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Oct 14th, 2019
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  1. ###############################################
  2. ## ##
  3. ## WildStacker Configuration ##
  4. ## Developed by Ome_R ##
  5. ## ##
  6. ##############################################
  7.  
  8. # How should the item that is given to players by the give command be called?
  9. # {0} represents stack size
  10. # {1} represents entity/block type
  11. # {2} represents item type (Egg / Spawner / Barrel
  12. give-item-name: '&4&l{1} SPAWNER'
  13.  
  14. # The inspect tool of the plugin.
  15. # When clicking an item, entity, barrel or spawner, all the information
  16. # about the object will be displayed to the player
  17. inspect-tool:
  18. type: STICK
  19. name: '&4Inspect Tool'
  20. lore:
  21. - '&7Click on an object to get more details about it.'
  22.  
  23. # Settings related to database
  24. database:
  25. # Should data of worlds that no longer exist be deleted
  26. delete-invalid-worlds: false
  27. # Should data of blocks that no longer exist be deleted
  28. delete-invalid-blocks: false
  29.  
  30. # Here you can configurable all features related to stacked items
  31. items:
  32. # Should items get stacked on the server
  33. enabled: false
  34.  
  35. # How many blocks from the item should be checked for other items to stack into
  36. merge-radius: 5
  37.  
  38. # Custom display-name for the items on ground.
  39. # If you don't want a display-name, use "custom-name: ''"
  40. # {0} represents stack amount
  41. # {1} represents display name
  42. # {2} represents display name in upper cas
  43. custom-name: '&4&lx{0} &7&l{1}'
  44.  
  45. # Blacklisted items are items that won't get stacked.
  46. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  47. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  48. # If you wish to disable blacklisted items, use "blacklist: []
  49. blacklist:
  50. - EGG
  51.  
  52. # Whitelisted items are items that will get stacked.
  53. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  54. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  55. # If you wish to disable whitelisted items, use "whitelist: []
  56. whitelist: []
  57.  
  58. # Set a maximum stack for specific items.
  59. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  60. # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  61. # If you don't want any limits, you can set a random type
  62. limits:
  63. STONE: 1024
  64. LOG:1: 1024
  65.  
  66. # A list of worlds items won't get stacked inside them (case-sensitive
  67. disabled-worlds:
  68. - disabled_world
  69.  
  70. # Set a maximum amount of item objects in a chunk.
  71. # If you want to disable the feature, set it to 0
  72. chunk-limit: 0
  73.  
  74. # When enabled, all items will have a custom name (even if not stacked
  75. unstacked-custom-name: false
  76.  
  77. # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  78. # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  79. # of 80 different items
  80. fix-stack: false
  81.  
  82. # When item-display is enabled, the item's name will be displayed instead of it's type
  83. # This will take place on all items, and can only be overridden by custom-display section
  84. item-display: false
  85.  
  86. # When buckets stacker is enabled, water & lava buckets will be stacked in your inventory
  87. # with a max-stack size of 16
  88. buckets-stacker:
  89. # Should buckets get stacked on the server
  90. enabled: true
  91.  
  92. # A list of blacklisted bucket names
  93. name-blacklist:
  94. - '&fGenbucket'
  95.  
  96. # The new max-stack size for buckets. Must be a number between 1 and 64
  97. max-stack: 16
  98.  
  99. # Should items get removed when the kill all task is performed?
  100. # If you want to configure the task, check the entities section
  101. kill-all: true
  102.  
  103. # Should players be able to disable item names for themselves?
  104. # In order to work, ProtocolLib should be installed
  105. names-toggle:
  106. # Can item names be toggled
  107. enabled: false
  108.  
  109. # What the toggle command will be
  110. command: stacker names item
  111.  
  112. # When enabled, a pickup sound will be played to the player
  113. pickup-sound:
  114. # Should pickup-sound be enabled for stacked items
  115. enabled: true
  116.  
  117. # The volume of the sound
  118. volume: 1.0
  119.  
  120. # The pitch of the volume
  121. pitch: 1.0
  122.  
