Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- m_pWndCheck[0] = (CWndButton*)GetDlgItem( WIDC_CHECK ); // Armes bleues
- m_pWndCheck[1] = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); // Armes vertes
- m_pWndCheck[2] = (CWndButton*)GetDlgItem( WIDC_CHECK2 ); // Armures bleues
- m_pWndCheck[3] = (CWndButton*)GetDlgItem( WIDC_CHECK3 ); // Armures vertes
- m_pWndCheck[4] = (CWndButton*)GetDlgItem( WIDC_CHECK4 ); // Restriction classe
- m_pWndCheck[5] = (CWndButton*)GetDlgItem( WIDC_CHECK5 ); // Restriction sexe
- m_pWndCheck[6] = (CWndButton*)GetDlgItem( WIDC_CHECK6 ); // Cartes 2%
- m_pWndCheck[7] = (CWndButton*)GetDlgItem( WIDC_CHECK7 ); // Cartes 3%
- m_pWndCheck[8] = (CWndButton*)GetDlgItem( WIDC_CHECK8 ); // Cartes 4%
- m_pWndCheck[9] = (CWndButton*)GetDlgItem( WIDC_CHECK9 ); // Cartes 7%
- m_pWndCheck[10] = (CWndButton*)GetDlgItem( WIDC_CHECK10 ); // Cartes 10%
- m_pWndCheck[11] = (CWndButton*)GetDlgItem( WIDC_CHECK11 ); // Cartes D
- m_pWndCheck[12] = (CWndButton*)GetDlgItem( WIDC_CHECK12 ); // Cartes C
- m_pWndCheck[13] = (CWndButton*)GetDlgItem( WIDC_CHECK13 ); // Cartes B
- m_pWndCheck[14] = (CWndButton*)GetDlgItem( WIDC_CHECK14 ); // Cartes A
- m_pWndCheck[15] = (CWndButton*)GetDlgItem( WIDC_CHECK15 ); // Cartes S
- m_pWndCheck[16] = (CWndButton*)GetDlgItem( WIDC_CHECK16 ); // Carte Feu
- m_pWndCheck[17] = (CWndButton*)GetDlgItem( WIDC_CHECK17 ); // Carte Terre
- m_pWndCheck[18] = (CWndButton*)GetDlgItem( WIDC_CHECK18 ); // Carte Vent
- m_pWndCheck[19] = (CWndButton*)GetDlgItem( WIDC_CHECK19 ); // Carte Elec
- m_pWndCheck[20] = (CWndButton*)GetDlgItem( WIDC_CHECK20 ); // Carte Eau
- m_pWndCheck[21] = (CWndButton*)GetDlgItem( WIDC_CHECK21 ); // Penyas
- m_pWndCheck[22] = (CWndButton*)GetDlgItem( WIDC_CHECK22 ); // Oeufs
- m_pWndCheck[23] = (CWndButton*)GetDlgItem( WIDC_CHECK23 ); // Perles
- m_pWndCheck[24] = (CWndButton*)GetDlgItem( WIDC_CHECK24 ); // Quêtes
- m_pWndCheck[25] = (CWndButton*)GetDlgItem( WIDC_CHECK25 ); // Colliers
- m_pWndCheck[26] = (CWndButton*)GetDlgItem( WIDC_CHECK26 ); // Boucles
- m_pWndCheck[27] = (CWndButton*)GetDlgItem( WIDC_CHECK27 ); // Anneaux
- m_pWndCheck[28] = (CWndButton*)GetDlgItem( WIDC_CHECK28 ); // Pot. HP
- m_pWndCheck[29] = (CWndButton*)GetDlgItem( WIDC_CHECK29 ); // Pot. MP
- m_pWndCheck[30] = (CWndButton*)GetDlgItem( WIDC_CHECK30 ); // Pot. FP
- m_pWndCheck[31] = (CWndButton*)GetDlgItem( WIDC_CHECK31 ); // Pierres lunaires
- m_pWndCheck[32] = (CWndButton*)GetDlgItem( WIDC_CHECK32 ); // Orichalques
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement