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- SpaceEngine version 0.990.34.1635 beta | x64 | Steam edition
- STARTING
- [MT] Start time: 2019/06/15 23:09:35.965
- [MT] OS: Windows 10.0.17134
- [MT] Platform: Win64
- [MT] Executable path: H:\mk11\steamapps\common\SpaceEngine\system\SpaceEngine.exe
- [MT] Working directory: H:\mk11\steamapps\common\SpaceEngine\system\..\
- [MT] Scanning data directories
- [MT] Data directory "data"
- [MT] Data directory "addons"
- [MT] Data directory "addons/SolarSystemHD"
- [MT] Loading script "config/save-user.cfg"
- [MT] Loading script "config/main-user.cfg"
- [MT] 13 localizations found
- [MT] Loading script "data/locale/eng-gui.cfg"
- [MT] 43 localization strings loaded
- [MT] Loading script "data/textures/common/banner.cfg"
- [MT] Loading image "data/textures/common/splash07.jpg"
- [MT] Loading image "data/textures/common/logo0990_1024.png"
- [MT] Detected VR runtime: none
- [MT] Used VR runtime: none
- DONE
- INITIALIZING OPENGL
- [MT] Using auto core context version
- [MT] Using auto shader version
- [MT] PixelFormat chosen: 14, bit-depth: 8:8:8:8
- [MT] Vendor: NVIDIA Corporation
- [MT] Renderer: GeForce GTX 1080/PCIe/SSE2
- [MT] Driver version: 430.86
- [MT] OpenGL version: 4.6.0 NVIDIA 430.86
- [MT] GLSL version: 4.60 NVIDIA
- [MT] Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- [MT] Shader version specification: #version 460 core
- [MT] Initializing NVAPI
- [MT] NVidia driver version: 430.86 r430_00
- [MT] Physical GPUs: 1
- [MT] Logical GPUs: 1
- [MT] SLI: not supported
- [MT] AFR groups: 1
- [MT] Half float: supported
- [MT] Floating-point texture format: GL_RGBA32F_ARB, GL_RGBA16F_ARB
- [MT] Debug output: supported
- [MT] Reverse floating-point depth buffer is supported (via GL_NV_depth_buffer_float)
- [MT] 3D textures: supported
- [MT] Swap control tear: NOT supported
- [MT] Stereoscopic draw buffers: NOT supported
- [MT] Direct state access: supported
- [MT] Subdata invalidation: supported
- [MT] Binary shader program: supported
- [MT] Sync objects: supported
- [MT] Parallel shader compilation: supported
- [MT] Compressed texture objects: supported
- [MT] Multisampling: supported
- [MT] Max multisamples: 32
- [MT] Max texture image units: 32
- [MT] Max vertex texture image units: 32
- [MT] Max combined texture image units: 192
- [MT] Max texture size: 32768
- [MT] Max rectangle texture size: 32768
- [MT] Max cubemap texture size: 32768
- [MT] Max 3D texture size: 16384
- [MT] Max texture array size: 2048
- [MT] Max sparse texture array size: 2048
- [MT] Max viewport size: 32768 x 32768
- [MT] Max anisotropy: 16
- [MT] Max draw buffers: 8
- [MT] Dual blend: supported
- [MT] Max dual-source draw buffers: 1
- DONE
- INITIALIZING OPENAL
- [MT] Detected audio device: Generic Software on 扬声器 (5- OPPO HA-2 USB AUDIO 2.0 DAC)
- [MT] Detected audio device: Generic Software on Realtek Digital Output (Realtek High Definition Audio)
- [MT] Creating OpenAL context
- [MT] Used device name: Generic Software
- [MT] Default device name: Generic Software
- [MT] Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
- [MT] Vendor: Creative Labs Inc.
