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Sep 26th, 2017
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Java 1.74 KB | None | 0 0
  1. player.sendMessage(ChatColor.RED + "Bombs Away!");
  2.  
  3.             Location blockLoc = player.getEyeLocation().add(0, -1, 0);
  4.             if (blockLoc.getBlock().getType().equals(Material.AIR)
  5.                     || blockLoc.getBlock().getType().equals(Material.LONG_GRASS)) {
  6.                 blockLoc.getBlock().setType(Material.FIRE);
  7.                 player.sendMessage(ChatColor.RED + "Sizzle! ");
  8.             } else {
  9.                 player.sendMessage(ChatColor.DARK_RED + "Grenade had trouble detonating, "
  10.                         + (ChatColor.GOLD + "make sure the block you are standing in is air! "));
  11.                 return false;
  12.             }
  13.             // -------------------------------------------------------------------------------------------------------------------------------\\
  14.             blockLoc = player.getEyeLocation().add(0, -2, 0);
  15.             if (blockLoc.getBlock().getType().equals(Material.SAND)
  16.                     || blockLoc.getBlock().getType().equals(Material.GRASS)) {
  17.                 blockLoc.getBlock().setType(Material.MAGMA);
  18.             }
  19.             // -------------------------------------------------------------------------------------------------------------------------------\\
  20.  
  21.             placeNetherrack(1, -1, 0, player);
  22.  
  23.             placeNetherrack(-1, -1, 0, player);
  24.  
  25.             placeNetherrack(0, -1, -1, player);
  26.  
  27.             placeNetherrack(0, -1, 1, player);
  28.  
  29.             // -------------------------------------------------------------------------------------------------------------------------------\\
  30.  
  31.             placeFire(0, 0, -1, player);
  32.             placeFire(0, 0, 1, player);
  33.             placeFire(1, 0, 0, player);
  34.             placeFire(-1, 0, 0, player);
  35.             placeFire(-2, -1, 0, player);
  36.             placeFire(2, -1, 0, player);
  37.             placeFire(0, -1, 2, player);
  38.             placeFire(0, -1, -2, player);
  39.             placeFire(1, -1, 1, player);
  40.             placeFire(1, -1, -1, player);
  41.             placeFire(-1, -1, -1, player);
  42.             placeFire(-1, -1, 1, player);
  43.             return true;
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