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  1.  
  2.  
  3. materialPath: E:\Steam\steamapps\common\KreedzClimbing\kz\materials
  4. Loading E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.vmf
  5. fixing up env_cubemap materials on brush sides...
  6. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  7. Building Faces...done (1)
  8. FixTjuncs...
  9. PruneNodes...
  10. WriteBSP...
  11. done (0)
  12. writing E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.prt...Building visibility clusters...
  13. done (0)
  14. Creating default LDR cubemaps for env_cubemap using skybox materials:
  15. skybox/sky_day01_05*.vmt
  16. ! Run buildcubemaps in the engine to get the correct cube maps.
  17. Creating default HDR cubemaps for env_cubemap using skybox materials:
  18. skybox/sky_day01_05*.vmt
  19. ! Run buildcubemaps in the engine to get the correct cube maps.
  20. Finding displacement neighbors...
  21. Finding lightmap sample positions...
  22. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  23. Building Physics collision data...
  24. done (0) (355527 bytes)
  25. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  26. Compacting texture/material tables...
  27. Reduced 1233 texinfos to 813
  28. Reduced 7 texdatas to 7 (143 bytes to 143)
  29. Writing E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.bsp
  30. Wrote ZIP buffer, estimated size 105885, actual size 105671
  31. 1 second elapsed
  32.  
  33.  
  34.  
  35. 4 threads
  36. reading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  37. reading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.prt
  38. 3604 portalclusters
  39. 10306 numportals
  40. 0...1...2...3...4...5...6...7...8...9...10Optimized: 1308792 visible clusters (12.92%)
  41. Total clusters visible: 10132927
  42. Average clusters visible: 2811
  43. Building PAS...
  44. Average clusters audible: 3599
  45. visdatasize:2940928 compressed from 3286848
  46. writing e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  47. 14 seconds elapsed
  48.  
  49.  
  50.  
  51. [Reading texlights from 'lights.rad']
  52. [45 texlights parsed from 'lights.rad']
  53.  
  54. Loading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  55. 13664 faces
  56. 8 degenerate faces
  57. 599951 square feet [86393000.00 square inches]
  58. 0 Displacements
  59. 0 Square Feet [0.00 Square Inches]
  60. 13656 patches before subdivision
  61. 73708 patches after subdivision
  62. 32 direct lights
  63. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36857614, max 3599
  64. transfer lists: 281.2 megs
  65. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1425258, 455722, 84849)
  66. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(719215, 85428, 4243)
  67. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(379440, 16426, 323)
  68. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(199950, 3176, 33)
  69. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(107610, 627, 4)
  70. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(58306, 125, 1)
  71. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(32149, 26, 0)
  72. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(17913, 5, 0)
  73. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(10152, 1, 0)
  74. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5828, 0, 0)
  75. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3402, 0, 0)
  76. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2014, 0, 0)
  77. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1211, 0, 0)
  78. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(738, 0, 0)
  79. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(456, 0, 0)
  80. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(285, 0, 0)
  81. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(180, 0, 0)
  82. 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(115, 0, 0)
  83. 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(74, 0, 0)
  84. 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(48, 0, 0)
  85. 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(31, 0, 0)
  86. 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(20, 0, 0)
  87. 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(13, 0, 0)
  88. 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(9, 0, 0)
  89. 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(6, 0, 0)
  90. 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(4, 0, 0)
  91. 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(3, 0, 0)
  92. 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(2, 0, 0)
  93. 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(1, 0, 0)
  94. 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(1, 0, 0)
  95. Build Patch/Sample Hash Table(s).....Done<0.0234 sec>
  96. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  97. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  98. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  99. Ready to Finish
  100.  
  101. Object names Objects/Maxobjs Memory / Maxmem Fullness
  102. ------------ --------------- --------------- --------
  103. models 3/1024 144/49152 ( 0.3%)
  104. brushes 953/8192 11436/98304 (11.6%)
  105. brushsides 7612/65536 60896/524288 (11.6%)
  106. planes 5342/65536 106840/1310720 ( 8.2%)
  107. vertexes 18022/65536 216264/786432 (27.5%)
  108. nodes 7326/65536 234432/2097152 (11.2%)
  109. texinfos 813/12288 58536/884736 ( 6.6%)
  110. texdata 7/2048 224/65536 ( 0.3%)
  111. dispinfos 0/0 0/0 ( 0.0%)
  112. disp_verts 0/0 0/0 ( 0.0%)
  113. disp_tris 0/0 0/0 ( 0.0%)
  114. disp_lmsamples 0/0 0/0 ( 0.0%)
  115. faces 13664/65536 765184/3670016 (20.8%)
  116. hdr faces 0/65536 0/3670016 ( 0.0%)
  117. origfaces 3644/65536 204064/3670016 ( 5.6%)
  118. leaves 7330/65536 234560/2097152 (11.2%)
  119. leaffaces 15004/65536 30008/131072 (22.9%)
  120. leafbrushes 5534/65536 11068/131072 ( 8.4%)
  121. areas 2/256 16/2048 ( 0.8%)
  122. surfedges 82077/512000 328308/2048000 (16.0%)
  123. edges 42945/256000 171780/1024000 (16.8%)
  124. LDR worldlights 32/8192 2816/720896 ( 0.4%)
  125. HDR worldlights 0/8192 0/720896 ( 0.0%)
  126. leafwaterdata 0/32768 0/393216 ( 0.0%)
