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- Welcome to VBCT
- Session Date: Wednesday, September 13, 2017, 12:38:56 PM
- OS = Microsoft Windows NT 6.1.7601 Service Pack 1 = Windows 7 and Windows Server 2008 R2
- VBCT Version: 1.0uBETA9
- STEAM was found installed at: c:\program files (x86)\steam
- UserPath found: D:\Steam Games\steamapps\common
- Counter-Strike: Source was selected
- Game name read from gameinfo.txt file: Counter-Strike Source ... actual mod = Counter-Strike: Source
- appid read from gameinfo.txt file: 240
- steam appid read: 240
- Local User VProject & sourcesdk Environment strings updated!
- WARNING: no specific SDKLauncher.exe was found for this mod: Counter-Strike: Source
- Local SDK Path Profiles were Read!
- Source SDK Base 2013 SinglePlayer Games:
- No Source SDK Base 2013 SinglePlayer GameConfig.txt found.
- Source SDK Base 2013 MultiPlayer Games:
- No Source SDK Base 2013 MultiPlayer GameConfig.txt found.
- Source SDK Base 2009 (common) Half-Life 2 Games:
- No Source SDK Base 2009 (common) GameConfig.txt found.
- Left 4 Dead Games:
- No Left 4 Dead GameConfig.txt found.
- Left 4 Dead 2 Games:
- Left 4 Dead 2
- Left 4 Dead 2 BETA Games:
- No Left 4 Dead 2 BETA GameConfig.txt found.
- Portal Games:
- No Portal GameConfig.txt found.
- Portal 2 Games:
- No Portal 2 GameConfig.txt found.
- Alien Swarm Games:
- No Alien Swarm GameConfig.txt found.
- Counter-Strike Global Offensive Games:
- No Counter-Strike Global Offensive GameConfig.txt found.
- Counter-Strike Source Games:
- No Counter-Strike Source GameConfig.txt found.
- Day of Defeat Source Games:
- No Day of Defeat Source GameConfig.txt found.
- Team Fortress 2 Games:
- No Team Fortress 2 GameConfig.txt found.
- HalfLife 2 DeathMatch Games:
- No HalfLife 2 DeathMatch GameConfig.txt found.
- HalfLife DeathMatch: Source Games:
- No HalfLife DeathMatch: Source GameConfig.txt found.
- Fistful of Frags: Source Games:
- No Fistful of Frags: Source GameConfig.txt found.
- Warning, Map Folder as defined in GameConfig.txt not found: D:\Steam Games\steamapps\common\Counter-Strike Source\sourcesdk_content\cstrike\mapsrc
- Falling back to default.
- Map File Selected: C:\Users\Diomonder\Desktop\prefab maps\deserttest.vmf
- Fast Compile Selected!
- Compile Start Time: Wednesday, September 13, 2017, 12:39:03 PM
- -------------- Start Compile BSP ----------------
- VBSP Started, Please Wait!
- VBSP: d:\steam games\steamapps\common\counter-strike source\bin\vbsp.exe -game "D:\Steam Games\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Diomonder\Desktop\prefab maps\deserttest"
- Valve Software - vbsp.exe (Jun 14 2017)
- 12 threads
- materialPath: D:\Steam Games\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading C:\Users\Diomonder\Desktop\prefab maps\deserttest.vmf
- Could not locate 'GameData' key in d:\steam games\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/deserttest/diodesert/diomountainblend_wvt_patch
- Patching WVT material: maps/deserttest/concrete/blendconcretegravel001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 96 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Diomonder\Desktop\prefab maps\deserttest.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (171643 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9..Error! Too many detail props emitted on this map! (64K max!)n
- Compile Complete for this module.
- VBSP Completed: Wednesday, September 13, 2017, 12:39:06 PM
- -------------- Start Compile VVIS ----------------
- VVIS Started, Please Wait!
- VVIS: d:\steam games\steamapps\common\counter-strike source\bin\vvis.exe -fast -game "D:\Steam Games\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Diomonder\Desktop\prefab maps\deserttest"
- Valve Software - vvis.exe (Jun 14 2017)
- fastvis = true
- 12 threads
- reading c:\users\diomonder\desktop\prefab maps\deserttest.bsp
- reading c:\users\diomonder\desktop\prefab maps\deserttest.prt
- 582 portalclusters
- 1708 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 5150 visible clusters (1.77%)
- Total clusters visible: 290850
- Average clusters visible: 499
- Building PAS...
