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Feb 25th, 2018
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  1. public static void Bögen(Player p) {
  2. Inventory inv = Bukkit.createInventory(null, 9*3, "§a§lBÖGEN");
  3.  
  4. for (int i = 0; i < 9 * 3; i++) {
  5. ItemStack s = new ItemStack(Material.STAINED_GLASS_PANE, 1, (byte) 15);
  6. ItemMeta m = s.getItemMeta();
  7. m.setDisplayName(" ");
  8. s.setItemMeta(m);
  9. inv.setItem(i, s);
  10. }
  11.  
  12. ItemStack item = new ItemStack(Material.BOW);
  13. ItemMeta meta = item.getItemMeta();
  14. meta.setDisplayName("§a1000");
  15. item.setAmount(1);
  16. meta.addEnchant(Enchantment.ARROW_DAMAGE, 5, true);
  17. meta.addEnchant(Enchantment.ARROW_KNOCKBACK, 2, true);
  18. meta.addEnchant(Enchantment.DURABILITY, 3, true);
  19. meta.addEnchant(Enchantment.ARROW_FIRE, 1, true);
  20. meta.addEnchant(Enchantment.ARROW_INFINITE, 1, true);
  21. meta.setLore(Arrays.asList(new String[] {"§aBogen - 6"}));
  22. item.setItemMeta(meta);
  23.  
  24.  
  25. inv.setItem(10, Items.createItemWithLoreEnch(Material.BOW, 0, "§b30 Coins", 1, "§aBogen - 1", Enchantment.DURABILITY, 1));
  26. inv.setItem(11, Items.createItemWithLoreEnch2(Material.BOW, 0, "§b50 Coins", 1, Enchantment.DURABILITY, 2, Enchantment.ARROW_DAMAGE, 1, "§aBogen - 2"));
  27. inv.setItem(12, Items.createItemWithLoreEnch3(Material.BOW, 0, "§b100 Coins", 1, Enchantment.ARROW_KNOCKBACK, 1, Enchantment.ARROW_DAMAGE, 2, Enchantment.DURABILITY, 2, "§aBogen - 3"));
  28. inv.setItem(13, Items.createItemWithLoreEnch4(Material.BOW, 0, "§b200 Coins", 1, Enchantment.ARROW_DAMAGE, 3, Enchantment.ARROW_KNOCKBACK, 1, Enchantment.DURABILITY, 3, Enchantment.ARROW_FIRE, 1, "§aBogen - 4"));
  29. inv.setItem(14, Items.createItemWithLoreEnch4(Material.BOW, 0, "§b280 Coins", 1, Enchantment.ARROW_DAMAGE, 4, Enchantment.ARROW_KNOCKBACK, 2, Enchantment.DURABILITY, 3, Enchantment.ARROW_FIRE, 1, "§aBogen - 5"));
  30. inv.setItem(18, Items.getSkullBack());
  31. inv.setItem(15, item);
  32. p.openInventory(inv);
  33.  
  34.  
  35. }
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