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Feb 20th, 2020
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  1. ---IS THIS A JOJO SCRIPT?!?!!?!?
  2. ---Star Platinum Over Heaven
  3. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  4. ---Happy halloween
  5. ---Last script probably
  6.  
  7. ---I couldnt make a GUI cuz im lazy so
  8. -----KEYDOWNS------
  9. --- E(Hold) - OverHeaven Ora Barrages
  10. --- R - OverHeaven Strong Hit
  11. --- T - OverHeaven Blast
  12. --- F - TimeStop
  13. --- Z(Can be Spammed) - Stand Jump
  14. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  15. ------This is a Play Fair script(None of that one shot stuff)
  16.  
  17. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  18. print("FE Compatibility: by WaverlyCole & Mokiros")
  19. InternalData = {}
  20. do
  21. script.Parent = owner.Character
  22. local Event = Instance.new("RemoteEvent")
  23. Event.Name = "UserInput"
  24. local function NewFakeEvent()
  25. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  26. return Fake
  27. end
  28. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  29. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  30. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  31. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  32. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  33. local function TriggerEvent(self,Event,...)
  34. local Trigger = Mouse[Event]
  35. if Trigger and Trigger.fakeEvent and Trigger.Function then
  36. Trigger.Function(...)
  37. end
  38. end
  39. Player = owner
  40. Character = Player.Character
  41. local txt = Instance.new("BillboardGui", Character)
  42. txt.Adornee = Character .Head
  43. txt.Name = "_status"
  44. txt.Size = UDim2.new(2, 0, 1.2, 0)
  45. txt.StudsOffset = Vector3.new(-9, 8, 0)
  46. local text = Instance.new("TextLabel", txt)
  47. text.Size = UDim2.new(10, 0, 7, 0)
  48. text.FontSize = "Size24"
  49. text.TextScaled = true
  50. text.TextTransparency = 0
  51. text.BackgroundTransparency = 1
  52. text.TextTransparency = 0
  53. text.TextStrokeTransparency = 0
  54. text.Font = "Bodoni"
  55. text.TextStrokeColor3 = Color3.new(255,0,0)
  56. ------------------------------------
  57. v=Instance.new("Part")
  58. v.Name = "ColorBrick"
  59. v.Parent=Player.Character
  60. v.FormFactor="Symmetric"
  61. v.Anchored=true
  62. v.CanCollide=false
  63. v.BottomSurface="Smooth"
  64. v.TopSurface="Smooth"
  65. v.Size=Vector3.new(3,3,3)
  66. v.Transparency=1
  67. v.CFrame=Character.Torso.CFrame
  68. v.BrickColor=BrickColor.new(CV)
  69. v.Transparency=1
  70. text.TextColor3 = Color3.new(123,13,21)
  71. v.Shape="Block"
  72. text.Text = "edited platinum over heaven"
  73. Mouse.TrigEvent = TriggerEvent
  74. UserInputService.TrigEvent = TriggerEvent
  75. Event.OnServerEvent:Connect(function(FiredBy,Input)
  76. if FiredBy.Name ~= owner.Name then end
  77. if Input.MouseEvent then
  78. Mouse.Target = Input.Target
  79. Mouse.Hit = Input.Hit
  80. else
  81. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  82. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  83. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  84. end
  85. for _,Action in pairs(ContextActionService.Actions) do
  86. for _,Key in pairs(Action.Keys) do
  87. if Key==Input.KeyCode then
  88. Action.Function(Action.Name,Input.UserInputState,Input)
  89. end
  90. end
  91. end
  92. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  93. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  94. end
  95. end)
  96. InternalData["Mouse"] = Mouse
  97. InternalData["ContextActionService"] = ContextActionService
  98. InternalData["UserInputService"] = UserInputService
  99. Event.Parent = NLS([[
  100. local Player = owner
  101. local Event = script:WaitForChild("UserInput")
  102. local UserInputService = game:GetService("UserInputService")
  103. local Mouse = Player:GetMouse()
  104. local Input = function(Input,gameProcessedEvent)
  105. if gameProcessedEvent then return end
  106. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  107. end
  108. UserInputService.InputBegan:Connect(Input)
  109. UserInputService.InputEnded:Connect(Input)
  110. local Hit,Target
  111. while wait(1/30) do
  112. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  113. Hit,Target = Mouse.Hit,Mouse.Target
  114. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  115. end
  116. end
  117. ]],owner.Character)
  118. end
  119. RealGame = game;game = setmetatable({},{
  120. __index = function (self,Index)
  121. local Sandbox = function (Thing)
  122. if Thing:IsA("Player") then
  123. local RealPlayer = Thing
  124. return setmetatable({},{
  125. __index = function (self,Index)
  126. local Type = type(RealPlayer[Index])
  127. if Type == "function" then
  128. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  129. return function (self)
  130. return InternalData["Mouse"]
  131. end
  132. end
  133. return function (self,...)
  134. return RealPlayer[Index](RealPlayer,...)
  135. end
  136. else
  137. return RealPlayer[Index]
  138. end
  139. end;
  140. __tostring = function(self)
  141. return RealPlayer.Name
  142. end
  143. })
  144. end
  145. end
  146. if RealGame[Index] then
  147. local Type = type(RealGame[Index])
  148. if Type == "function" then
  149. if Index:lower() == "getservice" or Index:lower() == "service" then
  150. return function (self,Service)
  151. if Service:lower() == "players" then
  152. return setmetatable({},{
  153. __index = function (self2,Index2)
  154. local RealService = RealGame:GetService(Service)
  155. local Type2 = type(Index2)
  156. if Type2 == "function" then
  157. return function (self,...)
  158. return RealService[Index2](RealService,...)
  159. end
  160. else
  161. if Index2:lower() == "localplayer" then
  162. return Sandbox(owner)
  163. end
  164. return RealService[Index2]
  165. end
  166. end;
  167. __tostring = function(self)
  168. return RealGame:GetService(Service).Name
  169. end
  170. })
  171. elseif Service:lower() == "contextactionservice" then
  172. return InternalData["ContextActionService"]
  173. elseif Service:lower() == "contextactionservice" then
  174. return InternalData["UserInputService"]
  175. elseif Service:lower() == "runservice" then
  176. return setmetatable({},{
  177. __index = function(self2,Index2)
  178. local RealService = RealGame:GetService(Service)
  179. local Type2 = type(Index2)
  180. if Type2 == "function" then
  181. return function (self,...)
  182. return RealService[Index2](RealService,...)
  183. end
  184. else
  185. if Index2:lower() == "bindtorenderstep" then
  186. return function (self,Name,Priority,Function)
  187. return RealGame:GetService("RunService").Stepped:Connect(Function)
  188. end
  189. end
  190. if Index2:lower() == "renderstepped" then
  191. return RealService["Stepped"]
  192. end
  193. return RealService[Index2]
  194. end
  195. end
  196. })
  197. else
  198. return RealGame:GetService(Service)
  199. end
  200. end
  201. end
  202. return function (self,...)
  203. return RealGame[Index](RealGame,...)
  204. end
  205. else
  206. if game:GetService(Index) then
  207. return game:GetService(Index)
  208. end
  209. return RealGame[Index]
  210. end
  211. else
  212. return nil
  213. end
  214. end
  215. });Game = game;owner = game:GetService("Players").LocalPlayer
  216. print("Complete! Running...")
  217.  
  218. wait(0.1)
  219. local Player = game.Players.LocalPlayer
  220. local Character = Player.Character
  221. local Humanoid = Character.Humanoid
  222. local Mouse = Player:GetMouse()
  223. local LeftArm = Character["Left Arm"]
  224. local RightArm = Character["Right Arm"]
  225. local LeftLeg = Character["Left Leg"]
  226. local RightLeg = Character["Right Leg"]
  227. local Head = Character.Head
  228. local Torso = Character.Torso
  229. local Camera = game.Workspace.CurrentCamera
  230. local RootPart = Character.HumanoidRootPart
  231. local RootJoint = RootPart.RootJoint
  232. local Pause = false
  233. local attack = false
  234. local Change = false
  235. local DDZ = false
  236. local LOL = false
  237. local Anim = 'Idle'
  238. local attacktype = 1
  239. local delays = false
  240. local play = true
  241. local Time = 7
  242. local targetted = nil
  243. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  244. local velocity = RootPart.Velocity.y
  245. local sine = 0
  246. local change = 1
  247. local D = false
  248. Loop = false
  249. local DD = false
  250. local doe = 0
  251. local Create = LoadLibrary("RbxUtility").Create
  252. local Stand = Instance.new("Model",Character)
  253. Stand.Name = "Stand"
  254. local ST = Instance.new("Part",Stand)
  255. ST.Size = Vector3.new(2,2,1)
  256. ST.BrickColor = BrickColor.new("White")
  257. ST.CanCollide = false
  258. local ST2 = Instance.new("SpecialMesh",ST)
  259. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  260. ST2.Scale = Vector3.new(1,1,1)
  261. local ST3 = Instance.new("Weld",ST)
  262. ST3.Part0 = RootPart
  263. ST3.Part1 = ST
  264. ST3.C0 = CFrame.new(0,0,0)
  265. local SH = Instance.new("Part",Stand)
  266. SH.Size = Vector3.new(1.25,1.25,1.25)
  267. SH.CanCollide = false
  268. SH.BrickColor = BrickColor.new("White")
  269. local SH2 = Instance.new("SpecialMesh",SH)
  270. SH2.MeshType = "Head"
  271. SH2.Scale = Vector3.new(1,1,1)
  272. local SH2 = Instance.new("Weld",SH)
  273. SH2.Part0 = ST
  274. SH2.Part1 = SH
  275. SH2.C0 = CFrame.new(0,1.5,0)
  276. local SRA = Instance.new("Part",Stand)
  277. SRA.Size = Vector3.new(1,2,1)
  278. SRA.CanCollide = false
  279. SRA.BrickColor = BrickColor.new("White")
  280. local SRA2 = Instance.new("SpecialMesh",SRA)
  281. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  282. SRA2.Scale = Vector3.new(1,1,1)
  283. local SRA3 = Instance.new("Weld",SRA)
  284. SRA3.Part0 = ST
  285. SRA3.Part1 = SRA
  286. SRA3.C0 = CFrame.new(1.5,0,0)
  287. local SLA = Instance.new("Part",Stand)
  288. SLA.Size = Vector3.new(1,2,1)
  289. SLA.CanCollide = false
  290. SLA.BrickColor = BrickColor.new("White")
  291. local SLA2 = Instance.new("SpecialMesh",SLA)
  292. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  293. SLA2.Scale = Vector3.new(1,1,1)
  294. local SLA3 = Instance.new("Weld",SLA)
  295. SLA3.Part0 = ST
  296. SLA3.Part1 = SLA
  297. SLA3.C0 = CFrame.new(-1.5,0,0)
  298. local SRL = Instance.new("Part",Stand)
  299. SRL.Size = Vector3.new(1,2,1)
  300. SRL.CanCollide = false
  301. SRL.BrickColor = BrickColor.new("White")
  302. local SRL2 = Instance.new("SpecialMesh",SRL)
  303. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  304. SRL2.Scale = Vector3.new(1,1,1)
  305. local SRL3 = Instance.new("Weld",SRL)
  306. SRL3.Part0 = ST
  307. SRL3.Part1 = SRL
  308. SRL3.C0 = CFrame.new(0.5,-2,0)
  309. local SLL = Instance.new("Part",Stand)
  310. SLL.Size = Vector3.new(1,2,1)
  311. SLL.CanCollide = false
  312. SLL.BrickColor = BrickColor.new("White")
