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Feb 9th, 2013
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  1. diff --git a/etmain/scripts/translation.cfg b/etmain/scripts/translation.cfg
  2. index 9683389..8c5882e 100644
  3. --- a/etmain/scripts/translation.cfg
  4. +++ b/etmain/scripts/translation.cfg
  5. @@ -32,7 +32,7 @@
  6. english "Press %s to open Limbo Menu"
  7. french "Appuyez sur %s pour afficher le Menu Limbo"
  8. german "Drücke %s um das Limbo Menü zu öffnen"
  9. - italian "Premi %s per aprire il menu Limbo"
  10. + italian "Premi %s per aprire il menu' Limbo"
  11. spanish "Pulsa %s para abrir el menú Limbo"
  12. polish "Nacisnij %s aby otworzyc menu gracza"
  13. dutch "Druk %s om het Limbo Menu te openen"
  14. @@ -136,7 +136,7 @@
  15. english "SUDDEN DEATH"
  16. french "MORT SUBITE"
  17. german "PLÖTZLICHER TOD"
  18. - italian "LA MORTE IMPROVVISA"
  19. + italian "MORTE IMPROVVISA"
  20. spanish "SUDDEN DEATH"
  21. polish "NAGLA SMIERC"
  22. dutch "ACUTE DOOD"
  23. @@ -344,7 +344,7 @@
  24. english "Auto Pick"
  25. french "Ramasser Automatiquement"
  26. german "Automatisches Aufnehmen"
  27. - italian "Prendi Automatico"
  28. + italian "Raccogli Automatico"
  29. spanish "Auto Pick"
  30. polish "Automatyczne Podnoszenie"
  31. dutch "Automatische Selectie"
  32. @@ -409,7 +409,7 @@
  33. english "is not on the server"
  34. french "n'est pas sur le serveur"
  35. german "ist nicht auf dem Server"
  36. - italian "non è sul server"
  37. + italian "non e' sul server"
  38. spanish "is not on the server"
  39. polish "nie jest obecny na serwerze"
  40. dutch "is niet op de server"
  41. @@ -487,7 +487,7 @@
  42. english "File complaint against %s for team-killing?"
  43. french "Se plaindre contre %s pour vous avoir tué ?"
  44. german "Veranlasse eine Beschwerde gegen %s wegen team-killing?"
  45. - italian "Segnala %s per fuoco amico?"
  46. + italian "Vuoi mandare un reclamo per fuoco amico contro %s ?"
  47. spanish "File complaint against %s for team-killing?"
  48. polish "Wyslac skarge przeciwko %s za zabijanie swoich kompanow?"
  49. dutch "Dien klacht in tegen %s voor team-doding?"
  50. @@ -682,7 +682,7 @@
  51. english "No more reinforcements this round."
  52. french "Il n'y a plus de renforts pour cette manche."
  53. german "Keine weitere Verstärkung in dieser Runde."
  54. - italian "Non ci sono più rinforzi a questo giro."
  55. + italian "Non ci sono piu' rinforzi a questo giro."
  56. spanish "No more reinforcements this round."
  57. polish "Nie ma wiecej wsparcia w tej rundzie."
  58. dutch "Geen versterkingen meer deze ronde."
  59. @@ -695,7 +695,7 @@
  60. english "Reinforcements deploy in %d seconds."
  61. french "Renforts dans %d secondes."
  62. german "Verstärkung kommt in %d Sek."
  63. - italian "In riforzi arrivano tra %d secondi."
  64. + italian "In rinforzi arrivano tra %d secondi."
  65. spanish "Reinforcements deploy in %d seconds."
  66. polish "Wsparcie nadchodzi za %d sekund."
  67. dutch "Versterkingen komen in %d seconden."
  68. @@ -721,7 +721,7 @@
  69. english "No more deployments this round"
  70. french "Il n'y a plus de déploiement pour cette manche"
  71. german "Kein weiterer Einsatz diese Runde"
  72. - italian "Non ci sono più rinforzi a questo giro."
  73. + italian "Non ci sono piu' rinforzi a questo giro."
  74. spanish "No more deployments this round"
  75. polish "Nie ma wiecej odrodzen w tej rundzie"
  76. dutch "Geen optredens meer deze ronde"
  77. @@ -808,6 +808,19 @@
  78. finnish "tai kutsu äänestys pelin aloittamiseksi"
  79. danish "eller start en afstemning for at starte kampen"
  80. }
  81. +{
  82. + english "Arming dynamite..."
  83. + french ""
  84. + german ""
  85. + italian "Armo la dinamite..."
  86. + spanish ""
  87. + polish ""
  88. + dutch ""
  89. + czech ""
  90. + swedish ""
  91. + finnish ""
  92. + danish ""
  93. +}
  94.  