- [MT] Renderer: Software
- [MT] OpenAL Version: 1.1
- [MT] OpenAL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
- [MT] Loading sounds
- [MT] Loading sound "data/sounds/menu/button.ogg"
- [MT] Loading sound "data/sounds/menu/menu.ogg"
- [MT] Loading sound "data/sounds/spacecraft/Shuttle_engine.ogg"
- [MT] Loading sound "data/sounds/spacecraft/Shuttle_hover.ogg"
- [MT] Loading sound "data/sounds/spacecraft/Shuttle_thruster.ogg"
- [MT] Loading sound "data/sounds/spacecraft/Starship_engine.ogg"
- [MT] Loading sound "data/sounds/spacecraft/Starship_thruster.ogg"
- [MT] Loading sound "data/sounds/spacecraft/Starship_warp.ogg"
- DONE
- INITIALIZING LOADER
- [MT] Number of CPUs: 12
- [MT] Worker threads: 10
- [MT] Total RAM: 16316 Mb
- [MT] Available RAM: 10535 Mb
- [MT] Max SE RAM: 8192 Mb
- [MT] Physical VRAM: 8192 Mb
- [MT] Available VRAM: DISABLED
- [MT] Max SE VRAM: 8192 Mb (max of physical and config)
- [MT] System OS VRAM: 50 Mb (from config)
- [MT] Available VRAM: 8142 Mb (Dynamic detection: DISABLED)
- [MT] Scanning pak files
- [MT] Loading "cache/filesys64.dat"
- [MT] Loading "data/catalogs/Catalogs.pak": 0 folders, 60 files
- [MT] Loading "data/ephemerides/DE436.pak": 0 folders, 1 files
- [MT] Loading "data/locale/Fonts.pak": 0 folders, 16 files
- [MT] Loading "data/models/atmospheres/Atmospheres.pak": 0 folders, 14 files
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- [MT] Loading "data/models/spacecraft/ShipsModels.pak": 0 folders, 118 files
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- [MT] Loading "data/shaders/Shaders.pak": 0 folders, 116 files
- [MT] Loading "data/textures/common/Common.pak": 0 folders, 16 files
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- [MT] Loading "data/textures/galaxies/GalaxiesTex.pak": 0 folders, 505 files
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- [MT] Loading "data/textures/planets/Umbriel-Surface-SF.pak": 6 folders, 127 files
- [MT] Loading "data/textures/planets/Uranus-Surface-SF.pak": 6 folders, 31 files
- [MT] Loading "data/textures/planets/Venus-Bump-SE.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Venus-Clouds-SF.pak": 6 folders, 31 files
- [MT] Loading "data/textures/planets/Venus-Surface-JVV.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Vesta-Bump-SE.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Vesta-Surface-HD.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/spacecraft/ShipsTex.pak": 0 folders, 39 files
- [MT] Loading "data/textures/terrain/materials/MaterialsPresets.pak": 0 folders, 6 files
- [MT] Loading "data/textures/terrain/materials/MaterialsTex.pak": 0 folders, 174 files
- [MT] Loading "data/textures/terrain/samples/SamplesPresets.pak": 0 folders, 223 files
- [MT] Loading "data/textures/terrain/samples/SamplesTex.pak": 0 folders, 77 files
- [MT] Total: 108401 files in 101 paks
- [MT] Initializing filesystem data
- [MT] Loading DLC config
- [MT] Loading script "data/scripts/Scripts.pak/dlc.cfg"
- [MT] 1 DLCs loaded
- [MT] Steam DLC count: 12
- [MT] AppID 500460 available: true name: "SpaceEngine - Uranus System HD"
- [MT] AppID 500461 available: true name: "SpaceEngine - Neptune System HD"
- [MT] AppID 1026970 available: true name: "SpaceEngine PRO"
- [MT] AppID 1083090 available: true name: "SpaceEngine - Moon HD"
- [MT] AppID 1083280 available: true name: "SpaceEngine - Mercury HD"
- [MT] AppID 1083281 available: true name: "SpaceEngine - Venus HD"
- [MT] AppID 1083282 available: true name: "SpaceEngine - Earth HD"
- [MT] AppID 1083283 available: true name: "SpaceEngine - Mars HD"
- [MT] AppID 1084070 available: true name: "SpaceEngine - Asteroids HD"
- [MT] AppID 1084071 available: true name: "SpaceEngine - Jupiter System HD"
- [MT] AppID 1084072 available: true name: "SpaceEngine - Saturn System HD"
- [MT] AppID 1084073 available: true name: "SpaceEngine - Pluto System HD"
- DONE
- INITIALIZING ENGINE
