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UE4 crash logs

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Nov 26th, 2020
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  1. Log file open, 11/26/20 12:27:56
  2. LogInit: Display: Running engine for game: SurvivalGame
  3. LogPlatformFile: Not using cached read wrapper
  4. LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
  5. LogStats: Stats thread started at 0.160042
  6. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  7. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
  8. LogPluginManager: Mounting plugin Paper2D
  9. LogPluginManager: Mounting plugin AISupport
  10. LogPluginManager: Mounting plugin LightPropagationVolume
  11. LogPluginManager: Mounting plugin CameraShakePreviewer
  12. LogPluginManager: Mounting plugin ActorLayerUtilities
  13. LogPluginManager: Mounting plugin AnimationSharing
  14. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  15. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  16. LogPluginManager: Mounting plugin GitSourceControl
  17. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  18. LogPluginManager: Mounting plugin NullSourceCodeAccess
  19. LogPluginManager: Mounting plugin PerforceSourceControl
  20. LogPluginManager: Mounting plugin PlasticSourceControl
  21. LogPluginManager: Mounting plugin RiderSourceCodeAccess
  22. LogPluginManager: Mounting plugin SubversionSourceControl
  23. LogPluginManager: Mounting plugin UObjectPlugin
  24. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  25. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  26. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  27. LogPluginManager: Mounting plugin AssetManagerEditor
  28. LogPluginManager: Mounting plugin CryptoKeys
  29. LogPluginManager: Mounting plugin CurveEditorTools
  30. LogPluginManager: Mounting plugin DataValidation
  31. LogPluginManager: Mounting plugin EditorScriptingUtilities
  32. LogPluginManager: Mounting plugin FacialAnimation
  33. LogPluginManager: Mounting plugin GameplayTagsEditor
  34. LogPluginManager: Mounting plugin GeometryMode
  35. LogPluginManager: Mounting plugin MacGraphicsSwitching
  36. LogPluginManager: Mounting plugin MaterialAnalyzer
  37. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  38. LogPluginManager: Mounting plugin PluginBrowser
  39. LogPluginManager: Mounting plugin SpeedTreeImporter
  40. LogPluginManager: Mounting plugin DatasmithContent
  41. LogPluginManager: Mounting plugin VariantManagerContent
  42. LogPluginManager: Mounting plugin AlembicImporter
  43. LogPluginManager: Mounting plugin AutomationUtils
  44. LogPluginManager: Mounting plugin BackChannel
  45. LogPluginManager: Mounting plugin ChaosCloth
  46. LogPluginManager: Mounting plugin ChaosClothEditor
  47. LogPluginManager: Mounting plugin ChaosEditor
  48. LogPluginManager: Mounting plugin ChaosNiagara
  49. LogPluginManager: Mounting plugin ChaosSolverPlugin
  50. LogPluginManager: Mounting plugin CharacterAI
  51. LogPluginManager: Mounting plugin GeometryCache
  52. LogPluginManager: Mounting plugin GeometryCollectionPlugin
  53. LogPluginManager: Mounting plugin GeometryProcessing
  54. LogPluginManager: Mounting plugin PlanarCut
  55. LogPluginManager: Mounting plugin PlatformCrypto
  56. LogPluginManager: Mounting plugin ProxyLODPlugin
  57. LogPluginManager: Mounting plugin SkeletalReduction
  58. LogPluginManager: Mounting plugin Niagara
  59. LogPluginManager: Mounting plugin MagicLeap
  60. LogPluginManager: Mounting plugin MagicLeapLightEstimation
  61. LogPluginManager: Mounting plugin MagicLeapMedia
  62. LogPluginManager: Mounting plugin MagicLeapPassableWorld
  63. LogPluginManager: Mounting plugin MLSDK
  64. LogPluginManager: Mounting plugin AndroidMedia
  65. LogPluginManager: Mounting plugin AvfMedia
  66. LogPluginManager: Mounting plugin ImgMedia
  67. LogPluginManager: Mounting plugin MediaCompositing
  68. LogPluginManager: Mounting plugin MediaPlayerEditor
  69. LogPluginManager: Mounting plugin WebMMedia
  70. LogPluginManager: Mounting plugin WmfMedia
  71. LogPluginManager: Mounting plugin MeshPainting
  72. LogPluginManager: Mounting plugin TcpMessaging
  73. LogPluginManager: Mounting plugin UdpMessaging
  74. LogPluginManager: Mounting plugin ActorSequence
  75. LogPluginManager: Mounting plugin LevelSequenceEditor
  76. LogPluginManager: Mounting plugin MatineeToLevelSequence
  77. LogPluginManager: Mounting plugin MovieRenderPipeline
  78. LogPluginManager: Mounting plugin TemplateSequence
  79. LogPluginManager: Mounting plugin NetcodeUnitTest
  80. LogPluginManager: Mounting plugin NUTUnrealEngine4
  81. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  82. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  83. LogPluginManager: Mounting plugin OnlineSubsystem
  84. LogPluginManager: Mounting plugin OnlineSubsystemNull
  85. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  86. LogPluginManager: Mounting plugin LauncherChunkInstaller
  87. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  88. LogPluginManager: Mounting plugin AndroidMoviePlayer
  89. LogPluginManager: Mounting plugin AndroidPermission
  90. LogPluginManager: Mounting plugin AppleImageUtils
  91. LogPluginManager: Mounting plugin AppleMoviePlayer
  92. LogPluginManager: Mounting plugin ArchVisCharacter
  93. LogPluginManager: Mounting plugin AssetTags
  94. LogPluginManager: Mounting plugin AudioCapture
  95. LogPluginManager: Mounting plugin CustomMeshComponent
  96. LogPluginManager: Mounting plugin EditableMesh
  97. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  98. LogPluginManager: Mounting plugin GoogleCloudMessaging
  99. LogPluginManager: Mounting plugin GooglePAD
  100. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  101. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  102. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  103. LogPluginManager: Mounting plugin MobilePatchingUtils
  104. LogPluginManager: Mounting plugin OculusVR
  105. LogPluginManager: Mounting plugin PhysXVehicles
  106. LogPluginManager: Mounting plugin PostSplashScreen
  107. LogPluginManager: Mounting plugin ProceduralMeshComponent
  108. LogPluginManager: Mounting plugin RuntimePhysXCooking
  109. LogPluginManager: Mounting plugin SignificanceManager
  110. LogPluginManager: Mounting plugin SoundFields
  111. LogPluginManager: Mounting plugin SteamVR
  112. LogPluginManager: Mounting plugin Synthesis
  113. LogPluginManager: Mounting plugin WebMMoviePlayer
  114. LogPluginManager: Mounting plugin WindowsMoviePlayer
  115. LogPluginManager: Mounting plugin ScreenshotTools
  116. LogInit: Using libcurl 7.55.1-DEV
  117. LogInit: - built for x86_64-pc-win32
  118. LogInit: - supports SSL with OpenSSL/1.1.1
  119. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  120. LogInit: - other features:
  121. LogInit: CURL_VERSION_SSL
  122. LogInit: CURL_VERSION_LIBZ
  123. LogInit: CURL_VERSION_IPV6
  124. LogInit: CURL_VERSION_ASYNCHDNS
  125. LogInit: CURL_VERSION_LARGEFILE
  126. LogInit: CURL_VERSION_IDN
  127. LogInit: CurlRequestOptions (configurable via config and command line):
  128. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  129. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  130. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  131. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  132. LogInit: - LocalHostAddr = Default
  133. LogInit: - BufferSize = 65536
