Guest User

Update

a guest
Aug 21st, 2019
1,195
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 115.64 KB | None | 0 0
  1. update 35.3
  2.  
  3. >>> Changes:
  4. * Mount movement is now handled client-side to prevent server lag affecting it
  5. * Mount breeding is now worthwhile: foal stats are now a random value between the parents' stats with a chance to be slightly better or worse, instead of averaging the parents' stats with a third random value
  6. * Player-ridden mounts now deal with swimming more realistically
  7. * Renamed some achievement titles to avoid confusion with the new ranks
  8.  
  9. >>> Fixes:
  10. * Corrected 'Núrn' to 'Nurn'
  11. * Corrected the rank 'Caundir' to 'Condir'
  12. * Fixed being able to apply Infernal and Chilling modifiers to the Balrog whip
  13.  
  14. >>> Translations:
  15. + Added updated French and German translations
  16.  
  17. Update 35.2
  18.  
  19. >>> Changes:
  20. * 'Civilian' NPCs are now defined simply by whether the NPC is passive: if it attacks enemies on sight, it is not 'civilian' (but passive captains are also not 'civilian')
  21. * Orc chains can now be hung from fences, walls, and upside-down slabs and stairs
  22. * Chandeliers can now be hung from orc chains
  23. * Increased the coin price to smith mithril items with a dwarf
  24. + Added Wicked Dwarves, who can smith mithril items and sell dwarven goods to evil players
  25. * Replaced the highest Blue Mountains rank with a Khuzdul title (and added feminine versions of both Khuzdul titles)
  26. * Increased the melee reach of the Balrog whip
  27. + Added keyboard shortcuts for the new Middle-earth menu's buttons
  28.  
  29. >>> Conquest changes:
  30. * Conquest decay now begins only after there have been no changes in that zone for 30 minutes
  31. * Reverted conquest decay to 1 kill ~ 15 minutes
  32. * Instead of certain biomes' spawn rates being less sensitive to conquest, conquest now affects spawn rates equally in all biomes but takes longer to earn in some
  33. * The conquest map now toggles labels separately from the main map
  34.  
  35. >>> Bow changes:
  36. * Reduced the strength of bow modifiers in reponse to the previous change to ranged-protection armour modifiers
  37. * Modifiers and stronger bows now shoot faster (-> further) which indirectly increases damage, instead of directly increasing arrow damage
  38. * Removed independent 'Range' stats for different bows because this confounded matters by indirectly affecting those bows' damage. (Fixes certain bows being stronger than the tooltip suggests)
  39.  
  40. >>> Fixes:
  41. * Fixed the missing orc chain crafting recipe
  42. * Fixed the Gondor Friend rank being named Guest
  43. * Fixed faction-rank achievement titles not using the feminine rank if the player is using feminine ranks
  44. * Fixed smith NPCs on servers sometimes not sending the correct reforge cost to the client
  45. * Fixed miniquests with Arnorian equipment rewards only being given by Dúnedain villagers, never by Rangers
  46. * Fixed Sting not being classified as a dagger
  47. * Fixed incorrect dimension names on Cauldron servers
  48.  
  49. >>> Translations:
  50. + Added a Hungarian translation
  51.  
  52. Update 35.1
  53.  
  54. >>> Changes:
  55. * Changed the conquest decay rate to 1 kill ~ 1 hour (was previously 1 kill ~ 10 minutes)
  56.  
  57. >>> Fixes:
  58. * Fixed an NPC spawning crash in Erebor
  59. * Fixed surrealist rendering issues around players holding a warhorn
  60. * Fixed other players' above-head alignments always displaying the Hobbits value
  61. * Fixed Dunlendings attacking Rohirrim even if /facRelations is used to improve their relations
  62. * Fixed conquest values still affecting spawning if conquest is later disabled in the config
  63.  
  64. >>> Translations:
  65. + Added updated French translations
  66.  
  67. Update 35
  68.  
  69. >>> Alignment:
  70. * Alignment is now a continuous number rather than an integer
  71. * Alignment kill bonuses earned outside a faction's area of influence drop off smoothly to zero (at 50 pixels outside) rather than suddenly
  72. + Added a system of alignment ranks
  73. * Changed the alignment meter display so that it runs from [rank -> next rank] rather than [+value -> -value]
  74. * Replaced faction alignment achievements with new achievements linked to ranks
  75. + Added a ranks page to the faction screen
  76. * The alignment meter now remembers the last-viewed faction when switching between regions
  77. * Faction relations are now a five-level system: 'Allies', 'Friends', 'Neutral', 'Enemies', and 'Mortal Enemies'
  78. + Added a command to alter faction relations
  79. * Some factions no longer encourage 'war crimes' and do not reward alignment for killing enemy civilians (and their soldiers will not start fights with enemy civilians)
  80. * Holding positive alignment with two mortal enemy factions now drains your alignment with both
  81.  
  82. >>> Pledges & Conquest:
  83. + Added the ability to pledge service to a faction
  84. * Breaking your pledge incurs a large alignment penalty and pledging cooldown
  85. * Killing a pledged faction's NPCs, or NPCs from an 'Ally' (above 'Friends') faction, breaks your pledge (permitting one warning with a cooldown period)
  86. * Titles ranked higher than a faction's pledge level are now exclusive for pledged players
  87. * With an unpledged faction, alignment earned above their pledge rank is multiplied by 0.5
  88. * Unit hiring costs are more expensive if not pledged to the faction
  89. * Some special units are now exclusive for pledged players
  90. * Bounty quest mechanics now operate on the player's pledged faction rather than their highest-alignment faction, where possible
  91. + Added a conquest system: pledged players can conquer areas for their faction by killing enemy NPCs to increase the spawning of their own NPCs
  92. + Added a conquest map on the Table of Command
  93. + Added a /conquest command
  94. * Renamed the Horns of Conquest to Warhorns, with a new texture
  95.  
  96. >>> Gameplay:
  97. + Added a new tutorial mini-quest, replacing the on-screen prompts and starter chest
  98. + Added a more user-friendly Middle-earth menu
  99. + Added a chat notification for when you become unable to bear your current title
  100. * Reduced the damage of all hammers/maces by 1 (half-heart), and further reduced the charred mallorn mace by 0.5 (quarter-heart)
  101. * Reduced the protection of all ranged protection armour modifiers by 1 point
  102. * Horses from Rohan and Dol Amroth no longer have a higher maximum jump, instead being more likely to spawn with a higher jump within the vanilla limits
  103. * Player-ridden spiders can now only climb continuously for a limited time
  104.  
  105. >>> Orcs:
  106. + Added Black Uruk fortresses in Mordor
  107. + Added Black Uruk captains, who are now responsible for the hiring of Black Uruks
  108. * Black Uruks have a very rare chance to drop shiny shirts
  109. + Added orc chain ladders
  110. * Poisoned arrows and bolts are now craftable only on Orcish and Near Harad tables
  111. * Orcs now have a chance to shoot poisoned arrows
  112. * Redesigned warg and spider pits
  113. + Added snowy Angmar bricks
  114. * Improved the Gulduril glow renderer for a better look with multiple blocks together
  115. * Gulduril-treated blocks now glow in the inventory
  116.  
  117. >>> Miscellaneous:
  118. + Added the ability to toggle the scale on the Table of Command
  119. * Modified several structures to include a Table of Command
  120. * Improved the sepia map filter
  121. + Added kanuka trees and wood
  122. + Added a new kanuka forest biome in Far Harad
  123. + Added barren jungle mud and jungle mud paths
  124. + Added the branding iron as a name tag alternative
  125. + Added Arnor pillars and cracked pillars
  126. * Retextured the Dorwinion Men skins and armour
  127. * Retextured the Morwaith brick
  128. * Retextured the Morwaith skins
  129. + Added an alternate saddle recipe using gemsbok hide
  130. * Utumno entrance bricks (generated after this update) around the portal pit are indestructible
  131. * Reduced the effect of looting modifiers on getting more than one Flame of Udûn or Chill of Daedelos in a single kill
  132. + Added a Balrog charging attack to make them stronger
  133. * Retextured the Balrog wings and face
  134. + Added a Balrog wings config option
  135. + Added face variants for huorns
  136. * Reduced hobbit drop rates
  137. * Rewrote banner explosion protection to be more secure
  138.  
  139. >>> Translations:
  140. + Added an updated German translation
  141.  
  142. >>> Fixes:
  143. * Fixed icy wargs not being able to drop the Chill of Daedelos
  144. * Fixed water in the Utumno fire level not evaporating as intended if created by some means other than a bucket
  145. * Fixed the obsidian shard achievement not triggering
  146. * Fixed some rope placement bugs
  147. * Fixed a troll statue / boss trophy duplication bug
  148. * Fixed looting enchantments applying to a mob's death if you kill with a bow but switch to hold a looting sword before the arrow hits
  149. * Fixed clover petals not rendering from beneath
  150. * Fixed the player's dyed leather hat affecting the colour of their shield
  151. * Fixed hired farmhands continuing to plant your supplied crops forever after being dismissed; farmhands now drop their inventory when dismissed
  152. * Fixed Vintner Guards responding to right-clicks and breaking of not-fully-grown vines
  153. * Fixed flickering and bounding box glitches around huorns
  154. * Fixed hobbits fleeing from inactive huorns
  155. * Fixed protection banner items, if placed by someone else and then dropped, not switching to the new owner when placed down again
  156. * Fixed Khamûl's Fire jars in dispensers being able to replace any block
  157. * Fixed incorrect spellings of 'sacrificial'
  158. * Fixed durability and armour modifiers not working on Cauldron servers (credit Vinyarion and DwarfyAssassin)
  159. * Fixed some problems when working with enchanted books in the modifier-enabled anvil
  160.  
  161. Update 34.3
  162.  
  163. >>> Changes:
  164. * Spears are not subject to the bow drawing change
  165. * Smiths of most kinds might buy string, and therefore can smith and reforge bows
  166. * Gulfing blacksmiths might buy dried reeds
  167. * Villages can no longer generate in scrubland and wasteland variants, to avoid unsuitable terrain
  168.  
  169. >>> Fixes:
  170. * Fixed a missing hired nomad speechbank
  171. * Fixed incorrect generation of the corners of Southron fortifications
  172. * Fixed palm trees rarely generating on top of other palm trees
  173. * Fixed headhunting weapons not looting player heads if keepInventory is enabled
  174. * Fixed the anvil's collision box being defined incorrectly
  175. * Fixed rope being invisible from behind
  176. * Fixed 'pick block' for Mordor Gulduril ore returning ordinary Gulduril ore
  177. * Fixed music packs logging a successful load as a WARNING
  178. * Fixed the main menu briefly showing the wrong map location when first loaded
  179.  
  180. Update 34.2
  181.  
  182. >>> Changes:
  183. + Added golden and obsidian Taurethrim pillars
  184. * Retextured the Taurethrim banner
  185. * Increased the necessary charge amount before a bow will shoot, to lessen 'bow-spam'
  186. + Added functionality to the /fastTravelCooldown command to allow servers to also specify the minimum cooldown
  187. * Retextured the Utumno ice blocks
  188. * Wave sounds are now classified as 'ambient' instead of 'terrain'
  189. * Some Gondorian renegades will now wear Pelargir armour
  190. * Changed the desert fog to a more sandy colour
  191.  
  192. >>> Translations:
  193. + Added updated German, Chinese, and Portuguese (Brazil) translations
  194.  
  195. >>> Fixes:
  196. * Fixed Pertorogwaith waypoints not unlocking upon entering the biome
  197. * Fixed two missing sets of stairs in the Southron town gatehouse
  198. * Fixed some outdated Near Harad achievement icons
  199. * Fixed arid grass being placeable on sand half-slabs
  200. * Fixed some pixel errors on the map
  201. * Fixed chestplates with special models not moving their arms for players aiming a bow
  202. * Fixed plates not rendering on armour stands
  203. * Fixed a crash related to true mithril modifiers
  204.  
  205. Update 34.1
  206.  
  207. + Added an updated German translation
  208. * Fixed the new doors being instantly breakable by hand
  209. * Fixed a visual glitch in the middle of the Mallorn door
  210. * Fixed Umbaric weapons not unsmelting
  211. * Fixed a crash caused by trader respawns
  212. * Fixed a client crash caused by banners with fellowships listed
  213. * Fixed some speechbank errors
  214. * Increased the sale price of cram to dwarven miners
  215.  
  216. Update 34
  217.  
  218. >>> Near Harad:
  219. * Redrew the map of Near Harad
  220. + Added the regions of Harnedor, Lostladen, Southron Coasts, and the Gulf of Harad
  221. + Added new waypoints and roads in Near Harad
  222. * Changed the unlocking of the Poros and Harnen waypoints to facilitate first travelling to Harad
  223. + Added the Harnedhrim of Harnedor
  224. + Added the Men of Umbar and the Corsairs
  225. + Added the Nomads of the Great Desert
  226. + Added the Men of the Gulf of Harad
  227. + Added new structures, villages, and towns for the Near Harad subgroups
  228. + Added new Near Harad banners, shields, and titles
  229. + Added the Umbaric and Gulfen crafting tables
  230. + Added Umbaric, Corsair, Harnedor, Nomad, and Gulfen armour sets
  231. * Renamed Haradric armour to Coast Southron armour
  232. + Added a new set of bronze Haradric weapons, and renamed the iron ones to Umbaric
  233. + Added relic Black Númenórean weapons and armour
  234. + Added Corsair weapons
  235. + Added Gulfen weapons
  236. + Added Umbar horse armour
  237. + Added Southron champion riders
  238. + Added Morwaith mercenaries
  239. + Added Gondorian renegades
  240. + Added slaves of Harad
  241. + Added bartenders, farmers, blacksmiths, and many new bazaar traders for Near Harad
  242. + Added Umbar bricks and pillars
  243. * Retextured the Near Harad crafting table
  244. + Added dragonblood trees and their wood
  245. + Added palm trees and their wood (also on beaches throughout the world)
  246. + Added the ability to place carpets on camels
  247. + Added the white oryx
  248. + Added new Near Harad miniquests
  249. + Added new Harad lore texts
  250. + Added new shared Near/Far Harad titles
  251. * Redesigned the Harad pyramid
  252. + Added ancient Harad forts in the desert
  253. * Travelling Harad Merchants no longer wear desert robes
  254. * Near Haradrim (except for nomads) are no longer immune to desert heat
  255. * Improved the terrain generation and variety of the Near Harad desert
  256. * Scrubland biome variants in Near Harad now generate sandstone instead of stone
  257. * Moved the Umbar music region to a sub-category of Near Harad
  258.  
  259. >>> Far Harad:
  260. * Renamed the Moredain to Morwaith, and the Tauredain to Taurethrim
  261. + Added new waypoints in Far Harad, and renamed some
  262. * Respelled the Taurethrim waypoints according to a more suitable orthography
  263. + Added new lore texts concerning the history of the Taurethrim
  264. * Renamed the rocky coastline biome to Corsair Coasts, with improved biome generation
  265. + Added corsair hideouts along the rocky coastline
  266. + Added Morwaith bronze swords
  267. * Morwaith warriors sometimes spawn wielding Near Harad weapons
  268. + Added red clay in the Far Harad grasslands, now used to craft the Morwaith brick and table
  269. * Retextured the Morwaith brick
  270. + Added lionskin rugs
  271. + Added giraffe rugs
  272. + Added a recipe for item frames using gemsbok hides in place of leather
  273. + Added sunflowers in Far Harad
  274. * Redesigned some of the Taurethrim structures
  275. + Added Taurethrim smiths and smithies
  276. * Increased the alignment required to trade with the Taurethrim shaman
  277. * Harad flowers now generate in the jungle clearings
  278. + Added jungle sprout grasses
  279. * Dart traps in jungle pyramids now have a chance to shoot poisoned darts
  280. + Added the Far Harad Jungle Mountains biome
  281. * Improved the generation of volcanic pits
  282. * The Far Harad Volcano biome now rarely spawns Half-trolls
  283. + Added the cursed forest of Taur-na-Torogrim
  284. * Half-troll weapons are now crafted with flint
  285.  
  286. >>> Gameplay:
  287. + Added a new fast travel loading screen and sound
  288. + Added new Middle-earth and Utumno terrain loading screens
  289. + Added modifier template scrolls
  290. + Added an exclusive polearm protection modifier for mithril armour
  291. + Added 'Mithril Mail', a new item now used to craft mithril armour at half the expense
  292. * Reduced the effectiveness of armour ranged protection modifiers
  293. + Added a coin count display for inventory screens
  294. + Added a trading sound effect
  295. * Improved the coin-trading algorithm so that traders take smaller coins first before taking larger coins and giving change
  296. * Traders now keep the same trades and trader data after respawning
  297. * Traders now refresh all their trades after a certain amount of total wealth has been traded; after a refresh, trades are locked for a short time
  298. * Reduced the time taken for traders to respawn
  299. * Hired NPCs now sometimes say things after killing enemies, and less often when not in combat
  300. * Mobs spawned from invasions will not despawn
  301. * Bandits with stolen items do not despawn
  302. * Lowered some NPC drop rates, including bosses, to correct for the prevalence of looting modifiers
  303. * Slightly increased the drop rate of Chills of Daedelos
  304. * Marsh wraith attacks now inflict a slowness effect
  305. * Shared custom waypoints now display a list of the shared fellowships in their lore tooltip
  306. + Added the option to hide custom waypoints shared by other players
  307.  
  308. >> Blocks & Items:
  309. + Added new wooden doors for all wood types
  310. + Added bearskin rugs
  311. + Added bone blocks
  312. * Renamed Black Gondor bricks to Númenórean bricks, which can now also be crafted on the Umbaric table
  313. + Added mossy, carved, and cracked Dalish bricks
  314. * Cram is now crafted with salt instead of sugar
  315. + Added wooden and stoneware plates
  316. + Added the ability to wear plates upon the head
  317. * Changed the clay plate crafting recipe to require two clay balls and produce two plates
  318. * White plates are now produced by double-cooking raw clay plates
  319. * Obsidian gravel in the millstone now produces shards at a 100% rate
  320. + Added a recipe for restoring barren dirt to ordinary dirt by crafting it with seeds
  321. + Added a recipe to craft packed ice
  322. * Shears can now harvest cobwebs without silk touch
  323. * Reduced the selling value of corn
  324. * Reeds, sugar cane, and corn stalks can now be used as furnace fuel
  325. * Blacksmith hammers can now be unsmelted
  326. * Retextured the Hobbit crafting table
  327. * Retextured the Galadhrim bed
  328.  
  329. >>> Miscellaneous:
  330. * Recoloured much of the Middle-earth map
  331. + Added ambient wind and sea sounds, and wave particle effects
  332. + Added player armour slots to the armour stand GUI
  333. + Added a new inventory effect icon for the poisoned drink effect
  334. + Added a shadow effect when near Balrogs
  335. * Improved boulder generation
  336. + Added new waypoints in Dunland, and expanded the Dunland biome
  337. * Improved the Dunlending structures
  338. + Added the Adornland biome to represent the Dunlending-occupied region of Rohan
  339. * Made the grasslands of Rohan greener and slightly flatter
  340. * Unit captains now hold their shields during combat instead of their trader coin
  341. * Renamed 'cavalry' units to more appropriate terms
  342. + Added new name lists for Dorwinion and Rhudaur, and changed some names of the Easterlings and Far Haradrim
  343. * Renamed araq to arak
  344. + Added additional female hillman skins
  345. * Adjusted the size of humanoid NPCs to bring them in line with the player's size
  346. * Improved the scaling of waypoint lore tooltips for small GUI scales
  347.  
  348. >>> Translations:
  349. + Added an updated Dutch translation
  350.  
  351. >>> Fixes:
  352. * Fixed melons and pumpkins not growing onto jungle grass and mud
  353. * Fixed the faction pages not recording completed mini-quests
  354. * Fixed bounty target players sometimes losing alignment if the hunter kills them after having failed the bounty quest
  355. * Fixed traders briefly showing a different set of trades when first interacted with on servers
  356. * Fixed various NPC drop rates not improving with looting modifiers
  357. * Fixed the player's own shield not appearing to be invisible when invisibility is applied (even though it was invisible to other players)
  358. * Fixed fellowship names sometimes disappearing from banners if the banner is viewed by an admin who is not in that fellowship
  359. * Fixed entities pathfinding incorrectly around mod-added fence gates
  360. * Fixed marsh wraiths spawning indefinitely if the player is in water far below the height of the surrounding block columns
  361.  
  362. Public Beta 33.8
  363.  
  364. >> Fixes:
  365. * Fixed mod entities sometimes not appearing in multiplayer
  366. * Fixed an error in the custom waypoint tooltip
  367.  
  368. Public Beta 33.7
  369.  
  370. >> Fixes:
  371. * Fixed a bug causing some enchanted items to lose their enchantments
  372.  
  373. Public Beta 33.6
  374.  
  375. >> Fixes:
  376. * Fixed a major source of server lag relating to loading old chunks
  377. * Further optimised mob spawning
  378.  
  379. Public Beta 33.5
  380.  
  381. >>> Fixes:
  382. * Fixed player skins not loading for the map player icons
  383.  
  384. Public Beta 33.4
  385.  
  386. >>> Mini-Quests:
  387. + Added a chance to receive some lore books as quest rewards
  388. * Being slain by your bounty target now fails the quest, deals an alignment penalty, and grants an alignment bonus to the target
  389. * Increased the alignment penalty for being bounty-killed
  390. * Increased the duration for which NPC kills are recorded for generating bounty quests
  391. * Coin rewards from bounty quests are now capped at a maximum amount
  392. * Collect quest-givers now check the player's held item before other inventory items
  393.  
  394. >>> Changes:
  395. + Added new rain sounds, and mist during rain
  396. + Added a system of 'spawn damping', whereby server mob spawn caps can be configured to depend on the number of players
  397. * Chill of Daedelos is now dropped only by ice-themed enemies, though now more commonly
  398. * Repairing an item (without combining) now increases the next anvil cost by only 1, instead of 2
  399. * Killing an allied NPC now angers nearby NPCs not only of the same faction, but also of allied factions
  400. + Added millstone recipes for grinding sandstone into sand
  401. * Bookshelves can now be placed upon other bookshelves without opening them
  402. * Changed the textures of Dol Guldur equipment
  403.  
  404. >>> Translations:
  405. + Added updated German and Portuguese (Brazil) translations
  406.  
  407. >>> Fixes:
  408. * Fixed the Utumno return portal sometimes not working in conditions of high lag
  409. * Fixed the Utumno return portal changing everyone's view when a nearby player enters the beam
  410. * Fixed the Utumno return beam rendering at the wrong y-position
  411. * Fixed bookshelves sometimes crashing when opened
  412. * Fixed ranged weapons with Infernal, Chilling, or Headhunting modifiers dealing their effects if used in melee combat
  413. * Fixed ordinary ropes dealing damage to enemies of the Galadhrim
  414. * Fixed Orc camps spawning with mismatched fence gates
  415. * Fixed some redwood sizes growing with partly hollow trunks
  416. * Removed an unnecessary duplicate Southron title
  417.  
  418. Public Beta 33.3
  419.  
  420. >>> Fixes:
  421. * Fixed an error when saving player data
  422.  
  423. Public Beta 33.2
  424.  
  425. >>> Modifiers & Combat:
  426. * Reduced the damage multiplier granted by strength potion effects
  427. * Reduced the damage of daggers
  428. * Decreased the chance to obtain melee modifiers on tools
  429. * Reduced the efficiency of the highest tool speed modifiers
  430. * Decreased the chance to obtain looting / fortune modifiers
  431. - Removed +3 armour protection modifiers
  432. * Higher-tier armour no longer has a higher chance for negative protection modifiers as a result of fewer available positive protection modifiers
  433. * Galvorn armour now protects against only arrows, bolts, and darts
  434. * Reduced the strength of ranged damage modifiers
  435. * Bows now cost more string to reforge
  436. * Bone armour can now be anvilled using bones
  437. * Fishing rods and shears can now be anvilled
  438. * Mob kills in Utumno no longer count towards earning bane modifiers
  439. + Added particle effects for infernal weapon attacks
  440.  
  441. >>> Gemstones:
  442. * Reduced gemstone generation
  443. * Reduced traders' base values for gemstones
  444. * Increased the generation of amber veins in the Far Harad jungle
  445.  
  446. >>> Mini-Quests:
  447. + Added an achievement, title, and new reward item for completing several bounty quests
  448. * NPCs now give hints for their faction's bounty quests
  449. + Added a chat message when one player slays another for a bounty
  450. * One player cannot have multiple active bounty quests to kill the same target player
  451.  
  452. >>> Miscellaneous:
  453. + Added Snow-trolls
  454. + Added a new rare drop in the Hells of Ice
  455. + Added new lore texts
  456. * Reduced the chance to find lore books
  457. + Added ordinary rope, and changed the crafting recipe of elven rope
  458. * Elven rope now deals damage to enemies of the Galadhrim
  459. + Added blacksmiths in Near Harad bazaars
  460. + Added female hillmen
  461. * Millstones can now be crafted using bronze in place of iron
  462. * Burning NPCs do not panic if in combat, and if not in combat seek out water
  463. * Weak Orcs fleeing from players now stop fleeing if a nearby Orc is attacked or a stronger ally is present
  464. * Stalagmites now only damage living entities
  465. * Reduced the spawn rate of crocodiles underground
  466. * Changed the textures of Utumno weapons
  467. * Changed the textures of amethyst and topaz blocks
  468. + Added obsidian Tauredain dart traps
  469.  
  470. >>> Translations:
  471. + Added updated German, Chinese, and Portuguese (Brazil) translations
  472.  
  473. >>> Fixes:
  474. * Fixed being unable to apply Flame of Udûn to weapons with 3 or more modifiers
  475. * Fixed being unable to rename cosmetic armour items
  476. * Fixed Rhûnic Blacksmiths not repairing Golden Easterling equipment
  477. * Fixed the stained fine glass pane recipes only making 6 panes
  478. * Fixed silk touch not harvesting ice stalactites and stalagmites
  479. * Fixed killing an allied NPC not angering other nearby NPCs of the same faction
  480. * Fixed drunken speech not working
  481. * Fixed the fellowship owner receiving a notification if someone accepts the invitation of a fellowship guide
  482. * Fixed bandits and magpies not stealing gemstones
  483. * Fixed bonemealing corn being able to replace blocks above
  484. * Fixed a startup crash when the mod is run on a Cauldron server
  485.  
  486. Public Beta 33.1
  487.  
  488. >>> Fixes:
  489. * Fixed structures generating items that can't be stacked with ordinary items
  490. * Fixed errors in some lore text authors
  491.  
  492. Public Beta 33
  493.  
  494. >>> Enchanting & Combat:
  495. + Added a new Middle-earth enchanting and modifier system
  496. + Added achievable 'bane' enchantments for weapons which have claimed many lives
  497. + Added the ability to slay Marsh Wraiths with a new enchantment
  498. * The enchanting config setting (now disabled by default) prevents XP orbs from spawning in Middle-earth, and hides the XP meter
  499. * Changed the mechanics of the anvil - it no longer suffers damage from use, and works with materials instead of XP
  500. * Renaming items does not increase the next cost of using the anvil, and is free for items besides weapons, tools, and armour
  501. * Changed the anvil crafting recipe
  502. * Some trader NPCs can now perform anvil functions for a cost in coins
  503. * Reduced the melee speed of pikes and polearms
  504. + Added poisoned arrows and crossbow bolts
  505. * Crossbow bolts may now also be crafted with bronze tips
  506. * Changed the 'ranged damage' tooltip stat to accurately reflect how bow and arrow mechanics work, with a damage multiplier relative to the vanilla bow
  507. + Added ranged tooltip stats for spears and throwing axes
  508. * Throwing axes now count as critical hits (to match fully-charged bows etc.); reduced their base damage to compensate for this
  509. * Blowguns now fire critical hits when fully charged; reduced the base damage of darts to compensate for this
  510. * Spears, crossbow bolts, throwing axes, and darts now use the same critical hit damage formula as arrows
  511. * Armour items now display their protection values in the tooltip
  512. * Poisoned daggers may now be un-poisoned with a cauldron
  513.  
  514. >>> Blocks & Items:
  515. + Added new 'fine glass' blocks
  516. + Added fence gates for all types of wood
  517. + Added the ability to store books in bookshelves
  518. + Added precious stones
  519. + Added a millstone block, with various functions
  520. * Rock salt now drops as a block and must be processed in the millstone
  521. * Dyed clay tiles may now be crafted directly from the appropriate colour of stained hardened clay
  522. * Improved the Arnorian helmet model
  523. * Renamed Hithlain Ladder to Elven Rope, with some useful new right-click functions
  524. * Increased the potency of Khamûl's Fire
  525. + Added mushroom pie
  526.  
  527. >>> Utumno:
  528. * Improved Utumno terrain generation
  529. + Added Utumno floor tiling blocks
  530. + Added caves in Utumno
  531. + Added stalactites and stalagmites of ice and obsidian
  532. * Improved the staircases generated by Utumno keys
  533. * Slightly lessened the darkness of Utumno
  534. * The Pickaxe of the Underworld cannot mine through blocks between different levels of Utumno
  535. * Water now freezes in the Utumno ice level and evaporates in the fire level
  536. * The Utumno fire level now appears more hellish the further you descend
  537. + Added a new drop from Balrogs
  538. * Balrogs now always carry weapons, and drop their held items more commonly (50%)
  539. * Balrogs now extinguish all nearby fires upon death
  540. * Balrog fire outside of Utumno does not replace blocks
  541. + Added an achievement and title for returning alive from Utumno
  542.  
  543. >>> Biomes & World:
  544. + Added books of lore in generated structure chests
  545. * The Sun now yellows at sunrise and sunset
  546. * Changed the appearance of the Moon
  547. + Added the Star of Eärendil in the morning and evening sky
  548. * Caves now cut through the surface of the terrain much less often
  549. + Added sponge blocks generating in the sea
  550. * Increased the generation of iron ore in the Iron Hills
  551. * Misty Mountains mist now includes denser fog in addition to the misty overlay
  552. * Barrow-downs fog and sky colour now depend on the presence of barrow-wights
  553. * Reduced mob spawning in Angmar
  554. * Increased tree coverage in Lindon
  555. * Removed clay from the Dead Marshes, decreased quagmire spawning, and increased remains spawning
  556. * Improved dwarven mine entrances
  557. * Improved the lower room of jungle pyramids
  558. * Renamed the Middle-earth Tundra and Taiga biomes
  559. * Meneltarma no longer generates mithril ore
  560.  
  561. >>> Miscellaneous:
  562. + Added player hunting mini-quests
  563. * Seeds can no longer be used to turn dirt into grass
  564. * Farmhands no longer try to attack rabbits; instead, rabbits avoid eating crops if farmhands are nearby
  565. * Increased the chance to obtain treasure from fishing
  566. + Added some new titles
  567. + Added Gundabad orc traders
  568. * Added faction crafting tables to some structure traders' stock lists
  569. * Reduced the base value of salt sold to traders
  570. * Orcs and Elves, like other NPCs, can now drop items from their structure loot tables
  571. * Fellowships in the list GUI are now ordered by membership size
  572. * Achievements which require negative alignment are now also listed at zero alignment
  573. * Servers now send their 'feast mode' setting to the client to prevent synchronisation issues
  574.  
  575. >>> Fixes:
  576. * Fixed an exploit which allowed the /msg command to be used as a player locator, and thus @a, @r, etc. can no longer be used in the command (configurable)
  577. * Fixed melee weapons without a blocking action still slowing you down if holding right-click
  578. * Fixed the 'Bring Him Down!' achievement triggering for bombardiers who have dropped their bombs
  579. * Fixed Uruk-hai, and other enemies of Gondor not allied with Mordor, freely targeting slaves of Núrn
  580. * Fixed cave generation not always setting the new highest block to grass
  581. * Fixed large items rendering incorrectly if using HD textures
  582. * Fixed the melee speed timer limiting damage dealt to non-living entities such as minecarts
  583. * Fixed players not being dealt damage if hit by their own spears, crossbow bolts, throwing axes, and darts
  584. * Fixed players being unable to deal damage to themselves if in a fellowship
  585. * Fixed fellowship chat message text sometimes not displaying in yellow
  586.  
  587. Public Beta 32.3
  588.  
  589. >>> Fixes:
  590. * Fixed a crash when felling Dark Huorns
  591.  
