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- update 35.3
- >>> Changes:
- * Mount movement is now handled client-side to prevent server lag affecting it
- * Mount breeding is now worthwhile: foal stats are now a random value between the parents' stats with a chance to be slightly better or worse, instead of averaging the parents' stats with a third random value
- * Player-ridden mounts now deal with swimming more realistically
- * Renamed some achievement titles to avoid confusion with the new ranks
- >>> Fixes:
- * Corrected 'Núrn' to 'Nurn'
- * Corrected the rank 'Caundir' to 'Condir'
- * Fixed being able to apply Infernal and Chilling modifiers to the Balrog whip
- >>> Translations:
- + Added updated French and German translations
- Update 35.2
- >>> Changes:
- * 'Civilian' NPCs are now defined simply by whether the NPC is passive: if it attacks enemies on sight, it is not 'civilian' (but passive captains are also not 'civilian')
- * Orc chains can now be hung from fences, walls, and upside-down slabs and stairs
- * Chandeliers can now be hung from orc chains
- * Increased the coin price to smith mithril items with a dwarf
- + Added Wicked Dwarves, who can smith mithril items and sell dwarven goods to evil players
- * Replaced the highest Blue Mountains rank with a Khuzdul title (and added feminine versions of both Khuzdul titles)
- * Increased the melee reach of the Balrog whip
- + Added keyboard shortcuts for the new Middle-earth menu's buttons
- >>> Conquest changes:
- * Conquest decay now begins only after there have been no changes in that zone for 30 minutes
- * Reverted conquest decay to 1 kill ~ 15 minutes
- * Instead of certain biomes' spawn rates being less sensitive to conquest, conquest now affects spawn rates equally in all biomes but takes longer to earn in some
- * The conquest map now toggles labels separately from the main map
- >>> Bow changes:
- * Reduced the strength of bow modifiers in reponse to the previous change to ranged-protection armour modifiers
- * Modifiers and stronger bows now shoot faster (-> further) which indirectly increases damage, instead of directly increasing arrow damage
- * Removed independent 'Range' stats for different bows because this confounded matters by indirectly affecting those bows' damage. (Fixes certain bows being stronger than the tooltip suggests)
- >>> Fixes:
- * Fixed the missing orc chain crafting recipe
- * Fixed the Gondor Friend rank being named Guest
- * Fixed faction-rank achievement titles not using the feminine rank if the player is using feminine ranks
- * Fixed smith NPCs on servers sometimes not sending the correct reforge cost to the client
- * Fixed miniquests with Arnorian equipment rewards only being given by Dúnedain villagers, never by Rangers
- * Fixed Sting not being classified as a dagger
- * Fixed incorrect dimension names on Cauldron servers
- >>> Translations:
- + Added a Hungarian translation
- Update 35.1
- >>> Changes:
- * Changed the conquest decay rate to 1 kill ~ 1 hour (was previously 1 kill ~ 10 minutes)
- >>> Fixes:
- * Fixed an NPC spawning crash in Erebor
- * Fixed surrealist rendering issues around players holding a warhorn
- * Fixed other players' above-head alignments always displaying the Hobbits value
- * Fixed Dunlendings attacking Rohirrim even if /facRelations is used to improve their relations
- * Fixed conquest values still affecting spawning if conquest is later disabled in the config
- >>> Translations:
- + Added updated French translations
- Update 35
- >>> Alignment:
- * Alignment is now a continuous number rather than an integer
- * Alignment kill bonuses earned outside a faction's area of influence drop off smoothly to zero (at 50 pixels outside) rather than suddenly
- + Added a system of alignment ranks
- * Changed the alignment meter display so that it runs from [rank -> next rank] rather than [+value -> -value]
- * Replaced faction alignment achievements with new achievements linked to ranks
- + Added a ranks page to the faction screen
- * The alignment meter now remembers the last-viewed faction when switching between regions
- * Faction relations are now a five-level system: 'Allies', 'Friends', 'Neutral', 'Enemies', and 'Mortal Enemies'
- + Added a command to alter faction relations
- * Some factions no longer encourage 'war crimes' and do not reward alignment for killing enemy civilians (and their soldiers will not start fights with enemy civilians)
- * Holding positive alignment with two mortal enemy factions now drains your alignment with both
- >>> Pledges & Conquest:
- + Added the ability to pledge service to a faction
- * Breaking your pledge incurs a large alignment penalty and pledging cooldown
- * Killing a pledged faction's NPCs, or NPCs from an 'Ally' (above 'Friends') faction, breaks your pledge (permitting one warning with a cooldown period)
- * Titles ranked higher than a faction's pledge level are now exclusive for pledged players
- * With an unpledged faction, alignment earned above their pledge rank is multiplied by 0.5
- * Unit hiring costs are more expensive if not pledged to the faction
- * Some special units are now exclusive for pledged players
- * Bounty quest mechanics now operate on the player's pledged faction rather than their highest-alignment faction, where possible
- + Added a conquest system: pledged players can conquer areas for their faction by killing enemy NPCs to increase the spawning of their own NPCs
- + Added a conquest map on the Table of Command
- + Added a /conquest command
- * Renamed the Horns of Conquest to Warhorns, with a new texture
- >>> Gameplay:
- + Added a new tutorial mini-quest, replacing the on-screen prompts and starter chest
- + Added a more user-friendly Middle-earth menu
- + Added a chat notification for when you become unable to bear your current title
- * Reduced the damage of all hammers/maces by 1 (half-heart), and further reduced the charred mallorn mace by 0.5 (quarter-heart)
- * Reduced the protection of all ranged protection armour modifiers by 1 point
- * Horses from Rohan and Dol Amroth no longer have a higher maximum jump, instead being more likely to spawn with a higher jump within the vanilla limits
- * Player-ridden spiders can now only climb continuously for a limited time
- >>> Orcs:
- + Added Black Uruk fortresses in Mordor
- + Added Black Uruk captains, who are now responsible for the hiring of Black Uruks
- * Black Uruks have a very rare chance to drop shiny shirts
- + Added orc chain ladders
- * Poisoned arrows and bolts are now craftable only on Orcish and Near Harad tables
- * Orcs now have a chance to shoot poisoned arrows
- * Redesigned warg and spider pits
- + Added snowy Angmar bricks
- * Improved the Gulduril glow renderer for a better look with multiple blocks together
- * Gulduril-treated blocks now glow in the inventory
- >>> Miscellaneous:
- + Added the ability to toggle the scale on the Table of Command
- * Modified several structures to include a Table of Command
- * Improved the sepia map filter
- + Added kanuka trees and wood
- + Added a new kanuka forest biome in Far Harad
- + Added barren jungle mud and jungle mud paths
- + Added the branding iron as a name tag alternative
- + Added Arnor pillars and cracked pillars
- * Retextured the Dorwinion Men skins and armour
- * Retextured the Morwaith brick
- * Retextured the Morwaith skins
- + Added an alternate saddle recipe using gemsbok hide
- * Utumno entrance bricks (generated after this update) around the portal pit are indestructible
- * Reduced the effect of looting modifiers on getting more than one Flame of Udûn or Chill of Daedelos in a single kill
- + Added a Balrog charging attack to make them stronger
- * Retextured the Balrog wings and face
- + Added a Balrog wings config option
- + Added face variants for huorns
- * Reduced hobbit drop rates
- * Rewrote banner explosion protection to be more secure
- >>> Translations:
- + Added an updated German translation
- >>> Fixes:
- * Fixed icy wargs not being able to drop the Chill of Daedelos
- * Fixed water in the Utumno fire level not evaporating as intended if created by some means other than a bucket
- * Fixed the obsidian shard achievement not triggering
- * Fixed some rope placement bugs
- * Fixed a troll statue / boss trophy duplication bug
- * Fixed looting enchantments applying to a mob's death if you kill with a bow but switch to hold a looting sword before the arrow hits
- * Fixed clover petals not rendering from beneath
- * Fixed the player's dyed leather hat affecting the colour of their shield
- * Fixed hired farmhands continuing to plant your supplied crops forever after being dismissed; farmhands now drop their inventory when dismissed
- * Fixed Vintner Guards responding to right-clicks and breaking of not-fully-grown vines
- * Fixed flickering and bounding box glitches around huorns
- * Fixed hobbits fleeing from inactive huorns
- * Fixed protection banner items, if placed by someone else and then dropped, not switching to the new owner when placed down again
- * Fixed Khamûl's Fire jars in dispensers being able to replace any block
- * Fixed incorrect spellings of 'sacrificial'
- * Fixed durability and armour modifiers not working on Cauldron servers (credit Vinyarion and DwarfyAssassin)
- * Fixed some problems when working with enchanted books in the modifier-enabled anvil
- Update 34.3
- >>> Changes:
- * Spears are not subject to the bow drawing change
- * Smiths of most kinds might buy string, and therefore can smith and reforge bows
- * Gulfing blacksmiths might buy dried reeds
- * Villages can no longer generate in scrubland and wasteland variants, to avoid unsuitable terrain
- >>> Fixes:
- * Fixed a missing hired nomad speechbank
- * Fixed incorrect generation of the corners of Southron fortifications
- * Fixed palm trees rarely generating on top of other palm trees
- * Fixed headhunting weapons not looting player heads if keepInventory is enabled
- * Fixed the anvil's collision box being defined incorrectly
- * Fixed rope being invisible from behind
- * Fixed 'pick block' for Mordor Gulduril ore returning ordinary Gulduril ore
- * Fixed music packs logging a successful load as a WARNING
- * Fixed the main menu briefly showing the wrong map location when first loaded
- Update 34.2
- >>> Changes:
- + Added golden and obsidian Taurethrim pillars
- * Retextured the Taurethrim banner
- * Increased the necessary charge amount before a bow will shoot, to lessen 'bow-spam'
- + Added functionality to the /fastTravelCooldown command to allow servers to also specify the minimum cooldown
- * Retextured the Utumno ice blocks
- * Wave sounds are now classified as 'ambient' instead of 'terrain'
- * Some Gondorian renegades will now wear Pelargir armour
- * Changed the desert fog to a more sandy colour
- >>> Translations:
- + Added updated German, Chinese, and Portuguese (Brazil) translations
- >>> Fixes:
- * Fixed Pertorogwaith waypoints not unlocking upon entering the biome
- * Fixed two missing sets of stairs in the Southron town gatehouse
- * Fixed some outdated Near Harad achievement icons
- * Fixed arid grass being placeable on sand half-slabs
- * Fixed some pixel errors on the map
- * Fixed chestplates with special models not moving their arms for players aiming a bow
- * Fixed plates not rendering on armour stands
- * Fixed a crash related to true mithril modifiers
- Update 34.1
- + Added an updated German translation
- * Fixed the new doors being instantly breakable by hand
- * Fixed a visual glitch in the middle of the Mallorn door
- * Fixed Umbaric weapons not unsmelting
- * Fixed a crash caused by trader respawns
- * Fixed a client crash caused by banners with fellowships listed
- * Fixed some speechbank errors
- * Increased the sale price of cram to dwarven miners
- Update 34
- >>> Near Harad:
- * Redrew the map of Near Harad
- + Added the regions of Harnedor, Lostladen, Southron Coasts, and the Gulf of Harad
- + Added new waypoints and roads in Near Harad
- * Changed the unlocking of the Poros and Harnen waypoints to facilitate first travelling to Harad
- + Added the Harnedhrim of Harnedor
- + Added the Men of Umbar and the Corsairs
- + Added the Nomads of the Great Desert
- + Added the Men of the Gulf of Harad
- + Added new structures, villages, and towns for the Near Harad subgroups
- + Added new Near Harad banners, shields, and titles
- + Added the Umbaric and Gulfen crafting tables
- + Added Umbaric, Corsair, Harnedor, Nomad, and Gulfen armour sets
- * Renamed Haradric armour to Coast Southron armour
- + Added a new set of bronze Haradric weapons, and renamed the iron ones to Umbaric
- + Added relic Black Númenórean weapons and armour
- + Added Corsair weapons
- + Added Gulfen weapons
- + Added Umbar horse armour
- + Added Southron champion riders
- + Added Morwaith mercenaries
- + Added Gondorian renegades
- + Added slaves of Harad
- + Added bartenders, farmers, blacksmiths, and many new bazaar traders for Near Harad
- + Added Umbar bricks and pillars
- * Retextured the Near Harad crafting table
- + Added dragonblood trees and their wood
- + Added palm trees and their wood (also on beaches throughout the world)
- + Added the ability to place carpets on camels
- + Added the white oryx
- + Added new Near Harad miniquests
- + Added new Harad lore texts
- + Added new shared Near/Far Harad titles
- * Redesigned the Harad pyramid
- + Added ancient Harad forts in the desert
- * Travelling Harad Merchants no longer wear desert robes
- * Near Haradrim (except for nomads) are no longer immune to desert heat
- * Improved the terrain generation and variety of the Near Harad desert
- * Scrubland biome variants in Near Harad now generate sandstone instead of stone
- * Moved the Umbar music region to a sub-category of Near Harad
- >>> Far Harad:
- * Renamed the Moredain to Morwaith, and the Tauredain to Taurethrim
- + Added new waypoints in Far Harad, and renamed some
- * Respelled the Taurethrim waypoints according to a more suitable orthography
- + Added new lore texts concerning the history of the Taurethrim
- * Renamed the rocky coastline biome to Corsair Coasts, with improved biome generation
- + Added corsair hideouts along the rocky coastline
- + Added Morwaith bronze swords
- * Morwaith warriors sometimes spawn wielding Near Harad weapons
- + Added red clay in the Far Harad grasslands, now used to craft the Morwaith brick and table
- * Retextured the Morwaith brick
- + Added lionskin rugs
- + Added giraffe rugs
- + Added a recipe for item frames using gemsbok hides in place of leather
- + Added sunflowers in Far Harad
- * Redesigned some of the Taurethrim structures
- + Added Taurethrim smiths and smithies
- * Increased the alignment required to trade with the Taurethrim shaman
- * Harad flowers now generate in the jungle clearings
- + Added jungle sprout grasses
- * Dart traps in jungle pyramids now have a chance to shoot poisoned darts
- + Added the Far Harad Jungle Mountains biome