  127. waterstrips 1615/32768 16150/327680 ( 4.9%)
  128. waterverts 0/65536 0/786432 ( 0.0%)
  129. waterindices 39006/65536 78012/131072 (59.5%)
  130. cubemapsamples 0/1024 0/16384 ( 0.0%)
  131. overlays 0/512 0/180224 ( 0.0%)
  132. LDR lightdata [variable] 1897200/0 ( 0.0%)
  133. HDR lightdata [variable] 0/0 ( 0.0%)
  134. visdata [variable] 2940928/16777216 (17.5%)
  135. entdata [variable] 11641/393216 ( 3.0%)
  136. LDR ambient table 7330/65536 29320/262144 (11.2%)
  137. HDR ambient table 7330/65536 29320/262144 (11.2%)
  138. LDR leaf ambient 12732/65536 356496/1835008 (19.4%)
  139. HDR leaf ambient 7330/65536 205240/1835008 (11.2%)
  140. occluders 0/0 0/0 ( 0.0%)
  141. occluder polygons 0/0 0/0 ( 0.0%)
  142. occluder vert ind 0/0 0/0 ( 0.0%)
  143. detail props [variable] 1/12 ( 8.3%)
  144. static props [variable] 1/12 ( 8.3%)
  145. pakfile [variable] 105671/0 ( 0.0%)
  146. physics [variable] 355527/4194304 ( 8.5%)
  147. physics terrain [variable] 2/1048576 ( 0.0%)
  148.  
  149. Level flags = 0
  150.  
  151. Total triangle count: 39968
  152. Writing e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  153. 1 minute, 3 seconds elapsed
  154.  
  155.  
  156.  
  157. materialPath: E:\Steam\steamapps\common\KreedzClimbing\kz\materials
  158. Loading E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.vmf
  159. fixing up env_cubemap materials on brush sides...
  160. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  161. Building Faces...done (0)
  162. FixTjuncs...
  163. PruneNodes...
  164. WriteBSP...
  165. done (0)
  166. writing E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.prt...Building visibility clusters...
  167. done (0)
  168. Creating default LDR cubemaps for env_cubemap using skybox materials:
  169. skybox/sky_day01_05*.vmt
  170. ! Run buildcubemaps in the engine to get the correct cube maps.
  171. Creating default HDR cubemaps for env_cubemap using skybox materials:
  172. skybox/sky_day01_05*.vmt
  173. ! Run buildcubemaps in the engine to get the correct cube maps.
  174. Finding displacement neighbors...
  175. Finding lightmap sample positions...
  176. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  177. Building Physics collision data...
  178. done (0) (355527 bytes)
  179. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  180. Compacting texture/material tables...
  181. Reduced 1233 texinfos to 813
  182. Reduced 7 texdatas to 7 (143 bytes to 143)
  183. Writing E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.bsp
  184. Wrote ZIP buffer, estimated size 105885, actual size 105671
  185. 1 second elapsed
  186.  
  187.  
  188.  
  189. 4 threads
  190. reading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  191. reading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.prt
  192. 3604 portalclusters
  193. 10306 numportals
  194. 0...1...2...3...4...5...6...7...8...9...10Optimized: 1308792 visible clusters (12.92%)
  195. Total clusters visible: 10132927
  196. Average clusters visible: 2811
  197. Building PAS...
  198. Average clusters audible: 3599
  199. visdatasize:2940928 compressed from 3286848
  200. writing e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  201. 11 seconds elapsed
  202.  
  203.  
  204.  
  205. [Reading texlights from 'lights.rad']
  206. [45 texlights parsed from 'lights.rad']
  207.  
  208. Loading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  209. 13664 faces
  210. 8 degenerate faces
  211. 599951 square feet [86393000.00 square inches]
  212. 0 Displacements
  213. 0 Square Feet [0.00 Square Inches]
  214. 13656 patches before subdivision
  215. 73708 patches after subdivision
  216. 32 direct lights
  217. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36857614, max 3599
  218. transfer lists: 281.2 megs
  219. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1425242, 455719, 84850)
  220. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(719212, 85428, 4243)
  221. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(379438, 16426, 323)
  222. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(199949, 3176, 33)
  223. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(107609, 627, 4)
  224. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(58306, 125, 1)
  225. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(32149, 26, 0)
  226. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(17913, 5, 0)
  227. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(10152, 1, 0)
  228. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5828, 0, 0)
  229. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3402, 0, 0)
  230. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2014, 0, 0)
  231. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1211, 0, 0)
  232. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(738, 0, 0)
  233. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(456, 0, 0)
  234. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(285, 0, 0)
  235. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(180, 0, 0)
  236. 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(115, 0, 0)
  237. 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(74, 0, 0)
  238. 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(48, 0, 0)
  239. 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(31, 0, 0)
  240. 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(20, 0, 0)
  241. 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(13, 0, 0)
  242. 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(9, 0, 0)
  243. 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(6, 0, 0)
  244. 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(4, 0, 0)
  245. 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(3, 0, 0)
  246. 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(2, 0, 0)
  247. 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(1, 0, 0)
  248. 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(1, 0, 0)
  249. Build Patch/Sample Hash Table(s).....Done<0.0205 sec>
  250. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  251. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  252. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  253. Ready to Finish
  254.  