  313. local SLL2 = Instance.new("SpecialMesh",SLL)
  314. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  315. SLL2.Scale = Vector3.new(1,1,1)
  316. local SLL3 = Instance.new("Weld",SLL)
  317. SLL3.Part0 = ST
  318. SLL3.Part1 = SLL
  319. SLL3.C0 = CFrame.new(-0.5,-2,0)
  320. local FlA = Instance.new("ParticleEmitter",SRA)
  321. FlA.Texture = "rbxassetid://263837009"
  322. FlA.Size = NumberSequence.new(0.6)
  323. FlA.Rotation = NumberRange.new(-100, 100)
  324. FlA.RotSpeed = NumberRange.new(-200, 200)
  325. FlA.Transparency = NumberSequence.new(0,1)
  326. FlA.Speed = NumberRange.new(0.1)
  327. FlA.ZOffset = -0.1
  328. FlA.Lifetime = NumberRange.new(1)
  329. FlA.Rate = 1111
  330. FlA.LockedToPart = true
  331. FlA.LightEmission = 1
  332. FlA.VelocitySpread = 12121
  333. local ZZA = Instance.new("ParticleEmitter",SRA)
  334. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  335. ZZA.Size = NumberSequence.new(0.005)
  336. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  337. ZZA.RotSpeed = NumberRange.new(-200, 200)
  338. ZZA.Transparency = NumberSequence.new(0.7)
  339. ZZA.Lifetime = NumberRange.new(1)
  340. ZZA.Speed = NumberRange.new(0.48)
  341. ZZA.Rate = 1231231
  342. ZZA.ZOffset = 0.1
  343. ZZA.LockedToPart = true
  344. ZZA.LightEmission = 1e9
  345. ZZA.LightInfluence = 1e9
  346. local FlA1 = Instance.new("ParticleEmitter",SLA)
  347. FlA1.Texture = "rbxassetid://263837009"
  348. FlA1.Size = NumberSequence.new(0.6)
  349. FlA1.Rotation = NumberRange.new(-100, 100)
  350. FlA1.RotSpeed = NumberRange.new(-200, 200)
  351. FlA1.Transparency = NumberSequence.new(0,1)
  352. FlA1.Speed = NumberRange.new(0.1)
  353. FlA1.ZOffset = -0.1
  354. FlA1.Lifetime = NumberRange.new(1)
  355. FlA1.Rate = 1111
  356. FlA1.LockedToPart = true
  357. FlA1.LightEmission = 1
  358. FlA1.VelocitySpread = 12121
  359. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  360. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  361. ZZA1.Size = NumberSequence.new(0.005)
  362. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  363. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  364. ZZA1.Transparency = NumberSequence.new(0.7)
  365. ZZA1.Lifetime = NumberRange.new(1)
  366. ZZA1.Speed = NumberRange.new(0.48)
  367. ZZA1.Rate = 1231231
  368. ZZA1.ZOffset = 0.1
  369. ZZA1.LockedToPart = true
  370. ZZA1.LightEmission = 1e9
  371. ZZA1.LightInfluence = 1e9
  372. local FlA2 = Instance.new("ParticleEmitter",ST)
  373. FlA2.Texture = "rbxassetid://263837009"
  374. FlA2.Size = NumberSequence.new(0.6)
  375. FlA2.Rotation = NumberRange.new(-100, 100)
  376. FlA2.RotSpeed = NumberRange.new(-200, 200)
  377. FlA2.Transparency = NumberSequence.new(0,1)
  378. FlA2.Speed = NumberRange.new(0.1)
  379. FlA2.ZOffset = -0.1
  380. FlA2.Lifetime = NumberRange.new(1)
  381. FlA2.Rate = 1111
  382. FlA2.LockedToPart = true
  383. FlA2.LightEmission = 1
  384. FlA2.VelocitySpread = 12121
  385. local ZZA2 = Instance.new("ParticleEmitter",ST)
  386. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  387. ZZA2.Size = NumberSequence.new(0.005)
  388. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  389. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  390. ZZA2.Transparency = NumberSequence.new(0.7)
  391. ZZA2.Lifetime = NumberRange.new(1)
  392. ZZA2.Speed = NumberRange.new(0.48)
  393. ZZA2.Rate = 1231231
  394. ZZA2.ZOffset = 0.1
  395. ZZA2.LockedToPart = true
  396. ZZA2.LightEmission = 1e9
  397. ZZA2.LightInfluence = 1e9
  398. local FlA3 = Instance.new("ParticleEmitter",SRL)
  399. FlA3.Texture = "rbxassetid://263837009"
  400. FlA3.Size = NumberSequence.new(0.6)
  401. FlA3.Rotation = NumberRange.new(-100, 100)
  402. FlA3.RotSpeed = NumberRange.new(-200, 200)
  403. FlA3.Transparency = NumberSequence.new(0,1)
  404. FlA3.Speed = NumberRange.new(0.1)
  405. FlA3.ZOffset = -0.1
  406. FlA3.Lifetime = NumberRange.new(1)
  407. FlA3.Rate = 1111
  408. FlA3.LockedToPart = true
  409. FlA3.LightEmission = 1
  410. FlA3.VelocitySpread = 12121
  411. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  412. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  413. ZZA3.Size = NumberSequence.new(0.005)
  414. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  415. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  416. ZZA3.Transparency = NumberSequence.new(0.7)
  417. ZZA3.Lifetime = NumberRange.new(1)
  418. ZZA3.Speed = NumberRange.new(0.48)
  419. ZZA3.Rate = 1231231
  420. ZZA3.ZOffset = 0.1
  421. ZZA3.LockedToPart = true
  422. ZZA3.LightEmission = 1e9
  423. ZZA3.LightInfluence = 1e9
  424. local FlA4 = Instance.new("ParticleEmitter",SLL)
  425. FlA4.Texture = "rbxassetid://263837009"
  426. FlA4.Size = NumberSequence.new(0.6)
  427. FlA4.Rotation = NumberRange.new(-100, 100)
  428. FlA4.RotSpeed = NumberRange.new(-200, 200)
  429. FlA4.Transparency = NumberSequence.new(0,1)
  430. FlA4.Speed = NumberRange.new(0.1)
  431. FlA4.ZOffset = -0.1
  432. FlA4.Lifetime = NumberRange.new(1)
  433. FlA4.Rate = 1111
  434. FlA4.LockedToPart = true
  435. FlA4.LightEmission = 1
  436. FlA4.VelocitySpread = 12121
  437. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  438. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  439. ZZA4.Size = NumberSequence.new(0.005)
  440. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  441. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  442. ZZA4.Transparency = NumberSequence.new(0.7)
  443. ZZA4.Lifetime = NumberRange.new(1)
  444. ZZA4.Speed = NumberRange.new(0.48)
  445. ZZA4.Rate = 1231231
  446. ZZA4.ZOffset = 0.1
  447. ZZA4.LockedToPart = true
  448. ZZA4.LightEmission = 1e9
  449. ZZA4.LightInfluence = 1e9
  450. local FlA5 = Instance.new("ParticleEmitter",SH)
  451. FlA5.Texture = "rbxassetid://263837009"
  452. FlA5.Size = NumberSequence.new(0.6)
  453. FlA5.Rotation = NumberRange.new(-100, 100)
  454. FlA5.RotSpeed = NumberRange.new(-200, 200)
  455. FlA5.Transparency = NumberSequence.new(0,1)
  456. FlA5.Speed = NumberRange.new(0.1)
  457. FlA5.ZOffset = -0.1
  458. FlA5.Lifetime = NumberRange.new(1)
  459. FlA5.Rate = 20
  460. FlA5.LockedToPart = true
  461. FlA5.LightEmission = 1
  462. FlA5.VelocitySpread = 12121
  463. local ZZA5 = Instance.new("ParticleEmitter",SH)
  464. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  465. ZZA5.Size = NumberSequence.new(0.005)
  466. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  467. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  468. ZZA5.Transparency = NumberSequence.new(0.7)
  469. ZZA5.Lifetime = NumberRange.new(1)
  470. ZZA5.Speed = NumberRange.new(0.48)
  471. ZZA5.Rate = 1231233
  472. ZZA5.ZOffset = 0.1
  473. ZZA5.LockedToPart = true
  474. ZZA5.LightEmission = 1e9
  475. ZZA5.LightInfluence = 1e9
  476. FlA.Enabled = false
  477. FlA1.Enabled = false
  478. FlA2.Enabled = false
  479. FlA3.Enabled = false
  480. FlA4.Enabled = false
  481. FlA5.Enabled = false
  482. ZZA.Enabled= false
  483. ZZA1.Enabled = false
  484. ZZA2.Enabled = false
  485. ZZA3.Enabled = false
  486. ZZA4.Enabled = false
  487. ZZA5.Enabled = false
  488. local Face = Instance.new("Decal",SH)
  489. Face.Face = "Front"
  490. Face.Texture = "rbxassetid://1692604813"
  491. local StarH = Instance.new("Part",Stand)
  492. StarH.BrickColor = BrickColor.new("Institutional white")
  493. StarH.CanCollide = false
  494. local StarH2 = Instance.new("SpecialMesh",StarH)
  495. StarH2.MeshId = "rbxassetid://874044556"
  496. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  497. local StarH3 = Instance.new("Weld",StarH)
  498. StarH3.Part0 = SH
  499. StarH3.Part1 = StarH
  500. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  501. local Scarf = Instance.new("Part",Stand)
  502. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  503. Scarf.CanCollide = false
  504. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  505. Scarf2.MeshId = "rbxassetid://873798502"
  506. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  507. local Scarf3 = Instance.new("Weld",Scarf)
  508. Scarf3.Part0 = SH
  509. Scarf3.Part1 = Scarf
  510. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  511. local Clot = Instance.new("Part",Stand)
  512. Clot.BrickColor = BrickColor.new("Pastel yellow")
  513. Clot.CanCollide = false
  514. local Clot2 = Instance.new("SpecialMesh",Clot)
  515. Clot2.MeshId = "rbxassetid://874045262"
  516. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  517. local Clot3 = Instance.new("Weld",Clot)
  518. Clot3.Part0 = ST
  519. Clot3.Part1 = Clot
  520. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  521. local BClot = Instance.new("Part",Stand)
  522. BClot.BrickColor = BrickColor.new("Pastel yellow")
  523. BClot.CanCollide = false
  524. local BClot2 = Instance.new("SpecialMesh",BClot)
  525. BClot2.MeshId = "rbxassetid://874045262"
  526. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  527. local BClot3 = Instance.new("Weld",BClot)
  528. BClot3.Part0 = ST
  529. BClot3.Part1 = BClot
  530. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  531. local Shoulder = Instance.new("Part",Stand)
  532. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  533. Shoulder.CanCollide = false
  534. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  535. Shoulder2.MeshId = "rbxassetid://874040321"
  536. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  537. local Shoulder3 = Instance.new("Weld",Shoulder)
  538. Shoulder3.Part0 = SRA
  539. Shoulder3.Part1 = Shoulder
  540. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  541. local OtShoulder = Instance.new("Part",Stand)
  542. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  543. OtShoulder.CanCollide = false
  544. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  545. OtShoulder2.MeshId = "rbxassetid://874040321"
  546. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  547. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  548. OtShoulder3.Part0 = SLA
  549. OtShoulder3.Part1 = OtShoulder
  550. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  551. local Abs = Instance.new("Part",Stand)
  552. Abs.BrickColor = BrickColor.new("Institutional white")
  553. Abs.CanCollide = false
  554. local Abs2 = Instance.new("SpecialMesh",Abs)
  555. Abs2.MeshId = "rbxassetid://958074736"
  556. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  557. local Abs3 = Instance.new("Weld",Abs)
  558. Abs3.Part0 = ST
  559. Abs3.Part1 = Abs
  560. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  561. Humanoid.Animator.Parent = nil
  562. Character.Animate.Parent = nil
  563. mas = Instance.new("Model",game:GetService("Lighting"))
  564. WeldConstraint0 = Instance.new("WeldConstraint")
  565. WeldConstraint1 = Instance.new("WeldConstraint")
  566. WeldConstraint2 = Instance.new("WeldConstraint")
  567. WeldConstraint3 = Instance.new("WeldConstraint")
  568. WeldConstraint4 = Instance.new("WeldConstraint")
  569. WeldConstraint5 = Instance.new("WeldConstraint")
