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Sep 16th, 2019
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  1. Mono path[0] = 'C:/steamcmd/steamapps/Common/Stationeers/rocketstation_DedicatedServer_Data/Managed'
  2. Mono config path = 'C:/steamcmd/steamapps/Common/Stationeers/MonoBleedingEdge/etc'
  3. PlayerConnection initialized from C:/steamcmd/steamapps/Common/Stationeers/rocketstation_DedicatedServer_Data (debug = 0)
  4. PlayerConnection initialized network socket : 0.0.0.0 55354
  5. Multi-casting "[IP] 192.168.1.103 [Port] 55354 [Flags] 2 [Guid] 2515894339 [EditorId] 638481460 [Version] 1048832 [Id] WindowsPlayer(Brick) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
  6. Started listening to [0.0.0.0:55354]
  7. PlayerConnection already initialized - listening to [0.0.0.0:55354]
  8. Initialize engine version: 2019.2.4f1 (c63b2af89a85)
  9. [XR] Discovering subsystems at path C:/steamcmd/steamapps/Common/Stationeers/rocketstation_DedicatedServer_Data/UnitySubsystems
  10. Forcing GfxDevice: Null
  11. GfxDevice: creating device client; threaded=0
  12. NullGfxDevice:
  13. Version: NULL 1.0 [1.0]
  14. Renderer: Null Device
  15. Vendor: Unity Technologies
  16. Begin MonoManager ReloadAssembly
  17. - Completed reload, in 0.111 seconds
  18. WARNING: Shader Unsupported: 'Hidden/BilateralBlur' - Pass '' has no vertex shader
  19. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/BilateralBlur' - Setting to default shader.
  20. WARNING: Shader Unsupported: 'Sandbox/VolumetricLight' - Pass '' has no vertex shader
  21. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Sandbox/VolumetricLight' - Setting to default shader.
  22. The referenced script (SpeechRecognizer) on this Behaviour is missing!
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
  25.  
  26. The referenced script on this Behaviour (Game Object 'GameControllers') is missing!
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  29.  
  30. The referenced script (SpeechRecognizer) on this Behaviour is missing!
  31.  
  32. (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
  33.  
  34. The referenced script on this Behaviour (Game Object 'BookPro') is missing!
  35.  
  36. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  37.  
  38. The referenced script on this Behaviour (Game Object 'BookPro') is missing!
  39.  
  40. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  41.  
  42. The referenced script on this Behaviour (Game Object 'GameControllers') is missing!
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  45.  
  46. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
  47. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
  48. WARNING: Shader Unsupported: 'Custom/WorldspaceOverlayTerrainUpgraded' - Pass 'FORWARD' has no vertex shader
  49. WARNING: Shader Unsupported: 'Custom/WorldspaceOverlayTerrainUpgraded' - Pass 'FORWARD' has no vertex shader
  50. WARNING: Shader Unsupported: 'Custom/WorldspaceOverlayTerrainUpgraded' - All passes removed
  51. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  52. WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Pass '' has no vertex shader
  53. UnloadTime: 0.775000 ms
  54. HDR Render Texture not supported, disabling HDR on reflection probe.
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Camera/ReflectionProbes.cpp Line: 276)
  57.  
  58. 'R16G16B16A16_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  59. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  60. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  61. UnityEngine.Logger:Log(LogType, Object)
  62. UnityEngine.Debug:LogWarning(Object)
  63. UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Graphics\Texture.cs:273)
  64. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Graphics\Texture.cs:220)
  65. VolumetricLightRenderer:ChangeResolution() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:242)
  66. VolumetricLightRenderer:Awake() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:168)
  67.  
  68. (Filename: C:/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 273)
  69.  
  70. Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  71. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  72. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  73. UnityEngine.Logger:Log(LogType, Object, Object)
  74. UnityEngine.Debug:LogError(Object, Object)
  75. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at C:\buildslave\unity\build\Runtime\Export\Graphics\Texture.cs:488)
  76. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at C:\buildslave\unity\build\Runtime\Export\Graphics\Texture.cs:189)
  77. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Graphics\Texture.cs:220)
  78. VolumetricLightRenderer:ChangeResolution() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:242)
  79. VolumetricLightRenderer:Awake() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:168)
  80.  
  81. (Filename: C:/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  82.  
  83. NullReferenceException
  84. at (wrapper managed-to-native) UnityEngine.Object.SetName(UnityEngine.Object,string)
  85. at UnityEngine.Object.set_name (System.String value) [0x00003] in C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:190
  86. at VolumetricLightRenderer.ChangeResolution () [0x0005f] in C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:243
  87. at VolumetricLightRenderer.Awake () [0x000ca] in C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:168
  88.  
  89. (Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 190)
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