  123. # Here you can configurable all features related to stacked entities
  124. entities:
  125. # Should entities get stacked on the server
  126. enabled: true
  127.  
  128. # How many blocks from the entity should be checked for other entities to stack into
  129. merge-radius: 10
  130.  
  131. # Custom display-name for the entities.
  132. # If you don't want a display-name, use "custom-name: ''"
  133. # {0} represents stack amount
  134. # {1} represents entity type
  135. # {2} represents entity type in upper cas
  136. custom-name: '&f&lx{0} &4&l{1}'
  137.  
  138. # Blacklisted entities are entities that won't get stacked.
  139. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  140. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  141. # If you wish to disable blacklisted entities, use "blacklist: []
  142. blacklist:
  143. - PLAYER
  144. - SPAWNER_EGG
  145.  
  146. # Whitelisted entities are entities that will get stacked.
  147. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  148. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  149. # If you wish to disable whitelisted entities, use "whitelist: []
  150. whitelist: []
  151.  
  152. # Set a maximum stack for specific entities.
  153. # Make sure you follow the "ENTITY-TYPE" format.
  154. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  155. # If you don't want any limits, you can set a random type
  156. limits:
  157. WITHER: 20
  158.  
  159. # Set a minimum stack for specific entities.
  160. # Make sure you follow the "ENTITY-TYPE" format.
  161. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  162. # If you don't want any limits, you can set a random type
  163. minimum-limits:
  164. WITHER: 10
  165.  
  166. # A list of worlds entities won't get stacked inside them (case-sensitive
  167. disabled-worlds:
  168. - disabled_world
  169.  
  170. # Set a maximum amount of entity objects in a chunk.
  171. # If you want to disable the feature, set it to 0
  172. chunk-limit: 0
  173.  
  174. # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive
  175. disabled-regions:
  176. - villagerfix
  177.  
  178. # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  179. # Color codes are supported, as well as regex.
  180. # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []
  181. name-blacklist:
  182. - '404'
  183.  
  184. # How much time should be passed between auto-stacking? (in ticks)
  185. # Use it on your own risk. Every run, the plugin will go over *all* the entities
  186. # on your server and will try to stack *each* one of them. It may cause lag with incorrect value.
  187. # I recommend setting it to at least 10 seconds (200 ticks)
  188. # If you wish to disable the auto-stacking task, set the stack-interval to 0
  189. stack-interval: 200
  190.  
  191. # Here you can configurable all features related to the kill-all task.
  192. # Every run, the plugin will remove all the stacked entities from your server.
  193. # No drops will be drops, and it won't lag your server at all
  194. kill-all:
  195. # How much time should be passed between auto-killing? (in ticks)
  196. # If you wish to disable the auto-killing task, set the interval to 0
  197. interval: 3600
  198.  
  199. # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  200. # This feature will work if the interval is set to 0 - these are two different features
  201. clear-lagg: false
  202.  
  203. # A list of all checks that the plugin does before trying to stack two entities together
  204. stack-checks:
  205. SPAWN_REASON: false
  206. NERFED: false
  207. AGE: false
  208. EXACT_AGE: false
  209. CAN_BREED: false
  210. IS_TAMED: true
  211. ANIMAL_OWNER: true
  212. SKELETON_TYPE: false
  213. ZOMBIE_BABY: false
  214. SLIME_SIZE: false
  215. ZOMBIE_PIGMAN_ANGRY: false
  216. ENDERMAN_CARRIED_BLOCK: false
  217. BAT_AWAKE: false
  218. GUARDIAN_ELDER: false
  219. PIG_SADDLE: true
  220. SHEEP_SHEARED: false
  221. SHEEP_COLOR: false
  222. WOLF_ANGRY: false
  223. WOLF_COLLAR_COLOR: false
  224. OCELOT_TYPE: false
  225. HORSE_TYPE: false
  226. HORSE_COLOR: false
  227. HORSE_STYLE: false
  228. HORSE_CARRYING_CHEST: true
  229. HORSE_TAME_PROGRESS: false
  230. HORSE_MAX_TAME_PROGRESS: true
  231. HORSE_JUMP: false
  232. RABBIT_TYPE: false
  233. VILLAGER_PROFESSION: false
  234. LLAMA_COLOR: false
  235. LLAMA_STRENGTH: false
  236. PARROT_TYPE: false
  237. PUFFERFISH_STATE: false
  238. TROPICALFISH_TYPE: false
  239. TROPICALFISH_BODY_COLOR: false
  240. TROPICALFISH_TYPE_COLOR: false
  241. PHANTOM_SIZE: false
  242.  
  243. # A list of all actions that the plugin check before unstacking an entity stack
  244. stack-split:
  245. NAME_TAG: true
  246. MUSHROOM_SHEAR: false
  247. SHEEP_SHEAR: false
  248. SHEEP_DYE: false
  249. ENTITY_BREED: false
  250.  
  251. # Linked-entities are entities that are linked to one spawner or more.
  252. # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  253. # Linked entities feature won't work if entities-stacking is disabled
  254. linked-entities:
  255. # Should entities be linked to spawners
  256. enabled: true
  257.  
  258. # The maximum distance that the linked entity can be from the spawner.
  259. # If the entity is too far, it will get unlinked automatically from the spawner
  260. max-distance: 30
  261.  
  262. # Instant-kill will kill the entire stack instead of unstack it by one.
  263. # When an entire stack dies, their drops are getting multiplied.
  264. # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  265. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  266. # If you don't want instant-kill, use "instant-kill: []
  267. instant-kill:
  268. - FALL
  269. - FIRE
  270. - DROWNING
  271. - VOID
  272. - BLOCK_EXPLOSION
  273. - CUSTOM
  274. - ENTITY_EXPLOSION
  275. - FALLING_BLOCK
  276. - LAVA
  277. - LIGHTNING
  278. - MAGIC
  279. - STARVATION
  280. - SUFFOCATION
  281. - SUICIDE
  282. - WITHER
  283. - MELTING
  284.  
  285. # Nerfed entities are entities that cannot attack / target other entities and players.
  286. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  287. # If you don't want nerfed entities, use "nerfed-spawning: []
  288. nerfed-spawning:
  289. - SPAWNER
  290.  
  291. # A list of worlds that entities can get nerfed in
  292. nerfed-worlds:
  293. - world
  294. - world_nether
  295. - world_the_end
  296.  
  297. # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  298. # This feature is great for flying entities, like blazes and ghasts
  299. stack-down:
  300. # Should the stack-down feature be enabled on the server
  301. enabled: true
  302. # A list of entities that will be forced to only stack down
  303. stack-down-types:
  304. - BLAZE
  305. - GHAST
  306.  
  307. # If a stacked entity dies from fire, should the fire continue to the next entity
  308. keep-fire: true
  309.  
  310. # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs
  311. mythic-mobs-custom-name: true
  312.  
  313. # When enabled, the stack will keep the lowest health between the two entities that are stacked
  314. keep-lowest-health: true
  315.  
  316. # When enabled, parents of the entity will get stacked together after breeding
  317. stack-after-breed: false
  318.  
  319. # When enabled, entities' names will be shown only if player looks exactly towards them
  320. hide-names: true
  321.  
  322. # Should players be able to disable entity names for themselves?
  323. # In order to work, ProtocolLib should be installed
  324. names-toggle:
  325. # Can entity names be toggled
  326. enabled: false
  327.  
  328. # What the toggle command will be
  329. command: stacker names entity
  330.  
  331. # Should entities get knockback after they are killed
  332. next-stack-knockback: false
  333.  
  334. # Here you can configurable all features related to stacked spawners
  335. spawners:
  336. # Should spawners get stacked on the server
  337. enabled: true
  338.  
  339. # How many blocks from the spawner should be checked for other spawners to stack into
  340. merge-radius: 3
  341.  
  342. # Custom hologram for the spawners.