  95. // New translations ET: Legacy CG
  96. // FIXME: add new CG translations here
  97. @@ -834,7 +847,7 @@
  98. english "invalid/empty URL\n"
  99. french "invalid/empty URL\n"
  100. german "invalid/empty URL\n"
  101. - italian "URL vuoto/non valido\n"
  102. + italian "URL vuoto o non valido\n"
  103. spanish "invalid/empty URL\n"
  104. polish "invalid/empty URL\n"
  105. dutch "invalid/empty URL\n"
  106. diff --git a/etmain/ui/italian/hostgame.menu b/etmain/ui/italian/hostgame.menu
  107. index 496ec0a..4bb8f24 100644
  108. --- a/etmain/ui/italian/hostgame.menu
  109. +++ b/etmain/ui/italian/hostgame.menu
  110. @@ -36,9 +36,9 @@ menuDef {
  111. // Settings //
  112. SUBWINDOW( 6, 32, (SUBWINDOW_WIDTH), 88, "IMPOSTAZIONI" )
  113. EDITFIELD( 8, 48, (SUBWINDOW_WIDTH)-4, 10, "Nome del Server:", .2, 8, "sv_hostname", 32, 18, "Specifica il nome del tuo server" )
  114. - MULTIACTION( 8, 60, (SUBWINDOW_WIDTH)-4, 10, "Tipo di Gioco:", .2, 8, "ui_netGameType", cvarFloatList { "Campagna" 4 "Ultimo Rimasto" 5 "Obbiettivo Mappa Singola" 2 "A Tempo" 3 }, show labelDetailsGametype ; hide labelDetailsCampaign ; uiScript updateGameType, "Clicca per specificare il tipo di gioco da caricare" )
  115. + MULTIACTION( 8, 60, (SUBWINDOW_WIDTH)-4, 10, "Tipo di Gioco:", .2, 8, "ui_netGameType", cvarFloatList { "Campagna" 4 "Ultimo Rimasto" 5 "Mappa Singola" 2 "A Tempo" 3 }, show labelDetailsGametype ; hide labelDetailsCampaign ; uiScript updateGameType, "Clicca per specificare il tipo di gioco da caricare" )
  116. NUMERICFIELD( 8, 72, (SUBWINDOW_WIDTH)-4, 10, "Massimo Giocatori:", .2, 8, "sv_maxclients", 3, "Massimo numero di giocatori che si possono connettere al server" )
  117. - MULTI( 8, 84, (SUBWINDOW_WIDTH)-4, 10, "Auto-Configura il Server:", .2, 8, "server_autoconfig", cvarFloatList { "No" 0 "Competition Settings" 1 "Public Settings" 2 }, "Il Server si configura automaticamente da solo per i settaggi di default selezionati" )
  118. + MULTI( 8, 84, (SUBWINDOW_WIDTH)-4, 10, "Auto-Configura Server:", .2, 8, "server_autoconfig", cvarFloatList { "No" 0 "Impost. Compet." 1 "Impost. Pubbliche" 2 }, "Il Server si configura automaticamente da solo per i settaggi predefiniti selezionati" )
  119. MULTI( 8, 96, (SUBWINDOW_WIDTH)-4, 10, "Server Dedicato:", .2, 8, "ui_dedicated", cvarFloatList { "No" 0 "Si - RETE" 1 "Si - Internet" 2 }, "Specifica se il Server deve essere \"dedicato\" per giocare nella LAN o su Internet (non lancia un client)" )
  120. EDITFIELD( 8, 108, (SUBWINDOW_WIDTH)-4, 10, "Password:", .2, 8, "g_password", 25, 18, "Eventuale Password che i client devono fornire per entrare sul server" )
  121.  
  122. diff --git a/etmain/ui/italian/hostgame_advanced.menu b/etmain/ui/italian/hostgame_advanced.menu
  123. index e26a66d..b9061d6 100644
  124. --- a/etmain/ui/italian/hostgame_advanced.menu
  125. +++ b/etmain/ui/italian/hostgame_advanced.menu
  126. @@ -76,14 +76,14 @@ menuDef {
  127. MULTI( 6+(SUBWINDOW_WIDTH)+6+2, 130, (SUBWINDOW_WIDTH)-4, 10, "Voto Valido:", .2, 8, "vote_percent", cvarFloatList { "25%" 25 "50%" 50 "60%" 60 "75%" 75 "100%" 100 }, "Speifica la minima percentuale richiesta per far passare una votazione" )
  128.  
