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May 11th, 2016
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  1. [12:13 AM] Dusk: Can I get a better feel for the exact kind of details you're looking for, if possible?
  2. [12:15 AM] avvilgarrant@gmail.com: City population, government (and how that fits into the regional/national government, if applicable), major past civilizations that would be common knowledge (and any common myths about them), what the world view would be like to a complete commoner in this area.
  3. [12:21 AM] Dusk: I think I can safely say large or metropolis (though expect severely limited item availability in comparison to what's listed for those for obvious reasons). I'd lean more towards large for this. Council. Separate city-states feels correct, so I'll stick to that.
  4. [12:21 AM] Dusk: Worldview is vague; what do you mean more specifically?
  5. [12:23 AM] avvilgarrant@gmail.com: Well, how does this city-state interact with neighboring city-states? What are the troubles/concerns/hopes of the populace at large? What are common jobs, common paths in life?
  6. [12:23 AM] Dusk: It's largely isolated. I mean... that vast distance from everything else in some of the images is something I actually want to keep.
  7. [12:24 AM] Dusk: I'm playing around with how trade occurs.
  8. [12:24 AM] Dusk: Still.
  9. [12:25 AM] Dusk: I like the generic flavor of airships here but I don't know if I want the technological commitments to something like that, so I'm still toying around.
  10. [12:25 AM] avvilgarrant@gmail.com: I actually expected that and had been waiting to see if you'd made a decision.
  11. [12:25 AM] Dusk: Well, it's been brought up indirectly several times.
  12. [12:26 AM] Dusk: In what people were expecting,
  13. [12:26 AM] Dusk: .*
  14. [12:26 AM] Dusk: Also in at least one of the images, I think.
  15. [12:26 AM] avvilgarrant@gmail.com: In more than one.
  16. [12:27 AM] avvilgarrant@gmail.com: Actually, though.
  17. [12:27 AM] avvilgarrant@gmail.com: The existence or not existence of airships doesn't affect anything significant I wanted to set up for my character at the moment.
  18. [12:31 AM] Dusk: If you're wondering why the hell anything so isolated exists, the settlement is right next to (and partially built out of, from scavenging) a large swath of old, destroyed city. It's fairly blocked off now, though. Considered dangerous for obvious reasons.
  19. [12:31 AM] avvilgarrant@gmail.com: What about military/law enforcement (separate questions)?
  20. [12:35 AM] Dusk: Military, unsure. Law enforcement is handled by an association that is technically not a part of the government, but still has authority. Mostly paid for by the guilds represented on the council (though also by taxes, though people occasionally complain).
  21. [12:37 AM] Dusk: HAven't been any major issues with the arrangement, though.
  22. [12:37 AM] avvilgarrant@gmail.com: How is scavenging from the ruins handled?
  23. [12:38 AM] avvilgarrant@gmail.com: By that, I mean organizationally.
  24. [12:38 AM] Dusk: It largely isn't, now.
  25. [12:38 AM] Dusk: The city's been around long enough it's avoided.
  26. [12:38 AM] avvilgarrant@gmail.com: Mm.
  27. [12:39 AM] avvilgarrant@gmail.com:
  28. [00:37] duskthanatos: The city's been around long enough it's avoided.
  29. [00:37] Avvil: Mm.
  30. [00:38] Avvil: Something you said earlier implied that historical knowledge would be difficult for my character to acquire, even if pursued obsessively. Is that due to a lack of such knowledge itself?
  31. [12:42 AM] Dusk: That's a combination of several factors.
  32. [12:51 AM] Dusk: The first is just that your generic calamity upon the ancient civilization did not leave many direct sources of information that anyone can easily decipher or interpret. This isn't so much a result of language differences, which would be surmountable, or anything else, so much as however the hell they stored their information. What record-keeping devices have found (assuming they're recording-keeping devices, anyways) aren't in formats anyone has yet figured out how to extract their content from. Promising places for finding things you -could- extract information from were behind doors with mechanical devices keeping them shut that no one had any idea how to properly open without potentially destroying whatever was inside. Further, even though some things that survived -were- on plain paper and in the open, scavenging was not kind to anything accessible.
  33. [12:51 AM] Dusk: Paper burns and fire is conducive to living.