  592. >>> Changes:
  593. * Improved the ordering of member names in the fellowship GUI
  594.  
  595. >>> Translations:
  596. + Added updated Portuguese (Brazil), Chinese, and Spanish (Mexico) translations
  597.  
  598. Public Beta 32.2
  599.  
  600. >>> Fellowships:
  601. + Added an admin role for fellowships
  602. + Added the option to disable a fellowship showing its members' map locations
  603. * The fellowship GUI now displays offline members in grey
  604. * Moved the fellowship GUI downwards to better accommodate large GUI scales
  605. * Clicking on a fellowship chat message auto-suggests the appropriate /fmsg command
  606. + Added 'lore' for shared custom waypoints which shows who shared them
  607. * Corrected the misleading information shown on the custom waypoint sharing menu about how to unlock a shared custom waypoint
  608.  
  609. >>> Miscellaneous:
  610. * Corrected and updated some waypoint descriptions
  611. * Grass and mud grass now spread grass growth to both dirt and mud
  612. * Replaced the /lotrUnlockAllWPs command with a more versatile /lotrWaypoints command
  613. + Added an 'all' option for the /lotrAchievement remove command
  614.  
  615. >>> Fixes:
  616. * Fixed not earning Hobbit/Dúnedain alignment by felling Dark Huorns
  617. * Fixed the blocking animation
  618. * Fixed a major source of server lag due to mob spawning
  619. * Fixed some minor sources of server lag
  620.  
  621. >>> Translations:
  622. + Added updated German, Chinese, and Portuguese (Brazil) translations
  623.  
  624. Public Beta 32.1
  625.  
  626. >>> Changes:
  627. * Players in fellowships can now see each other's alignment even if they have it set to hidden
  628. * Fellowship-shared custom waypoints now have a different colour
  629. * Expanded the areas of influence for Near Harad
  630. * Changed the textures of High Elven armour, weapons, and blocks
  631. + Added many new High Elf skins
  632. * Renamed the Lindon-specific 'High Elven' features to 'Lindon' features
  633. * Moved the Ford of Bruinen waypoint into the Rivendell biome
  634. * 'Feast mode' does not apply when riding a mount, so as to avoid accidental overeating
  635.  
  636. >>> Fixes:
  637. * Fixed fellowship member usernames sometimes failing to load
  638. * Fixed Rivendell smiths using buy trades in place of sell trades
  639. * Fixed hired Rivendell cavalry wearing Lindon horse armour
  640. * Fixed the broken bullet-points on the faction ally/enemy lists
  641. * Fixed mod-added dyes not dyeing tamed wolves' collars
  642.  
  643. >>> Translations:
  644. + Added updated German and Portuguese (Brazil) translations
  645.  
  646. Public Beta 32
  647.  
  648. * LOTR mod now requires Minecraft Forge version 1558 or higher
  649.  
  650. >>> Gameplay:
  651. + Added Fellowships
  652. + Added the option to list fellowship names in banner protection
  653. + Added the option to open custom waypoints to fellowship members
  654. + Added a fellowship message command
  655. + Added a Beacon of Gondor alert feature for fellowships
  656. + Added lore descriptions for waypoints on the Middle-earth map
  657. + Added a 'Spheres of Influence' system, whereby alignment is only gained from killing enemies within the faction's areas of influence
  658. * Faction alignment relations are now simpler: killing all 'enemies' can earn alignment, and killing all 'allies' can lose alignment, depending on areas of influence
  659. * All faction ally/enemy relations are now symmetric
  660. + Added a listing of allies and enemies to the faction menu
  661. * Invasion mobs now earn alignment for all enemy factions with influence within a 50-pixel range, or if there are none, the single enemy faction with the closest influence in a 150-pixel range
  662. * A smaller version of the alignment bonus effect now appears if your alignment changes while viewing an unaffected alignment meter
  663. * Hired units can now be commanded to attack players regardless of the target player's alignment
  664. * Alignment is not lost for killing allied hired units in self-defence
  665. * Allied hired units can now be attacked if friendly fire is enabled
  666. + Added a chat notification when fast travel becomes available
  667. + Added support for multiple ally and enemy factions in achievement requirements, and thus more accurate sorting of obtainable achievements
  668. + Added an 'alignmentsee' command for server admins to view players' alignments
  669. * Cutting rotten logs in Fangorn no longer angers the trees
  670. * 'Feast Mode': all food can now always be eaten regardless of hunger (configurable)
  671. * Reduced the maximum amount of items that birds can steal in one go
  672. * Baby spiders are no longer rideable
  673.  
  674. >>> Biomes & World:
  675. + Added the Rivendell biome
  676. * Moved the Ford of Bruinen waypoint and changed the route of the Great East Road near Rivendell
  677. + Added the Elves of Rivendell
  678. + Added the Rivendell banner, crafting table, armour, and weapons
  679. + Added Rivendell wanderers, which replace or accompany Galadhrim wanderers in some regions
  680. + Added an Imladris title
  681. + Added a 'rivendell' music region
  682. + Added High Elven houses
  683. * Changed the colour of the High Elves alignment meter
  684. * Changed the borders of the Shire to be more accurate
  685. * The White Downs biome now shares more characteristics of the Shire
  686. * Replaced the Far Downs waypoint with one for the town of Greenholm
  687. + Added waypoints in Buckland for Haysend and the Hay Gate
  688. * Made the roads near Tharbad more accurate
  689. * Removed the road between Rivendell and Eregion
  690. * Changed the placement of the three Moria Mountains waypoints to be more accurate
  691. * Moved the generating location of Mount Doom to southeast of its waypoint for the sake of accuracy
  692. + Added a banner and shield for Esgaroth
  693. * Gundabad Orcs can now spawn in Wilderland again
  694. + Added new achievements for entering Rhúdel, the Eryn Caran, Tol Rhúnaer, and the Emyn Winion
  695. + Added special bird types in Far Harad
  696. + Added fish mobs
  697. * Fog in fog-dense biomes (Mirkwood, Barrow-downs, etc.) now transitions smoothly on approach
  698.  
  699. >>> Blocks & Items:
  700. + Added man-flesh
  701. + Added salt
  702. + Added a crafting recipe for gammon
  703. + Added 'Suspicious Meat'
  704. * Renamed saltpetre to nitre and changed its textures
  705. * Changed the textures of corn
  706. * Reduced the growth rate of corn on bare stalks
  707. + Added corn bread
  708. + Added raisins, which are now used in the Dalish pastry recipe
  709. * Changed the textures of Dalish bricks and pillars
  710. + Added Arnorian weapons
  711. * More equipment sets can now be obtained from Remains blocks
  712. * Changed the textures of Wood-elven scout armour
  713. * Changed the texture of the Dorwinion elven bow
  714. * Changed the texture of the Blue Dwarven helmet
  715. + Added a Rhûnic battleaxe
  716. + Added an alternate crafting recipe for arrows using horn tips
  717. * Armour stands and weapon racks now take time to break
  718. * Crafting robes and kaftans with coloured wool now produces dyed clothes of that colour
  719.  
  720. >>> Miscellaneous:
  721. * Renamed Near Harad NPCs as 'Southrons', and their equipment and blocks as 'Haradric'
  722. * Renamed the 'Dorwinion Hero' achievement and title to 'Dorwinion Lord'
  723. + Added an exclusive title for building contest winners
  724. * Separated Elvish names into Sindarin and Quenya as appropriate for the different factions, added some new names, and removed some of the more famous names
  725. * Orc names are now randomly generated
  726. * Changed all dwarf skins so that their eyes and mouths align properly with player skins
  727. * Changed the Barrow-wight texture
  728. * Oddment collectors can now buy conkers
  729. * Map player tooltips now render only one at a time
  730. * Improved the custom waypoint interfaces
  731. * Changed the default banner whitelist length to 16
  732. * Increased the width of the faction menu scrollbar
  733. + Added a Finnish translation
  734. + Added an updated Portuguese (Brazil) translation
  735.  
  736. >>> Fixes:
  737. * Fixed players sometimes dying from fall damage when entering Utumno, especially on lagging servers
  738. * Fixed custom-modelled helmets sometimes rendering wrongly on players
  739. * Fixed nearby placid lions and bears preventing fast travel
  740. * Fixed the mithril mattock being wrongly assigned to dwarven crafting
  741. * Fixed an occasional delay between clearing the map player icons and updating their new positions
  742. * Fixed the Loremaster title not being available to Loremasters of 2016
  743. * Fixed traders selling only weak drinks
  744. * Fixed traders sometimes selling barrels with unusual items
  745. * Fixed travelling traders sending their announcements to players in other dimensions
  746. * Fixed invasions spawning in areas protected by NPC respawners, where the invaders cannot spawn
  747. * Fixed the road through Michel Delving following a strange path
  748. * Fixed the incorrectly named Deephallow waypoint
  749. * Fixed dirt and gravel generating more commonly than is normal in the Red Mountains
  750. * Fixed some armour stands in Near Harad towers generating incorrectly
  751. * Fixed a mistake preventing warg pits and spider pits from generating naturally
  752. * Fixed structure spawners for tents not playing the build sound effect
  753. * Fixed spawner chests rendering with wrong orientations
  754. * Fixed civilian Rohirrim not reacting to horse cruelty
  755. * Fixed spider shadows not scaling with the spider size
  756. * Fixed the mounted y-offset for entities riding spiders
  757. * Fixed pistons being capable of moving protection banner base blocks
  758. * Fixed different fences and walls not connecting (vanilla bugfix)
  759. * Fixed pressure plates not being placeable on mod-added fences (vanilla bugfix)
  760. * Fixed a bug where running the LOTR mod alongside some other mods could cause Overworld terrain to generate the wrong blocks
  761.  
  762. Public Beta 31.3
  763.  
  764. >>> Changes:
  765. * Conquest horns now fail to work and give a notification if used in enemy-protected areas
  766.  
  767. >>> Fixes:
  768. * Fixed a crash when using some Shaders Mod versions with the LOTR mod
  769. * Fixed Balrog whips and fire pots not igniting players within the indirect hit radius
  770. * Fixed a crash when hitting a non-living entity with a fire pot
  771. * Fixed missing speechbanks in the Easterling 'kill Gondor allies' miniquest
  772. * Fixed some exploitable trade prices
  773.  
  774. >>> Translations:
  775. + Added updated Portuguese (Brazil) and Russian translations
  776.  
  777. Public Beta 31.2
  778.  
  779. >>> Changes:
  780. * Rhûnic fire pots now stack to 4
  781. * Moved the Rhúnost waypoint
  782. * Renamed some waypoints
  783.  
  784. >>> Fixes:
  785. * Fixed hired units with small guard ranges wandering aimlessly around their guard position if pushed outside of their range
  786. * Fixed spears not being held correctly while aiming
  787. * Fixed 'pick block' on empty plates giving the wrong item
  788. * Fixed inflammation by Balrog whips and Rhûnic fire pots not obeying the scoreboard friendly-fire command
  789. * Fixed Khamûl's Fire being able to spread one block inside banner protection
  790. * Fixed a missing block in Easterling fortresses
  791. * Fixed a banner security exploit
  792.  
  793. >>> Translations:
  794. + Added updated French (France), French (Canada), Chinese, German, Spanish (Mexico), and Portuguese (Brazil) translations
  795.  
  796. Public Beta 31.1
  797.  
  798. >>> Changes:
  799. * Basic Rhûnic armour is now crafted with an iron-leather mix
  800. * Increased the health of Golden Easterling warriors
  801. * Rhûnic fire pots do not stack
  802. * Khamûl's Fire no longer does damage in banner-protected areas
  803. * Changed the structure of Easterling watchtowers to improve village security
  804. * Easterling village lamps now use glowstone instead of fire
  805. * Collect miniquests are no longer sensitive to item NBT data (including renames and 'belonged to' tags)
  806.  
  807. >>> Fixes:
  808. * Fixed NPCs dropping pouches filled with duplicated items
  809. * Fixed the recipe for red Rhûnic pillar slabs instead making red brick slabs
  810. * Fixed the Rhûnic warlord helmet recipe requiring an ordinary Rhûnic helmet instead of a golden helmet
  811. * Fixed structures generating on roads
  812. * Fixed beds in the Easterling tavern generating incorrectly
  813. * Fixed orchard variants spawning on Tol Rhúnaer
  814. * Fixed Khamûl's Fire jars being destructible by plates and not exploding
  815. * Fixed a mistake in the Uruk Crossbower name
  816. * Fixed a food-related crash when running the mod on a Cauldron server
  817.  
  818. >>> Translations:
  819. + Added an updated Portuguese (Brazil) translation
  820.  
  821. Public Beta 31
  822.  
  823. >>> Rhûn & Easterlings:
  824. + Added the Rhúdel Easterling faction
  825. + Added the banner, titles, and shield of Rhûn
  826. + Added new achievements for Rhûn
  827. + Added the Rhúdel and Tol Rhúnaer biomes
  828. + Added waypoints and roads in Rhûn
  829. * Moved the Eastern Guard and some Dale waypoints
  830. + Added Easterling villages, towns, and fortresses
  831. + Added Easterling warriors, archers, clansmen, warlords, and banner bearers
  832. + Added Easterling taverns and bartenders
  833. + Added Easterling markets and traders
  834. + Added Easterling blacksmiths
  835. + Added Easterling farmers and farmhands
  836. + Added the Rhûnic Crafting Table
  837. + Added Rhûnic bricks, pillars, and gates
  838. + Added Rhûnic weapons and armour
  839. + Added gilded iron for Rhûnic crafting
  840. + Added Khamûl's Fire
  841. + Added fire pots and Easterling fire-throwers
  842. + Added Easterling kaftans
  843. + Added sour milk
  844. + Added pomegranates, pomegranate trees and wood, and pomegranate drinks
  845. + Added redwood trees and wood, and the Eryn Caran biome
  846. + Added the Mountains of the Wind and the Last Desert
  847.  
  848. >>> Blocks & Items:
  849. + Added crafting recipes for fallen leaves
  850. + Added faction crafting recipes for dyeing pouches in the colour of that faction
  851. + Added ordinary slabs for stone and all mod rock types
  852. + Added full-block 'smooth stone' versions of the old stone slab types, and renamed the old slabs to 'smooth slabs'
  853. * Renamed Warg Fur (and associated items) to Fur, and retextured the Warg fur armour to be generic fur
  854. + Added a recipe for crafting item frames with fur
  855. + Added wattle and daub blocks
  856. + Added yams
  857. + Added termite tequila
  858. * Kvass is now brewed with wheat and plums
  859. + Added kebab blocks
  860. + Added a Dorwinion elven bow
  861. + Added mithril mattocks
  862. * Changed the textures of Uruk equipment, Angmar armour, Moredain lion armour, mithril equipment, and lances
  863. * Renamed Uruk scimitars to cleavers
  864. * Changed the texture of golden Tauredain brick
  865. * Changed the textures of Arnor bricks
  866. * Changed the textures of mud, mud brick, and obsidian gravel
  867. * Changed the top textures of wood beams
  868. * Changed the textures of silver- and mithril-trimmed dwarven items to better distinguish them
  869. * Changed the textures of flax, fruits, vegetables, maple syrup, and various other items
  870. * Near Harad poleaxes are now classed as short polearms instead of long polearms, to distinguish them from Near Harad pikes
  871. * Ancient Dead Marshes items now require a right-click to convert into equipment
  872. * Ancient items can now yield Arnorian equipment
  873. * Items with the 'belonged to' tag now split the owner's name over multiple lines for long names
  874.  
  875. >>> Mobs:
  876. + Added Mannish merchants of Dorwinion
  877. + Added Dorwinion elf archers
  878. * Harad merchants no longer travel to the regions of Eriador
  879. + Added bears
  880. * Seagull spawning is now limited by other nearby seagulls
  881. * Birds now sing less often at night
  882. * Birdsong now plays over a shorter range
  883. + Added more skin variants for some mobs
  884. * Decreased the spawn rate of wardens in the borders of Lothlórien
  885.  
  886. >>> Biomes & Environment:
  887. + Added Hobbit houses
  888. * Redesigned date palm trees to allow their leaves to decay
  889. + Added dark oaks in Fangorn Forest
  890. * Orcs no longer spawn in the White Mountains
  891. * Conifer trees now generate more often in the White Mountains
  892. * Fixed cave generation cutting through roads
  893. + Added clocks in some structures
  894. * Some structures can now generate with wattle and daub
  895.  