  134. LogOnline: OSS: Creating online subsystem instance for: NULL
  135. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  136. LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
  137. LogInit: Build: ++UE4+Release-4.25-CL-14469661
  138. LogInit: Engine Version: 4.25.4-14469661+++UE4+Release-4.25
  139. LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25
  140. LogInit: Net CL: 13144385
  141. LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, GPU: NVIDIA GeForce GTX 1070
  142. LogInit: Compiled (64-bit): Oct 11 2020 08:10:49
  143. LogInit: Compiled with Visual C++: 19.24.28315.00
  144. LogInit: Build Configuration: Development
  145. LogInit: Branch Name: ++UE4+Release-4.25
  146. LogInit: Command Line:
  147. LogInit: Base Directory: C:/Program Files/Unreal Engine/UE_4.25/Engine/Binaries/Win64/
  148. LogInit: Allocator: TBB
  149. LogInit: Installed Engine Build: 1
  150. LogDevObjectVersion: Number of dev versions registered: 26
  151. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  152. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  153. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
  154. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
  155. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
  156. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  157. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  158. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  159. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
  160. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  161. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
  162. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
  163. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
  164. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  165. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  166. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  167. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
  168. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  169. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  170. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
  171. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
  172. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  173. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
  174. LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
  175. LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
  176. LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  177. LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  178. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Engine.ini]
  179. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  180. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  181. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  182. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  183. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  184. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  185. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  186. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  187. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  188. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  189. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  190. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  191. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  192. LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  193. LogInit: Object subsystem initialized
  194. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  195. LogConfig: Setting CVar [[r.setres:1280x720]]
  196. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[r.VSync:0]]
  197. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  198. [2020.11.26-20.27.56:984][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Engine.ini]
  199. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  200. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
  201. [2020.11.26-20.27.56:984][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Engine.ini]
  202. [2020.11.26-20.27.56:984][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Engine.ini]
  203. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  204. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  205. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  206. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  207. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  208. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  209. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  210. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  211. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  212. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  213. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  214. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  215. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  216. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
  217. [2020.11.26-20.27.56:984][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Engine.ini]
  218. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  219. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  220. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  221. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  222. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  223. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  224. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
  225. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  226. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  227. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  228. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  229. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  230. [2020.11.26-20.27.56:984][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  231. [2020.11.26-20.27.56:984][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Engine.ini]
  232. [2020.11.26-20.27.56:984][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Engine.ini]
  233. [2020.11.26-20.27.56:986][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Scalability.ini]
  234. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  235. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  236. [2020.11.26-20.27.56:986][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Scalability.ini]
  237. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  238. [2020.11.26-20.27.56:986][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Scalability.ini]
  239. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  240. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  241. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  242. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  243. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  244. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  245. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  246. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  247. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  248. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  249. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  250. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  251. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  252. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  253. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  254. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  255. [2020.11.26-20.27.56:986][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  256. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  257. [2020.11.26-20.27.56:987][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Scalability.ini]
