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Aug 26th, 2019
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  1. //Play Sound When Collision Occurs With Other Object Or An AGENT
  2. string sound = ""; //uuid or name between quotes of item in inventory
  3.  
  4. default
  5. {
  6. state_entry()
  7. {
  8. llCollisionSound(sound, 1.0);
  9. }
  10. }
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