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  1. Shader "Futile/MapAerialNew" {
  2. Properties {
  3.  _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
  4. }
  5. SubShader {
  6.  Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
  7.  Pass {
  8.   Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
  9.   BindChannels {
  10.    Bind "vertex", Vertex
  11.    Bind "color", Color
  12.    Bind "texcoord", TexCoord
  13.   }
  14.   ZWrite Off
  15.   Cull Off
  16.   Fog {
  17.    Color (0,0,0,0)
  18.   }
  19.   Blend SrcAlpha OneMinusSrcAlpha
  20. Program "vp" {
  21. SubProgram "opengl " {
  22. Bind "vertex" Vertex
  23. Bind "color" Color
  24. Bind "texcoord" TexCoord0
  25. Vector 5 [_ProjectionParams]
  26. Vector 6 [_MainTex_ST]
  27. "3.0-!!ARBvp1.0
  28. PARAM c[7] = { { 0.5 },
  29.         state.matrix.mvp,
  30.         program.local[5..6] };
  31. TEMP R0;
  32. TEMP R1;
  33. DP4 R0.w, vertex.position, c[4];
  34. DP4 R0.x, vertex.position, c[1];
  35. DP4 R0.y, vertex.position, c[2];
  36. MUL R1.xyz, R0.xyww, c[0].x;
  37. MUL R1.y, R1, c[5].x;
  38. DP4 R0.z, vertex.position, c[3];
  39. ADD result.texcoord[1].xy, R1, R1.z;
  40. MOV result.position, R0;
  41. MOV result.color, vertex.color;
  42. MAD result.texcoord[0].xy, vertex.texcoord[0], c[6], c[6].zwzw;
  43. END
  44. # 10 instructions, 2 R-regs
  45. "
  46. }
  47. SubProgram "d3d9 " {
  48. Bind "vertex" Vertex
  49. Bind "color" Color
  50. Bind "texcoord" TexCoord0
  51. Matrix 0 [glstate_matrix_mvp]
  52. Vector 4 [_ProjectionParams]
  53. Vector 5 [_ScreenParams]
  54. Vector 6 [_MainTex_ST]
  55. "vs_3_0
  56. dcl_position o0
  57. dcl_texcoord0 o1
  58. dcl_texcoord1 o2
  59. dcl_color0 o3
  60. def c7, 0.50000000, 0, 0, 0
  61. dcl_position0 v0
  62. dcl_texcoord0 v1
  63. dcl_color0 v2
  64. dp4 r0.w, v0, c3
  65. dp4 r0.x, v0, c0
  66. dp4 r0.y, v0, c1
  67. mul r1.xyz, r0.xyww, c7.x
  68. mul r1.y, r1, c4.x
  69. dp4 r0.z, v0, c2
  70. mad o2.xy, r1.z, c5.zwzw, r1
  71. mov o0, r0
  72. mov o3, v2
  73. mad o1.xy, v1, c6, c6.zwzw
  74. "
  75. }
  76. SubProgram "d3d11 " {
  77. Bind "vertex" Vertex
  78. Bind "color" Color
  79. Bind "texcoord" TexCoord0
  80. ConstBuffer "$Globals" 96
  81. Vector 80 [_MainTex_ST]
  82. ConstBuffer "UnityPerCamera" 128
  83. Vector 80 [_ProjectionParams]
  84. ConstBuffer "UnityPerDraw" 336
  85. Matrix 0 [glstate_matrix_mvp]
  86. BindCB  "$Globals" 0
  87. BindCB  "UnityPerCamera" 1
  88. BindCB  "UnityPerDraw" 2
  89. "vs_4_0
  90. eefiecedlllcakgjgclnjjikboddjnbelblocepbabaaaaaajaadaaaaadaaaaaa
  91. cmaaaaaapeaaaaaaiaabaaaaejfdeheomaaaaaaaagaaaaaaaiaaaaaajiaaaaaa
  92. aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaakbaaaaaaaaaaaaaaaaaaaaaa
  93. adaaaaaaabaaaaaaapaaaaaakjaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa
