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  1. Mono path[0] = 'D:/Games/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'D:/Games/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6.     Version:  Direct3D 11.0 [level 11.1]
  7.     Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d)
  8.     Vendor:  
  9.     VRAM:     4021 MB
  10.     Driver:   24.21.13.9836
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in  0.193 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 86.139300 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/25/2020 12:12:46 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.4
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31.   Thread -> id: 1940 -> priority: 1
  32.   Thread -> id: 29bc -> priority: 1
  33.   Thread -> id: 1880 -> priority: 1
  34.   Thread -> id: 48fc -> priority: 1
  35. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  36. Fallback handler could not load library D:/Games/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37. Fallback handler could not load library D:/Games/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  38. Fallback handler could not load library D:/Games/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174123.
  41. Total: 437.442900 ms (FindLiveObjects: 20.090100 ms CreateObjectMapping: 23.558000 ms MarkObjects: 393.374200 ms  DeleteObjects: 0.420100 ms)
  42.  
  43. Tamer ID: 42992
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175475.
  50. Total: 454.932700 ms (FindLiveObjects: 19.552400 ms CreateObjectMapping: 22.007900 ms MarkObjects: 413.029600 ms  DeleteObjects: 0.342600 ms)
  51.  
  52. Unloading 8 Unused Serialized files (Serialized files now loaded: 2)
  53.  
  54. Unloading 554 unused Assets to reduce memory usage. Loaded Objects now: 183274.
  55. Total: 432.174500 ms (FindLiveObjects: 17.531900 ms CreateObjectMapping: 19.762600 ms MarkObjects: 393.364800 ms  DeleteObjects: 1.514700 ms)
  56.  
  57. Unloading 7 Unused Serialized files (Serialized files now loaded: 2)
  58.  
  59. Unloading 816 unused Assets to reduce memory usage. Loaded Objects now: 196153.
  60. Total: 441.084400 ms (FindLiveObjects: 16.644400 ms CreateObjectMapping: 19.501800 ms MarkObjects: 403.766900 ms  DeleteObjects: 1.171000 ms)
  61.  
  62. Unloading 10 Unused Serialized files (Serialized files now loaded: 4)
  63.  
  64. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 197975.
  65. Total: 425.995400 ms (FindLiveObjects: 15.899900 ms CreateObjectMapping: 18.708200 ms MarkObjects: 390.911300 ms  DeleteObjects: 0.475700 ms)
  66.  
  67. Unloading 8 Unused Serialized files (Serialized files now loaded: 4)
  68.  
  69. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 199346.
  70. Total: 392.612300 ms (FindLiveObjects: 13.938900 ms CreateObjectMapping: 18.658300 ms MarkObjects: 359.645000 ms  DeleteObjects: 0.369700 ms)
  71.  
  72. Unloading 10 Unused Serialized files (Serialized files now loaded: 4)
  73.  
  74. Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 207173.
  75. Total: 437.104500 ms (FindLiveObjects: 20.157200 ms CreateObjectMapping: 20.139300 ms MarkObjects: 395.533000 ms  DeleteObjects: 1.274500 ms)
  76.  
  77. Unloading 10 Unused Serialized files (Serialized files now loaded: 5)
  78.  
  79. Unloading 679 unused Assets to reduce memory usage. Loaded Objects now: 218856.
  80. Total: 523.206100 ms (FindLiveObjects: 20.030800 ms CreateObjectMapping: 24.562400 ms MarkObjects: 475.865900 ms  DeleteObjects: 2.746700 ms)
  81.  
  82. Unloading 1 Unused Serialized files (Serialized files now loaded: 7)
  83.  
  84. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 218856.
  85. Total: 452.343200 ms (FindLiveObjects: 23.078300 ms CreateObjectMapping: 26.348300 ms MarkObjects: 402.534100 ms  DeleteObjects: 0.382000 ms)
  86.  
  87. Unloading 0 Unused Serialized files (Serialized files now loaded: 7)
  88.  
  89. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 218856.
  90. Total: 481.426100 ms (FindLiveObjects: 16.080200 ms CreateObjectMapping: 25.831400 ms MarkObjects: 439.105900 ms  DeleteObjects: 0.408300 ms)
  91.  
  92. Join 28
  93.  
  94. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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