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- public static void Bögen(Player p) {
- Inventory inv = Bukkit.createInventory(null, 9*3, "§a§lBÖGEN");
- for (int i = 0; i < 9 * 3; i++) {
- ItemStack s = new ItemStack(Material.STAINED_GLASS_PANE, 1, (byte) 15);
- ItemMeta m = s.getItemMeta();
- m.setDisplayName(" ");
- s.setItemMeta(m);
- inv.setItem(i, s);
- }
- ItemStack item = new ItemStack(Material.BOW);
- ItemMeta meta = item.getItemMeta();
- meta.setDisplayName("§a1000");
- item.setAmount(1);
- meta.addEnchant(Enchantment.ARROW_DAMAGE, 5, true);
- meta.addEnchant(Enchantment.ARROW_KNOCKBACK, 2, true);
- meta.addEnchant(Enchantment.DURABILITY, 3, true);
- meta.addEnchant(Enchantment.ARROW_FIRE, 1, true);
- meta.addEnchant(Enchantment.ARROW_INFINITE, 1, true);
- meta.setLore(Arrays.asList(new String[] {"§aBogen - 6"}));
- item.setItemMeta(meta);
- inv.setItem(10, Items.createItemWithLoreEnch(Material.BOW, 0, "§b30 Coins", 1, "§aBogen - 1", Enchantment.DURABILITY, 1));
- inv.setItem(11, Items.createItemWithLoreEnch2(Material.BOW, 0, "§b50 Coins", 1, Enchantment.DURABILITY, 2, Enchantment.ARROW_DAMAGE, 1, "§aBogen - 2"));
- inv.setItem(12, Items.createItemWithLoreEnch3(Material.BOW, 0, "§b100 Coins", 1, Enchantment.ARROW_KNOCKBACK, 1, Enchantment.ARROW_DAMAGE, 2, Enchantment.DURABILITY, 2, "§aBogen - 3"));
- inv.setItem(13, Items.createItemWithLoreEnch4(Material.BOW, 0, "§b200 Coins", 1, Enchantment.ARROW_DAMAGE, 3, Enchantment.ARROW_KNOCKBACK, 1, Enchantment.DURABILITY, 3, Enchantment.ARROW_FIRE, 1, "§aBogen - 4"));
- inv.setItem(14, Items.createItemWithLoreEnch4(Material.BOW, 0, "§b280 Coins", 1, Enchantment.ARROW_DAMAGE, 4, Enchantment.ARROW_KNOCKBACK, 2, Enchantment.DURABILITY, 3, Enchantment.ARROW_FIRE, 1, "§aBogen - 5"));
- inv.setItem(18, Items.getSkullBack());
- inv.setItem(15, item);
- p.openInventory(inv);
- }
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