  94. ahaaaaaalaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaadaaaaaaapadaaaalaaaaaaa
  95. abaaaaaaaaaaaaaaadaaaaaaaeaaaaaaapaaaaaaljaaaaaaaaaaaaaaaaaaaaaa
  96. adaaaaaaafaaaaaaapapaaaafaepfdejfeejepeoaafeebeoehefeofeaaeoepfc
  97. enebemaafeeffiedepepfceeaaedepemepfcaaklepfdeheoieaaaaaaaeaaaaaa
  98. aiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaheaaaaaa
  99. aaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadamaaaaheaaaaaaabaaaaaaaaaaaaaa
  100. adaaaaaaabaaaaaaamadaaaahnaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa
  101. apaaaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaedepemepfcaakl
  102. fdeieefcaiacaaaaeaaaabaaicaaaaaafjaaaaaeegiocaaaaaaaaaaaagaaaaaa
  103. fjaaaaaeegiocaaaabaaaaaaagaaaaaafjaaaaaeegiocaaaacaaaaaaaeaaaaaa
  104. fpaaaaadpcbabaaaaaaaaaaafpaaaaaddcbabaaaadaaaaaafpaaaaadpcbabaaa
  105. afaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaaddccabaaaabaaaaaa
  106. gfaaaaadmccabaaaabaaaaaagfaaaaadpccabaaaacaaaaaagiaaaaacabaaaaaa
  107. diaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaacaaaaaaabaaaaaa
  108. dcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaaaaaaaaaagbabaaaaaaaaaaa
  109. egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaacaaaaaa
  110. kgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa
  111. acaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaa
  112. aaaaaaaaegaobaaaaaaaaaaadiaaaaaiccaabaaaaaaaaaaabkaabaaaaaaaaaaa
  113. akiacaaaabaaaaaaafaaaaaadiaaaaakfcaabaaaaaaaaaaaagadbaaaaaaaaaaa
  114. aceaaaaaaaaaaadpaaaaaaaaaaaaaadpaaaaaaaadiaaaaahicaabaaaaaaaaaaa
  115. bkaabaaaaaaaaaaaabeaaaaaaaaaaadpaaaaaaahmccabaaaabaaaaaakgakbaaa
  116. aaaaaaaaagambaaaaaaaaaaadcaaaaaldccabaaaabaaaaaaegbabaaaadaaaaaa
  117. egiacaaaaaaaaaaaafaaaaaaogikcaaaaaaaaaaaafaaaaaadgaaaaafpccabaaa
  118. acaaaaaaegbobaaaafaaaaaadoaaaaab"
  119. }
  120. }
  121. Program "fp" {
  122. SubProgram "opengl " {
  123. Float 0 [_RAIN]
  124. Vector 1 [_screenSize]
  125. Vector 2 [_mapSize]
  126. Vector 3 [_mapPan]
  127. Vector 4 [_MapCol]
  128. Vector 5 [_MapWaterCol]
  129. SetTexture 0 [_MainTex] 2D 0
  130. SetTexture 1 [_mapFogTexture] 2D 1
  131. "3.0-!!ARBfp1.0
  132. PARAM c[11] = { program.local[0..5],
  133.         { 0.5, 1.5, 3.25, 0.33333334 },
  134.         { 0, 1, 0.66666669, 2 },
  135.         { 4, 0.0020000001, 0.16662598, 0.30000001 },
  136.         { 0.69999999, 75, 0.25, 0.39999998 },
  137.         { 0.40000001, -0.40000001, 0.54000002 } };
  138. TEMP R0;
  139. TEMP R1;
  140. TEMP R2;
  141. TEMP R3;
  142. TEMP R4;
  143. TEMP R5;
  144. ADD R1.xy, fragment.texcoord[1], -c[6].x;
  145. MUL R1.zw, R1.xyxy, R1.xyxy;
  146. ADD R1.z, R1, R1.w;
  147. RSQ R1.z, R1.z;
  148. RCP_SAT R2.x, R1.z;
  149. MUL R1.w, R2.x, c[7];
  150. MUL R1.xy, R1.z, R1;
  151. ADD R1.z, -R2.x, c[7].y;
