Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Mono path[0] = 'C:/steamcmd/steamapps/Common/Stationeers/rocketstation_DedicatedServer_Data/Managed'
- Mono config path = 'C:/steamcmd/steamapps/Common/Stationeers/MonoBleedingEdge/etc'
- PlayerConnection initialized from C:/steamcmd/steamapps/Common/Stationeers/rocketstation_DedicatedServer_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55354
- Multi-casting "[IP] 192.168.1.103 [Port] 55354 [Flags] 2 [Guid] 2515894339 [EditorId] 638481460 [Version] 1048832 [Id] WindowsPlayer(Brick) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
- Started listening to [0.0.0.0:55354]
- PlayerConnection already initialized - listening to [0.0.0.0:55354]
- Initialize engine version: 2019.2.4f1 (c63b2af89a85)
- [XR] Discovering subsystems at path C:/steamcmd/steamapps/Common/Stationeers/rocketstation_DedicatedServer_Data/UnitySubsystems
- Forcing GfxDevice: Null
- GfxDevice: creating device client; threaded=0
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.111 seconds
- WARNING: Shader Unsupported: 'Hidden/BilateralBlur' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/BilateralBlur' - Setting to default shader.
- WARNING: Shader Unsupported: 'Sandbox/VolumetricLight' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Sandbox/VolumetricLight' - Setting to default shader.
- The referenced script (SpeechRecognizer) on this Behaviour is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
- The referenced script on this Behaviour (Game Object 'GameControllers') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script (SpeechRecognizer) on this Behaviour is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
- The referenced script on this Behaviour (Game Object 'BookPro') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'BookPro') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'GameControllers') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- WARNING: Shader Unsupported: 'Custom/WorldspaceOverlayTerrainUpgraded' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/WorldspaceOverlayTerrainUpgraded' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Custom/WorldspaceOverlayTerrainUpgraded' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Pass '' has no vertex shader
- UnloadTime: 0.775000 ms
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: C:\buildslave\unity\build\Runtime/Camera/ReflectionProbes.cpp Line: 276)
- 'R16G16B16A16_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityEngine.RenderTexture:GetCompatibleFormat(RenderTextureFormat, RenderTextureReadWrite) (at C:\buildslave\unity\build\Runtime\Export\Graphics\Texture.cs:273)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Graphics\Texture.cs:220)
- VolumetricLightRenderer:ChangeResolution() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:242)
- VolumetricLightRenderer:Awake() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:168)
- (Filename: C:/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 273)
- Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at C:\buildslave\unity\build\Runtime\Export\Graphics\Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at C:\buildslave\unity\build\Runtime\Export\Graphics\Texture.cs:189)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, RenderTextureFormat) (at C:\buildslave\unity\build\Runtime\Export\Graphics\Texture.cs:220)
- VolumetricLightRenderer:ChangeResolution() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:242)
- VolumetricLightRenderer:Awake() (at C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:168)
- (Filename: C:/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.SetName(UnityEngine.Object,string)
- at UnityEngine.Object.set_name (System.String value) [0x00003] in C:\buildslave\unity\build\Runtime\Export\Scripting\UnityEngineObject.bindings.cs:190
- at VolumetricLightRenderer.ChangeResolution () [0x0005f] in C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:243
- at VolumetricLightRenderer.Awake () [0x000ca] in C:\Jenkins\jobs\Dedicated_Server\workspace\Assets\Scripts\VolumetricLightRenderer.cs:168
- (Filename: C:/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs Line: 190)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement