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  1. {"_id":"3z8eXwi6GJ1iPlCX","type":"character","name":"Cade Ashworthy","permission":{"default":0,"KgCzVv9p0BVz6zet":3},"data":{"abilities":{"str":{"type":"Number","label":"Strength","value":11,"min":3,"proficient":0},"dex":{"type":"Number","label":"Dexterity","value":20,"min":3,"proficient":0},"con":{"type":"Number","label":"Constitution","value":14,"min":3,"proficient":0},"int":{"type":"Number","label":"Intelligence","value":14,"min":3,"proficient":0},"wis":{"type":"Number","label":"Wisdom","value":18,"min":3,"proficient":0},"cha":{"type":"Number","label":"Charisma","value":14,"min":3,"proficient":0}},"attributes":{"ac":{"type":"Number","label":"Armor Class","min":0,"value":16},"hp":{"type":"Number","label":"Hit Points","value":49,"min":0,"max":60,"temp":0,"tempmax":0},"init":{"type":"Number","label":"Initiative Modifier","value":0},"prof":{"type":"Number","label":"Proficiency","value":0},"speed":{"type":"String","label":"Movement Speed","value":"30 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These mundane arrows are made of smooth wooden shafts with goose feather fletching and hammer metal bodkins.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 150"},"quantity":{"type":"Number","label":"Quantity","value":17},"weight":{"type":"Number","label":"Weight","value":0.05},"price":{"type":"String","label":"Price","value":"0.25"},"weaponType":{"type":"String","label":"Weapon Type","value":"ammo"},"bonus":{"type":"String","label":"Attack Bonus","value":""},"damage":{"type":"String","label":"Damage Formula","value":""},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"damage2":{"type":"String","label":"Alternate Damage","value":""},"damage2Type":{"type":"String","label":"Alternate Type","value":""},"range":{"type":"String","label":"Weapon Range","value":""},"properties":{"type":"String","label":"Weapon Properties","value":"Stack, Ammunition"},"proficient":{"type":"Boolean","label":"Proficient","value":false},"ability":{"type":"String","label":"Offensive Ability","value":"dex"},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"}},"sort":400000},{"id":5,"flags":{},"name":"Leather Armor","type":"equipment","img":"systems/dnd5e/icons/items/armor/leather.png","data":{"description":{"type":"String","label":"Description","value":"<p>The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 144"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":10},"price":{"type":"String","label":"Price","value":"10"},"armor":{"type":"Number","label":"Armor Value","value":11},"armorType":{"type":"String","label":"Armor Type","value":"light"},"strength":{"type":"String","label":"Required Strength","value":""},"stealth":{"type":"Boolean","label":"Stealth Disadvantage","value":false},"proficient":{"type":"Boolean","label":"Proficient","value":false},"attuned":{"type":"Boolean","label":"Attuned","value":false},"equipped":{"type":"Boolean","label":"Equipped","value":false},"rarity":{"label":"Rarity"}}},{"id":6,"flags":{},"name":"Quiver","type":"backpack","img":"systems/dnd5e/icons/items/weapons/arrows.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>A quiver can hold up to 20 arrows.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"1"},"attuned":{"type":"Boolean","label":"Attuned"},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"}},"sort":600000},{"id":7,"flags":{},"name":"Backpack","type":"backpack","img":"systems/dnd5e/icons/items/inventory/backpack.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>A backpack can hold one cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":5},"price":{"type":"String","label":"Price","value":"2"},"attuned":{"type":"Boolean","label":"Attuned"},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"}}},{"id":8,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":6}}},"name":"Bedroll","type":"backpack","img":"systems/dnd5e/icons/items/inventory/cloth-blue.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>Roll of cloth used by traveller to sleep in.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":7},"price":{"type":"String","label":"Price","value":"1"},"attuned":{"type":"Boolean","label":"Attuned"},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"}}},{"id":9,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":4}}},"name":"Mess Kit","type":"backpack","img":"systems/dnd5e/icons/items/inventory/fork.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"0.2"},"attuned":{"type":"Boolean","label":"Attuned"},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"}}},{"id":10,"flags":{},"name":"Tinderbox","type":"backpack","img":"systems/dnd5e/icons/items/inventory/torch.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.</p>\n<p>&nbsp;</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"0.5"},"attuned":{"type":"Boolean","label":"Attuned"},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"}}},{"id":11,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":7}}},"name":"Torch","type":"backpack","img":"systems/dnd5e/icons/items/inventory/torch.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"0.01"},"attuned":{"type":"Boolean","label":"Attuned"},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"}}},{"id":12,"flags":{},"name":"Rations","type":"backpack","img":"systems/dnd5e/icons/items/inventory/meat.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":10},"weight":{"type":"Number","label":"Weight","value":2},"price":{"type":"String","label":"Price","value":"0.5"},"attuned":{"type":"Boolean","label":"Attuned"},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"}}},{"id":13,"flags":{},"name":"Cure Wounds","type":"spell","img":"systems/dnd5e/icons/spells/heal-jade-1.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</p>\n<p><strong>Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 230"},"spellType":{"type":"String","label":"Spell Type","value":"heal"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"evo"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"Instantaneous"},"damage":{"type":"String","label":"Spell Damage","value":"1d8 + @mod"},"damageType":{"type":"String","label":"Damage Type","value":"healing"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":true}}},{"id":14,"flags":{},"name":"Hunter's Mark","type":"spell","img":"systems/dnd5e/icons/spells/evil-eye-red-1.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra {@dice 1d6} damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 251"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"90 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Bonus Action"},"duration":{"type":"String","label":"Duration","value":"Up to 1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"sort":1200000},{"id":15,"flags":{},"name":"Protection from Evil and Good","type":"spell","img":"systems/dnd5e/icons/spells/protect-sky-2.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.</p>\n<p>The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 270"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Holy water or powdered silver and iron, which the spell consumes"},"target":{"type":"String","label":"Target","value":"One Creature"},"range":{"type":"String","label":"Range","value":"Touch"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"sort":1300000},{"id":16,"flags":{},"name":"Entangle","type":"spell","img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the Duration, these Plants turn the ground in the area into difficult terrain.</p>\n<p>A creature in the area when you cast the spell must succeed on a Strength saving throw or be Restrained by the entangling Plants until the spell ends. A creature restra⁠ined by the plant⁠s can use its action to make a Stren⁠gth check against your spell save DC. On a success, it frees itself.</p>\n<p>When the spell ends, the conjured Plants wilt away.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 238"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"con"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":"90 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Minute"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"str"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":true}},"sort":300000},{"id":17,"flags":{},"name":"Pass without Trace","type":"spell","img":"systems/dnd5e/icons/spells/fog-air-1.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>A veil of shadows and Silence radiates from you, masking you and your companions from detection. For the Duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can’t be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 264"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"abj"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Ashes from a burned leaf of mistletoe and a sprig of spruce"},"target":{"type":"String","label":"Target","value":"Each chosen creature within 30 ft."},"range":{"type":"String","label":"Range","value":"Self"},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"1 Hour"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":true}},"sort":100000},{"id":18,"flags":{},"name":"Spike Growth","type":"spell","img":"systems/dnd5e/icons/spells/vines-acid-2.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the Duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.</p>\n<p>The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 277"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"trs"},"components":{"type":"String","label":"Spell Components","value":"V, S, M"},"materials":{"type":"String","label":"Materials","value":"Seven sharp thorns or seven small twigs, each sharpened to a point"},"target":{"type":"String","label":"Target","value":"20 ft. radius"},"range":{"type":"String","label":"Range","value":"150 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":"2d4"},"damageType":{"type":"String","label":"Damage Type","value":"piercing"},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":true}},"sort":200000},{"id":19,"flags":{},"name":"Zone of Truth","type":"spell","img":"systems/dnd5e/icons/spells/runes-magenta-2.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>You create a magical zone that guards against deception⁠ in a 15-foot-radius sphere⁠ centered on a point of your choice within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.</p>\n<p>An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 289"},"spellType":{"type":"String","label":"Spell Type","value":"save"},"level":{"type":"Number","label":"Spell Level","value":2},"school":{"type":"String","label":"Spell School","value":"enc"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"15 ft. radius sphere"},"range":{"type":"String","label":"Range","value":"60 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":"cha"},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":false}},"sort":1400000},{"id":20,"flags":{"adnd5e":{"itemInfo":{"type":"item","idx":8}}},"name":"Hempen Rope (50ft)","type":"backpack","img":"systems/dnd5e/icons/items/inventory/rope.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":10},"price":{"type":"String","label":"Price","value":"1"},"attuned":{"type":"Boolean","label":"Attuned"},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"}}},{"id":21,"flags":{},"name":"Waterskin","type":"backpack","img":"systems/dnd5e/icons/items/inventory/waterskin.