- Average clusters audible: 581
- visdatasize:89133 compressed from 93120
- writing c:\users\diomonder\desktop\prefab maps\deserttest.bsp
- 0 seconds elapsed
- Compile Complete for this module.
- VVIS Completed: Wednesday, September 13, 2017, 12:39:06 PM
- VVIS: Compile time: 0 seconds elapsed
- -------------- Start Compile VRAD ----------------
- VRAD Started, Please Wait!
- VRAD: d:\steam games\steamapps\common\counter-strike source\bin\vrad.exe -game "D:\Steam Games\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Diomonder\Desktop\prefab maps\deserttest"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\users\diomonder\desktop\prefab maps\deserttest.bsp
- Error! Unable to load file "models/iraq/ir_hesco_basket_01_row.dx80.vtx"
- Error! Unable to load file "models/props_fortifications/concrete_wall001_96_reference.dx80.vtx"
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (3.55 seconds)
- 2970 faces
- 4972340 square feet [716016960.00 square inches]
- 489 Displacements
- 928173 Square Feet [133656984.00 Square Inches]
- 2970 patches before subdivision
- 69164 patches after subdivision
- 24 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
- transfers 2122203, max 630
- transfer lists: 16.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(87405, 72354, 39649)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(5761, 4215, 2150)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(858, 539, 240)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(159, 86, 33)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(30, 14, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(6, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0301 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 462/8192 5544/98304 ( 5.6%)
- brushsides 3142/65536 25136/524288 ( 4.8%)
- planes 2064/65536 41280/1310720 ( 3.1%)
- vertexes 4332/65536 51984/786432 ( 6.6%)
- nodes 1122/65536 35904/2097152 ( 1.7%)
- texinfos 478/12288 34416/884736 ( 3.9%)
- texdata 41/2048 1312/65536 ( 2.0%)
- dispinfos 489/0 86064/0 ( 0.0%)
- disp_verts 39609/0 792180/0 ( 0.0%)
- disp_tris 62592/0 125184/0 ( 0.0%)
- disp_lmsamples 2251104/0 2251104/0 ( 0.0%)
- faces 2970/65536 166320/3670016 ( 4.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2273/65536 127288/3670016 ( 3.5%)
- leaves 1124/65536 35968/2097152 ( 1.7%)
- leaffaces 2713/65536 5426/131072 ( 4.1%)
- leafbrushes 992/65536 1984/131072 ( 1.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 23403/512000 93612/2048000 ( 4.6%)
- edges 13949/256000 55796/1024000 ( 5.4%)
- LDR worldlights 24/8192 2112/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 271/32768 2710/327680 ( 0.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4938/65536 9876/131072 ( 7.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2967476/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 89133/16777216 ( 0.5%)
- entdata [variable] 23555/393216 ( 6.0%)
- LDR ambient table 1124/65536 4496/262144 ( 1.7%)
- HDR ambient table 1124/65536 4496/262144 ( 1.7%)
- LDR leaf ambient 5833/65536 163324/1835008 ( 8.9%)
- HDR leaf ambient 1124/65536 31472/1835008 ( 1.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/2826904 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/36404 ( 0.0%)
- pakfile [variable] 175225/0 ( 0.0%)
- physics [variable] 171643/4194304 ( 4.1%)
- physics terrain [variable] 114217/1048576 (10.9%)
- Level flags = 0
- Total triangle count: 8329
- Writing c:\users\diomonder\desktop\prefab maps\deserttest.bsp
- 35 seconds elapsed
- Compile Complete for this module.
- VRAD Completed: Wednesday, September 13, 2017, 12:39:43 PM
- VRAD: Compile time: 35 seconds elapsed
- One Line Summary: 9/13/2017 12:39:43 PM, deserttest.vmf, Counter-Strike: Source, crashed?, fast, normal, 00:00:03, 00:00:00, 00:00:36, 00:00:40
- History.csv was updated.
- Compile Summary - job mode: FAST
- Map Name: deserttest.vmf
- VBSP - mode:crashed?, n/a, 00:00:03 elapsed
- VVIS - mode:fast, 0 seconds, 00:00:00 elapsed
- VRAD - mode:normal, 35 seconds(LDR), n/a(HDR), 00:00:36 elapsed
- Total Compile time: 00:00:40
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