  129. SUBWINDOW( 6+(SUBWINDOW_WIDTH)+6, 148, (SUBWINDOW_WIDTH), 112, "PERMETTI VOTAZIONI" )
  130. - CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 164, .5*((SUBWINDOW_WIDTH)-6), 10, "Pref. Compet,:", .2, 24, 8, "vote_allow_comp", "Permetti di votare per le impostazioni da competizione" )
  131. + CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 164, .5*((SUBWINDOW_WIDTH)-6), 10, "Pref. Compet.:", .2, 24, 8, "vote_allow_comp", "Permetti di votare per le impostazioni da competizione" )
  132. CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 176, .5*((SUBWINDOW_WIDTH)-6), 10, "Tipo di Gioco:", .2, 24, 8, "vote_allow_gametype", "Permetti di votare per cambiare il tipo di gioco" )
  133. CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 188, .5*((SUBWINDOW_WIDTH)-6), 10, "Butta Fuori:", .2, 24, 8, "vote_allow_kick", "Permetti di votare per buttare fuori altri giocatori" )
  134. CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 200, .5*((SUBWINDOW_WIDTH)-6), 10, "Mappa:", .2, 24, 8, "vote_allow_map", "Permetti di votare per una mappa o campagna diversa" )
  135. CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 212, .5*((SUBWINDOW_WIDTH)-6), 10, "Riavvia Partita:", .2, 24, 8, "vote_allow_matchreset", "Permetti di votare per riavviare la partita" )
  136. CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 224, .5*((SUBWINDOW_WIDTH)-6), 10, "Spettatori Muti:", .2, 24, 8, "vote_allow_mutespecs", "Permetti di votare per rendere muti gli spettatori" )
  137. CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 236, .5*((SUBWINDOW_WIDTH)-6), 10, "Prossima Mappa:", .2, 24, 8, "vote_allow_nextmap", "Permetti di votare per la prossima campagna o mappa" )
  138. - CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 248, .5*((SUBWINDOW_WIDTH)-6), 10, "Sq. Equil.:", .2, 24, 8, "vote_allow_balancedteams", "Permetti di votare per forzare squadre equilibrate" )
  139. + CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2, 248, .5*((SUBWINDOW_WIDTH)-6), 10, "Squadre Equil.:", .2, 24, 8, "vote_allow_balancedteams", "Permetti di votare per forzare squadre equilibrate" )
  140.  
  141. CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2+(.5*((SUBWINDOW_WIDTH)-6))+2, 164, .5*((SUBWINDOW_WIDTH)-6), 10, "Pref. Pubbl.:", .2, 24, 8, "vote_allow_pub", "Permetti di votare per impostazioni pubbliche" )
  142. CHECKBOXALIGNX( 6+(SUBWINDOW_WIDTH)+6+2+(.5*((SUBWINDOW_WIDTH)-6))+2, 176, .5*((SUBWINDOW_WIDTH)-6), 10, "Arbitro:", .2, 24, 8, "vote_allow_referee", "Permetti di votare per un arbitro" )
  143. diff --git a/etmain/ui/italian/ingame_vote_misc.menu b/etmain/ui/italian/ingame_vote_misc.menu
  144. index fc679c7..fa05e56 100644
  145. --- a/etmain/ui/italian/ingame_vote_misc.menu
  146. +++ b/etmain/ui/italian/ingame_vote_misc.menu
  147. @@ -48,8 +48,8 @@ menuDef {
  148.  
  149. BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 32, .5*(WINDOW_WIDTH-18), 14, "MESCOLA PER XP", .24, 11, exec "cmd callvote shuffleteamsxp"; uiScript closeingame, voteFlag CV_SVF_SHUFFLETEAMS )
  150. BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 50, .5*(WINDOW_WIDTH-18), 14, "INVERTI SQUADRE", .24, 11, exec "cmd callvote swapteams"; uiScript closeingame, voteFlag CV_SVF_SWAPTEAMS )
  151. - BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 68, .5*(WINDOW_WIDTH-18), 14, "RENDI MUTI GLI SPETTATORI", .24, 11, exec "cmd callvote mutespecs 1"; uiScript closeingame, settingDisabled CV_SVS_MUTESPECS voteFlag CV_SVF_MUTESPECS )
  152. - BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 68, .5*(WINDOW_WIDTH-18), 14, "FAI PARLARE GLI SPETTATORI", .24, 11, exec "cmd callvote mutespecs 0"; uiScript closeingame, settingEnabled CV_SVS_MUTESPECS voteFlag CV_SVF_MUTESPECS )
  153. + BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 68, .5*(WINDOW_WIDTH-18), 14, "MUTI SPETTATORI", .24, 11, exec "cmd callvote mutespecs 1"; uiScript closeingame, settingDisabled CV_SVS_MUTESPECS voteFlag CV_SVF_MUTESPECS )
  154. + BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 68, .5*(WINDOW_WIDTH-18), 14, "CHAT SPETTATORI", .24, 11, exec "cmd callvote mutespecs 0"; uiScript closeingame, settingEnabled CV_SVS_MUTESPECS voteFlag CV_SVF_MUTESPECS )
  155. BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 86, .5*(WINDOW_WIDTH-18), 14, "FUOCO AMICO SI", .24, 11, exec "cmd callvote friendlyfire 1"; uiScript closeingame, settingDisabled CV_SVS_FRIENDLYFIRE voteFlag CV_SVF_FRIENDLYFIRE )
  156. BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 86, .5*(WINDOW_WIDTH-18), 14, "FUOCO AMICO NO", .24, 11, exec "cmd callvote friendlyfire 0"; uiScript closeingame, settingEnabled CV_SVS_FRIENDLYFIRE voteFlag CV_SVF_FRIENDLYFIRE )
  157. BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, 104, .5*(WINDOW_WIDTH-18), 14, "SQUADRE BILANCIATE SI", .24, 11, exec "cmd callvote balancedteams 1"; uiScript closeingame, settingDisabled CV_SVS_BALANCEDTEAMS voteFlag CV_SVF_BALANCEDTEAMS )
  158. @@ -58,7 +58,7 @@ menuDef {
  159. BUTTONEXT( 6, 122, WINDOW_WIDTH-12, 14, "IMPOSTAZIONI COMPETIZIONE", .24, 11, exec "cmd callvote comp"; uiScript closeingame, voteFlag CV_SVF_COMP )
  160. BUTTONEXT( 6, 140, WINDOW_WIDTH-12, 14, "IMPOSTAZIONI PUBBLICHE", .24, 11, exec "cmd callvote pub"; uiScript closeingame, voteFlag CV_SVF_PUB )
  161.  
  162. - MULTILEFT( 8, 158+2, .66*(WINDOW_WIDTH-18), 10, "Danni Riscaldamento:", .2, 8, "ui_voteWarmupDamage", cvarFloatList { "None" 0 "Enemies" 1 "Everyone" 2 } voteFlag CV_SVF_WARMUPDAMAGE, "Scegli il modo su cui votare" )
  163. + MULTILEFT( 8, 158+2, .66*(WINDOW_WIDTH-18), 10, "Danni Riscaldamento:", .2, 8, "ui_voteWarmupDamage", cvarFloatList { "Nessuno" 0 "Nemici" 1 "Tutti" 2 } voteFlag CV_SVF_WARMUPDAMAGE, "Scegli il modo su cui votare" )
  164. NAMEDBUTTONEXT( "bttnextWarmupDamage", 6+.80*(WINDOW_WIDTH-18)+6, 158, .20*(WINDOW_WIDTH-18), 14, "OK", .24, 11, uiScript voteWarmupDamage; uiScript closeingame, voteFlag CV_SVF_WARMUPDAMAGE )
  165.  
  166. itemDef {
  167. @@ -72,10 +72,10 @@ menuDef {
  168. decoration
  169. }
  170.  
  171. - NUMERICFIELDLEFTEXT( 8, 176+2, .66*(WINDOW_WIDTH-18), 10, "Limite temporale:", .2, 8, "ui_voteTimelimit", 6, voteFlag CV_SVF_TIMELIMIT, "Specifica un limite temporale da votare" )
  172. + NUMERICFIELDLEFTEXT( 8, 176+2, .66*(WINDOW_WIDTH-18), 10, "Limite tempo:", .2, 8, "ui_voteTimelimit", 6, voteFlag CV_SVF_TIMELIMIT, "Specifica un limite temporale da votare" )
  173. NAMEDBUTTONEXT( "bttnextTimelimit", 6+.80*(WINDOW_WIDTH-18)+6, 176, .20*(WINDOW_WIDTH-18), 14, "OK", .24, 11, uiScript voteTimelimit; uiScript closeingame, voteFlag CV_SVF_TIMELIMIT )
  174.  
  175. - MULTILEFT( 8, 194+2, .66*(WINDOW_WIDTH-18), 10, "Tipo di Gioco:", .2, 8, "ui_voteGameType", cvarFloatList { "Single-Map Objective" 2 "Stopwatch" 3 "Last Man Standing" 5 } voteflag CV_SVF_GAMETYPE, "Scegli il tipo di gioco da votare" )
  176. + MULTILEFT( 8, 194+2, .66*(WINDOW_WIDTH-18), 10, "Tipo di Gioco:", .2, 8, "ui_voteGameType", cvarFloatList { "Mappa Singola" 2 "A Tempo" 3 "Ultimo Rimasto" 5 } voteflag CV_SVF_GAMETYPE, "Scegli il tipo di gioco da votare" )
  177. NAMEDBUTTONEXT( "bttnextGameType", 6+.80*(WINDOW_WIDTH-18)+6, 194, .20*(WINDOW_WIDTH-18), 14, "OK", .24, 11, uiScript voteGame; uiScript closeingame, voteflag CV_SVF_GAMETYPE )
  178.  
  179. BUTTON( 6, WINDOW_HEIGHT-24, WINDOW_WIDTH-12, 18, "INDIETRO", .3, 14, close ingame_vote_misc ; open ingame_vote )
  180. diff --git a/etmain/ui/italian/ingame_vote_players.menu b/etmain/ui/italian/ingame_vote_players.menu
  181. index 768aca0..b8f5654 100644
  182. --- a/etmain/ui/italian/ingame_vote_players.menu
  183. +++ b/etmain/ui/italian/ingame_vote_players.menu
  184. @@ -52,9 +52,9 @@ menuDef {
  185. BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "RENDI MUTO", .24, 11, uiScript voteMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERNOTMUTED cvarTest "authLevel" showCVar { RL_NONE } voteFlag CV_SVF_MUTING )
  186. BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "RENDI MUTO", .24, 11, uiScript refMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERNOTMUTED cvarTest "authLevel" showCVar { RL_REFEREE } )
  187. BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "RENDI MUTO", .24, 11, uiScript rconMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERNOTMUTED cvarTest "authLevel" showCVar { RL_RCON } voteFlag CV_SVF_MUTING )
  188. - BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "PERMETTI DI PARLARE", .24, 11, uiScript voteUnMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERMUTED cvarTest "authLevel" showCVar { RL_NONE } )
  189. - BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "PERMETTI DI PARLARE", .24, 11, uiScript refUnMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERMUTED cvarTest "authLevel" showCVar { RL_REFEREE } )
  190. - BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "PERMETTI DI PARLARE", .24, 11, uiScript rconUnMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERMUTED cvarTest "authLevel" showCVar { RL_RCON } )
  191. + BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "FAI PARLARE", .24, 11, uiScript voteUnMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERMUTED cvarTest "authLevel" showCVar { RL_NONE } )
  192. + BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "FAI PARLARE", .24, 11, uiScript refUnMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERMUTED cvarTest "authLevel" showCVar { RL_REFEREE } )
  193. + BUTTONEXT( 208, 50, WINDOW_WIDTH-208-6, 14, "FAI PARLARE", .24, 11, uiScript rconUnMute ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERMUTED cvarTest "authLevel" showCVar { RL_RCON } )
  194.  
  195. BUTTONEXT( 208, 68, WINDOW_WIDTH-208-6, 14, "FAI ARBITRO", .24, 11, uiScript voteReferee ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERNOREFEREE cvarTest "authLevel" showCVar { RL_NONE } voteFlag CV_SVF_REFEREE )
  196. BUTTONEXT( 208, 68, WINDOW_WIDTH-208-6, 14, "FAI ARBITRO", .24, 11, uiScript refMakeReferee ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERNOREFEREE cvarTest "authLevel" showCVar { RL_REFEREE } )
  197. @@ -63,9 +63,9 @@ menuDef {
  198. BUTTONEXT( 208, 68, WINDOW_WIDTH-208-6, 14, "TOGLI ARBITRO", .24, 11, uiScript refUnReferee ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERREFEREE cvarTest "authLevel" showCVar { RL_REFEREE } )
  199. BUTTONEXT( 208, 68, WINDOW_WIDTH-208-6, 14, "TOGLI ARBITRO", .24, 11, uiScript rconRemoveReferee ; uiScript closeingame, ownerdrawFlag UI_SHOW_PLAYERREFEREE cvarTest "authLevel" showCVar { RL_RCON } )
  200.  
  201. - BUTTONEXT( 208, 86, WINDOW_WIDTH-208-6, 14, "SPOSTA NELL'ASSE", .24, 11, uiScript refMakeAxis ; uiScript closeingame, cvarTest "authLevel" showCVar { RL_REFEREE RL_RCON } )
  202. - BUTTONEXT( 208, 104, WINDOW_WIDTH-208-6, 14, "SPOSTA NEGLI ALLEATI", .24, 11, uiScript refMakeAllied ; uiScript closeingame, cvarTest "authLevel" showCVar { RL_REFEREE RL_RCON } )
  203. - BUTTONEXT( 208, 122, WINDOW_WIDTH-208-6, 14, "SPOSTA NEGLI SPETTATORI", .24, 11, uiScript refMakeSpec ; uiScript closeingame, cvarTest "authLevel" showCVar { RL_REFEREE RL_RCON } )
  204. + BUTTONEXT( 208, 86, WINDOW_WIDTH-208-6, 14, "NELL'ASSE", .24, 11, uiScript refMakeAxis ; uiScript closeingame, cvarTest "authLevel" showCVar { RL_REFEREE RL_RCON } )
  205. + BUTTONEXT( 208, 104, WINDOW_WIDTH-208-6, 14, "NEGLI ALLEATI", .24, 11, uiScript refMakeAllied ; uiScript closeingame, cvarTest "authLevel" showCVar { RL_REFEREE RL_RCON } )
  206. + BUTTONEXT( 208, 122, WINDOW_WIDTH-208-6, 14, "NEGLI SPETTATORI", .24, 11, uiScript refMakeSpec ; uiScript closeingame, cvarTest "authLevel" showCVar { RL_REFEREE RL_RCON } )
  207.  
  208. BUTTONEXT( 208, 140, WINDOW_WIDTH-208-6, 14, "RICHIAMA", .24, 11, open ingame_vote_players_warn, cvarTest "authLevel" showCVar { RL_REFEREE RL_RCON } )
  209. BUTTONEXT( 208, 152, WINDOW_WIDTH-208-6, 14, "BANNA", .24, 11, uiScript rconBan ; uiScript closeingame, cvarTest "authLevel" showCVar { RL_RCON } )
  210. diff --git a/etmain/ui/italian/options_customise_hud.menu b/etmain/ui/italian/options_customise_hud.menu
  211. index fbf9aa9..566a66f 100644
  212. --- a/etmain/ui/italian/options_customise_hud.menu
  213. +++ b/etmain/ui/italian/options_customise_hud.menu
  214. @@ -73,13 +73,13 @@ menuDef {
  215.  
  216. // In-Game Display //
  217. SUBWINDOW( 6, 308, (SUBWINDOW_WIDTH), 125, "VISUALIZZAZIONE DURANTE IL GIOCO" )
  218. - MULTI( 8, 324, (SUBWINDOW_WIDTH)-4, 10, "Uscita Bossoli:", .2, 8, "cg_brassTime", cvarFloatList { "High" 15000 "Med" 2500 "Off" 0 }, "" )
  219. + MULTI( 8, 324, (SUBWINDOW_WIDTH)-4, 10, "Uscita Bossoli:", .2, 8, "cg_brassTime", cvarFloatList { "Molti" 15000 "Medi" 2500 "No" 0 }, "" )
  220. SLIDER( 8, 336, (SUBWINDOW_WIDTH)-4, 10, "Campo Visuale:", .2, 8, "cg_fov" 1.3 80 120, "" )
  221. MULTI( 8, 348, (SUBWINDOW_WIDTH)-4, 10, "Distanza Corona:", .2, 8, "cg_coronafardist", cvarFloatList { "No" 0 "Vicino" 800 "Normale" 1536 "Lontano" 4096 "Estrema" 16000 }, "" )
  222. YESNO( 8, 360, (SUBWINDOW_WIDTH)-4, 10, "Particelle:", .2, 8, "cg_wolfparticles", "" )
  223. - MULTI( 8, 372, (SUBWINDOW_WIDTH)-4, 10, "Permanenza Macchie sui Muri:", .2, 8, "cg_markTime", cvarFloatList { "A Lungo" 30000 "Normale" 20000 "Poco" 10000 "No" 0 }, "" )
  224. - MULTI( 8, 384, (SUBWINDOW_WIDTH)-4, 10, "Lampeggio Sanguinante:", .2, 8, "cg_bloodFlash", cvarFloatList { "Nessuno" 0.0 "Leggero" 0.25 "Medio" 0.5 "Pesante" 0.75 "Totale" 1.0 }, "\"Lampo\" rosso sangue quando ricevi dei danni" )
  225. - MULTI( 8, 396, (SUBWINDOW_WIDTH)-4, 10, "Macchie Sangue:", .2, 8, "cg_bloodDamageBlend", cvarFloatList { "Nessuna" 0.0 "Leggere" 0.25 "Medie" 0.5 "Pesanti" 0.75 "Full" 1.0 }, "Trasparenza \"macchie\" sangue quando ricevi dei danni" )
  226. + MULTI( 8, 372, (SUBWINDOW_WIDTH)-4, 10, "Permanenza Macchie Muri:", .2, 8, "cg_markTime", cvarFloatList { "Lunga" 30000 "Normale" 20000 "Poco" 10000 "No" 0 }, "" )
  227. + MULTI( 8, 384, (SUBWINDOW_WIDTH)-4, 10, "Lampeggio Sanguinante:", .2, 8, "cg_bloodFlash", cvarFloatList { "Nessuno" 0.0 "Leggero" 0.25 "Medio" 0.5 "Pesante" 0.75 "Totale" 1.0 }, "\"Lampo\" rosso sangue quando ti colpiscono" )
  228. + MULTI( 8, 396, (SUBWINDOW_WIDTH)-4, 10, "Macchie Sangue:", .2, 8, "cg_bloodDamageBlend", cvarFloatList { "Nessuna" 0.0 "Leggere" 0.25 "Medie" 0.5 "Pesanti" 0.75 "Full" 1.0 }, "Trasparenza \"macchie\" sangue quando ti colpiscono" )
  229. YESNO( 8, 408, (SUBWINDOW_WIDTH)-4, 10, "Mostra Sangue:", .2, 8, "cg_showblood", "" )
  230. YESNO( 8, 420, (SUBWINDOW_WIDTH)-4, 10, "Effetti Atmosferici:", .2, 8, "cg_atmosphericEffects", "" )
  231.  