  570. WeldConstraint6 = Instance.new("WeldConstraint")
  571. WeldConstraint7 = Instance.new("WeldConstraint")
  572. WeldConstraint8 = Instance.new("WeldConstraint")
  573. WeldConstraint9 = Instance.new("WeldConstraint")
  574. WeldConstraint10 = Instance.new("WeldConstraint")
  575. WeldConstraint11 = Instance.new("WeldConstraint")
  576. WeldConstraint12 = Instance.new("WeldConstraint")
  577. WeldConstraint13 = Instance.new("WeldConstraint")
  578. Part14 = Instance.new("Part")
  579. Part15 = Instance.new("Part")
  580. WeldConstraint16 = Instance.new("WeldConstraint")
  581. WeldConstraint17 = Instance.new("WeldConstraint")
  582. WeldConstraint18 = Instance.new("WeldConstraint")
  583. WeldConstraint19 = Instance.new("WeldConstraint")
  584. WeldConstraint20 = Instance.new("WeldConstraint")
  585. WeldConstraint21 = Instance.new("WeldConstraint")
  586. WeldConstraint22 = Instance.new("WeldConstraint")
  587. WeldConstraint23 = Instance.new("WeldConstraint")
  588. WeldConstraint24 = Instance.new("WeldConstraint")
  589. WeldConstraint25 = Instance.new("WeldConstraint")
  590. WeldConstraint26 = Instance.new("WeldConstraint")
  591. WeldConstraint27 = Instance.new("WeldConstraint")
  592. WeldConstraint28 = Instance.new("WeldConstraint")
  593. WeldConstraint29 = Instance.new("WeldConstraint")
  594. Part30 = Instance.new("Part")
  595. Part31 = Instance.new("Part")
  596. Part32 = Instance.new("Part")
  597. Part33 = Instance.new("Part")
  598. Part34 = Instance.new("Part")
  599. Part35 = Instance.new("Part")
  600. Part36 = Instance.new("Part")
  601. Part37 = Instance.new("Part")
  602. Part38 = Instance.new("Part")
  603. Part39 = Instance.new("Part")
  604. Part40 = Instance.new("Part")
  605. Part41 = Instance.new("Part")
  606. Part42 = Instance.new("Part")
  607. WeldConstraint20.Parent = Part15
  608. WeldConstraint20.Part0 = Part15
  609. WeldConstraint20.Part1 = Part33
  610. WeldConstraint22.Parent = Part15
  611. WeldConstraint22.Part0 = Part15
  612. WeldConstraint22.Part1 = Part35
  613. WeldConstraint21.Parent = Part15
  614. WeldConstraint21.Part0 = Part15
  615. WeldConstraint21.Part1 = Part34
  616. WeldConstraint23.Parent = Part15
  617. WeldConstraint23.Part0 = Part15
  618. WeldConstraint23.Part1 = Part36
  619. WeldConstraint24.Parent = Part15
  620. WeldConstraint24.Part0 = Part15
  621. WeldConstraint24.Part1 = Part37
  622. WeldConstraint25.Parent = Part15
  623. WeldConstraint25.Part0 = Part15
  624. WeldConstraint25.Part1 = Part38
  625. WeldConstraint26.Parent = Part15
  626. WeldConstraint26.Part0 = Part15
  627. WeldConstraint26.Part1 = Part39
  628. WeldConstraint27.Parent = Part15
  629. WeldConstraint27.Part0 = Part15
  630. WeldConstraint27.Part1 = Part40
  631. WeldConstraint29.Parent = Part15
  632. WeldConstraint29.Part0 = Part15
  633. WeldConstraint29.Part1 = Part42
  634. WeldConstraint28.Parent = Part15
  635. WeldConstraint28.Part0 = Part15
  636. WeldConstraint28.Part1 = Part41
  637. WeldConstraint16.Parent = Part15
  638. WeldConstraint16.Part0 = Part15
  639. WeldConstraint16.Part1 = Part14
  640. WeldConstraint17.Parent = Part15
  641. WeldConstraint17.Part0 = Part15
  642. WeldConstraint17.Part1 = Part30
  643. WeldConstraint18.Parent = Part15
  644. WeldConstraint18.Part0 = Part15
  645. WeldConstraint18.Part1 = Part31
  646. WeldConstraint19.Parent = Part15
  647. WeldConstraint19.Part0 = Part15
  648. WeldConstraint19.Part1 = Part32
  649. Part14.Name = "Glove"
  650. Part14.Parent = mas
  651. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  652. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  653. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  654. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  655. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  656. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  657. Part14.BottomSurface = Enum.SurfaceType.Smooth
  658. Part14.BrickColor = BrickColor.new("Pastel yellow")
  659. Part14.CanCollide = false
  660. Part14.Material = Enum.Material.SmoothPlastic
  661. Part14.TopSurface = Enum.SurfaceType.Smooth
  662. Part14.brickColor = BrickColor.new("Pastel yellow")
  663. Part15.Name = "LeftHandle"
  664. Part15.Parent = mas
  665. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  666. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  667. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  668. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  669. Part15.Color = Color3.new(1, 1, 0)
  670. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  671. Part15.BottomSurface = Enum.SurfaceType.Smooth
  672. Part15.BrickColor = BrickColor.new("New Yeller")
  673. Part15.CanCollide = false
  674. Part15.Material = Enum.Material.SmoothPlastic
  675. Part15.TopSurface = Enum.SurfaceType.Smooth
  676. Part15.brickColor = BrickColor.new("New Yeller")
  677. Part15.Shape = Enum.PartType.Ball
  678. WeldConstraint16.Parent = Part15
  679. WeldConstraint16.Part0 = Part15
  680. WeldConstraint16.Part1 = Part14
  681. WeldConstraint17.Parent = Part15
  682. WeldConstraint17.Part0 = Part15
  683. WeldConstraint17.Part1 = Part30
  684. WeldConstraint18.Parent = Part15
  685. WeldConstraint18.Part0 = Part15
  686. WeldConstraint18.Part1 = Part31
  687. WeldConstraint19.Parent = Part15
  688. WeldConstraint19.Part0 = Part15
  689. WeldConstraint19.Part1 = Part32
  690. WeldConstraint20.Parent = Part15
  691. WeldConstraint20.Part0 = Part15
  692. WeldConstraint20.Part1 = Part33
  693. WeldConstraint21.Parent = Part15
  694. WeldConstraint21.Part0 = Part15
  695. WeldConstraint21.Part1 = Part34
  696. WeldConstraint22.Parent = Part15
  697. WeldConstraint22.Part0 = Part15
  698. WeldConstraint22.Part1 = Part35
  699. WeldConstraint23.Parent = Part15
  700. WeldConstraint23.Part0 = Part15
  701. WeldConstraint23.Part1 = Part36
  702. WeldConstraint24.Parent = Part15
  703. WeldConstraint24.Part0 = Part15
  704. WeldConstraint24.Part1 = Part37
  705. WeldConstraint25.Parent = Part15
  706. WeldConstraint25.Part0 = Part15
  707. WeldConstraint25.Part1 = Part38
  708. WeldConstraint26.Parent = Part15
  709. WeldConstraint26.Part0 = Part15
  710. WeldConstraint26.Part1 = Part39
  711. WeldConstraint27.Parent = Part15
  712. WeldConstraint27.Part0 = Part15
  713. WeldConstraint27.Part1 = Part40
  714. WeldConstraint28.Parent = Part15
  715. WeldConstraint28.Part0 = Part15
  716. WeldConstraint28.Part1 = Part41
  717. WeldConstraint29.Parent = Part15
  718. WeldConstraint29.Part0 = Part15
  719. WeldConstraint29.Part1 = Part42
  720. Part30.Parent = mas
  721. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  722. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  723. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  724. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  725. Part30.Color = Color3.new(1, 1, 0)
  726. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  727. Part30.BottomSurface = Enum.SurfaceType.Smooth
  728. Part30.BrickColor = BrickColor.new("New Yeller")
  729. Part30.CanCollide = false
  730. Part30.Material = Enum.Material.SmoothPlastic
  731. Part30.TopSurface = Enum.SurfaceType.Smooth
  732. Part30.brickColor = BrickColor.new("New Yeller")
  733. Part30.Shape = Enum.PartType.Ball
  734. Part31.Parent = mas
  735. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  736. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  737. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  738. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  739. Part31.Color = Color3.new(1, 1, 0)
  740. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  741. Part31.BottomSurface = Enum.SurfaceType.Smooth
  742. Part31.BrickColor = BrickColor.new("New Yeller")
  743. Part31.CanCollide = false
  744. Part31.Material = Enum.Material.SmoothPlastic
  745. Part31.TopSurface = Enum.SurfaceType.Smooth
  746. Part31.brickColor = BrickColor.new("New Yeller")
  747. Part31.Shape = Enum.PartType.Ball
  748. Part32.Parent = mas
  749. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  750. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  751. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  752. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  753. Part32.Color = Color3.new(1, 1, 0)
  754. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  755. Part32.BottomSurface = Enum.SurfaceType.Smooth
  756. Part32.BrickColor = BrickColor.new("New Yeller")
  757. Part32.CanCollide = false
  758. Part32.Material = Enum.Material.SmoothPlastic
  759. Part32.TopSurface = Enum.SurfaceType.Smooth
  760. Part32.brickColor = BrickColor.new("New Yeller")
  761. Part32.Shape = Enum.PartType.Ball
  762. Part33.Parent = mas
  763. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  764. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  765. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  766. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  767. Part33.Color = Color3.new(1, 1, 0)
  768. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  769. Part33.BottomSurface = Enum.SurfaceType.Smooth
  770. Part33.BrickColor = BrickColor.new("New Yeller")
  771. Part33.CanCollide = false
  772. Part33.Material = Enum.Material.SmoothPlastic
  773. Part33.TopSurface = Enum.SurfaceType.Smooth
  774. Part33.brickColor = BrickColor.new("New Yeller")
  775. Part33.Shape = Enum.PartType.Ball
  776. Part34.Parent = mas
  777. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  778. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  779. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  780. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  781. Part34.Color = Color3.new(1, 1, 0)
  782. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  783. Part34.BottomSurface = Enum.SurfaceType.Smooth
  784. Part34.BrickColor = BrickColor.new("New Yeller")
  785. Part34.CanCollide = false
  786. Part34.Material = Enum.Material.SmoothPlastic
  787. Part34.TopSurface = Enum.SurfaceType.Smooth
  788. Part34.brickColor = BrickColor.new("New Yeller")
  789. Part34.Shape = Enum.PartType.Ball
  790. Part35.Parent = mas
  791. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  792. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  793. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  794. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  795. Part35.Color = Color3.new(1, 1, 0)
  796. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  797. Part35.BottomSurface = Enum.SurfaceType.Smooth
  798. Part35.BrickColor = BrickColor.new("New Yeller")
  799. Part35.CanCollide = false
  800. Part35.Material = Enum.Material.SmoothPlastic
  801. Part35.TopSurface = Enum.SurfaceType.Smooth
  802. Part35.brickColor = BrickColor.new("New Yeller")
  803. Part35.Shape = Enum.PartType.Ball
  804. Part36.Parent = mas
  805. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  806. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  807. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  808. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  809. Part36.Color = Color3.new(1, 1, 0)
