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  1. Converter:
  2. Rakamak:
  3. # Rakamak file name
  4. fileName: 'users.rak'
  5. # Rakamak use IP?
  6. useIP: false
  7. # Rakamak IP file name
  8. ipFileName: 'UsersIp.rak'
  9. CrazyLogin:
  10. # CrazyLogin database file name
  11. fileName: 'authme.db'
  12.  
  13. settings:
  14. # The name shown in the help messages
  15. helpHeader: 'SecurityEndless'
  16. sessions:
  17. # Do you want to enable the session feature?
  18. # If enabled, when a player authenticates successfully,
  19. # his IP and his nickname is saved.
  20. # The next time the player joins the server, if his IP
  21. # is the same as last time and the timeout hasn't
  22. # expired, he will not need to authenticate.
  23. enabled: false
  24. # After how many minutes should a session expire?
  25. # 0 for unlimited time (Very dangerous, use it at your own risk!)
  26. # Remember that sessions will end only after the timeout, and
  27. # if the player's IP has changed but the timeout hasn't expired,
  28. # the player will be kicked from the server due to invalid session
  29. timeout: 10
  30. # Should the session expire if the player tries to log in with
  31. # another IP address?
  32. sessionExpireOnIpChange: true
  33. # Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
  34. messagesLanguage: 'it'
  35. restrictions:
  36. # Keeps collisions disabled for logged players
  37. # Works only with MC 1.9
  38. keepCollisionsDisabled: false
  39. # Can not authenticated players chat?
  40. # Keep in mind that this feature also blocks all commands not
  41. # listed in the list below.
  42. allowChat: false
  43. # Hide the chat log from players who are not authenticated?
  44. hideChat: false
  45. # Allowed commands for unauthenticated players
  46. allowCommands:
  47. - '/login'
  48. - '/register'
  49. - '/l'
  50. - '/reg'
  51. - '/changepassword'
  52. # Max number of allowed registrations per IP
  53. # The value 0 means an unlimited number of registrations!
  54. maxRegPerIp: 2
  55. # Minimum allowed username length
  56. minNicknameLength: 4
  57. # Maximum allowed username length
  58. maxNicknameLength: 16
  59. # When this setting is enabled, online players can't be kicked out
  60. # due to "Logged in from another Location"
  61. # This setting will prevent potential security exploits.
  62. ForceSingleSession: true
  63. ForceSpawnLocOnJoin:
  64. # If enabled, every player will be teleported to the world spawnpoint
  65. # after successful authentication.
  66. # The quit location of the player will be overwritten.
  67. # This is different from "teleportUnAuthedToSpawn" that teleport player
  68. # back to his quit location after the authentication.
  69. enabled: true
  70. # WorldNames where we need to force the spawn location
  71. # Case-sensitive!
  72. worlds:
  73. - 'world'
  74. - 'world_nether'
  75. - 'world_the_end'
  76. # This option will save the quit location of the players.
  77. SaveQuitLocation: false
  78. # To activate the restricted user feature you need
  79. # to enable this option and configure the AllowedRestrictedUser field.
  80. AllowRestrictedUser: false
  81. # The restricted user feature will kick players listed below
  82. # if they don't match the defined IP address.
  83. # Example:
  84. # AllowedRestrictedUser:
  85. # - playername;127.0.0.1
  86. AllowedRestrictedUser:
  87. - 'playername;127.0.0.1'
  88. # Should unregistered players be kicked immediately?
  89. kickNonRegistered: true
  90. # Should players be kicked on wrong password?
  91. kickOnWrongPassword: true
  92. # Should not logged in players be teleported to the spawn?
  93. # After the authentication they will be teleported back to
  94. # their normal position.
  95. teleportUnAuthedToSpawn: true
  96. # Can unregistered players walk around?
  97. allowMovement: false
  98. # Should not authenticated players have speed = 0?
  99. # This will reset the fly/walk speed to default value after the login.
  100. removeSpeed: false
  101. # After how many seconds should players who fail to login or register
  102. # be kicked? Set to 0 to disable.
  103. timeout: 30
  104. # Regex syntax of allowed characters in the player name.
  105. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  106. # How far can unregistered players walk?
  107. # Set to 0 for unlimited radius
  108. allowedMovementRadius: 100
  109. # Enable double check of password when you register
  110. # when it's true, registration requires that kind of command:
  111. # /register <password> <confirmPassword>
  112. enablePasswordConfirmation: true
  113. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  114. ProtectInventoryBeforeLogIn: false
  115. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  116. DenyTabCompleteBeforeLogin: true
  117. # Should we hide the tablist before logging in? Requires ProtocolLib.
  118. HideTablistBeforeLogin: true
  119. # Should we display all other accounts from a player when he joins?
