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- %/La’Quishra UHC Server Users Manual
- “Don’t blame climb for anything bad that may happen on the server, it is my fault and I accept full responsibility for any fuckedupness that may happen. Also, del. Thank you.” - Bergasms
- Public server info document
- Recent Updates
- Buglist
- Climb to do list
- Your to do list
- Troubleshooting
- Info
- TerrainControl Worlds
- Berg Plugins
- Climb Plugins
- Outside Plugins
- Simple Game Guide (FFA)
- Climb Scripts
- Spectator Use
- Spawn Info Bot
- Commands
- Whitelist
- Server Status
- Might be useful
- Fun/extra gamemodes
- Non-UBL Bans
- Not yet public stuff for the server info doc
- Recent Updates
- team scatter issues - should be fixed
- Buglist
- Long names cutting off health
- someone spawned in the world somehow?
- Climb to do list
- Spawn:
- achievements/secrets system for spawn - IP
- adventure map in spawn with cfus
- timer signs
- dungeon crawler
- Scenarios:
- Return of the juggernaught
- dimensional inversion II with cfus
- planet scenario - IP
- shrinking borders?
- scaled health - IP
- meteor shower - IP
- mob boss - IP
- player trackers see if still good
- fix armageddon v1.5 so it doesn’t spam the console
- get armageddon v2 to work - IP
- sanguine auction
- minority report
- democracy
- nightmare difficulty - IP
- piggyback
- Extinction gm
- Other:
- option panel for game options
- player death flags
- game status flag - combined with above can auto-detect complete games
- /scatter confirm with options presets
- pretty up the error messages - IP…
- permissions (lowest possible priority)
- allow caps for voting
- nick only on scoreboard?
- Top Damagers plugin maybe?
- change secret storage?
- prevent specs from stping to specs in spawn world
- uhc in a box in spawn
- spawn map
- adventure map
- better meetup/sudden death
- /closest is only usable with <10 players
- Allow stalking?!?!!?!?!??!!?!!??!?!!!!!!!!!!!?!!?!!?!?!?!?!?!?!?!?!?!
- make specs see specs
- teams display without nicks
- remove black as a team color option
- teamjoin based on shortened name not nick
- improve timer
- Your to do list
- Make a Hall of Fame in spawn if you want one - Berg, TG, Eesti
- List your plugins below - Berg
- Troubleshooting
- User in semi-spec state:
- Don’t use /vanish, only /spec and /unspec (and /unspecall). It could cause people to get stuck as specs even through unspecall or worse, and it’s difficult to fix. Use /specs to check all properly specced users, and unvanish anyone you see in the list in “/vanished” so they do not get stuck in limbo.
- Info
- TerrainControl Worlds
- Note, these are case-sensitive
- dungeoneering - Generates world with tons of dungeons and caves for dungeoneering scenario
- demolition - generates world with lots of TNT underground for demolition scenario
- (finish this)
- urban_sprawl - generates world with tons of villages for urban sprawl scenario
- Berg Plugins
- you fill this in bergpls :( pls berg y , im sry :(
- Fuck man i wrote moles, what more u wnt :()
- Climb Plugins
- BlockUpdatePreventer - nice for preventing the server from dying or making chunk errors look better (no water flowing over the edge)
- InvincibilityToggle - allows pause/resume commands to work, improves scatter
- HardMode - Demolition plugin IIRC, probably not the most recent version
- Outside Plugins
- http://dev.bukkit.org/bukkit-plugins/shopkeepers/ - Shopkeepers, for villager trading
- http://wiki.sk89q.com/wiki/WorldEdit/Reference - WorldEdit
- http://dev.bukkit.org/bukkit-plugins/worldguard/ - WorldGuard
- WGRegionEffects and WGCustomEffects are for this
- http://dev.bukkit.org/bukkit-plugins/terrain-control/ - TerrainControl, to generate alternate terrain
- BO3Tools is for this
- http://dev.bukkit.org/bukkit-plugins/skript/ - Skript - I don’t use it anymore, there in case you want some of the weird gamemodes
- http://dev.bukkit.org/bukkit-plugins/motdmanager/ - MOTDManager - just use the /status commands unless you really need something custom
- http://dev.bukkit.org/bukkit-plugins/ip-check-jnk/ - IP Check - Finds alts
- http://dev.bukkit.org/bukkit-plugins/antibranchmining/ - AntiBranchMining - makes non-exposed ores not spawn (does it work at the moment?)
