()
  1450. Humanoid.WalkSpeed=0
  1451. attack=true
  1452. for i=0,1,.1 do
  1453. swait()
  1454. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1455. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1456. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
  1457. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
  1458. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1459. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1460. handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
  1461. end
  1462. so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
  1463. ChargeBall2(handle,100)
  1464. makeShockwave(0.5,BrickColor.new("Royal purple"),30,1000,0)
  1465. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
  1466. so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
  1467. wait(2)
  1468. so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
  1469. delay(0.5,function ()
  1470. MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
  1471. end)
  1472. Humanoid.Health=Humanoid.Health-0
  1473. makeShockwave(4,BrickColor.new("Teal"),10,2000,1)
  1474. attack=false
  1475. Humanoid.WalkSpeed=9
  1476. wait(4)
  1477. Humanoid.WalkSpeed=16
  1478. end
  1479.  
  1480. function SolSiderea()
  1481. Humanoid.WalkSpeed=0
  1482. attack=true
  1483. so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
  1484. for i=0,1,.1 do
  1485. swait()
  1486. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1487. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1488. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
  1489. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
  1490. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1491. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1492. handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
  1493. end
  1494. for i=0,1,.1 do
  1495. swait()
  1496. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1497. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1498. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
  1499. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
  1500. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1501. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1502. handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
  1503. end
  1504. coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
  1505. local n=2
  1506. local orb=ppart(3,Character,0,1,BrickColor.new("Royal purple"),"Orb",vt())
  1507. local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
  1508. local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
  1509. for i=1,0.3,-0.01 do
  1510. wait()
  1511. orb.Transparency=i
  1512. omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
  1513. MagicBlock(BrickColor.new("Royal purple"),orb.CFrame,15,15,15,2,2,2,0.1)
  1514. local ef=ppart(3,workspace,0,0,BrickColor.new("Royal purple"),"Effect",vt())
  1515. ef.Anchored=true
  1516. local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
  1517. local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0)
  1518. ef.CFrame=orb.CFrame*ceef
  1519. game:GetService("Debris"):AddItem(ef,2)
  1520. coroutine.resume(coroutine.create(function(Part,Mesh)
  1521. for i=0,1,0.1 do
  1522. wait()
  1523. Part.Transparency=i
  1524. Part.CFrame=Part.CFrame*cf(0,-1,0)
  1525. end
  1526. Part.Parent=nil
  1527. end),ef,emsh)
  1528. end
  1529. local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
  1530. wait(.5)
  1531. orb.Parent=nil
  1532. wait(1)
  1533. local hit,pos = rayCast(orb.Position,Pos,1000,Character)
  1534. local mag=(orb.Position-pos).magnitude
  1535. BlackHole(game.Workspace,cf(pos))
  1536. coroutine.resume(coroutine.create(function()
  1537. local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
  1538. wweld(game.Workspace,wave,orb,Torso.CFrame)
  1539. local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
  1540. for i=1,100 do
  1541. swait()
  1542. wave.Size=vt(1+i,1+i,1+i)
  1543. wavemesh.Scale=vt(1+i,1+i,1+i)
  1544. wave.CFrame=cf(pos)
  1545. end
  1546. end))
  1547. coroutine.resume(coroutine.create(function()
  1548. for i=0,20 do
  1549. swait(15)
  1550. local range = 1500
  1551. local p = Instance.new("Part")
  1552. p.Anchored = true
  1553. p.CanCollide = false
  1554. p.FormFactor = "Custom"
  1555. p.BrickColor = BrickColor.new("Royal purple")
  1556. p.Parent = workspace
  1557. p.Name="Effect"
  1558. p.CFrame=cf(pos)
  1559. local m = Instance.new("SpecialMesh",p)
  1560. m.MeshId = "rbxassetid://3270017"
  1561. local estimateSurvival = math.floor(range/30) * 0.03
  1562. game:GetService("Debris"):AddItem(p,estimateSurvival)
  1563. Spawn(function ()
  1564. for i = 1,range,30 do
  1565. p.Transparency = 1-math.min(0.5,3-(i/500))
  1566. m.Scale = Vector3.new(i,i,i*0.5)
  1567. p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
  1568. wait()
  1569. end
  1570. p:Destroy()
  1571. end)
  1572. end
  1573. end))
  1574. MagicCylinder(BrickColor.new("Royal purple"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
  1575. for i=1,2 do
  1576. end
  1577. for i=1,5 do
  1578. tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
  1579. end
  1580. for i=0,5 do
  1581. tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
  1582. end
  1583. local ref=ppart(3,workspace,0,1,BrickColor.new("Royal purple"),"Effect",vt())
  1584. ref.CFrame=cf(pos)
  1585. coroutine.resume(coroutine.create(function(Part)
  1586. wait(1)
  1587. Part.Parent=nil
  1588. end),ref)
  1589. MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
  1590. if hit~=nil then
  1591. Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
  1592. end
  1593. local n=2
  1594. MagicWave(BrickColor.new("Royal purple"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
  1595. swait(75)
  1596. Humanoid.WalkSpeed=16
  1597. attack=false
  1598. end
  1599.  