  255. Object names Objects/Maxobjs Memory / Maxmem Fullness
  256. ------------ --------------- --------------- --------
  257. models 3/1024 144/49152 ( 0.3%)
  258. brushes 953/8192 11436/98304 (11.6%)
  259. brushsides 7612/65536 60896/524288 (11.6%)
  260. planes 5342/65536 106840/1310720 ( 8.2%)
  261. vertexes 18022/65536 216264/786432 (27.5%)
  262. nodes 7326/65536 234432/2097152 (11.2%)
  263. texinfos 813/12288 58536/884736 ( 6.6%)
  264. texdata 7/2048 224/65536 ( 0.3%)
  265. dispinfos 0/0 0/0 ( 0.0%)
  266. disp_verts 0/0 0/0 ( 0.0%)
  267. disp_tris 0/0 0/0 ( 0.0%)
  268. disp_lmsamples 0/0 0/0 ( 0.0%)
  269. faces 13664/65536 765184/3670016 (20.8%)
  270. hdr faces 0/65536 0/3670016 ( 0.0%)
  271. origfaces 3644/65536 204064/3670016 ( 5.6%)
  272. leaves 7330/65536 234560/2097152 (11.2%)
  273. leaffaces 15004/65536 30008/131072 (22.9%)
  274. leafbrushes 5534/65536 11068/131072 ( 8.4%)
  275. areas 2/256 16/2048 ( 0.8%)
  276. surfedges 82077/512000 328308/2048000 (16.0%)
  277. edges 42945/256000 171780/1024000 (16.8%)
  278. LDR worldlights 32/8192 2816/720896 ( 0.4%)
  279. HDR worldlights 0/8192 0/720896 ( 0.0%)
  280. leafwaterdata 0/32768 0/393216 ( 0.0%)
  281. waterstrips 1615/32768 16150/327680 ( 4.9%)
  282. waterverts 0/65536 0/786432 ( 0.0%)
  283. waterindices 39006/65536 78012/131072 (59.5%)
  284. cubemapsamples 0/1024 0/16384 ( 0.0%)
  285. overlays 0/512 0/180224 ( 0.0%)
  286. LDR lightdata [variable] 1897200/0 ( 0.0%)
  287. HDR lightdata [variable] 0/0 ( 0.0%)
  288. visdata [variable] 2940928/16777216 (17.5%)
  289. entdata [variable] 11641/393216 ( 3.0%)
  290. LDR ambient table 7330/65536 29320/262144 (11.2%)
  291. HDR ambient table 7330/65536 29320/262144 (11.2%)
  292. LDR leaf ambient 12732/65536 356496/1835008 (19.4%)
  293. HDR leaf ambient 7330/65536 205240/1835008 (11.2%)
  294. occluders 0/0 0/0 ( 0.0%)
  295. occluder polygons 0/0 0/0 ( 0.0%)
  296. occluder vert ind 0/0 0/0 ( 0.0%)
  297. detail props [variable] 1/12 ( 8.3%)
  298. static props [variable] 1/12 ( 8.3%)
  299. pakfile [variable] 105671/0 ( 0.0%)
  300. physics [variable] 355527/4194304 ( 8.5%)
  301. physics terrain [variable] 2/1048576 ( 0.0%)
  302.  
  303. Level flags = 0
  304.  
  305. Total triangle count: 39968
  306. Writing e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  307. 56 seconds elapsed
  308.  
  309.  
  310.  
  311. materialPath: E:\Steam\steamapps\common\KreedzClimbing\kz\materials
  312. Loading E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.vmf
  313. fixing up env_cubemap materials on brush sides...
  314. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  315. Building Faces...done (0)
  316. FixTjuncs...
  317. PruneNodes...
  318. WriteBSP...
  319. done (0)
  320. writing E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.prt...Building visibility clusters...
  321. done (0)
  322. Creating default LDR cubemaps for env_cubemap using skybox materials:
  323. skybox/sky_day01_05*.vmt
  324. ! Run buildcubemaps in the engine to get the correct cube maps.
  325. Creating default HDR cubemaps for env_cubemap using skybox materials:
  326. skybox/sky_day01_05*.vmt
  327. ! Run buildcubemaps in the engine to get the correct cube maps.
  328. Finding displacement neighbors...
  329. Finding lightmap sample positions...
  330. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  331. Building Physics collision data...
  332. done (0) (355135 bytes)
  333. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  334. Compacting texture/material tables...
  335. Reduced 1229 texinfos to 811
  336. Reduced 7 texdatas to 7 (143 bytes to 143)
  337. Writing E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.bsp
  338. Wrote ZIP buffer, estimated size 105885, actual size 105671
  339. 2 seconds elapsed
  340.  
  341.  
  342.  
  343. 4 threads
  344. reading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  345. reading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.prt
  346. 3606 portalclusters
  347. 10311 numportals
  348. 0...1...2...3...4...5...6...7...8...9...10Optimized: 1308583 visible clusters (12.90%)
  349. Total clusters visible: 10146855
  350. Average clusters visible: 2813
  351. Building PAS...
  352. Average clusters audible: 3601
  353. visdatasize:2942738 compressed from 3288672
  354. writing e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  355. 11 seconds elapsed
  356.  