  896. >>> Gameplay:
  897. * Protection banners with self-protection can now only be broken by the owner, not by other players with permission
  898. * Improved the Middle-earth achievement menu with a category scrollbar and new textures
  899. * Improved the Middle-earth factions menu
  900. * Scarecrow protection zones are now centred on the scarecrow's base
  901. + Added scarecrows in structures with crops
  902. * Right-clicking with a bow, crossbow etc. in hand does not activate gates
  903. * Ranged weapons and hoes may now be placed on weapon racks
  904. * 'Pick block' on weapon racks and plates now gives their displayed items
  905. * Invasions now announce themselves to players in a wider range
  906. * Reduced the occurrence of Olog-hai in Mordor invasions
  907. * Bandit theft now cancels an active fast travel countdown
  908. * Food restoration amount of brewable drinks now varies less with potency, compared to alcoholicity
  909. * Bartenders can now sell a wider range of drink potencies
  910. * Troll totems now require a view of the sky in order to activate
  911.  
  912. >>> Miscellaneous:
  913. + Added the Loremaster 2016 shield for the top ten wiki contributors of 2016
  914. + Added a Vintner Guard shield
  915. + Added a music subregion for the Angle
  916. * Made the alignment meter thinner
  917. * The mod now attempts to detect a Cauldron server and automatically disable the mob spawning lagfix
  918. + Added an updated German translation
  919.  
  920. >>> Fixes:
  921. * Pouches may no longer be sealed inside Dalish crackers
  922. * Fixed picked-up items not completing more than one unfinished stack in pouches
  923. * Fixed the music pack system not working in Utumno
  924. * Fixed imprisoned orcs in Wood-elven towers spawning with weapons
  925. * Fixed an incorrect wood type in the Dorwinion merchant selling trade entries
  926. * Fixed a rare crash with carved signs
  927. * Fixed a rare crash with marsh lights
  928. * Fixed some missing Rohirrim speechbanks
  929. * Fixed Dúnedain dropping Rohirric items
  930. * Fixed the map screen crashing if one of the directional movement keys is configured to a mouse button
  931. * Fixed a vanilla crash caused by having the render distance set above 16 in the options.txt
  932. * Fixed the alignment meter displaying when first loading a world
  933. * Fixed the alignment meter sometimes changing twice quickly when a key is pressed
  934. * Optimised checking the player armour for full armour achievements
  935. * Corrected some instances of the incorrect pluralisation of Uruk
  936.  
  937. Public Beta 30.5
  938.  
  939. + Added updated Dutch and Portuguese (Brazil) translations
  940.  
  941. * Fixed poisoned drinks which were poisoned in the inventory crafting grid being visibly poisoned for everyone
  942. * Fixed a mistake preventing Mordor orcs, Olog-hai, trolls, and wood-elves from sometimes attacking players below a certain alignment threshold
  943. * Fixed birds eating berry bush blocks
  944. * Fixed being able to place mushroom stew on plates
  945. * Fixed tent generation sometimes not changing grass to dirt below solid blocks
  946. * Fixed a rare bandit spawn crash
  947.  
  948. Public Beta 30.4
  949.  
  950. + Added a Portuguese (Portugal) translation
  951.  
  952. * Fixed poisoned drinks which were shift-clicked out of the crafting grid being visibly poisoned for everyone
  953. * Fixed Dunlending axe-throwers holding melee weapons while throwing axes
  954. * Fixed the Uruk-hai chieftain's max health being less than that of standard Uruk-hai
  955.  
  956. Public Beta 30.3
  957.  
  958. * Fixed glitchy lighting on chisel carvings
  959. * Relaxed the spawning conditions for shieldmaidens
  960. * Slightly increased the spawn rates of rangers
  961. * Reduced the time taken up by Beacons of Gondor updating
  962. * Fixed Utumno equipment, barrow-blades, Arnorian armour, Gondolinian equipment, and golden Tauredain armour not being unsmeltable
  963. * Fixed Utumno daggers not being poisonable in crafting
  964. * Fixed Gondorian bows not being craftable on the Dol Amroth table
  965. * Fixed LOTR-mod-added chests being openable with solid blocks above
  966. * Drunken NPCs now sometimes speak in the manner of drunken players
  967. * Fixed a crash related to valuable items that sometimes happens with other mods installed (not the Battlegear crash)
  968.  
  969. Public Beta 30.2
  970.  
  971. + Added new warg sounds and rabbit sounds
  972. + Added a Dutch translation
  973.  
  974. * Fixed a major source of lag due to vanilla grass block update behaviour
  975. * Fixed the unsmeltery sometimes outputting items of the wrong metadata value
  976. * Fixed an error in an old Ranger miniquest speechbank
  977.  
  978. Public Beta 30.1
  979.  
  980. + Added updated Chinese, Portuguese (Brazil), Russian, German, Spanish (Mexico), French (France), and French (Canada) translations
  981.  
  982. * Reverted custom waypoint unlocking to its prior requirements
  983. * Fixed village spawners not working on low superflat worlds
  984. * Fixed custom waypoints ignoring liquids and fire when updating to safe y-positions
  985.  
  986. Public Beta 30
  987.  
  988. + Added a new Middle-earth-styled main menu (can be disabled in config)
  989. + Added a music pack system
  990. + Added titles for higher alignment levels
  991. + Added more achievement-earned titles
  992. + Added a title and shield for translators
  993. + Added head animations for the miniquest offer screen
  994. + Added structure spawners for villages
  995. + Added structure spawners for orc and ranger camps
  996. + Added the men and women of Rohan
  997. + Added Rohan villages
  998. + Added a new mead hall design
  999. + Added Rohan fort-villages and an improved fortress design
  1000. + Added shieldmaidens of Rohan
  1001. + Added Rohirrim farmers and farmhands
  1002. + Added Rohan market traders
  1003. + Added Rohirrim stablemasters
  1004. + Added Rohirric gates and wooden beams
  1005. + Added the Angle biome
  1006. + Added the Dúnedain of the North
  1007. + Added Dúnedain villages
  1008. + Added Dúnedain blacksmiths
  1009. + Added ranger bows
  1010. + Added hireable ranger outriders
  1011. + Added uncraftable relic Arnorian armour
  1012. + Added ruined Rhudaur castles
  1013. + Added craftable unsealed Dalish crackers, which can be filled with custom items
  1014. + Added chisels for carving words into stone, wood, and metal
  1015. + Added ithildin and moon-chisels
  1016. + Added an animated mithril ore texture
  1017. + Added bird cages
  1018. + Added more bird types, some of which have thieving tendencies
  1019. + Added bird crop stealing behaviour in the absence of suitable scarecrows
  1020. + Added some new bird sounds
  1021. + Added new waypoints in the Blue Mountains, Lindon, and Eriador
  1022. + Added a Portuguese (Brazil) translation
  1023. + Added an updated German translation
  1024. + Added a config option to remove diamond armour recipes
  1025.  
  1026. * Changed the IDs of LOTR blocks and items to fix the game log being spammed with 'illegal prefix'
  1027. * Fast travel is no longer cancelled by hired units pushing
  1028. * Leashed entities now follow in fast travel
  1029. * Custom waypoints in unsafe y-positions now update to a safe position when used
  1030. * Increased the number of achievements needed to unlock custom waypoints
  1031. * Fixed the Black Gate waypoint not unlocking
  1032. * The Brown Lands now extends further westward to the Undeeps
  1033. * Bree-land waypoints and roads are now more accurate to the book description
  1034. * The Rangers of the North faction is now named Dúnedain of the North
  1035. * Fixed a potential exploit in melee attack timing
  1036. * Retextured the melee attack meter
  1037. * Pouch inventories are no longer disrupted by clicking the pouch item
  1038. * Pouches have different icons when open in the inventory
  1039. * Improved the trading screen to make it easier to view which items can be sold
  1040. * Enabled shift-clicking into the trading sell offer slots
  1041. * Fixed a trading exploit
  1042. * Fixed the colour boxes in the titles menu sometimes displaying as white
  1043. * NPCs displaced far enough (128 blocks) outside their maximum home range will not attempt to return
  1044. * Ordinary dwarven doors are now blank stone, and glowing doors are a new block which requires ithildin for crafting
  1045. * Glowing dwarven doors now have connected textures for larger designs
  1046. * Dwarven doors now function like gate blocks
  1047. * Dwarven doors are now opaque to light and blend in better with stone
  1048. * Dwarven doors now glow at a greater range
  1049. * Dwarven houses now fit better into the terrain
  1050. * Dwarves now spawn rarely above ground in dwarven biomes
  1051. * Orcs now spawn far less often in the Iron Hills
  1052. * Killing Gundabad NPCs now gives Dalish alignment
  1053. * Reduced the chance for NPCs to give a pouch as a quest reward
  1054. * Rohirric armour is now crafted with leather and iron again
  1055. * Ranger tunics and leggings are now crafted with leather and iron
  1056. * Changed the textures of Ranger armour
  1057. * Goblets can now be unsmelted
  1058. * Filled barrel items no longer stack
  1059. * Made the barrel brewing animation smoother
  1060. * Fixed NPCs sometimes spawning in mid-air
  1061. * Reduced the spawn rate of Olog-hai
  1062. * Removed birds and butterflies from Nan Curunír and added crebain
  1063. * Crebain now spawn in Fangorn Forest
  1064. * Fixed a minor texture glitch on some butterfly models
  1065. * Swans now hiss more directly at players
  1066. * Spooky ambience now plays in more biomes
  1067. * Increased the spawn rate of wildberries
  1068. * Thistles, nettles, and Mordor thorns no longer damage armour
  1069. * Thistles and nettles do no damage if you have boots and leggings equipped
  1070. * Changed the textures of Near Harad blocks
  1071. * Fixed caves generating lava one block lower than they should
  1072. * Renamed and retextured Quendite and Naurite
  1073. * Naurite ore and blocks now glow
  1074. * Corrected some Sindarin compound names
  1075. * Restored Sindarin translations for some waypoints of Far Harad
  1076. * The Erebor achievement is now counted in the Dale category
  1077. * Changed the textures of Gondolinian armour and equipment
  1078. * Changed the textures of Gondor and Dol Amroth lances
  1079. * Changed various item textures
  1080. * Players now hold loaded crossbows ready to fire
  1081. * Improved the NPC respawner interface to allow selecting a greater range for spawn interval time
  1082. * Slightly reduced RAM usage by the map biome generator
  1083. * Fixed waypoints, roads, and labels jittering when the map screen moves
  1084. * The on-screen compass no longer shows 'Shire' in unloaded chunks
  1085. * Fixed game log errors due to Utumno biome variants not being assigned
  1086. * The Utumno entrance portal is now rendered from a greater distance
  1087. * The Utumno entrance portal now plays spooky ambience
  1088. * Improved the appearance of the Utumno return portal
  1089. * Fixed wargs being vulnerable to Forodwaith cold and conversely other NPCs being invulnerable
  1090. * Fixed alloy forges and hobbit ovens not ejecting emptied fuel buckets into hoppers
  1091. * Fixed shirriff chiefs in taverns riding ponies
  1092. * Fixed dirt slabs being flammable
  1093. * Fixed cracked red brick slabs using the mossy brick texture
  1094. * Fixed unobtainable Gulduril brick types causing a crash when spawned in
  1095. * Fixed wood-elven towers generating with a central column of mirk-oak wood instead of green-oak
  1096. * Fixed miniquests requiring mirk-oak materials where green-oak should be required
  1097. * Blue Mountains dwarves no longer give miniquests to kill spiders
  1098. * Fixed villages spawning in the Mouths of Entwash
  1099. * Fixed some errors in camp generation
  1100. * Fixed z-fighting with some weapons on weapon racks
  1101. * Fixed an error in the Italian translation
  1102. * Resource packs including LOTR connected texture icons with non-matching dimensions now generate error textures to avoid crashing
  1103.  
  1104. - Removed the Brandy Hills and Midgewater Marshes waypoints
  1105.  
  1106. Public Beta 29.6
  1107.  
  1108. * Fixed a rare crash related to NPCs throwing spears
  1109.  
  1110. Public Beta 29.5
  1111.  
  1112. * Fixed the hunger meter resetting upon logging into a world
  1113. * Further optimised mob spawning on servers
  1114. * Fixed stone and gravel generating in Mordor mountains
  1115. * Roads in Near Harad and Harondor desert are now made of Harad bricks again
  1116. * Changed the Lossarnach banner item icon to match the actual banner
  1117. * Torog draught no longer damages the player
  1118.  
  1119. Public Beta 29.4
  1120.  
  1121. * Fixed hired units from neutral factions sometimes killing each other
  1122. * Fixed a potential crash when spawning bandits and invasions
  1123.  
  1124. Public Beta 29.3
  1125.  
  1126. * Fixed a client crash when fast travelling on servers
  1127.  
  1128. Public Beta 29.2
  1129.  
  1130. + Added updated French (France), French (Canada), German, Spanish (Mexico), and Russian translations
  1131.  
  1132. * Fixed a major source of server lag due to vanilla mob spawning
  1133. * Fixed a source of server lag due to frequent saving of LOTR player data
  1134. * Fixed miniquests not appearing to move to 'Completed' on servers
  1135. * Optimised village generation
  1136. * Increased the spacing between Gondor villages
  1137. * Optimised the generation of Rammas Echor and the Ring of Isengard
  1138. * Removed flowery roads in Pelennor due to them causing excessive lag
  1139. * Fixed Lossarnach Axemen not using ranged combat properly
  1140. * Fixed incorrect names for Gondor cobblebrick slab variants
  1141. * Improved the stats of the Blackroot Bow
  1142. * White Mountains Foothills now extend through Drúwaith Iaur
  1143. * Increased large trees and dense variants in Drúwaith Iaur
  1144. * Party trees can now be grown from dark oaks
  1145. * Fixed pick-blocked dark oak leaves using the wrong name
  1146. * Changed the Mordor Scimitar item icon
  1147. * Improved the barrel block model
  1148. * Fixed copper and tin ores generating half as commonly as they should
  1149. * Fixed snow appearing in southerly regions of the sea
  1150. * Fixed chandeliers spawning identical particles in groups of four
  1151.  
  1152. Public Beta 29.1
  1153.  
  1154. + Added an updated Chinese translation
  1155.  
  1156. * Changed the textures of Utumno, Dol Guldur, and bone armour
  1157. * Fixed villages generating on fixed mountains and hills
  1158. * Fixed map rivers not connnecting to some lakes
  1159. * Fixed cave generation not cutting through surface water
  1160. * Reduced orc spawn rates in Gondor and Rohan
  1161. * Fixed the Lamedon armour achievement not being awarded
  1162. * Fixed a missing name for the Lamedon conquest horn
  1163. * Fixed Blackroot Vale Bowlords wearing wrong equipment
  1164. * Fixed damaged items not being unsmeltable
  1165. * Fixed a crash when unsmelting some items
  1166. * Fixed Gondor farmers spawning in blacksmith stalls
  1167. * Fixed a crash when right-clicking a block with a potion bottle
  1168. * Fixed invisible thrown splash potions
  1169. * Fixed custom-modelled helmets displacing when sneaking
  1170. * Fixed a crash on servers running Cauldron
  1171.  
  1172. Public Beta 29
  1173.  
