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Skeletal Monstrosity

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Aug 23rd, 2018
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  1. Skeletal Monstrosity CR 9
  2. XP 6400
  3. NE Large Undead
  4. Init +7; Senses Darkvision 60ft; Perception +18
  5. Auras Fear Aura (80ft., DC 22)
  6. ------------------------------
  7. DEFENSE
  8. ------------------------------
  9. AC 24, touch 12, flat-footed 21 (-1 size, +3 Dex, +12 natural)
  10. hp 114 (12d8+60)
  11. Fort +4, Ref +9, Will +10
  12. Defensive Abilities Half Damage from Piercing, Half Damage from Slashing
  13. Immune Cold, SR 20
  14. ------------------------------
  15. OFFENSE
  16. ------------------------------
  17. Speed 50 ft., climb 50 ft.
  18. Melee 4 claws +17 (1d6+8/19-20,x2 plus 1d6 cold, plus 1 Con damage)
  19. Space 10 ft.; Reach 10 ft.
  20. Spell-Like Abilities (CL 14; concentration +19)
  21. The save DC against a Skeletal Monstrosity's spells is 15+ spell level. A Skeletal Monstrosity's spells use Charisma as the primary casting attribute.
  22. At Will: Slow, Cone of Cold
  23. 3/day: Quickened Slow
  24. Special Attacks Powerful Charge (claw, 2d6+16), Wounding Attack (1 Con), Elemental Attack (1d6 cold)
  25. ------------------------------
  26. STATISTICS
  27. ------------------------------
  28. Str 26, Dex 16, Con 0, Int 14, Wis 14, Cha 20
  29. Base Atk +9; CMB +18; CMD 31 (35 vs. trip)
  30. Feats Bleeding Critical, Combat Reflexes, Improved Critical (claw), Improved Initiative, Lightning Reflexes, Quicken Spell-Like Ability, Weapon Focus (claw)
  31. Skills Acrobatics +16, Climb +24, Intimidate +21, Perception +18, Stealth +19, Swim +21
  32. Languages Common
  33. SQ Undead Traits
  34. ------------------------------
  35. SPECIAL ABILITIES
  36. ------------------------------
  37. Powerful Charge (Ex)
  38. When a Skeletal Monstrosity makes a charge, its claw attack deals 2d6+16 damage in addition to the normal benefits and hazards of a charge.
  39.  
  40. Elemental Attack (Su)
  41. A Skeletal Monstrosity's claw attacks are coated in cold, causing an additional 1d6 cold damage with each attack.
  42.  
  43. Wounding Attack (Ex)
  44. When a Skeletal Monstrosity hits a target with its claw attack(s), it badly damages their body. Each attack inflicts 1 constitution damage in addition to any other effects of the attack. If a Wounding Attack scores a critical hit, the target instead takes 2 constitution damage (or more, if the attack's critical multiplier is higher than x2).
  45.  
  46. Undead Traits
  47. Undead are once-living creatures animated by spiritual or supernatural forces.
  48. -No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution(such as when calculating a breath weapon?s DC).
  49. -Darkvision 60 feet.
  50. -Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
  51. -Immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.
  52. -Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
  53. -Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature's Intelligence score.
  54. -Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
  55. -Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.
  56. -Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
  57. -Undead do not breathe, eat, or sleep.
  58. Per the spell magic jar: "Undead creatures are powered by negative energy. Only sentient undead creatures have, or are, souls." This is an important sentence when considering any spells or effects which reference "souls."
  59.  
  60. Fear Aura (Su)
  61. A Skeletal Monstrosity radiates a 40ft. aura that will affect everyone entering or standing within as the 'Fear' spell. This is a mind-affecting fear effect that allows a DC 22 will save to negate. The save DC is charisma-based.
  62.  
  63. ------------------------------
  64. ECOLOGY
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  66. Environment:
  67. Organization:
  68. Treasure:
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  70.  
  71. This creature's body is grafted out of various creatures skeletons. Its upper torso is that of a humanoid with hands and lower body of a clawed, quadruped beast and a skull of hideous monster. To finallize image of horror its clothed with bloodied skins of humanoids.
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