  810. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  811. Part36.BottomSurface = Enum.SurfaceType.Smooth
  812. Part36.BrickColor = BrickColor.new("New Yeller")
  813. Part36.CanCollide = false
  814. Part36.Material = Enum.Material.SmoothPlastic
  815. Part36.TopSurface = Enum.SurfaceType.Smooth
  816. Part36.brickColor = BrickColor.new("New Yeller")
  817. Part36.Shape = Enum.PartType.Ball
  818. Part37.Parent = mas
  819. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  820. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  821. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  822. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  823. Part37.Color = Color3.new(1, 1, 0)
  824. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  825. Part37.BottomSurface = Enum.SurfaceType.Smooth
  826. Part37.BrickColor = BrickColor.new("New Yeller")
  827. Part37.CanCollide = false
  828. Part37.Material = Enum.Material.SmoothPlastic
  829. Part37.TopSurface = Enum.SurfaceType.Smooth
  830. Part37.brickColor = BrickColor.new("New Yeller")
  831. Part37.Shape = Enum.PartType.Ball
  832. Part38.Parent = mas
  833. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  834. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  835. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  836. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  837. Part38.Color = Color3.new(1, 1, 0)
  838. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  839. Part38.BottomSurface = Enum.SurfaceType.Smooth
  840. Part38.BrickColor = BrickColor.new("New Yeller")
  841. Part38.CanCollide = false
  842. Part38.Material = Enum.Material.SmoothPlastic
  843. Part38.TopSurface = Enum.SurfaceType.Smooth
  844. Part38.brickColor = BrickColor.new("New Yeller")
  845. Part38.Shape = Enum.PartType.Ball
  846. Part39.Parent = mas
  847. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  848. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  849. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  850. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  851. Part39.Color = Color3.new(1, 1, 0)
  852. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  853. Part39.BottomSurface = Enum.SurfaceType.Smooth
  854. Part39.BrickColor = BrickColor.new("New Yeller")
  855. Part39.CanCollide = false
  856. Part39.Material = Enum.Material.SmoothPlastic
  857. Part39.TopSurface = Enum.SurfaceType.Smooth
  858. Part39.brickColor = BrickColor.new("New Yeller")
  859. Part39.Shape = Enum.PartType.Ball
  860. Part40.Parent = mas
  861. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  862. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  863. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  864. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  865. Part40.Color = Color3.new(1, 1, 0)
  866. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  867. Part40.BottomSurface = Enum.SurfaceType.Smooth
  868. Part40.BrickColor = BrickColor.new("New Yeller")
  869. Part40.CanCollide = false
  870. Part40.Material = Enum.Material.SmoothPlastic
  871. Part40.TopSurface = Enum.SurfaceType.Smooth
  872. Part40.brickColor = BrickColor.new("New Yeller")
  873. Part41.Parent = mas
  874. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  875. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  876. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  877. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  878. Part41.Color = Color3.new(1, 1, 0)
  879. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  880. Part41.BottomSurface = Enum.SurfaceType.Smooth
  881. Part41.BrickColor = BrickColor.new("New Yeller")
  882. Part41.CanCollide = false
  883. Part41.Material = Enum.Material.SmoothPlastic
  884. Part41.TopSurface = Enum.SurfaceType.Smooth
  885. Part41.brickColor = BrickColor.new("New Yeller")
  886. Part42.Parent = mas
  887. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  888. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  889. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  890. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  891. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  892. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  893. Part42.BottomSurface = Enum.SurfaceType.Smooth
  894. Part42.BrickColor = BrickColor.new("Institutional white")
  895. Part42.CanCollide = false
  896. Part42.Material = Enum.Material.SmoothPlastic
  897. Part42.TopSurface = Enum.SurfaceType.Smooth
  898. Part42.brickColor = BrickColor.new("Institutional white")
  899. for i,v in pairs(mas:GetChildren()) do
  900. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  901. pcall(function() v:MakeJoints() end)
  902. end
  903. local Wld = Instance.new("Weld",Part15)
  904. Wld.Part0 = SLA
  905. Wld.Part1 = Part15
  906. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  907. mas2 = Instance.new("Model",game:GetService("Lighting"))
  908. WeldConstraint0 = Instance.new("WeldConstraint")
  909. WeldConstraint1 = Instance.new("WeldConstraint")
  910. WeldConstraint2 = Instance.new("WeldConstraint")
  911. WeldConstraint3 = Instance.new("WeldConstraint")
  912. WeldConstraint4 = Instance.new("WeldConstraint")
  913. WeldConstraint5 = Instance.new("WeldConstraint")
  914. WeldConstraint6 = Instance.new("WeldConstraint")
  915. WeldConstraint7 = Instance.new("WeldConstraint")
  916. WeldConstraint8 = Instance.new("WeldConstraint")
  917. WeldConstraint9 = Instance.new("WeldConstraint")
  918. WeldConstraint10 = Instance.new("WeldConstraint")
  919. WeldConstraint11 = Instance.new("WeldConstraint")
  920. WeldConstraint12 = Instance.new("WeldConstraint")
  921. WeldConstraint13 = Instance.new("WeldConstraint")
  922. Part14 = Instance.new("Part")
  923. Part15 = Instance.new("Part")
  924. WeldConstraint16 = Instance.new("WeldConstraint")
  925. WeldConstraint17 = Instance.new("WeldConstraint")
  926. WeldConstraint18 = Instance.new("WeldConstraint")
  927. WeldConstraint19 = Instance.new("WeldConstraint")
  928. WeldConstraint20 = Instance.new("WeldConstraint")
  929. WeldConstraint21 = Instance.new("WeldConstraint")
  930. WeldConstraint22 = Instance.new("WeldConstraint")
  931. WeldConstraint23 = Instance.new("WeldConstraint")
  932. WeldConstraint24 = Instance.new("WeldConstraint")
  933. WeldConstraint25 = Instance.new("WeldConstraint")
  934. WeldConstraint26 = Instance.new("WeldConstraint")
  935. WeldConstraint27 = Instance.new("WeldConstraint")
  936. WeldConstraint28 = Instance.new("WeldConstraint")
  937. WeldConstraint29 = Instance.new("WeldConstraint")
  938. Part30 = Instance.new("Part")
  939. Part31 = Instance.new("Part")
  940. Part32 = Instance.new("Part")
  941. Part33 = Instance.new("Part")
  942. Part34 = Instance.new("Part")
  943. Part35 = Instance.new("Part")
  944. Part36 = Instance.new("Part")
  945. Part37 = Instance.new("Part")
  946. Part38 = Instance.new("Part")
  947. Part39 = Instance.new("Part")
  948. Part40 = Instance.new("Part")
  949. Part41 = Instance.new("Part")
  950. Part42 = Instance.new("Part")
  951. WeldConstraint20.Parent = Part15
  952. WeldConstraint20.Part0 = Part15
  953. WeldConstraint20.Part1 = Part33
  954. WeldConstraint22.Parent = Part15
  955. WeldConstraint22.Part0 = Part15
  956. WeldConstraint22.Part1 = Part35
  957. WeldConstraint21.Parent = Part15
  958. WeldConstraint21.Part0 = Part15
  959. WeldConstraint21.Part1 = Part34
  960. WeldConstraint23.Parent = Part15
  961. WeldConstraint23.Part0 = Part15
  962. WeldConstraint23.Part1 = Part36
  963. WeldConstraint24.Parent = Part15
  964. WeldConstraint24.Part0 = Part15
  965. WeldConstraint24.Part1 = Part37
  966. WeldConstraint25.Parent = Part15
  967. WeldConstraint25.Part0 = Part15
  968. WeldConstraint25.Part1 = Part38
  969. WeldConstraint26.Parent = Part15
  970. WeldConstraint26.Part0 = Part15
  971. WeldConstraint26.Part1 = Part39
  972. WeldConstraint27.Parent = Part15
  973. WeldConstraint27.Part0 = Part15
  974. WeldConstraint27.Part1 = Part40
  975. WeldConstraint29.Parent = Part15
  976. WeldConstraint29.Part0 = Part15
  977. WeldConstraint29.Part1 = Part42
  978. WeldConstraint28.Parent = Part15
  979. WeldConstraint28.Part0 = Part15
  980. WeldConstraint28.Part1 = Part41
  981. WeldConstraint16.Parent = Part15
  982. WeldConstraint16.Part0 = Part15
  983. WeldConstraint16.Part1 = Part14
  984. WeldConstraint17.Parent = Part15
  985. WeldConstraint17.Part0 = Part15
  986. WeldConstraint17.Part1 = Part30
  987. WeldConstraint18.Parent = Part15
  988. WeldConstraint18.Part0 = Part15
  989. WeldConstraint18.Part1 = Part31
  990. WeldConstraint19.Parent = Part15
  991. WeldConstraint19.Part0 = Part15
  992. WeldConstraint19.Part1 = Part32
  993. Part14.Name = "Glove"
  994. Part14.Parent = mas2
  995. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  996. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  997. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  998. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  999. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1000. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  1001. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1002. Part14.BrickColor = BrickColor.new("Pastel yellow")
  1003. Part14.CanCollide = false
  1004. Part14.Material = Enum.Material.SmoothPlastic
  1005. Part14.TopSurface = Enum.SurfaceType.Smooth
  1006. Part14.brickColor = BrickColor.new("Pastel yellow")
  1007. Part15.Name = "LeftHandle"
  1008. Part15.Parent = mas2
  1009. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  1010. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  1011. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  1012. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  1013. Part15.Color = Color3.new(1, 1, 0)
  1014. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  1015. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1016. Part15.BrickColor = BrickColor.new("New Yeller")
  1017. Part15.CanCollide = false
  1018. Part15.Material = Enum.Material.SmoothPlastic
  1019. Part15.TopSurface = Enum.SurfaceType.Smooth
  1020. Part15.brickColor = BrickColor.new("New Yeller")
  1021. Part15.Shape = Enum.PartType.Ball
  1022. WeldConstraint16.Parent = Part15
  1023. WeldConstraint16.Part0 = Part15
  1024. WeldConstraint16.Part1 = Part14
  1025. WeldConstraint17.Parent = Part15
  1026. WeldConstraint17.Part0 = Part15
  1027. WeldConstraint17.Part1 = Part30
  1028. WeldConstraint18.Parent = Part15
  1029. WeldConstraint18.Part0 = Part15
  1030. WeldConstraint18.Part1 = Part31
  1031. WeldConstraint19.Parent = Part15
  1032. WeldConstraint19.Part0 = Part15
  1033. WeldConstraint19.Part1 = Part32
  1034. WeldConstraint20.Parent = Part15
  1035. WeldConstraint20.Part0 = Part15
  1036. WeldConstraint20.Part1 = Part33
  1037. WeldConstraint21.Parent = Part15
  1038. WeldConstraint21.Part0 = Part15
  1039. WeldConstraint21.Part1 = Part34
  1040. WeldConstraint22.Parent = Part15