  1174. + Added a Middle-earth classic biome generator world type
  1175. + Added map labels for regions, waypoints, and roads
  1176. + Added an improved Red Book menu that includes more quest information and records completed quests
  1177. + Added a miniquest tracking feature
  1178. + Added a chance to obtain pouches from miniquests
  1179. + Added speechbanks for when miniquests cannot be accepted due to reaching the active limit
  1180. + Added many new titles and multi-faction titles
  1181. + Added the ability to re-equip hired units
  1182. + Added new drink vessels: ceramic mugs, goblets, skull cups, wine glasses, waterskins, alehorns, and placeable bottles
  1183. + Added the biomes of Lossarnach, Imloth Melui, Pelargir, Lamedon, Lamedon Hills, Blackroot Vale, Pinnath Gelin, Andrast, and Drúwaith Iaur
  1184. + Added the banners, shields, and titles of the Fiefdoms of Gondor
  1185. + Added men and women of Gondor
  1186. + Added Gondor villages, towns, and fort-villages
  1187. + Added Gondor taverns and bartenders
  1188. + Added Gondor barns, farmers, and farmhands
  1189. + Added Gondor markets and traders
  1190. + Added new Gondor fortresses (renamed the old structure to Gondor Watchfort)
  1191. + Added Gondor watchtowers
  1192. + Added Gondor levymen
  1193. + Added Gondor gambesons
  1194. + Added a new Gondor Helmet model
  1195. + Added the banner of the Stewards of Gondor
  1196. + Added the Rammas Echor
  1197. + Added Gondor cobblebrick
  1198. + Added lebethron caskets
  1199. + Added Lossarnach, Pelargir, Pinnath Gelin, Blackroot Vale, and Lamedon armour and weapons
  1200. + Added Lossarnach axemen
  1201. + Added Pelargir marines
  1202. + Added Pinnath Gelin soldiers
  1203. + Added Blackroot Vale soldiers and bowmen
  1204. + Added blackroot plants
  1205. + Added Lebennin levymen
  1206. + Added Lebennin gambesons
  1207. + Added Lamedon warriors, archers, and hillmen
  1208. + Added unit captains for the fiefdoms of Gondor
  1209. + Added Dol Amroth men-at-arms and archers
  1210. + Added Dol Amroth gambesons
  1211. + Added Dol Amroth longspears
  1212. + Added rare pipeweed plants in Gondor
  1213. + Added the Harondor Desert transition biome and changed Harondor surface generation
  1214. + Added banners of Minas Morgul, Black Uruks, and Nan Ungol
  1215. + Added Minas Morgul and Black Uruk shields
  1216. + Added Morgul-flowers in the Morgul Vale
  1217. + Added Morgul Draught
  1218. + Added female slaves of Núrn
  1219. + Added a Rhudaur Hillman banner
  1220. + Added a new hobbit tavern design
  1221. + Added taverns in the Shire Moors
  1222. + Added treasure piles
  1223. + Added reed baskets
  1224. + Added mallorn boxes
  1225. + Added mallorn torches and chandeliers of multiple colours
  1226. + Added Dalish gambesons for levymen
  1227. + Added Dalish crackers
  1228. + Added party hats
  1229. + Added Dorwinion bathhouses
  1230. + Added mossy, cracked, carved, and flowery Dorwinion bricks
  1231. + Added Dorwinion pillars
  1232. + Added a new model for the Dorwinion Elven helmet
  1233. + Added poisonous berries
  1234. + Added the ability to grow full-bark wood blocks with bone meal
  1235. + Added aspen trees
  1236. + Added greenwood oaks
  1237. + Added new models for mirk-oak trees
  1238. + Added lairelossë trees
  1239. + Added almond trees and almonds
  1240. + Added marchpane
  1241. + Added plum trees and plums
  1242. + Added plum kvass
  1243. + Added new models for citrus and olive trees
  1244. + Added large olive trees
  1245. + Added variant models for Mallorn, oak, and birch trees
  1246. + Added the ability to grow party trees by placing saplings in a 3x3 grid
  1247. + Added new forest biome variants dominated by single tree types
  1248. + Added orchard biome variants
  1249. + Added scrubland and wasteland biome variants
  1250. + Added new rocky terrain generation in hilly and mountainous areas
  1251. + Added naturally generated bush formations
  1252. + Added nettles
  1253. + Added marigolds
  1254. + Added chrysanthemums
  1255. + Added black irises
  1256. + Added new variant textures for aurochs and Kine of Araw
  1257. + Added aurochs horns
  1258. + Added clay tiling walls
  1259. + Added dirt, mud, gravel, and sand slabs
  1260. + Added mossy cobblestone slabs and stairs
  1261. + Added a crafting recipe for chiselled stone bricks
  1262. + Added white sand and sandstone
  1263. + Added white beaches for Lindon and Dor-en-Ernil
  1264. + Added dedicated rocky coastline biomes for Lindon, Forodwaith, and Harad
  1265. + Added fertile riverbank biomes around Near Harad desert rivers
  1266. + Added Near Harad oases
  1267. + Added Near Haradrim pikes
  1268. + Added waypoints and roads in the jungles of Far Harad
  1269. + Added glowstone ore in the Misty Mountains
  1270. + Added a recipe to re-craft glowstone ore
  1271. + Added rabbits and more flower types to Lothlórien
  1272. + Added very rare Galadhrim warden spawns in the vales of Anduin
  1273. + Added rare Kine of Araw in Wilderland
  1274. + Added stone spears
  1275. + Added melon soup
  1276. + Added more functionality to the NPC respawners
  1277. + Added a remove shield option to the shields menu
  1278. + Added click-and-drag rotation for the player in the shields menu
  1279. + Added a config option for servers to force hide/show player map locations
  1280. + Added a config option for servers to disable broadcasting 'Hobbit Slayer' achievements, to protect new evil players from persecution
  1281. + Added config options to disable bandits and invasions
  1282. + Added a structure timelapse setting
  1283. + Added updated Russian, German, and Quenya translations
  1284.  
  1285. * Hunger now decreases more slowly
  1286. * Ring portals can now be broken in creative mode
  1287. * Protection banners are now visible through blocks when in creative mode with the debug screen open
  1288. * NPCs now spawn less often in many biomes
  1289. * Civilian NPCs from most human factions do not attack unless provoked
  1290. * NPCs selecting attack targets now account for other nearby NPCs having the same target
  1291. * Hired halted units now stand to attention
  1292. * The Sword of Command now targets an area rather than a single enemy
  1293. * NPCs now indicate when they have a miniquest on offer
  1294. * Miniquest offers are now generated routinely by NPCs and remain for a period of time or until accepted by a player
  1295. * NPCs may now have active miniquests with multiple players at once
  1296. * Miniquest rewards now involve a degree of randomisation
  1297. * NPC speech now overrides other above-head displays
  1298. * NPCs have a chance to become drunkards in the presence of a bartender
  1299. * Drunken NPCs deal more melee damage
  1300. * Drunken NPCs regularly say things unprompted
  1301. * Roads now generate half-blocks where appropriate
  1302. * Roads in some biomes have fallen into disrepair
  1303. * Improved bridge generation
  1304. * Rivers now generate as biome variants of the surrounding biome instead of dedicated biomes
  1305. * Small map rivers now generate narrower in the world
  1306. * The map screen viewpoint can now be moved with WASD and arrow keys
  1307. * Renamed Ocean to The Sea
  1308. * Recast the Eriador Woodlands biome as Eryn Vorn
  1309. * Improved tree coverage variation in Lothlórien
  1310. * Improved the appearance of the Tundra biome
  1311. * Improved terrain variation in Ithilien
  1312. * Improved surface generation in Morgul Vale, Dagorlad, and the Brown Lands
  1313. * Improved surface generation in the Wold of Rohan
  1314. * Improved surface terrain variation in Near Harad fertile
  1315. * Fixed biomes with more invasion types spawning invasions more often
  1316. * Fixed invasions spawning more frequently where many players are gathered
  1317. * Invasion NPCs spawned from Horns of Conquest will not despawn
  1318. * Fixed invasions spawning mobs at the highest point of the block column, regardless of the invasion's position
  1319. * Birds, butterflies, and rabbits can now spawn underground on grass with sufficient lighting
  1320. * Hobbit skins now use the same proportions as other humanoid skins
  1321. * Renamed Mountain Trolls to Hill-trolls
  1322. * Increased the melee range of mountain trolls
  1323. * Increased the health of trolls and wargs
  1324. * Increased the alignment given by killing trolls and wargs
  1325. * Reduced the spawn rates of Gundabad Uruks
  1326. * Bandits always say things when they appear
  1327. * Slaves of Núrn are now associated with the Gondor faction and are not targeted by good NPCs
  1328. * Unsmelting calculations now work directly from the amount of items used in the crafting recipe
  1329. * Dunlending armour is now crafted with leather again
  1330. * Changed the protection levels of some armour types
  1331. * Changed the crafting recipes of pikes and lances
  1332. * Changed the crafting recipe of command horns
  1333. * Mallorn torches are now crafted with coal and a variety of colourants
  1334. * Galadhrim chandeliers are now crafted with mallorn planks
  1335. * Chandeliers can now be placed beneath inverted slabs and stairs
  1336. * Wood-elven items can now be crafted with any wood type
  1337. * Lothlórien butterfly jars now give off light
  1338. * Mugs are now crafted with wood instead of clay
  1339. * Placed mug blocks can now be poisoned by hand
  1340. * Fixed a mug duplication bug
  1341. * Empty barrels can now be refilled with mugs
  1342. * Improved the liquid in the barrel GUI
  1343. * Enabled shift-clicking into the barrel recipe grid
  1344. * Ent-draughts can now only be brewed in Fangorn
  1345. * Cake-type blocks now drop as items if uneaten
  1346. * Fixed a coin exchange duplication exploit
  1347. * Coin exchange now requires a button press
  1348. * Enabled shift-clicking out of the coin exchange slots
  1349. * Uruk traders can now buy pipeweed
  1350. * Willow vines can now be used in mossy brick crafting
  1351. * Naurite blocks can be used as furnace fuel
  1352. * Hardened clay, charcoal, and ceramics can now be smelted in alloy-forge-type blocks
  1353. * Reed can now be dried in hobbit ovens
  1354. * Changed the textures of stone pillars
  1355. * Changed the banners of of Gondor, Dol Amroth, and Dol Guldur
  1356. * Banner stands now all use the same texture
  1357. * Fixed wall banners being placeable where they would hang into solid blocks
  1358. * Fixed held banners in first person rendering back-to-front
  1359. * Re-added the flag on the Ranger Watchtower
  1360. * Changed the dwarven shield textures
  1361. * Changed the texture of Obsidian Dwarven brick
  1362. * Improved the accuracy of Dalish longbowmen
  1363. * Changed the textures of Dalish armour and equipment
  1364. * Fixed the killing of Dorwinrim lowering Dale alignment
  1365. * Changed the textures of Dorwinion armour and elven swords
  1366. * Dorwinion vineyard guards now respond to breaking the block below a grapevine
  1367. * Reduced the Kine of Araw spawn rate in Emyn Winion
  1368. * Changed the textures of Rohirric armour and equipment
  1369. * Improved the designs of Gondor fortresses and smithies
  1370. * Gondor smithies no longer generate free-standing
  1371. * Improved the design of Dol Amroth stables
  1372. * Changed Dol Amroth brick and shield textures
  1373. * Invasions no longer spawn in the Pelennor Fields
  1374. * Near Harad riders now have a chance to spawn as camelry again
  1375. * Changed the Near Harad scimitar and armour textures
  1376. * Changed the route of the Harad Road
  1377. * Roads in Near Harad desert are now made of Gondor bricks
  1378. * Ents and Huorns are now immune to poison
  1379. * Troll hoards now include treasure piles
  1380. * Angmar no longer generates burning land
  1381. * Changed the appearance and outfit of Dunlending berserkers
  1382. * Mordor spider keepers now also sell unmounted orcs
  1383. * Changed the textures of Utumno armour and equipment
  1384. * Changed the textures of Dol Guldur equipment
  1385. * Changed the textures of Mordor armour, daggers, and shield
  1386. * Changed the textures of Half-troll armour
  1387. * Changed the textures of bone armour
  1388. * Improved thatch floor rendering
  1389. * Fallen leaves now have a fast graphics option
  1390. * Mango trees now use the citrus tree model
  1391. * Fixed Fangorn trees not generating branches
  1392. * Fixed cedar and mahogany trees generating leaves in unstable places
  1393. * Changed the texture of birch beams
  1394. * Changed the texture of Mallorn wood
  1395. * Changed the Elanor and Niphredil textures
  1396. * Changed the textures of corn
  1397. * Fixed orc bombardiers chasing rabbits
  1398. * Fixed Isengard Snagae giving +2 alignment when killed
  1399. * Fixed Shire Ponies always breeding white foals
  1400. * Fixed an occasional crash related to weapon swing animations
  1401. * Fixed an unusual trader crash
  1402. * Fixed structures sometimes generating plates with inappropriate food items
  1403. * Fixed orc camps generating in water
  1404. * Fixed LOTR flowers not rendering with random displacements
  1405. * Fixed a rare crash related to yellow irises
  1406. * Fixed obsidian gravel not breaking faster with shovels
  1407. * Fixed misaligned placement of NPC respawners
  1408. * Fixed a crash with PneumaticCraft installed
  1409. * Fixed some speechbank and namebank spelling errors
  1410. * Fixed the alignment entity registry not working
  1411. * Fixed some LOTR commands not working with @a, @p, @r
  1412. * Improved loading times by running the language update helper on a separate thread
  1413.  
  1414. - Removed the Shire Orchard biome (replaced by biome variants)
  1415. - Removed biome-specific river biomes
  1416. - Removed the Hobbit Drunkard and Dunlending Drunkard mobs
  1417.  
  1418. Public Beta 28.2
  1419.  
  1420. + Added updated French (France) and French (Canada) translations
  1421.  
  1422. * Fixed a crash when generating terrain in Emyn Winion
  1423. * Improved White Downs terrain generation
  1424. * Fixed biome-specific stone layers in Gondor, Rohan, and Dorwinion generating deeper than intended
  1425.  
  1426. Public Beta 28.1
  1427.  
  1428. + Added new sounds for aurochs and Kine of Araw
  1429. + Added the Northern Wilderland biome
  1430. + Added updated Spanish (Mexico), Chinese, German, French (France), and French (Canada) translations
  1431.  
  1432. * Vineyard defence can now also spawn Vintner Guard crossbowers
  1433. * Changed some Dorwinion textures
  1434. * Fixed Dorwinion Elven blades not glowing
  1435. * Aurochs and Kine of Araw now drop more meat and leather
  1436. * Aurochs and Kine of Araw attacks now have increased knockback
  1437. * Mordor and Dol Guldur orcs now spawn in Wilderland and East Bight instead of Gundabad orcs
  1438. * Gundabad no longer invades Wilderland
  1439. * Improved pine tree generation
  1440. * Dirt path roads now feature varied blocks
  1441. * Fixed dirt not breaking faster with shovels
  1442. * Fixed a texture bug on the aurochs model
  1443. * Fixed a missing Dalish blacksmith speechbank
  1444. * Fixed a missing Dorwinion merchant speechbank
  1445. * Fixed an unfortunate error in a Dorwinion miniquest speechbank
  1446.  
  1447. Public Beta 28
  1448.  
  1449. + Added the Dale and Dorwinion factions
  1450. + Added the Dale, Dorwinion, and Emyn Winion biomes
  1451. + Added new waypoints and roads in Wilderland, Dale, and Dorwinion
  1452. + Added the Men of Dale
  1453. + Added Dalish levymen, soldiers, longbowmen, captains, and banner bearers
  1454. + Added Dalish blacksmiths and bakers
  1455. + Added travelling Dalish merchants
  1456. + Added Dalish villages
  1457. + Added Dalish fortresses and watchtowers
  1458. + Added the Dalish Crafting Table, banner, and shield
  1459. + Added Dalish weapons and armour
  1460. + Added Dalish bricks, slabs, stairs, walls, and pillars
  1461. + Added a recipe for cram
  1462. + Added the Men of Dorwinion
  1463. + Added Vintner Guards, crossbowers, captains, and banner bearers
  1464. + Added Dorwinion Elves
  1465. + Added Warriors of Bladorthin
  1466. + Added Dorwinion vintners, vinekeepers, and vinehands
  1467. + Added travelling Dorwinion merchants
  1468. + Added Dorwinion houses
  1469. + Added Dorwinion gardens
  1470. + Added Vintner Guard camps
  1471. + Added Dorwinion breweries
  1472. + Added the Dorwinion Crafting Table, banner, and shield
  1473. + Added Dorwinion Mannish armour
  1474. + Added Dorwinion Elven weapons and armour
  1475. + Added the Spears of Bladorthin
  1476. + Added Dorwinion bricks, slabs, stairs, and walls
  1477. + Added grapes and grapevines
  1478. + Added white wine
  1479. + Added a brewing recipe for red wine
  1480. + Added grape juice
  1481. + Added cypress trees and wood
  1482. + Added olive trees and wood
  1483. + Added olives
  1484. + Added olive bread
  1485. + Added aurochs
  1486. + Added Kine of Araw
  1487. + Added the Tower Hills biome
  1488. + Added High Elven towers
  1489. + Added the Hobbit Crafting Table
  1490. + Added Hobbit banners
  1491. + Added Hobbit gates
  1492. + Added recipes for Hobbit ovens and pancakes
  1493. + Added fences in Shire orchards
  1494. + Added dyeable pouches
  1495. + Added cauldron undyeing for pouches, leather hats, feathers, Hobbit pipes, and Harad robes
  1496. + Added poisoned drinks
  1497. + Added tooltip information for poisoned weapons
  1498. + Added a bonemeal slot for farmhands
  1499. + Added farmhand AI to deposit crops into and collect seeds and bonemeal from chests marked by an item frame with a hoe
  1500. + Added the ability to grow grass on dirt by right-clicking with seeds
  1501. + Added a name for 'grassless dirt' and made it obtainable
  1502. + Added better forest floor generation
  1503. + Added a variety of ruined structures
  1504. + Added randomly generated gravel patches
  1505. + Added dried reed plants
  1506. + Added leeks
  1507. + Added leek soup
  1508. + Added turnips
  1509. + Added apple juice
  1510. + Added camel meat
  1511. + Added carved Rohan brick
  1512. + Added mossy and cracked red bricks with slabs, stairs, and walls
  1513. + Added Gundabad Uruk daggers, spears, pikes, and bows
  1514. + Added Angmar poleaxes
  1515. + Added Dol Guldur spikes
  1516. + Added Tauredain bludgeons, battleaxes, and pikes
  1517. + Added Moredain clubs
  1518. + Added Ithilien Ranger armour
  1519. + Added new textures for Ranger armour and the Ranger alignment shield
  1520. + Added new textures for Near Harad armour
  1521. + Added new textures for the Moredain and Ranger banners
  1522. + Added new textures for Dol Guldur weapons, tools, and armour
  1523. + Added new textures for Mallorn torches and glow particles
  1524. + Added more tree types to Eregion
  1525. + Added separate achievements for hiring different farming units
  1526. + Added config options for the altered Middle-earth player respawning
  1527. + Added updated Russian, French (France), French (Canada), and Spanish (Mexico) translations
  1528.  