  34. [12:51 AM] Dusk: Some stuff is out there, but not a lot.
  35. [12:52 AM] avvilgarrant@gmail.com: That does partially touch on a related question I was going to ask.
  36. [12:52 AM] avvilgarrant@gmail.com: Which is
  37. [12:52 AM] avvilgarrant@gmail.com: "Are we in a sort of dark age?"
  38. [12:52 AM] Dusk: You are essentially on the brink of exiting one.
  39. [12:52 AM] Dusk: If not in the middle of exiting it.
  40. [12:52 AM] avvilgarrant@gmail.com: Yeah, I got that from the last response, pieced together with everything else.
  41. [12:53 AM] avvilgarrant@gmail.com: Alright, going back to something.
  42. [12:53 AM] avvilgarrant@gmail.com:
  43. [00:37] duskthanatos: It largely isn't, now.
  44. [12:53 AM] avvilgarrant@gmail.com: The exact implication of that is pretty important.
  45. [12:54 AM] Dusk: Some people are allowed into the ruins on occasion if they have good reason.
  46. [12:54 AM] Dusk: Some people do just live there.
  47. [12:54 AM] avvilgarrant@gmail.com: Would this be, "Council-approved, for specific purpose?"
  48. [12:54 AM] avvilgarrant@gmail.com: Ah, okay.
  49. [12:54 AM] avvilgarrant@gmail.com: So it isn't -that- regulated.
  50. [12:54 AM] Dusk: But those people.
  51. [12:54 AM] Dusk: Are not part of the city proper.
  52. [12:55 AM] avvilgarrant@gmail.com: They'd be seen as outsiders.
  53. [12:55 AM] avvilgarrant@gmail.com: Would they even be allowed in?
  54. [12:56 AM] Dusk: Well.
  55. [12:56 AM] Dusk: It's more like.
  56. [12:57 AM] Dusk: In choosing to live there, they are flaunting any edicts to stay out.
  57. [12:57 AM] avvilgarrant@gmail.com: Ah, alright.
  58. [12:58 AM] Dusk: I say they're not part of the city proper just because living there means you're already breaking the edicts and decisions of the written ordinances.
  59. [12:59 AM] avvilgarrant@gmail.com: So normally, going in -would- acquire Council approval? Or would some lesser body be able to handle that?
  60. [1:01 AM] Dusk: It's shoved off. You'd be asking from approval from a small office of people -- essentially a bureaucrat with a few relevant advisors. Only certain kinds of requests are even considered, though. You typically have to be on a proper archaeological expedition and you'd be given a guard.
  61. [1:01 AM] Dusk: Not so much against the people as everything else that's moved in, mind.
  62. [1:01 AM] avvilgarrant@gmail.com: Yeah, that, I got the impression of.
  63. [1:02 AM] avvilgarrant@gmail.com: Okay, that requires minimal revision on my part if you end up being alright with it.
  64. [1:02 AM] Dusk: Was there anything else needed?
  65. [1:03 AM] avvilgarrant@gmail.com: Name of the civilization that built the ruins would be useful, also assuming that it's a single known ancient civilization to have built all these things (at least as far as anyone knows with the knowledge available).
  66. [1:04 AM] avvilgarrant@gmail.com: Also wanted to know what the library would be like given the dearth of older knowledge.
  67. [1:04 AM] avvilgarrant@gmail.com: As well as the path of scholarship in general.
  68. [1:08 AM] Dusk: Library mostly contains newer information.
  69. [1:08 AM] Dusk: More specific questions would help me here.
  70. [1:12 AM] Dusk: Scholarship in general is going to be handled by people whose jobs give them the time to devote to it. That's mostly going to be arcane researchers and the clergy of various gods, and anyone necessary enough to the running of the city to kept on hire but not constantly in use (see: people with a good knowledge of applied mathematics, architecture, etc.). Apprenticeship is going to be the norm over formal teaching.
  71. [1:18 AM] Dusk: This is silly, but I might make an edict English is common.
  72. [1:18 AM] Dusk: To spare me.
  73. [1:18 AM] Dusk: A ton of stupid trouble.
  74. [1:18 AM] avvilgarrant@gmail.com: Why?
  75. [1:18 AM] Dusk: Any derived terms.
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