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- player.sendMessage(ChatColor.RED + "Bombs Away!");
- Location blockLoc = player.getEyeLocation().add(0, -1, 0);
- if (blockLoc.getBlock().getType().equals(Material.AIR)
- || blockLoc.getBlock().getType().equals(Material.LONG_GRASS)) {
- blockLoc.getBlock().setType(Material.FIRE);
- player.sendMessage(ChatColor.RED + "Sizzle! ");
- } else {
- player.sendMessage(ChatColor.DARK_RED + "Grenade had trouble detonating, "
- + (ChatColor.GOLD + "make sure the block you are standing in is air! "));
- return false;
- }
- // -------------------------------------------------------------------------------------------------------------------------------\\
- blockLoc = player.getEyeLocation().add(0, -2, 0);
- if (blockLoc.getBlock().getType().equals(Material.SAND)
- || blockLoc.getBlock().getType().equals(Material.GRASS)) {
- blockLoc.getBlock().setType(Material.MAGMA);
- }
- // -------------------------------------------------------------------------------------------------------------------------------\\
- placeNetherrack(1, -1, 0, player);
- placeNetherrack(-1, -1, 0, player);
- placeNetherrack(0, -1, -1, player);
- placeNetherrack(0, -1, 1, player);
- // -------------------------------------------------------------------------------------------------------------------------------\\
- placeFire(0, 0, -1, player);
- placeFire(0, 0, 1, player);
- placeFire(1, 0, 0, player);
- placeFire(-1, 0, 0, player);
- placeFire(-2, -1, 0, player);
- placeFire(2, -1, 0, player);
- placeFire(0, -1, 2, player);
- placeFire(0, -1, -2, player);
- placeFire(1, -1, 1, player);
- placeFire(1, -1, -1, player);
- placeFire(-1, -1, -1, player);
- placeFire(-1, -1, 1, player);
- return true;
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