  1529. * Improved NPC respawning in structures
  1530. * Trimmed dwarven bricks now use connected textures
  1531. * Open vertical gates do not show the bottom edge of the gate
  1532. * High Elf Lords now spawn in towers instead of halls
  1533. * Moved the Dalish Pastry recipe to the Dalish crafting table
  1534. * Moved the syrup pancake recipes to the Hobbit crafting table
  1535. * Waste block crafting now gives four blocks
  1536. * Fixed vanilla armour dyeing not using the Forge Ore Dictionary for dyes
  1537. * Fixed some wood beam recipes giving an incorrect number of beams
  1538. * Made underwater sand and clay generation more random
  1539. * Changed Hobbit hole entrances
  1540. * Changed the appearance of citrus trees
  1541. * Banana trees now grow smaller
  1542. * Fixed purple butterflies not spawning in the Woodland Realm
  1543. * Fixed cows spawning in Rohan
  1544. * Removed Gondor invasions from Wilderland
  1545. * Reduced the spawn rate of bandits in Near Harad Fertile
  1546. * Orc and Warg bombardiers no longer chase rabbits
  1547. * Changed the sky colour in Nan Curunír
  1548. * Improved terrain generation in the Ettenmoors
  1549. * The White Downs are now grouped as part of the Shire
  1550. * Fixed some achievement icons rendering wrongly
  1551. * Moved the 'Heady Vintage' achievement to the Dorwinion category
  1552. * Fixed hired unit death messages being disabled by default
  1553. * Increased the Sword of Command commanding range to 12 blocks
  1554.  
  1555. - Removed Gondor horse archers
  1556. - Removed the 'Tomb of Elendil' waypoint
  1557.  
  1558. Public Beta 27.2
  1559.  
  1560. + Added mud bricks
  1561.  
  1562. * Fixed the Dol Amroth gate recipe giving Gondor gates
  1563. * Changed the Gundabad invasion icon
  1564.  
  1565. Public Beta 27.1
  1566.  
  1567. + Added silver, gold, mithril, Dol Amroth, and Uruk gates
  1568. + Added new High Elven sword and dagger textures
  1569. + Added elven longspears
  1570. + Added shish kebab
  1571. + Added mithril halberds
  1572. + Added updated Russian, German, Quenya, French (France), and French (Canada) translations
  1573.  
  1574. * Kebab stands now use fuel items for their full duration or until all the meat is cooked
  1575. * Changed the recipes of elven battlestaves
  1576. * Changed the Galadhrim cloak textures
  1577. * Changed the Galadhrim bed texture and recipe to a hithlain style
  1578. * Restored the old red Near Harad brick textures
  1579. * Optimised gate connected textures
  1580. * Brick pillars are now crafted with brick blocks
  1581. * Tamed dogs and cats now follow the player in fast travel
  1582. * Wolves can now be tamed with mod-added bones
  1583. * Fixed the Erebor biome inheriting some inappropriate properties of the Wilderland biome
  1584. * Orcs and Rangers no longer spawn in the White Downs
  1585. * Fixed Rhudaur chieftain houses burning down
  1586. * Fixed a missing Isengard orc skirmish speechbank
  1587.  
  1588. Public Beta 27
  1589.  
  1590. + Added gates
  1591. + Added deer
  1592. + Added venison
  1593. + Added drunken messages
  1594. + Added kebab stands
  1595. + Added Harad bandits
  1596. + Added new textures for Near Harad armour
  1597. + Added new Near Haradrim skins
  1598. + Added a new Near Harad shield texture
  1599. + Added ruined dwarven towers
  1600. + Added dwarves, dwarven mines, and dwarven towers to the Erebor biome
  1601. + Added extra spawns for iron, gold, and silver in Erebor
  1602. + Added new textures for Wood-elven armour
  1603. + Added elk sounds
  1604. + Added dik-dik sounds
  1605. + Added Rohirric lances
  1606. + Added the ability for farming units to farm corn
  1607. + Added corn liquor
  1608. + Added cooked corn
  1609. + Added clay tiles
  1610. + Added chalk blocks
  1611. + Added the White Downs biome
  1612. + Added stairs for stone and all mod rock blocks, and renamed cobblestone stairs appropriately
  1613. + Added stairs and slabs for mossy and cracked stone bricks
  1614. + Added walls for stone, stone bricks, clay bricks, and sandstone
  1615. + Added stone and brick pillars
  1616. + Added Gulduril versions of Gondor bricks
  1617. + Added Utumno brick stairs, slabs, and walls
  1618. + Added Angmar pillars
  1619. + Added green dye made from clovers
  1620. + Added charcoal dust as an alternate black dye
  1621. + Added a composite brown dye
  1622. + Added dye recipes for Simbelmynë, Dwarfwort, and Fangorn flowers
  1623. + Added Warg fur beds
  1624. + Added a recipe for saddles using Warg fur
  1625. + Added waterfall effects
  1626.  
  1627. * Improved mithril connected textures
  1628. * Pillars now connect visually to different pillar types
  1629. * Dismissing a hired unit also dismisses its mount or rider if applicable
  1630. * Farming units can now only hoe and plant on blocks directly beneath them
  1631. * Farming units can be told to not hoe a block by placing sand beneath it
  1632. * Farming units always keep one seed to know what they are farming
  1633. * Rabbits do not spawn if a farming unit is nearby
  1634. * Farming units will chase away rabbits when farming
  1635. * Shire farms can now generate corn
  1636. * Hobbit farmers can now sell corn
  1637. * The Morgul Vale now has grassy terrain
  1638. * Pebbles can now be thrown and reused like conkers
  1639. * Plates and pebbles can now be skimmed on water
  1640. * Smoke rings now grow as they fade
  1641. * Orcs no longer spawn in Erebor
  1642. * Deer spawn instead of cows in most biomes
  1643. * Renamed Woodland Elk to Elk
  1644. * Elk now drop venison
  1645. * Elk now spawn in some other northern biomes
  1646. * Fixed crebain not spawning
  1647. * Fixed dik-diks not spawning at night
  1648. * Near Harad warriors sometimes wear turbans
  1649. * Changed the Gemsbok helmet recipe to include horns
  1650. * Changed some dye recipes to give only one dye for consistency
  1651. * Stone brick stairs and slabs can no longer be crafted with mossy or cracked bricks
  1652. * Remodelled some structures to include gates
  1653. * Fixed Tauredain melon farms' design preventing melons from growing
  1654. * Fixed Simbelmynë not growing on Rohan barrows
  1655. * Simbelmynë now grows rarely throughout Rohan
  1656. * Changed High Elven armour and equipment textures
  1657. * Changed bronze and copper textures
  1658. * Changed the orc bed texture
  1659. * Changed red Near Harad brick textures
  1660. * Changed the Near Harad bow texture and bow properties
  1661. * Fixed lapis lazuli ore not spawning in Near Harad Fertile
  1662. * Fixed dirt paths not breaking faster with shovels
  1663. * Fixed shirriffs not holding slings in the ranged stance
  1664. * Fixed players not receiving departure warnings from travelling traders on a server when the trader is not loaded on their client
  1665. * Fixed traders moving when the coin exchange screen is open
  1666. * Fixed vanilla acacia and dark oak stairs not being flammable
  1667. * Vanilla saplings and mod saplings are now flammable
  1668. * Mod flowers and some plants are now flammable
  1669. * Thatch floors are now flammable
  1670. * Fixed vanilla cauldrons not accounting for biome-specific water
  1671. * Renamed silverfish blocks to prevent accidental mix-ups in the search tab
  1672. * Fixed 'pick spawn egg' not working for gemsboks
  1673. * Fixed Far Harad jungle lakes generating biome variants
  1674.  
  1675. Public Beta 26.5
  1676.  
  1677. * Fixed hired NPC mounts duplicating after fast travel
  1678. * Reduced Gundabad Uruks' health
  1679. * Reduced the spawn rate of willows
  1680.  
  1681. Public Beta 26.4
  1682.  
  1683. + Added updated French (France) and French (Canada) translations
  1684.  
  1685. * Fixed variant biomes following the same pattern in all worlds
  1686. * Fords of Isen is now classed as an Enedwaith waypoint
  1687. * Removed the collision box from weapon stands
  1688. * Travelling trader departure speech is now sent as a chat message to all players
  1689. * Fixed Near Haradrim lacking a hired speechbank
  1690. * Fixed miniquest icons being rendered when GUI is disabled
  1691.  
  1692. Public Beta 26.3
  1693.  
  1694. + Added all remaining wood beam types
  1695. + Added updated German, French (France), and French (Canada) translations
  1696.  
  1697. * Fixed singleplayer LOTR player data persisting after joining a server
  1698. * Fixed mounts and hired units disappearing after using a custom waypoint
  1699. * Players now automatically re-mount a mount after fast travelling with it
  1700. * Fixed the fast travel timer sometimes counting down from 10 very slowly
  1701. * Made the Shire map more accurate
  1702. * Fixed the map jittering when zooming on high zoom levels
  1703. * Fixed the map scaling incorrectly on high zoom levels
  1704. * Fixed Near Haradrim Archers not holding bows
  1705. * Fixed ruined dwarven mines not generating with cracked brick
  1706. * Fallen leaves can now generate and be placed on water
  1707. * Improved problematic road generation at biome borders
  1708. * Wooden beams now connect nicely in different orientations
  1709. * Waste blocks now look more random
  1710. * Banners now protect against TNT minecarts
  1711. * Fixed the insides of shields being back-to-front
  1712. * Increased the default cloud rendering range
  1713.  
  1714. Public Beta 26.2
  1715.  
  1716. + Added more wood beams
  1717. + Added loot in Gondor Smithies
  1718. + Added a new message for dismissing a hired unit
  1719. + Added updated Chinese and Russian translations
  1720.  
  1721. * Fixed a crash when interacting with hired units
  1722. * Fixed a crash with horns of command
  1723. * Fixed dwarven axe-throwers holding melee weapons
  1724. * Fixed dwarven commanders holding the wrong items
  1725. * Renamed Uruk Wargs to Isengard Wargs
  1726. * Fixed some male Gondorians bearing a female name
  1727.  
  1728. Public Beta 26.1
  1729.  
  1730. * Fixed the server sending the wrong alignments to the client
  1731.  
  1732. Public Beta 26
  1733.  
  1734. + Added a new Middle-earth cloud renderer
  1735. + Added the option to rename custom waypoints
  1736. + Added weapon racks
  1737. + Added dirt path blocks
  1738. + Added better bridge generation
  1739. + Added more wood beams
  1740. + Added willow trees and wood
  1741. + Added gold and silver-trimmed elven bricks
  1742. + Added obsidian dwarven bricks
  1743. + Added Dwarven and Blue Dwarven pikes
  1744. + Added Dwarven Smiths and Smithies
  1745. + Added Gundabad Uruks
  1746. + Added Gundabad Uruk armour and weapons
  1747. + Added the Nan Curunír biome
  1748. + Added Isengard Snagae
  1749. + Added the Uruk Berserker helmet
  1750. + Added waste blocks to replace soul sand
  1751. + Added a means of producing rotten flesh by cooking meat in the Orc Forge
  1752. + Added achievements for killing Gundabad Orcs and Black Uruks
  1753. + Added glowing eyes for Orcs, Tormented Elves, Wargs, Ents, and spiders
  1754. + Added a new design for beacon towers
  1755. + Added Dol Amroth daggers
  1756. + Added Gondorian lances
  1757. + Added carved black Gondor brick
  1758. + Added lapis-trimmed Near Harad brick
  1759. + Added corn
  1760. + Added wraiths in Tauredain Pyramids
  1761. + Added obsidian gravel in Far Harad Volcano biomes
  1762. + Added a command to give and remove Middle-earth achievements
  1763. + Added a command to set alignment for all factions at once
  1764. + Added updated Quenya and German translations
  1765.  
  1766. * Fixed the version checker
  1767. * Rewrote the mod's packets to use the SimpleImpl system
  1768. * Renamed the Uruk-hai faction to Isengard
  1769. * Rewrote NPCs changing weapons and items to make the system more stable and allow for variety
  1770. * Swan Knights now only use lances if mounted
  1771. * Lances now look better when held
  1772. * Elf warriors can now use battlestaves
  1773. * Galadhrim Elves now use daggers instead of mallorn swords
  1774. * Reeds now grow like sugar cane
  1775. * Fixed the missing recipe for crafting reeds into paper
  1776. * Fixed berry bushes regrowing very slowly
  1777. * Fixed pouches visually duplicating items when shift-clicking
  1778. * Breeding two tamed mounts now automatically tames the child
  1779. * Changed trimmed brick recipes to be more sensible
  1780. * Changed the recipe for the Tauredain crafting table
  1781. * Increased the spawn rate of gold in the jungle
  1782. * Mordor alignment is now decreased by killing Angmar and Dol Guldur
  1783. * Angmar and Dol Guldur alignment is now decreased by killing Mordor
  1784. * Mordor invasions include Black Uruks again
  1785. * Black Uruks and Uruk-hai can no longer ride Wargs
  1786. * Oddment collectors can now buy Warg fur
  1787. * Gundabad Wargs now run faster than other Wargs
  1788. * Gundabad Orcs can now spawn with Dol Guldur equipment
  1789. * Beacons of Gondor now store the beacon propagation state individually instead of globally
  1790. * Dwarven commanders now wield warhammers instead of swords
  1791. * Dwarven invasions now use a warhammer icon
  1792. * Fixed mounts and hired units ignoring saved y-coordinates of custom waypoints
  1793. * Mountain biome variants are now more mountainous
  1794. * Roads in most biomes are now dirt paths
  1795. * Made roads flat in hilly biome variants
  1796. * Fixed road points overlapping onto the east and south borders of the map
  1797. * Fixed player map locations persisting after leaving a server and opening a singleplayer world
  1798. * Moved the Trollshaws biome away from the road
  1799. * Fixed barrows not generating stone chests
  1800. * Fixed dwarven mines spawning in water
  1801. * Fixed some structures generating reed instead of thatch in the roof
  1802. * Replaced furnaces with alloy forges in Rohan and Gondor smithies
  1803. * Increased the kill range for activating the Utumno portals
  1804. * Utumno portal bases now have visual effects
  1805. * Fixed collision issues with Utumno portal bases
  1806. * Fixed the NPC burning panic AI not being applied to newly spawned NPCs
  1807. * Traders no longer send advertisements to players in creative mode
  1808. * Fixed the missing departure speechbank of oddment collectors
  1809. * Fixed Morgul-shroom eating particles
  1810. * Fixed melee range modifiers not working properly for block reach
  1811. * Fixed the date changing every time the world is reloaded
  1812. * Fixed flamingos not bending their head when fishing
  1813. * Fixed reeds generating in ice
  1814.  
