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  1. mat_letterbox_aspect_goal 1.25
  2. mat_letterbox_aspect_threshold 1.25
  3. cl_forcepreload 0
  4. mat_enable_ssr 0
  5. r_WaterDrawReflection 0
  6. r_WaterDrawRefraction 0
  7. mat_disable_lightmap_ambient 1
  8. mat_disable_lightmaps 1
  9. mat_fxaa_enable 0
  10. mat_compressedtextures 1
  11. cl_ragdoll_collide 0
  12. Allowoverbright 1
  13. bob_pitch 0
  14. bob_yaw 0
  15. cl_bob 0
  16. cl_bobcycle 0
  17. cl_detaildist 0
  18. cl_detailfade 0
  19. cl_disable_ragdolls 1
  20. cl_drawmonitors 0
  21. cl_drawshadowtexture 0
  22. cl_ejectbrass 0
  23. cl_jiggle_bone_framerate_cutoff 0
  24. cl_new_impact_effects 0
  25. cl_particle_max_count 0
  26. cl_ragdoll_collide 0
  27. cl_show_splashes 0
  28. cl_wpn_sway_scale 0
  29. con_enable 1
  30. csm_world_shadows 0
  31. env_lightglow 0
  32. fog_enable 0
  33. fog_enable_water_fog 0
  34. fps_max 150
  35. lightmap_ambient 0
  36. lightmap_realtimelight 0
  37. lightmap_realtimeshadows 0
  38. m_rawinput 1
  39. maT_specular 0
  40. mat_bloomscale 0
  41. mat_bumpmap 0
  42. mat_colorcorrection 0
  43. mat_depthbias_shadowmap 0
  44. mat_disable_bloom 1
  45. mat_disable_fancy_blending 1
  46. mat_disable_lightwarp 1
  47. mat_disable_model_ambient 1
  48. mat_displacementmap 0
  49. mat_dof_enabled 0
  50. mat_drawgray 1
  51. mat_enable_ssr 0
  52. mat_envmapsize 8
  53. mat_filterlightmaps 0
  54. mat_filtertextures 0
  55. mat_forceaniso 1
  56. mat_fullbright 1
  57. mat_global_lighting 0
  58. mat_hdr_enabled 0
  59. mat_hdr_level 0
  60. mat_non_hdr_bloom_scalefactor 0
  61. mat_normalmaps 0
  62. mat_normals 0
  63. mat_override_sky_colors 1
  64. mat_parallaxmap 0
  65. mat_phong 0
  66. mat_postprocess_enable 0
  67. mat_reducefillrate 1
  68. mat_reduceparticles 1
  69. mat_screen_blur_enabled 0
  70. mat_shadercount 0
  71. mat_shadowstate 0
  72. mat_specular 0
  73. mat_use_compressed_hdr_textures 1
  74. r_DrawDisp 0
  75. r_PhysPropStaticLighting 0
  76. r_ambientfraction 0
  77. r_drawdetailprops 0
  78. r_drawflecks 0
  79. r_drawmodeldecals 0
  80. r_drawparticles 0
  81. r_drawtracers_firstperson 0
  82. r_dynamic 0
  83. r_fog 0
  84. r_forcecheapwater 1
  85. r_fullscreen 1
  86. r_shadowmaxrendered 0
  87. r_shadowrendertotexture 0
  88. r_shadows 0
  89. csm_enableunlock 1
  90. shadow_maxspotshadows 0
  91. shadow_capable 0
  92. shadow_enable 0
  93. sssss_enable 0
  94. hud_setting_minimapRotate 1
  95. cl_cull_weapon_fx 0
  96. mat_diffuse 1
  97. cl_forcepreload 1
  98. csm_enableunlock 1
  99. csm_coverage 0
  100. csm_enabled 0
  101. dlight_enable 0
  102. env_lightglow 0
  103. dof_enable 0
  104. fog_volume 0
  105. fog_enableskybox 0
  106. fps_max_use_refresh 0
  107. mat_autoexposure_max_multiplier 5
  108. mat_autoexposure_min_multiplier 1.0
  109. hud_setting_adsDof 0
  110. lightmap_ambient 0
  111. lightmap_realtimelight 0
  112. lightmap_realtimeshadows 0
  113. m_rawinput 1 //raw mouse input
  114. mat_bloom_max_lighting_value 0
  115. map_settings_override 1
  116. mat_bloom_streak_amount 0
  117. mat_bloom_wide_amount 0
  118. mat_bloomscale 0
  119. mat_bumpmap 0
  120. mat_colorcorrection 0
  121. mat_compressedtextures 1
  122. mat_depthbias_shadowmap 0
  123. mat_depthbias_tightshadowmap 0
  124. mat_disable_bloom 1 //disables bloom
  125. mat_disable_dof 1
  126. mat_disable_fancy_blending 1
  127. mat_disable_lightmap_ambient 1
  128. mat_disable_lightmaps 1
  129. mat_disable_lightwarp 1
  130. mat_disable_model_ambient 1
  131. mat_disable_particles 1
  132. mat_displacementmap 0
  133. mat_dof_enabled 0
  134. mat_dof_max_blur_radius 0
  135. mat_dof_quality 0
  136. mat_dynamic_tonemapping 0
  137. mat_enable_ssr 0
  138. mat_envmapsize 8
  139. mat_envmaptgasize 8
  140. mat_fastnobump 1
  141. mat_fastspecular 1
  142. mat_filterlightmaps 0
  143. mat_filtertextures 0
  144. mat_force_bloom 0
  145. mat_global_lighting 0
  146. mat_hdr_enabled 0
  147. mat_hdr_level 0
  148. mat_hide_sun_in_last_cascade 1
  149. mat_motion_blur_enabled 0
  150. mat_non_hdr_bloom_scalefactor 0
  151. mat_normalmaps 0
  152. mat_normals 0
  153. cl_drawmonitors 0 //disabling banner pics
  154. mat_parallaxmap 0
  155. mat_phong 0
  156. mat_postprocess_enable 0
  157. mat_reducefillrate 1
  158. mat_reduceparticles 1
  159. mat_screen_blur_enabled 0 //menu blur
  160. mat_shadercount 0
  161. mat_shadowstate 0
  162. mat_showlowresimage 1
  163. mat_specular 0
  164. mat_use_compressed_hdr_textures 1
  165. mat_instancing 1
  166. mat_vignette_enable 0
  167. miles_occlusion 0 //sound fix
  168. miles_occlusion_force 0 //sound fix
  169. miles_occlusion_partial 0 //sound fix
  170. particle_dlights_enable 0
  171. r_decals 0
  172. r_DrawDisp 0
  173. r_PhysPropStaticLighting 0
  174. r_ambientrefraction 0
  175. r_drawdetailprops 0
  176. r_drawflecks 0
  177. r_drawmodeldecals 0
  178. r_drawscreenspaceparticles 0
  179. r_drawsprites 0
  180. r_drawstaticlight 0
  181. r_drawviewmodel 0
  182. r_dynamic 0
  183. r_dynamiclighting 0
  184. r_fog 0
  185. r_forcecheapwater 1
  186. r_fullscreen 1
  187. r_lightstyle 0
  188. r_lightmap 0
  189. r_particle_lighting_enable 0
  190. r_particle_lighting_force 0
  191. r_rimlight 0
  192. r_shadowmaxrendered 0
  193. r_shadowrendertotexture 0
  194. r_shadows 0
  195. r_sse_s 0
  196. r_updaterefracttexture 0
  197. shadow_capable 0
  198. shadow_default_filter_size 0
  199. shadow_filter_maxstep 0
  200. shadow_enable 0
  201. shadow_maxspotshadows 0
  202. shadow_maxspotshadows 0
  203. //showfps_enabled 1
  204. ssao_blur 0
  205. static_shadow 1
  206. static_shadow_res 0
  207. hud_setting_minimapRotate 0 //rotate minimap 0-off 1-on
  208. hud_setting_pingAlpha "0.400000" //banner trasparency 1.0-max 0.0-off
  209. cl_ejectbrass "0"
  210. bind "f12" "exec autoexec" //if uncommented f12 will reload this config while ingame
  211. //Muzzle Flash Removal ----------------------------------------------------------------------------------------------------------------
  212. r_particle_timescale 3
  213. bind_US_standard "f12" "exec autoexec" //Press F12 to exec autoexec if not already in launch options
  214. //+speed ADS zoom fix -- gives ability to change zoom in variable scopes while using +speed
  215. //alias "+speedfix" "+zoom; -speed"
  216. //alias "-speedfix" "-zoom; +speed"
  217. //bind_US_standard "mouse2" "+speedfix"
  218. sprint_view_shake_style "1"   // Less Headbob
  219. staticProp_max_scaled_dist 1000 //The distance at which static objects will be rendered on the map -- try 500 if you have low FPS
  220. n_usekeyboardsampletime 0 // On / Off keystroke smoothing parameter, reduces keyboard input delay
  221. mat_queue_mode "2"
  222. r_eyegloss "0"
  223. r_eyemove "0"
  224. r_eyes "0"
  225. r_3dsky 0
  226. Allowoverbright "1"
  227. cl_smooth "0"
  228. not_focus_sleep "0"
  229. cl_always_ragdoll_radius "0"
  230. cl_bones_incremental_blend "1"
  231. cl_phys_maxticks "2"
  232. r_norefresh "1"
  233. r_rootlod "2"
  234. cl_show_splashes "0"
  235. r_threaded_client_shadow_manager 1
  236. r_ambientfraction "0.2"
  237. cl_cull_weapon_fx 0
  238. cl_detaildist 0
  239. cl_detailfade 0
  240. cl_drawshadowtexture 0
  241. cl_ejectbrass 0
  242. cl_forcepreload 1
  243. cl_jiggle_bone_framerate_cutoff 0
  244. cl_new_impact_effects 0
  245. cl_show_splashes 0
  246. cl_particle_max_count 0
  247. cl_ragdoll_force_fade_time "0"
  248. cl_ragdoll_force_fade_time_local_view_player "0"
  249. cl_ragdoll_force_fade_time_on_moving_geo "0"
  250. cl_ragdoll_self_collision "0"
  251. cl_ragdoll_maxcount "0"
  252. cl_updaterate_mp "120"
  253.  
  254. cl_threaded_bone_setup 1
  255. cl_threaded_client_leaf_system 1
  256. cl_smooth 0
  257. cl_particle_fallback_base "0"
  258. cl_particle_fallback_multiplier "0"
  259. dlight_enable 0
  260. env_lightglow 0
  261. dof_enable 0
  262. fog_enableskybox 0
  263. fog_enable 0
  264. fog_enable_water_fog 0
  265. fog_volume 0
  266. fog_enableskybox 1
  267. fps_max_use_refresh 0
  268. mat_picmip 4 // Basically this is the texture Quallity controller of the game 4 = Lowest ... 1 = High
  269. stream_memory 0   -- change this value to 0 if you havae mat_picmip set to 4
  270. mat_mip_linear 1
  271. mat_fastnobump 0
  272. mat_fastspecular 0
  273. mat_drawflat 1
  274. mat_antialias_mode 0
  275. mat_debug_tonemapping_disable 1
  276. mat_sun_highlight_size 0
  277. mat_antialias_mode "0"
  278. mat_colcorrection_disableentities "1"
  279. mat_fxaa_enable "0"
  280. mat_diffuse 1
  281. mat_reduceparticles 1
  282. hud_setting_adsDof 0
  283. mat_bloom_max_lighting_value 0
  284. mat_bloom_streak_amount 0
  285. mat_bloom_wide_amount 0
  286. mat_bloomscale 0
  287. mat_bumpmap 0
  288. mat_colorcorrection 0
  289. mat_depthbias_shadowmap 0
  290. mat_shadowstate "0"
  291. mat_depthbias_tightshadowmap 0
  292. mat_disable_bloom 1
  293. mat_disable_dof 1
  294. mat_disable_fancy_blending 1
  295. mat_disable_lightwarp 1
  296. mat_disable_particles 1
  297. mat_displacementmap 0
  298. mat_dof_enabled 0
  299. mat_dof_max_blur_radius 0
  300. mat_dof_quality 0
  301. mat_dynamic_tonemapping 0
  302. mat_fastspecular 1
  303. mat_force_bloom 0
  304. mat_hdr_level 0
  305. mat_motion_blur_enabled 0
  306. mat_non_hdr_bloom_scalefactor 0
  307. mat_normalmaps 0
  308. mat_normals 0
  309. mat_parallaxmap 0
  310. mat_shadercount 0
  311. mat_shadowstate 0
  312. mat_showlowresimage 1
  313. mat_specular 0
  314. particle_dlights_enable 0
  315. r_rimlight "0"
  316. r_drawscreenspaceparticles "0"
  317. r_waterdrawreflection "0"
  318. r_waterdrawrefraction "0"
  319. r_waterforceexpensive "0"
  320. r_waterforcereflectentities "0"
  321. r_fastzreject "0"
  322. r_jiggle_bones "0"
  323. r_modeldecal_maxtotal "1"
  324. r_DrawDisp 0
  325. r_PhysPropLighting 0
  326. r_ambientrefraction 0
  327. r_drawdetailprops 0
  328. r_drawflecks 0
  329. r_drawmodeldecals 0
  330. r_drawsprites 0
  331. r_drawstaticlight 0
  332. r_drawviewmodel 0
  333. r_dynamic 0
  334. r_dynamiclighting 0
  335. r_fog 0
  336. r_fullscreen 1
  337. r_lightstyle 0
  338. r_lightmap 0
  339. r_shadowmaxrendered 0
  340. r_shadowrendertotexture 0
  341. r_shadows 0
  342. r_sse_s 0
  343. r_volumetric_lighting_enabled "0"
  344. shadow_default_filter_size 0
  345. shadow_filter_maxstep 0
  346. shadow_maxspotshadows 0
  347. func_break_max_pieces "0"
  348. m_acceleration "0"
  349. cl_predict "1"
  350. bob_yaw "0"
  351. bob_pitch "0"
  352. ssao_blur 0
  353. stream_drop_unused 1
  354. viewmodel_selfshadow "0"
  355. violence_ablood "0"
  356. violence_hblood "0"
  357. cl_gib_allow    "0"
