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Apedemak40

QuestGoADD11894

Feb 4th, 2018
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SQL 8.90 KB | None | 0 0
  1. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200007','300182','571','1','1','3539.68','4642.54','-8.41322','1.92056','0','0','0.819352','0.573291','25','25','255','1');
  2. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200008','300182','571','1','1','3558.33','4673.13','1.06511','0.789585','0','0','0.384617','0.923076','25','25','255','1');
  3. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200009','300182','571','1','1','3609.29','4692.01','-13.6716','1.48859','0','0','0.677454','0.735565','25','25','255','1');
  4. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200010','300182','571','1','1','3633.13','4657.51','-13.6306','2.75701','0','0','0.981569','0.191106','25','25','255','1');
  5. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200011','300182','571','1','1','3660.76','4685.96','-13.6581','4.81476','0','0','0.670003','-0.742358','25','25','255','1');
  6. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200012','300182','571','1','1','3748.49','4676.72','-3.80258','0.958452','0','0','0.461093','0.887352','25','25','255','1');
  7. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200013','300182','571','1','1','3786.99','4718.25','-13.904','1.21371','0','0','0.570285','0.821447','25','25','255','1');
  8. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200014','300182','571','1','1','3686.76','4854','-13.6718','1.85381','0','0','0.799765','0.600314','25','25','255','1');
  9. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200015','300182','571','1','1','3622.36','4872.08','3.64534','3.95082','0','0','0.919254','-0.393664','25','25','255','1');
  10. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200016','300182','571','1','1','3681.62','4858.77','-13.6391','0.165196','0','0','0.0825043','0.996591','25','25','255','1');
  11. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200017','300182','571','1','1','3765.09','4775.19','10.7955','2.90231','0','0','0.992852','0.119357','25','25','255','1');
  12. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200018','300182','571','1','1','3977.25','4622.38','6.34943','6.09101','0','0','0.0959374','-0.995387','25','25','255','1');
  13. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200019','300182','571','1','1','4030.13','4502.62','8.03881','5.769','0','0','0.254271','-0.967133','25','25','255','1');
  14. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200020','300182','571','1','1','3911.21','4757.93','-10.2006','2.39179','0','0','0.930543','0.366183','25','25','255','1');
  15. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200021','300182','571','1','1','3881.72','4788.87','-13.6708','1.48858','0','0','0.677449','0.73557','25','25','255','1');
  16. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200022','300182','571','1','1','3854.42','4751.55','-10.9788','4.50058','0','0','0.777891','-0.628399','25','25','255','1');
  17. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200023','300182','571','1','1','3905.98','4963.52','-13.6718','1.07624','0','0','0.512524','0.858673','25','25','255','1');
  18. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200024','300182','571','1','1','3994.79','4946.82','-6.39693','1.35898','0','0','0.628397','0.777893','25','25','255','1');
  19. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200025','300182','571','1','1','4008.76','4991.02','-6.38667','0.817056','0','0','0.397259','0.917706','25','25','255','1');
  20. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200026','300182','571','1','1','4033.61','5044.96','2.36747','0.337964','0','0','0.168179','0.985757','25','25','255','1');
  21. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200027','300182','571','1','1','4084.75','4927.72','-10.0389','5.17601','0','0','0.52574','-0.850645','25','25','255','1');
  22. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200028','300182','571','1','1','4174.28','4767.95','7.6837','5.03072','0','0','0.586096','-0.810242','25','25','255','1');
  23. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200029','300182','571','1','1','3617.68','4868.35','4.04323','2.83946','0','0','0.988611','0.150492','25','25','255','1');
  24. INSERT INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecsmin`, `spawntimesecsmax`, `animprogress`, `state`) VALUES('200030','300182','571','1','1','3470.59','4708.78','-13.6716','3.29892','0','0','0.996908','-0.0785823','25','25','255','1');
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