- * Improved the generation of volcanic pits
- * The Far Harad Volcano biome now rarely spawns Half-trolls
- + Added the cursed forest of Taur-na-Torogrim
- * Half-troll weapons are now crafted with flint
- >>> Gameplay:
- + Added a new fast travel loading screen and sound
- + Added new Middle-earth and Utumno terrain loading screens
- + Added modifier template scrolls
- + Added an exclusive polearm protection modifier for mithril armour
- + Added 'Mithril Mail', a new item now used to craft mithril armour at half the expense
- * Reduced the effectiveness of armour ranged protection modifiers
- + Added a coin count display for inventory screens
- + Added a trading sound effect
- * Improved the coin-trading algorithm so that traders take smaller coins first before taking larger coins and giving change
- * Traders now keep the same trades and trader data after respawning
- * Traders now refresh all their trades after a certain amount of total wealth has been traded; after a refresh, trades are locked for a short time
- * Reduced the time taken for traders to respawn
- * Hired NPCs now sometimes say things after killing enemies, and less often when not in combat
- * Mobs spawned from invasions will not despawn
- * Bandits with stolen items do not despawn
- * Lowered some NPC drop rates, including bosses, to correct for the prevalence of looting modifiers
- * Slightly increased the drop rate of Chills of Daedelos
- * Marsh wraith attacks now inflict a slowness effect
- * Shared custom waypoints now display a list of the shared fellowships in their lore tooltip
- + Added the option to hide custom waypoints shared by other players
- >> Blocks & Items:
- + Added new wooden doors for all wood types
- + Added bearskin rugs
- + Added bone blocks
- * Renamed Black Gondor bricks to Númenórean bricks, which can now also be crafted on the Umbaric table
- + Added mossy, carved, and cracked Dalish bricks
- * Cram is now crafted with salt instead of sugar
- + Added wooden and stoneware plates
- + Added the ability to wear plates upon the head
- * Changed the clay plate crafting recipe to require two clay balls and produce two plates
- * White plates are now produced by double-cooking raw clay plates
- * Obsidian gravel in the millstone now produces shards at a 100% rate
- + Added a recipe for restoring barren dirt to ordinary dirt by crafting it with seeds
- + Added a recipe to craft packed ice
- * Shears can now harvest cobwebs without silk touch
- * Reduced the selling value of corn
- * Reeds, sugar cane, and corn stalks can now be used as furnace fuel
- * Blacksmith hammers can now be unsmelted
- * Retextured the Hobbit crafting table
- * Retextured the Galadhrim bed
- >>> Miscellaneous:
- * Recoloured much of the Middle-earth map
- + Added ambient wind and sea sounds, and wave particle effects
- + Added player armour slots to the armour stand GUI
- + Added a new inventory effect icon for the poisoned drink effect
- + Added a shadow effect when near Balrogs
- * Improved boulder generation
- + Added new waypoints in Dunland, and expanded the Dunland biome
- * Improved the Dunlending structures
- + Added the Adornland biome to represent the Dunlending-occupied region of Rohan
- * Made the grasslands of Rohan greener and slightly flatter
- * Unit captains now hold their shields during combat instead of their trader coin
- * Renamed 'cavalry' units to more appropriate terms
- + Added new name lists for Dorwinion and Rhudaur, and changed some names of the Easterlings and Far Haradrim
- * Renamed araq to arak
- + Added additional female hillman skins
- * Adjusted the size of humanoid NPCs to bring them in line with the player's size
- * Improved the scaling of waypoint lore tooltips for small GUI scales
- >>> Translations:
- + Added an updated Dutch translation
- >>> Fixes:
- * Fixed melons and pumpkins not growing onto jungle grass and mud
- * Fixed the faction pages not recording completed mini-quests
- * Fixed bounty target players sometimes losing alignment if the hunter kills them after having failed the bounty quest
- * Fixed traders briefly showing a different set of trades when first interacted with on servers
- * Fixed various NPC drop rates not improving with looting modifiers
- * Fixed the player's own shield not appearing to be invisible when invisibility is applied (even though it was invisible to other players)
- * Fixed fellowship names sometimes disappearing from banners if the banner is viewed by an admin who is not in that fellowship
- * Fixed entities pathfinding incorrectly around mod-added fence gates
- * Fixed marsh wraiths spawning indefinitely if the player is in water far below the height of the surrounding block columns
- Public Beta 33.8
- >> Fixes:
- * Fixed mod entities sometimes not appearing in multiplayer
- * Fixed an error in the custom waypoint tooltip
- Public Beta 33.7
- >> Fixes:
- * Fixed a bug causing some enchanted items to lose their enchantments
- Public Beta 33.6
- >> Fixes:
- * Fixed a major source of server lag relating to loading old chunks
- * Further optimised mob spawning
- Public Beta 33.5
- >>> Fixes:
- * Fixed player skins not loading for the map player icons
- Public Beta 33.4
- >>> Mini-Quests:
- + Added a chance to receive some lore books as quest rewards
- * Being slain by your bounty target now fails the quest, deals an alignment penalty, and grants an alignment bonus to the target
- * Increased the alignment penalty for being bounty-killed
- * Increased the duration for which NPC kills are recorded for generating bounty quests
- * Coin rewards from bounty quests are now capped at a maximum amount
- * Collect quest-givers now check the player's held item before other inventory items
- >>> Changes:
- + Added new rain sounds, and mist during rain
- + Added a system of 'spawn damping', whereby server mob spawn caps can be configured to depend on the number of players
- * Chill of Daedelos is now dropped only by ice-themed enemies, though now more commonly
- * Repairing an item (without combining) now increases the next anvil cost by only 1, instead of 2
- * Killing an allied NPC now angers nearby NPCs not only of the same faction, but also of allied factions
- + Added millstone recipes for grinding sandstone into sand
- * Bookshelves can now be placed upon other bookshelves without opening them
- * Changed the textures of Dol Guldur equipment
- >>> Translations:
- + Added updated German and Portuguese (Brazil) translations
- >>> Fixes:
- * Fixed the Utumno return portal sometimes not working in conditions of high lag
- * Fixed the Utumno return portal changing everyone's view when a nearby player enters the beam
- * Fixed the Utumno return beam rendering at the wrong y-position
- * Fixed bookshelves sometimes crashing when opened
- * Fixed ranged weapons with Infernal, Chilling, or Headhunting modifiers dealing their effects if used in melee combat
- * Fixed ordinary ropes dealing damage to enemies of the Galadhrim
- * Fixed Orc camps spawning with mismatched fence gates
- * Fixed some redwood sizes growing with partly hollow trunks
- * Removed an unnecessary duplicate Southron title
- Public Beta 33.3
- >>> Fixes:
- * Fixed an error when saving player data
- Public Beta 33.2
- >>> Modifiers & Combat:
- * Reduced the damage multiplier granted by strength potion effects
- * Reduced the damage of daggers
- * Decreased the chance to obtain melee modifiers on tools
- * Reduced the efficiency of the highest tool speed modifiers
- * Decreased the chance to obtain looting / fortune modifiers
- - Removed +3 armour protection modifiers
- * Higher-tier armour no longer has a higher chance for negative protection modifiers as a result of fewer available positive protection modifiers
- * Galvorn armour now protects against only arrows, bolts, and darts
- * Reduced the strength of ranged damage modifiers
- * Bows now cost more string to reforge
- * Bone armour can now be anvilled using bones
- * Fishing rods and shears can now be anvilled
- * Mob kills in Utumno no longer count towards earning bane modifiers
- + Added particle effects for infernal weapon attacks
- >>> Gemstones:
- * Reduced gemstone generation
- * Reduced traders' base values for gemstones
- * Increased the generation of amber veins in the Far Harad jungle
- >>> Mini-Quests:
- + Added an achievement, title, and new reward item for completing several bounty quests
- * NPCs now give hints for their faction's bounty quests
- + Added a chat message when one player slays another for a bounty
- * One player cannot have multiple active bounty quests to kill the same target player
- >>> Miscellaneous:
- + Added Snow-trolls
- + Added a new rare drop in the Hells of Ice
- + Added new lore texts
- * Reduced the chance to find lore books
- + Added ordinary rope, and changed the crafting recipe of elven rope
- * Elven rope now deals damage to enemies of the Galadhrim
- + Added blacksmiths in Near Harad bazaars
- + Added female hillmen
- * Millstones can now be crafted using bronze in place of iron
- * Burning NPCs do not panic if in combat, and if not in combat seek out water
- * Weak Orcs fleeing from players now stop fleeing if a nearby Orc is attacked or a stronger ally is present
- * Stalagmites now only damage living entities
- * Reduced the spawn rate of crocodiles underground
- * Changed the textures of Utumno weapons
- * Changed the textures of amethyst and topaz blocks
- + Added obsidian Tauredain dart traps
- >>> Translations:
- + Added updated German, Chinese, and Portuguese (Brazil) translations
- >>> Fixes:
- * Fixed being unable to apply Flame of Udûn to weapons with 3 or more modifiers
- * Fixed being unable to rename cosmetic armour items
- * Fixed Rhûnic Blacksmiths not repairing Golden Easterling equipment
- * Fixed the stained fine glass pane recipes only making 6 panes
- * Fixed silk touch not harvesting ice stalactites and stalagmites
- * Fixed killing an allied NPC not angering other nearby NPCs of the same faction
- * Fixed drunken speech not working
- * Fixed the fellowship owner receiving a notification if someone accepts the invitation of a fellowship guide
- * Fixed bandits and magpies not stealing gemstones
- * Fixed bonemealing corn being able to replace blocks above
- * Fixed a startup crash when the mod is run on a Cauldron server
- Public Beta 33.1
- >>> Fixes:
- * Fixed structures generating items that can't be stacked with ordinary items
- * Fixed errors in some lore text authors
- Public Beta 33
- >>> Enchanting & Combat:
- + Added a new Middle-earth enchanting and modifier system
- + Added achievable 'bane' enchantments for weapons which have claimed many lives
- + Added the ability to slay Marsh Wraiths with a new enchantment
- * The enchanting config setting (now disabled by default) prevents XP orbs from spawning in Middle-earth, and hides the XP meter
- * Changed the mechanics of the anvil - it no longer suffers damage from use, and works with materials instead of XP
- * Renaming items does not increase the next cost of using the anvil, and is free for items besides weapons, tools, and armour
- * Changed the anvil crafting recipe
- * Some trader NPCs can now perform anvil functions for a cost in coins
- * Reduced the melee speed of pikes and polearms
- + Added poisoned arrows and crossbow bolts
- * Crossbow bolts may now also be crafted with bronze tips
- * Changed the 'ranged damage' tooltip stat to accurately reflect how bow and arrow mechanics work, with a damage multiplier relative to the vanilla bow
- + Added ranged tooltip stats for spears and throwing axes
- * Throwing axes now count as critical hits (to match fully-charged bows etc.); reduced their base damage to compensate for this
- * Blowguns now fire critical hits when fully charged; reduced the base damage of darts to compensate for this
- * Spears, crossbow bolts, throwing axes, and darts now use the same critical hit damage formula as arrows
- * Armour items now display their protection values in the tooltip
- * Poisoned daggers may now be un-poisoned with a cauldron
- >>> Blocks & Items:
- + Added new 'fine glass' blocks
- + Added fence gates for all types of wood
- + Added the ability to store books in bookshelves
- + Added precious stones
- + Added a millstone block, with various functions
- * Rock salt now drops as a block and must be processed in the millstone
- * Dyed clay tiles may now be crafted directly from the appropriate colour of stained hardened clay
- * Improved the Arnorian helmet model
- * Renamed Hithlain Ladder to Elven Rope, with some useful new right-click functions
- * Increased the potency of Khamûl's Fire
- + Added mushroom pie
- >>> Utumno:
- * Improved Utumno terrain generation
- + Added Utumno floor tiling blocks
- + Added caves in Utumno
- + Added stalactites and stalagmites of ice and obsidian
- * Improved the staircases generated by Utumno keys
- * Slightly lessened the darkness of Utumno
- * The Pickaxe of the Underworld cannot mine through blocks between different levels of Utumno
- * Water now freezes in the Utumno ice level and evaporates in the fire level
- * The Utumno fire level now appears more hellish the further you descend
- + Added a new drop from Balrogs
- * Balrogs now always carry weapons, and drop their held items more commonly (50%)
- * Balrogs now extinguish all nearby fires upon death
- * Balrog fire outside of Utumno does not replace blocks
- + Added an achievement and title for returning alive from Utumno
- >>> Biomes & World:
- + Added books of lore in generated structure chests
- * The Sun now yellows at sunrise and sunset
- * Changed the appearance of the Moon
- + Added the Star of Eärendil in the morning and evening sky
- * Caves now cut through the surface of the terrain much less often
- + Added sponge blocks generating in the sea
- * Increased the generation of iron ore in the Iron Hills
- * Misty Mountains mist now includes denser fog in addition to the misty overlay
- * Barrow-downs fog and sky colour now depend on the presence of barrow-wights
- * Reduced mob spawning in Angmar
- * Increased tree coverage in Lindon
- * Removed clay from the Dead Marshes, decreased quagmire spawning, and increased remains spawning
- * Improved dwarven mine entrances
- * Improved the lower room of jungle pyramids
- * Renamed the Middle-earth Tundra and Taiga biomes
- * Meneltarma no longer generates mithril ore
- >>> Miscellaneous:
- + Added player hunting mini-quests
- * Seeds can no longer be used to turn dirt into grass
- * Farmhands no longer try to attack rabbits; instead, rabbits avoid eating crops if farmhands are nearby
- * Increased the chance to obtain treasure from fishing
- + Added some new titles
- + Added Gundabad orc traders
- * Added faction crafting tables to some structure traders' stock lists
- * Reduced the base value of salt sold to traders
- * Orcs and Elves, like other NPCs, can now drop items from their structure loot tables
- * Fellowships in the list GUI are now ordered by membership size