  1041. WeldConstraint22.Part0 = Part15
  1042. WeldConstraint22.Part1 = Part35
  1043. WeldConstraint23.Parent = Part15
  1044. WeldConstraint23.Part0 = Part15
  1045. WeldConstraint23.Part1 = Part36
  1046. WeldConstraint24.Parent = Part15
  1047. WeldConstraint24.Part0 = Part15
  1048. WeldConstraint24.Part1 = Part37
  1049. WeldConstraint25.Parent = Part15
  1050. WeldConstraint25.Part0 = Part15
  1051. WeldConstraint25.Part1 = Part38
  1052. WeldConstraint26.Parent = Part15
  1053. WeldConstraint26.Part0 = Part15
  1054. WeldConstraint26.Part1 = Part39
  1055. WeldConstraint27.Parent = Part15
  1056. WeldConstraint27.Part0 = Part15
  1057. WeldConstraint27.Part1 = Part40
  1058. WeldConstraint28.Parent = Part15
  1059. WeldConstraint28.Part0 = Part15
  1060. WeldConstraint28.Part1 = Part41
  1061. WeldConstraint29.Parent = Part15
  1062. WeldConstraint29.Part0 = Part15
  1063. WeldConstraint29.Part1 = Part42
  1064. Part30.Parent = mas2
  1065. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1066. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1067. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1068. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1069. Part30.Color = Color3.new(1, 1, 0)
  1070. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1071. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1072. Part30.BrickColor = BrickColor.new("New Yeller")
  1073. Part30.CanCollide = false
  1074. Part30.Material = Enum.Material.SmoothPlastic
  1075. Part30.TopSurface = Enum.SurfaceType.Smooth
  1076. Part30.brickColor = BrickColor.new("New Yeller")
  1077. Part30.Shape = Enum.PartType.Ball
  1078. Part31.Parent = mas2
  1079. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1080. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1081. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1082. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1083. Part31.Color = Color3.new(1, 1, 0)
  1084. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1085. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1086. Part31.BrickColor = BrickColor.new("New Yeller")
  1087. Part31.CanCollide = false
  1088. Part31.Material = Enum.Material.SmoothPlastic
  1089. Part31.TopSurface = Enum.SurfaceType.Smooth
  1090. Part31.brickColor = BrickColor.new("New Yeller")
  1091. Part31.Shape = Enum.PartType.Ball
  1092. Part32.Parent = mas2
  1093. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1094. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1095. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1096. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1097. Part32.Color = Color3.new(1, 1, 0)
  1098. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1099. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1100. Part32.BrickColor = BrickColor.new("New Yeller")
  1101. Part32.CanCollide = false
  1102. Part32.Material = Enum.Material.SmoothPlastic
  1103. Part32.TopSurface = Enum.SurfaceType.Smooth
  1104. Part32.brickColor = BrickColor.new("New Yeller")
  1105. Part32.Shape = Enum.PartType.Ball
  1106. Part33.Parent = mas2
  1107. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1108. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1109. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1110. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1111. Part33.Color = Color3.new(1, 1, 0)
  1112. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1113. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1114. Part33.BrickColor = BrickColor.new("New Yeller")
  1115. Part33.CanCollide = false
  1116. Part33.Material = Enum.Material.SmoothPlastic
  1117. Part33.TopSurface = Enum.SurfaceType.Smooth
  1118. Part33.brickColor = BrickColor.new("New Yeller")
  1119. Part33.Shape = Enum.PartType.Ball
  1120. Part34.Parent = mas2
  1121. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1122. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1123. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1124. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1125. Part34.Color = Color3.new(1, 1, 0)
  1126. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1127. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1128. Part34.BrickColor = BrickColor.new("New Yeller")
  1129. Part34.CanCollide = false
  1130. Part34.Material = Enum.Material.SmoothPlastic
  1131. Part34.TopSurface = Enum.SurfaceType.Smooth
  1132. Part34.brickColor = BrickColor.new("New Yeller")
  1133. Part34.Shape = Enum.PartType.Ball
  1134. Part35.Parent = mas2
  1135. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1136. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1137. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1138. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1139. Part35.Color = Color3.new(1, 1, 0)
  1140. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1141. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1142. Part35.BrickColor = BrickColor.new("New Yeller")
  1143. Part35.CanCollide = false
  1144. Part35.Material = Enum.Material.SmoothPlastic
  1145. Part35.TopSurface = Enum.SurfaceType.Smooth
  1146. Part35.brickColor = BrickColor.new("New Yeller")
  1147. Part35.Shape = Enum.PartType.Ball
  1148. Part36.Parent = mas2
  1149. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1150. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1151. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1152. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1153. Part36.Color = Color3.new(1, 1, 0)
  1154. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1155. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1156. Part36.BrickColor = BrickColor.new("New Yeller")
  1157. Part36.CanCollide = false
  1158. Part36.Material = Enum.Material.SmoothPlastic
  1159. Part36.TopSurface = Enum.SurfaceType.Smooth
  1160. Part36.brickColor = BrickColor.new("New Yeller")
  1161. Part36.Shape = Enum.PartType.Ball
  1162. Part37.Parent = mas2
  1163. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1164. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1165. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1166. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1167. Part37.Color = Color3.new(1, 1, 0)
  1168. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1169. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1170. Part37.BrickColor = BrickColor.new("New Yeller")
  1171. Part37.CanCollide = false
  1172. Part37.Material = Enum.Material.SmoothPlastic
  1173. Part37.TopSurface = Enum.SurfaceType.Smooth
  1174. Part37.brickColor = BrickColor.new("New Yeller")
  1175. Part37.Shape = Enum.PartType.Ball
  1176. Part38.Parent = mas2
  1177. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1178. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1179. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1180. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1181. Part38.Color = Color3.new(1, 1, 0)
  1182. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1183. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1184. Part38.BrickColor = BrickColor.new("New Yeller")
  1185. Part38.CanCollide = false
  1186. Part38.Material = Enum.Material.SmoothPlastic
  1187. Part38.TopSurface = Enum.SurfaceType.Smooth
  1188. Part38.brickColor = BrickColor.new("New Yeller")
  1189. Part38.Shape = Enum.PartType.Ball
  1190. Part39.Parent = mas2
  1191. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1192. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1193. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1194. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1195. Part39.Color = Color3.new(1, 1, 0)
  1196. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1197. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1198. Part39.BrickColor = BrickColor.new("New Yeller")
  1199. Part39.CanCollide = false
  1200. Part39.Material = Enum.Material.SmoothPlastic
  1201. Part39.TopSurface = Enum.SurfaceType.Smooth
  1202. Part39.brickColor = BrickColor.new("New Yeller")
  1203. Part39.Shape = Enum.PartType.Ball
  1204. Part40.Parent = mas2
  1205. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1206. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1207. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1208. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1209. Part40.Color = Color3.new(1, 1, 0)
  1210. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1211. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1212. Part40.BrickColor = BrickColor.new("New Yeller")
  1213. Part40.CanCollide = false
  1214. Part40.Material = Enum.Material.SmoothPlastic
  1215. Part40.TopSurface = Enum.SurfaceType.Smooth
  1216. Part40.brickColor = BrickColor.new("New Yeller")
  1217. Part41.Parent = mas2
  1218. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1219. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1220. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1221. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1222. Part41.Color = Color3.new(1, 1, 0)
  1223. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1224. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1225. Part41.BrickColor = BrickColor.new("New Yeller")
  1226. Part41.CanCollide = false
  1227. Part41.Material = Enum.Material.SmoothPlastic
  1228. Part41.TopSurface = Enum.SurfaceType.Smooth
  1229. Part41.brickColor = BrickColor.new("New Yeller")
  1230. Part42.Parent = mas2
  1231. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1232. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1233. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1234. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1235. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1236. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1237. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1238. Part42.BrickColor = BrickColor.new("Institutional white")
  1239. Part42.CanCollide = false
  1240. Part42.Material = Enum.Material.SmoothPlastic
  1241. Part42.TopSurface = Enum.SurfaceType.Smooth
  1242. Part42.brickColor = BrickColor.new("Institutional white")
  1243. for i,v in pairs(mas2:GetChildren()) do
  1244. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1245. pcall(function() v:MakeJoints() end)
  1246. end
  1247. local Wld = Instance.new("Weld",Part15)
  1248. Wld.Part0 = SRA
  1249. Wld.Part1 = Part15
  1250. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1251. for i,v in pairs(mas:children()) do
  1252. if v:IsA("Part") then
  1253. v.Transparency = 1
  1254. end
  1255. end
  1256. for i,v in pairs(Character.Stand:children()) do
  1257. if v:IsA("Part") then
  1258. v.Transparency = 1
  1259. Face.Transparency = 1
  1260. end
  1261. end
  1262. local newMotor = function(part0, part1, c0, c1)
  1263. local w = Create('Motor'){
  1264. Parent = part0,
  1265. Part0 = part0,
  1266. Part1 = part1,
  1267. C0 = c0,
  1268. C1 = c1,
  1269. }
  1270. return w
  1271. end
  1272. function clerp(a, b, t)
  1273. return a:lerp(b, t)
  1274. end
  1275.  