  152. ADD R2.y, R1.w, c[8].x;
  153. MUL R1.xy, R1, R1.z;
  154. MOV R1.zw, c[2].xyxy;
  155. POW R2.x, R2.x, R2.y;
  156. MUL R1.xy, R1, R2.x;
  157. MUL R1.z, R1, c[8].y;
  158. RCP R2.z, R1.z;
  159. MUL R1.xy, R1, c[7].w;
  160. MUL R1.x, R1, R2.z;
  161. MUL R1.w, R1, c[8].y;
  162. RCP R1.w, R1.w;
  163. MUL R1.y, R1, R1.w;
  164. RCP R2.z, c[2].y;
  165. ABS R1.w, fragment.color.primary.z;
  166. MOV R1.z, c[7].x;
  167. CMP R2.y, -R1.w, c[6].x, R1.z;
  168. CMP R1.z, -R1.w, c[7].x, c[7].y;
  169. ADD R2.x, fragment.color.primary.z, -c[7].y;
  170. ABS R1.w, R2.x;
  171. ABS R1.z, R1;
  172. MUL R1.y, R1, c[8].z;
  173. CMP R1.w, -R1, c[7].x, c[7].y;
  174. CMP R1.z, -R1, c[7].x, c[7].y;
  175. MUL R1.z, R1, R1.w;
  176. CMP R1.z, -R1, c[7].y, R2.y;
  177. RCP R5.z, c[2].x;
  178. MUL R2.y, R5.z, c[1].x;
  179. MUL R1.w, R1.z, c[7].z;
  180. MOV R2.x, c[3].y;
  181. MAD R3.x, R2, c[6].w, R1.w;
  182. ADD R2.x, fragment.texcoord[0], -c[6];
  183. MUL R2.x, R2, R2.y;
  184. MAD R2.y, fragment.color.primary, c[6], c[6].z;
  185. RCP R2.w, R2.y;
  186. MAD R2.x, R2, R2.w, c[3];
  187. MUL R2.z, R2, c[1].y;
  188. ADD R2.y, fragment.texcoord[0], -c[6].x;
  189. MUL R2.y, R2, R2.z;
  190. MUL R2.y, R2, R2.w;
  191. MAD R2.y, R2, c[6].w, R3.x;
  192. ADD R5.xy, R2, -R1;
  193. ADD R1.x, R5.y, -R1.w;
  194. CMP R2.x, R1, R1.w, R5.y;
  195. SLT R1.x, R5.y, R1.w;
  196. MAD R1.y, R1.z, c[7].w, c[7];
  197. MUL R1.y, R1, c[6].w;
  198. ABS R1.x, R1;
  199. SLT R1.z, R1.y, R2.x;
  200. CMP R1.x, -R1, c[7], c[7].y;
  201. MUL R1.z, R1.x, R1;
  202. CMP R1.y, -R1.z, R1, R2.x;
  203. MOV R1.x, R5;
  204. TEX R3.xyz, R1, texture[0], 2D;
  205. TEX R1.x, R1, texture[1], 2D;
  206. MUL R5.z, R5, c[0].x;
  207. SLT R4.z, R1.x, c[10];
  208. ABS R2.x, R3.y;
  209. SGE R1.w, c[9].x, R3.x;
  210. SGE R1.z, R3.x, c[8].w;
  211. MUL R1.z, R1, R1.w;
  212. CMP R1.w, -R2.x, c[7].x, c[7].y;
  213. MUL R1.w, R1.z, R1;
  214. SLT R1.z, R1.x, c[6].x;
  215. SLT R1.y, c[6].x, R3;
  216. ADD_SAT R2.x, R1.y, R1.z;
  217. CMP R1.y, -R2.x, c[7].x, c[7];
  218. ABS R1.z, R1.w;
  219. CMP R1.z, -R1, c[7].x, c[7].y;
  220. ADD R1.x, -fragment.color.primary, c[7].y;
  221. MUL R3.y, R1, R1.z;
  222. SLT R3.w, R3.x, c[8];
  223. MUL R4.y, R3, R3.w;
  224. MUL R4.w, R4.y, R4.z;
  225. MUL R4.x, fragment.color.primary.w, R1;
  226. MUL R5.y, R1, R1.w;
  227. MUL R1.w, R4.x, c[10].x;
  228. MOV R1.xyz, c[9].z;
  229. CMP R2, -R2.x, R1, R0;
  230. MOV R0.xyz, c[7].y;
  231. MOV R0.w, fragment.color.primary;
  232. CMP R2, -R5.y, R0, R2;
  233. MOV R0.xyz, c[4];
  234. MOV R0.w, fragment.color.primary;
  235. CMP R2, -R4.w, R0, R2;
  236. ABS R0.y, R4.z;
  237. CMP R0.y, -R0, c[7].x, c[7];
  238. MAD R5.x, -R5.z, c[9].y, R5;
  239. MUL R0.x, R5, c[2];
  240. MUL R0.x, R0, c[9].z;
  241. MUL R4.z, R4.y, R0.y;
  242. SIN R0.x, R0.x;
