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  1.     m_pWndCheck[0] = (CWndButton*)GetDlgItem( WIDC_CHECK ); // Armes bleues
  2.     m_pWndCheck[1] = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); // Armes vertes
  3.     m_pWndCheck[2] = (CWndButton*)GetDlgItem( WIDC_CHECK2 ); // Armures bleues
  4.     m_pWndCheck[3] = (CWndButton*)GetDlgItem( WIDC_CHECK3 ); // Armures vertes
  5.     m_pWndCheck[4] = (CWndButton*)GetDlgItem( WIDC_CHECK4 ); // Restriction classe
  6.     m_pWndCheck[5] = (CWndButton*)GetDlgItem( WIDC_CHECK5 ); // Restriction sexe
  7.     m_pWndCheck[6] = (CWndButton*)GetDlgItem( WIDC_CHECK6 ); // Cartes 2%
  8.     m_pWndCheck[7] = (CWndButton*)GetDlgItem( WIDC_CHECK7 ); // Cartes 3%
  9.     m_pWndCheck[8] = (CWndButton*)GetDlgItem( WIDC_CHECK8 ); // Cartes 4%
  10.     m_pWndCheck[9] = (CWndButton*)GetDlgItem( WIDC_CHECK9 ); // Cartes 7%
  11.     m_pWndCheck[10] = (CWndButton*)GetDlgItem( WIDC_CHECK10 ); // Cartes 10%
  12.     m_pWndCheck[11] = (CWndButton*)GetDlgItem( WIDC_CHECK11 ); // Cartes D
  13.     m_pWndCheck[12] = (CWndButton*)GetDlgItem( WIDC_CHECK12 ); // Cartes C
  14.     m_pWndCheck[13] = (CWndButton*)GetDlgItem( WIDC_CHECK13 ); // Cartes B
  15.     m_pWndCheck[14] = (CWndButton*)GetDlgItem( WIDC_CHECK14 ); // Cartes A
  16.     m_pWndCheck[15] = (CWndButton*)GetDlgItem( WIDC_CHECK15 ); // Cartes S
  17.     m_pWndCheck[16] = (CWndButton*)GetDlgItem( WIDC_CHECK16 ); // Carte Feu
  18.     m_pWndCheck[17] = (CWndButton*)GetDlgItem( WIDC_CHECK17 ); // Carte Terre
  19.     m_pWndCheck[18] = (CWndButton*)GetDlgItem( WIDC_CHECK18 ); // Carte Vent
  20.     m_pWndCheck[19] = (CWndButton*)GetDlgItem( WIDC_CHECK19 ); // Carte Elec
  21.     m_pWndCheck[20] = (CWndButton*)GetDlgItem( WIDC_CHECK20 ); // Carte Eau
  22.     m_pWndCheck[21] = (CWndButton*)GetDlgItem( WIDC_CHECK21 ); // Penyas
  23.     m_pWndCheck[22] = (CWndButton*)GetDlgItem( WIDC_CHECK22 ); // Oeufs
  24.     m_pWndCheck[23] = (CWndButton*)GetDlgItem( WIDC_CHECK23 ); // Perles
  25.     m_pWndCheck[24] = (CWndButton*)GetDlgItem( WIDC_CHECK24 ); // QuĂȘtes
  26.     m_pWndCheck[25] = (CWndButton*)GetDlgItem( WIDC_CHECK25 ); // Colliers
  27.     m_pWndCheck[26] = (CWndButton*)GetDlgItem( WIDC_CHECK26 ); // Boucles
  28.     m_pWndCheck[27] = (CWndButton*)GetDlgItem( WIDC_CHECK27 ); // Anneaux
  29.     m_pWndCheck[28] = (CWndButton*)GetDlgItem( WIDC_CHECK28 ); // Pot. HP
  30.     m_pWndCheck[29] = (CWndButton*)GetDlgItem( WIDC_CHECK29 ); // Pot. MP
  31.     m_pWndCheck[30] = (CWndButton*)GetDlgItem( WIDC_CHECK30 ); // Pot. FP
  32.     m_pWndCheck[31] = (CWndButton*)GetDlgItem( WIDC_CHECK31 ); // Pierres lunaires
  33.     m_pWndCheck[32] = (CWndButton*)GetDlgItem( WIDC_CHECK32 ); // Orichalques
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