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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -allowdynamicpropsasstatic -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\gavin\desktop\hammer stuff\newmapmeme"
- Valve Software - vbsp.exe (Apr 29 2016)
- allowdynamicpropsasstatic = true
- 8 threads
- materialPath: D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
- Loading c:\users\gavin\desktop\hammer stuff\newmapmeme.vmf
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/newmapmeme/gm_construct13/congrass_singlenormal_blend_sand_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\users\gavin\desktop\hammer stuff\newmapmeme.prt...Building visibility clusters...
- done (0)
- material "skybox/sky_cloudy010_hdrrt" not found.
- Can't load skybox file skybox/sky_cloudy010_hdr to build the default cubemap!
- Can't load skybox file skybox/sky_cloudy010_hdr to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (7673 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 41 texinfos to 12
- Reduced 7 texdatas to 6 (279 bytes to 231)
- Writing c:\users\gavin\desktop\hammer stuff\newmapmeme.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\gavin\desktop\hammer stuff\newmapmeme"
- Valve Software - vvis.exe (May 15 2014)
- 8 threads
- reading c:\users\gavin\desktop\hammer stuff\newmapmeme.bsp
- reading c:\users\gavin\desktop\hammer stuff\newmapmeme.prt
- 8 portalclusters
- 9 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 64
- Average clusters visible: 8
- Building PAS...
- Average clusters audible: 8
- visdatasize:84 compressed from 128
- writing c:\users\gavin\desktop\hammer stuff\newmapmeme.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -staticproppolys -staticproplighting -textureshadows -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\gavin\desktop\hammer stuff\newmapmeme"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\gavin\desktop\hammer stuff\newmapmeme.bsp
- Setting up ray-trace acceleration structure... Done (0.08 seconds)
- 375 faces
- 1540 square feet [221896.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 375 patches before subdivision
- 31591 patches after subdivision
- 3 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 5145671, max 484
- transfer lists: 39.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(224233, 189793, 96932)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(105717, 85200, 36307)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(51018, 39896, 14311)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(24713, 18879, 5725)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(12031, 9022, 2320)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(5868, 4331, 946)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(2868, 2087, 388)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1403, 1008, 159)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(687, 488, 66)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(337, 237, 27)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(165, 115, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(81, 56, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(40, 27, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(19, 13, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(10, 6, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(5, 3, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(2, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0063 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 21/8192 252/98304 ( 0.3%)
- brushsides 126/65536 1008/524288 ( 0.2%)
- planes 212/65536 4240/1310720 ( 0.3%)
- vertexes 429/65536 5148/786432 ( 0.7%)
- nodes 66/65536 2112/2097152 ( 0.1%)
- texinfos 12/12288 864/884736 ( 0.1%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 375/65536 21000/3670016 ( 0.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 20/65536 1120/3670016 ( 0.0%)
- leaves 68/65536 2176/2097152 ( 0.1%)
- leaffaces 390/65536 780/131072 ( 0.6%)
- leafbrushes 139/65536 278/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1668/512000 6672/2048000 ( 0.3%)
- edges 875/256000 3500/1024000 ( 0.3%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 8/32768 80/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 126/65536 252/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 954464/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 84/16777216 ( 0.0%)
- entdata [variable] 755/393216 ( 0.2%)
- LDR ambient table 68/65536 272/262144 ( 0.1%)
- HDR ambient table 68/65536 272/262144 ( 0.1%)
- LDR leaf ambient 75/65536 2100/1835008 ( 0.1%)
- HDR leaf ambient 68/65536 1904/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/790 ( 0.1%)
- pakfile [variable] 38250/0 ( 0.0%)
- physics [variable] 7673/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 1
- Total triangle count: 838
- Writing c:\users\gavin\desktop\hammer stuff\newmapmeme.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\gavin\desktop\hammer stuff\newmapmeme.bsp" "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\newmapmeme.bsp"
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" +map "newmapmeme"
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