  258. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  259. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  260. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  261. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  262. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  263. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  264. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  265. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  266. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  267. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  268. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  269. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  270. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  271. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  272. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  273. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  274. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  275. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  276. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  277. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  278. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  279. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  280. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  281. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  282. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  283. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  284. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  285. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  286. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  287. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  288. [2020.11.26-20.27.56:987][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Scalability.ini]
  289. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  290. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  291. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  292. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  293. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  294. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  295. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  296. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  297. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  298. [2020.11.26-20.27.56:987][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Scalability.ini]
  299. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  300. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  301. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  302. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  303. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  304. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  305. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  306. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  307. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  308. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  309. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  310. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  311. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  312. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  313. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  314. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  315. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
  316. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  317. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  318. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  319. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
  320. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  321. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
  322. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  323. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  324. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  325. [2020.11.26-20.27.56:987][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Scalability.ini]
  326. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  327. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  328. [2020.11.26-20.27.56:987][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Scalability.ini]
  329. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
  330. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
  331. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
  332. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
  333. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
  334. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
  335. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
  336. [2020.11.26-20.27.56:987][ 0]LogInit: Selected Device Profile: [Windows]
  337. [2020.11.26-20.27.56:987][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  338. [2020.11.26-20.27.56:987][ 0]LogHAL: Display: Platform has ~ 16 GB [17096667136 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  339. [2020.11.26-20.27.56:987][ 0]LogInit: Going up to parent DeviceProfile []
  340. [2020.11.26-20.27.56:987][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Scalability.ini]
  341. [2020.11.26-20.27.56:987][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  342. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  343. [2020.11.26-20.27.56:988][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Scalability.ini]
  344. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  345. [2020.11.26-20.27.56:988][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Scalability.ini]
  346. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  347. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  348. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  349. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  350. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  351. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  352. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  353. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  354. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  355. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  356. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  357. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  358. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  359. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  360. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  361. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  362. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  363. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  364. [2020.11.26-20.27.56:988][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Scalability.ini]