- * Achievements which require negative alignment are now also listed at zero alignment
- * Servers now send their 'feast mode' setting to the client to prevent synchronisation issues
- >>> Fixes:
- * Fixed an exploit which allowed the /msg command to be used as a player locator, and thus @a, @r, etc. can no longer be used in the command (configurable)
- * Fixed melee weapons without a blocking action still slowing you down if holding right-click
- * Fixed the 'Bring Him Down!' achievement triggering for bombardiers who have dropped their bombs
- * Fixed Uruk-hai, and other enemies of Gondor not allied with Mordor, freely targeting slaves of Núrn
- * Fixed cave generation not always setting the new highest block to grass
- * Fixed large items rendering incorrectly if using HD textures
- * Fixed the melee speed timer limiting damage dealt to non-living entities such as minecarts
- * Fixed players not being dealt damage if hit by their own spears, crossbow bolts, throwing axes, and darts
- * Fixed players being unable to deal damage to themselves if in a fellowship
- * Fixed fellowship chat message text sometimes not displaying in yellow
- Public Beta 32.3
- >>> Fixes:
- * Fixed a crash when felling Dark Huorns
- >>> Changes:
- * Improved the ordering of member names in the fellowship GUI
- >>> Translations:
- + Added updated Portuguese (Brazil), Chinese, and Spanish (Mexico) translations
- Public Beta 32.2
- >>> Fellowships:
- + Added an admin role for fellowships
- + Added the option to disable a fellowship showing its members' map locations
- * The fellowship GUI now displays offline members in grey
- * Moved the fellowship GUI downwards to better accommodate large GUI scales
- * Clicking on a fellowship chat message auto-suggests the appropriate /fmsg command
- + Added 'lore' for shared custom waypoints which shows who shared them
- * Corrected the misleading information shown on the custom waypoint sharing menu about how to unlock a shared custom waypoint
- >>> Miscellaneous:
- * Corrected and updated some waypoint descriptions
- * Grass and mud grass now spread grass growth to both dirt and mud
- * Replaced the /lotrUnlockAllWPs command with a more versatile /lotrWaypoints command
- + Added an 'all' option for the /lotrAchievement remove command
- >>> Fixes:
- * Fixed not earning Hobbit/Dúnedain alignment by felling Dark Huorns
- * Fixed the blocking animation
- * Fixed a major source of server lag due to mob spawning
- * Fixed some minor sources of server lag
- >>> Translations:
- + Added updated German, Chinese, and Portuguese (Brazil) translations
- Public Beta 32.1
- >>> Changes:
- * Players in fellowships can now see each other's alignment even if they have it set to hidden
- * Fellowship-shared custom waypoints now have a different colour
- * Expanded the areas of influence for Near Harad
- * Changed the textures of High Elven armour, weapons, and blocks
- + Added many new High Elf skins
- * Renamed the Lindon-specific 'High Elven' features to 'Lindon' features
- * Moved the Ford of Bruinen waypoint into the Rivendell biome
- * 'Feast mode' does not apply when riding a mount, so as to avoid accidental overeating
- >>> Fixes:
- * Fixed fellowship member usernames sometimes failing to load
- * Fixed Rivendell smiths using buy trades in place of sell trades
- * Fixed hired Rivendell cavalry wearing Lindon horse armour
- * Fixed the broken bullet-points on the faction ally/enemy lists
- * Fixed mod-added dyes not dyeing tamed wolves' collars
- >>> Translations:
- + Added updated German and Portuguese (Brazil) translations
- Public Beta 32
- * LOTR mod now requires Minecraft Forge version 1558 or higher
- >>> Gameplay:
- + Added Fellowships
- + Added the option to list fellowship names in banner protection
- + Added the option to open custom waypoints to fellowship members
- + Added a fellowship message command
- + Added a Beacon of Gondor alert feature for fellowships
- + Added lore descriptions for waypoints on the Middle-earth map
- + Added a 'Spheres of Influence' system, whereby alignment is only gained from killing enemies within the faction's areas of influence
- * Faction alignment relations are now simpler: killing all 'enemies' can earn alignment, and killing all 'allies' can lose alignment, depending on areas of influence
- * All faction ally/enemy relations are now symmetric
- + Added a listing of allies and enemies to the faction menu
- * Invasion mobs now earn alignment for all enemy factions with influence within a 50-pixel range, or if there are none, the single enemy faction with the closest influence in a 150-pixel range
- * A smaller version of the alignment bonus effect now appears if your alignment changes while viewing an unaffected alignment meter
- * Hired units can now be commanded to attack players regardless of the target player's alignment
- * Alignment is not lost for killing allied hired units in self-defence
- * Allied hired units can now be attacked if friendly fire is enabled
- + Added a chat notification when fast travel becomes available
- + Added support for multiple ally and enemy factions in achievement requirements, and thus more accurate sorting of obtainable achievements
- + Added an 'alignmentsee' command for server admins to view players' alignments
- * Cutting rotten logs in Fangorn no longer angers the trees
- * 'Feast Mode': all food can now always be eaten regardless of hunger (configurable)
- * Reduced the maximum amount of items that birds can steal in one go
- * Baby spiders are no longer rideable
- >>> Biomes & World:
- + Added the Rivendell biome
- * Moved the Ford of Bruinen waypoint and changed the route of the Great East Road near Rivendell
- + Added the Elves of Rivendell
- + Added the Rivendell banner, crafting table, armour, and weapons
- + Added Rivendell wanderers, which replace or accompany Galadhrim wanderers in some regions
- + Added an Imladris title
- + Added a 'rivendell' music region
- + Added High Elven houses
- * Changed the colour of the High Elves alignment meter
- * Changed the borders of the Shire to be more accurate
- * The White Downs biome now shares more characteristics of the Shire
- * Replaced the Far Downs waypoint with one for the town of Greenholm
- + Added waypoints in Buckland for Haysend and the Hay Gate
- * Made the roads near Tharbad more accurate
- * Removed the road between Rivendell and Eregion
- * Changed the placement of the three Moria Mountains waypoints to be more accurate
- * Moved the generating location of Mount Doom to southeast of its waypoint for the sake of accuracy
- + Added a banner and shield for Esgaroth
- * Gundabad Orcs can now spawn in Wilderland again
- + Added new achievements for entering Rhúdel, the Eryn Caran, Tol Rhúnaer, and the Emyn Winion
- + Added special bird types in Far Harad
- + Added fish mobs
- * Fog in fog-dense biomes (Mirkwood, Barrow-downs, etc.) now transitions smoothly on approach
- >>> Blocks & Items:
- + Added man-flesh
- + Added salt
- + Added a crafting recipe for gammon
- + Added 'Suspicious Meat'
- * Renamed saltpetre to nitre and changed its textures
- * Changed the textures of corn
- * Reduced the growth rate of corn on bare stalks
- + Added corn bread
- + Added raisins, which are now used in the Dalish pastry recipe
- * Changed the textures of Dalish bricks and pillars
- + Added Arnorian weapons
- * More equipment sets can now be obtained from Remains blocks
- * Changed the textures of Wood-elven scout armour
- * Changed the texture of the Dorwinion elven bow
- * Changed the texture of the Blue Dwarven helmet
- + Added a Rhûnic battleaxe
- + Added an alternate crafting recipe for arrows using horn tips
- * Armour stands and weapon racks now take time to break
- * Crafting robes and kaftans with coloured wool now produces dyed clothes of that colour
- >>> Miscellaneous:
- * Renamed Near Harad NPCs as 'Southrons', and their equipment and blocks as 'Haradric'
- * Renamed the 'Dorwinion Hero' achievement and title to 'Dorwinion Lord'
- + Added an exclusive title for building contest winners
- * Separated Elvish names into Sindarin and Quenya as appropriate for the different factions, added some new names, and removed some of the more famous names
- * Orc names are now randomly generated
- * Changed all dwarf skins so that their eyes and mouths align properly with player skins
- * Changed the Barrow-wight texture
- * Oddment collectors can now buy conkers
- * Map player tooltips now render only one at a time
- * Improved the custom waypoint interfaces
- * Changed the default banner whitelist length to 16
- * Increased the width of the faction menu scrollbar
- + Added a Finnish translation
- + Added an updated Portuguese (Brazil) translation
- >>> Fixes:
- * Fixed players sometimes dying from fall damage when entering Utumno, especially on lagging servers
- * Fixed custom-modelled helmets sometimes rendering wrongly on players
- * Fixed nearby placid lions and bears preventing fast travel
- * Fixed the mithril mattock being wrongly assigned to dwarven crafting
- * Fixed an occasional delay between clearing the map player icons and updating their new positions
- * Fixed the Loremaster title not being available to Loremasters of 2016
- * Fixed traders selling only weak drinks
- * Fixed traders sometimes selling barrels with unusual items
- * Fixed travelling traders sending their announcements to players in other dimensions
- * Fixed invasions spawning in areas protected by NPC respawners, where the invaders cannot spawn
- * Fixed the road through Michel Delving following a strange path
- * Fixed the incorrectly named Deephallow waypoint
- * Fixed dirt and gravel generating more commonly than is normal in the Red Mountains
- * Fixed some armour stands in Near Harad towers generating incorrectly
- * Fixed a mistake preventing warg pits and spider pits from generating naturally
- * Fixed structure spawners for tents not playing the build sound effect
- * Fixed spawner chests rendering with wrong orientations
- * Fixed civilian Rohirrim not reacting to horse cruelty
- * Fixed spider shadows not scaling with the spider size
- * Fixed the mounted y-offset for entities riding spiders
- * Fixed pistons being capable of moving protection banner base blocks
- * Fixed different fences and walls not connecting (vanilla bugfix)
- * Fixed pressure plates not being placeable on mod-added fences (vanilla bugfix)
- * Fixed a bug where running the LOTR mod alongside some other mods could cause Overworld terrain to generate the wrong blocks
- Public Beta 31.3
- >>> Changes:
- * Conquest horns now fail to work and give a notification if used in enemy-protected areas
- >>> Fixes:
- * Fixed a crash when using some Shaders Mod versions with the LOTR mod
- * Fixed Balrog whips and fire pots not igniting players within the indirect hit radius
- * Fixed a crash when hitting a non-living entity with a fire pot
- * Fixed missing speechbanks in the Easterling 'kill Gondor allies' miniquest
- * Fixed some exploitable trade prices
- >>> Translations:
- + Added updated Portuguese (Brazil) and Russian translations
- Public Beta 31.2
- >>> Changes:
- * Rhûnic fire pots now stack to 4
- * Moved the Rhúnost waypoint
- * Renamed some waypoints
- >>> Fixes:
- * Fixed hired units with small guard ranges wandering aimlessly around their guard position if pushed outside of their range
- * Fixed spears not being held correctly while aiming
- * Fixed 'pick block' on empty plates giving the wrong item
- * Fixed inflammation by Balrog whips and Rhûnic fire pots not obeying the scoreboard friendly-fire command
- * Fixed Khamûl's Fire being able to spread one block inside banner protection
- * Fixed a missing block in Easterling fortresses
- * Fixed a banner security exploit
- >>> Translations:
- + Added updated French (France), French (Canada), Chinese, German, Spanish (Mexico), and Portuguese (Brazil) translations
- Public Beta 31.1
- >>> Changes:
- * Basic Rhûnic armour is now crafted with an iron-leather mix
- * Increased the health of Golden Easterling warriors
- * Rhûnic fire pots do not stack
- * Khamûl's Fire no longer does damage in banner-protected areas
- * Changed the structure of Easterling watchtowers to improve village security
- * Easterling village lamps now use glowstone instead of fire
- * Collect miniquests are no longer sensitive to item NBT data (including renames and 'belonged to' tags)
- >>> Fixes:
- * Fixed NPCs dropping pouches filled with duplicated items
- * Fixed the recipe for red Rhûnic pillar slabs instead making red brick slabs
- * Fixed the Rhûnic warlord helmet recipe requiring an ordinary Rhûnic helmet instead of a golden helmet
- * Fixed structures generating on roads
- * Fixed beds in the Easterling tavern generating incorrectly
- * Fixed orchard variants spawning on Tol Rhúnaer
- * Fixed Khamûl's Fire jars being destructible by plates and not exploding
- * Fixed a mistake in the Uruk Crossbower name
- * Fixed a food-related crash when running the mod on a Cauldron server
- >>> Translations:
- + Added an updated Portuguese (Brazil) translation
- Public Beta 31
- >>> Rhûn & Easterlings:
- + Added the Rhúdel Easterling faction
- + Added the banner, titles, and shield of Rhûn
- + Added new achievements for Rhûn
- + Added the Rhúdel and Tol Rhúnaer biomes
- + Added waypoints and roads in Rhûn
- * Moved the Eastern Guard and some Dale waypoints
- + Added Easterling villages, towns, and fortresses
- + Added Easterling warriors, archers, clansmen, warlords, and banner bearers
- + Added Easterling taverns and bartenders
- + Added Easterling markets and traders
- + Added Easterling blacksmiths
- + Added Easterling farmers and farmhands
- + Added the Rhûnic Crafting Table
- + Added Rhûnic bricks, pillars, and gates
- + Added Rhûnic weapons and armour
- + Added gilded iron for Rhûnic crafting
- + Added Khamûl's Fire
- + Added fire pots and Easterling fire-throwers
- + Added Easterling kaftans
- + Added sour milk
- + Added pomegranates, pomegranate trees and wood, and pomegranate drinks
- + Added redwood trees and wood, and the Eryn Caran biome
- + Added the Mountains of the Wind and the Last Desert
- >>> Blocks & Items:
- + Added crafting recipes for fallen leaves
- + Added faction crafting recipes for dyeing pouches in the colour of that faction
- + Added ordinary slabs for stone and all mod rock types
- + Added full-block 'smooth stone' versions of the old stone slab types, and renamed the old slabs to 'smooth slabs'
- * Renamed Warg Fur (and associated items) to Fur, and retextured the Warg fur armour to be generic fur
- + Added a recipe for crafting item frames with fur
- + Added wattle and daub blocks
- + Added yams
- + Added termite tequila
- * Kvass is now brewed with wheat and plums
- + Added kebab blocks
- + Added a Dorwinion elven bow
- + Added mithril mattocks
- * Changed the textures of Uruk equipment, Angmar armour, Moredain lion armour, mithril equipment, and lances
- * Renamed Uruk scimitars to cleavers