  1815. Public Beta 25.3
  1816.  
  1817. + Added golden Tauredain dart traps
  1818. + Added improved surface terrain generation in Mordor, Angmar, and Far Harad Arid Savannah
  1819. + Added new textures for carved Near Harad bricks
  1820.  
  1821. * Fixed incorrect surface terrain generation in mountains
  1822. * Fixed caves and ravines not cutting through mixed surface terrain
  1823. * Corrected the achievement icon for entering Angmar
  1824. * Fixed a duplicate entry in the Tauredain Shaman's trade list
  1825. * Fixed the .lang file update helper not deleting temporary files
  1826.  
  1827. Public Beta 25.2
  1828.  
  1829. + Added new textures for birch and acacia wood beams
  1830. + Added a command to unlock all fast travel waypoints for a player
  1831. + Added a Chinese translation
  1832. + Added updated French (France) and French (Canada) translations
  1833.  
  1834. * Fixed weapon tooltips not showing extra melee damage from enchantments
  1835. * Pikes now point upright
  1836. * Fixed a missing Galadhrim Warden speechbank
  1837. * Fixed a crash sometimes when climbing ladders
  1838.  
  1839. Public Beta 25.1
  1840.  
  1841. + Added more wood beam types
  1842. + Added a config option to send messages to the chat log even if immersive speech is enabled
  1843.  
  1844. * A player charging a ranged weapon is now interrupted if hurt by a melee attack
  1845. * Increased the base melee attack speeds for players
  1846. * Reduced the speed of daggers
  1847. * Increased the speed of polearms, battleaxes, and hammers
  1848. * Increased the damage of hammers
  1849. * Fixed a lighting bug on the attack meter
  1850. * Reeds are now collectable without shears
  1851. * Fixed a client crash when creating a custom waypoint on a server
  1852. * Fixed pyramid protection banners being vulnerable to ranged attacks
  1853. * Fixed an incorrect Tauredain miniquest speechbank
  1854. * Renamed the Tauredain Club to Tauredain Sword
  1855. * Fixed forest variants always appearing at spawn in the Shire
  1856. * Fixed biome variants following the same pattern in all worlds
  1857. * Fixed the names of Warg invasions
  1858. * Changed the lime textures
  1859. * Corrected the achievement icon for entering Lindon
  1860. * Gemsbok now rarely spawn in Pertorogwaith
  1861. * Fixed the Middle-earth menu prompts flickering on high FPS
  1862. * Fixed scorched stone walls appearing in the creative menu twice
  1863. * Changed Half-troll houses to allow the Half-trolls to get in and out
  1864.  
  1865. Public Beta 25
  1866.  
  1867. + Added a world type option which spawns you straight into Middle-earth
  1868. + Added a map button to toggle sepia map
  1869. + Added more mountains and hills at specific locations
  1870. + Added more waypoints and roads
  1871. + Added lake biome variants
  1872. + Added Immersive Speech
  1873. + Added an objective display to the mini-quest offer screen
  1874. + Added a difficulty lock option
  1875. + Added the Tauredain
  1876. + Added Tauredain villages
  1877. + Added the Tauredain Crafting Table, banner, and shield
  1878. + Added Tauredain bricks, slabs, stairs, walls, and pillars
  1879. + Added Tauredain tools, weapons, and armour
  1880. + Added Tauredain blowguns, darts, and dart traps
  1881. + Added Tauredain torches
  1882. + Added Tauredain drinks
  1883. + Added jungle pyramids
  1884. + Added the Far Harad Jungle Edge biome
  1885. + Added a dense jungle biome variant
  1886. + Added mahogany trees and wood
  1887. + Added jungle mud and mud grass blocks
  1888. + Added new jungle butterfly types
  1889. + Added obsidian gravel and shards
  1890. + Added the Barrow-wights
  1891. + Added an improved barrow design
  1892. + Added barrow-blades
  1893. + Added stone chests for some structures
  1894. + Added travelling oddment collectors
  1895. + Added new fishing loot tables for the Middle-earth dimension
  1896. + Added the Alloy Forge as a Mannish equivalent to other forges
  1897. + Added recipes for all cracked and mossy block variants
  1898. + Added ruined dwarven mines in the Grey Mountains
  1899. + Added cracked dwarven brick and pillars
  1900. + Added dwarven and blue dwarven boar armour
  1901. + Added ruined elven smithies in Eregion
  1902. + Added Gondolinian armour
  1903. + Added hithlain
  1904. + Added hithlain rope ladders
  1905. + Added Galadhrim hithlain cloaks
  1906. + Added Galadhrim Wardens
  1907. + Added the Field of Celebrant biome
  1908. + Added the Wold region of Rohan
  1909. + Added a new chainmail design for Rohirric armour
  1910. + Added the old Rohirric armour design as Rohirric marshal armour with a new helmet model
  1911. + Added the Pelennor Fields biome
  1912. + Added the East Bight biome
  1913. + Added the Long Marshes biome
  1914. + Added reeds
  1915. + Added dried reed blocks, slabs, stairs, and bars
  1916. + Added many new polearm-type weapons
  1917. + Added varied surface terrain generation for Harondor, Near Harad Fertile, Near Harad Semidesert, and Umbar
  1918. + Added some boulder field biome variants
  1919. + Added Near Harad cavalry and horse armour
  1920. + Added horses in Near Harad fertile
  1921. + Added red sandstone
  1922. + Added red Near Harad bricks, pillars, and derived blocks
  1923. + Added a red Near Harad desert biome
  1924. + Added mutton
  1925. + Added lemon, orange, and lime trees, fruits, and wood blocks
  1926. + Added lemon cake, lemon liqueur, lemonade, orange juice, and lime liqueur
  1927. + Added the Umbar Forest and Umbar Hills biomes
  1928. + Added a dense Ithilien forest variant
  1929. + Added a Morgulduin river biome
  1930. + Added Warg invasions
  1931. + Added wooden beams
  1932. + Added rotten planks, slabs, stairs, and fences
  1933. + Added scorched stone
  1934. + Added burnt and rotten variants of the ruined house
  1935. + Added alternate recipes for clocks and compasses with copper in place of redstone
  1936. + Added new textures for warhammers
  1937. + Added new textures for Mordor armour
  1938. + Added new Moredain skins
  1939. + Added a new table of command block texture
  1940. + Added a config option to disable orc skirmishes
  1941. + Added config options to disable enchanting and potion brewing mechanics
  1942. + Added an updated Russian translation
  1943.  
  1944. * Changed the map of Rhûn to be more correct for a flat map
  1945. * Changed and added many Harad rivers
  1946. * Renamed and moved many Far Harad waypoints
  1947. * Reduced memory usage from loading map textures
  1948. * Server ops are now only shown hidden players' map positions when in creative mode
  1949. * Custom waypoints now save and use the y-coordinate they were created at
  1950. * The up/down arrow keys now cycle between faction regional groups on the alignment meter
  1951. * Melee combat now has an attack cooldown instead of allowing unlimited attacks by spam-clicking
  1952. * Weapon types now have different melee speeds, reach, and attack damage
  1953. * Melee speed, reach, and knockback bonus are now displayed on weapon tooltips
  1954. * Ranged weapon properties are now displayed on some ranged weapon tooltips
  1955. * The number of slots in banner whitelists can now be increased and decreased beyond the default of 24
  1956. * Alignment protection banners now have a text box to input the alignment level precisely, and a wider allowed alignment range
  1957. * Protection banners now save their protection data when dropped as items
  1958. * Putting a banner item with protection data in the crafting grid will clear the data
  1959. * Banner items with protection data can be duplicated by combining them with empty banners in the crafting grid
  1960. * The banner protection warning now has a cooldown to reduce spam (configurable)
  1961. * Ops in creative mode can now edit any protection banner
  1962. * Increased the costs of most hired units
  1963. * Archer NPCs now lower their weapons when not in combat
  1964. * Improved hired unit following AI to make them less clingy
  1965. * The summon horn now teleports hired units to nearby instead of directly to the user
  1966. * Improved hired unit health bars
  1967. * Hired units now display their squadron and held item icon instead of 'Hired'
  1968. * Near Haradrim now spawn naturally riding horses instead of camels
  1969. * Ents (except Mallorn) and Huorns now take normal damage from axes/fire and 33% damage from anything else, instead of 200% damage from axes/fire
  1970. * Increased the drops from Ents and Huorns
  1971. * Trolls now have armour points roughly equivalent to wearing leather
  1972. * Crafting bronze (as opposed to alloying) now gives only one ingot
  1973. * Daggers can now be crafted into poisoned daggers at any damage value
  1974. * Changed the recipe pattern for Half-troll maces
  1975. * Rohirric and Dunlending armour are now crafted solely using iron
  1976. * Changed scout armour to work via attribute modifiers, not potion effects, and thus no particles
  1977. * Changed High Elven block textures to a slightly greyer colour
  1978. * Utumno blocks outside of Utumno can now be mined with any pickaxe
  1979. * Made fixed mountain generation less uniform
  1980. * Fixed strange discontinuities between fixed mountains and normal terrain
  1981. * Moved some waypoints slightly
  1982. * Forodwaith now contains packed ice
  1983. * Changed the shape of large Lebethron trees
  1984. * Squid now only spawn in the ocean
  1985. * Fixed Woodland Elk not spawning in the Woodland Realm
  1986. * Woodland Elk now fight back when attacked
  1987. * Changed the Mountains of Mirkwood to look more mountain-like
  1988. * Orcs now spawn in the Mountains of Mirkwood
  1989. * Lapis lazuli now generates only in Near Harad and Harondor
  1990. * Crocodiles no longer spawn in the Harad mountains
  1991. * Jungle sky and water are now green
  1992. * Water is now more prevalent in the jungle
  1993. * Mud and vines now generate commonly in the underground jungle
  1994. * Banana trees now grow in the jungle
  1995. * Rhinos now rarely spawn in Pertorogwaith
  1996. * Fixed mixed oak-spruce forest variants not generating
  1997. * Updated the requirements for the 'Master Craftsman' achievement
  1998. * Fixed the unsmeltery not accepting inputs from hoppers
  1999. * Fixed Near Harad weapons being unsmelted into bronze
  2000. * Fixed Morgul Portals not animating properly
  2001. * Table of command inventory items and dropped items now render the table map
  2002. * Fixed glitchy lighting on tables of command
  2003. * Fixed the maps on tables of command disappearing when near the edge of the screen
  2004. * Fixed huorns disappearing from view when looked at from the side
  2005. * Fixed huorns in combat switching in and out of active mode
  2006. * Fixed dispensed crossbow bolts playing the arrow sound effect
  2007. * Fixed Warg Bombardiers destroying terrain in protected areas
  2008. * Fixed banner protection not preventing players from extinguishing fire
  2009. * Fixed Rangers of Ithilien giving no mini-quests
  2010.  
  2011. Public Beta 24.4
  2012.  
  2013. + Added the missing updated Spanish (Mexican) translation
  2014. + Added updated French (France) and French (Canada) translations
  2015.  
  2016. * Fixed a crash when the mod is launched on the (unsupported) Cauldron server
  2017. * Fixed names sometimes disappearing from banners on servers
  2018. * Meneltarma is now hidden on the map unless you have travelled there
  2019. * Made the terrain on Meneltarma more rocky
  2020. * Reduced spawn rates of athelas and mithril on Meneltarma
  2021. * Athelas may now be grown with bonemeal on Meneltarma grass very rarely
  2022. * Fixed the outer ocean on the map not being sepia when sepia map is enabled
  2023. * Reduced the drop rates of boss exclusive weapons
  2024. * Moredain battleaxes now use the standard battleaxe recipe shape
  2025. * Fixed hoes not being unsmeltable
  2026. * Fixed LOTR projectiles launched from dispensers giving 'entity.lotr' death messages
  2027.  
  2028. Public Beta 24.3
  2029.  
  2030. + Added updated Spanish (Mexican), French (France), and French (Canada) translations
  2031.  
  2032. * Boss kill achievements now require players to have done a certain amount of damage recently as well as hitting the boss recently
  2033. * Fixed crashes when crafting cakes and fences
  2034. * All the mod's fence recipes now follow the same format as the vanilla 1.8 recipes
  2035. * Fixed hats and turbans on armour stands rotating if nearby mobs are wearing them too
  2036. * Fixed Glowstone Ore not generating
  2037. * Fixed mugs sometimes disappearing when used to milk cows
  2038.  
  2039. - Removed the old oak wood fence recipe as it is no longer needed
  2040.  
  2041. Public Beta 24.2
  2042.  
  2043. * Fixed the Mallorn Ent's ranged attack crashing the game
  2044.  
  2045. Public Beta 24.1
  2046.  
  2047. * Fixed the Mallorn Ent crashing servers
  2048.  
  2049. Public Beta 24
  2050.  
  2051. + Added a new fullscreen Middle-earth map
  2052. + Added many new titles
  2053. + Added a scrollbar to the titles menu
  2054. + Added the Mallorn Ent boss
  2055. + Added exclusive reward items for defeating the Mountain Troll Chieftain
  2056. + Added temporary trade locking when a trade is used often
  2057. + Added a Sword of Command feature to right-click on nothing in particular and cancel hired units' attack targets, but only if those targets were set by the sword
  2058. + Added invasions and Horns of Conquest for Dol Amroth, Ithilien, Black Uruks, and Nan Ungol
  2059. + Added the Unsmeltery
  2060. + Added fences for vanilla wood types
  2061. + Added bone armour
  2062. + Added the Hillmen of Rhudaur
  2063. + Added Rhudaur hillman houses and villages
  2064. + Added bronze and iron throwing axes
  2065. + Added female Dunlendings
  2066. + Added new names for Dunlendings
  2067. + Added Dunlending Berserkers
  2068. + Added Dunlending Axe-throwers
  2069. + Added Harad robes
  2070. + Added new textures for Near Harad bows and shields
  2071. + Added the Northern Mirkwood biome and renamed Mirkwood to Woodland Realm
  2072. + Added more tree types in Mirkwood Corrupted
  2073. + Added a new Wood-elf house design
  2074. + Added Mount Doom
  2075. + Added the Meneltarma biome
  2076. + Added athelas and mithril on Meneltarma
  2077. + Added barred window blocks for many metals
  2078. + Added Elven Wood-bars
  2079. + Added Glowing Dwarven Brick
  2080. + Added cram
  2081. + Added travelling Iron Hills Merchants
  2082. + Added new mithril armour texures
  2083. + Added extra head branches on some Ents
  2084. + Added new hobbit speechbanks
  2085. + Added a configuration option to disable the animated elven blade glow
  2086. + Added a configuration option to disable Elven and Morgul portals
  2087. + Added updated German and Quenya translations
  2088.  
