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GASGameplayAbility.h

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Mar 11th, 2021
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  1. #pragma once
  2.  
  3. #include "CoreMinimal.h"
  4. #include "Abilities/GameplayAbility.h"
  5. #include "GAS.h"
  6. #include "GASGameplayAbility.generated.h"
  7.  
  8. /**
  9.  *
  10.  */
  11. UCLASS()
  12. class GAS_API UGASGameplayAbility : public UGameplayAbility
  13. {
  14.     GENERATED_BODY()
  15.    
  16. public:
  17.  
  18.     UGASGameplayAbility();
  19.  
  20.     //Abilities with this set will automatically activate when the input is pressed.
  21.     UPROPERTY(BlueprintReadOnly, EditAnywhere, Category = "Ability")
  22.     EGASAbilityInputID AbilityInputID = EGASAbilityInputID::None;
  23.  
  24. };
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