Advertisement
Guest User

Untitled

a guest
Jan 11th, 2020
57
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.30 KB | None | 0 0
  1. FireEffect : Exception while compiling expression graph: System.IO.FileNotFoundException: Could not find file "c:\unity projects\firstproject\library\packagecache\com.unity.visualeffectgraph@7.1.7\shaders\renderpipeline\legacy\templates\vfxparticlelitplanarprimitive.template"
  2. File name: 'c:\unity projects\firstproject\library\packagecache\com.unity.visualeffectgraph@7.1.7\shaders\renderpipeline\legacy\templates\vfxparticlelitplanarprimitive.template'
  3. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
  4. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  5. at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
  6. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
  7. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  8. at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
  9. at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  10. at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
  11. at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  12. at UnityEditor.VFX.VFXCodeGenerator.GetFlattenedTemplateContent (System.String path, System.Collections.Generic.List`1[T] includes, System.Collections.Generic.IEnumerable`1[T] defines) [0x0008d] in C:\Unity Projects\FirstProject\Library\PackageCache\com.unity.visualeffectgraph@7.1.7\Editor\Compiler\VFXCodeGenerator.cs:275
  13. at UnityEditor.VFX.VFXCodeGenerator.Build (UnityEditor.VFX.VFXContext context, System.String templatePath, UnityEditor.VFX.VFXCompilationMode compilationMode, UnityEditor.VFX.VFXContextCompiledData contextData) [0x0002a] in C:\Unity Projects\FirstProject\Library\PackageCache\com.unity.visualeffectgraph@7.1.7\Editor\Compiler\VFXCodeGenerator.cs:364
  14. at UnityEditor.VFX.VFXCodeGenerator.Build (UnityEditor.VFX.VFXContext context, UnityEditor.VFX.VFXCompilationMode compilationMode, UnityEditor.VFX.VFXContextCompiledData contextData) [0x00012] in C:\Unity Projects\FirstProject\Library\PackageCache\com.unity.visualeffectgraph@7.1.7\Editor\Compiler\VFXCodeGenerator.cs:188
  15. at UnityEditor.VFX.VFXGraphCompiledData.GenerateShaders (System.Collections.Generic.List`1[T] outGeneratedCodeData, UnityEditor.VFX.VFXExpressionGraph graph, System.Collections.Generic.IEnumerable`1[T] contexts, System.Collections.Generic.Dictionary`2[TKey,TValue] contextToCompiledData, UnityEditor.VFX.VFXCompilationMode compilationMode) [0x00067] in C:\Unity Projects\FirstProject\Library\PackageCache\com.unity.visualeffectgraph@7.1.7\Editor\Compiler\VFXGraphCompiledData.cs:625
  16. at UnityEditor.VFX.VFXGraphCompiledData.Compile (UnityEditor.VFX.VFXCompilationMode compilationMode, System.Boolean forceShaderValidation) [0x005c3] in C:\Unity Projects\FirstProject\Library\PackageCache\com.unity.visualeffectgraph@7.1.7\Editor\Compiler\VFXGraphCompiledData.cs:908 : at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <437ba245d8404784b9fbab9b439ac908>:0
  17. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  18. at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
  19. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <437ba245d8404784b9fbab9b439ac908>:0
  20. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  21. at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <437ba245d8404784b9fbab9b439ac908>:0
  22. at System.IO.StreamReader..ctor (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  23. at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
  24. at System.IO.File.ReadAllText (System.String path) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  25. at UnityEditor.VFX.VFXCodeGenerator.GetFlattenedTemplateContent (System.String path, System.Collections.Generic.List`1[T] includes, System.Collections.Generic.IEnumerable`1[T] defines) [0x0008d] in C:\Unity Projects\FirstProject\Library\PackageCache\com.unity.visualeffectgraph@7.1.7\Editor\Compiler\VFXCodeGenerator.cs:275
  26. at UnityEditor.VFX.VFXCodeGenerator.Build (UnityEditor.VFX.VFXContext context, System.String templatePath, UnityEditor.VFX.VFXCompilationMode compilationMode, UnityEditor.VFX.VFXContextCompiledData contextData) [0x0002a] in C:\Unity Projects\FirstProject\Library\PackageCache\com.unity.visualeffectgraph@7.1.7\Editor\Compiler\VFXCodeGenerator.cs:364
  27. at UnityEditor.VFX.VFXCodeGenerator.Build (UnityEditor.VFX.VFXContext context, UnityEditor.VFX.VFXCompilationMode compilationMode, UnityEditor.VFX.VFXContextCompiledData contextData) [0x00012] in C:\Unity Projects\FirstProject\Library\PackageCache\com.unity.visualeffectgraph@7.1.7\Editor\Compiler\VFXCodeGenerator.cs:188
  28. at UnityEditor.VFX.VFXGraphCompiledData.GenerateShaders (System.Collections.Generic.List`1[T] outGeneratedCodeData, UnityEditor.VFX.VFXExpressionGraph graph, System.Collections.Generic.IEnumerable`1[T] contexts, System.Collections.Generic.Dictionary`2[TKey,TValue] contextToCompiledData, UnityEditor.VFX.VFXCompilationMode compilationMode) [0x00067] in C:\Unity Projects\FirstProject\Library\PackageCache\com.unity.visualeffectgraph@7.1.7\Editor\Compiler\VFXGraphCompiledData.cs:625
  29. at UnityEditor.VFX.VFXGraphCompiledData.Compile (UnityEditor.VFX.VFXCompilationMode compilationMode, System.Boolean forceShaderValidation) [0x005c3] in C:\Unity Projects\FirstProject\Library\PackageCache\com.unity.visualeffectgraph@7.1.7\Editor\Compiler\VFXGraphCompiledData.cs:908
  30. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement