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- using System;
- using System.Reflection;
- using UnityEngine;
- using System.Collections;
- using UnityEngine.EventSystems;
- using UnityEngine.Events;
- public class MyEventObject : MonoBehaviour, IEventSystemHandler
- {
- [RenamedSerializedData("onPress")]
- [SerializeField]
- private ButtonClickedEvent m_OnClick = new ButtonClickedEvent();
- public void Start()
- {
- ButtonPressed();
- }
- private void ButtonPressed()
- {
- m_OnClick.Invoke();
- }
- [Serializable]
- public class ButtonClickedEvent : UnityEvent
- {}
- }
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