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SimpleExploits

HELLO BRO

Nov 28th, 2022 (edited)
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Lua 2.70 KB | None | 0 0
  1. _G.HeadSize = 8
  2. _G.Disabled = true
  3. _G.Yes = false
  4.  
  5. game:GetService('RunService').RenderStepped:connect(function()
  6. if _G.Disabled then
  7. for i,v in next, game:GetService('Players'):GetPlayers() do
  8. if v.Name ~= game:GetService('Players').LocalPlayer.Name then
  9. pcall(function()
  10. v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
  11. v.Character.HumanoidRootPart.Transparency = 0.7
  12. v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
  13. v.Character.HumanoidRootPart.Material = "Plastic"
  14. v.Character.HumanoidRootPart.CanCollide = false
  15. end)
  16. end
  17. end
  18. end
  19. end)
  20.  
  21. print("[INFO] Hooking $$$LuaHook$$$")
  22. print("[INFO] Hooked $$$LuaHook$$$")
  23. print("[INFO] Loading syn.drawing (Synapse X Funcs)")
  24. print("[INFO] Loading syn.requests (Synapse X Funcs)")
  25. print("[INFO] Loading HttpRequests from sevice")
  26. print("[INFO] Loading drawing from exploit api")
  27.  
  28. queueteleport = (syn and syn.queue_on_teleport) or queue_on_teleport or (fluxus and fluxus.queue_on_teleport)
  29. protect_gui = (syn and syn.protect.gui) or (sirhurt and sirhurt.is.gay)
  30. crypto = (syn and syn.crypto) or (sirhurt and sirhurt.is.gay)
  31. request = (syn and syn.request) or (fluxus and fluxus.request)
  32. drawing = (Drawing or Drawing.new) or (Drawing or Drawing.Fonts)
  33. debug = (debug or debug.getconstant)
  34. getnamecallmethod = (get or getnamecallmethod)
  35. hookfunction = (hook or hookfunction)
  36. getreg = (reg or getreg)
  37. is_executor_closure = is_syn_closure or is_fluxus_closure or is_sentinel_closure or is_krnl_closure or is_proto_closure or is_calamari_closure or is_electron_closure or is_elysian_closure
  38. print("[EXPLOIT] queueteleport", queueteleport)
  39. print("[EXPLOIT] protect_gui", protect_gui)
  40. print("[EXPLOIT] crypto", crypto)
  41. print("[EXPLOIT] request", request)
  42. print("[EXPLOIT] drawing", drawing)
  43. print("[EXPLOIT] debug", debug)
  44. print("[EXPLOIT] getnamecallmethod", getnamecallmethod)
  45. print("[EXPLOIT] hookfunction", hookfunction)
  46. print("[EXPLOIT] getreg", getreg)
  47. print("[EXPLOIT] closure", is_executor_closure)
  48.  
  49. while _G.Yes == true do
  50.     wait(0.01)
  51.     game.Players.LocalPlayer.Character.RightFoot.Velocity = Vector3.new(0,-3,0)
  52.     game.Players.LocalPlayer.Character.LeftFoot.Velocity = Vector3.new(0,-3,0)
  53.     game.Players.LocalPlayer.Character.RightLowerArm.Velocity = Vector3.new(0,-3,0)
  54.     game.Players.LocalPlayer.Character.LeftLowerArm.Velocity = Vector3.new(0,-3,0)
  55.     game.Players.LocalPlayer.Character.UpperTorso.Velocity = Vector3.new(0,-3,0)
  56.     game.Players.LocalPlayer.Character.LowerTorso.Velocity = Vector3.new(0,-3,0)
  57.     game.Players.LocalPlayer.Character.Head.Velocity = Vector3.new(0,-3,0)
  58.     game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0.5,-3,0.5) *
  59. end
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