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  1. Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
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  4. VERSION: 294.101
  5. KERNELBASE.dll!UnknownFunction (0x00007fff12e6a388) + 0 bytes [UnknownFile:0]
  6. ShooterGame.exe!FError::LowLevelFatal() (0x00007ff64e4e0286) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
  7. ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff64e8e52a9) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189]
  8. ShooterGame.exe!VerifyD3D11Result() (0x00007ff64e8e534c) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225]
  9. ShooterGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff64e8d4833) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153]
  10. ShooterGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff64e8d45d7) + 24 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65]
  11. ShooterGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff64fb59cb6) + 23 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:705]
  12. ShooterGame.exe!FetchVisibilityForPrimitives() (0x00007ff64fb22702) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:1219]
  13. ShooterGame.exe!OcclusionCull() (0x00007ff64fb22ae3) + 19 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:1281]
  14. ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff64fb2891a) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:2963]
  15. ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff64fb2968d) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenevisibility.cpp:3218]
  16. ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff64fa3ba5d) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:665]
  17. ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff64fb2067f) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\scenerendering.cpp:1151]
  18. ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff64fb45942) + 12 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
  19. ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff64e44ef58) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
  20. ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff64e44e10d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
  21. ShooterGame.exe!RenderingThreadMain() (0x00007ff64e955129) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
  22. ShooterGame.exe!FRenderingThread::Run() (0x00007ff64e955490) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
  23. ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff64e530966) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
  24. ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff64e530828) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
  25. KERNEL32.DLL!UnknownFunction (0x00007fff15243dc4) + 0 bytes [UnknownFile:0]
  26. ntdll.dll!UnknownFunction (0x00007fff15d13691) + 0 bytes [UnknownFile:0]
  27. ntdll.dll!UnknownFunction (0x00007fff15d13691) + 0 bytes [UnknownFile:0]
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