- * Changed the texture of golden Tauredain brick
- * Changed the textures of Arnor bricks
- * Changed the textures of mud, mud brick, and obsidian gravel
- * Changed the top textures of wood beams
- * Changed the textures of silver- and mithril-trimmed dwarven items to better distinguish them
- * Changed the textures of flax, fruits, vegetables, maple syrup, and various other items
- * Near Harad poleaxes are now classed as short polearms instead of long polearms, to distinguish them from Near Harad pikes
- * Ancient Dead Marshes items now require a right-click to convert into equipment
- * Ancient items can now yield Arnorian equipment
- * Items with the 'belonged to' tag now split the owner's name over multiple lines for long names
- >>> Mobs:
- + Added Mannish merchants of Dorwinion
- + Added Dorwinion elf archers
- * Harad merchants no longer travel to the regions of Eriador
- + Added bears
- * Seagull spawning is now limited by other nearby seagulls
- * Birds now sing less often at night
- * Birdsong now plays over a shorter range
- + Added more skin variants for some mobs
- * Decreased the spawn rate of wardens in the borders of Lothlórien
- >>> Biomes & Environment:
- + Added Hobbit houses
- * Redesigned date palm trees to allow their leaves to decay
- + Added dark oaks in Fangorn Forest
- * Orcs no longer spawn in the White Mountains
- * Conifer trees now generate more often in the White Mountains
- * Fixed cave generation cutting through roads
- + Added clocks in some structures
- * Some structures can now generate with wattle and daub
- >>> Gameplay:
- * Protection banners with self-protection can now only be broken by the owner, not by other players with permission
- * Improved the Middle-earth achievement menu with a category scrollbar and new textures
- * Improved the Middle-earth factions menu
- * Scarecrow protection zones are now centred on the scarecrow's base
- + Added scarecrows in structures with crops
- * Right-clicking with a bow, crossbow etc. in hand does not activate gates
- * Ranged weapons and hoes may now be placed on weapon racks
- * 'Pick block' on weapon racks and plates now gives their displayed items
- * Invasions now announce themselves to players in a wider range
- * Reduced the occurrence of Olog-hai in Mordor invasions
- * Bandit theft now cancels an active fast travel countdown
- * Food restoration amount of brewable drinks now varies less with potency, compared to alcoholicity
- * Bartenders can now sell a wider range of drink potencies
- * Troll totems now require a view of the sky in order to activate
- >>> Miscellaneous:
- + Added the Loremaster 2016 shield for the top ten wiki contributors of 2016
- + Added a Vintner Guard shield
- + Added a music subregion for the Angle
- * Made the alignment meter thinner
- * The mod now attempts to detect a Cauldron server and automatically disable the mob spawning lagfix
- + Added an updated German translation
- >>> Fixes:
- * Pouches may no longer be sealed inside Dalish crackers
- * Fixed picked-up items not completing more than one unfinished stack in pouches
- * Fixed the music pack system not working in Utumno
- * Fixed imprisoned orcs in Wood-elven towers spawning with weapons
- * Fixed an incorrect wood type in the Dorwinion merchant selling trade entries
- * Fixed a rare crash with carved signs
- * Fixed a rare crash with marsh lights
- * Fixed some missing Rohirrim speechbanks
- * Fixed Dúnedain dropping Rohirric items
- * Fixed the map screen crashing if one of the directional movement keys is configured to a mouse button
- * Fixed a vanilla crash caused by having the render distance set above 16 in the options.txt
- * Fixed the alignment meter displaying when first loading a world
- * Fixed the alignment meter sometimes changing twice quickly when a key is pressed
- * Optimised checking the player armour for full armour achievements
- * Corrected some instances of the incorrect pluralisation of Uruk
- Public Beta 30.5
- + Added updated Dutch and Portuguese (Brazil) translations
- * Fixed poisoned drinks which were poisoned in the inventory crafting grid being visibly poisoned for everyone
- * Fixed a mistake preventing Mordor orcs, Olog-hai, trolls, and wood-elves from sometimes attacking players below a certain alignment threshold
- * Fixed birds eating berry bush blocks
- * Fixed being able to place mushroom stew on plates
- * Fixed tent generation sometimes not changing grass to dirt below solid blocks
- * Fixed a rare bandit spawn crash
- Public Beta 30.4
- + Added a Portuguese (Portugal) translation
- * Fixed poisoned drinks which were shift-clicked out of the crafting grid being visibly poisoned for everyone
- * Fixed Dunlending axe-throwers holding melee weapons while throwing axes
- * Fixed the Uruk-hai chieftain's max health being less than that of standard Uruk-hai
- Public Beta 30.3
- * Fixed glitchy lighting on chisel carvings
- * Relaxed the spawning conditions for shieldmaidens
- * Slightly increased the spawn rates of rangers
- * Reduced the time taken up by Beacons of Gondor updating
- * Fixed Utumno equipment, barrow-blades, Arnorian armour, Gondolinian equipment, and golden Tauredain armour not being unsmeltable
- * Fixed Utumno daggers not being poisonable in crafting
- * Fixed Gondorian bows not being craftable on the Dol Amroth table
- * Fixed LOTR-mod-added chests being openable with solid blocks above
- * Drunken NPCs now sometimes speak in the manner of drunken players
- * Fixed a crash related to valuable items that sometimes happens with other mods installed (not the Battlegear crash)
- Public Beta 30.2
- + Added new warg sounds and rabbit sounds
- + Added a Dutch translation
- * Fixed a major source of lag due to vanilla grass block update behaviour
- * Fixed the unsmeltery sometimes outputting items of the wrong metadata value
- * Fixed an error in an old Ranger miniquest speechbank
- Public Beta 30.1
- + Added updated Chinese, Portuguese (Brazil), Russian, German, Spanish (Mexico), French (France), and French (Canada) translations
- * Reverted custom waypoint unlocking to its prior requirements
- * Fixed village spawners not working on low superflat worlds
- * Fixed custom waypoints ignoring liquids and fire when updating to safe y-positions
- Public Beta 30
- + Added a new Middle-earth-styled main menu (can be disabled in config)
- + Added a music pack system
- + Added titles for higher alignment levels
- + Added more achievement-earned titles
- + Added a title and shield for translators
- + Added head animations for the miniquest offer screen
- + Added structure spawners for villages
- + Added structure spawners for orc and ranger camps
- + Added the men and women of Rohan
- + Added Rohan villages
- + Added a new mead hall design
- + Added Rohan fort-villages and an improved fortress design
- + Added shieldmaidens of Rohan
- + Added Rohirrim farmers and farmhands
- + Added Rohan market traders
- + Added Rohirrim stablemasters
- + Added Rohirric gates and wooden beams
- + Added the Angle biome
- + Added the Dúnedain of the North
- + Added Dúnedain villages
- + Added Dúnedain blacksmiths
- + Added ranger bows
- + Added hireable ranger outriders
- + Added uncraftable relic Arnorian armour
- + Added ruined Rhudaur castles
- + Added craftable unsealed Dalish crackers, which can be filled with custom items
- + Added chisels for carving words into stone, wood, and metal
- + Added ithildin and moon-chisels
- + Added an animated mithril ore texture
- + Added bird cages
- + Added more bird types, some of which have thieving tendencies
- + Added bird crop stealing behaviour in the absence of suitable scarecrows
- + Added some new bird sounds
- + Added new waypoints in the Blue Mountains, Lindon, and Eriador
- + Added a Portuguese (Brazil) translation
- + Added an updated German translation
- + Added a config option to remove diamond armour recipes
- * Changed the IDs of LOTR blocks and items to fix the game log being spammed with 'illegal prefix'
- * Fast travel is no longer cancelled by hired units pushing
- * Leashed entities now follow in fast travel
- * Custom waypoints in unsafe y-positions now update to a safe position when used
- * Increased the number of achievements needed to unlock custom waypoints
- * Fixed the Black Gate waypoint not unlocking
- * The Brown Lands now extends further westward to the Undeeps
- * Bree-land waypoints and roads are now more accurate to the book description
- * The Rangers of the North faction is now named Dúnedain of the North
- * Fixed a potential exploit in melee attack timing
- * Retextured the melee attack meter
- * Pouch inventories are no longer disrupted by clicking the pouch item
- * Pouches have different icons when open in the inventory
- * Improved the trading screen to make it easier to view which items can be sold
- * Enabled shift-clicking into the trading sell offer slots
- * Fixed a trading exploit
- * Fixed the colour boxes in the titles menu sometimes displaying as white
- * NPCs displaced far enough (128 blocks) outside their maximum home range will not attempt to return
- * Ordinary dwarven doors are now blank stone, and glowing doors are a new block which requires ithildin for crafting
- * Glowing dwarven doors now have connected textures for larger designs
- * Dwarven doors now function like gate blocks
- * Dwarven doors are now opaque to light and blend in better with stone
- * Dwarven doors now glow at a greater range
- * Dwarven houses now fit better into the terrain
- * Dwarves now spawn rarely above ground in dwarven biomes
- * Orcs now spawn far less often in the Iron Hills
- * Killing Gundabad NPCs now gives Dalish alignment
- * Reduced the chance for NPCs to give a pouch as a quest reward
- * Rohirric armour is now crafted with leather and iron again
- * Ranger tunics and leggings are now crafted with leather and iron
- * Changed the textures of Ranger armour
- * Goblets can now be unsmelted
- * Filled barrel items no longer stack
- * Made the barrel brewing animation smoother
- * Fixed NPCs sometimes spawning in mid-air
- * Reduced the spawn rate of Olog-hai
- * Removed birds and butterflies from Nan Curunír and added crebain
- * Crebain now spawn in Fangorn Forest
- * Fixed a minor texture glitch on some butterfly models
- * Swans now hiss more directly at players
- * Spooky ambience now plays in more biomes
- * Increased the spawn rate of wildberries
- * Thistles, nettles, and Mordor thorns no longer damage armour
- * Thistles and nettles do no damage if you have boots and leggings equipped
- * Changed the textures of Near Harad blocks
- * Fixed caves generating lava one block lower than they should
- * Renamed and retextured Quendite and Naurite
- * Naurite ore and blocks now glow
- * Corrected some Sindarin compound names
- * Restored Sindarin translations for some waypoints of Far Harad
- * The Erebor achievement is now counted in the Dale category
- * Changed the textures of Gondolinian armour and equipment
- * Changed the textures of Gondor and Dol Amroth lances
- * Changed various item textures
- * Players now hold loaded crossbows ready to fire
- * Improved the NPC respawner interface to allow selecting a greater range for spawn interval time
- * Slightly reduced RAM usage by the map biome generator
- * Fixed waypoints, roads, and labels jittering when the map screen moves
- * The on-screen compass no longer shows 'Shire' in unloaded chunks
- * Fixed game log errors due to Utumno biome variants not being assigned
- * The Utumno entrance portal is now rendered from a greater distance
- * The Utumno entrance portal now plays spooky ambience
- * Improved the appearance of the Utumno return portal
- * Fixed wargs being vulnerable to Forodwaith cold and conversely other NPCs being invulnerable
- * Fixed alloy forges and hobbit ovens not ejecting emptied fuel buckets into hoppers
- * Fixed shirriff chiefs in taverns riding ponies
- * Fixed dirt slabs being flammable
- * Fixed cracked red brick slabs using the mossy brick texture
- * Fixed unobtainable Gulduril brick types causing a crash when spawned in
- * Fixed wood-elven towers generating with a central column of mirk-oak wood instead of green-oak
- * Fixed miniquests requiring mirk-oak materials where green-oak should be required
- * Blue Mountains dwarves no longer give miniquests to kill spiders
- * Fixed villages spawning in the Mouths of Entwash
- * Fixed some errors in camp generation
- * Fixed z-fighting with some weapons on weapon racks
- * Fixed an error in the Italian translation
- * Resource packs including LOTR connected texture icons with non-matching dimensions now generate error textures to avoid crashing
- - Removed the Brandy Hills and Midgewater Marshes waypoints
- Public Beta 29.6
- * Fixed a rare crash related to NPCs throwing spears
- Public Beta 29.5
- * Fixed the hunger meter resetting upon logging into a world
- * Further optimised mob spawning on servers
- * Fixed stone and gravel generating in Mordor mountains
- * Roads in Near Harad and Harondor desert are now made of Harad bricks again
- * Changed the Lossarnach banner item icon to match the actual banner
- * Torog draught no longer damages the player
- Public Beta 29.4
- * Fixed hired units from neutral factions sometimes killing each other
- * Fixed a potential crash when spawning bandits and invasions
- Public Beta 29.3
- * Fixed a client crash when fast travelling on servers
- Public Beta 29.2
- + Added updated French (France), French (Canada), German, Spanish (Mexico), and Russian translations
- * Fixed a major source of server lag due to vanilla mob spawning
- * Fixed a source of server lag due to frequent saving of LOTR player data
- * Fixed miniquests not appearing to move to 'Completed' on servers
- * Optimised village generation
- * Increased the spacing between Gondor villages
- * Optimised the generation of Rammas Echor and the Ring of Isengard
- * Removed flowery roads in Pelennor due to them causing excessive lag
- * Fixed Lossarnach Axemen not using ranged combat properly
- * Fixed incorrect names for Gondor cobblebrick slab variants
- * Improved the stats of the Blackroot Bow
- * White Mountains Foothills now extend through Drúwaith Iaur
- * Increased large trees and dense variants in Drúwaith Iaur
- * Party trees can now be grown from dark oaks
- * Fixed pick-blocked dark oak leaves using the wrong name
- * Changed the Mordor Scimitar item icon
- * Improved the barrel block model
- * Fixed copper and tin ores generating half as commonly as they should
- * Fixed snow appearing in southerly regions of the sea
- * Fixed chandeliers spawning identical particles in groups of four
- Public Beta 29.1
- + Added an updated Chinese translation
- * Changed the textures of Utumno, Dol Guldur, and bone armour
- * Fixed villages generating on fixed mountains and hills
- * Fixed map rivers not connnecting to some lakes
- * Fixed cave generation not cutting through surface water
- * Reduced orc spawn rates in Gondor and Rohan