  343. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  344. # If you don't want a hologram, use "custom-name: ''"
  345. # {0} represents stack amount
  346. # {1} represents entity type
  347. # {2} represents entity type in upper cas
  348. custom-name: '&f{0}x &4&l{1} SPAWNER'
  349.  
  350. # Blacklisted spawners are spawners that won't get stacked.
  351. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  352. # If you wish to disable blacklisted spawners, use "blacklist: []
  353. blacklist:
  354. - WITHER
  355.  
  356. # Whitelisted spawners are spawners that will get stacked.
  357. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  358. # If you wish to disable whitelisted spawners, use "whitelist: []
  359. whitelist: []
  360.  
  361. # Set a maximum stack for specific spawners.
  362. # Make sure you follow the "ENTITY-TYPE" format.
  363. # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  364. # If you don't want any limits, you can set a random type
  365. limits:
  366. all: 20
  367.  
  368. # A list of worlds spawners won't get stacked inside them (case-sensitive
  369. disabled-worlds:
  370. - disabled_world
  371.  
  372. # Set a maximum amount of spawner objects in a chunk.
  373. # If you want to disable the feature, set it to 0
  374. chunk-limit: 0
  375.  
  376. # When enabled, the plugin will try to find a spawner in the whole chunk instead
  377. # of only in the provided radius. merge-radius will be overridden, and will be used
  378. # as a y-level range only
  379. chunk-merge: false
  380.  
  381. # Should explosions break the entire stack, or just reducing it by one
  382. explosions-break-stack: false
  383.  
  384. # Chance of spawners to be dropped after an explosion
  385. explosions-break-chance: 75
  386.  
  387. # Chance of spawners to be dropped after break of silk touch
  388. silk-touch-break-chance: 100
  389.  
  390. # Should spawners get dropped without silktouch?
  391. # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  392. # This feature will not work with other spawner-providers, such as SilkSpawner
  393. drop-without-silk: false
  394.  
  395. # Here you can configurable all features related to silk-touch enchantment
  396. silk-spawners:
  397. # Should spawners get dropped when mining them using a silk-touch pickaxe?
  398. # If another similar plugin to this feature is enabled, it will override this feature
  399. enabled: true
  400.  
  401. # Custom name for the item.
  402. # If you don't want a custom name, use "custom-name: ''"
  403. # {0} represents stack amount
  404. # {1} represents entity typ
  405. custom-name: '&4&l{1} SPAWNER'
  406.  
  407. # Should explosions act like silk-touch and drop the spawner
  408. explosions-drop-spawner: true
  409.  
  410. # Should the spawner item go straight into the player's inventory instead of dropping on ground
  411. drop-to-inventory: true
  412.  
  413. # Should sneaking while mining break the entire stack instead of reducing it by one
  414. shift-get-whole-stack: false
  415.  
  416. # Should one item be dropped for a stacked spawner instead of multiple items?
  417. # This feature will not work with other spawner-providers, such as SilkSpawner
  418. get-stacked-item: false
  419.  
  420. # When enabled, holograms will only be displayed when clicking on spawners.
  421. # They will be displayed for 3 seconds.
  422. # You must set a valid custom-name for it to work
  423. floating-names: false
  424.  
  425. # Here you can configurable all features related to the break menu
  426. break-menu:
  427. # When enabled and shift right-clicking a spawner, a "break-menu" will be opened.
  428. # You can select there how many spawners you want to remove from the stack
  429. enabled: false
  430. size: 3
  431.  
  432. # The title of the gui
  433. title: '&lBreak Menu'
  434.  
  435. # Here you can list all fill items for the gui.
  436. # If you don't want any, set the type to AIR
  437. fill-items:
  438. '1':
  439. type: STAINED_GLASS_PANE
  440. data: 15
  441. name: '&f'
  442. slots: 0,1,7,8,9,17,18,19,25,26
  443. '2':
  444. type: STAINED_GLASS_PANE
  445. data: 1
  446. name: '&f'
  447. slots: 2,3,4,5,6,10,12,14,16,20,21,22,23,24
  448.  