  357.  
  358.  
  359. [Reading texlights from 'lights.rad']
  360. [45 texlights parsed from 'lights.rad']
  361.  
  362. Loading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  363. 13644 faces
  364. 8 degenerate faces
  365. 599865 square feet [86380568.00 square inches]
  366. 0 Displacements
  367. 0 Square Feet [0.00 Square Inches]
  368. 13636 patches before subdivision
  369. 73678 patches after subdivision
  370. 32 direct lights
  371. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 36829991, max 3599
  372. transfer lists: 281.0 megs
  373. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1425645, 455806, 84843)
  374. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(719742, 85460, 4242)
  375. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(379843, 16433, 323)
  376. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(200310, 3178, 33)
  377. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(107881, 627, 4)
  378. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(58521, 126, 1)
  379. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(32310, 26, 0)
  380. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18034, 5, 0)
  381. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(10241, 1, 0)
  382. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5894, 0, 0)
  383. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3450, 0, 0)
  384. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2048, 0, 0)
  385. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1235, 0, 0)
  386. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(755, 0, 0)
  387. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(468, 0, 0)
  388. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(294, 0, 0)
  389. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(186, 0, 0)
  390. 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(119, 0, 0)
  391. 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(77, 0, 0)
  392. 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(50, 0, 0)
  393. 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(33, 0, 0)
  394. 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(21, 0, 0)
  395. 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(14, 0, 0)
  396. 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(9, 0, 0)
  397. 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(6, 0, 0)
  398. 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(4, 0, 0)
  399. 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(3, 0, 0)
  400. 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(2, 0, 0)
  401. 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(1, 0, 0)
  402. 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(1, 0, 0)
  403. Build Patch/Sample Hash Table(s).....Done<0.0184 sec>
  404. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  405. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  406. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  407. Ready to Finish
  408.  
  409. Object names Objects/Maxobjs Memory / Maxmem Fullness
  410. ------------ --------------- --------------- --------
  411. models 3/1024 144/49152 ( 0.3%)
  412. brushes 952/8192 11424/98304 (11.6%)
  413. brushsides 7594/65536 60752/524288 (11.6%)
  414. planes 5312/65536 106240/1310720 ( 8.1%)
  415. vertexes 17991/65536 215892/786432 (27.5%)
  416. nodes 7329/65536 234528/2097152 (11.2%)
  417. texinfos 811/12288 58392/884736 ( 6.6%)
  418. texdata 7/2048 224/65536 ( 0.3%)
  419. dispinfos 0/0 0/0 ( 0.0%)
  420. disp_verts 0/0 0/0 ( 0.0%)
  421. disp_tris 0/0 0/0 ( 0.0%)
  422. disp_lmsamples 0/0 0/0 ( 0.0%)
  423. faces 13644/65536 764064/3670016 (20.8%)
  424. hdr faces 0/65536 0/3670016 ( 0.0%)
  425. origfaces 3643/65536 204008/3670016 ( 5.6%)
  426. leaves 7333/65536 234656/2097152 (11.2%)
  427. leaffaces 14985/65536 29970/131072 (22.9%)
  428. leafbrushes 5528/65536 11056/131072 ( 8.4%)
  429. areas 2/256 16/2048 ( 0.8%)
  430. surfedges 81977/512000 327908/2048000 (16.0%)
  431. edges 42888/256000 171552/1024000 (16.8%)
  432. LDR worldlights 32/8192 2816/720896 ( 0.4%)
  433. HDR worldlights 0/8192 0/720896 ( 0.0%)
  434. leafwaterdata 0/32768 0/393216 ( 0.0%)
  435. waterstrips 1611/32768 16110/327680 ( 4.9%)
  436. waterverts 0/65536 0/786432 ( 0.0%)
  437. waterindices 38973/65536 77946/131072 (59.5%)
  438. cubemapsamples 0/1024 0/16384 ( 0.0%)
  439. overlays 0/512 0/180224 ( 0.0%)
  440. LDR lightdata [variable] 1896248/0 ( 0.0%)
  441. HDR lightdata [variable] 0/0 ( 0.0%)
  442. visdata [variable] 2942738/16777216 (17.5%)
  443. entdata [variable] 11641/393216 ( 3.0%)
  444. LDR ambient table 7333/65536 29332/262144 (11.2%)
  445. HDR ambient table 7333/65536 29332/262144 (11.2%)
  446. LDR leaf ambient 12756/65536 357168/1835008 (19.5%)
  447. HDR leaf ambient 7333/65536 205324/1835008 (11.2%)
  448. occluders 0/0 0/0 ( 0.0%)
  449. occluder polygons 0/0 0/0 ( 0.0%)
  450. occluder vert ind 0/0 0/0 ( 0.0%)
  451. detail props [variable] 1/12 ( 8.3%)
  452. static props [variable] 1/12 ( 8.3%)
  453. pakfile [variable] 105671/0 ( 0.0%)
  454. physics [variable] 355135/4194304 ( 8.5%)
  455. physics terrain [variable] 2/1048576 ( 0.0%)
  456.  
  457. Level flags = 0
  458.  