- http://dev.bukkit.org/bukkit-plugins/openinv/ - OpenInv - way better than invsee
- http://dev.bukkit.org/bukkit-plugins/essentials/ - Essentials, EssentialsSpawn, EssentialsProtect, GroupManager if we ever implement permissionsw
- http://dev.bukkit.org/bukkit-plugins/otherdrops/ - OtherDrops - used for alternate drops
- http://dev.bukkit.org/bukkit-plugins/worldborder/ - Generates the map and keeps people within it
- http://dev.bukkit.org/bukkit-plugins/ultra-hardcore/ - UHC plugin, we are on dev version
- http://dev.bukkit.org/bukkit-plugins/commandhelper/ - CommandHelper - Most of my scripts are in here, please don’t mess them up
- http://dev.bukkit.org/bukkit-plugins/freeze/ - Freeze - Used by my scripts to freeze players between scatter and start, and during a pause. I don’t like the UHC freeze because it has annoying potion effects and people can still move.
- http://dev.bukkit.org/bukkit-plugins/powernbt/ - PowerNBT - useful for a lot of scripts, but you will crash the server a lot if you mess with it, guaranteed. don’t use it during a game unless you are 100% sure what you are doing. I no longer use this for inventory management
- http://dev.bukkit.org/bukkit-plugins/simplyvanish/ - SimplyVanish - enables my autospec scripts, but please use my commands to maintain a consistent state (so players aren’t stuck half-specs)
- http://dev.bukkit.org/bukkit-plugins/multiverse-core/ - Multiverse (we also used Multiverse-nether portals) - Enables spawn world and some scenarios
- Anything other than these I don’t know what it is doing there
- Simple Game Guide (FFA)
- Restart the server with whatever world you want to use selected as the default one.
- Join the server, use /generate <radius> (750 for 1500x1500 map)
- Turn off and clear the whitelist using /whitelist clear
- ---
- At game time, whitelist everyone online and enable it with /whitelist online
- Then /scatter <radius> (again, 750 for 1500x1500 map)
- When everyone is scattered, and things seem to be working, use the start command.
- /start <increment> <totaltime> [timetopvp]
- The increment is the amount of time between the timer giving updates, nothing else.
- Total time is the total time of the game in minutes.
- Timetopvp is the amount of minutes until pvp starts and defaults to 10.
- ---
- At the end of the game, use /end.
- Simple Game Guide (Teams)
- NEW Team script and scatter script as by d4, thanks to milen, installed by tom
- hope they dont interfere with other commands as they look like they might
- you can use that scatter for ffa
- ./scatterall <world> <radius> <min scatter distancer>
- ./scatterteams <world> <radius> <min scatter distancer>
- for teams
- for chosen team games
- ./ct <player 1> <player 2> up to <player 6>, /team join after that
- : for random /team random <size> <ammount>
- ./team solos to list the solos
- ./team soloinform sends a message to the solos
- ./team help brings up a tone of commands
- ./team color colours all teams
- ./team list lists the teams
- ./team create <number> creates a team
- ./team join <team number> <player>
- ./team delete <team number> deletes it
- ./team rebuild removes empty teams and puts players in them
- say you have empty teams like players in team 1 3 4 it will move 3 to 2 4 to 3 delete 4
- Taken from a skype convo sorry if it makes little sense
- Climb Scripts
- Spectator Use
- /spec - Lists these commands
- /specs - List spectators
- /sc <message> - Spec chat only specs can see
- /stp <spectator> - teleports to a spectator
- //sworld [world] - If no world given, lists worlds. If # given, teleports to the spawn of that world.