  232. diff --git a/etmain/ui/italian/options_graphics.menu b/etmain/ui/italian/options_graphics.menu
  233. index 21975c3..0ebb1d0 100644
  234. --- a/etmain/ui/italian/options_graphics.menu
  235. +++ b/etmain/ui/italian/options_graphics.menu
  236. @@ -34,7 +34,7 @@ menuDef {
  237. // Simple settings //
  238. SUBWINDOW( 6, 32, (SUBWINDOW_WIDTH), 78, "SEMPLICE" )
  239. MULTIACTION( 8, 48, (SUBWINDOW_WIDTH)-4, 10, "Qualita' Generale:", .2, 8, "ui_glCustom", cvarFloatList { "velocissimo" 3 "veloce" 2 "normale" 1 "alta" 0 }, uiScript update "ui_glcustom", "" )
  240. - MULTIACTION( 8, 60, (SUBWINDOW_WIDTH)-4, 10, "Risoluzione:", .2, 8, "ui_r_mode", cvarFloatList { "risouzione desktop" -2 "640*480" 3 "800*600" 4 "960*720" 5 "1024*768" 6 "1152*864" 7 "1280*1024" 8 "1600*1200" 9 "2048*1536" 10 "856*480 Wide Screen" 11 "1360x768 (16:9)" 12 "1440x900 (16:10)" 13 "1680x1050 (16:10)" 14 "1600x1200" 15 "1920x1080 (16:9)" 16 "1920x1200 (16:10)" 17 "2560x1600 (16:10)" 18 }, uiScript glCustom, "" )
  241. + MULTIACTION( 8, 60, (SUBWINDOW_WIDTH)-4, 10, "Risoluzione:", .2, 8, "ui_r_mode", cvarFloatList { "risoluzione desktop" -2 "640*480" 3 "800*600" 4 "960*720" 5 "1024*768" 6 "1152*864" 7 "1280*1024" 8 "1600*1200" 9 "2048*1536" 10 "856*480 Wide Screen" 11 "1360x768 (16:9)" 12 "1440x900 (16:10)" 13 "1680x1050 (16:10)" 14 "1600x1200" 15 "1920x1080 (16:9)" 16 "1920x1200 (16:10)" 17 "2560x1600 (16:10)" 18 }, uiScript glCustom, "" )
  242. YESNOACTION( 8, 72, (SUBWINDOW_WIDTH)-4, 10, "Schermo Intero:", .2, 8, "ui_r_fullscreen", uiScript glCustom, "" )
  243. YESNOACTION( 8, 84, (SUBWINDOW_WIDTH)-4, 10, "Senza Bordo:", .2, 8, "r_noborder", uiScript glCustom, "Utilizzabile solo se non a schermo intero" )
  244. SLIDER( 8, 96, (SUBWINDOW_WIDTH)-4, 10, "Luminosita':", .2, 8, "r_gamma" 1.3 1 3, "" )
  245. diff --git a/etmain/ui/italian/options_system.menu b/etmain/ui/italian/options_system.menu
  246. index c175118..f81c680 100644
  247. --- a/etmain/ui/italian/options_system.menu
  248. +++ b/etmain/ui/italian/options_system.menu
  249. @@ -56,9 +56,9 @@ menuDef {
  250. // Memory
  251. // NOTE: absolutely useless to set memory via UI ... only valid if done via start params
  252. SUBWINDOW( 6, 196, (SUBWINDOW_WIDTH), 42, "MEMORIA" )
  253. - MULTIACTION( 8, 212, (SUBWINDOW_WIDTH)-4, 10, "Mega per Hunk:", .2, 8, "ui_com_hunkmegs", cvarFloatList { "64MB" 64 "128MB" 128 "256MB" 256 "512MB" 512} cvarListUndefined "Custom", uiScript update "ui_com_hunkmegs", "quantita' di memoria (MB) da assegnare all'hunk" )
  254. - MULTIACTION( 8, 224, (SUBWINDOW_WIDTH)-4, 10, "Mega per Suono:", .2, 8, "ui_com_soundmegs", cvarFloatList { "64MB" 64 "128MB" 128 "256MB" 256 "512MB" 512} cvarListUndefined "Custom", uiScript update "ui_com_soundmegs", "quantita' di memoria (MB) da assegnare ai campioni sonori caricati" )
  255. - //MULTIACTION( 8, 236, (SUBWINDOW_WIDTH)-4, 10, "Mega per Zone:", .2, 8, "ui_com_zonemegs", cvarFloatList { "64MB" 64 "128MB" 128 "256MB" 256 "512MB" 512} cvarListUndefined "Custom", uiScript update "ui_com_zonemegs", "quantita' di memoria (MB) da assegnare per la mappa e il caricamento delle texture" )
  256. + MULTIACTION( 8, 212, (SUBWINDOW_WIDTH)-4, 10, "Mega per Hunk:", .2, 8, "ui_com_hunkmegs", cvarFloatList { "64MB" 64 "128MB" 128 "256MB" 256 "512MB" 512} cvarListUndefined "Personalizzato", uiScript update "ui_com_hunkmegs", "quantita' di memoria (MB) da assegnare all'hunk" )
  257. + MULTIACTION( 8, 224, (SUBWINDOW_WIDTH)-4, 10, "Mega per Suono:", .2, 8, "ui_com_soundmegs", cvarFloatList { "64MB" 64 "128MB" 128 "256MB" 256 "512MB" 512} cvarListUndefined "Personalizzato", uiScript update "ui_com_soundmegs", "quantita' di memoria (MB) da assegnare ai campioni sonori caricati" )
  258. + //MULTIACTION( 8, 236, (SUBWINDOW_WIDTH)-4, 10, "Mega per Zona:", .2, 8, "ui_com_zonemegs", cvarFloatList { "64MB" 64 "128MB" 128 "256MB" 256 "512MB" 512} cvarListUndefined "Personalizzato", uiScript update "ui_com_zonemegs", "quantita' di memoria (MB) da assegnare per la mappa e il caricamento delle texture" )
  259.  