- * Fixed the Lamedon armour achievement not being awarded
- * Fixed a missing name for the Lamedon conquest horn
- * Fixed Blackroot Vale Bowlords wearing wrong equipment
- * Fixed damaged items not being unsmeltable
- * Fixed a crash when unsmelting some items
- * Fixed Gondor farmers spawning in blacksmith stalls
- * Fixed a crash when right-clicking a block with a potion bottle
- * Fixed invisible thrown splash potions
- * Fixed custom-modelled helmets displacing when sneaking
- * Fixed a crash on servers running Cauldron
- Public Beta 29
- + Added a Middle-earth classic biome generator world type
- + Added map labels for regions, waypoints, and roads
- + Added an improved Red Book menu that includes more quest information and records completed quests
- + Added a miniquest tracking feature
- + Added a chance to obtain pouches from miniquests
- + Added speechbanks for when miniquests cannot be accepted due to reaching the active limit
- + Added many new titles and multi-faction titles
- + Added the ability to re-equip hired units
- + Added new drink vessels: ceramic mugs, goblets, skull cups, wine glasses, waterskins, alehorns, and placeable bottles
- + Added the biomes of Lossarnach, Imloth Melui, Pelargir, Lamedon, Lamedon Hills, Blackroot Vale, Pinnath Gelin, Andrast, and Drúwaith Iaur
- + Added the banners, shields, and titles of the Fiefdoms of Gondor
- + Added men and women of Gondor
- + Added Gondor villages, towns, and fort-villages
- + Added Gondor taverns and bartenders
- + Added Gondor barns, farmers, and farmhands
- + Added Gondor markets and traders
- + Added new Gondor fortresses (renamed the old structure to Gondor Watchfort)
- + Added Gondor watchtowers
- + Added Gondor levymen
- + Added Gondor gambesons
- + Added a new Gondor Helmet model
- + Added the banner of the Stewards of Gondor
- + Added the Rammas Echor
- + Added Gondor cobblebrick
- + Added lebethron caskets
- + Added Lossarnach, Pelargir, Pinnath Gelin, Blackroot Vale, and Lamedon armour and weapons
- + Added Lossarnach axemen
- + Added Pelargir marines
- + Added Pinnath Gelin soldiers
- + Added Blackroot Vale soldiers and bowmen
- + Added blackroot plants
- + Added Lebennin levymen
- + Added Lebennin gambesons
- + Added Lamedon warriors, archers, and hillmen
- + Added unit captains for the fiefdoms of Gondor
- + Added Dol Amroth men-at-arms and archers
- + Added Dol Amroth gambesons
- + Added Dol Amroth longspears
- + Added rare pipeweed plants in Gondor
- + Added the Harondor Desert transition biome and changed Harondor surface generation
- + Added banners of Minas Morgul, Black Uruks, and Nan Ungol
- + Added Minas Morgul and Black Uruk shields
- + Added Morgul-flowers in the Morgul Vale
- + Added Morgul Draught
- + Added female slaves of Núrn
- + Added a Rhudaur Hillman banner
- + Added a new hobbit tavern design
- + Added taverns in the Shire Moors
- + Added treasure piles
- + Added reed baskets
- + Added mallorn boxes
- + Added mallorn torches and chandeliers of multiple colours
- + Added Dalish gambesons for levymen
- + Added Dalish crackers
- + Added party hats
- + Added Dorwinion bathhouses
- + Added mossy, cracked, carved, and flowery Dorwinion bricks
- + Added Dorwinion pillars
- + Added a new model for the Dorwinion Elven helmet
- + Added poisonous berries
- + Added the ability to grow full-bark wood blocks with bone meal
- + Added aspen trees
- + Added greenwood oaks
- + Added new models for mirk-oak trees
- + Added lairelossë trees
- + Added almond trees and almonds
- + Added marchpane
- + Added plum trees and plums
- + Added plum kvass
- + Added new models for citrus and olive trees
- + Added large olive trees
- + Added variant models for Mallorn, oak, and birch trees
- + Added the ability to grow party trees by placing saplings in a 3x3 grid
- + Added new forest biome variants dominated by single tree types
- + Added orchard biome variants
- + Added scrubland and wasteland biome variants
- + Added new rocky terrain generation in hilly and mountainous areas
- + Added naturally generated bush formations
- + Added nettles
- + Added marigolds
- + Added chrysanthemums
- + Added black irises
- + Added new variant textures for aurochs and Kine of Araw
- + Added aurochs horns
- + Added clay tiling walls
- + Added dirt, mud, gravel, and sand slabs
- + Added mossy cobblestone slabs and stairs
- + Added a crafting recipe for chiselled stone bricks
- + Added white sand and sandstone
- + Added white beaches for Lindon and Dor-en-Ernil
- + Added dedicated rocky coastline biomes for Lindon, Forodwaith, and Harad
- + Added fertile riverbank biomes around Near Harad desert rivers
- + Added Near Harad oases
- + Added Near Haradrim pikes
- + Added waypoints and roads in the jungles of Far Harad
- + Added glowstone ore in the Misty Mountains
- + Added a recipe to re-craft glowstone ore
- + Added rabbits and more flower types to Lothlórien
- + Added very rare Galadhrim warden spawns in the vales of Anduin
- + Added rare Kine of Araw in Wilderland
- + Added stone spears
- + Added melon soup
- + Added more functionality to the NPC respawners
- + Added a remove shield option to the shields menu
- + Added click-and-drag rotation for the player in the shields menu
- + Added a config option for servers to force hide/show player map locations
- + Added a config option for servers to disable broadcasting 'Hobbit Slayer' achievements, to protect new evil players from persecution
- + Added config options to disable bandits and invasions
- + Added a structure timelapse setting
- + Added updated Russian, German, and Quenya translations
- * Hunger now decreases more slowly
- * Ring portals can now be broken in creative mode
- * Protection banners are now visible through blocks when in creative mode with the debug screen open
- * NPCs now spawn less often in many biomes
- * Civilian NPCs from most human factions do not attack unless provoked
- * NPCs selecting attack targets now account for other nearby NPCs having the same target
- * Hired halted units now stand to attention
- * The Sword of Command now targets an area rather than a single enemy
- * NPCs now indicate when they have a miniquest on offer
- * Miniquest offers are now generated routinely by NPCs and remain for a period of time or until accepted by a player
- * NPCs may now have active miniquests with multiple players at once
- * Miniquest rewards now involve a degree of randomisation
- * NPC speech now overrides other above-head displays
- * NPCs have a chance to become drunkards in the presence of a bartender
- * Drunken NPCs deal more melee damage
- * Drunken NPCs regularly say things unprompted
- * Roads now generate half-blocks where appropriate
- * Roads in some biomes have fallen into disrepair
- * Improved bridge generation
- * Rivers now generate as biome variants of the surrounding biome instead of dedicated biomes
- * Small map rivers now generate narrower in the world
- * The map screen viewpoint can now be moved with WASD and arrow keys
- * Renamed Ocean to The Sea
- * Recast the Eriador Woodlands biome as Eryn Vorn
- * Improved tree coverage variation in Lothlórien
- * Improved the appearance of the Tundra biome
- * Improved terrain variation in Ithilien
- * Improved surface generation in Morgul Vale, Dagorlad, and the Brown Lands
- * Improved surface generation in the Wold of Rohan
- * Improved surface terrain variation in Near Harad fertile
- * Fixed biomes with more invasion types spawning invasions more often
- * Fixed invasions spawning more frequently where many players are gathered
- * Invasion NPCs spawned from Horns of Conquest will not despawn
- * Fixed invasions spawning mobs at the highest point of the block column, regardless of the invasion's position
- * Birds, butterflies, and rabbits can now spawn underground on grass with sufficient lighting
- * Hobbit skins now use the same proportions as other humanoid skins
- * Renamed Mountain Trolls to Hill-trolls
- * Increased the melee range of mountain trolls
- * Increased the health of trolls and wargs
- * Increased the alignment given by killing trolls and wargs
- * Reduced the spawn rates of Gundabad Uruks
- * Bandits always say things when they appear
- * Slaves of Núrn are now associated with the Gondor faction and are not targeted by good NPCs
- * Unsmelting calculations now work directly from the amount of items used in the crafting recipe
- * Dunlending armour is now crafted with leather again
- * Changed the protection levels of some armour types
- * Changed the crafting recipes of pikes and lances
- * Changed the crafting recipe of command horns
- * Mallorn torches are now crafted with coal and a variety of colourants
- * Galadhrim chandeliers are now crafted with mallorn planks
- * Chandeliers can now be placed beneath inverted slabs and stairs
- * Wood-elven items can now be crafted with any wood type
- * Lothlórien butterfly jars now give off light
- * Mugs are now crafted with wood instead of clay
- * Placed mug blocks can now be poisoned by hand
- * Fixed a mug duplication bug
- * Empty barrels can now be refilled with mugs
- * Improved the liquid in the barrel GUI
- * Enabled shift-clicking into the barrel recipe grid
- * Ent-draughts can now only be brewed in Fangorn
- * Cake-type blocks now drop as items if uneaten
- * Fixed a coin exchange duplication exploit
- * Coin exchange now requires a button press
- * Enabled shift-clicking out of the coin exchange slots
- * Uruk traders can now buy pipeweed
- * Willow vines can now be used in mossy brick crafting
- * Naurite blocks can be used as furnace fuel
- * Hardened clay, charcoal, and ceramics can now be smelted in alloy-forge-type blocks
- * Reed can now be dried in hobbit ovens
- * Changed the textures of stone pillars
- * Changed the banners of of Gondor, Dol Amroth, and Dol Guldur
- * Banner stands now all use the same texture
- * Fixed wall banners being placeable where they would hang into solid blocks
- * Fixed held banners in first person rendering back-to-front
- * Re-added the flag on the Ranger Watchtower
- * Changed the dwarven shield textures
- * Changed the texture of Obsidian Dwarven brick
- * Improved the accuracy of Dalish longbowmen
- * Changed the textures of Dalish armour and equipment
- * Fixed the killing of Dorwinrim lowering Dale alignment
- * Changed the textures of Dorwinion armour and elven swords
- * Dorwinion vineyard guards now respond to breaking the block below a grapevine
- * Reduced the Kine of Araw spawn rate in Emyn Winion
- * Changed the textures of Rohirric armour and equipment
- * Improved the designs of Gondor fortresses and smithies
- * Gondor smithies no longer generate free-standing
- * Improved the design of Dol Amroth stables
- * Changed Dol Amroth brick and shield textures
- * Invasions no longer spawn in the Pelennor Fields
- * Near Harad riders now have a chance to spawn as camelry again
- * Changed the Near Harad scimitar and armour textures
- * Changed the route of the Harad Road
- * Roads in Near Harad desert are now made of Gondor bricks
- * Ents and Huorns are now immune to poison
- * Troll hoards now include treasure piles
- * Angmar no longer generates burning land
- * Changed the appearance and outfit of Dunlending berserkers
- * Mordor spider keepers now also sell unmounted orcs
- * Changed the textures of Utumno armour and equipment
- * Changed the textures of Dol Guldur equipment
- * Changed the textures of Mordor armour, daggers, and shield
- * Changed the textures of Half-troll armour
- * Changed the textures of bone armour
- * Improved thatch floor rendering
- * Fallen leaves now have a fast graphics option
- * Mango trees now use the citrus tree model
- * Fixed Fangorn trees not generating branches
- * Fixed cedar and mahogany trees generating leaves in unstable places
- * Changed the texture of birch beams
- * Changed the texture of Mallorn wood
- * Changed the Elanor and Niphredil textures
- * Changed the textures of corn
- * Fixed orc bombardiers chasing rabbits
- * Fixed Isengard Snagae giving +2 alignment when killed
- * Fixed Shire Ponies always breeding white foals
- * Fixed an occasional crash related to weapon swing animations
- * Fixed an unusual trader crash
- * Fixed structures sometimes generating plates with inappropriate food items
- * Fixed orc camps generating in water
- * Fixed LOTR flowers not rendering with random displacements
- * Fixed a rare crash related to yellow irises
- * Fixed obsidian gravel not breaking faster with shovels
- * Fixed misaligned placement of NPC respawners
- * Fixed a crash with PneumaticCraft installed
- * Fixed some speechbank and namebank spelling errors
- * Fixed the alignment entity registry not working
- * Fixed some LOTR commands not working with @a, @p, @r
- * Improved loading times by running the language update helper on a separate thread
- - Removed the Shire Orchard biome (replaced by biome variants)
- - Removed biome-specific river biomes
- - Removed the Hobbit Drunkard and Dunlending Drunkard mobs
- Public Beta 28.2
- + Added updated French (France) and French (Canada) translations
- * Fixed a crash when generating terrain in Emyn Winion
- * Improved White Downs terrain generation
- * Fixed biome-specific stone layers in Gondor, Rohan, and Dorwinion generating deeper than intended
- Public Beta 28.1
- + Added new sounds for aurochs and Kine of Araw
- + Added the Northern Wilderland biome
- + Added updated Spanish (Mexico), Chinese, German, French (France), and French (Canada) translations
- * Vineyard defence can now also spawn Vintner Guard crossbowers
- * Changed some Dorwinion textures
- * Fixed Dorwinion Elven blades not glowing
- * Aurochs and Kine of Araw now drop more meat and leather
- * Aurochs and Kine of Araw attacks now have increased knockback
- * Mordor and Dol Guldur orcs now spawn in Wilderland and East Bight instead of Gundabad orcs
- * Gundabad no longer invades Wilderland
- * Improved pine tree generation
- * Dirt path roads now feature varied blocks
- * Fixed dirt not breaking faster with shovels
- * Fixed a texture bug on the aurochs model
- * Fixed a missing Dalish blacksmith speechbank
- * Fixed a missing Dorwinion merchant speechbank
- * Fixed an unfortunate error in a Dorwinion miniquest speechbank
- Public Beta 28
- + Added the Dale and Dorwinion factions
- + Added the Dale, Dorwinion, and Emyn Winion biomes
- + Added new waypoints and roads in Wilderland, Dale, and Dorwinion
- + Added the Men of Dale
- + Added Dalish levymen, soldiers, longbowmen, captains, and banner bearers
- + Added Dalish blacksmiths and bakers
- + Added travelling Dalish merchants
- + Added Dalish villages
- + Added Dalish fortresses and watchtowers
- + Added the Dalish Crafting Table, banner, and shield
- + Added Dalish weapons and armour
- + Added Dalish bricks, slabs, stairs, walls, and pillars
- + Added a recipe for cram
- + Added the Men of Dorwinion
- + Added Vintner Guards, crossbowers, captains, and banner bearers