  243. MUL R4.y, R0.x, c[9].w;
  244. MOV R0.xyz, c[7].x;
  245. MUL R0.w, R4.x, c[9].x;
  246. CMP R0, -R4.z, R0, R2;
  247. ADD R2.y, R4, c[6].x;
  248. MUL R2.y, R3.x, R2;
  249. ABS R2.x, R3.w;
  250. CMP R2.x, -R2, c[7], c[7].y;
  251. SLT R2.y, R2, R3.z;
  252. MUL R3.x, R3.y, R2;
  253. ABS R2.x, R2.y;
  254. MUL R3.z, R3.x, R2.y;
  255. MUL R2.y, fragment.color.primary.x, c[10];
  256. ADD R2.w, R2.y, c[6].x;
  257. CMP R3.y, -R2.x, c[7].x, c[7];
  258. MOV R2.xyz, c[5];
  259. MUL R2.w, fragment.color.primary, R2;
  260. CMP R0, -R3.z, R2, R0;
  261. MUL R2.x, R3, R3.y;
  262. CMP result.color, -R2.x, R1, R0;
  263. END
  264. # 119 instructions, 6 R-regs
  265. "
  266. }
  267. SubProgram "d3d9 " {
  268. Float 0 [_RAIN]
  269. Vector 1 [_screenSize]
  270. Vector 2 [_mapSize]
  271. Vector 3 [_mapPan]
  272. Vector 4 [_MapCol]
  273. Vector 5 [_MapWaterCol]
  274. SetTexture 0 [_MainTex] 2D 0
  275. SetTexture 1 [_mapFogTexture] 2D 1
  276. "ps_3_0
  277. dcl_2d s0
  278. dcl_2d s1
  279. def c6, -0.50000000, 1.50000000, 3.25000000, -1.00000000
  280. def c7, 1.00000000, 0.00000000, 0.50000000, 0.66666669
  281. def c8, 0.33333334, 2.00000000, 4.00000000, 0.00200000
  282. def c9, 0.16662598, 2.00000000, 1.00000000, 0.40000001
  283. def c10, 0.25000000, 0.69999999, -0.30000001, 0.30000001
  284. def c11, -0.54000002, 75.00000000, 0.03978873, 0.50000000
  285. def c12, 6.28318501, -3.14159298, 0.39999998, 0.50000000
  286. def c13, -0.40000001, 0.50000000, 0, 0
  287. dcl_texcoord0 v0.xy
  288. dcl_texcoord1 v1.xy
  289. dcl_color0 v2
  290. add r0.xy, -v1, c7.z
  291. mul r0.xy, r0, r0
  292. add r0.x, r0, r0.y
  293. rsq r0.x, r0.x
  294. rcp_sat r1.z, r0.x
  295. mad r1.w, r1.z, c8.y, c8.z
  296. pow r0, r1.z, r1.w
  297. add r1.xy, v1, c6.x
  298. mul r0.zw, r1.xyxy, r1.xyxy
  299. add r0.y, r0.z, r0.w
  300. mov r0.w, r0.x
  301. add r0.z, -r1, c7.x
  302. rcp r1.w, c2.y
  303. mul r3.x, r1.w, c1.y
  304. rsq r0.x, r0.y
  305. mul r0.xy, r0.x, r1
  306. mul r0.xy, r0, r0.z
  307. mul r0.xy, r0, r0.w
  308. mov r0.z, c8.w
  309. mul r0.w, c2.y, r0.z
  310. mov r0.z, c8.w
  311. mul r0.z, c2.x, r0
  312. abs r1.x, v2.z
  313. mad r1.z, v2.y, c6.y, c6
  314. add r1.w, v0.y, c6.x
  315. mul r0.xy, r0, c8.y
  316. rcp_pp r0.w, r0.w
  317. mul_pp r0.y, r0, r0.w
  318. mul_pp r0.w, r0.y, c9.x
  319. rcp_pp r0.z, r0.z
  320. mul_pp r0.z, r0.x, r0
  321. abs r0.x, v2.z
  322. add r0.y, v2.z, c6.w
  323. cmp r0.x, -r0, c7, c7.y
  324. abs r0.y, r0
  325. abs_pp r0.x, r0
  326. rcp r1.z, r1.z
  327. mul r1.w, r1, r3.x
  328. mul r1.w, r1, r1.z
  329. cmp_pp r0.x, -r0, c7, c7.y
  330. cmp r0.y, -r0, c7.x, c7
  331. mul_pp r0.y, r0.x, r0
  332. cmp r1.x, -r1, c7.y, c7.z
  333. cmp r1.x, -r0.y, r1, c7
  334. rcp r0.x, c2.x
  335. mul r0.y, r0.x, c1.x
  336. add r0.x, v0, c6
  337. mul r0.x, r0, r0.y