  2089. * Faction relations now have a 'neutral' level separate from 'allies' and 'enemies', where factions will not fight normally, but can if provoked or commanded
  2090. * Changed the allied/neutral/enemies relationships between many factions
  2091. * Killing Rangers of the North now earns Dunland alignment, and vice versa
  2092. * Killing Gundabad Orcs no longer earns Dunland alignment
  2093. * Invasions - and Horns of Conquest - have been decoupled from factions to allow more specific invasion types
  2094. * Gundabad invasions now use bronze swords as the icon
  2095. * Ranger invasions now use a bow as the icon
  2096. * Bosses now give the achievement when defeated to all players who hurt them within the last ten seconds, including ranged attacks and attacks by hired units
  2097. * Fixed bandits attacking NPCs unprovoked
  2098. * Uruk mobs no longer spawn in the Misty Mountains
  2099. * Ents and Huorns can now spawn on podzol
  2100. * Relaxed the spawning conditions for swans
  2101. * The Mountain Troll Chieftain can now only be summoned by players with negative Angmar alignment
  2102. * Morgul armour now damages the weapon of the attacker and no longer inflicts wither on attackers
  2103. * Morgul blades no longer damage the equipment of the target
  2104. * Galvorn and Morgul armour achievements now only require you to wear the full set
  2105. * Fixed Morgul blades applying the wither effect even if the attack attempt doesn't go through
  2106. * Changed some unbalanced trades
  2107. * Crafting silver coins now gives four coins instead of one
  2108. * Crafting flax into string now gives only one string per flax
  2109. * Slightly increased the amount of coins given for mini-quest rewards
  2110. * Mini-quest rewards now use the higher-valued coins where appropriate
  2111. * Reduced the damage dealt by thistles
  2112. * Quendite blocks now emit light
  2113. * Renamed the wrongly-named Moredain Axe battleaxe to Moredain Battleaxe
  2114. * Dunlending Trident fishing now works by holding right-click down and releasing it, so as to be less spammable
  2115. * The Dunlending Trident can now only catch fish and not treasure or junk items
  2116. * Fixed spears always having full charge when thrown
  2117. * Fixed a spear duplication bug
  2118. * Fixed a duplication bug in Gollum's inventory
  2119. * Fixed Dol Amroth equipment not having an assigned repair material
  2120. * Fixed cake-type blocks being edible under banner protection
  2121. * Fixed special armour models sometimes not rendering
  2122. * Blue Mountains Merchants no longer travel to some areas, replaced there by Iron Hills Merchants
  2123. * Fixed dwarf commanders losing their weapons on world reload
  2124. * Moved the Forest Gate waypoint to its correct location
  2125. * Renamed Galadhrim Traders to Galadhrim Wanderers
  2126. * Changed elves' hair not being rendered when they have headwear on
  2127. * Fixed various screen overlays rendering solid colour instead of the correct image
  2128. * Fixed screen overlays breaking the pumpkin overlay
  2129. * Fixed the elk's head vibrating in the inventory screen
  2130. * Fixed a missing hobbit bartender speech bank
  2131. * Fixed a crash when a double flower of incorrect metadata is spawned
  2132. * Changed the beech leaves textures
  2133.  
  2134. - Removed Angmar Orc Warriors
  2135. - Removed the 'Ranger' starter title (it is now a faction title)
  2136. - Removed the chat notification that you can buy Horns of Conquest
  2137. - Removed the 'Kinslaying' achievement due to it being impossible to obtain
  2138.  
  2139. Public Beta 23.3
  2140.  
  2141. + Added torches to Moredain structures
  2142. + Added new textures for Near Harad armour, shields, crafting table, and scimitar
  2143. + Added an updated Russian translation
  2144.  
  2145. * Banner protection now prevents the spawning of hostile mobs (e.g. scorpions, crocodiles, vanilla mobs)
  2146. * Fixed duplication of custom waypoints in singleplayer
  2147. * LOTR player data is now marked for saving on an individual basis to decrease lag from saving
  2148. * Fixed the sun glare appearing when looking at non-solid blocks in front of solid blocks
  2149. * Sun glare is now stopped by all blocks
  2150. * Moredain invasions now display as a Moredain spear
  2151. * Fixed the Moredain Crafter achievement not being awarded
  2152. * Orcs which have given mini-quests no longer skirmish
  2153. * Arid grass can now be placed on grass and dirt
  2154. * Fixed incorrect terrain generation on biome borders and in mountains
  2155. * Changed the new elven pillar textures to better match Galadhrim pillars
  2156.  
  2157. Public Beta 23.2
  2158.  
  2159. + Added updated French (France) and French (Canada) translations
  2160.  
  2161. * Fixed a bug with loading and saving custom waypoint cooldown times
  2162. * Fixed waypoints being reset
  2163. * Fixed the sun glare appearing in biomes with no sun
  2164.  
  2165. Public Beta 23.1
  2166.  
  2167. * Fixed fast travel cooldown times being displayed as zero
  2168. * Fixed servers kicking players who fast travelled
  2169.  
  2170. Public Beta 23
  2171.  
  2172. + Added the Moredain people
  2173. + Added Moredain villages and huts
  2174. + Added Moredain weapons and armour
  2175. + Added the Moredain Crafting Table, banner, and shield
  2176. + Added Moredain bricks, slabs, stairs, and walls
  2177. + Added separate Far Harad Savannah and Jungle achievement categories
  2178. + Added female Near Haradrim
  2179. + Added High Elven and Wood-elven bricks, slabs, stairs, walls, pillars, and pillar slabs, and renamed old Elven blocks to Galadhrim blocks
  2180. + Added new Galadhrim brick textures
  2181. + Added the Elven Forge block
  2182. + Added Elven Steel
  2183. + Added High Elven, Galadhrim, and Wood-elven forge structures
  2184. + Added Elven Smith traders
  2185. + Added the Dor-en-Ernil biome
  2186. + Added Swan Knights and Dol Amroth Captains
  2187. + Added Dol Amroth weapons and armour
  2188. + Added the Dol Amroth Crafting Table, banner, and shield
  2189. + Added Dol Amroth bricks, slabs, stairs, and walls
  2190. + Added Dol Amroth stables
  2191. + Added swans and swan feathers
  2192. + Added the Mouths of Anduin, Mouths of Entwash, and Núrn Marshes swamp biomes
  2193. + Added swamp lowland and upland biome variants to improve swamp biome generation
  2194. + Added fir and pine trees, and their wood
  2195. + Added the Erebor biome
  2196. + Added carved and cracked Near Harad Brick
  2197. + Added a column of smoke particles above hearth blocks
  2198. + Added new skins for hobbit children
  2199. + Added a squadron display on the tooltip for command items with assigned squadrons
  2200. + Added a 'Middle-earth Utilities' creative tab for utility blocks
  2201. + Added a sun flare effect
  2202. + Added a new Galadhrim Helmet model
  2203. + Added new Galadhrim and High Elven armour textures
  2204. + Added new textures for the Angmar sword and Morgul blade
  2205. + Added new Gulduril ore textures
  2206. + Added new maple leaf textures
  2207. + Added more orc skins
  2208. + Added more bandit skins
  2209. + Added a head-bobbing riding animation for the elk model
  2210.  
  2211. * Increased Middle-earth day-night cycle length to 40 minutes
  2212. * Middle-earth world time is now separate from vanilla world time and is controlled with the command /lotr_time
  2213. * Post-fast-travel cooldown now decreases for a waypoint the more that waypoint is used
  2214. * Changed the skin format for human NPC skins
  2215. * Oak leaves no longer drop apples
  2216. * Mithril ore and blocks can now be mined with iron-level pickaxes
  2217. * Invasions are now more common on lunar eclipse nights
  2218. * Dunlendings now spawn rarely in Enedwaith again
  2219. * Orc dungeons and ruined Wood-elven towers now generate with a group of mobs instead of a mob spawner
  2220. * Lowered the spawn rate of desert scorpions
  2221. * Lakes no longer generate above ground
  2222. * Fixed marsh light blocks dropping as items
  2223. * Changed the look of Núrn
  2224. * Changed the roads in Mordor to be made of Mordor dirt
  2225. * Fixed steppe biome variants not being as flat as they should be
  2226. * The Far Harad Baobab biome has been removed and re-added as a biome variant
  2227. * Anduin land between Mirkwood and the river is now Vale instead of Hills
  2228. * Split the Gondor waypoints into separate Gondor, Ithilien, Lebennin, and Dor-en-Ernil regions
  2229. * Gondorian kills now give Uruk-hai alignment, and Uruk-hai kills now give Gondor alignment
  2230. * Fixed cedar trees not growing when adjacent to tall grass
  2231. * Fixed holly trees replacing blocks when they grow leaves
  2232. * Fixed shrubs generating with jungle wood
  2233. * Fixed the new tall grass types not surviving in low light conditions
  2234. * Alcohol tolerance now decays more slowly
  2235. * Mallorn nuts now restore more food points
  2236. * Half-troll Scavengers no longer sell mithril nuggets
  2237. * Increased the costs of valuable minerals sold by Half-troll Scavengers
  2238. * Increased the hiring costs of all Gondor, Rohan, and Near Harad units, and various other units
  2239. * Increased the drawback time of the Black Uruk bow
  2240. * Reinstated the Rohirrim's faster horse-riding attribute
  2241. * Reduced the health of Shire Ponies
  2242. * Troll statues can now be collected by any pickaxe instead of requiring silk touch
  2243. * Fixed troll hoards generating above ground
  2244. * Fixed the troll tickle checking for alignment below a certain level instead of above it
  2245. * Renamed Dwarf Steel to Dwarven Steel
  2246. * Corrected some ingot names which lacked the 'ingot' suffix
  2247. * Fixed some bugs with special armour models
  2248. * Lowered the drop rate of conkers
  2249. * Fixed a bug where conkers would very rarely drop from cedar or baobab leaves
  2250. * Fixed the 'belonged to' tooltip displaying incorrectly
  2251. * Fixed being unable to clear a pouch's custom name
  2252. * Fixed 'collect' miniquests not accepting items if the item has special NBT data
  2253. * Fixed the banner edit screen crashing on servers when the escape key is used to exit it
  2254. * Fixed the custom waypoint name field retaining its text after the waypoint is created
  2255. * Fixed doors under banner protection appearing to change state when interacted with
  2256. * Fixed a missing hobbit farmer speech bank
  2257. * Fixed incorrect Gollum fishing speech banks
  2258.  
  2259. - Removed crafting recipes for golden apples (can be disabled in config)
  2260.  
  2261. Public Beta 22.4
  2262.  
  2263. * Fixed crafting and smelting crashes
  2264.  
  2265. Public Beta 22.3
  2266.  
  2267. * Changed the LOTR.dat data structure
  2268. * Fixed a major cause of lag on servers
  2269. * NPCs can now only give out miniquests to one player at a time
  2270.  
  2271. Public Beta 22.2
  2272.  
  2273. * Fixed all biomes sharing the same ore list
  2274. * Changed the Rohirric bow textures
  2275.  
  2276. Public Beta 22.1
  2277.  
  2278. + Added the option to assign squadrons to units when hiring them
  2279. + Added updated Spanish (Argentina) and Russian translations
  2280.  
  2281. * Fixed a server bug where fast travelling on a mount would only move the mount
  2282. * Road generation now smooths out the terrain around the road
  2283. * Fixed troll hoards generating on roads in the Trollshaws
  2284. * Made swamp biomes flatter
  2285. * Fixed the coin exchange not updating when one type of coin is swapped for another
  2286. * Fixed Rohirrim Marshals and Archers not being referred to as such
  2287. * Fixed LOTR equipment being unenchantable and tools having incorrect harvest levels
  2288. * Fixed butterfly jars crashing servers
  2289. * Fixed a server crash when attempting to create a waypoint in a banner-protected area
  2290. * Fixed the baby rhino model displaying horns and a very large neck
  2291. * Increased the alignment gained by killing Uruk-hai
  2292. * Mordor plants can now be placed on Mordor gravel
  2293. * Fixed a Half-troll miniquest which was assigned to Near Harad
  2294.  
  2295. Public Beta 22
  2296.  
  2297. + Added roads
  2298. + Added new waypoints
  2299. + Added a system of randomly generated biome variants to greatly improve biome diversity
  2300. + Added smooth zoom to the Middle-earth map
  2301. + Added a new factions menu with faction information and statistics
  2302. + Added region categories for the factions menu and the alignment meter
  2303. + Added a squadrons system to enable easier command of hired units
  2304. + Added the Horn of Conquest
  2305. + Added higher-valued coins and a coin exchange feature for traders
  2306. + Added shorter ranges of banner protection using bronze and silver blocks
  2307. + Added the currently empty Moredain and Tauredain factions to replace the Far Harad faction
  2308. + Added Half-trolls
  2309. + Added Half-troll Warlords, Warriors, and banners
  2310. + Added Half-troll weapons, armour, and rhino armour
  2311. + Added Half-troll Scavengers
  2312. + Added the Half-troll Crafting Table
  2313. + Added Torog Draught and Stew
  2314. + Added Half-troll houses
  2315. + Added Mordor brick ruins to Pertorogwaith
  2316. + Added Ithilien Ranger Captains, hireable Rangers of Ithilien, and Ithilien banner bearers
  2317. + Added Ithilien hideouts
  2318. + Added butterfly jars
  2319. + Added berry pie and berry juices
  2320. + Added Black Gondor Brick blocks, stairs, slabs, and walls
  2321. + Added Black Gondor Pillar blocks and slabs
  2322. + Added several new carved dwarven and elven bricks
  2323. + Added the regions of Udûn, Gorgoroth, Morgul Vale, and Eastern Desolation to Mordor
  2324. + Added Angmar orc camps, traders, and Warg pits
  2325. + Added Dol Guldur orc camps, traders, and spider pits
  2326. + Added Shire Woodlands biomes to the map
  2327. + Added taiga regions to the map
  2328. + Added beech trees to the Woodland Realm
  2329. + Added silver, gold, and mithril trimmed dwarven armour
  2330. + Added a new Durin's Folk shield texture
  2331. + Added iron and bronze battleaxes
  2332. + Added bronze crossbows
  2333. + Added larger textures for some swords
  2334. + Added a command to set the LOTR date
  2335. + Added new round sun and moon textures
  2336. + Added lunar eclipses
  2337. + Added new models and skins for lions and rhinos
  2338. + Added new Near Haradrim skins and new hobbit skins
  2339. + Added new AI to make ranged units flee if their target gets too close
  2340. + Added hundreds of new NPC speeches
  2341. + Added occasional trader speech advertisements when players are nearby
  2342. + Added Warg and horse armours to some traders' stock lists
  2343. + Added config options (intended for servers) to enable or disable miniquests, fast travel, and titles
  2344. + Added the Loremaster 2014 shield
  2345. + Added an updated Russian translation
  2346.  
  2347. * Improved speech bank directory structure and corrected all lowercase race names to uppercase in speech banks
  2348. * Diamonds no longer generate in Middle-earth
  2349. * Changed the magical hobbit pipe recipe to include a mithril nugget
  2350. * Increased the durability of most Middle-earth equipment sets
  2351. * Enchanted equipment is no longer available from traders and loot chests
  2352. * Fixed the Middle-earth map cursor displaying the wrong biome adjacent to biome borders on high zoom levels
  2353. * Fixed biome borders generating incorrectly
  2354. * Improved the height transitions between biomes
  2355. * Beaches are now smaller
  2356. * Fixed beaches generating at the borders between rivers and ocean
  2357. * Randomly generated rivers are now wider
  2358. * Shire grass is now brighter
  2359. * Bare dirt no longer generates in forest biomes
  2360. * Changed the Pertorogwaith biome colours to give a more gloomy atmosphere
  2361. * Changed the Forodwaith Mountains to have greater amounts of stone and snow
  2362. * Increased the spawn rate of Mordor lava ravines
  2363. * Improved some night sky textures
  2364. * Moon phases now depend on the LOTR date
  2365. * Rabbits, birds, and butterflies can now spawn in almost all biomes but require certain conditions to be met
  2366. * Invasion spawners now display a weapon used by their faction
  2367. * Summoned invasion spawners no longer perform spawning if the gamerule doMobSpawning is disabled
  2368. * Dunlendings no longer spawn in Enedwaith
  2369. * Fixed hired huorns being dismissed when a tree is cut down nearby
  2370. * Fixed Gundabad Orc archers and crossbowers dropping the wrong ammunition
  2371. * Increased the drop rate of arrows from archer NPCs
  2372. * Utumno creatures now can only drop key parts for the level they are on
  2373. * Renamed Orc equipment to Mordor equipment
  2374. * Fixed Mordor camps generating on bodies of water
  2375. * Fixed Mordor Gulduril ore dropping crystals which are unusable for crafting
  2376. * Fixed a crash in Near Harad fortress generation
  2377. * Fixed armour stand slots accepting all types of armour
  2378. * Fixed summoned NPCs being assigned a home position at the centre of the world
  2379. * Changed the dwarf model to use the same skin proportions as other humanoid models
  2380. * Fixed the dwarf model's arms being mismatched
  2381. * Fixed dwarf children always being male
  2382. * Updated some animals with multiple skins to use the mod's random skins system
  2383. * Changed textures of mithril items to be less vivid
  2384. * Fixed the player data not saving the currently viewed faction on the alignment meter
  2385. * Fixed the displayed banner protection cube being slightly vertically misplaced
  2386. * Fixed banners dropping as a result of explosions because they were not resistant to all motion
  2387.  
  2388. - Removed a large number of randomly generated 'variant' biomes
  2389. - Removed the hired unit command options to toggle obedience for command horns
Add Comment
Please, Sign In to add comment