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Dog clicker game.

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  1. Let's make a game!
  2.     name:Dog Clicker
  3.     by:Crunchy1003
  4.     desc:This is a clicker game. You will click because it is a clicker game!!!
  5.     created:7/212019
  6.     updated:7/212019
  7.     version:1
  8.  
  9. Settings
  10.     background:stuff/Doghouse.jpg
  11.     building cost increase:115%
  12.     building cost refund:50%
  13.     spritesheet:icons, 48 by 48, stuff/dogsIcons.png
  14.     stylesheet:stuff/bigBlue.css
  15. Layout
  16.     use default
  17.        
  18. Buttons
  19.     *dogButton
  20.         name:Make a dog
  21.         desc:Click this little dog to get more dogs!
  22.         on click:anim icon wobble
  23.         on click:yield 1 dog
  24.         on click:if (have goldenTouch and chance(1%)) yield 1 goldenbone
  25.         icon:stuff/dog.png
  26.         no text
  27.         class:bigButton hasFlares
  28.         icon class:shadowed
  29.         tooltip origin:bottom
  30.         tooltip class:red
  31.  
  32. Resources
  33.     *dog|dogs
  34.         name:dog|dogs
  35.         desc:These are your dogs. You can use them to purchase things. Your goal is to have as many dogs as possible!
  36.         icon:icons[0,0]
  37.         class:noBackground
  38.         show earned
  39.        
  40.     *goldenBone|goldenBones
  41.         name:GoldenBone|GoldenBones
  42.         desc:These shiny bones are terribly rare, terribly precious and terribly delicious!
  43.         icon:icons[0,1]
  44.         class:noBackground
  45.         hidden when 0
  46.  
  47. Shinies
  48.     *luckysquirrels
  49.         on click:log Woop
  50.         movement:onRight moveLeft fade run:0.05
  51.         frequency:60
  52.         frequency variation:30
  53.         icon:stuff/luckysquirrels.png
  54.         class:bigButton
  55.         on click:
  56.             $boost=1
  57.             if (have clover) $boost=4
  58.             if (chance(25%))
  59.                 //get at least 7, or between 1 and 3 minutes of our dog production
  60.                 $amount=max(7,random(dogs:ps*60*1,dogs:ps*60*3))*$boost
  61.                 toast The luckysquirrel grants you<//><b>[$amount] dogs</b>.
  62.                 yield $amount dogs
  63.             else
  64.                 $amount=1*$boost
  65.                 toast The luckysquirrel grants you<//><b>[$amount] golden bone[s?$amount]</b>!
  66.                 yield $amount goldenbones
  67.             end
  68.         end
  69.  
  70. Buildings
  71.     *TEMPLATE
  72.         on click:anim glow
  73.        
  74.     *cage|cages
  75.         name:dog cage|dog cages
  76.         desc:A tiny little cage.<//><b>Effect:</b><.>Produces 1 dog every 10 seconds.
  77.         icon:icons[3,0]
  78.         cost:15 dogs
  79.         on tick:yield 0.1 dog
  80.         unlocked
  81.    
  82.     *house|houses
  83.         name:Dog house|Dog houses
  84.         desc:A bit roomier than a cage.<//><b>Effect:</b><.>Produces 1 dog every 2 seconds.
  85.         icon:icons[3,1]
  86.         cost:100 Dogs
  87.         on tick:yield 0.5 Dogs
  88.         req:100 Dogs:earned
  89.    
  90.     *kennel|kennels
  91.         name:Dog kennel|Dog kennels
  92.         desc:A bigger area then a cage in which two or three dogs can live.<//><b>Effect:</b><.>Produces 5 dogs per second.
  93.         icon:icons[3,2]
  94.         cost:600 Dogs
  95.         on tick:yield 5 Dogs
  96.         req:600 Dogs:earned
  97.    
  98.     *mansion|mansions
  99.         name:Dog mansion|Dog mansions
  100.         desc:Larger then the kennels, it includes 5 rooms.<//><b>Effect:</b><.>Produces 12 dogs per second.