- + Added Dorwinion Elves
- + Added Warriors of Bladorthin
- + Added Dorwinion vintners, vinekeepers, and vinehands
- + Added travelling Dorwinion merchants
- + Added Dorwinion houses
- + Added Dorwinion gardens
- + Added Vintner Guard camps
- + Added Dorwinion breweries
- + Added the Dorwinion Crafting Table, banner, and shield
- + Added Dorwinion Mannish armour
- + Added Dorwinion Elven weapons and armour
- + Added the Spears of Bladorthin
- + Added Dorwinion bricks, slabs, stairs, and walls
- + Added grapes and grapevines
- + Added white wine
- + Added a brewing recipe for red wine
- + Added grape juice
- + Added cypress trees and wood
- + Added olive trees and wood
- + Added olives
- + Added olive bread
- + Added aurochs
- + Added Kine of Araw
- + Added the Tower Hills biome
- + Added High Elven towers
- + Added the Hobbit Crafting Table
- + Added Hobbit banners
- + Added Hobbit gates
- + Added recipes for Hobbit ovens and pancakes
- + Added fences in Shire orchards
- + Added dyeable pouches
- + Added cauldron undyeing for pouches, leather hats, feathers, Hobbit pipes, and Harad robes
- + Added poisoned drinks
- + Added tooltip information for poisoned weapons
- + Added a bonemeal slot for farmhands
- + Added farmhand AI to deposit crops into and collect seeds and bonemeal from chests marked by an item frame with a hoe
- + Added the ability to grow grass on dirt by right-clicking with seeds
- + Added a name for 'grassless dirt' and made it obtainable
- + Added better forest floor generation
- + Added a variety of ruined structures
- + Added randomly generated gravel patches
- + Added dried reed plants
- + Added leeks
- + Added leek soup
- + Added turnips
- + Added apple juice
- + Added camel meat
- + Added carved Rohan brick
- + Added mossy and cracked red bricks with slabs, stairs, and walls
- + Added Gundabad Uruk daggers, spears, pikes, and bows
- + Added Angmar poleaxes
- + Added Dol Guldur spikes
- + Added Tauredain bludgeons, battleaxes, and pikes
- + Added Moredain clubs
- + Added Ithilien Ranger armour
- + Added new textures for Ranger armour and the Ranger alignment shield
- + Added new textures for Near Harad armour
- + Added new textures for the Moredain and Ranger banners
- + Added new textures for Dol Guldur weapons, tools, and armour
- + Added new textures for Mallorn torches and glow particles
- + Added more tree types to Eregion
- + Added separate achievements for hiring different farming units
- + Added config options for the altered Middle-earth player respawning
- + Added updated Russian, French (France), French (Canada), and Spanish (Mexico) translations
- * Improved NPC respawning in structures
- * Trimmed dwarven bricks now use connected textures
- * Open vertical gates do not show the bottom edge of the gate
- * High Elf Lords now spawn in towers instead of halls
- * Moved the Dalish Pastry recipe to the Dalish crafting table
- * Moved the syrup pancake recipes to the Hobbit crafting table
- * Waste block crafting now gives four blocks
- * Fixed vanilla armour dyeing not using the Forge Ore Dictionary for dyes
- * Fixed some wood beam recipes giving an incorrect number of beams
- * Made underwater sand and clay generation more random
- * Changed Hobbit hole entrances
- * Changed the appearance of citrus trees
- * Banana trees now grow smaller
- * Fixed purple butterflies not spawning in the Woodland Realm
- * Fixed cows spawning in Rohan
- * Removed Gondor invasions from Wilderland
- * Reduced the spawn rate of bandits in Near Harad Fertile
- * Orc and Warg bombardiers no longer chase rabbits
- * Changed the sky colour in Nan Curunír
- * Improved terrain generation in the Ettenmoors
- * The White Downs are now grouped as part of the Shire
- * Fixed some achievement icons rendering wrongly
- * Moved the 'Heady Vintage' achievement to the Dorwinion category
- * Fixed hired unit death messages being disabled by default
- * Increased the Sword of Command commanding range to 12 blocks
- - Removed Gondor horse archers
- - Removed the 'Tomb of Elendil' waypoint
- Public Beta 27.2
- + Added mud bricks
- * Fixed the Dol Amroth gate recipe giving Gondor gates
- * Changed the Gundabad invasion icon
- Public Beta 27.1
- + Added silver, gold, mithril, Dol Amroth, and Uruk gates
- + Added new High Elven sword and dagger textures
- + Added elven longspears
- + Added shish kebab
- + Added mithril halberds
- + Added updated Russian, German, Quenya, French (France), and French (Canada) translations
- * Kebab stands now use fuel items for their full duration or until all the meat is cooked
- * Changed the recipes of elven battlestaves
- * Changed the Galadhrim cloak textures
- * Changed the Galadhrim bed texture and recipe to a hithlain style
- * Restored the old red Near Harad brick textures
- * Optimised gate connected textures
- * Brick pillars are now crafted with brick blocks
- * Tamed dogs and cats now follow the player in fast travel
- * Wolves can now be tamed with mod-added bones
- * Fixed the Erebor biome inheriting some inappropriate properties of the Wilderland biome
- * Orcs and Rangers no longer spawn in the White Downs
- * Fixed Rhudaur chieftain houses burning down
- * Fixed a missing Isengard orc skirmish speechbank
- Public Beta 27
- + Added gates
- + Added deer
- + Added venison
- + Added drunken messages
- + Added kebab stands
- + Added Harad bandits
- + Added new textures for Near Harad armour
- + Added new Near Haradrim skins
- + Added a new Near Harad shield texture
- + Added ruined dwarven towers
- + Added dwarves, dwarven mines, and dwarven towers to the Erebor biome
- + Added extra spawns for iron, gold, and silver in Erebor
- + Added new textures for Wood-elven armour
- + Added elk sounds
- + Added dik-dik sounds
- + Added Rohirric lances
- + Added the ability for farming units to farm corn
- + Added corn liquor
- + Added cooked corn
- + Added clay tiles
- + Added chalk blocks
- + Added the White Downs biome
- + Added stairs for stone and all mod rock blocks, and renamed cobblestone stairs appropriately
- + Added stairs and slabs for mossy and cracked stone bricks
- + Added walls for stone, stone bricks, clay bricks, and sandstone
- + Added stone and brick pillars
- + Added Gulduril versions of Gondor bricks
- + Added Utumno brick stairs, slabs, and walls
- + Added Angmar pillars
- + Added green dye made from clovers
- + Added charcoal dust as an alternate black dye
- + Added a composite brown dye
- + Added dye recipes for Simbelmynë, Dwarfwort, and Fangorn flowers
- + Added Warg fur beds
- + Added a recipe for saddles using Warg fur
- + Added waterfall effects
- * Improved mithril connected textures
- * Pillars now connect visually to different pillar types
- * Dismissing a hired unit also dismisses its mount or rider if applicable
- * Farming units can now only hoe and plant on blocks directly beneath them
- * Farming units can be told to not hoe a block by placing sand beneath it
- * Farming units always keep one seed to know what they are farming
- * Rabbits do not spawn if a farming unit is nearby
- * Farming units will chase away rabbits when farming
- * Shire farms can now generate corn
- * Hobbit farmers can now sell corn
- * The Morgul Vale now has grassy terrain
- * Pebbles can now be thrown and reused like conkers
- * Plates and pebbles can now be skimmed on water
- * Smoke rings now grow as they fade
- * Orcs no longer spawn in Erebor
- * Deer spawn instead of cows in most biomes
- * Renamed Woodland Elk to Elk
- * Elk now drop venison
- * Elk now spawn in some other northern biomes
- * Fixed crebain not spawning
- * Fixed dik-diks not spawning at night
- * Near Harad warriors sometimes wear turbans
- * Changed the Gemsbok helmet recipe to include horns
- * Changed some dye recipes to give only one dye for consistency
- * Stone brick stairs and slabs can no longer be crafted with mossy or cracked bricks
- * Remodelled some structures to include gates
- * Fixed Tauredain melon farms' design preventing melons from growing
- * Fixed Simbelmynë not growing on Rohan barrows
- * Simbelmynë now grows rarely throughout Rohan
- * Changed High Elven armour and equipment textures
- * Changed bronze and copper textures
- * Changed the orc bed texture
- * Changed red Near Harad brick textures
- * Changed the Near Harad bow texture and bow properties
- * Fixed lapis lazuli ore not spawning in Near Harad Fertile
- * Fixed dirt paths not breaking faster with shovels
- * Fixed shirriffs not holding slings in the ranged stance
- * Fixed players not receiving departure warnings from travelling traders on a server when the trader is not loaded on their client
- * Fixed traders moving when the coin exchange screen is open
- * Fixed vanilla acacia and dark oak stairs not being flammable
- * Vanilla saplings and mod saplings are now flammable
- * Mod flowers and some plants are now flammable
- * Thatch floors are now flammable
- * Fixed vanilla cauldrons not accounting for biome-specific water
- * Renamed silverfish blocks to prevent accidental mix-ups in the search tab
- * Fixed 'pick spawn egg' not working for gemsboks
- * Fixed Far Harad jungle lakes generating biome variants
- Public Beta 26.5
- * Fixed hired NPC mounts duplicating after fast travel
- * Reduced Gundabad Uruks' health
- * Reduced the spawn rate of willows
- Public Beta 26.4
- + Added updated French (France) and French (Canada) translations
- * Fixed variant biomes following the same pattern in all worlds
- * Fords of Isen is now classed as an Enedwaith waypoint
- * Removed the collision box from weapon stands
- * Travelling trader departure speech is now sent as a chat message to all players
- * Fixed Near Haradrim lacking a hired speechbank
- * Fixed miniquest icons being rendered when GUI is disabled
- Public Beta 26.3
- + Added all remaining wood beam types
- + Added updated German, French (France), and French (Canada) translations
- * Fixed singleplayer LOTR player data persisting after joining a server
- * Fixed mounts and hired units disappearing after using a custom waypoint
- * Players now automatically re-mount a mount after fast travelling with it
- * Fixed the fast travel timer sometimes counting down from 10 very slowly
- * Made the Shire map more accurate
- * Fixed the map jittering when zooming on high zoom levels
- * Fixed the map scaling incorrectly on high zoom levels
- * Fixed Near Haradrim Archers not holding bows
- * Fixed ruined dwarven mines not generating with cracked brick
- * Fallen leaves can now generate and be placed on water
- * Improved problematic road generation at biome borders
- * Wooden beams now connect nicely in different orientations
- * Waste blocks now look more random
- * Banners now protect against TNT minecarts
- * Fixed the insides of shields being back-to-front
- * Increased the default cloud rendering range
- Public Beta 26.2
- + Added more wood beams
- + Added loot in Gondor Smithies
- + Added a new message for dismissing a hired unit
- + Added updated Chinese and Russian translations
- * Fixed a crash when interacting with hired units
- * Fixed a crash with horns of command
- * Fixed dwarven axe-throwers holding melee weapons
- * Fixed dwarven commanders holding the wrong items
- * Renamed Uruk Wargs to Isengard Wargs
- * Fixed some male Gondorians bearing a female name
- Public Beta 26.1
- * Fixed the server sending the wrong alignments to the client
- Public Beta 26
- + Added a new Middle-earth cloud renderer
- + Added the option to rename custom waypoints
- + Added weapon racks
- + Added dirt path blocks
- + Added better bridge generation
- + Added more wood beams
- + Added willow trees and wood
- + Added gold and silver-trimmed elven bricks
- + Added obsidian dwarven bricks
- + Added Dwarven and Blue Dwarven pikes
- + Added Dwarven Smiths and Smithies
- + Added Gundabad Uruks
- + Added Gundabad Uruk armour and weapons
- + Added the Nan Curunír biome
- + Added Isengard Snagae
- + Added the Uruk Berserker helmet
- + Added waste blocks to replace soul sand
- + Added a means of producing rotten flesh by cooking meat in the Orc Forge
- + Added achievements for killing Gundabad Orcs and Black Uruks
- + Added glowing eyes for Orcs, Tormented Elves, Wargs, Ents, and spiders
- + Added a new design for beacon towers
- + Added Dol Amroth daggers
- + Added Gondorian lances
- + Added carved black Gondor brick
- + Added lapis-trimmed Near Harad brick
- + Added corn
- + Added wraiths in Tauredain Pyramids
- + Added obsidian gravel in Far Harad Volcano biomes
- + Added a command to give and remove Middle-earth achievements
- + Added a command to set alignment for all factions at once
- + Added updated Quenya and German translations
- * Fixed the version checker
- * Rewrote the mod's packets to use the SimpleImpl system
- * Renamed the Uruk-hai faction to Isengard
- * Rewrote NPCs changing weapons and items to make the system more stable and allow for variety
- * Swan Knights now only use lances if mounted
- * Lances now look better when held
- * Elf warriors can now use battlestaves
- * Galadhrim Elves now use daggers instead of mallorn swords
- * Reeds now grow like sugar cane
- * Fixed the missing recipe for crafting reeds into paper
- * Fixed berry bushes regrowing very slowly
- * Fixed pouches visually duplicating items when shift-clicking
- * Breeding two tamed mounts now automatically tames the child
- * Changed trimmed brick recipes to be more sensible
- * Changed the recipe for the Tauredain crafting table
- * Increased the spawn rate of gold in the jungle
- * Mordor alignment is now decreased by killing Angmar and Dol Guldur
- * Angmar and Dol Guldur alignment is now decreased by killing Mordor
- * Mordor invasions include Black Uruks again
- * Black Uruks and Uruk-hai can no longer ride Wargs
- * Oddment collectors can now buy Warg fur
- * Gundabad Wargs now run faster than other Wargs
- * Gundabad Orcs can now spawn with Dol Guldur equipment
- * Beacons of Gondor now store the beacon propagation state individually instead of globally
- * Dwarven commanders now wield warhammers instead of swords
- * Dwarven invasions now use a warhammer icon
- * Fixed mounts and hired units ignoring saved y-coordinates of custom waypoints
- * Mountain biome variants are now more mountainous
- * Roads in most biomes are now dirt paths
- * Made roads flat in hilly biome variants
- * Fixed road points overlapping onto the east and south borders of the map
- * Fixed player map locations persisting after leaving a server and opening a singleplayer world
- * Moved the Trollshaws biome away from the road
- * Fixed barrows not generating stone chests
- * Fixed dwarven mines spawning in water
- * Fixed some structures generating reed instead of thatch in the roof
- * Replaced furnaces with alloy forges in Rohan and Gondor smithies
- * Increased the kill range for activating the Utumno portals
- * Utumno portal bases now have visual effects
- * Fixed collision issues with Utumno portal bases
- * Fixed the NPC burning panic AI not being applied to newly spawned NPCs
- * Traders no longer send advertisements to players in creative mode
- * Fixed the missing departure speechbank of oddment collectors
- * Fixed Morgul-shroom eating particles
- * Fixed melee range modifiers not working properly for block reach
- * Fixed the date changing every time the world is reloaded
- * Fixed flamingos not bending their head when fishing
- * Fixed reeds generating in ice
- Public Beta 25.3
- + Added golden Tauredain dart traps
- + Added improved surface terrain generation in Mordor, Angmar, and Far Harad Arid Savannah
- + Added new textures for carved Near Harad bricks
- * Fixed incorrect surface terrain generation in mountains
- * Fixed caves and ravines not cutting through mixed surface terrain
- * Corrected the achievement icon for entering Angmar
- * Fixed a duplicate entry in the Tauredain Shaman's trade list
- * Fixed the .lang file update helper not deleting temporary files
- Public Beta 25.2
- + Added new textures for birch and acacia wood beams
- + Added a command to unlock all fast travel waypoints for a player
- + Added a Chinese translation
- + Added updated French (France) and French (Canada) translations
- * Fixed weapon tooltips not showing extra melee damage from enchantments
- * Pikes now point upright
- * Fixed a missing Galadhrim Warden speechbank
- * Fixed a crash sometimes when climbing ladders
- Public Beta 25.1
- + Added more wood beam types
- + Added a config option to send messages to the chat log even if immersive speech is enabled
- * A player charging a ranged weapon is now interrupted if hurt by a melee attack
- * Increased the base melee attack speeds for players
- * Reduced the speed of daggers
- * Increased the speed of polearms, battleaxes, and hammers
- * Increased the damage of hammers
- * Fixed a lighting bug on the attack meter
- * Reeds are now collectable without shears
- * Fixed a client crash when creating a custom waypoint on a server
- * Fixed pyramid protection banners being vulnerable to ranged attacks
- * Fixed an incorrect Tauredain miniquest speechbank
- * Renamed the Tauredain Club to Tauredain Sword
- * Fixed forest variants always appearing at spawn in the Shire
- * Fixed biome variants following the same pattern in all worlds
- * Fixed the names of Warg invasions
- * Changed the lime textures
- * Corrected the achievement icon for entering Lindon
- * Gemsbok now rarely spawn in Pertorogwaith
- * Fixed the Middle-earth menu prompts flickering on high FPS
- * Fixed scorched stone walls appearing in the creative menu twice
- * Changed Half-troll houses to allow the Half-trolls to get in and out
- Public Beta 25
- + Added a world type option which spawns you straight into Middle-earth
- + Added a map button to toggle sepia map
- + Added more mountains and hills at specific locations
- + Added more waypoints and roads
- + Added lake biome variants
- + Added Immersive Speech
- + Added an objective display to the mini-quest offer screen
- + Added a difficulty lock option
- + Added the Tauredain
- + Added Tauredain villages
- + Added the Tauredain Crafting Table, banner, and shield
- + Added Tauredain bricks, slabs, stairs, walls, and pillars
- + Added Tauredain tools, weapons, and armour
- + Added Tauredain blowguns, darts, and dart traps
- + Added Tauredain torches
- + Added Tauredain drinks
- + Added jungle pyramids
- + Added the Far Harad Jungle Edge biome
- + Added a dense jungle biome variant
- + Added mahogany trees and wood
- + Added jungle mud and mud grass blocks
- + Added new jungle butterfly types
- + Added obsidian gravel and shards
- + Added the Barrow-wights
- + Added an improved barrow design
- + Added barrow-blades
- + Added stone chests for some structures
- + Added travelling oddment collectors
- + Added new fishing loot tables for the Middle-earth dimension
- + Added the Alloy Forge as a Mannish equivalent to other forges
- + Added recipes for all cracked and mossy block variants
- + Added ruined dwarven mines in the Grey Mountains
- + Added cracked dwarven brick and pillars
- + Added dwarven and blue dwarven boar armour
- + Added ruined elven smithies in Eregion
- + Added Gondolinian armour
- + Added hithlain
- + Added hithlain rope ladders
- + Added Galadhrim hithlain cloaks
- + Added Galadhrim Wardens
- + Added the Field of Celebrant biome
- + Added the Wold region of Rohan
- + Added a new chainmail design for Rohirric armour
- + Added the old Rohirric armour design as Rohirric marshal armour with a new helmet model
- + Added the Pelennor Fields biome
- + Added the East Bight biome
- + Added the Long Marshes biome
- + Added reeds
- + Added dried reed blocks, slabs, stairs, and bars
- + Added many new polearm-type weapons
- + Added varied surface terrain generation for Harondor, Near Harad Fertile, Near Harad Semidesert, and Umbar
- + Added some boulder field biome variants
- + Added Near Harad cavalry and horse armour
- + Added horses in Near Harad fertile
- + Added red sandstone
- + Added red Near Harad bricks, pillars, and derived blocks
- + Added a red Near Harad desert biome
- + Added mutton
- + Added lemon, orange, and lime trees, fruits, and wood blocks
- + Added lemon cake, lemon liqueur, lemonade, orange juice, and lime liqueur
- + Added the Umbar Forest and Umbar Hills biomes
- + Added a dense Ithilien forest variant
- + Added a Morgulduin river biome
- + Added Warg invasions
- + Added wooden beams
- + Added rotten planks, slabs, stairs, and fences
- + Added scorched stone
- + Added burnt and rotten variants of the ruined house
- + Added alternate recipes for clocks and compasses with copper in place of redstone
- + Added new textures for warhammers
- + Added new textures for Mordor armour
- + Added new Moredain skins
- + Added a new table of command block texture
- + Added a config option to disable orc skirmishes
- + Added config options to disable enchanting and potion brewing mechanics
- + Added an updated Russian translation
- * Changed the map of Rhûn to be more correct for a flat map
- * Changed and added many Harad rivers
- * Renamed and moved many Far Harad waypoints
- * Reduced memory usage from loading map textures
- * Server ops are now only shown hidden players' map positions when in creative mode
- * Custom waypoints now save and use the y-coordinate they were created at
- * The up/down arrow keys now cycle between faction regional groups on the alignment meter
- * Melee combat now has an attack cooldown instead of allowing unlimited attacks by spam-clicking
- * Weapon types now have different melee speeds, reach, and attack damage
- * Melee speed, reach, and knockback bonus are now displayed on weapon tooltips
- * Ranged weapon properties are now displayed on some ranged weapon tooltips
- * The number of slots in banner whitelists can now be increased and decreased beyond the default of 24
- * Alignment protection banners now have a text box to input the alignment level precisely, and a wider allowed alignment range
- * Protection banners now save their protection data when dropped as items
- * Putting a banner item with protection data in the crafting grid will clear the data
- * Banner items with protection data can be duplicated by combining them with empty banners in the crafting grid
- * The banner protection warning now has a cooldown to reduce spam (configurable)
- * Ops in creative mode can now edit any protection banner
- * Increased the costs of most hired units
- * Archer NPCs now lower their weapons when not in combat
- * Improved hired unit following AI to make them less clingy
- * The summon horn now teleports hired units to nearby instead of directly to the user
- * Improved hired unit health bars
- * Hired units now display their squadron and held item icon instead of 'Hired'
- * Near Haradrim now spawn naturally riding horses instead of camels
- * Ents (except Mallorn) and Huorns now take normal damage from axes/fire and 33% damage from anything else, instead of 200% damage from axes/fire
- * Increased the drops from Ents and Huorns
- * Trolls now have armour points roughly equivalent to wearing leather
- * Crafting bronze (as opposed to alloying) now gives only one ingot
- * Daggers can now be crafted into poisoned daggers at any damage value
- * Changed the recipe pattern for Half-troll maces
- * Rohirric and Dunlending armour are now crafted solely using iron
- * Changed scout armour to work via attribute modifiers, not potion effects, and thus no particles
- * Changed High Elven block textures to a slightly greyer colour
- * Utumno blocks outside of Utumno can now be mined with any pickaxe
- * Made fixed mountain generation less uniform
- * Fixed strange discontinuities between fixed mountains and normal terrain
- * Moved some waypoints slightly
- * Forodwaith now contains packed ice
- * Changed the shape of large Lebethron trees
- * Squid now only spawn in the ocean
- * Fixed Woodland Elk not spawning in the Woodland Realm
- * Woodland Elk now fight back when attacked
- * Changed the Mountains of Mirkwood to look more mountain-like
- * Orcs now spawn in the Mountains of Mirkwood
- * Lapis lazuli now generates only in Near Harad and Harondor
- * Crocodiles no longer spawn in the Harad mountains
- * Jungle sky and water are now green
- * Water is now more prevalent in the jungle
- * Mud and vines now generate commonly in the underground jungle
- * Banana trees now grow in the jungle
- * Rhinos now rarely spawn in Pertorogwaith
- * Fixed mixed oak-spruce forest variants not generating
- * Updated the requirements for the 'Master Craftsman' achievement
- * Fixed the unsmeltery not accepting inputs from hoppers
- * Fixed Near Harad weapons being unsmelted into bronze
- * Fixed Morgul Portals not animating properly
- * Table of command inventory items and dropped items now render the table map
- * Fixed glitchy lighting on tables of command
- * Fixed the maps on tables of command disappearing when near the edge of the screen
- * Fixed huorns disappearing from view when looked at from the side
- * Fixed huorns in combat switching in and out of active mode
- * Fixed dispensed crossbow bolts playing the arrow sound effect
- * Fixed Warg Bombardiers destroying terrain in protected areas
- * Fixed banner protection not preventing players from extinguishing fire
- * Fixed Rangers of Ithilien giving no mini-quests
- Public Beta 24.4
- + Added the missing updated Spanish (Mexican) translation
- + Added updated French (France) and French (Canada) translations
- * Fixed a crash when the mod is launched on the (unsupported) Cauldron server
- * Fixed names sometimes disappearing from banners on servers
- * Meneltarma is now hidden on the map unless you have travelled there
- * Made the terrain on Meneltarma more rocky
- * Reduced spawn rates of athelas and mithril on Meneltarma
- * Athelas may now be grown with bonemeal on Meneltarma grass very rarely
- * Fixed the outer ocean on the map not being sepia when sepia map is enabled
- * Reduced the drop rates of boss exclusive weapons
- * Moredain battleaxes now use the standard battleaxe recipe shape
- * Fixed hoes not being unsmeltable
- * Fixed LOTR projectiles launched from dispensers giving 'entity.lotr' death messages
- Public Beta 24.3
- + Added updated Spanish (Mexican), French (France), and French (Canada) translations
- * Boss kill achievements now require players to have done a certain amount of damage recently as well as hitting the boss recently
- * Fixed crashes when crafting cakes and fences
- * All the mod's fence recipes now follow the same format as the vanilla 1.8 recipes
- * Fixed hats and turbans on armour stands rotating if nearby mobs are wearing them too
- * Fixed Glowstone Ore not generating
- * Fixed mugs sometimes disappearing when used to milk cows
- - Removed the old oak wood fence recipe as it is no longer needed
- Public Beta 24.2
- * Fixed the Mallorn Ent's ranged attack crashing the game
- Public Beta 24.1
- * Fixed the Mallorn Ent crashing servers
- Public Beta 24
- + Added a new fullscreen Middle-earth map
- + Added many new titles
- + Added a scrollbar to the titles menu
- + Added the Mallorn Ent boss
- + Added exclusive reward items for defeating the Mountain Troll Chieftain
- + Added temporary trade locking when a trade is used often
- + Added a Sword of Command feature to right-click on nothing in particular and cancel hired units' attack targets, but only if those targets were set by the sword
- + Added invasions and Horns of Conquest for Dol Amroth, Ithilien, Black Uruks, and Nan Ungol
- + Added the Unsmeltery
- + Added fences for vanilla wood types
- + Added bone armour
- + Added the Hillmen of Rhudaur
- + Added Rhudaur hillman houses and villages
- + Added bronze and iron throwing axes
- + Added female Dunlendings
- + Added new names for Dunlendings
- + Added Dunlending Berserkers
- + Added Dunlending Axe-throwers
- + Added Harad robes
- + Added new textures for Near Harad bows and shields
- + Added the Northern Mirkwood biome and renamed Mirkwood to Woodland Realm
- + Added more tree types in Mirkwood Corrupted
- + Added a new Wood-elf house design
- + Added Mount Doom
- + Added the Meneltarma biome
- + Added athelas and mithril on Meneltarma
- + Added barred window blocks for many metals
- + Added Elven Wood-bars
- + Added Glowing Dwarven Brick
- + Added cram
- + Added travelling Iron Hills Merchants
- + Added new mithril armour texures
- + Added extra head branches on some Ents
- + Added new hobbit speechbanks
- + Added a configuration option to disable the animated elven blade glow
- + Added a configuration option to disable Elven and Morgul portals
- + Added updated German and Quenya translations
- * Faction relations now have a 'neutral' level separate from 'allies' and 'enemies', where factions will not fight normally, but can if provoked or commanded
- * Changed the allied/neutral/enemies relationships between many factions
- * Killing Rangers of the North now earns Dunland alignment, and vice versa
- * Killing Gundabad Orcs no longer earns Dunland alignment
- * Invasions - and Horns of Conquest - have been decoupled from factions to allow more specific invasion types
- * Gundabad invasions now use bronze swords as the icon
- * Ranger invasions now use a bow as the icon
- * Bosses now give the achievement when defeated to all players who hurt them within the last ten seconds, including ranged attacks and attacks by hired units
- * Fixed bandits attacking NPCs unprovoked
- * Uruk mobs no longer spawn in the Misty Mountains
- * Ents and Huorns can now spawn on podzol
- * Relaxed the spawning conditions for swans
- * The Mountain Troll Chieftain can now only be summoned by players with negative Angmar alignment
- * Morgul armour now damages the weapon of the attacker and no longer inflicts wither on attackers
- * Morgul blades no longer damage the equipment of the target
- * Galvorn and Morgul armour achievements now only require you to wear the full set