  1276. coroutine.resume(coroutine.create(function()
  1277. while true do
  1278. Humanoid.Health = Humanoid.Health + 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000
  1279. game:GetService("RunService").RenderStepped:wait()
  1280. end
  1281. end))
  1282. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1283. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1284.  
  1285. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1286. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1287. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1288. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1289. RootJoint.C1 = CFrame.new(0, 0, 0)
  1290. RootJoint.C0 = CFrame.new(0, 0, 0)
  1291. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1292. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1293.  
  1294. local rarmc1 = RW.C1
  1295. local larmc1 = LW.C1
  1296. local rlegc1 = RH.C1
  1297. local llegc1 = LH.C1
  1298.  
  1299. local resetc1 = false
  1300.  
  1301. function PlayAnimationFromTable(table, speed, bool)
  1302. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1303. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1304. RW.C0 = clerp(RW.C0, table[3], speed)
  1305. LW.C0 = clerp(LW.C0, table[4], speed)
  1306. RH.C0 = clerp(RH.C0, table[5], speed)
  1307. LH.C0 = clerp(LH.C0, table[6], speed)
  1308. if bool == true then
  1309. if resetc1 == false then
  1310. resetc1 = true
  1311. RootJoint.C1 = RootJoint.C1
  1312. Torso.Neck.C1 = Torso.Neck.C1
  1313. RW.C1 = rarmc1
  1314. LW.C1 = larmc1
  1315. RH.C1 = rlegc1
  1316. LH.C1 = llegc1
  1317. end
  1318. end
  1319. end
  1320.  
  1321. ArtificialHB = Create("BindableEvent", script){
  1322. Parent = script,
  1323. Name = "Heartbeat",
  1324. }
  1325.  
  1326. script:WaitForChild("Heartbeat")
  1327.  
  1328. frame = 1 / 30
  1329. tf = 0
  1330. allowframeloss = false
  1331. tossremainder = false
  1332. lastframe = tick()
  1333. script.Heartbeat:Fire()
  1334.  
  1335. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1336. tf = tf + s
  1337. if tf >= frame then
  1338. if allowframeloss then
  1339. script.Heartbeat:Fire()
  1340. lastframe = tick()
  1341. else
  1342. for i = 1, math.floor(tf / frame) do
  1343. script.Heartbeat:Fire()
  1344. end
  1345. lastframe = tick()
  1346. end
  1347. if tossremainder then
  1348. tf = 0
  1349. else
  1350. tf = tf - frame * math.floor(tf / frame)
  1351. end
  1352. end
  1353. end)
  1354.  
  1355. function swait(num)
  1356. if num == 0 or num == nil then
  1357. ArtificialHB.Event:wait()
  1358. else
  1359. for i = 0, num do
  1360. ArtificialHB.Event:wait()
  1361. end
  1362. end
  1363. end
  1364.  
  1365.  
  1366.  
  1367. Mouse.KeyDown:connect(function(key)
  1368. if key == "q" then
  1369. if Change == false then
  1370. Stand()
  1371. Change = true
  1372. elseif Change == true then
  1373. UnStand()
  1374. Change = false
  1375. end
  1376. end
  1377. end)
  1378.  
  1379.  
  1380. function Stand()
  1381. if D == false then
  1382. D = true
  1383. Pause = true
  1384. for i = 0,0.1,0.1 do
  1385. swait()
  1386. PlayAnimationFromTable({
  1387. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1388. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1389. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1390. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1391. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1392. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1393. }, .5, false)
  1394. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1395. end
  1396. coroutine.resume(coroutine.create(function()
  1397. for i = 0,1.2,0.1 do
  1398. swait()
  1399. PlayAnimationFromTable({
  1400. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1401. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1402. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1403. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1404. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1405. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1406. }, .5, false)
  1407. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1408. end
  1409. Pause = false
  1410. end))
  1411. local Sound = Instance.new("Sound",ST)
  1412. Sound.Pitch = 12121
  1413. Sound.Volume = 121111111
  1414. Sound.Looped = false
  1415. Sound.SoundId = "rbxassetid://463010917"
  1416. Sound:play()
  1417. coroutine.resume(coroutine.create(function()
  1418. for i,v in pairs(mas:children()) do
  1419. if v:IsA("Part") then
  1420. coroutine.resume(coroutine.create(function()
  1421. v.Transparency = v.Transparency - 0.1
  1422. game:GetService("RunService").RenderStepped:wait()
  1423. end))
  1424. v.Transparency = 1
  1425. end
  1426. end
  1427. end))
  1428. for i,v in pairs(Character.Stand:children()) do
  1429. if v:IsA("Part") then
  1430. coroutine.resume(coroutine.create(function()
  1431. for i = 1,11 do
  1432. v.Transparency = v.Transparency - 0.1
  1433. Face.Transparency = Face.Transparency - 0.1
  1434. game:GetService("RunService").RenderStepped:wait()
  1435. end
  1436. FlA.Enabled = true
  1437. FlA1.Enabled = true
  1438. FlA2.Enabled = true
  1439. FlA3.Enabled = true
  1440. FlA4.Enabled = true
  1441. FlA5.Enabled = true
  1442. ZZA.Enabled = true
  1443. ZZA1.Enabled = true
  1444. ZZA2.Enabled = true
  1445. ZZA3.Enabled = true
  1446. ZZA4.Enabled = true
  1447. ZZA5.Enabled = true
  1448. end))
  1449. end
  1450. end
  1451. ZZZ = Mouse.KeyDown:connect(function(key)
  1452. if key == "t" then
  1453. Blast()
  1454. end
  1455. if key == "r" then
  1456. StrongOra()
  1457. end
  1458. if key == "e" then
  1459. OHOra()
  1460. end
  1461. if key == "f" then
  1462. TimeStop()
  1463. end
  1464. if key == "z" then
  1465. Jump()
  1466. end
  1467. if key == "x" then
  1468. shield()
  1469. end)
  1470. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1471. if key == "e" then
  1472. Stop()
  1473. end
  1474. end)
  1475. wait(0.5)
  1476. D = false
  1477. end
  1478. end
  1479.  
  1480. function Blast()
  1481. if D == false then
  1482. D = true
  1483. Pause = true
  1484. for i = 0,1.2,0.1 do
  1485. swait()
  1486. PlayAnimationFromTable({
  1487. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1489. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1490. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1491. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1492. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493. }, .5, false)
  1494. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1495. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1496. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1497. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1498. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1499. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1500. end
  1501. coroutine.resume(coroutine.create(function()
  1502. wait(0.7)
  1503. Pause = false
  1504. end))
  1505. local Bl = Instance.new("Part",workspace)
  1506. Bl.CanCollide = false
  1507. Bl.Material = "Neon"
  1508. Bl.Shape = "Ball"
  1509. Bl.Size = Vector3.new(20,20,20)
  1510. Bl.BrickColor = BrickColor.new("New Yeller")
  1511. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1512. local Fl = Instance.new("BodyVelocity",Bl)
  1513. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1514. Fl.Velocity = RootPart.CFrame.lookVector*160
  1515. local Ring = Instance.new("Part",RootPart)
  1516. Ring.Size = Vector3.new(1,1,1)
  1517. Ring.CanCollide = false
  1518. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1519. Ring.Anchored = true
  1520. Ring.BrickColor = BrickColor.new("Institutional white")
  1521. Ring.Transparency = 0
  1522. local Ring2 = Instance.new("SpecialMesh",Ring)
  1523. Ring2.MeshId = "rbxassetid://3270017"
  1524. Ring2.Scale = Vector3.new(1,1,0.1)
  1525. coroutine.resume(coroutine.create(function()
  1526. for i = 1,50 do
  1527. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1528. Ring.Transparency = Ring.Transparency + 0.07
  1529. game:GetService("RunService").RenderStepped:wait()
  1530. end
  1531. Ring:remove()
  1532. end))
  1533. Bl.Touched:connect(function(hit)
  1534. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1535. Bl:remove()
  1536. local S = Instance.new("Sound",hit.Parent.Head)
  1537. S.SoundId = "rbxassetid://1447540455"
  1538. S.Pitch = 10000000000000000000000000000000
  1539. S.Volume = 10000
  1540. S.Looped = false
  1541. S:play()
  1542. hit.Parent.Humanoid:TakeDamage(6000000000000000000000000)
  1543. hit.Parent.Humanoid.WalkSpeed = 2
  1544. local Ef = Instance.new("Part",workspace)
  1545. Ef.Size = Vector3.new(1,1,1)
  1546. Ef.CanCollide = false
  1547. Ef.Shape = "Ball"
  1548. Ef.Material = "Neon"
  1549. Ef.BrickColor = BrickColor.new("New Yeller")
  1550. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1551. Ef.Anchored = true
  1552. local Ef2 = Instance.new("SpecialMesh",Ef)
  1553. Ef2.MeshType = "Sphere"
  1554. Ef2.Scale = Vector3.new(1,1,1)
  1555. coroutine.resume(coroutine.create(function()
  1556. for i = 1,6 do
  1557. local random = math.random(-4,4)
  1558. local random2 = math.random(-4,4)
  1559. local random3 = math.random(-4,4)
  1560. local Ring = Instance.new("Part",Ef)
  1561. Ring.Size = Vector3.new(1,1,1)
  1562. Ring.CanCollide = false
  1563. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1564. Ring.Anchored = true
  1565. Ring.BrickColor = BrickColor.new("Institutional white")
  1566. Ring.Transparency = 0
  1567. local Ring2 = Instance.new("SpecialMesh",Ring)
  1568. Ring2.MeshId = "rbxassetid://3270017"
  1569. Ring2.Scale = Vector3.new(1,1,0.1)
  1570. coroutine.resume(coroutine.create(function()
  1571. for i = 1,170 do
  1572. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1573. Ring.Transparency = Ring.Transparency + 0.01
  1574. game:GetService("RunService").RenderStepped:wait()
  1575. end
  1576. Ring:remove()
  1577. end))
  1578. end
  1579. end))
  1580. for i = 1,170 do
  1581. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1582. Ef.Transparency = Ef.Transparency + 0.01
  1583. game:GetService("RunService").RenderStepped:wait()
  1584. end
  1585. Ef:remove()
  1586. end
  1587. end)
  1588. wait(1.5)
  1589. D = false
  1590. end
  1591. end
  1592.  