  120. # permission: /authme.admin.accounts
  121. displayOtherAccounts: true
  122. # Ban ip when the ip is not the ip registered in database
  123. banUnsafedIP: false
  124. # Spawn priority; values: authme, essentials, multiverse, default
  125. spawnPriority: 'essentials,authme,multiverse,default'
  126. # Maximum Login authorized by IP
  127. maxLoginPerIp: 0
  128. # Maximum Join authorized by IP
  129. maxJoinPerIp: 2
  130. # AuthMe will NEVER teleport players if set to true!
  131. noTeleport: false
  132. # Regex syntax for allowed chars in passwords
  133. allowedPasswordCharacters: '[\x21-\x7E]*'
  134. GameMode:
  135. # Force survival gamemode when player joins?
  136. ForceSurvivalMode: false
  137. unrestrictions:
  138. # Below you can list all account names that
  139. # AuthMe will ignore for registration or login, configure it
  140. # at your own risk!! Remember that if you are going to add
  141. # nickname with [], you have to delimit name with ' '.
  142. # this option add compatibility with BuildCraft and some
  143. # other mods.
  144. # It is case-sensitive!
  145. UnrestrictedName: []
  146. security:
  147. # Minimum length of password
  148. minPasswordLength: 4
  149. # Maximum length of password
  150. passwordMaxLength: 30
  151. # This is a very important option: every time a player joins the server,
  152. # if they are registered, AuthMe will switch him to unLoggedInGroup.
  153. # This should prevent all major exploits.
  154. # You can set up your permission plugin with this special group to have no permissions,
  155. # or only permission to chat (or permission to send private messages etc.).
  156. # The better way is to set up this group with few permissions, so if a player
  157. # tries to exploit an account they can do only what you've defined for the group.
  158. # After, a logged in player will be moved to his correct permissions group!
  159. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  160. # Otherwise your group will be wiped and the player will join in the default group []!
  161. # Example unLoggedinGroup: NotLogged
  162. unLoggedinGroup: 'unLoggedinGroup'
  163. # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  164. # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  165. # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
  166. passwordHash: 'SHA256'
  167. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  168. doubleMD5SaltLength: 8
  169. # If password checking return false, do we need to check with all
  170. # other password algorithm to check an old password?
  171. # AuthMe will update the password to the new password hash
  172. supportOldPasswordHash: false
  173. # Prevent unsafe passwords from being used; put them in lowercase!
  174. # unsafePasswords:
  175. # - '123456'
  176. # - 'password'
  177. unsafePasswords:
  178. - '123456'
  179. - 'ciao'
  180. - '000'
  181. - '1234'
  182. - '4321'
  183. - 'ciaociao'
  184. - 'password'
  185. - 'pass'
  186. registration:
  187. # Enable registration on the server?
  188. enabled: true
  189. # Send every X seconds a message to a player to
  190. # remind him that he has to login/register
  191. messageInterval: 5
  192. # Only registered and logged in players can play.
  193. # See restrictions for exceptions
  194. force: true
  195. # Do we replace password registration by an email registration method?
  196. enableEmailRegistrationSystem: false
  197. # Enable double check of email when you register
  198. # when it's true, registration requires that kind of command:
  199. # /register <email> <confirmEmail>
  200. doubleEmailCheck: false
  201. # Do we force kick a player after a successful registration?
  202. # Do not use with login feature below
  203. forceKickAfterRegister: false
  204. # Does AuthMe need to enforce a /login after a successful registration?
  205. forceLoginAfterRegister: false
  206. # Force these commands after /login, without any '/', use %p to replace with player name
  207. forceCommands: []
  208. # Force these commands after /login as service console, without any '/'. Use %p to replace with player name
  209. forceCommandsAsConsole: []
  210. # Force these commands after /register, without any '/', use %p to replace with player name
  211. forceRegisterCommands: []
  212. # Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
  213. forceRegisterCommandsAsConsole: []
  214. # Enable to display the welcome message (welcome.txt) after a login
  215. # You can use colors in this welcome.txt + some replaced strings:
  216. # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
  217. # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
  218. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  219. useWelcomeMessage: false
  220. # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
  221. broadcastWelcomeMessage: false
  222. # Should we delay the join message and display it once the player has logged in?
  223. delayJoinMessage: true
  224. # Should we remove join messages altogether?
  225. removeJoinMessage: true
  226. # Should we remove leave messages?
  227. removeLeaveMessage: true
  228. # Do we need to add potion effect Blinding before login/reigster?
  229. applyBlindEffect: true
  230. # Do we need to prevent people to login with another case?
  231. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  232. preventOtherCase: false
  233.  
  234. permission:
  235. # Take care with this option; if you don't want
  236. # to use Vault and group switching of AuthMe
  237. # for unloggedIn players, set this setting to true.
