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- instance ItAr_Shield (C_Item)
- {
- name = "Paladinschild";
- mainflag = ITEM_KAT_NG;
- flags = ITEM_SHIELD;
- value = 400;
- visual = "schild_01.3DS";
- material = MAT_METAL;
- on_equip = Shield_Equip;
- on_unequip = Shield_UnEquip;
- description = name;
- TEXT[5] = NAME_Value;
- COUNT[5] = value;
- };
- func void Shield_Equip() {
- AI_PlayAni(self, "T_SHIELD_EQUIP");
- Mdl_ApplyOverlayMds(self, "Hum_Schild.mds");
- };
- func void Shield_UnEquip() {
- AI_PlayAni(self, "T_UNEQUIPARMOR_4");
- Mdl_RemoveOverlayMds(self, "Hum_Schild.mds");
- };
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