  1593. function Jump()
  1594. if DD == false then
  1595. DD = true
  1596. print("ASD")
  1597. local Bod = Instance.new("BodyPosition",RootPart)
  1598. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1599. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1600. local Ef = Instance.new("Part",workspace)
  1601. Ef.Size = Vector3.new(1,1,1)
  1602. Ef.CanCollide = false
  1603. Ef.Anchored = true
  1604. Ef.BrickColor = BrickColor.new("New Yeller")
  1605. Ef.Material = "Neon"
  1606. Ef.Shape = "Ball"
  1607. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1608. coroutine.resume(coroutine.create(function()
  1609. for i = 1,30 do
  1610. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1611. Ef.Transparency = Ef.Transparency + 0.07
  1612. game:GetService("RunService").RenderStepped:wait()
  1613. end
  1614. Ef:remove()
  1615. end))
  1616. wait(0.1)
  1617. Bod:remove()
  1618. wait(1)
  1619. DD = false
  1620. end
  1621. end
  1622.  
  1623. function TimeStop()
  1624. if DDZ == false then
  1625. DDZ = true
  1626. local S = Instance.new("Sound",ST)
  1627. S.SoundId = "rbxassetid://1447540455"
  1628. S.Pitch = 12000000000000000000000000
  1629. S.Volume = 1231200000
  1630. S.Looped = false
  1631. S:play()
  1632. local Ef = Instance.new("Part",workspace)
  1633. Ef.Size = Vector3.new(1,1,1)
  1634. Ef.Material = "Neon"
  1635. Ef.BrickColor = BrickColor.new("White")
  1636. Ef.Transparency = 0.4
  1637. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1638. Ef.Anchored = true
  1639. Ef.CanCollide = false
  1640. Ef.Shape = "Ball"
  1641. local Ef2 = Instance.new("SpecialMesh",Ef)
  1642. Ef2.MeshType = "Sphere"
  1643. Ef2.Scale = Vector3.new(1,1,1)
  1644. coroutine.resume(coroutine.create(function()
  1645. for i = 1,70 do
  1646. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1647. game:GetService("RunService").RenderStepped:wait()
  1648. end
  1649. for i = 1,70 do
  1650. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1651. game:GetService("RunService").RenderStepped:wait()
  1652. end
  1653. Ef:remove()
  1654. end))
  1655. local HB = Instance.new("Part",workspace)
  1656. HB.CanCollide = false
  1657. HB.Anchored = true
  1658. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1659. HB.Size = Vector3.new(300,300,300)
  1660. HB.Transparency = 1
  1661. HB.Touched:connect(function(hit)
  1662. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1663. hit.Parent.Torso.Anchored = true
  1664. hit.Parent.Head.Anchored = true
  1665. hit.Parent["Right Arm"].Anchored = true
  1666. hit.Parent["Left Arm"].Anchored = true
  1667. hit.Parent["Right Leg"].Anchored = true
  1668. hit.Parent["Left Leg"].Anchored = true
  1669. wait(Time)
  1670. hit.Parent.Torso.Anchored = false
  1671. hit.Parent.Head.Anchored = false
  1672. hit.Parent["Right Arm"].Anchored = false
  1673. hit.Parent["Left Arm"].Anchored = false
  1674. hit.Parent["Right Leg"].Anchored = false
  1675. hit.Parent["Left Leg"].Anchored = false
  1676. end
  1677. end)
  1678. wait(32)
  1679. HB:remove()
  1680. DDZ = false
  1681. end
  1682. end
  1683. function shield()
  1684. if hand7KindnesshealthDown == true then return end
  1685. if ShieldValueToGasterDebounce == true then return end
  1686.  
  1687. if ShieldValueToGaster == false then
  1688. ShieldValueToGaster = true
  1689. if ShieldValueToGasterDebounce == false then
  1690. ShieldValueToGasterDebounce = true
  1691.  
  1692.  
  1693. local ShieldOfGaster6= Instance.new("Part",hand7Kindness)
  1694. ShieldOfGaster6.TopSurface = "Smooth"
  1695. ShieldOfGaster6.BottomSurface = "Smooth"
  1696. ShieldOfGaster6.Size = Vector3.new(18, 3, 18)
  1697. ShieldOfGaster6.CanCollide = true
  1698. ShieldOfGaster6.Anchored =true
  1699. ShieldOfGaster6.BrickColor = BrickColor.new("Lime green")
  1700. ShieldOfGaster6 .FormFactor = "Custom"
  1701. ShieldOfGaster6.Transparency = 0.7
  1702. ShieldOfGaster6.CFrame= Torso.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1703. shieldparent6 = ShieldOfGaster6
  1704.  
  1705. local ShieldOfGaster5= Instance.new("Part",hand7Kindness)
  1706. ShieldOfGaster5.TopSurface = "Smooth"
  1707. ShieldOfGaster5.BottomSurface = "Smooth"
  1708. ShieldOfGaster5.Size = Vector3.new(18, 3, 18)
  1709. ShieldOfGaster5.CanCollide = true
  1710. ShieldOfGaster5.Anchored =true
  1711. ShieldOfGaster5.BrickColor = BrickColor.new("Lime green")
  1712. ShieldOfGaster5 .FormFactor = "Custom"
  1713. ShieldOfGaster5.Transparency = 0.7
  1714. ShieldOfGaster5.CFrame= Torso.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1715. shieldparent5 = ShieldOfGaster5
  1716.  
  1717. local ShieldOfGaster4= Instance.new("Part",hand7Kindness)
  1718. ShieldOfGaster4.TopSurface = "Smooth"
  1719. ShieldOfGaster4.BottomSurface = "Smooth"
  1720. ShieldOfGaster4.Size = Vector3.new(3, 18, 18)
  1721. ShieldOfGaster4.CanCollide = true
  1722. ShieldOfGaster4.Anchored =true
  1723. ShieldOfGaster4.BrickColor = BrickColor.new("Lime green")
  1724. ShieldOfGaster4 .FormFactor = "Custom"
  1725. ShieldOfGaster4.Transparency = 0.7
  1726. ShieldOfGaster4.CFrame= Torso.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1727. shieldparent4 = ShieldOfGaster4
  1728.  
  1729. local ShieldOfGaster3= Instance.new("Part",hand7Kindness)
  1730. ShieldOfGaster3.TopSurface = "Smooth"
  1731. ShieldOfGaster3.BottomSurface = "Smooth"
  1732. ShieldOfGaster3.Size = Vector3.new(3, 18, 18)
  1733. ShieldOfGaster3.CanCollide = true
  1734. ShieldOfGaster3.Anchored =true
  1735. ShieldOfGaster3.BrickColor = BrickColor.new("Lime green")
  1736. ShieldOfGaster3 .FormFactor = "Custom"
  1737. ShieldOfGaster3.Transparency = 0.7
  1738. ShieldOfGaster3.CFrame= Torso.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1739. shieldparent3 = ShieldOfGaster3
  1740.  
  1741. local ShieldOfGaster2= Instance.new("Part",hand7Kindness)
  1742. ShieldOfGaster2.TopSurface = "Smooth"
  1743. ShieldOfGaster2.BottomSurface = "Smooth"
  1744. ShieldOfGaster2.Size = Vector3.new(18, 18, 3)
  1745. ShieldOfGaster2.CanCollide = true
  1746. ShieldOfGaster2.Anchored =true
  1747. ShieldOfGaster2.BrickColor = BrickColor.new("Lime green")
  1748. ShieldOfGaster2 .FormFactor = "Custom"
  1749. ShieldOfGaster2.Transparency = 0.7
  1750. ShieldOfGaster2.CFrame= Torso.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1751. shieldparent2 = ShieldOfGaster2
  1752.  
  1753. local ShieldOfGaster1= Instance.new("Part",hand7Kindness)
  1754. ShieldOfGaster1.TopSurface = "Smooth"
  1755. ShieldOfGaster1.BottomSurface = "Smooth"
  1756. ShieldOfGaster1.Size = Vector3.new(18, 18, 3)
  1757. ShieldOfGaster1.CanCollide = true
  1758. ShieldOfGaster1.Anchored =true
  1759. ShieldOfGaster1.BrickColor = BrickColor.new("Lime green")
  1760. ShieldOfGaster1 .FormFactor = "Custom"
  1761. ShieldOfGaster1.Transparency = 0.7
  1762. ShieldOfGaster1.CFrame= Torso.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1763. shieldparent1 = ShieldOfGaster1
  1764.  