  459. Total triangle count: 39912
  460. Writing e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  461. 58 seconds elapsed
  462.  
  463.  
  464.  
  465. materialPath: E:\Steam\steamapps\common\KreedzClimbing\kz\materials
  466. Loading E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.vmf
  467. fixing up env_cubemap materials on brush sides...
  468. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  469. Building Faces...done (1)
  470. FixTjuncs...
  471. PruneNodes...
  472. WriteBSP...
  473. done (0)
  474. writing E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.prt...Building visibility clusters...
  475. done (0)
  476. Creating default LDR cubemaps for env_cubemap using skybox materials:
  477. skybox/sky_day01_05*.vmt
  478. ! Run buildcubemaps in the engine to get the correct cube maps.
  479. Creating default HDR cubemaps for env_cubemap using skybox materials:
  480. skybox/sky_day01_05*.vmt
  481. ! Run buildcubemaps in the engine to get the correct cube maps.
  482. Finding displacement neighbors...
  483. Finding lightmap sample positions...
  484. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  485. Building Physics collision data...
  486. done (0) (356247 bytes)
  487. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  488. Compacting texture/material tables...
  489. Reduced 1234 texinfos to 814
  490. Reduced 7 texdatas to 7 (143 bytes to 143)
  491. Writing E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.bsp
  492. Wrote ZIP buffer, estimated size 105885, actual size 105671
  493. 1 second elapsed
  494.  
  495.  
  496.  
  497. 4 threads
  498. reading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  499. reading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.prt
  500. 3625 portalclusters
  501. 10322 numportals
  502. 0...1...2...3...4...5...6...7...8...9...10Optimized: 1385561 visible clusters (13.59%)
  503. Total clusters visible: 10196214
  504. Average clusters visible: 2812
  505. Building PAS...
  506. Average clusters audible: 3620
  507. visdatasize:2969410 compressed from 3306000
  508. writing e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  509. 12 seconds elapsed
  510.  
  511.  
  512.  
  513. [Reading texlights from 'lights.rad']
  514. [45 texlights parsed from 'lights.rad']
  515.  
  516. Loading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  517. 13855 faces
  518. 6 degenerate faces
  519. 599968 square feet [86395480.00 square inches]
  520. 0 Displacements
  521. 0 Square Feet [0.00 Square Inches]
  522. 13849 patches before subdivision
  523. 73883 patches after subdivision
  524. 32 direct lights
  525. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 37189034, max 3600
  526. transfer lists: 283.7 megs
  527. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1415140, 461959, 91273)
  528. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(708816, 86906, 4861)
  529. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(368988, 16830, 411)
  530. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(191875, 3273, 42)
  531. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(101286, 651, 6)
  532. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(53759, 131, 1)
  533. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28848, 27, 0)
  534. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(15600, 6, 0)
  535. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(8524, 1, 0)
  536. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(4701, 0, 0)
  537. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2620, 0, 0)
  538. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1475, 0, 0)
  539. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(840, 0, 0)
  540. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(483, 0, 0)
  541. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(281, 0, 0)
  542. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(165, 0, 0)
  543. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(98, 0, 0)
  544. 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(59, 0, 0)
  545. 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(36, 0, 0)
  546. 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(22, 0, 0)
  547. 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(13, 0, 0)
  548. 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(8, 0, 0)
  549. 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(5, 0, 0)
  550. 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(3, 0, 0)
  551. 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(2, 0, 0)
  552. 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(1, 0, 0)
  553. 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(1, 0, 0)
  554. Build Patch/Sample Hash Table(s).....Done<0.0197 sec>
  555. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  556. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  557. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  558. Ready to Finish
  559.  
  560. Object names Objects/Maxobjs Memory / Maxmem Fullness
  561. ------------ --------------- --------------- --------
  562. models 3/1024 144/49152 ( 0.3%)
  563. brushes 954/8192 11448/98304 (11.6%)
  564. brushsides 7619/65536 60952/524288 (11.6%)
  565. planes 5346/65536 106920/1310720 ( 8.2%)
  566. vertexes 18316/65536 219792/786432 (27.9%)
  567. nodes 7402/65536 236864/2097152 (11.3%)
  568. texinfos 814/12288 58608/884736 ( 6.6%)
  569. texdata 7/2048 224/65536 ( 0.3%)
  570. dispinfos 0/0 0/0 ( 0.0%)
  571. disp_verts 0/0 0/0 ( 0.0%)
  572. disp_tris 0/0 0/0 ( 0.0%)
  573. disp_lmsamples 0/0 0/0 ( 0.0%)
  574. faces 13855/65536 775880/3670016 (21.1%)
  575. hdr faces 0/65536 0/3670016 ( 0.0%)
  576. origfaces 3639/65536 203784/3670016 ( 5.6%)
  577. leaves 7406/65536 236992/2097152 (11.3%)
  578. leaffaces 15126/65536 30252/131072 (23.1%)
  579. leafbrushes 5639/65536 11278/131072 ( 8.6%)
  580. areas 2/256 16/2048 ( 0.8%)
  581. surfedges 83139/512000 332556/2048000 (16.2%)
  582. edges 43465/256000 173860/1024000 (17.0%)
  583. LDR worldlights 32/8192 2816/720896 ( 0.4%)
