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- #include "Tutorial.h"
- #include "libnoise.h"
- #include "noiseutils.h"
- using namespace noise;
- void UTutorial::LibNoiseCreateTerrainHeightMapGrayscale()
- {
- int Width(256), Height(256);
- module::Perlin PerlinNoise;
- utils::NoiseMap HeightMap;
- utils::NoiseMapBuilderPlane HeightMapBuilder;
- HeightMapBuilder.SetSourceModule(PerlinNoise);
- HeightMapBuilder.SetDestNoiseMap(HeightMap);
- HeightMapBuilder.SetDestSize(Width, Height);
- HeightMapBuilder.SetBounds(2.0, 6.0, 1.0, 5.0);
- HeightMapBuilder.Build();
- utils::RendererImage Renderer;
- utils::Image Image;
- Renderer.SetSourceNoiseMap(HeightMap);
- Renderer.SetDestImage(Image);
- Renderer.Render();
- utils::WriterBMP Writer;
- Writer.SetSourceImage(Image);
- Writer.SetDestFilename("C:\\Users\\wilken\\Documents\\UnrealProjects\\LibNoise-Example\\Tutorial.bmp");
- Writer.WriteDestFile();
- }
- void UTutorial::LibNoiseCreateSphericalPlanetaryTerrain()
- {
- int Width(1024), Height(512);
- module::Perlin PerlinNoise;
- utils::NoiseMap HeightMap;
- utils::NoiseMapBuilderSphere HeightMapBuilder;
- HeightMapBuilder.SetSourceModule(PerlinNoise);
- HeightMapBuilder.SetDestNoiseMap(HeightMap);
- HeightMapBuilder.SetDestSize(Width, Height);
- HeightMapBuilder.SetBounds(-90.0, 90.0, -180.0, 180.0);
- HeightMapBuilder.Build();
- utils::RendererImage Renderer;
- utils::Image image;
- Renderer.SetSourceNoiseMap(HeightMap);
- Renderer.SetDestImage(image);
- Renderer.ClearGradient();
- Renderer.AddGradientPoint(-1.0000, utils::Color(0, 0, 128, 255)); // deeps
- Renderer.AddGradientPoint(-0.2500, utils::Color(0, 0, 255, 255)); // shallow
- Renderer.AddGradientPoint(0.0000, utils::Color(0, 128, 255, 255)); // shore
- Renderer.AddGradientPoint(0.0625, utils::Color(240, 240, 64, 255)); // sand
- Renderer.AddGradientPoint(0.1250, utils::Color(32, 160, 0, 255)); // grass
- Renderer.AddGradientPoint(0.3750, utils::Color(224, 224, 0, 255)); // dirt
- Renderer.AddGradientPoint(0.7500, utils::Color(128, 128, 128, 255)); // rock
- Renderer.AddGradientPoint(1.0000, utils::Color(255, 255, 255, 255)); // snow
- Renderer.EnableLight();
- Renderer.SetLightContrast(3.0);
- Renderer.SetLightBrightness(2.0);
- Renderer.Render();
- utils::WriterBMP Writer;
- Writer.SetSourceImage(image);
- Writer.SetDestFilename("C:\\Users\\wilken\\Documents\\UnrealProjects\\LibNoise-Example\\PlanetaryTerrain.bmp");
- Writer.WriteDestFile();
- }
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