  101.         icon:icons[3,3]
  102.         cost:4000 Dogs
  103.         on tick:yield 12 Dogs
  104.         req:4000 Dogs:earned
  105.    
  106.     *Field|Fields
  107.         name:Dog Field|Dog Fields
  108.         desc:A wide open space with tons of room to run.<//><b>Effect:</b><.>produces 90 dogs per second.
  109.         icon:icons[3,4]
  110.         cost:20000 dogs
  111.         on tick:yield 90 dogs
  112.         req:20000 dogs:earned
  113.    
  114.     *village|villages
  115.         name:dog village|dog villages
  116.         desc:Your dogs are building their own villages now!<//><b>Effect:</b><.>Produces 300 dogs per second.
  117.         icon:icons[3,5]
  118.         cost:200000 dogs:earned, 1 goldenBone
  119.         on tick:yield 300 dogs
  120.         req:200000 dogs:earned and independenceDay
  121.        
  122.     *city|cities
  123.         name:Dog city|Dog cities
  124.         desc:A bustling little city, populated with busy dogs.<//><b>Effect:</b><.>Produces 1000 dogs per second.
  125.         icon:icons[3,6]
  126.         cost:3000000 dogs, 4 goldenBones
  127.         on tick:yield 1000 dogs
  128.         req:3000000 dogs:earned and independenceDay
  129.        
  130.     *citadel|citadels
  131.         name:Moon citadel|Moon citadels
  132.         desc:An ornate palace standing on the moon, ruled by dog kings and queens and staffed with royal dog guards.<//><b>Effect:</b><.>Produces 4000 dogs per second.
  133.         icon:icons[3,7]
  134.         cost:70000000 dogs, 16 goldenBones
  135.         on tick:yield 4000 dogs
  136.         on tick:if (have moonGardens) yield 0.01 goldenBone
  137.         req:70000000 dogs:earned and independenceDay
  138.        
  139.     *fortress
  140.         name:Freedom fortress
  141.         text:Freedom fortress ([this]%)
  142.         desc:A huge dog castle. A monument to the adventurous spirit of dogkind, which will take time and effort to complete.<//><b>The fortress is [this]% complete.</b>
  143.         icon:icons[3,8]
  144.         cost:300000000 dogs, 100 goldenBones
  145.         req:70000000 dogs:earned and independenceDay
  146.         limit:100
  147.         cost increase:105%
  148.        
  149. Upgrades
  150.     *TEMPLATE
  151.         on click:anim glow
  152.    
  153.     //food upgrades
  154.     //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
  155.    
  156.     *kibble
  157.         name:kibble
  158.         desc:A nice little supplement to your dogs' diet.<//><b>Effect:</b><.>+1 dog/click
  159.         icon:icons[1,1]
  160.         cost:100 dogs
  161.         passive:increase dog yield of dogButton by 1
  162.         req:10 dogs:earned
  163.        
  164.     *Pepperoni
  165.         name:Pepperoni
  166.         desc:Tasty meat that dogs love.<//><b>Effect:</b><.>+1 dogs/click
  167.         icon:icons[1,2]
  168.         cost:200 dogs
  169.         passive:increase dog yield of dogButton by 1
  170.                 req:50 dogs:earned
  171.        
  172.     *bacon
  173.         name:Bacon
  174.         desc:Wavy meaty goodness that everyone loves.<//><b>Effect:</b><.>dogs/click x2<.>dog production +5%
  175.         icon:icons[1,4]
  176.         cost:3000 dogs
  177.         passive:multiply dog yield of dogsbutton by 2
  178.         passive:multiply yield of dogs by 1.05
  179.         req:1000 dogs:earned
  180.        
  181.     *sausage
  182.         name:Sausage
  183.         desc:Cooked just right it is tasty.<//><b>Effect:</b><.>dogs/click x1.5<.>dog production +5%
  184.         icon:icons[1,5]
  185.         cost:10000 dogs
  186.         passive:multiply dog yield of dogButton by 1.5
  187.         passive:multiply yield of dogs by 1.05
  188.         req:1000 dogs:earned
  189.        