  584. HDR worldlights 0/8192 0/720896 ( 0.0%)
  585. leafwaterdata 0/32768 0/393216 ( 0.0%)
  586. waterstrips 1625/32768 16250/327680 ( 5.0%)
  587. waterverts 0/65536 0/786432 ( 0.0%)
  588. waterindices 40095/65536 80190/131072 (61.2%)
  589. cubemapsamples 0/1024 0/16384 ( 0.0%)
  590. overlays 0/512 0/180224 ( 0.0%)
  591. LDR lightdata [variable] 1902104/0 ( 0.0%)
  592. HDR lightdata [variable] 0/0 ( 0.0%)
  593. visdata [variable] 2969410/16777216 (17.7%)
  594. entdata [variable] 11641/393216 ( 3.0%)
  595. LDR ambient table 7406/65536 29624/262144 (11.3%)
  596. HDR ambient table 7406/65536 29624/262144 (11.3%)
  597. LDR leaf ambient 12327/65536 345156/1835008 (18.8%)
  598. HDR leaf ambient 7406/65536 207368/1835008 (11.3%)
  599. occluders 0/0 0/0 ( 0.0%)
  600. occluder polygons 0/0 0/0 ( 0.0%)
  601. occluder vert ind 0/0 0/0 ( 0.0%)
  602. detail props [variable] 1/12 ( 8.3%)
  603. static props [variable] 1/12 ( 8.3%)
  604. pakfile [variable] 105671/0 ( 0.0%)
  605. physics [variable] 356247/4194304 ( 8.5%)
  606. physics terrain [variable] 2/1048576 ( 0.0%)
  607.  
  608. Level flags = 0
  609.  
  610. Total triangle count: 40669
  611. Writing e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  612. 58 seconds elapsed
  613.  
  614.  
  615.  
  616. materialPath: E:\Steam\steamapps\common\KreedzClimbing\kz\materials
  617. Loading E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.vmf
  618. fixing up env_cubemap materials on brush sides...
  619. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  620. Building Faces...done (1)
  621. FixTjuncs...
  622. PruneNodes...
  623. WriteBSP...
  624. done (0)
  625. writing E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.prt...Building visibility clusters...
  626. done (0)
  627. Creating default LDR cubemaps for env_cubemap using skybox materials:
  628. skybox/sky_day01_05*.vmt
  629. ! Run buildcubemaps in the engine to get the correct cube maps.
  630. Creating default HDR cubemaps for env_cubemap using skybox materials:
  631. skybox/sky_day01_05*.vmt
  632. ! Run buildcubemaps in the engine to get the correct cube maps.
  633. Finding displacement neighbors...
  634. Finding lightmap sample positions...
  635. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  636. Building Physics collision data...
  637. done (0) (355689 bytes)
  638. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  639. Compacting texture/material tables...
  640. Reduced 1228 texinfos to 811
  641. Reduced 7 texdatas to 7 (143 bytes to 143)
  642. Writing E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.bsp
  643. Wrote ZIP buffer, estimated size 105885, actual size 105671
  644. 1 second elapsed
  645.  
  646.  
  647.  
  648. 4 threads
  649. reading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  650. reading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.prt
  651. 3625 portalclusters
  652. 10322 numportals
  653. 0...1...2...3...4...5...6...7...8...9...10Optimized: 1385561 visible clusters (13.59%)
  654. Total clusters visible: 10196214
  655. Average clusters visible: 2812
  656. Building PAS...
  657. Average clusters audible: 3620
  658. visdatasize:2969410 compressed from 3306000
  659. writing e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  660. 15 seconds elapsed
  661.  
  662.  
  663.  
  664. [Reading texlights from 'lights.rad']
  665. [45 texlights parsed from 'lights.rad']
  666.  
  667. Loading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  668. 13849 faces
  669. 6 degenerate faces
  670. 533544 square feet [76830424.00 square inches]
  671. 0 Displacements
  672. 0 Square Feet [0.00 Square Inches]
  673. 13843 patches before subdivision
  674. 73877 patches after subdivision
  675. 32 direct lights
  676. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 37188343, max 3600
  677. transfer lists: 283.7 megs
  678. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1415100, 461931, 91259)
  679. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(708789, 86896, 4857)
  680. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(368984, 16830, 410)
  681. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(191871, 3273, 42)
  682. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(101285, 651, 6)
  683. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(53758, 131, 1)
  684. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28847, 27, 0)
  685. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(15599, 6, 0)
  686. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(8524, 1, 0)
  687. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(4701, 0, 0)
  688. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2620, 0, 0)
  689. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1475, 0, 0)
  690. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(840, 0, 0)
  691. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(483, 0, 0)
  692. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(281, 0, 0)
  693. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(165, 0, 0)
  694. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(98, 0, 0)
  695. 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(59, 0, 0)
  696. 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(36, 0, 0)
  697. 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(22, 0, 0)
  698. 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(13, 0, 0)
  699. 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(8, 0, 0)
  700. 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(5, 0, 0)
  701. 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(3, 0, 0)
  702. 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(2, 0, 0)
  703. 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(1, 0, 0)
  704. 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(1, 0, 0)
  705. Build Patch/Sample Hash Table(s).....Done<0.0193 sec>
  706. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  707. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  708. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  709. Ready to Finish
  710.  