  238. # Default is false.
  239. EnablePermissionCheck: false
  240.  
  241. Email:
  242. # Email SMTP server host
  243. mailSMTP: 'smtp.gmail.com'
  244. # Email SMTP server port
  245. mailPort: 465
  246. # Email account which sends the mails
  247. mailAccount: ''
  248. # Email account password
  249. mailPassword: ''
  250. # Custom sender name, replacing the mailAccount name in the email
  251. mailSenderName: ''
  252. # Recovery password length
  253. RecoveryPasswordLength: 8
  254. # Mail Subject
  255. mailSubject: 'Your new AuthMe Password'
  256. # Like maxRegPerIP but with email
  257. maxRegPerEmail: 1
  258. # Recall players to add an email?
  259. recallPlayers: false
  260. # Delay in minute for the recall scheduler
  261. delayRecall: 5
  262. # Blacklist these domains for emails
  263. emailBlacklisted:
  264. - '10minutemail.com'
  265. # Whitelist ONLY these domains for emails
  266. emailWhitelisted: []
  267. # Send the new password drawn in an image?
  268. generateImage: false
  269. # The OAuth2 token
  270. emailOauth2Token: ''
  271.  
  272. Hooks:
  273. # Do we need to hook with multiverse for spawn checking?
  274. multiverse: true
  275. # Do we need to hook with BungeeCord?
  276. bungeecord: true
  277. # Send player to this BungeeCord server after register/login
  278. sendPlayerTo: 'Hub'
  279. # Do we need to disable Essentials SocialSpy on join?
  280. disableSocialSpy: true
  281. # Do we need to force /motd Essentials command on join?
  282. useEssentialsMotd: false
  283. # Do we need to cache custom Attributes?
  284. customAttributes: false
  285.  
  286. Protection:
  287. # Enable some servers protection (country based login, antibot)
  288. enableProtection: false
  289. # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
  290. # PLEASE USE QUOTES!
  291. countries:
  292. - 'US'
  293. - 'GB'
  294. # Countries not allowed to join the server and register
  295. # PLEASE USE QUOTES!
  296. countriesBlacklist:
  297. - 'A1'
  298. # Do we need to enable automatic antibot system?
  299. enableAntiBot: false
  300. # Max number of players allowed to login in 5 secs before the AntiBot system is enabled automatically
  301. antiBotSensibility: 5
  302. # Duration in minutes of the antibot automatic system
  303. antiBotDuration: 10
  304.  
  305. Purge:
  306. # If enabled, AuthMe automatically purges old, unused accounts
  307. useAutoPurge: false
  308. # Number of Days an account become Unused
  309. daysBeforeRemovePlayer: 60
  310. # Do we need to remove the player.dat file during purge process?
  311. removePlayerDat: false
  312. # Do we need to remove the Essentials/users/player.yml file during purge process?
  313. removeEssentialsFile: false
  314. # World where are players.dat stores
  315. defaultWorld: 'world'
  316. # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
  317. removeLimitedCreativesInventories: false
  318. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  319. removeAntiXRayFile: false
  320. # Do we need to remove permissions?
  321. removePermissions: false
  322.  
  323. Security:
  324. SQLProblem:
  325. # Stop the server if we can't contact the sql database
  326. # Take care with this, if you set this to false,
  327. # AuthMe will automatically disable and the server won't be protected!
  328. stopServer: true
  329. ReloadCommand:
  330. # /reload support
  331. useReloadCommandSupport: true
  332. console:
  333. # Remove spam from console?
  334. noConsoleSpam: false
  335. # Remove passwords from console?
  336. removePassword: true
  337. # Copy AuthMe log output in a separate file as well?
  338. logConsole: true
  339. captcha:
  340. # Enable captcha when a player uses wrong password too many times
  341. useCaptcha: false
  342. # Max allowed tries before a captcha is required
  343. maxLoginTry: 5
  344. # Captcha length
  345. captchaLength: 5
  346. stop:
  347. # Kick players before stopping the server, that allow us to save position of players
  348. # and all needed information correctly without any corruption.
  349. kickPlayersBeforeStopping: true
  350. tempban:
  351. # Tempban a user's IP address if they enter the wrong password too many times
  352. enableTempban: false
  353. # How many times a user can attempt to login before their IP being tempbanned
  354. maxLoginTries: 10
  355. # The length of time a IP address will be tempbanned in minutes
  356. # Default: 480 minutes, or 8 hours
  357. tempbanLength: 480
  358.  
  359. BackupSystem:
  360. # Enable or disable automatic backup
  361. ActivateBackup: false
  362. # Set backup at every start of server
  363. OnServerStart: false
  364. # Set backup at every stop of server
  365. OnServerStop: true
  366. # Windows only mysql installation Path
  367. MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'
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