  338. mul r1.y, r1.x, c7.w
  339. mov r0.y, c8.x
  340. mad r0.y, c3, r0, r1
  341. mad r0.x, r0, r1.z, c3
  342. mad r0.y, r1.w, c8.x, r0
  343. add_pp r0.xy, r0, -r0.zwzw
  344. mad r0.z, -r1.x, c7.w, r0.y
  345. mad r0.w, -r1.x, c7, r0.y
  346. cmp_pp r0.y, r0.w, r0, r1
  347. mad r0.w, r1.x, c9.y, c9.z
  348. mad r1.x, r0.w, c8, -r0.y
  349. cmp r0.z, r0, c7.y, c7.x
  350. abs_pp r0.z, r0
  351. cmp r1.x, r1, c7.y, c7
  352. cmp_pp r0.z, -r0, c7.x, c7.y
  353. mul_pp r0.z, r0, r1.x
  354. mul r0.w, r0, c8.x
  355. cmp_pp r3.y, -r0.z, r0, r0.w
  356. mov_pp r3.x, r0
  357. texld r1.xyz, r3, s0
  358. add_pp r0.y, -r1, c7.z
  359. texld r0.x, r3, s1
  360. add r0.x, r0, c6
  361. add r0.z, -v2.x, c7.x
  362. mul r0.z, v2.w, r0
  363. cmp_pp r0.y, r0, c7, c7.x
  364. cmp r0.x, r0, c7.y, c7
  365. add_pp_sat r1.w, r0.y, r0.x
  366. mul r0.w, r0.z, c9
  367. mov_pp r0.xyz, c10.x
  368. cmp_pp oC0, -r1.w, r2, r0
  369. cmp_pp r0.x, -r1.w, c7, c7.y
  370. if_gt r0.x, c7.y
  371. abs_pp r0.x, r1.y
  372. cmp_pp r0.z, -r0.x, c7.x, c7.y
  373. add r0.x, -r1, c10.y
  374. add r0.y, r1.x, c10.z
  375. cmp r0.x, r0, c7, c7.y
  376. cmp r0.y, r0, c7.x, c7
  377. mul_pp r0.x, r0.y, r0
  378. mul_pp r0.x, r0, r0.z
  379. if_gt r0.x, c7.y
  380. mov_pp oC0.xyz, c7.x
  381. mov_pp oC0.w, v2
  382. else
  383. if_lt r1.x, c10.w
  384. add r0.w, -v2.x, c7.x
  385. mul r1.w, v2, r0
  386. texld r0.x, r3, s1
  387. add r0.x, r0, c11
  388. cmp r0.x, r0, c7.y, c7
  389. abs_pp r2.x, r0
  390. mov_pp r1.xyz, c7.y
  391. mov_pp r0.xyz, c4
  392. mov_pp r0.w, v2
  393. mul r1.w, r1, c10.y
  394. cmp_pp oC0, -r2.x, r1, r0
  395. else
  396. rcp r0.x, c2.x
  397. mul r0.x, r0, c0
  398. mad r0.x, -r0, c11.y, r3
  399. mul r0.x, r0, c2
  400. mad r0.x, r0, c11.z, c11.w
  401. frc r0.x, r0
  402. mad r1.y, r0.x, c12.x, c12
  403. sincos r0.xy, r1.y
  404. mad r0.x, r0.y, c12.z, c12.w
  405. mad r0.x, r1, r0, -r1.z
  406. cmp r0.x, r0, c7.y, c7
  407. abs_pp r2.x, r0
  408. add r0.w, -v2.x, c7.x
  409. mul r1.w, v2, r0
  410. mad r2.y, v2.x, c13.x, c13
  411. mov_pp r1.xyz, c10.x
  412. mov_pp r0.xyz, c5
  413. mul r0.w, v2, r2.y
  414. mul r1.w, r1, c9
  415. cmp_pp oC0, -r2.x, r1, r0
  416. endif
  417. endif
  418. endif
  419. "
  420. }
  421. SubProgram "d3d11 " {
  422. SetTexture 0 [_MainTex] 2D 0
  423. SetTexture 1 [_mapFogTexture] 2D 1
  424. ConstBuffer "$Globals" 96
  425. Float 16 [_RAIN]
  426. Vector 20 [_screenSize] 2
  427. Vector 32 [_mapSize] 2
  428. Vector 40 [_mapPan] 2
  429. Vector 48 [_MapCol]
  430. Vector 64 [_MapWaterCol]
  431. BindCB  "$Globals" 0
  432. "ps_4_0
  433. eefiecedcebgalfocoleoejgckbijejcdjifojcoabaaaaaameakaaaaadaaaaaa
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  521. }
  522.  }
  523. }
  524. }
RAW Paste Data
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