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- _G.HeadSize = 8
- _G.Disabled = true
- _G.Yes = false
- game:GetService('RunService').RenderStepped:connect(function()
- if _G.Disabled then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.HumanoidRootPart.Transparency = 0.7
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
- v.Character.HumanoidRootPart.Material = "Plastic"
- v.Character.HumanoidRootPart.CanCollide = false
- end)
- end
- end
- end
- end)
- print("[INFO] Hooking $$$LuaHook$$$")
- print("[INFO] Hooked $$$LuaHook$$$")
- print("[INFO] Loading syn.drawing (Synapse X Funcs)")
- print("[INFO] Loading syn.requests (Synapse X Funcs)")
- print("[INFO] Loading HttpRequests from sevice")
- print("[INFO] Loading drawing from exploit api")
- queueteleport = (syn and syn.queue_on_teleport) or queue_on_teleport or (fluxus and fluxus.queue_on_teleport)
- protect_gui = (syn and syn.protect.gui) or (sirhurt and sirhurt.is.gay)
- crypto = (syn and syn.crypto) or (sirhurt and sirhurt.is.gay)
- request = (syn and syn.request) or (fluxus and fluxus.request)
- drawing = (Drawing or Drawing.new) or (Drawing or Drawing.Fonts)
- debug = (debug or debug.getconstant)
- getnamecallmethod = (get or getnamecallmethod)
- hookfunction = (hook or hookfunction)
- getreg = (reg or getreg)
- is_executor_closure = is_syn_closure or is_fluxus_closure or is_sentinel_closure or is_krnl_closure or is_proto_closure or is_calamari_closure or is_electron_closure or is_elysian_closure
- print("[EXPLOIT] queueteleport", queueteleport)
- print("[EXPLOIT] protect_gui", protect_gui)
- print("[EXPLOIT] crypto", crypto)
- print("[EXPLOIT] request", request)
- print("[EXPLOIT] drawing", drawing)
- print("[EXPLOIT] debug", debug)
- print("[EXPLOIT] getnamecallmethod", getnamecallmethod)
- print("[EXPLOIT] hookfunction", hookfunction)
- print("[EXPLOIT] getreg", getreg)
- print("[EXPLOIT] closure", is_executor_closure)
- while _G.Yes == true do
- wait(0.01)
- game.Players.LocalPlayer.Character.RightFoot.Velocity = Vector3.new(0,-3,0)
- game.Players.LocalPlayer.Character.LeftFoot.Velocity = Vector3.new(0,-3,0)
- game.Players.LocalPlayer.Character.RightLowerArm.Velocity = Vector3.new(0,-3,0)
- game.Players.LocalPlayer.Character.LeftLowerArm.Velocity = Vector3.new(0,-3,0)
- game.Players.LocalPlayer.Character.UpperTorso.Velocity = Vector3.new(0,-3,0)
- game.Players.LocalPlayer.Character.LowerTorso.Velocity = Vector3.new(0,-3,0)
- game.Players.LocalPlayer.Character.Head.Velocity = Vector3.new(0,-3,0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0.5,-3,0.5) *
- end
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