- /squit - Self-unspecs and returns to the spawn world
- Team control
- Most of these are ghowden’s except /createteams and /colorteams (and I changed /jointeam and /leaveteam so they can be used with lists of players instead of one)
- /createteams <number> - Creates a number of randomly named teams
- /createteam
- /colorteams - Colors all teams. Will start with non italic, non underline, nicer colors (blue, red, green, etc). Max of 60 teams, but the server can only handle that many players, so we should be fine. You can use this any time after teams are created, whether or not players are joined yet
- /jointeam <team> <list of players> - Joins all players to selected team (UHC0, UHC1, etc)
- /leaveteam <list of players> - Makes all players in the list leave their teams
- /clearteams - Removes all teams, called automatically by /end
- /removeteam <team> - Removes a team. Not really necessary as they’ll all be cleared later anyway
- /listteams - Lists teams - will show people with nicknames multiple times to color them both
- Spawn Info Bot
- /bot - explains bot commands
- /bot <host>,<starttime>,<gamelength (in hours)>,<mapsize>,<format> - Changed to use commas in between instead of spaces, so commas cannot be in any argument. - Posts a message every 75? seconds (currently) giving this info. Players can also see this at their will with the /info command once you use this command (including after it stops going automatically).
- /bot disable - Turn off spawn info bot. Automatically stops at the scatter.
- Commands
- /spawnworld - Loads spawn world and sets spawn to its center. Usually not necessary.
- /createspawn 0 - creates the spawn region without making an actual box. Useful so you don’t have to set all flags yourself. Will set pvp to false, invincible to true, mob spawning to false, and build to false. (then use /region redefine spawn on the area of your actual spawn, or it won’t do anything)
- /createspawn - teleports to the height limit and creates a bedrock box below with spawn protection. Puts you on a glass block above it in the center. Sets spawn in the middle of the box. Teleports everyone there, so don’t use it during a game.
- /createspawn teams - The same as above but also adds cobblestone fences you can use to put teams together.
- /generate <square-radius> - Generates up to the radius in each direction from 0,0. Also puts lapis block walls on the border.
- /walls <square-radius> <block> - Generates only walls at the radius in each direction from 0,0. You can use this with the same radius as the generator to switch the block to something else.
- You can also use ghowden’s borders, the normal commands should work. But it won’t generate the terrain, you will need to do that manually.
- /feed <player> [half-haunches] - Feeds player to however many half haunches (20 max), full by default
- /feedall <half-haunches> - same for all players
- /heal <player> [half-hearts] - Heals player to however many half hearts (20 max), full by default
- /healall <half-hearts> - same for all players
- /setmax [player] <half-hearts> - Sets maximum hearts for a player. Doesn’t reset until you use /clearall or /fixmax
- /fixmax [player] - Fixes maximum hearts to 20 (10 full hearts) for given player or all players if none given
- /clear <player> - Clears food, health, inventory, XP, saturation, potion effects, gamemode (to survival), and extinguishes the player if necessary.
- /clearall - Clears food, health, inventory, XP, saturation, potion effects, gamemode (to survival), and extinguishes all players.
- /timer <increment> <endtime> - Counts time every <increment> minutes until <endtime>. You don’t need to use this unless you aren’t using the start command or the server restarts in the middle of a game (the timer will stop if it does)
- /stoptimer - Stops the timer. Make sure to use this if you are starting another timer or weird stuff will happen.
- Team related: See UHC
- /scatter <radius>[:<mindist>] - Scatters all players on a square map without teammates with a max distance of <radius>. Will also unspec them and put them in survival. They will be frozen and invincible until you use the start command.