  1765. function StrongOra()
  1766. if D == false then
  1767. D = true
  1768. Pause = true
  1769. local HB = Instance.new("Part",SRA)
  1770. HB.CanCollide = false
  1771. HB.Transparency = 1
  1772. HB.Size = Vector3.new(1,1,1)
  1773. local HB2 = Instance.new("Weld",HB)
  1774. HB2.Part0 = SRA
  1775. HB2.Part1 = HB
  1776. HB2.C0 = CFrame.new(0,0,0)
  1777. HB.Touched:connect(function(hit)
  1778. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1779. HB:remove()
  1780. hit.Parent.Humanoid:TakeDamage(3000000000)
  1781. hit.Parent.Humanoid.PlatformStand = true
  1782. local Ef = Instance.new("Part",workspace)
  1783. Ef.Size = Vector3.new(1,1,1)
  1784. Ef.CanCollide = false
  1785. Ef.Anchored = true
  1786. Ef.Shape = "Ball"
  1787. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1788. Ef.Material = "Neon"
  1789. Ef.BrickColor = BrickColor.new("White")
  1790. local Ef2 = Instance.new("SpecialMesh",Ef)
  1791. Ef2.MeshType = "Sphere"
  1792. Ef2.Scale = Vector3.new(1,1,1)
  1793. coroutine.resume(coroutine.create(function()
  1794. for i = 1,5 do
  1795. local random = math.random(-3,3)
  1796. local random2 = math.random(-3,3)
  1797. local random3 = math.random(-3,3)
  1798. local ZC = Instance.new("Part",workspace)
  1799. ZC.Size = Vector3.new(1,1,1)
  1800. ZC.CanCollide = false
  1801. ZC.Anchored = true
  1802. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1803. ZC.Shape = "Ball"
  1804. ZC.Material = "Neon"
  1805. ZC.BrickColor = BrickColor.new("New Yeller")
  1806. local ZC2 = Instance.new("SpecialMesh",ZC)
  1807. ZC2.MeshType = "Sphere"
  1808. ZC2.Scale = Vector3.new(1,1,1)
  1809. coroutine.resume(coroutine.create(function()
  1810. for i = 1,100 do
  1811. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1812. ZC.Transparency = ZC.Transparency + 0.03
  1813. game:GetService("RunService").RenderStepped:wait()
  1814. end
  1815. ZC:remove()
  1816. end))
  1817. end
  1818. end))
  1819. coroutine.resume(coroutine.create(function()
  1820. for i = 1,100 do
  1821. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1822. Ef.Transparency = Ef.Transparency + 0.03
  1823. game:GetService("RunService").RenderStepped:wait()
  1824. end
  1825. Ef:remove()
  1826. end))
  1827. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1828. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1829. Fl.velocity = RootPart.CFrame.lookVector*190
  1830. wait(0.3)
  1831. Fl:remove()
  1832. wait(0.5)
  1833. hit.Parent.Humanoid.PlatformStand = false
  1834. end
  1835. end)
  1836. for i = 0,0.5,0.1 do
  1837. swait()
  1838. PlayAnimationFromTable({
  1839. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1840. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1841. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1842. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1843. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1844. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1845. }, .5, false)
  1846. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1847. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1848. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1849. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1850. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1851. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1852. end
  1853. local Ora = Instance.new("Sound",ST)
  1854. Ora.SoundId = "rbxassetid://1447540455"
  1855. Ora.Pitch = 1000000000000000000000000000
  1856. Ora.Looped = false
  1857. Ora.Volume = 1231200000000
  1858. Ora:play()
  1859. for i = 0,0.6,0.1 do
  1860. swait()
  1861. PlayAnimationFromTable({
  1862. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1863. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1864. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1865. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1866. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1867. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1868. }, .5, false)
  1869. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1870. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1871. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1872. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1873. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1874. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1875. end
  1876. coroutine.resume(coroutine.create(function()
  1877. wait(0.4)
  1878. HB:remove()
  1879. end))
  1880. Pause = false
  1881. wait(0.5)
  1882. D = false
  1883. end
  1884. end
  1885. function OHOra()
  1886. if D == false then
  1887. D = true
  1888. Pause = true
  1889. Loop = true
  1890. SoundZ = Instance.new("Sound",ST)
  1891. SoundZ.SoundId = "rbxassetid://1447540455"
  1892. SoundZ.Volume = 2000000000000
  1893. SoundZ.Looped = true
  1894. SoundZ.Pitch = 190000000000000000000
  1895. SoundZ:play()
  1896. while Loop do
  1897. local HB = Instance.new("Part",SRA)
  1898. HB.CanCollide = false
  1899. HB.Transparency = 1
  1900. local HB2 = Instance.new("Weld",HB)
  1901. HB2.Part0 = SRA
  1902. HB2.Part1 = HB
  1903. HB2.C0 = CFrame.new(0,-1.1,0)
  1904. HB.Touched:connect(function(hit)
  1905. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1906. HB:remove()
  1907. hit.Parent.Humanoid:TakeDamage(1000000000000)
  1908. hit.Parent.Humanoid.WalkSpeed = 0
  1909. local random = math.random(-3,3)
  1910. local random2 = math.random(-3,3)
  1911. local random3 = math.random(-3,3)
  1912. local Ef = Instance.new("Part",workspace)
  1913. Ef.Size = Vector3.new(1,1,1)
  1914. Ef.CanCollide = false
  1915. Ef.Material = "Neon"
  1916. Ef.BrickColor = BrickColor.new("White")
  1917. Ef.Anchored = true
  1918. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1919. local Ef2 = Instance.new("SpecialMesh",Ef)
  1920. Ef2.MeshType = "Sphere"
  1921. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1922. local Part = Instance.new("Part",workspace)
  1923. Part.Size = Vector3.new(1,1,1)
  1924. Part.CanCollide = false
  1925. Part.BrickColor = BrickColor.new("New Yeller")
  1926. Part.Material = "Neon"
  1927. Part.Anchored = true
  1928. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1929. local Part2 = Instance.new("SpecialMesh",Part)
  1930. Part2.MeshType = "Sphere"
  1931. Part2.Scale = Vector3.new(1,1,1)
  1932. for i = 1,50 do
  1933. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1934. Part.Transparency = Part.Transparency + 0.07
  1935. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1936. Ef.Transparency = Ef.Transparency + 0.07
  1937. game:GetService("RunService").RenderStepped:wait()
  1938. end
  1939. Part:remove()
  1940. Ef:remove()
  1941. end
  1942. end)
  1943. for i = 0,0.15,0.1 do
  1944. swait()
  1945. PlayAnimationFromTable({
  1946. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1947. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1948. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1949. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1950. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1951. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1952. }, .5, false)
  1953. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1954. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1955. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1956. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1957. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1958. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1959. end
  1960. coroutine.resume(coroutine.create(function()
  1961. wait(1)
  1962. HB:remove()
  1963. end))
  1964. local CCB = Instance.new("Part",SRA)
  1965. CCB.CanCollide = false
  1966. CCB.Transparency = 1
  1967. local CCB2 = Instance.new("Weld",CCB)
  1968. CCB2.Part0 = SRA
  1969. CCB2.Part1 = CCB
  1970. CCB2.C0 = CFrame.new(0,-1.1,0)
  1971. CCB.Touched:connect(function(hit)
  1972. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1973. CCB:remove()
  1974. hit.Parent.Humanoid:TakeDamage(10000000000000000000000000)
  1975. hit.Parent.Humanoid.WalkSpeed = 2
  1976. local random = math.random(-3,3)
  1977. local random2 = math.random(-3,3)
  1978. local random3 = math.random(-3,3)
  1979. local Ef = Instance.new("Part",workspace)
  1980. Ef.Size = Vector3.new(1,1,1)
  1981. Ef.CanCollide = false
  1982. Ef.Material = "Neon"
  1983. Ef.BrickColor = BrickColor.new("White")
  1984. Ef.Anchored = true
  1985. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1986. local Ef2 = Instance.new("SpecialMesh",Ef)
  1987. Ef2.MeshType = "Sphere"
  1988. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1989. local Part = Instance.new("Part",workspace)
  1990. Part.Size = Vector3.new(1,1,1)
  1991. Part.CanCollide = false
  1992. Part.BrickColor = BrickColor.new("New Yeller")
  1993. Part.Material = "Neon"
  1994. Part.Anchored = true
  1995. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1996. local Part2 = Instance.new("SpecialMesh",Part)
  1997. Part2.MeshType = "Sphere"
  1998. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1999. for i = 1,50 do
  2000. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2001. Part.Transparency = Part.Transparency + 0.07
  2002. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2003. Ef.Transparency = Ef.Transparency + 0.07
  2004. game:GetService("RunService").RenderStepped:wait()
  2005. end
  2006. Part:remove()
  2007. Ef:remove()
  2008. end
  2009. end)
  2010. for i = 0,0.15,0.1 do
  2011. swait()
  2012. PlayAnimationFromTable({
  2013. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2014. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2015. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2016. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2017. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2018. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2019. }, .5, false)
  2020. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2021. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  2022. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2023. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2024. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2025. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2026. end
  2027. coroutine.resume(coroutine.create(function()
  2028. wait(1)
  2029. CCB:remove()
  2030. end))
  2031. game:GetService("RunService").RenderStepped:wait()
  2032. end
  2033. wait(0.2)
  2034. D = false
  2035. end
  2036. end
  2037.  
  2038. function Stop()
  2039. Pause = false
  2040. SoundZ:remove()
  2041. Loop = false
  2042. end
  2043.  
  2044. function UnStand()
  2045. if D == false then
  2046. D = true
  2047. FlA.Enabled = false
  2048. FlA1.Enabled = false
  2049. FlA2.Enabled = false
  2050. FlA3.Enabled = false
  2051. FlA4.Enabled = false
  2052. FlA5.Enabled = false
  2053. ZZA.Enabled= false
  2054. ZZA1.Enabled = false
  2055. ZZA2.Enabled = false
  2056. ZZA3.Enabled = false
  2057. ZZA4.Enabled = false
  2058. ZZA5.Enabled = false
  2059. Pause = true
  2060. coroutine.resume(coroutine.create(function()
  2061. for i = 0,1.2,0.1 do
  2062. swait()
  2063. PlayAnimationFromTable({
  2064. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2065. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2066. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2067. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2068. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2069. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2070. }, .5, false)
  2071. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2072. end
  2073. Pause = false
  2074. ZZZ:disconnect()
  2075. ZZZ1:disconnect()
  2076. end))
  2077. for i,v in pairs(Character.Stand:children()) do
  2078. if v:IsA("Part") then
  2079. coroutine.resume(coroutine.create(function()
  2080. for i = 1,11 do
  2081. v.Transparency = v.Transparency + 0.1
  2082. Face.Transparency = Face.Transparency + 0.1
  2083. game:GetService("RunService").RenderStepped:wait()
  2084. end
  2085. end))
  2086. end
  2087. end
  2088. wait(0.5)
  2089. D = false
  2090.  
  2091. end
  2092. end
  2093.  
  2094.  
  2095. New = function(Object, Parent, Name, Data)
  2096. local Object = Instance.new(Object)
  2097. for Index, Value in pairs(Data or {}) do
  2098. Object[Index] = Value
  2099. end
  2100. Object.Parent = Parent
  2101. Object.Name = Name
  2102. return Object
  2103. end
  2104. function rayCast(Position, Direction, Range, Ignore)
  2105. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2106. end
  2107.  
  2108.  
  2109.  
  2110.  
  2111. coroutine.wrap(function()
  2112. while 1 do
  2113. swait()
  2114. if doe <= 360 then
  2115. doe = doe + 2
  2116. else
  2117. doe = 0
  2118. end
  2119. end
  2120. end)()
  2121. while true do
  2122. swait()
  2123. for i, v in pairs(Character:GetChildren()) do
  2124. if v:IsA("Part") then
  2125. v.Material = "SmoothPlastic"
  2126. elseif v:IsA("Accessory") then
  2127. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2128. end
  2129. end
  2130.  
  2131. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2132. velocity = RootPart.Velocity.y
  2133. sine = sine + change
  2134. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2135. if RootPart.Velocity.y > 1 and hit == nil then
  2136. Anim = "Jump"
  2137. if Pause == false then
  2138. PlayAnimationFromTable({
  2139. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2140. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2141. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2142. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2143. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2144. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2145. }, .3, false)
  2146. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2147. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2148. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2149. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2150. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2151. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2152. end
  2153. elseif RootPart.Velocity.y < -1 and hit == nil then
  2154. Anim = "Fall"
  2155. if Pause == false then
  2156. PlayAnimationFromTable({
  2157. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2158. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2159. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2160. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2161. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2162. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2163. }, .3, false)
  2164. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2165. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2166. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2167. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2168. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2169. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2170. end
  2171. elseif Torsovelocity < 1 and hit ~= nil then
  2172. Anim = "Idle"
  2173. if Pause == false then
  2174. change = 1
  2175. PlayAnimationFromTable({
  2176. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2177. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2178. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2179. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2180. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2181. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2182. }, .3, false)
  2183. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2184. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2185. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2186. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2187. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2188. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2189. end
  2190. elseif Torsovelocity > 2 and hit ~= nil then
  2191. Anim = "Walk"
  2192. if Pause == false then
  2193. PlayAnimationFromTable({
  2194. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2195. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2196. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2197. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2198. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2199. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2200. }, .3, false)
  2201. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2202. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2203. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2204. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2205. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2206. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2207. end
  2208. end
  2209. end
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