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- Hello Miners!
- Update 26 is here! In this second part of the Endgame, we’ve added a brand new system of Machine Events to encounter during normal missions, a much needed overhaul and expansion of the Bar, all new Victory Moves, as well as skins for both Bosco and your weapons, plus an absolute ton of minor bug fixes, tweaks, and improvements. Let’s get to work!
- --- PATCH NOTES ---
- MACHINE EVENTS
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- - Deep Rock Galactic is developing strategic operations all around the planet. The company is worried about some strange mutations affecting the creatures of Hoxxes as well as peculiar crystals interfering with scanners and other devices in orbit. To take samples or simply to eradicate the threat, these operations require expert dwarven action to be finalized. If you stumble upon one, give it a go and hope that the reward is worth the risk!
- Three different Machine Events can be found in random missions: Kursite Infection, Rock Mutation, and Tritilyte Crystal. Each of them offers a different timed challenge that must be completed in order to get access to the Core Infuser where Blank Matrix cores can be used.
- - To activate a Machine Event, the player must own the Tritilyte Key. You will own a Tritilyte Key if you have a Promoted dwarf.
- BLANK MATRIX CORES
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- - Blank Matrix Cores are part of the rewards for Deep Dives and the Core Hunt assignment. The first section of both Deep Dives will now reward Blank Matrix Cores instead of Mineral Cores. They can be infused by doing Machine Events, turning them into Overclock or Cosmetic Matrix Cores that can be used in the Forge.
- BAR & BEER OVERHAUL
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- - New Buff Beers with effects in mission added to the “Today’s Special” pool
- - A ton of new Gag Beers to unlock. The effects of these beers will only work in the Space Rig.
- - New pricing for the beers based on new ingredients found in caves: Barley Bulb, Yeast Cone, Malt Star, and Starch Nut.
- BOSCO SKINS
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- - You can now choose a look for Bosco. For now, there are two new Bosco Skins that will unlock through Mastery: Cyber Ninja and War Veteran
- VICTORY MOVES
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- - All classes start out with 4 default moves that will be played during the Mission Complete screen after a successful mission. Players can equip their favorite move in the Employee Terminal.
- - 18 new unique Victory Moves have been added for players to unlock. Some can be found as rewards in Cargo Crates while others will be obtained as forgeable Cosmetic Matrix Cores (from Deep Dives and Machine Events).
- NEW WEAPON SKIN
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- - One new set of weapon skins, Neon Band, has been added to cargo crate rewards
- WEAPON, MODS, OVERCLOCKS BALANCE
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- M1000 Classic
- To support a gameplay style in which both fire modes (hipfire and focus shots) are viable and offer the player interesting choices, the weapon basic stats and various mods have been modified and rebalanced. Focused shots consume 2 bullets, but the ammo capacity of the weapon has been increased.
- CRSPR FLAMETHROWER
- Mods have been rearranged to offer more varied build options.
- Base Weapon
- - Increased the speed with which the flame extends so less ammo is spent when shooting targets at range
- - Improved the damage of sticky flames
- - Improved the speed with which enemies heat up when going through sticky flames
- Mods
- - Rearranged many of the mods to make sticky flame builds more viable
- - Removed the Sticky Heat and Sticky Damage mods
- - Improved the two Sticky Duration mods
- - Changed the Flamethrower stat display in the equipment terminal to work like the Cryocannon
- Overclocks
- - Changed the Fuel Stream Diffuser OC penalty from lower damage to a slower rate of fire to offset the inherent ammo penalties from using the flamethrower at long range
- - Added a Sticky Flame damage bonus to the Sticky Fuel OC and replaced the range penalty with an ammo penalty
- ENEMY TWEAKS
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- - Macteras no longer change targets while charging up attacks
- - Stun now cancels attacks from Mactera enemies
- - New animation for stunned Mactera enemies
- - Heavy enemies like Glyphid Praetorians are more resistant to stun
- UI & HUD
- ----------------------------
- - Enemies’ health bar can now display more than 3 status effects without cropping the icons.
- - Enemies’ health bar animation modified so the name disappears faster.
- - Notification system for unlocking equipment (work-in-progress)
- MISC. & FIXES
- ----------------------------
- - Added an option for the Scout to automatically switch to the previously equipped item after using the Grappling Gun. Disabled by default, it can be activated from the options menu.
- - Fixed the Satchel Charge so that the Detonator now shows in a closed-off state when the player is out of Satchel Charges.
- - Added some blinking lights to the Satchel Charge when detonating
- - Fixed a bug that caused Deepcore 40mm PGL modification “Proximity Trigger” to detonate on Bosco
- - Fixed the reload animation of the Zhukov NUK17 reload animation so that the right-hand gun no longer randomly fails to eject the cartridge.
- - Fixed a bug that caused excess mineral chunks to not always be picked up. The player now also automatically pick up excess mineral chunks while depositing in the M.U.L.E.
- - Fixed a bug that caused the game to lock up upon returning to the Space Rig after completing an assignment
- - Fixed a spelling mistake in the Field Medic perk
- - Disabled smoke from the Drop Pod when dropping into a mission
- - Fixed the Forging Mastery Milestone being off by one in what you have to reach
- - Fixed a bug that caused enemies to be frozen for a long time if near a weak heat source. This was most prevalent to the Glyphid Bulk Detonator on Point Extraction
- - Picking up items now has animation and involves holding the use button.
- - Passing out drunk now correctly increases your stat, not the hosts!
- - Passing out drunk no longer increases downed stat.
- - Fixed some bugs related to resupplying with the Satchel Charge
- - Fixed a bug that causes the player to in certain cases, get a mineral container instead of a Matrix Core. (Requires having received a lot of matrix cores)
- - Fixed a bug that caused the player to switch weapon after throwing a grenade
- - Fixed a bug with the community rewards
- - Players will no longer defrost slower while in a blizzard
- - Added a short immunity to cold after being freed from ice to prevent players from becoming chain frozen consecutively
- - Fixed a bug that prevented some grenades from being purchasable
- - Charged up focused shots are no longer canceled when changing weapon
- - Flamethrower particles now switch correctly with range modifications and also look correct in third person
- - Lethal Enemies warning mutator doesn't increase damage from projectiles anymore
- - Fixed some cases of the notorious cube terrain artifacts
- - Missions rewards now show scaled to hazard bonus in all UI
- - Quick Join terminal has been removed since we consider the Mission Terminal more adequate to join and host missions.
- - Fixed a bug that enabled the Drop Pod countdown in the Space Rig to be resettable by client
- - Fixed Bouncy Plasma modification on the Experimental Plasma Charger not showing impact particles for clients
- - Fixed Better Weight Balance modification not being properly shown in the crosshair after a restart
- - Fixed “Explosive Goodbye” and “There Can Only be One” modifications for the Breach Cutter
- - A mic icon is now displayed when local player is voice chatting
- - Fixed a bug that caused the reload animation of the Zipline Gun going haywire in both first and third-person
- - Minerals left in the pouch are now added at the end of the mission
- - Fixed an exploit that caused waves not to trigger when alien eggs are dug out and deposited immediately after
- - Added a Respawn Button to the Escape Menu in the Space Rig
- - Magazines and fuel canisters are now skinned for the Deepcore GK2, Subata I20 and CRSPR Flamethrower to match the skin applied on the weapon.
- - [Community Request] All Gantries on the Space Rig finally play footprint sounds!
- - Fixed snowstorm effects
- - Added a new milestone for unlocking special beers
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