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- on load:
- set {_stone} to "stoniarka"
- new Recipe {_stone};
- {_stone}.Recipe.setIngredient{1, 1 stone};
- {_stone}.Recipe.setIngredient{2, 1 stone};
- {_stone}.Recipe.setIngredient{3, 1 stone};
- {_stone}.Recipe.setIngredient{4, 1 diamond};
- {_stone}.Recipe.setIngredient{5, 1 stone};
- {_stone}.Recipe.setIngredient{6, 1 diamond};
- {_stone}.Recipe.setIngredient{7, 1 redstone};
- {_stone}.Recipe.setIngredient{8, 1 piston};
- {_stone}.Recipe.setIngredient{9, 1 redstone};
- {_stone}.Recipe.setResult{1 sponge named "&bStoniarka"};
- {_stone}.Recipe.register{};
- on place sponge block:
- if name of player's tool is "&bStoniarka":
- add location of block to {stoniarka::*}
- add location of block above block to {stone::*}
- set block above block to stone
- on break sponge:
- loop {stoniarka::*}:
- if loop-value is location of block:
- remove location of block from {stoniarka::*}
- remove location of block above from {stone::*}
- cancel event
- set block to air
- drop sponge named "&bStoniarka"
- on break stone:
- loop {stone::*}:
- if loop-value is location of target block:
- player has permission "stoniarka.svip":
- wait 1 second
- set block to stone
- else:
- player has permission "stoniarka.vip":
- wait 1 second
- set block to stone
- else:
- wait 1 second
- set block to stone
- command /stoniarka:
- trigger:
- player has permission "stoniarka.daj":
- give sponge named "&bStoniarka" to player
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