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KingMurdoc

Thunderlord

Aug 28th, 2018
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  1. Name: Thunderlord (nickname pending)
  2. Age: ?
  3. Gender: F
  4. Sex: N/A
  5. Race: Some midpoint of Exo and T-doll
  6.  
  7. Appearance: A mottled, tattered cloak in blues and grays conceals most of Thunderlord's appearance at a glance, though a black box of some variety lies haphazardly across the left side of the back and shoulder - it might be some kind of radio. The blue, gray, and black color scheme continues across her clothing, which is simple, practical, and suitable for long journeys. It emphasizes ease of movement over protecting the wearer, though it still does the latter. Her eyes are an electrical blue, and while she is quite short at only 4'7", she has a presence that gives one the impression of much greater height. She is never seen without her namesake weapon.
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  9. Personality: Quiet and quite grounded, if occasionally too occupied with thinking about the future to deal with the present. Enjoys exploration of both places and ideas. Liable to act without actually telling anyone what she's doing.
  10.  
  11. Background: Thunderlord's origins are shrouded in mystery even to herself. She was constructed by Conway with inspiration from a strange robotic being now incorporated in her frame and an exotic machine gun he found after a night of heavy drinking, but beyond that she has only hints.
  12.  
  13. [more backstory exists, but would be revealed through play]
  14. Merit: 0
  15. HP:
  16. Moves:
  17.  
  18. Stats:
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  22. Essence: 3
  23. Constitution: 1
  24. Dexterity: 7
  25. Intelligence: 3
  26. Resistance: 1
  27. Strength: 1
  28. Synergy: 2
  29.  
  30. Perks:
  31. They Rest Quiet on Fields Afar. . .: Grants the soulbound item "Thunderlord."
  32. . . .For This Is No Ending. . .: Thunderlord has HP and all HP-boosting effects reduced by 40%, but will resurrect a full turn after taking lethal damage, once per encounter.
  33. . . .But The Eye: Whenever Thunderlord is resurrected, she regains the usage of all actions that are usable more often than once per encounter, and all ramping actions are set to their maximum.
  34.  
  35. Flaw: No Firewall: Thunderlord is vulnerable to cyberattacks, and enemies lacking any explicit ones but having the capability can use an action to roll an opposed INT check to stun her for a round.
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  39. Actions:
  40.  
  41. -Actives
  42. Flickshot: Thunderlord rakes her fire across the enemy's weak point, dealing increased damage. Doubles critical chance on wielded weapons, and deals an extra die of damage should the weapon not have a critical chance. 2 turn cooldown.
  43.  
  44. Akimbo: Snaps off a shot with a one-handed weapon as a free action. 3 turn cooldown.
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  49. -Passives
  50. Agility: Thunderlord dodges and mitigates incoming attacks, granting a pool of temporary HP equal to her DEX. Regenerates DEX/2 points per round.
  51.  
  52. One with the Gun: Adds half of Thunderlord's INT to crafting attempts involving firearms. Double this bonus if it is a light machine gun or similarly-sized weapon.
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  55.  
  56. -Trumps
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  63. Equipment:
  64. Thunderlord: A powerful machine gun, and the chassis around which this particular T-doll was designed. It has a devastating combination of damage and rate of fire, each shot increasing the speed with which the next arrives. Deals (1+n)d8+DEX damage, where n is the number of times the weapon has been attacked with previously, up to a maximum of 2+the number of worlds that Thunderlord has cleared. Damage resets if the user does not fire it at least once in a round.
  65. -Soulbound
  66. -Merit Level: Increases die to 1d10. This is the maximum die size for this weapon.
  67.  
  68. Incredibly Old Cloak: Has a lot of. . . character. Increases wearer's DEX by 1 for the purpose of saves and other evasive purposes, and 2 for the purposes of stealth.
  69.  
  70. Throwing Knife: An old, but well-cared for knife balanced for throwing. Deals 1d4+DEX damage. 25% crit chance if used at range.
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  73. Reserve:
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