  190.     *turkey
  191.         name:Turkey
  192.         desc:Just like thanksgiving droppings.<//><b>Effect:</b><.>dogs/click x1.5<.>dog production +5%
  193.         icon:icons[1,6]
  194.         cost:50000 dogs
  195.         passive:multiply dog yield of dogButton by 1.5
  196.         passive:multiply yield of dogs by 1.05
  197.         req:10000 dogs:earned
  198.        
  199.     *pork
  200.         name:Pork
  201.         desc:Tasty, and if you get lucky you may get a Bone!!<//><b>Effect:</b><.>dogs/click x1.5<.>dog production +5%
  202.         icon:icons[1,7]
  203.         cost:100000 dogs
  204.         passive:multiply dog yield of dogButton by 1.5
  205.         passive:multiply yield of dogs by 1.05
  206.         req:50000 dogs:earned
  207.        
  208.     *ham
  209.         name:Ham
  210.         desc:Ham Ham Ham Delicious soooo good.<//><b>Effect:</b><.>dogs/click x1.5<.>dog production +5%
  211.         icon:icons[1,8]
  212.         cost:500000 dogs
  213.         passive:multiply dog yield of dogButton by 1.5
  214.         passive:multiply yield of dogs by 1.05
  215.         req:100000 dogs:earned
  216.        
  217.     *beef
  218.         name:Beef
  219.         desc:Tastes so good dogs would die for it.<//><b>Effect:</b><.>dogs/click x1.5<.>dogs production +5%
  220.         icon:icons[1,9]
  221.         cost:1000000 dogs
  222.         passive:multiply dog yield of dogButton by 1.5
  223.         passive:multiply yield of dogs by 1.05
  224.         req:500000 dogs:earned
  225.        
  226.     *Steak
  227.         name:Steak
  228.         desc:Commonly called the best food ever by dogs!!!<//><b>Effect:</b><.>bunnies/click x2<.>bunny production +10%
  229.         icon:icons[1,0]
  230.         cost:100000000 bunnies
  231.         passive:multiply bunny yield of bunnyButton by 2
  232.         passive:multiply yield of bunnies by 1.1
  233.         req:1000000 bunnies:earned
  234.    
  235.     //building upgrades
  236.    
  237.     *buildingUpgrade1
  238.         name:Water bowls
  239.         desc:Your dogs can drink their fill!<//><b>Effect:</b><.>dog cage production x2<.>dog house production x2<.>dog kennels production x2
  240.         icon:icons[2,0] icons[3,0]
  241.         cost:1000 dogs
  242.         passive:multiply yield of cage by 2
  243.         passive:multiply yield of house by 2
  244.         passive:multiply yield of kennel by 2
  245.                 passive:multiply yield of mansion by 2
  246.         req:(cages>=10 or houses>=10 or kennels>=10 or mansions>=10)
  247.        
  248.     *buildingUpgrade2
  249.         name:Prime rib
  250.         desc:Not just for humans anymore!<//><b>Effect:</b><.>dog cage production x2<.>dog house production x2<.>dog kennel production x2<.>dog mansion production x2
  251.         icon:icons[2,0] icons[3,1]
  252.         cost:100000 dogs
  253.         passive:multiply yield of cage by 2
  254.         passive:multiply yield of house by 2
  255.         passive:multiply yield of kennel by 2
  256.                 passive:multiply yield of mansion by 2
  257.         req:(cages>=50 or houses>=50 or kennels>=50 or Mansions>=50)
  258.        
  259.     *buildingUpgrade3
  260.         name:Newspapers
  261.         desc:You'd think they just poop on these, but they really enjoy reading the Sunday comics.<//><b>Effect:</b><.>dog cage production x2<.>dog house production x2<.>dog kennel production x2<.>dog mansion production x2
  262.         icon:icons[2,0] icons[3,2]
  263.         cost:5000000 dogs
  264.         passive:multiply yield of cage by 2
  265.         passive:multiply yield of house by 2
  266.         passive:multiply yield of kennel by 2
  267.                 passive:multiply yield of mansion by 2
  268.         req:(cages>=100 or houses>=100 or kennels>=100 or Mansions>=100)
  269.        
