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  1. [MODES] Loading mode Default (0) for mode-current-id-202016
  2. [LAYOUT] About to load Library/CurrentLayout-default.dwlt, keepMainWindow=False
  3. Failed to load window layout: System.NullReferenceException: Object reference not set to an instance of an object
  4. at UnityEditor.ContainerWindow.GetWindowID () [0x00070] in <67055f1be3654e2a987254d5437ee5b8>:0
  5. at UnityEditor.ContainerWindow.get_windowID () [0x00010] in <67055f1be3654e2a987254d5437ee5b8>:0
  6. at UnityEditor.ContainerWindow.SaveGeometry () [0x00001] in <67055f1be3654e2a987254d5437ee5b8>:0
  7. at UnityEditor.ContainerWindow.Save () [0x0000d] in <67055f1be3654e2a987254d5437ee5b8>:0
  8. at UnityEditor.ContainerWindow.Close () [0x00001] in <67055f1be3654e2a987254d5437ee5b8>:0
  9. at UnityEditor.WindowLayout.LoadWindowLayout (System.String path, System.Boolean newProjectLayoutWasCreated, System.Boolean setLastLoadedLayoutName, System.Boolean keepMainWindow) [0x001e7] in <67055f1be3654e2a987254d5437ee5b8>:0
  10. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  11. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  12. UnityEngine.Logger:Log(LogType, Object)
  13. UnityEngine.Debug:LogError(Object)
  14. UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
  15. UnityEditor.WindowLayout:LoadProjectLayout(Boolean)
  16. UnityEditor.WindowLayout:LoadCurrentModeLayout(Boolean)
  17. UnityEditor.WindowLayout:LoadDefaultWindowPreferences()
  18. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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