- Defaults as if using ghowden’s scatter commands: /scatter RandomSquare no <radius> <currentworld>:0,0 *
- /scatterteams <radius>[:<mindist>] - Same but with teams
- /scatterplayer <list of players separated by spaces> - Scatters players over the same radius as when you last called scatter, good for late scatters
- You may also scatter using any other combination of the options he has, as they would be used normally. For instance, if you want to use teams on a circle map, use /scatter RandomCircle false 1500:100 worldname:0,0 *. The script will “hook on” and still freeze, unspec, etc as normal.
- See here for all the scatter options.
- Note that if scatter fails, players will be unfrozen on the second scatter, so you may need to refreeze them manually.
- /start <increment> <time> [timeuntilpvp] - Starts a game with a timer that shows every <increment> minutes until <time>. Disallows PVP until [timeuntilpvp] unless you make it 0. Time until pvp defaults to 10 minutes.
- /pillar - Makes a lapis pillar to the sky limit at 0,0, might make meetups easier.
- /deaths - Lists deaths since the last /cleardeaths or /start. (just use /end)
- /cleardeaths - Clears all deaths. Use if people die before the official start of the game, but after the /start.
- /end - use at the end of the game. Will replay all deaths since the last use of the /start command and remove all worldguard regions.
- /enchant <enchant> <level> - Unsafely enchants whatever you’re holding with the enchantment at whatever level. Might crash above level 10.
- /giveall <item:data> <number> - Gives everyone <number> items with :data
- /pause - Stops players and makes them invincible.
- /resume - Restarts the match after a pause. Players will be invincible for the first 10 seconds in case mobs snuck up on them while they were frozen.
- /b <msg> - Server broadcast with one’s name in place of the server name, e.g. [Climbed] asdf
- /a <msg> - Normal server broadcast shortcut, e.g. [Server] asdf
- /gmall 0/1/2 - Switches everyone to survival/creative/adventure mode
- /sd <radius> <xcenter> <zcenter> - First, announces SD starts in 1 minute. Then creates a square sudden death arena centered at xcenter, zcenter with radius radius. Teleports everyone there and gives them 30 seconds to spread out. Then SD starts. If you need to pause for some reason, wait until it says “Sudden Death starts now!” and then use /pause.
- /randsd <radius> <radius of the whole map> - Randomly creates a sudden death arena somewhere on the map. It should be fully contained within the map. Will do all the same stuff the /sd command does otherwise.
- /cleareffects - Clears all potion effects from all players. Mostly for pregame. If you use it during the game someone might lose their regeneration from a gapple or something.
- /cleareffect <player> - Same for a single playe
- /geteffects <player> - Lists the potion effects affecting a player
- /kickall [message] - Kicks all players with the message
- /leave - Fakes a message saying you left the game. Good for speccing
- /join - Fakes a message saying you joined the game.
- /specs - Lists people in proper spec mode
- FOR SPEC COMMANDS THE NAME MUST BE WRITTEN OUT - SO YOU DON’T SPEC SOMEONE WRONG BY ACCIDENT!
- /unspec <player> - Unspecs a player
- /spec <player> - Specs a player (makes them invisible and in fly-adventure mode). They will still be specs when they come back to the server later until someone unspecs or /unspecalls
- /unspecall - Unspecs all players
- /specoff - I don’t think it works, but it should spec someone who is offline
- /autospec off - Disables autospec and autokick
- /autospec on - Enables autospec (players become specs as soon as they die). I recommend using this for FFA games and even team ones when you want to make sure they are not respawning on the map messing things up. Just make sure people leave when they die so they aren’t helping their teammates, unless that is part of the game.
- /autospec kick - Automatically kicks players 30 seconds after they die with a friendly message. For now, will kick ops too.