  365. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  366. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  367. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  368. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  369. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  370. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  371. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  372. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  373. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  374. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  375. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  376. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  377. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  378. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  379. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  380. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  381. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  382. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  383. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  384. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  385. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  386. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  387. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  388. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  389. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  390. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  391. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  392. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  393. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  394. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  395. [2020.11.26-20.27.56:988][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Scalability.ini]
  396. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  397. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  398. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  399. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  400. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  401. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
  402. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  403. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  404. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  405. [2020.11.26-20.27.56:988][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Scalability.ini]
  406. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  407. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  408. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  409. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
  410. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  411. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  412. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  413. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  414. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  415. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  416. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  417. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  418. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
  419. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  420. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  421. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  422. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
  423. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  424. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  425. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  426. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
  427. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  428. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
  429. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  430. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  431. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  432. [2020.11.26-20.27.56:988][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Scalability.ini]
  433. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  434. [2020.11.26-20.27.56:988][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  435. [2020.11.26-20.27.56:988][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Scalability.ini]
  436. [2020.11.26-20.27.56:989][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
  437. [2020.11.26-20.27.56:989][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
  438. [2020.11.26-20.27.56:989][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
  439. [2020.11.26-20.27.56:989][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
  440. [2020.11.26-20.27.56:989][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
  441. [2020.11.26-20.27.56:989][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
  442. [2020.11.26-20.27.56:989][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
  443. [2020.11.26-20.27.56:989][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  444. [2020.11.26-20.27.56:989][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  445. [2020.11.26-20.27.56:989][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  446. [2020.11.26-20.27.56:989][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
  447. [2020.11.26-20.27.56:989][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal Projects/SurvivalGame/Saved/Config/Windows/Engine.ini]
  448. [2020.11.26-20.27.56:989][ 0]LogInit: Computer: DESKTOP-333DILH
  449. [2020.11.26-20.27.56:989][ 0]LogInit: User: Blaize
  450. [2020.11.26-20.27.56:989][ 0]LogInit: CPU Page size=4096, Cores=6
  451. [2020.11.26-20.27.56:989][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  452. [2020.11.26-20.27.56:989][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  453. [2020.11.26-20.27.56:989][ 0]LogMemory: Platform Memory Stats for Windows
  454. [2020.11.26-20.27.56:989][ 0]LogMemory: Process Physical Memory: 114.31 MB used, 114.32 MB peak
  455. [2020.11.26-20.27.56:989][ 0]LogMemory: Process Virtual Memory: 97.02 MB used, 97.02 MB peak
  456. [2020.11.26-20.27.56:989][ 0]LogMemory: Physical Memory: 6955.34 MB used, 9349.31 MB free, 16304.65 MB total
  457. [2020.11.26-20.27.56:989][ 0]LogMemory: Virtual Memory: 5166.60 MB used, 134212560.00 MB free, 134217728.00 MB total
  458. [2020.11.26-20.27.56:993][ 0]LogWindows: WindowsPlatformFeatures enabled
  459. [2020.11.26-20.27.57:035][ 0]LogInit: Physics initialised using underlying interface: PhysX
  460. [2020.11.26-20.27.57:036][ 0]LogInit: Using OS detected language (en-US).
  461. [2020.11.26-20.27.57:036][ 0]LogInit: Using OS detected locale (en-US).
  462. [2020.11.26-20.27.57:041][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  463. [2020.11.26-20.27.57:193][ 0]LogInit: Setting process to per monitor DPI aware
  464. [2020.11.26-20.27.57:215][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  465. [2020.11.26-20.27.57:215][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  466. [2020.11.26-20.27.57:321][ 0]LogHMD: Failed to initialize OpenVR with code 110
  467. [2020.11.26-20.27.57:321][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
  468. [2020.11.26-20.27.57:321][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
  469. [2020.11.26-20.27.57:321][ 0]LogD3D11RHI: D3D11 adapters:
  470. [2020.11.26-20.27.57:406][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
  471. [2020.11.26-20.27.57:406][ 0]LogD3D11RHI: 8088/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  472. [2020.11.26-20.27.57:418][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  473. [2020.11.26-20.27.57:418][ 0]LogD3D11RHI: 0/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  474. [2020.11.26-20.27.57:418][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  475. [2020.11.26-20.27.57:422][ 0]LogD3D11RHI: Creating new Direct3DDevice