  1600. attacktype=1
  1601. mouse.Button1Down:connect(function()
  1602. if attacktype==1 and attack==false then
  1603. attacktype=2
  1604. attackone()
  1605. elseif attacktype==2 and attack==false then
  1606. attacktype=3
  1607. attacktwo()
  1608. elseif attacktype==3 and attack==false then
  1609. attacktype=4
  1610. attackthree()
  1611. elseif attacktype==4 and attack==false then
  1612. attacktype=1
  1613. attackfour()
  1614. end
  1615. end)
  1616.  
  1617. mouse.KeyDown:connect(function(k)
  1618. k=k:lower()
  1619. if attack == false and k == 'e' then
  1620. LeviterGlomus()
  1621. ChargeBall(efprt,100)
  1622. end
  1623. if attack == false and k == 'q' then
  1624. LustrisFulgo()
  1625. end
  1626. if attack == false and k == 'f' and deeznuts==false then
  1627. deeznuts=true
  1628. SolSiderea()
  1629. deeznuts=false
  1630. end
  1631. if attack == false and k == 'r' and cooldown==false then
  1632. cooldown=true
  1633. PortalStorm()
  1634. cooldown=false
  1635. end
  1636. end)
  1637.  
  1638.  
  1639. local sine = 0
  1640. local change = 1
  1641. local val = 0
  1642.  
  1643. while true do
  1644. swait()
  1645. sine = sine + change
  1646. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1647. local velderp=RootPart.Velocity.y
  1648. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1649. if equipped==true or equipped==false then
  1650. if attack==false then
  1651. idle=idle+1
  1652. else
  1653. idle=0
  1654. end
  1655. if idle>=500 then
  1656. if attack==false then
  1657. end
  1658. end
  1659. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1660. Anim="Jump"
  1661. if attack==false then
  1662. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1663. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  1664. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
  1665. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
  1666. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1667. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1668. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1669. end
  1670. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1671. Anim="Fall"
  1672. if attack==false then
  1673. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1674. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
  1675. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  1676. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  1677. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1678. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1679. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
  1680. end
  1681. elseif torvel<1 and hitfloor~=nil then
  1682. Anim="Idle"
  1683. if attack==false then
  1684. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
  1685. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
  1686. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
  1687. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1688. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
  1689. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
  1690. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
  1691. end
  1692. elseif torvel>2 and hitfloor~=nil then
  1693. Anim="Walk"
  1694. if attack==false then
  1695. change=3
  1696. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
  1697. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
  1698. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
  1699. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
  1700. RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
  1701. LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
  1702. handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1703. end
  1704. end
  1705. end
  1706. if #Effects>0 then
  1707. for e=1,#Effects do
  1708. if Effects[e]~=nil then
  1709. local Thing=Effects[e]
  1710. if Thing~=nil then
  1711. local Part=Thing[1]
  1712. local Mode=Thing[2]
  1713. local Delay=Thing[3]
  1714. local IncX=Thing[4]
  1715. local IncY=Thing[5]
  1716. local IncZ=Thing[6]
  1717. if Thing[1].Transparency<=1 then
  1718. if Thing[2]=="Block1" then
  1719. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1720. Mesh=Thing[1].Mesh
  1721. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1722. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1723. elseif Thing[2]=="Cylinder" then
  1724. Mesh=Thing[1].Mesh
  1725. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1726. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1727. elseif Thing[2]=="Blood" then
  1728. Mesh=Thing[7]
  1729. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  1730. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1731. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1732. elseif Thing[2]=="Elec" then
  1733. Mesh=Thing[1].Mesh
  1734. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  1735. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1736. elseif Thing[2]=="Disappear" then
  1737. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1738. end
  1739. else
  1740. Part.Parent=nil
  1741. table.remove(Effects,e)
  1742. end
  1743. end
  1744. end
  1745. end
  1746. end
  1747. end
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