- /fixdeaths - Clears “dead” team (turns everyone’s names in the chat back white) - automatically done by start and end
- /time permaday - Sets it to noon and stops time from passing
- /time permanight - Sets it to midnight and stops time from passing
- /time cycle - allows time to pass again
- Whitelist
- Default commands:
- /whitelist on - Enables the whitelist
- /whitelist off - Disables the whitelist
- /whitelist reload - Reloads the whitelist from the text file in the server directory. Sometimes fixes issues.
- /whitelist online - Whitelists everyone who is online and enables the whitelist.
- /whitelist clear - Clears the whitelist and disables it.
- /wl clear - Clears the whitelist.
- /wl minecore - Adds everyone from minecore’s whitelist to the whitelist. Might not be up to date. probably getting rid of this, does minecore even play uhc? no. fuckers. ikr
- /wl online - Whitelists everyone who is online.
- For first come first serve games, I recommend opening the server ~15 minutes before the game starts, then using /wl online and /whitelist on once it fills, so people on the server can get back in if they lose connection.
- Server Status
- I’m working on automating this but work with it for now
- /status - lists all the statuses you can set the server to
- /status public - Marks as a public event
- /status private - Marks as a private event
- /status game - Marks that a game is in progress
- /status wait [time] - Marks that a game is starting soon. If you include the time, will say what time it starts. Please use absolute time, not “in 2 hours”, etc
- /status none - Marks the server as not in use
- /status busy - Marks that the server is being prepped
- /status test - Marks that stuff is open for testing
- /status custom <msg> - Marks the server is whatever you want it to be.
- /coords - Any player can use this to post their coords in the chat. Specs can’t use it.
- /stop <message> - stops the server and gives the kick message <message>
- /oc <message> - Opchat, shows in teal and only to other ops
- /pvp - Shows the pvp status of each world. Don’t turn off pvp in spawn, that is handled by worldguard.
- /pvp on <world> - Enables pvp manually
- /pvp off <world> - Disables pvp manually
- Don’t use these if you are using the start command unless the server restarts before pvp is enabled.
- /limit <number> - Limits the number of players on the server to a certain number. Does not make use of the native server limit, as beastnode doesn’t allow that. It’s kind of hacky but it works. Ops can still get around it, but only those on the official op list. Might want to use this each time the server restarts to be sure, but it seems to work fine.
- /fixops - Deops everyone who isn’t on the official op list and reops everyone who is. Automatically done when the server restarts, though it might miss someone who was made op without logging in.
- Might be useful
- /muteall - Silences the chat except ops
- /unmuteall - Allows the chat to speak again
- /g - Quickly switches own gamemode
- /protectwalls 1/0 - enables or disables block protection on all lapis blocks. If it’s on, lapis blocks cannot be placed or harvested. Ore blocks still can.
- /oreson <player> - Experimental feature. Will send notifications to <player> when someone mines gold or diamond with their coordinates. Only works for one player at a time currently.
- /oresoff - Disables the ore notifications
- /poll <length, in seconds> <question> - Creates a poll that asks the question of your choice, which lasts length seconds. Next prompts you for the possible answers, which you should separate with spaces. After the time elapses, the results are displayed.
- /vote <option> - Votes in the current poll with the picked option (letter)
- /gravel 1/0 - enables or disables gravel dropping flint more often (50% instead of 10%)
- Fun/extra gamemodes
- /rocket <player> - looks like team CMattznes is blasting off again!
- /ultraparanoid 0 - Disables ultra paranoid gold/diamond
- /ultraparanoid 1 - Enables ultra paranoid diamond mining: shows everyone the coords of anyone who mines diamond ore. Not sure if this is working right now.
- /ultraparanoid 2 - Same as diamond but for gold. Can use both at once.
- /ultraparanoid 3 - Enables ultra paranoid for players taking damage.
- /diamondless 1/0 - Toggles diamondless. Currently has diamonds drop nothing, gold 50% drops nothing, other 50% drops itself. Players drop 4 gold and 1 diamond in addition to other drops. Doesn’t create the enchanting setup though. (Use /enchantsetup)
- /cobblehaters 1/0 - Toggles cobblehaters. Currently just has cobble and stone drop nothing. They can still be mined with explosions though.