  476. [2020.11.26-20.27.57:422][ 0]LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
  477. [2020.11.26-20.27.57:422][ 0]LogWindows: EnumDisplayDevices:
  478. [2020.11.26-20.27.57:422][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
  479. [2020.11.26-20.27.57:423][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
  480. [2020.11.26-20.27.57:423][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
  481. [2020.11.26-20.27.57:423][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
  482. [2020.11.26-20.27.57:423][ 0]LogWindows: DebugString: FoundDriverCount:4
  483. [2020.11.26-20.27.57:423][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
  484. [2020.11.26-20.27.57:423][ 0]LogD3D11RHI: Driver Version: 457.30 (internal:27.21.14.5730, unified:457.30)
  485. [2020.11.26-20.27.57:423][ 0]LogD3D11RHI: Driver Date: 11-6-2020
  486. [2020.11.26-20.27.57:423][ 0]LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
  487. [2020.11.26-20.27.57:471][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
  488. [2020.11.26-20.27.57:471][ 0]LogD3D11RHI: Async texture creation enabled
  489. [2020.11.26-20.27.57:471][ 0]LogD3D11RHI: Array index from any shader is supported
  490. [2020.11.26-20.27.57:495][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  491. [2020.11.26-20.27.57:736][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  492. [2020.11.26-20.27.57:754][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  493. [2020.11.26-20.27.57:754][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  494. [2020.11.26-20.27.57:754][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  495. [2020.11.26-20.27.57:754][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  496. [2020.11.26-20.27.57:754][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  497. [2020.11.26-20.27.57:754][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  498. [2020.11.26-20.27.57:754][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  499. [2020.11.26-20.27.57:754][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  500. [2020.11.26-20.27.57:754][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  501. [2020.11.26-20.27.57:754][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  502. [2020.11.26-20.27.57:774][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  503. [2020.11.26-20.27.57:774][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  504. [2020.11.26-20.27.57:782][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  505. [2020.11.26-20.27.57:790][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
  506. [2020.11.26-20.27.57:798][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  507. [2020.11.26-20.27.57:806][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  508. [2020.11.26-20.27.57:814][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
  509. [2020.11.26-20.27.57:822][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
  510. [2020.11.26-20.27.57:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
  511. [2020.11.26-20.27.57:852][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  512. [2020.11.26-20.27.57:852][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  513. [2020.11.26-20.27.57:866][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  514. [2020.11.26-20.27.57:866][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  515. [2020.11.26-20.27.57:874][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  516. [2020.11.26-20.27.57:882][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  517. [2020.11.26-20.27.57:890][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  518. [2020.11.26-20.27.57:897][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  519. [2020.11.26-20.27.57:897][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  520. [2020.11.26-20.27.57:903][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  521. [2020.11.26-20.27.57:951][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (E:/Unreal Projects/SurvivalGame/Intermediate/Shaders/WorkingDirectory/5144/).
  522. [2020.11.26-20.27.57:952][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/jenki/AppData/Local/Temp/UnrealShaderWorkingDir/5EBBCF0340EE8C3269185FA01630CEA2/'.
  523. [2020.11.26-20.27.57:952][ 0]LogXGEController: Cleaning working directory: C:/Users/jenki/AppData/Local/Temp/UnrealXGEWorkingDir/
  524. [2020.11.26-20.27.57:952][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  525. [2020.11.26-20.27.57:952][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  526. [2020.11.26-20.27.57:952][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  527. [2020.11.26-20.27.58:575][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  528. [2020.11.26-20.27.58:621][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 76MB C:/Users/jenki/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
  529. [2020.11.26-20.27.58:621][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/jenki/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
  530. [2020.11.26-20.27.58:622][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/SurvivalGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  531. [2020.11.26-20.27.58:622][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  532. [2020.11.26-20.27.58:622][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/SurvivalGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  533. [2020.11.26-20.27.58:622][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  534. [2020.11.26-20.27.58:630][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  535. [2020.11.26-20.27.58:630][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  536. [2020.11.26-20.27.58:630][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  537. [2020.11.26-20.27.58:631][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/jenki/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  538. [2020.11.26-20.27.58:631][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  539. [2020.11.26-20.27.58:631][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  540. [2020.11.26-20.27.58:671][ 0]LogSlate: Using FreeType 2.10.0
  541. [2020.11.26-20.27.58:672][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  542. [2020.11.26-20.27.58:693][ 0]LogAssetRegistry: FAssetRegistry took 0.0021 seconds to start up
  543. [2020.11.26-20.27.58:867][ 0]LogInit: Selected Device Profile: [Windows]
  544. [2020.11.26-20.27.59:121][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  545. [2020.11.26-20.27.59:121][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  546. [2020.11.26-20.27.59:121][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  547. [2020.11.26-20.27.59:121][ 0]LogMeshReduction: No distributed automatic mesh merging module available
  548. [2020.11.26-20.27.59:121][ 0]LogMeshMerging: No distributed automatic mesh merging module available
  549. [2020.11.26-20.27.59:133][ 0]LogNetVersion: SurvivalGame 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 3357718875)
  550. [2020.11.26-20.27.59:483][ 0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (000001C901905C40), frame # 0
  551. [2020.11.26-20.27.59:483][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001C9018611C0), frame # 0
  552. [2020.11.26-20.27.59:484][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001C9018AE000), frame # 0
  553. [2020.11.26-20.27.59:527][ 0]LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 0.038318 seconds
  554. [2020.11.26-20.27.59:531][ 0]LogUObjectArray: 15917 objects as part of root set at end of initial load.