  449. # Here you can list all break slots
  450. break-slots:
  451. '11':
  452. type: MOB_SPAWNER
  453. name: '&4&lx64 Spawners'
  454. amount: 64
  455. '13':
  456. type: MOB_SPAWNER
  457. name: '&4&lx128 Spawners'
  458. amount: 128
  459. '15':
  460. type: MOB_SPAWNER
  461. name: '&4&lx256 Spawners'
  462. amount: 256
  463.  
  464. # When enabled and player is clicking a spawner while sneaking, an inventory will be opened, there
  465. # he can put spawner items to add to the spawner. Make sure break-menu is disabled
  466. place-inventory: false
  467.  
  468. # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  469. # You can give a player the ability to place all spawners with wildstacker.place.
  470. placement-permission: false
  471.  
  472. # When enabled and player is placing a spawner while sneaking, all of the spawners the player
  473. # is holding will be placed instead of only 1
  474. shift-place-stack: false
  475.  
  476. # Set a charge amount for breaking spawners
  477. break-charge:
  478. amount: 0
  479. multiply-stack-amount: false
  480.  
  481. # Set a charge amount for placing spawners
  482. place-charge:
  483. amount: 0
  484. multiply-stack-amount: false
  485.  
  486. # When enabled, players will be able to change spawners by clicking them with spawn eggs
  487. change-using-eggs: false
  488.  
  489. # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
  490. # a spawner would be the same as the stack size of the spawner
  491. eggs-stack-multiply: true
  492.  
  493. # Should there be the ablity to place spawners next to each other
  494. next-spawner-placement: true
  495.  
  496. # Should there be only one spawner in the merge radius
  497. only-one-spawner: true
  498.  
  499. # Here you can configurable all features related to stacked barrels (aka stacked blocks)
  500. barrels:
  501. # Should blocks get stacked into barrels on the server
  502. enabled: false
  503.  
  504. # How many blocks from the barrel should be checked for other blocks to stack into
  505. merge-radius: 1
  506.  
  507. # Custom hologram for the barrels.
  508. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  509. # If you don't want a hologram, use "custom-name: ''"
  510. # {0} represents stack amount
  511. # {1} represents barrel type
  512. # {2} represents barrel type in upper cas
  513. custom-name: '&f&lx{0} &4&l{1}'
  514.  
  515. # Blacklisted barrels are barrels that won't get stacked.
  516. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  517. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  518. # If you wish to disable blacklisted spawners, use "blacklist: []
  519. blacklist: []
  520.  
  521. # Whitelisted blocks are blocks that will get stacked.
  522. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  523. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  524. # If you wish to disable whitelisted spawners, use "whitelist: []
  525. whitelist:
  526. - DIAMOND_BLOCK
  527.  
  528. # Set a maximum stack for a specific barrel.
  529. # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
  530. # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  531. # If you don't want any limits, you can set a random type
  532. limits:
  533. DIAMOND_BLOCK: 100
  534.  
  535. # A list of worlds barrels won't get stacked inside them (case-sensitive
  536. disabled-worlds:
  537. - disabled_world
  538.  
  539. # Set a maximum amount of barrel objects in a chunk.
  540. # If you want to disable the feature, set it to 0
  541. chunk-limit: 0
  542.  
  543. # When enabled, the plugin will try to find a block in the whole chunk instead
  544. # of only in the provided radius. merge-radius will be overridden, and will be used
  545. # as a y-level range only
  546. chunk-merge: false
  547.  
  548. # Should explosions break the entire stack, or just reducing it by one
  549. explosions-break-stack: true
  550.  
  551. # Here you can configurable all features related to toggle commands
  552. toggle-command:
  553. # Should toggle-commands be enabled
  554. enabled: false
  555.  
  556. # What the toggle command will be
  557. command: stacker toggle
  558.  
  559. # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  560. # he can put blocks to add to the barrel
  561. place-inventory: true
  562.  
  563. # This should not be set to true unless being told by the dev
  564. # When enabled, the plugin sets the barrel types to cauldron if they aren't already
  565. force-cauldron: false
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