  711. Object names Objects/Maxobjs Memory / Maxmem Fullness
  712. ------------ --------------- --------------- --------
  713. models 2/1024 96/49152 ( 0.2%)
  714. brushes 953/8192 11436/98304 (11.6%)
  715. brushsides 7613/65536 60904/524288 (11.6%)
  716. planes 5328/65536 106560/1310720 ( 8.1%)
  717. vertexes 18308/65536 219696/786432 (27.9%)
  718. nodes 7396/65536 236672/2097152 (11.3%)
  719. texinfos 811/12288 58392/884736 ( 6.6%)
  720. texdata 7/2048 224/65536 ( 0.3%)
  721. dispinfos 0/0 0/0 ( 0.0%)
  722. disp_verts 0/0 0/0 ( 0.0%)
  723. disp_tris 0/0 0/0 ( 0.0%)
  724. disp_lmsamples 0/0 0/0 ( 0.0%)
  725. faces 13849/65536 775544/3670016 (21.1%)
  726. hdr faces 0/65536 0/3670016 ( 0.0%)
  727. origfaces 3633/65536 203448/3670016 ( 5.5%)
  728. leaves 7399/65536 236768/2097152 (11.3%)
  729. leaffaces 15120/65536 30240/131072 (23.1%)
  730. leafbrushes 5638/65536 11276/131072 ( 8.6%)
  731. areas 2/256 16/2048 ( 0.8%)
  732. surfedges 83091/512000 332364/2048000 (16.2%)
  733. edges 43441/256000 173764/1024000 (17.0%)
  734. LDR worldlights 32/8192 2816/720896 ( 0.4%)
  735. HDR worldlights 0/8192 0/720896 ( 0.0%)
  736. leafwaterdata 0/32768 0/393216 ( 0.0%)
  737. waterstrips 1625/32768 16250/327680 ( 5.0%)
  738. waterverts 0/65536 0/786432 ( 0.0%)
  739. waterindices 40095/65536 80190/131072 (61.2%)
  740. cubemapsamples 0/1024 0/16384 ( 0.0%)
  741. overlays 0/512 0/180224 ( 0.0%)
  742. LDR lightdata [variable] 1902104/0 ( 0.0%)
  743. HDR lightdata [variable] 0/0 ( 0.0%)
  744. visdata [variable] 2969410/16777216 (17.7%)
  745. entdata [variable] 11468/393216 ( 2.9%)
  746. LDR ambient table 7399/65536 29596/262144 (11.3%)
  747. HDR ambient table 7399/65536 29596/262144 (11.3%)
  748. LDR leaf ambient 12321/65536 344988/1835008 (18.8%)
  749. HDR leaf ambient 7399/65536 207172/1835008 (11.3%)
  750. occluders 0/0 0/0 ( 0.0%)
  751. occluder polygons 0/0 0/0 ( 0.0%)
  752. occluder vert ind 0/0 0/0 ( 0.0%)
  753. detail props [variable] 1/12 ( 8.3%)
  754. static props [variable] 1/12 ( 8.3%)
  755. pakfile [variable] 105671/0 ( 0.0%)
  756. physics [variable] 355689/4194304 ( 8.5%)
  757. physics terrain [variable] 2/1048576 ( 0.0%)
  758.  
  759. Level flags = 0
  760.  
  761. Total triangle count: 40657
  762. Writing e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  763. 1 minute, 7 seconds elapsed
  764.  
  765.  
  766.  
  767. materialPath: E:\Steam\steamapps\common\KreedzClimbing\kz\materials
  768. Loading E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.vmf
  769. fixing up env_cubemap materials on brush sides...
  770. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  771. Building Faces...done (1)
  772. FixTjuncs...
  773. PruneNodes...
  774. WriteBSP...
  775. done (0)
  776. writing E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.prt...Building visibility clusters...
  777. done (0)
  778. Creating default LDR cubemaps for env_cubemap using skybox materials:
  779. skybox/sky_day01_05*.vmt
  780. ! Run buildcubemaps in the engine to get the correct cube maps.
  781. Creating default HDR cubemaps for env_cubemap using skybox materials:
  782. skybox/sky_day01_05*.vmt
  783. ! Run buildcubemaps in the engine to get the correct cube maps.
  784. Finding displacement neighbors...
  785. Finding lightmap sample positions...
  786. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  787. Building Physics collision data...
  788. done (0) (355132 bytes)
  789. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  790. Compacting texture/material tables...
  791. Reduced 1222 texinfos to 808
  792. Reduced 6 texdatas to 6 (124 bytes to 124)
  793. Writing E:\Steam\steamapps\common\KreedzClimbing\mapsrc\bhop_ecp20.bsp
  794. Wrote ZIP buffer, estimated size 105885, actual size 105671
  795. 1 second elapsed
  796.  
  797.  
  798.  
  799. 4 threads
  800. reading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  801. reading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.prt
  802. 3625 portalclusters
  803. 10322 numportals
  804. 0...1...2...3...4...5...6...7...8...9...10Optimized: 1385561 visible clusters (13.59%)
  805. Total clusters visible: 10196214
  806. Average clusters visible: 2812
  807. Building PAS...
  808. Average clusters audible: 3620
  809. visdatasize:2969410 compressed from 3306000
  810. writing e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  811. 13 seconds elapsed
  812.  
  813.  
  814.  
  815. [Reading texlights from 'lights.rad']
  816. [45 texlights parsed from 'lights.rad']
  817.  
  818. Loading e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  819. 13843 faces
  820. 6 degenerate faces
  821. 520972 square feet [75019992.00 square inches]
  822. 0 Displacements
  823. 0 Square Feet [0.00 Square Inches]
  824. 13837 patches before subdivision
  825. 73871 patches after subdivision
  826. 32 direct lights
  827. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 37186397, max 3600
  828. transfer lists: 283.7 megs
  829. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1415037, 461908, 91254)
  830. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(708757, 86891, 4857)
  831. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(368967, 16829, 410)
  832. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(191862, 3273, 42)
  833. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(101280, 651, 6)
  834. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(53756, 131, 1)
  835. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28846, 27, 0)
  836. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(15599, 6, 0)
  837. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(8524, 1, 0)
  838. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(4700, 0, 0)
  839. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2620, 0, 0)
  840. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1475, 0, 0)
  841. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(840, 0, 0)
  842. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(483, 0, 0)
  843. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(281, 0, 0)
  844. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(165, 0, 0)
  845. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(98, 0, 0)
  846. 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(59, 0, 0)
  847. 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(36, 0, 0)
  848. 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(22, 0, 0)
  849. 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(13, 0, 0)
  850. 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(8, 0, 0)
  851. 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(5, 0, 0)
  852. 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(3, 0, 0)
  853. 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(2, 0, 0)
  854. 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(1, 0, 0)
  855. 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(1, 0, 0)
  856. Build Patch/Sample Hash Table(s).....Done<0.0236 sec>
  857. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  858. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  859. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  860. Ready to Finish
  861.  
  862. Object names Objects/Maxobjs Memory / Maxmem Fullness
  863. ------------ --------------- --------------- --------
  864. models 1/1024 48/49152 ( 0.1%)
  865. brushes 952/8192 11424/98304 (11.6%)
  866. brushsides 7607/65536 60856/524288 (11.6%)
  867. planes 5306/65536 106120/1310720 ( 8.1%)
  868. vertexes 18300/65536 219600/786432 (27.9%)
  869. nodes 7390/65536 236480/2097152 (11.3%)
  870. texinfos 808/12288 58176/884736 ( 6.6%)
  871. texdata 6/2048 192/65536 ( 0.3%)
  872. dispinfos 0/0 0/0 ( 0.0%)
  873. disp_verts 0/0 0/0 ( 0.0%)
  874. disp_tris 0/0 0/0 ( 0.0%)
  875. disp_lmsamples 0/0 0/0 ( 0.0%)
  876. faces 13843/65536 775208/3670016 (21.1%)
  877. hdr faces 0/65536 0/3670016 ( 0.0%)
  878. origfaces 3627/65536 203112/3670016 ( 5.5%)
  879. leaves 7392/65536 236544/2097152 (11.3%)
  880. leaffaces 15114/65536 30228/131072 (23.1%)
  881. leafbrushes 5637/65536 11274/131072 ( 8.6%)
  882. areas 2/256 16/2048 ( 0.8%)
  883. surfedges 83043/512000 332172/2048000 (16.2%)
  884. edges 43417/256000 173668/1024000 (17.0%)
  885. LDR worldlights 32/8192 2816/720896 ( 0.4%)
  886. HDR worldlights 0/8192 0/720896 ( 0.0%)
  887. leafwaterdata 0/32768 0/393216 ( 0.0%)
  888. waterstrips 1625/32768 16250/327680 ( 5.0%)
  889. waterverts 0/65536 0/786432 ( 0.0%)
  890. waterindices 40095/65536 80190/131072 (61.2%)
  891. cubemapsamples 0/1024 0/16384 ( 0.0%)
  892. overlays 0/512 0/180224 ( 0.0%)
  893. LDR lightdata [variable] 1902104/0 ( 0.0%)
  894. HDR lightdata [variable] 0/0 ( 0.0%)
  895. visdata [variable] 2969410/16777216 (17.7%)
  896. entdata [variable] 11297/393216 ( 2.9%)
  897. LDR ambient table 7392/65536 29568/262144 (11.3%)
  898. HDR ambient table 7392/65536 29568/262144 (11.3%)
  899. LDR leaf ambient 12315/65536 344820/1835008 (18.8%)
  900. HDR leaf ambient 7392/65536 206976/1835008 (11.3%)
  901. occluders 0/0 0/0 ( 0.0%)
  902. occluder polygons 0/0 0/0 ( 0.0%)
  903. occluder vert ind 0/0 0/0 ( 0.0%)
  904. detail props [variable] 1/12 ( 8.3%)
  905. static props [variable] 1/12 ( 8.3%)
  906. pakfile [variable] 105671/0 ( 0.0%)
  907. physics [variable] 355132/4194304 ( 8.5%)
  908. physics terrain [variable] 2/1048576 ( 0.0%)
  909.  
  910. Level flags = 0
  911.  
  912. Total triangle count: 40645
  913. Writing e:\steam\steamapps\common\kreedzclimbing\mapsrc\bhop_ecp20.bsp
  914. 59 seconds elapsed
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