- * Fixed Morgul blades applying the wither effect even if the attack attempt doesn't go through
- * Changed some unbalanced trades
- * Crafting silver coins now gives four coins instead of one
- * Crafting flax into string now gives only one string per flax
- * Slightly increased the amount of coins given for mini-quest rewards
- * Mini-quest rewards now use the higher-valued coins where appropriate
- * Reduced the damage dealt by thistles
- * Quendite blocks now emit light
- * Renamed the wrongly-named Moredain Axe battleaxe to Moredain Battleaxe
- * Dunlending Trident fishing now works by holding right-click down and releasing it, so as to be less spammable
- * The Dunlending Trident can now only catch fish and not treasure or junk items
- * Fixed spears always having full charge when thrown
- * Fixed a spear duplication bug
- * Fixed a duplication bug in Gollum's inventory
- * Fixed Dol Amroth equipment not having an assigned repair material
- * Fixed cake-type blocks being edible under banner protection
- * Fixed special armour models sometimes not rendering
- * Blue Mountains Merchants no longer travel to some areas, replaced there by Iron Hills Merchants
- * Fixed dwarf commanders losing their weapons on world reload
- * Moved the Forest Gate waypoint to its correct location
- * Renamed Galadhrim Traders to Galadhrim Wanderers
- * Changed elves' hair not being rendered when they have headwear on
- * Fixed various screen overlays rendering solid colour instead of the correct image
- * Fixed screen overlays breaking the pumpkin overlay
- * Fixed the elk's head vibrating in the inventory screen
- * Fixed a missing hobbit bartender speech bank
- * Fixed a crash when a double flower of incorrect metadata is spawned
- * Changed the beech leaves textures
- - Removed Angmar Orc Warriors
- - Removed the 'Ranger' starter title (it is now a faction title)
- - Removed the chat notification that you can buy Horns of Conquest
- - Removed the 'Kinslaying' achievement due to it being impossible to obtain
- Public Beta 23.3
- + Added torches to Moredain structures
- + Added new textures for Near Harad armour, shields, crafting table, and scimitar
- + Added an updated Russian translation
- * Banner protection now prevents the spawning of hostile mobs (e.g. scorpions, crocodiles, vanilla mobs)
- * Fixed duplication of custom waypoints in singleplayer
- * LOTR player data is now marked for saving on an individual basis to decrease lag from saving
- * Fixed the sun glare appearing when looking at non-solid blocks in front of solid blocks
- * Sun glare is now stopped by all blocks
- * Moredain invasions now display as a Moredain spear
- * Fixed the Moredain Crafter achievement not being awarded
- * Orcs which have given mini-quests no longer skirmish
- * Arid grass can now be placed on grass and dirt
- * Fixed incorrect terrain generation on biome borders and in mountains
- * Changed the new elven pillar textures to better match Galadhrim pillars
- Public Beta 23.2
- + Added updated French (France) and French (Canada) translations
- * Fixed a bug with loading and saving custom waypoint cooldown times
- * Fixed waypoints being reset
- * Fixed the sun glare appearing in biomes with no sun
- Public Beta 23.1
- * Fixed fast travel cooldown times being displayed as zero
- * Fixed servers kicking players who fast travelled
- Public Beta 23
- + Added the Moredain people
- + Added Moredain villages and huts
- + Added Moredain weapons and armour
- + Added the Moredain Crafting Table, banner, and shield
- + Added Moredain bricks, slabs, stairs, and walls
- + Added separate Far Harad Savannah and Jungle achievement categories
- + Added female Near Haradrim
- + Added High Elven and Wood-elven bricks, slabs, stairs, walls, pillars, and pillar slabs, and renamed old Elven blocks to Galadhrim blocks
- + Added new Galadhrim brick textures
- + Added the Elven Forge block
- + Added Elven Steel
- + Added High Elven, Galadhrim, and Wood-elven forge structures
- + Added Elven Smith traders
- + Added the Dor-en-Ernil biome
- + Added Swan Knights and Dol Amroth Captains
- + Added Dol Amroth weapons and armour
- + Added the Dol Amroth Crafting Table, banner, and shield
- + Added Dol Amroth bricks, slabs, stairs, and walls
- + Added Dol Amroth stables
- + Added swans and swan feathers
- + Added the Mouths of Anduin, Mouths of Entwash, and Núrn Marshes swamp biomes
- + Added swamp lowland and upland biome variants to improve swamp biome generation
- + Added fir and pine trees, and their wood
- + Added the Erebor biome
- + Added carved and cracked Near Harad Brick
- + Added a column of smoke particles above hearth blocks
- + Added new skins for hobbit children
- + Added a squadron display on the tooltip for command items with assigned squadrons
- + Added a 'Middle-earth Utilities' creative tab for utility blocks
- + Added a sun flare effect
- + Added a new Galadhrim Helmet model
- + Added new Galadhrim and High Elven armour textures
- + Added new textures for the Angmar sword and Morgul blade
- + Added new Gulduril ore textures
- + Added new maple leaf textures
- + Added more orc skins
- + Added more bandit skins
- + Added a head-bobbing riding animation for the elk model
- * Increased Middle-earth day-night cycle length to 40 minutes
- * Middle-earth world time is now separate from vanilla world time and is controlled with the command /lotr_time
- * Post-fast-travel cooldown now decreases for a waypoint the more that waypoint is used
- * Changed the skin format for human NPC skins
- * Oak leaves no longer drop apples
- * Mithril ore and blocks can now be mined with iron-level pickaxes
- * Invasions are now more common on lunar eclipse nights
- * Dunlendings now spawn rarely in Enedwaith again
- * Orc dungeons and ruined Wood-elven towers now generate with a group of mobs instead of a mob spawner
- * Lowered the spawn rate of desert scorpions
- * Lakes no longer generate above ground
- * Fixed marsh light blocks dropping as items
- * Changed the look of Núrn
- * Changed the roads in Mordor to be made of Mordor dirt
- * Fixed steppe biome variants not being as flat as they should be
- * The Far Harad Baobab biome has been removed and re-added as a biome variant
- * Anduin land between Mirkwood and the river is now Vale instead of Hills
- * Split the Gondor waypoints into separate Gondor, Ithilien, Lebennin, and Dor-en-Ernil regions
- * Gondorian kills now give Uruk-hai alignment, and Uruk-hai kills now give Gondor alignment
- * Fixed cedar trees not growing when adjacent to tall grass
- * Fixed holly trees replacing blocks when they grow leaves
- * Fixed shrubs generating with jungle wood
- * Fixed the new tall grass types not surviving in low light conditions
- * Alcohol tolerance now decays more slowly
- * Mallorn nuts now restore more food points
- * Half-troll Scavengers no longer sell mithril nuggets
- * Increased the costs of valuable minerals sold by Half-troll Scavengers
- * Increased the hiring costs of all Gondor, Rohan, and Near Harad units, and various other units
- * Increased the drawback time of the Black Uruk bow
- * Reinstated the Rohirrim's faster horse-riding attribute
- * Reduced the health of Shire Ponies
- * Troll statues can now be collected by any pickaxe instead of requiring silk touch
- * Fixed troll hoards generating above ground
- * Fixed the troll tickle checking for alignment below a certain level instead of above it
- * Renamed Dwarf Steel to Dwarven Steel
- * Corrected some ingot names which lacked the 'ingot' suffix
- * Fixed some bugs with special armour models
- * Lowered the drop rate of conkers
- * Fixed a bug where conkers would very rarely drop from cedar or baobab leaves
- * Fixed the 'belonged to' tooltip displaying incorrectly
- * Fixed being unable to clear a pouch's custom name
- * Fixed 'collect' miniquests not accepting items if the item has special NBT data
- * Fixed the banner edit screen crashing on servers when the escape key is used to exit it
- * Fixed the custom waypoint name field retaining its text after the waypoint is created
- * Fixed doors under banner protection appearing to change state when interacted with
- * Fixed a missing hobbit farmer speech bank
- * Fixed incorrect Gollum fishing speech banks
- - Removed crafting recipes for golden apples (can be disabled in config)
- Public Beta 22.4
- * Fixed crafting and smelting crashes
- Public Beta 22.3
- * Changed the LOTR.dat data structure
- * Fixed a major cause of lag on servers
- * NPCs can now only give out miniquests to one player at a time
- Public Beta 22.2
- * Fixed all biomes sharing the same ore list
- * Changed the Rohirric bow textures
- Public Beta 22.1
- + Added the option to assign squadrons to units when hiring them
- + Added updated Spanish (Argentina) and Russian translations
- * Fixed a server bug where fast travelling on a mount would only move the mount
- * Road generation now smooths out the terrain around the road
- * Fixed troll hoards generating on roads in the Trollshaws
- * Made swamp biomes flatter
- * Fixed the coin exchange not updating when one type of coin is swapped for another
- * Fixed Rohirrim Marshals and Archers not being referred to as such
- * Fixed LOTR equipment being unenchantable and tools having incorrect harvest levels
- * Fixed butterfly jars crashing servers
- * Fixed a server crash when attempting to create a waypoint in a banner-protected area
- * Fixed the baby rhino model displaying horns and a very large neck
- * Increased the alignment gained by killing Uruk-hai
- * Mordor plants can now be placed on Mordor gravel
- * Fixed a Half-troll miniquest which was assigned to Near Harad
- Public Beta 22
- + Added roads
- + Added new waypoints
- + Added a system of randomly generated biome variants to greatly improve biome diversity
- + Added smooth zoom to the Middle-earth map
- + Added a new factions menu with faction information and statistics
- + Added region categories for the factions menu and the alignment meter
- + Added a squadrons system to enable easier command of hired units
- + Added the Horn of Conquest
- + Added higher-valued coins and a coin exchange feature for traders
- + Added shorter ranges of banner protection using bronze and silver blocks
- + Added the currently empty Moredain and Tauredain factions to replace the Far Harad faction
- + Added Half-trolls
- + Added Half-troll Warlords, Warriors, and banners
- + Added Half-troll weapons, armour, and rhino armour
- + Added Half-troll Scavengers
- + Added the Half-troll Crafting Table
- + Added Torog Draught and Stew
- + Added Half-troll houses
- + Added Mordor brick ruins to Pertorogwaith
- + Added Ithilien Ranger Captains, hireable Rangers of Ithilien, and Ithilien banner bearers
- + Added Ithilien hideouts
- + Added butterfly jars
- + Added berry pie and berry juices
- + Added Black Gondor Brick blocks, stairs, slabs, and walls
- + Added Black Gondor Pillar blocks and slabs
- + Added several new carved dwarven and elven bricks
- + Added the regions of Udûn, Gorgoroth, Morgul Vale, and Eastern Desolation to Mordor
- + Added Angmar orc camps, traders, and Warg pits
- + Added Dol Guldur orc camps, traders, and spider pits
- + Added Shire Woodlands biomes to the map
- + Added taiga regions to the map
- + Added beech trees to the Woodland Realm
- + Added silver, gold, and mithril trimmed dwarven armour
- + Added a new Durin's Folk shield texture
- + Added iron and bronze battleaxes
- + Added bronze crossbows
- + Added larger textures for some swords
- + Added a command to set the LOTR date
- + Added new round sun and moon textures
- + Added lunar eclipses
- + Added new models and skins for lions and rhinos
- + Added new Near Haradrim skins and new hobbit skins
- + Added new AI to make ranged units flee if their target gets too close
- + Added hundreds of new NPC speeches
- + Added occasional trader speech advertisements when players are nearby
- + Added Warg and horse armours to some traders' stock lists
- + Added config options (intended for servers) to enable or disable miniquests, fast travel, and titles
- + Added the Loremaster 2014 shield
- + Added an updated Russian translation
- * Improved speech bank directory structure and corrected all lowercase race names to uppercase in speech banks
- * Diamonds no longer generate in Middle-earth
- * Changed the magical hobbit pipe recipe to include a mithril nugget
- * Increased the durability of most Middle-earth equipment sets
- * Enchanted equipment is no longer available from traders and loot chests
- * Fixed the Middle-earth map cursor displaying the wrong biome adjacent to biome borders on high zoom levels
- * Fixed biome borders generating incorrectly
- * Improved the height transitions between biomes
- * Beaches are now smaller
- * Fixed beaches generating at the borders between rivers and ocean
- * Randomly generated rivers are now wider
- * Shire grass is now brighter
- * Bare dirt no longer generates in forest biomes
- * Changed the Pertorogwaith biome colours to give a more gloomy atmosphere
- * Changed the Forodwaith Mountains to have greater amounts of stone and snow
- * Increased the spawn rate of Mordor lava ravines
- * Improved some night sky textures
- * Moon phases now depend on the LOTR date
- * Rabbits, birds, and butterflies can now spawn in almost all biomes but require certain conditions to be met
- * Invasion spawners now display a weapon used by their faction
- * Summoned invasion spawners no longer perform spawning if the gamerule doMobSpawning is disabled
- * Dunlendings no longer spawn in Enedwaith
- * Fixed hired huorns being dismissed when a tree is cut down nearby
- * Fixed Gundabad Orc archers and crossbowers dropping the wrong ammunition
- * Increased the drop rate of arrows from archer NPCs
- * Utumno creatures now can only drop key parts for the level they are on
- * Renamed Orc equipment to Mordor equipment
- * Fixed Mordor camps generating on bodies of water
- * Fixed Mordor Gulduril ore dropping crystals which are unusable for crafting
- * Fixed a crash in Near Harad fortress generation
- * Fixed armour stand slots accepting all types of armour
- * Fixed summoned NPCs being assigned a home position at the centre of the world
- * Changed the dwarf model to use the same skin proportions as other humanoid models
- * Fixed the dwarf model's arms being mismatched
- * Fixed dwarf children always being male
- * Updated some animals with multiple skins to use the mod's random skins system
- * Changed textures of mithril items to be less vivid
- * Fixed the player data not saving the currently viewed faction on the alignment meter
- * Fixed the displayed banner protection cube being slightly vertically misplaced
- * Fixed banners dropping as a result of explosions because they were not resistant to all motion
- - Removed a large number of randomly generated 'variant' biomes
- - Removed the hired unit command options to toggle obedience for command horns
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