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- local Player = game.Players.LocalPlayer;
- local Remotes = game.ReplicatedStorage.Remotes;
- local remoteFunctions = Remotes.Functions;
- _G.bambooFarm = true;
- local wildernessBlocks = workspace.WildernessBlocks
- function findLowest()
- local currentLowest = math.huge
- local lowestBamboo = nil
- for _,v in pairs (wildernessBlocks:GetChildren()) do
- if (v.Name == "bamboo") then
- if (currentLowest > v.Position.Y) then
- currentLowest = v.Position.Y
- lowestBamboo = v
- end
- end
- end
- return lowestBamboo
- end
- function getArgs(bamboo)
- local bamboo = nil
- local bamboo = findLowest()
- Player.Character.HumanoidRootPart.CFrame = CFrame.new(bamboo.Position)
- local bambooArg = {
- part = bamboo,
- block = bamboo,
- norm = bamboo.Position,
- pos = Vector3.new(0.52, 0, 0.85)
- }
- return bambooArg
- end
- while _G.bambooFarm do wait()
- remoteFunctions["BLOCK_BREAK_REQUEST"]:InvokeServer(getArgs())
- end
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