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- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHACLOUDS_VSDOUBLE_DETAIL_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_VSDOUBLE_DETAIL_DISPLACEMENT_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAWATER_VSDOUBLE_DETAIL_DISPLACEMENT_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAICE_VSDOUBLE_DETAIL_DISPLACEMENT_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHACLOUDS_VSDOUBLE_DETAIL_DISPLACEMENT_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ATMOSPHERE_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAWATER_ATMOSPHERE_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAICE_ATMOSPHERE_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHACLOUDS_ATMOSPHERE_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_VSDOUBLE_ATMOSPHERE_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAWATER_VSDOUBLE_ATMOSPHERE_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAICE_VSDOUBLE_ATMOSPHERE_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHACLOUDS_VSDOUBLE_ATMOSPHERE_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_VSDOUBLE_DETAIL_ATMOSPHERE_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAWATER_VSDOUBLE_DETAIL_ATMOSPHERE_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAICE_VSDOUBLE_DETAIL_ATMOSPHERE_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHACLOUDS_VSDOUBLE_DETAIL_ATMOSPHERE_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_VSDOUBLE_DETAIL_DISPLACEMENT_ATMOSPHERE_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAWATER_VSDOUBLE_DETAIL_DISPLACEMENT_ATMOSPHERE_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAICE_VSDOUBLE_DETAIL_DISPLACEMENT_ATMOSPHERE_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHACLOUDS_VSDOUBLE_DETAIL_DISPLACEMENT_ATMOSPHERE_RINGS_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAWATER_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAICE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHACLOUDS_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_VSDOUBLE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAWATER_VSDOUBLE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAICE_VSDOUBLE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHACLOUDS_VSDOUBLE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_VSDOUBLE_DETAIL_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAWATER_VSDOUBLE_DETAIL_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAICE_VSDOUBLE_DETAIL_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHACLOUDS_VSDOUBLE_DETAIL_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_VSDOUBLE_DETAIL_DISPLACEMENT_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAWATER_VSDOUBLE_DETAIL_DISPLACEMENT_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAICE_VSDOUBLE_DETAIL_DISPLACEMENT_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHACLOUDS_VSDOUBLE_DETAIL_DISPLACEMENT_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ATMOSPHERE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAWATER_ATMOSPHERE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAICE_ATMOSPHERE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHACLOUDS_ATMOSPHERE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_VSDOUBLE_ATMOSPHERE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAWATER_VSDOUBLE_ATMOSPHERE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAICE_VSDOUBLE_ATMOSPHERE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHACLOUDS_VSDOUBLE_ATMOSPHERE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_VSDOUBLE_DETAIL_ATMOSPHERE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAWATER_VSDOUBLE_DETAIL_ATMOSPHERE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAICE_VSDOUBLE_DETAIL_ATMOSPHERE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHACLOUDS_VSDOUBLE_DETAIL_ATMOSPHERE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_VSDOUBLE_DETAIL_DISPLACEMENT_ATMOSPHERE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAWATER_VSDOUBLE_DETAIL_DISPLACEMENT_ATMOSPHERE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHAICE_VSDOUBLE_DETAIL_DISPLACEMENT_ATMOSPHERE_ECLIPSE_COMPRESSED.bin"
- [MT] Loading shader "cache/shaders/NVidia_GeForce_GTX_1080_4.6.0_NVIDIA_430.86_46_460_Win64_10.0.17134/planet_ALPHACLOUDS_VSDOUBLE_DETAIL_DISPLACEMENT_ATMOSPHERE_ECLIPSE_COMPRESSED.bin"
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