  555. [2020.11.26-20.27.59:531][ 0]LogUObjectAllocator: 3965568 out of 0 bytes used by permanent object pool.
  556. [2020.11.26-20.27.59:531][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  557. [2020.11.26-20.27.59:806][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  558. [2020.11.26-20.27.59:876][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  559. [2020.11.26-20.27.59:960][ 0]SourceControl: Source control is disabled
  560. [2020.11.26-20.27.59:960][ 0]SourceControl: Source control is disabled
  561. [2020.11.26-20.27.59:963][ 0]SourceControl: Source control is disabled
  562. [2020.11.26-20.27.59:966][ 0]SourceControl: Source control is disabled
  563. [2020.11.26-20.27.59:971][ 0]SourceControl: Source control is disabled
  564. [2020.11.26-20.28.00:172][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  565. [2020.11.26-20.28.00:189][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  566. [2020.11.26-20.28.00:189][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  567. [2020.11.26-20.28.00:225][ 0]LogOcInput: OculusInput pre-init called
  568. [2020.11.26-20.28.00:234][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
  569. [2020.11.26-20.28.00:234][ 0]LogWindows: File 'OVRPlugin.dll' does not exist
  570. [2020.11.26-20.28.00:283][ 0]LogEngine: Initializing Engine...
  571. [2020.11.26-20.28.00:284][ 0]LogHMD: Failed to initialize OpenVR with code 110
  572. [2020.11.26-20.28.00:284][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
  573. [2020.11.26-20.28.00:285][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
  574. [2020.11.26-20.28.00:379][ 0]LogInit: Initializing FReadOnlyCVARCache
  575. [2020.11.26-20.28.00:385][ 0]LogAIModule: Creating AISystem for world Untitled
  576. [2020.11.26-20.28.00:385][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001C908890800), frame # 0
  577. [2020.11.26-20.28.00:385][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001C90888DF80), frame # 0
  578. [2020.11.26-20.28.00:404][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
  579. [2020.11.26-20.28.00:404][ 0]LogAudioMixer: Display: Sample Rate: 48000
  580. [2020.11.26-20.28.00:404][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
  581. [2020.11.26-20.28.00:404][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
  582. [2020.11.26-20.28.00:404][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
  583. [2020.11.26-20.28.00:404][ 0]LogAudioMixer: Display: Max Channels (voices): 32
  584. [2020.11.26-20.28.00:404][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
  585. [2020.11.26-20.28.00:404][ 0]LogAudio: Display: AudioDevice MaxSources: 32
  586. [2020.11.26-20.28.00:404][ 0]LogAudio: Display: Using built-in audio occlusion.
  587. [2020.11.26-20.28.00:404][ 0]LogAudioMixer: Display: Initializing audio mixer.
  588. [2020.11.26-20.28.00:420][ 0]LogAudioMixer: Display: 0: FrontLeft
  589. [2020.11.26-20.28.00:420][ 0]LogAudioMixer: Display: 1: FrontRight
  590. [2020.11.26-20.28.00:447][ 0]LogAudioMixer: Display: Using Audio Device Speakers (Ear Force Stealth 400 CHAT)
  591. [2020.11.26-20.28.00:449][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
  592. [2020.11.26-20.28.00:451][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
  593. [2020.11.26-20.28.00:451][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
  594. [2020.11.26-20.28.00:452][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
  595. [2020.11.26-20.28.00:452][ 0]LogInit: FAudioDevice initialized.