  270.     *buildingUpgrade4
  271.         name:Pretty fences
  272.         desc:Just the right size so your dogs can peek through but not jump over!<//><b>Effect:</b><.>dog field production x2
  273.         icon:icons[2,0] icons[3,3]
  274.         cost:50000 dogs
  275.         passive:multiply yield of field by 2
  276.         req:(fields>=10)
  277.        
  278.     *buildingUpgrade5
  279.         name:Dog playground
  280.         desc:If your dogs are outside, they might as well get some exercise!<//><b>Effect:</b><.>dogs field production x2
  281.         icon:icons[2,0] icons[3,4]
  282.         cost:5000000 dogs
  283.                 passive:multiply yield of field by 2
  284.         req:(fields>=50)
  285.        
  286.     *buildingUpgrade6
  287.         name:Dog TVs
  288.         desc:Televisions that broadcast dog cartoons, dog sitcoms, and dog news bulletins.<//><b>Effect:</b><.>dog village production x2<.>dog city production x2
  289.         icon:icons[2,0] icons[3,5]
  290.         cost:1000000 dogs
  291.         passive:multiply yield of village by 2
  292.         passive:multiply yield of city by 2
  293.         req:(villages>=10 or cities>=10)
  294.        
  295.     *buildingUpgrade7
  296.         name:Dog cars!
  297.         desc:Your dogs drive around in these. How nice!<//><b>Effect:</b><.>dog villages production x2 <.> dog cities production x2
  298.         icon:icons[2,0] icons[3,6]
  299.         cost:500000000 dogs
  300.         passive:multiply yield of village by 2
  301.         passive:multiply yield of city by 2
  302.         req:(villages>=50 or cities>=50)
  303.        
  304.     *buildingUpgrade8
  305.         name:Soothing moon crystals
  306.         desc:Just really nice to be around.<//><b>Effect:</b><.>moon citadel production x2
  307.         icon:icons[2,0] icons[3,7]
  308.         cost:1000000000 dogs
  309.         passive:multiply yield of citadel by 2
  310.         req:10 citadels
  311.        
  312.     //golden bone upgrades
  313.    
  314.     *goldenTouch
  315.         name:Golden touch
  316.         desc:The delicate art of finding bones made of precious metals.<//><b>Effect:</b><.>1% chance of gaining 1 goldenBone per dog click
  317.         icon:icons[2,5]
  318.         cost:1 goldenBone
  319.         req:1 goldenBone:earned
  320.        
  321.     *squirrel's Haste
  322.         name:squirrels's haste
  323.         desc:squirrel!<//><b>Effect:</b><.>luckysquirrels appear 30% more often
  324.         icon:icons[2,6]
  325.         passive:multiply frequency of luckysquirrels by 0.7
  326.         cost:5 goldenBones
  327.         req:1 goldenBones:earned
  328.    
  329.     *independenceDay
  330.         name:Independence day
  331.         desc:Your dogs are making their first step towards declaring their independence from the oppressive shackles of kennels and cages.<//><b>Effect:</b><.>unlocks new buildings
  332.         icon:icons[2,7]
  333.         cost:10 goldenCarrots
  334.         req:5 goldenCarrots:earned
  335.        
  336.         *goldensquirrels
  337.         name:Goldensquirrels
  338.         desc:A very rare type of squirrel.<//><b>Effect:</b><.>luckysquirrels effects are 4 times more powerful
  339.         icon:icons[2,8]
  340.         cost:100 goldenBones
  341.         req:50 goldenBones:earned
  342.        
  343.     *moonGardens
  344.         name:Moon gardens
  345.         desc:The royal botanists in your moon citadels have found a way of cultivating meats in reduced gravity!<//><b>Effect:</b><.>moon citadels now produce 1 goldenBone every 100 seconds
  346.         icon:icons[2,9]
  347.         cost:100 goldenBones
  348.         req:50 goldenBones:earned
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