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Feb 26th, 2020
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  1. HAN
  2. (FIGHTER w/ Tank Properties)
  3.  
  4. Health: 120
  5. Chakra: 250
  6. Stamina: 360
  7. Melee: 14
  8. Range: 1.5
  9. Delay: 3
  10. Speed: 20
  11. Knockback: 20
  12. Health Regen: 5
  13. Chakra Regen: 20
  14. Stamina Regen: 4
  15.  
  16. Passive (Steam Armour): Using a Jutsu Heals while in Combat for 2.5/5/7.5/10 depending on Form, and Empowers for 1 seconds, adding an additional 5 Fire/Water Damage to the Next Erupting Jutsu. The Empower also triggers when Han is Soaked or Burned, nullifying the effect.
  17. Final Form Passive: Gain Hyper Armour while at Max Acceleration.
  18. Fury: Han gains Fury equal to Half the Damage he deals. At 100 fury, pressing A consumes the Fury to activate Bijuu Cloak, gaining 50 Chakra, 50 Stamina, 2 Melee, 1 Speed, 5 Knockback, 3 Health Regeneration and 5 Chakra Regeneration.
  19.  
  20. At 100 fury, pressing A activates Bijuu Cloak 2nd Form, gaining an additional 50 Chakra, 50 Stamina, 2 Melee, 1 Speed, 5 Knockback, 3 Health Regeneration and 5 Chakra Regeneration.
  21.  
  22. Press A while in 2nd Form to Ascend to Bijuu Full Form, gaining 100 Chakra, 50 Stamina, 2 Melee, 2 Speed, 2 Melee Range and 5 Chakra Regeneration for 120 Seconds. Pressing A, if uninterrupted for 1 second, will shoot a Bijuu Bombs Forward that deals 40 Chakra Damage and Sends Flying.
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  24.  
  25. 1. Boil Release: Unrivalled Strength - Lunge Forward for 1 Second while unleashing a 4 Tile AOE that Stuns, Pushes and Burns. For the next 5 seconds, Speed is also Boosted by 3.
  26.  
  27. 2. Erupting Propulsion Fist - 1 Tile Melee that deals 16 Physical Damage, Stunning and reducing Armour by 20 (negative Armour is bonus Damage).
  28. In Final Form, becomes a 3 Tile Melee.
  29.  
  30. 3. Erupting Steam Dash - If uninterrupted for 0.5 seconds, Dash Forward for 1 Second, dealing 20 Physical Damage and Sends Flying.
  31. In Final Form, become Unstoppable while Dashing.
  32.  
  33. 4. Erupting Strong Foot - 1/2 Tile Frontal AOE that expands after 0.3 seconds, dealing 12/12 Physical Damage and Knocking Far Back.
  34. In Final Form, becomes a 3/4 Tile Frontal AOE that inflicts Bleed.
  35.  
  36. 5. Erupting Thrusting Cannon - 4 Tile Single AOE that Shunshins to a Grounded Enemy, dealing 6 Physical Damage and Knock Far Up.
  37. After 1 second, for up to four seconds, can be recast to unleash a 4 Tile Single AOE that Shunshins to an Aerial enemy, dealing 6 Physical Damage and Knocking Down.
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  41. Han, like in the actual series/games, focuses heavily on charging forward and hitting with single strong blows, all of which do insane Knockback (coupled with his own extreme knockback stat). He can plow through the enemy easily, absorbing hits and continuing his attacks regardless. He has lackluster range and a lack of utility, but smart players can get past this detriment.
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