  596. [2020.11.26-20.28.00:453][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  597. [2020.11.26-20.28.00:527][ 0]LogDerivedDataCache: Saved boot cache 0.07s 76MB C:/Users/jenki/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
  598. [2020.11.26-20.28.00:531][ 0]LogInit: Texture streaming: Enabled
  599. [2020.11.26-20.28.00:545][ 0]LogEngineSessionManager: EngineSessionManager initialized
  600. [2020.11.26-20.28.00:545][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
  601. [2020.11.26-20.28.00:546][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
  602. [2020.11.26-20.28.00:560][ 0]LogInit: Transaction tracking system initialized
  603. [2020.11.26-20.28.00:576][ 0]BlueprintLog: New page: Editor Load
  604. [2020.11.26-20.28.00:631][ 0]LocalizationService: Localization service is disabled
  605. [2020.11.26-20.28.00:779][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  606. [2020.11.26-20.28.00:779][ 0]LogCook: Display: Mobile HDR setting 1
  607. [2020.11.26-20.28.00:887][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/SurvivalGame/Content/' took 0.01s
  608. [2020.11.26-20.28.01:059][ 0]SourceControl: Source control is disabled
  609. [2020.11.26-20.28.01:059][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 5.262
  610. [2020.11.26-20.28.01:059][ 0]Cmd: MAP LOAD FILE="E:/Unreal Projects/SurvivalGame/Content/TopDownBP/Maps/TopDownExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  611. [2020.11.26-20.28.01:059][ 0]LogEditorServer: Warning: Can't find file 'E:/Unreal Projects/SurvivalGame/Content/TopDownBP/Maps/TopDownExampleMap.umap'
  612. [2020.11.26-20.28.01:059][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  613. [2020.11.26-20.28.01:059][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.087ms to complete.
  614. [2020.11.26-20.28.01:059][ 0]LogFileHelpers: Loading map 'TopDownExampleMap' took 0.000
  615. [2020.11.26-20.28.01:061][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 5.264
  616. [2020.11.26-20.28.01:139][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  617. [2020.11.26-20.28.01:144][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  618. [2020.11.26-20.28.01:150][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  619. [2020.11.26-20.28.01:155][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  620. [2020.11.26-20.28.01:161][ 0]LogCollectionManager: Loaded 0 collections in 0.001560 seconds
  621. [2020.11.26-20.28.01:173][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/SurvivalGame/Saved/Collections/' took 0.00s
  622. [2020.11.26-20.28.01:173][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/SurvivalGame/Content/Developers/Blaize/Collections/' took 0.00s
  623. [2020.11.26-20.28.01:173][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/SurvivalGame/Content/Collections/' took 0.00s
  624. [2020.11.26-20.28.01:173][ 0]LogContentBrowser: Native class hierarchy populated in 0.0072 seconds. Added 3425 classes and 818 folders.
  625. [2020.11.26-20.28.01:175][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  626. [2020.11.26-20.28.01:228][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
  627. [2020.11.26-20.28.01:229][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders.
  628. [2020.11.26-20.28.01:283][ 0]LogSlate: Took 0.000115 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  629. [2020.11.26-20.28.01:286][ 0]LogSlate: Took 0.000120 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  630. [2020.11.26-20.28.01:287][ 0]LogSlate: Took 0.000131 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  631. [2020.11.26-20.28.01:331][ 0]LogRenderer: Reallocating scene render targets to support 1596x572 Format 10 NumSamples 1 (Frame:1).
  632. [2020.11.26-20.28.01:393][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
  633. [2020.11.26-20.28.01:393][ 0]LogLoad: (Engine Initialization) Total time: 5.60 seconds
  634. [2020.11.26-20.28.01:393][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  635. [2020.11.26-20.28.01:427][ 0]LogContentStreaming: Texture pool size now 1000 MB
  636. [2020.11.26-20.28.01:434][ 0]LogSlate: Took 0.000159 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  637. [2020.11.26-20.28.06:447][592]LogFileCache: Retrieving MD5 hashes for directory 'E:/Unreal Projects/SurvivalGame/Content/' took 5.04s
  638. [2020.11.26-20.28.22:252][488]LogAssetRegistry: Asset discovery search completed in 23.5602 seconds
  639. [2020.11.26-20.28.22:256][488]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects)
  640. [2020.11.26-20.28.25:532][878]LogSlate: Took 0.000129 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
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