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>Can hold up to 4 pints of liquid</p>"},"source":{"type":"String","label":"Source"},"quantity":{"type":"Number","label":"Quantity","value":1},"weight":{"type":"Number","label":"Weight","value":1},"price":{"type":"String","label":"Price","value":"0.2"},"attuned":{"type":"Boolean","label":"Attuned"},"equipped":{"type":"Boolean","label":"Equipped"},"rarity":{"label":"Rarity"}}},{"id":22,"flags":{},"name":"Ranger","type":"class","img":"systems/dnd5e/icons/skills/green_01.jpg","data":{"description":{"type":"String","label":"Description","value":"<p class=\"MsoNormal\">A combatant trained in the use of martial weapons and magic, relying on their knowledge of their surroundings they fight in remote areas.</p>"},"source":{"type":"String","label":"Source"},"levels":{"type":"String","label":"Class Levels","value":"7"},"subclass":{"type":"String","label":"Subclass","value":"Monster Slayer"}},"sort":2300000},{"id":23,"flags":{},"name":"Favored Foe","type":"feat","img":"icons/svg/mystery-man.svg","data":{"description":{"type":"String","label":"Description","value":"<p>You can call on your bond with nature to mark a creature as your favored enemy for a time: you know the hunter&rsquo;s mark spell, and Wisdom is your spellcasting ability for it. You can use it a certain number of times without expending a spell slot and without requiring concentration&mdash; a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. When you gain the Spellcasting feature at 2nd level, hunter&rsquo;s mark doesn&rsquo;t count against the number of ranger spells you know.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":4,"max":4}},"sort":1100000},{"id":26,"flags":{},"name":"Lucky","type":"feat","img":"icons/svg/mystery-man.svg","data":{"description":{"type":"String","label":"Description","value":""},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"sort":500000},{"id":27,"flags":{},"name":"Brave","type":"feat","img":"icons/svg/mystery-man.svg","data":{"description":{"type":"String","label":"Description","value":"<p>You have advantage on saving throws against being frightened.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"sort":3000000},{"id":28,"flags":{},"name":"Halfling Nimbleness","type":"feat","img":"icons/svg/mystery-man.svg","data":{"description":{"type":"String","label":"Description","value":"<p>You can move through the space of any creature that is of a size larger than yours.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"sort":2800000},{"id":29,"flags":{},"name":"Naturally Stealthy","type":"feat","img":"icons/svg/mystery-man.svg","data":{"description":{"type":"String","label":"Description","value":"<p>You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"sort":2900000},{"id":30,"flags":{},"name":"Wanderer","type":"feat","img":"icons/svg/mystery-man.svg","data":{"description":{"type":"String","label":"Description","value":"<p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"sort":2700000},{"id":31,"flags":{},"name":"Fighting Style","type":"feat","data":{"description":{"type":"String","label":"Description","value":"<p>At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options.&nbsp;</p>\n<p>You can&rsquo;t take a Fighting Style option more than once, even if you later get to choose again.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":"","max":""}}},{"id":32,"flags":{},"name":"Spellcasting","type":"feat","data":{"description":{"type":"String","label":"Description","value":"<p>By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See\"Casting a Spell\" for the general rules of spellcasting and \"Ranger Spells by Level\" for the ranger spell list.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":"","max":""}}},{"id":33,"flags":{},"name":"Primeval Awareness","type":"feat","img":"icons/svg/mystery-man.svg","data":{"description":{"type":"String","label":"Description","value":"<p>You can focus your awareness through the interconnections of nature: you learn additional spells when you reach certain levels in this class if you don&rsquo;t already know them, as shown in the Primal Awareness Spells table. These spells don&rsquo;t count against the number of ranger spells you know.</p>\n<p>&nbsp;</p>\n<table border=\"1\">\n<tbody>\n<tr>\n<td style=\"width: 93px;\">Ranger Level</td>\n<td style=\"width: 266px;\">Spell</td>\n</tr>\n<tr>\n<td style=\"width: 93px;\">3rd</td>\n<td style=\"width: 266px;\">detect magic, speak with animals</td>\n</tr>\n<tr>\n<td style=\"width: 93px;\">5th</td>\n<td style=\"width: 266px;\">beast sense, locate animals or plants</td>\n</tr>\n<tr>\n<td style=\"width: 93px;\">9th</td>\n<td style=\"width: 266px;\">speak with plants</td>\n</tr>\n<tr>\n<td style=\"width: 93px;\">13th</td>\n<td style=\"width: 266px;\">locate creature</td>\n</tr>\n<tr>\n<td style=\"width: 93px;\">17th</td>\n<td style=\"width: 266px;\">commune with nature</td>\n</tr>\n</tbody>\n</table>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"sort":1500000},{"id":34,"flags":{},"name":"Extra Attack","type":"feat","img":"icons/svg/mystery-man.svg","data":{"description":{"type":"String","label":"Description","value":"<p>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"sort":800000},{"id":35,"flags":{},"name":"Fighting Style: Archery","type":"feat","data":{"description":{"type":"String","label":"Description","value":"<p>You gain a +2 bonus to attack rolls you make with ranged weapons.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":"","max":""}}},{"id":36,"flags":{},"name":"Hunter's Sense","type":"feat","img":"icons/svg/mystery-man.svg","data":{"description":{"type":"String","label":"Description","value":"<p>At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities.</p>\n<p>&nbsp;</p>\n<p>You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"sort":2400000},{"id":37,"flags":{},"name":"Slayer's Prey","type":"feat","img":"icons/svg/mystery-man.svg","data":{"description":{"type":"String","label":"Description","value":"<p>Starting at 3rd level, you can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon.</p>\n<p>&nbsp;</p>\n<p>This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"sort":2200000},{"id":38,"flags":{},"name":"Trapper's Chalk","type":"feat","img":"icons/svg/mystery-man.svg","data":{"description":{"type":"String","label":"Description","value":"<p>Trappers chalk has 5 charges gain regain one charge each sunrise</p>\n<p>this red piece of chalk allows you to draw symbols onto solid ground creating a magic trap</p>\n<p>Helix. a binding traps that attempts to bind the enemy on a failed dex save they are restrained until they break free</p>\n<p>Pentagram, an explosive symbol that will detonate upon being stepped on. dealing 1d10 damage or half on a successful dex save(dc15).</p>\n<p>Crystal. an icy trap that turns all terrain in 30 feet of the trap into ice. when walking on the ice a creature must either walk at half speed or make a saving throw on a failed acrobatics or athletics(dc15) they are knocked prone</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"sort":900000},{"id":41,"flags":{},"name":"Deft Explorer - Tireless","type":"feat","img":"icons/svg/mystery-man.svg","data":{"description":{"type":"String","label":"Description","value":"<p>As an action, you can give yourself a number of temporary hit points equal to 1d10 + your Wisdom modifier. You can use this special action a number of times equal to your Wisdom modifier (a minimum of once), and you regain all expended uses when you finish a long rest.</p>\n<p>In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1.</p>\n<p>&nbsp;</p>\n<p>NOTE:</p>\n<p>If you have temporary hit points and receive more of them, you don&rsquo;t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. See chapter 9 of the Player&rsquo;s Handbook for more information on temporary hit points.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"ability"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":"wis"},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":"1d10"},"damageType":{"type":"String","label":"Damage Type","value":"temphp"},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"lr","label":"Limited Uses","value":4,"max":4}},"sort":700000},{"id":42,"flags":{},"name":"Deft Explorer - Roving","type":"feat","img":"icons/svg/mystery-man.svg","data":{"description":{"type":"String","label":"Description","value":"<p>Your walking speed increases by 5, and you gain a climbing speed and a swimming speed equal to your walking speed.</p>"},"source":{"type":"String","label":"Source"},"featType":{"type":"String","label":"Feat Type","value":"passive"},"requirements":{"type":"String","label":"Requirements","value":""},"ability":{"type":"String","label":"Ability Modifier","value":""},"target":{"type":"String","label":"Target","value":""},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":""},"duration":{"type":"String","label":"Duration","value":""},"damage":{"type":"String","label":"Ability Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"uses":{"type":"","label":"Limited Uses","value":0,"max":0}},"sort":1000000},{"id":43,"flags":{},"name":"Detect Magic (Primal Awareness)","type":"spell","img":"systems/dnd5e/icons/spells/light-blue-2.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.</p><p>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 231"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":"30 ft."},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 Minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":true},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":true},"prepared":{"type":"String","label":"Prepared Spell","value":true}},"sort":1600000},{"id":44,"flags":{},"name":"Speak with Animals (Primal Awareness)","type":"spell","img":"systems/dnd5e/icons/spells/wild-jade-1.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.</p>"},"source":{"type":"String","label":"Source","value":"PHB pg. 277"},"spellType":{"type":"String","label":"Spell Type","value":"utility"},"level":{"type":"Number","label":"Spell Level","value":1},"school":{"type":"String","label":"Spell School","value":"div"},"components":{"type":"String","label":"Spell Components","value":"V, S"},"materials":{"type":"String","label":"Materials","value":""},"target":{"type":"String","label":"Target","value":"Self"},"range":{"type":"String","label":"Range","value":""},"time":{"type":"String","label":"Casting Time","value":"1 Action"},"duration":{"type":"String","label":"Duration","value":"10 minutes"},"damage":{"type":"String","label":"Spell Damage","value":""},"damageType":{"type":"String","label":"Damage Type","value":""},"save":{"type":"String","label":"Saving Throw","value":""},"ability":{"type":"String","label":"Spellcasting Ability","value":""},"concentration":{"type":"Boolean","label":"Requires Concentration","value":false},"ritual":{"type":"Boolean","label":"Cast as Ritual","value":false},"prepared":{"type":"String","label":"Prepared Spell","value":true}},"sort":1700000},{"id":45,"flags":{},"name":"Locate Animals or Plants (Primal Awareness)","type":"spell","img":"systems/dnd5e/icons/spells/leaf-royal-2.jpg","data":{"description":{"type":"String","label":"Description","value":"<p>Describe or name a specific kind of beast or plant. 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