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- class UserActions {
- class open_door_1 {
- displayName = "Open Door";
- position = "Interact1";
- radius = 3;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_1') < 0.5) && ((player getVariable ['copLevel',0]) > 0)";
- statement = "this animate [""Door_1"", 1]";
- };
- class close_door_1 {
- displayName = "Close Door";
- position = "Interact1";
- radius = 3;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_1') == 1) && ((player getVariable ['copLevel',0]) > 0)";
- statement = "this animate [""Door_1"", 0]";
- };
- class open_door_2 {
- displayName = "Open Door";
- position = "Interact2";
- radius = 3;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_2') < 0.5) && ((player getVariable ['copLevel',0]) > 0)";
- statement = "this animate [""Door_2"", 1]";
- };
- class close_door_2 {
- displayName = "Close Door";
- position = "Interact2";
- radius = 3;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_2') == 1) && ((player getVariable ['copLevel',0]) > 0)";
- statement = "this animate [""Door_2"", 0]";
- };
- class open_door_3 {
- displayName = "Open Door";
- position = "Interact3";
- radius = 3;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_3') < 0.5) && ((player getVariable ['copLevel',0]) > 0)";
- statement = "this animate [""Door_3"", 1]";
- };
- class close_door_3 {
- displayName = "Close Door";
- position = "Interact3";
- radius = 3;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_3') == 1) && ((player getVariable ['copLevel',0]) > 0)";
- statement = "this animate [""Door_3"", 0]";
- };
- class open_door_4 {
- displayName = "Open Door";
- position = "Interact4";
- radius = 3;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_4') < 0.5) && ((player getVariable ['copLevel',0]) > 0)";
- statement = "this animate [""Door_4"", 1]";
- };
- class close_door_4 {
- displayName = "Close Door";
- position = "Interact4";
- radius = 3;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_4') == 1) && ((player getVariable ['copLevel',0]) > 0)";
- statement = "this animate [""Door_4"", 0]";
- };
- class open_door_5 {
- displayName = "Open Door";
- position = "Interact5";
- radius = 3;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_5') < 0.5) && ((player getVariable ['copLevel',0]) > 0)";
- statement = "this animate [""Door_5"", 1]";
- };
- class close_door_5 {
- displayName = "Close Door";
- position = "Interact5";
- radius = 3;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_5') == 1) && ((player getVariable ['copLevel',0]) > 0)";
- statement = "this animate [""Door_5"", 0]";
- };
- class open_door_6 {
- displayName = "Open Door";
- position = "Interact6";
- radius = 3;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_6') < 0.5) && ((player getVariable ['copLevel',0]) > 0)";
- statement = "this animate [""Door_6"", 1]";
- };
- class close_door_6 {
- displayName = "Close Door";
- position = "Interact6";
- radius = 3;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_6') == 1) && ((player getVariable ['copLevel',0]) > 0)";
- statement = "this animate [""Door_6"", 0]";
- };
- class open_door_7 {
- displayName = "Open Door";
- position = "Interact7";
- radius = 3;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_7') < 0.5) && ((player getVariable ['copLevel',0]) > 0)";
- statement = "this animate [""Door_7"", 1]";
- };
- class close_door_7 {
- displayName = "Close Door";
- position = "Interact7";
- radius = 3;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_7') == 1) && ((player getVariable ['copLevel',0]) > 0)";
- statement = "this animate [""Door_7"", 0]";
- };
- class open_door_8 {
- displayName = "Open Garage";
- position = "Interact8";
- radius = 5;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_8') < 0.5) && ((player getVariable ['copLevel',0]) > 0)";
- statement = "this animate [""Door_8"", 1]";
- };
- class close_door_8 {
- displayName = "Close Garage";
- position = "Interact8";
- radius = 5;
- onlyForplayer = "true";
- condition = "((this animationPhase 'Door_8') == 1) && ((player getVariable ['copLevel',0]) > 0)";
- statement = "this animate [""Door_8"", 0]";
- };
- };
- };
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