  260. BUTTON( 6, WINDOW_HEIGHT-24, .5*(WINDOW_WIDTH-18), 18, "INDIETRO", .3, 14, uiScript vidReset ; close options_system ; open options )
  261. BUTTON( 6+.5*(WINDOW_WIDTH-18)+6, WINDOW_HEIGHT-24, .5*(WINDOW_WIDTH-18), 18, "APPLICA", .3, 14,
  262. diff --git a/etmain/ui/italian/playonline.menu b/etmain/ui/italian/playonline.menu
  263. index 4e7c9ae..b033253 100644
  264. --- a/etmain/ui/italian/playonline.menu
  265. +++ b/etmain/ui/italian/playonline.menu
  266. @@ -79,8 +79,8 @@ menuDef {
  267.  
  268. SUBWINDOW( 6, 64, (FILTERS_WIDTH), 94, "FILTRI" )
  269.  
  270. - MULTIACTIONLEFT( 8, 80, .5*((FILTERS_WIDTH)-6), 10, "Origine:", .2, 8, "ui_netSource", cvarFloatList { "Local" 0 "Internet" 1 "Favorites" 2 }, uiScript UpdateFilter, "Scegli i tipi di server da mostrare, da Internet, locali e preferiti" )
  271. - MULTIACTIONLEFT( 8+.5*((FILTERS_WIDTH)-6)+2, 80, .5*((FILTERS_WIDTH)-6), 10, "Tipo di gioco:", .2, 8, "ui_joinGameType", cvarFloatList { "All" -1 "Objective" 2 "Stopwatch" 3 "Campaign" 4 "Last Man Standing" 5 "Map Voting" 6 }, uiScript RefreshFilter, "Includi/escludi i server che offrono questo Tipo di Gioco nella lista" )
  272. + MULTIACTIONLEFT( 8, 80, .5*((FILTERS_WIDTH)-6), 10, "Origine:", .2, 8, "ui_netSource", cvarFloatList { "Locale" 0 "Internet" 1 "Preferiti" 2 }, uiScript UpdateFilter, "Scegli i tipi di server da mostrare, da Internet, locali o preferiti" )
  273. + MULTIACTIONLEFT( 8+.5*((FILTERS_WIDTH)-6)+2, 80, .5*((FILTERS_WIDTH)-6), 10, "Tipo di gioco:", .2, 8, "ui_joinGameType", cvarFloatList { "Tutti" -1 "Obiettivo" 2 "A Tempo" 3 "Campagna" 4 "Ultimo Rimasto" 5 "Vota la Mappa" 6 }, uiScript RefreshFilter, "Includi/escludi i server che offrono questo Tipo di Gioco nella lista" )
  274.  
  275. itemDef {
  276. name "filtericonEmptyFull"
  277. diff --git a/etmain/ui/italian/vid_restart.menu b/etmain/ui/italian/vid_restart.menu
  278. index d8ec198..17fb935 100644
  279. --- a/etmain/ui/italian/vid_restart.menu
  280. +++ b/etmain/ui/italian/vid_restart.menu
  281. @@ -50,7 +50,7 @@ menuDef
  282. }
  283.  
  284. SUBWINDOWBLACK( SUBWINDOW_X, SUBWINDOW_Y, SUBWINDOW_WIDTH, SUBWINDOW_HEIGHT, "CAMBIA IMPOSTAZIONI VIDEO" )
  285. - LABEL( SUBWINDOW_X+2, SUBWINDOW_Y+16, (SUBWINDOW_WIDTH)-8, 10, "Applico le nuove impostazioni?", .2, ITEM_ALIGN_CENTER, .5*((SUBWINDOW_WIDTH)-4), 8 )
  286. + LABEL( SUBWINDOW_X+2, SUBWINDOW_Y+16, (SUBWINDOW_WIDTH)-8, 10, "Applico le impostazioni?", .2, ITEM_ALIGN_CENTER, .5*((SUBWINDOW_WIDTH)-4), 8 )
  287.  
  288. BUTTON( SUBWINDOW_X+6, SUBWINDOW_Y+SUBWINDOW_HEIGHT-24, .5*(SUBWINDOW_WIDTH-18), 18, "SI", .3, 14, uiScript systemCvarsApply ; close vid_restart ; exec "vid_restart" )
  289. BUTTON( SUBWINDOW_X+6+.5*(SUBWINDOW_WIDTH-18)+6, SUBWINDOW_Y+SUBWINDOW_HEIGHT-24, .5*(SUBWINDOW_WIDTH-18), 18, "NO", .3, 14, close vid_restart ; open options_graphics )
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