- /demolition 1/0 - Toggles demolition (requires plugin to be enabled, obviously), all functions except the map generation (just use map ‘demolition’ for those)
- /armageddon start <world> <diameter> <bps> - Working on this, will not work very well currently. Starts lava, gravel, and cobblestone raining down on the world from x,z -diameter/2 to x,z +diameter/2. Will generate bps*20 falling blocks at y level 192 randomly over that size. So if you want to do it over a 500x500 area, use /armageddon start (world) 1000 1. High values of bps (over 3 or so) might crash the server and will definitely cause intense client lag. I think the client lag is due to loading a ton of entities when loading chunks where stuff has been falling, so it should be fine on a small area where everything is loaded the entire time. Currently does not drop potions, etc.
- /armageddon end - Stop the armageddon
- Random items will not yet have the newest items (those added since 1.4 or so)
- /giverand <player> <num-items> - Gives player num random items in the first slots of their inventory, starting with their hotbar. It’ll replace whatever they have there already. Will give all items but not blocks (except TNT, it will still give that)
- /giverandall <num-items> - Same but gives it to all players, will give them the same items
- /giveallrand <num-items> - same but gives different num items to all players
- /enchantsetup - Creates and protects an enchanting setup where you are standing.
- /tradingsetup - Creates and protects a trading setup where you are standing. There won’t be a villager in it though.
- /chunkerror <number> <radius> - Creates up to <number> chunk errors within <radius>. I wouldn’t do more than 100 at a time. It will teleport you around to make the errors. Make sure you are in creative.
- /lightsout 1/0 - enables or disables lights out mode, where torches can’t be placed
- /nineslots 1/0 - enables or disables Nine Slots mode, limited to only hotbar
- /uhcinabox - Making a new version, don’t use it
- /listinv - Displays a list of saved inventories
- /saveinv <player> <invname> - Saves player’s inventory as whatever you want to call it. Defaults to your own inventory.
- /loadinv <player> <invname> - Loads player’s inventory whatever inventory from /listinv. Player defaults to your own inventory.
- /loadinvall <invname> - Gives the inventory to all players
- /removeinv - Deletes a saved inv
- /head <player> - Gives you 1 head of the chosen player
- /alive <player> - Removes person from “dead” team
- /dead <player> - Colors someone light gray in the chat to indicate that they are dead
- /names - Fixes everyone’s name to be long enough that it can be displayed with health
- /names off - Takes off everyone’s nickname without fixing their name
- /day - Sets it to day in current world
- /night - Sets it to night in current world
- /sun - Disables a storm in current world
- /rain - enables a storm in current world
- Non-UBL Bans
- Misc
- Scenarios being worked on
- Dimensional Inversion II (Climb/Cold)
- Under construction
- Handicaps (Climb)
- Everyone has a handicap
- King of the Hill (WhoTookMyName24)
- Under construction
- Nightmare Mode (Climb)
- Under construction. This will be the one with zombie damage not being able to be healed, etc
- Planet ??? (Climb)
- Under construction
- Superpowers (Climb)
- Under construction
- Sanguine Auction need a new name? (Climb)
- Pay hearts to each other for items midgame, or bid hearts for items at the start
- Minority Report (Climb)
- Polls for least… blah
- Democracy (Climb)
- Vote for things
- Extinction (Climb)
- Meteor falls after 10 minutes, blocking out the sun. Possible everlasting thunderstorm. All mobs get buffs and more meteors fall.
- Minesweeper (Climb)
- Each stone and ore block has a small chance (higher for higher rarities and lower down) of breaking into primed TNT
- Castle Rush (Tom)
- After so many minutes a castle becomes available at 0,0 to fight in/from. Includes enchant table.
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