  358. cl_particle_fallback_base   "-1"
  359. cl_particle_fallback_multiplier "-1"
  360. cl_ragdoll_maxcount "0"
  361. cl_ragdoll_self_collision   "0"
  362. mat_forceaniso  "0"
  363. mat_mip_linear  "0"
  364. particle_cpu_level  "0"
  365. r_createmodeldecals "0"
  366. r_decals    "0"
  367. shadow_enable   "0"
  368. shadow_depth_dimen_min  "0"
  369. shadow_depth_upres_factor_max   "0"
  370. shadow_maxdynamic   "0"
  371. ssao_enabled    "0"
  372. ssao_downsample "0"
  373. modeldecals_forceAllowed    "-1"
  374. mat_vsync_mode  "0"
  375. mat_backbuffer_count    "0"
  376. mat_antialias_mode  "0"
  377. sssss_enable 0
  378. csm_coverage    "0"
  379. csm_cascade_res "0"
  380. mat_disable_bloom   "1"
  381. mat_specular    "0"
  382. mat_bumpmap "0"
  383. r_dynamic   "0"
  384. dof_enable  "0"
  385. r_fog   "0"
  386. fog_enable  "0"
  387. fog_enable_water_fog    "0"
  388. fog_enableskybox    "0"
  389. r_particle_low_res_enable   "1"
  390. cl_particle_max_count   "-1"
  391. cl_particle_limiter_max_particle_count  "-1"
  392. cl_particle_limiter_max_system_count    "-1"
  393. mat_depthfeather_enable "0"
  394. //Exposure
  395. mat_autoexposure_override_min_max "1" // required to get the other auto exposure commands working
  396. hud_setting_pingDoubleTapEnemy "0"
  397. mat_compressedtextures 1
  398. cl_ragdoll_collide 0
  399. r_rimlight 0
  400. r_modeldecal_maxtotal 0
  401. r_decals 0
  402. r_jiggle_bones 0
  403. r_updaterefracttexture 0
  404. r_updaterefracttexture_allowmultiple 0
  405. r_WaterDrawReflection 0
  406. r_forcecheapwater 1
  407. r_dopixelvisibility 0
  408. r_drawbatchdecals 0
  409. cl_ragdoll_force_fade_time 0
  410. cl_ragdoll_force_fade_time_local_view_player 0
  411. cl_ragdoll_force_fade_time_on_moving_geo 0
  412. lightmap_realtimelight 0
  413. lightmap_realtimeshadows 0
  414. lightmap_ambient 0
  415. mat_colcorrection_disableentities 0
  416. mat_diffuse 0
  417. mat_filtertextures 0
  418. mat_filterlightmaps 0
  419. mat_screen_blur_enabled 0
  420. mat_local_contrast_scale_override 0
  421. mat_max_worldmesh_vertices "0"
  422. mat_maxframelatency "0"
  423. csm_enableunlock 1
  424. csm_coverage 0
  425. csm_enabled 0
  426. csm_world_shadows 0
  427. csm_cascade_res 0
  428. shadow_capable 0
  429. shadow_enable 0
  430. viewmodel_selfshadow 0
  431. static_shadow "1"
  432. static_shadow_res "0"
  433. cl_disable_ragdolls 1
  434. cl_use_simd_bones 1
  435. cl_simdbones_slerp 1
  436. cl_headbob_amp 0
  437. cl_headbob_freq 0
  438. mat_disable_lightmap_ambient 1
  439. mat_disable_lightmaps 1
  440. mat_disable_model_ambient 1
  441. mat_enable_ssr 0
  442. mat_fastnobump 1
  443. mat_global_lighting 0
  444. mat_hdr_enabled 0
  445. mat_norendering 1
  446. mat_postprocess_enable 0
  447. mat_reducefillrate 1
  448. mat_fxaa_enable 0
  449. mat_use_compressed_hdr_textures 1
  450. r_particle_sim_spike_threshold_ms 0
  451. r_particles_cull_all "0"
  452. prop_active_gib_limit 0
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