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- #pragma once
- #include "CoreMinimal.h"
- #include "Abilities/GameplayAbility.h"
- #include "GAS.h"
- #include "GASGameplayAbility.generated.h"
- /**
- *
- */
- UCLASS()
- class GAS_API UGASGameplayAbility : public UGameplayAbility
- {
- GENERATED_BODY()
- public:
- UGASGameplayAbility();
- //Abilities with this set will automatically activate when the input is pressed.
- UPROPERTY(BlueprintReadOnly, EditAnywhere, Category = "Ability")
- EGASAbilityInputID AbilityInputID = EGASAbilityInputID::None;
- };
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